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Shawn Wasabi - Marble Soda

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Topic Starter
Angelolz1
This beatmap was submitted using in-game submission on Sunday, February 21, 2016 at 11:56:20 AM

Artist: Shawn Wasabi
Title: Marble Soda
Tags: sssshawnnnn Live Mashup Performance
BPM: 168
Filesize: 11968kb
Play Time: 02:41
Difficulties Available:
  1. Easy (1.62 stars, 184 notes)
  2. Hard (3.5 stars, 359 notes)
  3. Insane (4.59 stars, 511 notes)
  4. Normal (2.33 stars, 219 notes)
Download: Shawn Wasabi - Marble Soda
Download: Shawn Wasabi - Marble Soda (no video)
Information: Scores/Beatmap Listing
---------------
I finally got around to mapping Marble Soda! :D

LYRICS ARE EXPLICIT 18+

Diffs:
Easy - 100%
Normal - 100%
Hard - 100%
Insane - 100%

CHANGELOG:

SPOILER
REDOWNLOAD 7/3/15:
-Redid the hitsounding in the Easy Diff
-Removed the custom hitsample "normal-hitwhistle.wav"

REDOWNLOAD 7/14/15:
-Finished hitsounds in Normal diff
-Finished mapping Hard diff
-Made Easy diff a bit more easier
-Hitsounding of Hard diff in progress

REDOWNLOAD 7/15/15:
-Added Tags on all diffs
-Finished hitsounds on hard diff
-Fixed some hitsounds on normal diff

REDOWNLOAD 7/21/15:
-Finished mapping Insane difficulty
(I'm not used to insane diffs so please help me out on this diff! :D)

REDOWNLOAD 7/22/15:
-Fixed a few hitsounds in Hard diff

REDOWNLOAD 7/27/15:
-Fixed tags in all diffs

REDOWNLOAD 7/28/15:
-Fixed tags in all diffs
-Applied Pituophis's Mod. Thanks Pituophis!
-Will fix video ASAP.
-Changed MP3 to the distributed version, not the youtube rip.

REDOWNLOAD 7/29/15:
-Added spinners in the end of the song for every diff
-Fixed the video (I hope :c. Thanks Rocket_FaW!)

REDOWNLOAD 8/2/15:
-Applied Kuki's mod~
-Changed the bg of the map
-Made slight changes to the hitsounds of Easy, Normal, and Hard diffs

REDOWNLOAD 8/28/15:
-Applied inspectorscout's mod! Thank you very much!
-Changed the positions of the notes in Easy diff, with smooth flows and all that~

REDOWNLOAD 9/13/15
-Changed HP to 7 and AR to 9.5 in Insane diff. :D

REDOWNLOAD 11/14/15
-Appled Hoen's mod. Thanks Hoen! c:

REDOWNLOAD 11/16/15
-Changed some sliders and hitsounds and added a few circles here and there in the Insane and Hard diff.

REDOWNLOAD 11/30/15
-Applied newyams99's mod, thank you!!

REDOWNLOAD 12/14/15
-Applied Chibi Maruko, DylanSan, and Electoz's Mods. Thank you all! :D
-I will be updating this beatmap with better flow and blankets from time to time :D

REDOWNLOAD 12/26/15
~Applied Xcelsis' and Battle's Mods, thank you!

REDOWNLOAD 1/9/16
~Applied i hate pp's mod, thank you! <3

LATEST UPDATE:

REDOWNLOAD 2/21/16
~Applied RVMathew's mod (Thanks!!!!!! :D )
~Made a few adjustments in Easy and Insane diff. c:




MODDERS LIST

SPOILER
Pituophis
Rocket_FaW
Kuki
inspectorscout
Flauschig
Hoen
newyams99
Electoz
DylanSan
Chibi Maruko
Battle
Xcelsis
i hate pp
RVMathew
Pituophis
Shawn Wasabi <3
Really fun hard and insane. I might mod it later, though I'm relatively new to modding. Just saying, you don't put your username in the tags.
Topic Starter
Angelolz1

Pituophis wrote:

Shawn Wasabi <3
Really fun hard and insane. I might mod it later, though I'm relatively new to modding.
oh my god really? <3 thanks so muchhhhhh!

Pituophis wrote:

Just saying, you don't put your username in the tags.
I'll fix that right now c:
Rocket_FaW

Angelolz1 wrote:

This beatmap was submitted using in-game submission on Monday, July 27, 2015 at 11:27:19 AM

Artist: Shawn Wasabi
Title: Marble Soda
Tags: Shawn Wasabi Marble Soda Live Mashup Performance
BPM: 168
Filesize: 19161kb
Play Time: 02:38
Difficulties Available:
  1. Easy (1.58 stars, 196 notes)
  2. Hard (3.68 stars, 362 notes)
  3. Insane (4.58 stars, 507 notes)
  4. Normal (2.18 stars, 219 notes)
Download: Shawn Wasabi - Marble Soda
Information: Scores/Beatmap Listing
---------------
I finally got around to mapping Marble Soda! :D


Diffs:
Easy - 100%
Normal - 100%
Hard - 100%
Insane - 100%

CHANGELOG:

SPOILER
REDOWNLOAD 7/3/15:
-Redid the hitsounding in the Easy Diff
-Removed the custom hitsample "normal-hitwhistle.wav"

REDOWNLOAD 7/14/15:
-Finished hitsounds in Normal diff
-Finished mapping Hard diff
-Made Easy diff a bit more easier
-Hitsounding of Hard diff in progress

REDOWNLOAD 7/15/15:
-Added Tags on all diffs
-Finished hitsounds on hard diff
-Fixed some hitsounds on normal diff

REDOWNLOAD 7/21/15:
-Finished mapping Insane difficulty
(I'm not used to insane diffs so please help me out on this diff! :D)

REDOWNLOAD 7/22/15:
-Fixed a few hitsounds in Hard diff

LATEST UPDATE:

REDOWNLOAD 7/27/15:
-Fixed tags in all diffs

hi :3 the video of the song is not in the beatmap (is only on the folder) you need to drop the video when you are editing, and the video who you are using have so much filesize, you can reduce the filesize removing the audio of the video who is not necessary :P or download this video with less filesize and without audio http://www.mediafire.com/download/99x8d ... hup%29.avi
the easy mode cant have more than 3 combos and you are using 4 and 5 combos (in 00:13:247 to 00:17:890 for example, the combos are good ;) )
thats all, excelent song for a beatmap :) byee! n_n
Pituophis
\Random Scub Mod Coming through
General
I forgot to mention you don't put song title or artist in tags either. you could put his former name, sssshawnnnn in tags
I think that these Kiai should be combined:
[*]00:35:390 and 00:46:819
[*]01:21:104 and 01:32:533
Insane's uninherited timing points conflict with the the other diffs.

Easy
Try using the smallest grid size so you can get the distance between the notes equal. This would fix most problems I see and make it look better.
Try to prevent the hit circles from overlapping. If you keep the distance about 1.13x they won't overap.
00:41:104 (1) - Fix Blanket, well its not a real blanket but make it like a blanket going around 00:39:676 (2) - without touching
Fix blankets
01:11:819 (5,1,2) - Fix blankets
01:15:390 (1,2) - ^
01:26:819 (1,2) - ^
01:32:533 (1,2) - ^
01:38:247 (1,2) - ^
02:01:104 (1,2) - ^
02:08:247 (3,4) - ^
02:09:676 (1,2,3) - ^
02:12:533 (1,2,3) - ^
02:19:676 (5,6,1) - ^
02:25:747 (2,3) - ^
02:27:176 (4,5) - ^
02:37:176 (1,4) - ^

Normal
00:06:104 (6,7) - Make this look better.
00:21:104 (1,2,3) - fix blanket
00:47:354 (2,3) - ^
01:15:926 (1) - doesn't really go to the beat, Something like this maybe

Hard
I think it would be better with ar 7.5 or even 8(well that would make it more playable for me :P)
I think its really good overall. Some of the patterns could be a little cleaner.

Insane
Really like this one :D
00:07:176 (2,3) - make the distance between these notes and 1 and 4 equal
02:34:676 (1,2,3) - try this

Rocket_FaW wrote:

the easy mode cant have more than 3 combos
I dont think this is true, I've seen several easy maps with combos going to 5 or even higher. But yeah, you do want to keep the combos low for easy.
Topic Starter
Angelolz1
Thanks for the mod Pituophis <3 :D

Your modding was quite very helpful, especially the one where you pointed out the blankets problem in the easy diff. That one really helped me out a lot since I'm not very used to blankets x3

And it was great how you really enjoyed insane because I had no idea if what I was mapping on the Insane diff correct, so yeah, I was quite surprised that there wasn't much to change in there and I guessit was pretty close to perfect :P

Although some parts of your mod I didn't quite understand:

Pituophis wrote:

01:15:926 (1) - doesn't really go to the beat, Something like this maybe
02:34:676 (1,2,3) - try this <-- pic didn't load this one
But overall your mod was pretty awesome! 9/10 c:
Pituophis
I don't know what happened, but the map's are completely offbeat from the song now. It looks like you changed the offset. the original offset was 1105.
Topic Starter
Angelolz1
I changed the mp3 of the song, and put the offset to 792. So I guess you have to re-download the map as a whole. c:
Kuki


Funny to see how popular this song has gotten, I was one of the first ones to map it, and it was my fifth complete map :D

[Insane]
00:03:113 (2,3,4) - Even out spacing here and create a more convincing triangle.
00:06:684 (1,2) - Ctrl+G.
00:09:363 (1,2,3,4,5) - Fix star pattern.
00:09:720 (3,7) - Fix overlap.
00:10:256 (6,7,8) - Make a bigger triangle here.
00:12:577 (1,4) - Fix overlap or stack.
00:13:291 (3,6) - Fix overlap.
00:17:041 (1,2,3) - Even out spacing here.
00:34:899 (8,1) - Fix blanket.
00:42:934 (5,6,7,8) - Fix pattern, perhaps create a diamond.
01:06:506 - Map this and 01:06:863 - you kinda have to if you want to keep 01:06:149 (1,2).
01:43:649 - Map this.
02:18:470 (2,4,6) - Fix overlap.

Also get a new background. current one is terrrible quality and 1280x720 instead of 1366x768 ontop of that so it's stretched. Snap a screencap of the video in 1080p perhaps? You should really replace current bg.

Anyways, good luck with the set, contact me if you need any advice or help! 8-)
Topic Starter
Angelolz1
Thanks for modding my map! It was a pretty good mod. I have made those slight improvements to my map. I have changed the bg to a better quality also as said.

Kuki wrote:

01:06:506 - Map this and 01:06:863 - you kinda have to if you want to keep 01:06:149 (1,2).
Although, this part, I didn't change this because I felt like a spinner was more fitting and I kinda had trouble figuring out what to map in there. But for the rest of the mod was pretty great.

Thanks for helping me improve my map! :D
Zaphkael


Yo, from my queue

add light grey as a combo colour

Easy
00:03:649 (1,2,3) - fix blanket

00:06:149 (4,1) - ^

00:07:577 (2) - try to place more to the left for the sake of neatness

00:07:934 (3,4) - blanket

00:50:791 (2,3,4,5) - place these in slight angles to make it look better

00:58:649 (1) - remove NC

00:58:649 (1,2,3) - angles

00:59:720 (4,1) - blanket

01:09:720 (2,3) - ^

so...not a lot rythmical issues, just make sure your blankets look better, and try to avoid linear patterns with small angles

Normal
00:05:791 (6,7) - blanket

and so on, same as easy

hard
00:02:399 (6,7,8) - maybe this?


again, blankets

00:16:149 (1,2,3) - angles

00:20:434 (1,2,3) - curve to the left, so 1 should be more to the left, 2 a bit less, and keep 3 where it is

do you need all those green lines? I don't know

again, blankets and curves. try to curve things up for smoother looks/flow

Same for insane.

You will get there, this is a good start.

the best of luck, I hope I helped!
~Scout
Topic Starter
Angelolz1
Oh man, sorry if I took so long to reply to your mod. D: I'm kinda having a problem with getting online because there is currently no power at my house because of a natural disaster that happened a few weeks ago. (I'm at the airport right now just using their wifi heh)

Onwards to your mod, I found this mod quite helpful. c:
I see that your mod was based around the blanketing issues and small minor improvements so I tried my best to find and fix any blankets in all four diffs.

I also did some changes in Easy diff, making a few curves here and there with the patterns, and I'll try to do the same to the other diffs, so I can create a smoother flow. c:

I'll try to keep updating this map if I make any smaller changes to any of the diffs.

Thanks for modding~! :)
silly g00se
So. I played the [Insane] difficulty of this song.
Wow. Just wow. It's fricking amazing, man!!
I really liked the parts with 3-5 sliders, where you almost have to alternate.
But it may seem for some People too slow.
How about putting the HP-Drain on 7 and the AR on 9,3/9,5?
Also, the part with the ticking. Just Gold!!
Ticky~, Ticky~. ^^
Great Job, dude!
Marianna
Easy


  1. Use CS: 2.5 or 3 >w<
  2. 00:01:863 (2,3) - That's a bit strange, try to leave a little more beautiful.
  3. 00:03:649 (5) - NC
  4. 00:03:649 (5) - Bad Blanket
  5. 00:19:006 (4,5) - ^
  6. 00:42:220 (3) - Why whistle on the slider body?
  7. 00:49:006 (5,1,2) - Blanket~
  8. 00:54:720 (3) - Put in x:344 y:284, It's bad view (5) touching on the slide (1)
  9. 00:58:649 (2,3,4,1,2,3,4,1) - This is a bit difficult for beginners.
  10. 01:03:649 (1,2,3,4) - Bad blanket
  11. 01:10:077 (3,5) - Try to make more beautiful.
  12. 01:25:791 (4,1) - It's bad view (4) Do not fitting with the back of the slider
  13. 01:32:220 (1,2) - Blanket~
  14. 01:55:077 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - That's a little difficult for an easy.
  15. 02:06:506 (1,2,1,2) - B-Blanket
  16. 02:10:791 (3,1) - This is similar to (4) and the back of the slider
  17. 02:15:077 (1,2) - Blanket~
  18. 02:24:363 (1) - Whistle on body
  19. 02:32:220 (1,2,3,4) - This is a bit disastrous and confusing for beginners
  20. 02:37:934 (4) - NC


Normal


  1. Use 3.5 or 3
  2. 00:05:077 (5) - NC
  3. 00:09:363 (1,1) - Normal / Easy has to have at least one white tick away from spins
  4. 00:35:077 (1,2,3,4,5) - This is a bit difficult and ugly is not it?
  5. 01:03:649 (4) - NC
  6. 01:14:363 (5) - ^
  7. 01:37:577 (6) - ^^
  8. 01:39:184 (1,2) - Snap NC
  9. 01:43:649 - Break~
  10. 02:29:720 (3,1) - These two sliders have no tempo
  11. 02:37:934 (5) - NC


Hard


  1. Put AR6 or 7, AR:8 is a very big leap since the normal is 4.5
  2. 00:06:684 (1) - Put in x:480 y:220 To not touch that other circle 00:05:970 (3) -
  3. 00:22:220 (5) - NC
  4. 00:30:970 (6) - ^
  5. 00:35:077 (1,2,3,4) - These slides make no sense O.o
  6. 00:37:934 (1,2,1) - ~
  7. 00:37:934 (1,2,1) - Too.. and etc...
  8. 00:58:113 (1) - Remove NC
  9. 01:01:149 (1,2) - Snap NC
  10. 01:10:791 (6) - NC
  11. 01:18:649 (1) - Begin this spin here 01:19:006 -
  12. 01:20:791 - These sliders do not have any rhythm
  13. 01:35:077 (1,3) - Place the (3) at the end of the slide (1)
  14. 01:37:577 (5,6,7) - I think the pace you seek is at 1/3
  15. 02:16:149 (3) - Whistle~
  16. 02:37:934 (5) - NC


Sorry I can not give a complete mod but I hope I have helped you (Sorry for the eng)
Topic Starter
Angelolz1
Thank you for your mod! This mod is indeed very helpful because my blanketing skills suck ;w;
newyams99
Hi from M4M~

Sorry about the really late mod x.x

I'm not a very experienced standard modder/player so the mod may not be good :(

Easy

The rhythms are nice in this song :D

I'm pretty sure you should keep the DS constant in some parts like 00:12:934 (1,2,1,2,3,1,2), the DS is 1.3x instead of 1.2x. This happens in some other spots as well.

00:03:649 (1) - The blanket here is a bit closer than the blanket at 00:05:077 (1). Make it a bit farther for symmetry?

00:19:006 (4) - Blanket is a bit off at the end of the slider.

00:52:220 (1) - ^

01:15:077 (1) - This slider could be more curved for a better blanket.

01:22:577 (3) - This slider has a shape inconsistent to the rest of the kiai time and kind of looks ugly imo. Change to a curved slider?

02:06:506 (1) - The start of the slider could be a bit more curved for a better blanket.

02:20:791 (1) - The blanket is also a bit closer here than the blanket at 02:19:363 (2). Make a bit farther? For the same reason as 00:03:649 (1).

02:24:363 (1) - The start of this slider could be a bit more curved as well for a better blanket.

02:37:934 (1) - The end of this slider can also be a bit more curved for a better blanket.

I'm bad at blankets too, I know the struggle x.x

Normal

The DS should also be constant for this difficulty I'm pretty sure. From 00:57:934 to 01:11:506 (1) the DS is ~1.0x, while the rest of the song is 1.2x. Some other places have DS inconsistencies, even to the point of single circles (i.e. 01:40:077 (3)).

00:07:934 (3) - This somewhat interrupts the flow of the rhythm. Maybe a 1/1 repeat slider instead?

01:24:006 (1) - If I was playing this, I'd hit this too early. Maybe space this like the rest of the song.

02:09:363 (1) - ^

02:09:006 (5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2) - This is a different DS as well.

02:36:863 (1,2,3,4,5) - ^

I'm not sure if you were intentionally making the DS for some kind of effect, but I think you should keep it consistent.

Hard

00:09:363 (1,2,3,4,5,6,7,8,1,2,3,4,5) - idk, but this is rather difficult for a Hard, and uses too many circles in a row imo.

00:20:791 (3,4) - You could blanket these instead.

00:35:613 (2,3,4) - These three could be blanketed a bit better; bring the start of slider 3 up and left, while making the end of slider three a bit higher.

00:46:506 (1) - This could be better blanketed by bringing the middle in just a bit.

00:49:899 (2) - ^ Bring the end out a bit one small grid mark to the right.

00:50:970 (4) - A straight slider would look nicer here imo. Sliderbows look better with a curved and straight slider. Same at 01:25:256 (4).

00:53:827 (4) - This could be a better blanket in general by making the whole slider a bit more curved overall.

00:59:363 (5) - ^ Bring the middle point in a bit.

01:10:077 (3,4,5) - This rhythm may be hard for players at this level. Make the rhythm similar to 01:11:506 (4)?

01:12:577 (2) - Maybe make this slider a bit more symmetrical to 01:12:220 (1).

01:21:327 (2) - This blanket with the next slider could be made better.

01:23:649 (1) - ^ Curve the start of the slider a bit more.

01:26:506 (1) - ^ Move the first point right by 1 grid mark.

01:27:577 (3) - ^ Move the end lower by 1 grid mark.

01:28:113 (4) - ^ Move the end up a bit.

01:36:327 (2) - This blanket isn't good with the next/previous slider.

01:37:577 (5,6,7) - This is definitely too difficult in terms of rhythm for a Hard difficulty. It looks like some ordinary 1/4 triplet. 00:51:863 (3) was good.

01:47:220 (1,2) - You could blanket these.

02:18:649 (2,3) - This isn't perfectly symmetrical. Adjust either slider.

02:34:363 (4) - Make this parallel to 02:33:649 (3). It'll look nicer imo.

Insane

00:09:899 (4,5) - Move these two circles 1 grid mark left. It'll look a bit more symmetrical.

00:11:506 (5,6,7,8,9,10,11,12,13) - This stream could also be more symmetrical.

00:20:791 (3) - This can be blanketed better; move the end up a bit.

00:29:363 (1) - Copy 00:29:720 (2), and replace this with 00:29:720 (2). It will look nicer.

00:30:256 (4,5) - This could be replaced with something that matches the rhythm of the instrumentals a bit better. Something like this? https://osu.ppy.sh/ss/3979970
Same at 01:15:970 (3,4), 01:17:041 (7,8), 02:01:684 (3,4) and 02:02:756 (1,2).

00:35:077 (1) - Blanket could be made a bit better by making the end curvier.

00:35:077 - The rhythm in the kiai time is almost identical to the Hard. I'd suggest making this a bit harder. Same with the other kiais.

00:37:399 (6,7,8) - The triplet is inconsistent with the triplet in the Hard in terms of timing.

00:55:076 (1) - Again, this blanket could also be a bit better by making the start of the slider less curvy.

00:58:470 (3,4,5,6,7,8,9) - This is a really odd pattern. Just saying :P

01:24:720 (3) - This sliderbow doesn't look very nice in general. Even if it's not a straight slider, maybe try to make it a bit more symmetrical.

02:06:506 - Especially in this kiai, there are definitely places where you could make it harder. Try thinking of something creative.

I touched on lots of blanketing. As said before, I'm bad at them too lol xD
Hopefully my mod was helpful.

Good luck on rank~
Topic Starter
Angelolz1
This mod was quite helpful as I still have problems with blanketing and keeping the flow of the map. xD

newyams99 wrote:

Hard
00:09:363 (1,2,3,4,5,6,7,8,1,2,3,4,5) - idk, but this is rather difficult for a Hard, and uses too many circles in a row imo.
I actually realized this was kinda difficult for me, but I thought it was just me because I'm not that good at playing, but thanks!

newyams99 wrote:

Insane
00:30:256 (4,5) - This could be replaced with something that matches the rhythm of the instrumentals a bit better. Something like this? https://osu.ppy.sh/ss/3979970
Same at 01:15:970 (3,4), 01:17:041 (7,8), 02:01:684 (3,4) and 02:02:756 (1,2).
imo I feel like the way it is was pretty okay but I just changed it instead cause you may be right


newyams99 wrote:

The rhythm in the kiai time is almost identical to the Hard. I'd suggest making this a bit harder. Same with the other kiais.
I tried my best to make it harder by switching the ends of the slider and changing the positions of some circles, so sorry if it still isn't more difficult than in hard diff xD

newyams99 wrote:

02:06:506 - Especially in this kiai, there are definitely places where you could make it harder. Try thinking of something creative.
I'm actually having a difficult time passing this section myself, but okay haha xD
Electoz
Hi, from my modding queue~

[Easy]

  1. Unused inherited points, they have the same setting as an inherited point before, so it's unnecessary to keep them. Just make sure that you haven't forgot to make changes to these inherited points before deleting them.
    1. 00:14:363 - 00:21:863 - 00:22:220 - 00:43:649 - 00:46:506 - 01:29:363 - 01:32:220
  2. 00:36:863 (3,1) - Overlap here, try to move 00:36:863 (3,1) 's tail away a bit. > http://puu.sh/lSs2K/025719ddef.jpg
  3. 00:52:220 (1,2) - Blanket here is a bit off. Same applies to 01:35:077 (1,2) .
  4. 02:07:934 (1,1) - Looks weird when they're not sracked properly. Also objects in that part are kinda messy to me. (There are 2 weird overlaps I believe)
  5. 02:24:363 (1,2,3) - This is too difficult for Easy imo.
  6. 02:31:863 (2,1) - There's a spacing error here, fix them properly, also I think the shape of 02:32:220 (1) can be better than this.
  7. Fixing mods in Easy is kinda pain because DS, but you have to bear with it. Sometimes if you can't find a solution to the problem then you just have to remap that part completely.

[Normal]


  • Unused inherited points
    00:02:934 - 00:04:720 - 00:06:149 - 00:07:577 - 00:07:934 - 00:08:649 - 00:09:006 - 00:12:220 - 00:16:506 - 00:22:220 - 00:35:613 - 00:36:149 - 00:37:041 - 00:37:220 - 00:37:934 - 00:39:363 - 00:40:077 - 00:41:506 - 00:42:220 - 00:42:934 - 00:43:649 - 00:46:506 - 00:51:506 - 01:00:434 - 01:00:791 - 01:02:934 - 01:03:291 - 01:04:363 - 01:05:434 - 01:06:149 - 01:06:506 - 01:22:220 - 01:26:506 - 01:32:220 - 01:33:649 - 01:39:363 - 01:40:077 - 01:43:649 - 02:02:577 - 02:07:934 - 02:10:077 - 02:10:791 - 02:15:791 - 02:22:220 - 02:24:363 - 02:31:506 - 02:33:649 - 02:34:363 .(I think I might missed some)
  1. 00:01:506 (2,5) - Weird overlap imo, they would look more attractive if they weren't overlapped. Same applies to 00:36:506 (3,1)
  2. 01:03:291 (2,3) - Spacing error here.
  3. 01:12:934 (3,1) - You see, it kissed a little bit, maybe move 01:14:363 (1) a bit? > http://puu.sh/lSqJC/18bff8624f.jpg
  4. In my opinion, this diff has some weird flows in some place, and some place the objects look so dense, I think mainly because the DS you're using isn't high enough, so you won't have any much space for fixing anything.
    1. 01:00:434 (1,2,3) - Take a look at here as an example, the flow is weird because you follow along 01:00:434 (1) and you have to turn your cursor by 90 degree(anti-clockwise) for 01:01:327 (2) . I suggest you to reshape 01:00:434 (1) to support the flow to the next object.
    2. I think my English might messed up somewhere so I'll say this just in case, the concept is, make sure you don't have to turn your mouse sharply between objects. Try to make the transitioning between objects become as smooth as possible. This applies to Hard as well.
[Hard]


  • Unused inherited points
    00:01:506 - 00:02:934 - 00:04:363 - 00:04:720 - 00:07:220 - 00:09:006 - 00:09:363 - 00:10:077 - 00:10:256 - 00:37:220 - 00:39:363 - 00:49:006 - 00:54:720 - 00:54:899 - 01:04:363 - 01:05:791 - 01:23:291 - 01:23:470 - 01:31:863 - 01:37:577 - 01:39:363 - 02:02:577 - 02:07:934 - 02:15:791 - 02:19:006 - 02:22:220 - 02:30:434 - 02:31:863 - 02:35:077 - 02:36:506 - 02:37:934
  1. 00:07:934 (1,2,3) - They don't look symmetrical imo.
  2. 00:35:613 (2,4) - They're not stacked properly.
  3. 00:39:720 (5,1,2,3) - Not a good overlap imo. Same applies to 02:00:791 (1,3,4,5) .
  4. There are probably other things I should have pointed out but I can't because I'm too tired with pointing out inherited points lol, sry.


    • My opinions about unused inherited points :
    1. It's fine if you have some inherited points unused, but this is probably too much lol, I think BNs might mention this sooner or later so it's better to get rid of them now.
    2. You know, I might missed some of them so please recheck before you delete them.

      Tips with blanket (I wrote this since you said that you aren't good with blanket) :
      1. Use approachcircle as an advantage, since approachcircle is already a circle shape you can use it to check the blanket like this. > http://puu.sh/lSusn/18b7c9e991.jpg
      2. If you're not quite sure because the object is unclear then you can move(in timeline above) an object close to each other so you can see them more clearly. > http://puu.sh/lSuuB/2f05d6097e.jpg
The most hardest part here in this mod is to get rid of unused inheirted points lol. I'm sorry for listing a wall of them.
Good luck~
dylansantosh
Hello! From my queue

Normal
00:14:720 (5,1) - Blanket maybe?
00:18:291 (7,3) - Stack maybe
00:20:077 (4,1) - Make em symetrical maybe?
00:31:863 (5,6) - Blanket is off
00:32:220 (6,2) - ^
00:36:506 (3,1) - Ugly overlap imo
00:39:184 (2,3) - This flows bad
00:40:791 (1,2) - Blanket maybe
00:42:220 (3,4) - ^
00:46:506 (1,2) - ^
00:47:041 (2,3) - Ugly overlap/blanket
00:57:934 (1,2) - Stacking in normal? nooope
01:04:720 (3,4) - Ugly blanket
01:15:613 (2,3) - Stacking in normal? nooope
01:27:577 (3,4,5) - Flows bad, how about ctrl+j on 01:28:291 (5) -
01:39:184 (1) - bad nc
02:37:756 (4,5) - Flows bad

Hard
General: Whats with all the timing points? whoa...

00:00:792 (1,2) - Blanket maybe?
00:04:363 (3,5) - Slider ends do not stack correctly
00:05:970 (3,4) - Blanket maybe?
00:07:934 (1,3) - Not realy symetrical eh?
00:09:720 (2,3) - What's with this flow?

Ok i'll stop here for now, one thing you gotta change is your beat snap divisor, its not 1/6th i'll tell you that.
Also, Consider a re-map of this difficulty... I usually do not recommend a re-map, but i think that when remapping, keep eye on flow and blankets. Also i think you are using the green timing points to have variable Distance snap, But i'll tell you, if you just disable distance snap you will get way better results. Message me when you think your map is ready for another mod
Chibi Maruko
Hai! From my modding queueueue

[Insane]
  • 00:02:399 (6,7,1) - Move dat circle into unusual triple (sorry for bad english)
    00:11:863 (9) - NC
    00:14:720 (1) - Remove NC and move to 00:15:077 (2)
    00:30:256 (4) - Change blanket slider into straight because player can easy to play ur map/diff
    00:31:684 and 00:31:863 - Add note/circle because rhythm are too high volume
    00:51:863 (7) - NC
    00:56:149 (1) - Why new combo
    01:13:649 (7) - NC
    01:43:649 (11) - ^ and add finish/whistle
    01:49:004 to 01:52:220 (1) - Add Inset Break Time
    02:29:363 (11) - Add Finish
Ok, I can mod 1 diff because its too long for me :o
Ok, gl with ur map and bai
Topic Starter
Angelolz1

Electoz wrote:

It's fine if you have some inherited points unused, but this is probably too much lol, I think BNs might mention this sooner or later so it's better to get rid of them now.
You know, I might missed some of them so please recheck before you delete them.
I knew there were too much unused timing points, and I thought it wouldn't be a big deal, so i just got lazy to remove it. Thanks for helping me clear them up c:

Electoz wrote:

Tips with blanket (I wrote this since you said that you aren't good with blanket) :
Use approachcircle as an advantage, since approachcircle is already a circle shape you can use it to check the blanket like this. > http://puu.sh/lSusn/18b7c9e991.jpg
If you're not quite sure because the object is unclear then you can move(in timeline above) an object close to each other so you can see them more clearly. > http://puu.sh/lSuuB/2f05d6097e.jpg
REALLY helpful tip. Thanks so much for this tip!

DylanSan wrote:

Whats with all the timing points? whoa...
I use the timing points to change between samplesets xD and I use a lot to try to kind of match it with the music c:


Also, Consider a re-map of this difficulty... I usually do not recommend a re-map, but i think that when remapping, keep eye on flow and blankets. Also i think you are using the green timing points to have variable Distance snap, But i'll tell you, if you just disable distance snap you will get way better results. Message me when you think your map is ready for another mod

I don't think a remap is necessary. All I need to do is fix the flows and the blankets. Sure, it's not at its best but I'll keep updating the map and I'll message you once I'm done with the changes :D
Battle
is it bad that it's taken 8 days for me to actually look at this map? probably not since finals was a thing lol

SPOILER
At 01:45:367 -

Same

[Easy]
00:02:220 (3,4,1) - Flow-wise, this is bad since newer players are going to follow the flow of 3, and go to 1 instead of 4, so yeah, fix this up a bit
00:05:077 (1) - Remove NC, I think it's best to have NCs on every other downbeat for Easy/Normal, you have it like this for 00:00:792 (1,2,3,4) - so might as well apply it to whole map ya? (Meaning apply this to the whole map, some of the ncs aren't on downbeats n stuff and this is like, the easiest way to NC things)
00:06:149 (2,2) - Slight overlap but may not be an issue since it's only there for maybe like 1/8 of a beat lol
00:09:363 (1,1) - You need at least one whole downbeat of recovery after a spinner on Easy, meaning that the note would be on like 00:13:649 - instead
00:15:077 - Since you're going to repostion notes n stuff to make it so there's a downbeat of recovery on spinner, try making this clickable as well
00:17:934 (1,2,3,4) - Might be a little confusing for new players to have this many notes thrown at them, they aren't exactly good at sight reading
00:19:006 (4,5) - Blanket can improve
00:36:506 (2,3,4,5) - Similar to the other sequence pointed out
00:37:934 (1) - Ctrl H for more flow from 1-2?
00:40:077 (4,1) - Upward flow points toward end of 1, not beginning, try fixing this
00:43:649 (1,1) - Spinner explanation above
00:52:220 (1,2) - Blanket looks a little off imo
00:55:077 (1,1) - Spinners
01:03:649 (1,2,3) - Flow makes it look like 1 leads into one of the ends of 3 as opposed to 2, try to make it clearer
01:06:506 (1,1) - Spinners
01:17:577 - Place note here? You have notes prior to the spinner for other things so yeah, consistency
01:17:934 (1,1) - Spinners
01:23:649 (1,2) - Blanket is off
01:25:434 (3,4,5,1) - 3 overlaps with 1, plus having 4 stacked at the end of 1 might be a little confusing
01:29:363 (1,1) - Spinnerssssssssssssss
01:32:220 (1,2) - Blanket is off
01:35:077 (1,2,3,4,5) - Waaaaaaay too confusing for easy, overlapping and stacked things is no bueno
02:07:934 (1,2,1) - Flow kinda bad, you probably know why at this point (this kinda applies to all patterns like this cuz, flow)
02:13:649 (3,4,1) - ^
02:14:720 (4,2) - Don't overlap here
02:27:220 (2,1) - ^ Same
02:29:006 (2,1) - Blanket is lol

[Normal]
00:12:220 (1,2,3) - Make spacing little more even here
00:16:149 (3,6) - Overlap here doesn't look too neat
00:32:220 (6,2) - ^ same
00:40:791 (1,2) - I know you're trying to blanket and all, but if it's 1/2 with this spacing and SV it doesn't look good lol
00:46:506 (1,2,3,4) - ^ Same, it's mostly because it's too cluttered, making it harder for normal players to properly play it
01:01:506 (3,4,1) - Make spacing more even
01:04:720 (3,4,5) - zzzzzzzzzzzzzzzzzzzzzzzzzzzzz ^ that thing over there
02:20:791 (1,2,3) - Spacing fix, it looks awkward because you have green points for w/e reason .3.
02:37:220 (3,4,5) - Y'all'ready know what this is

[Hard]
00:05:970 (3,4) - Blanket slightly off
00:14:006 (3,4) - ^
00:37:309 (6) - Remove cuz overmapped
00:39:720 (5,3) - Fix overlap
00:40:613 (3,2) - Stack
00:41:327 (2,4) - Fix overlap
00:41:863 (3,1) - Stack
00:46:506 (1,2,3,4) - Overlaps fix
01:20:792 (1,3) - They're so close aaaaaaaaa
01:24:184 (2,3,4) - Overlap fix, blanket fix
01:27:041 (2,4) - overlap aaa
01:28:113 (4,5) - Blanket can improve
02:18:649 (2,4) - Blanket too tight aaaa
02:29:720 (2,4) - Overlap doesn't look too good

The main issue in this diff was the sudden lack of 1/2 toward the end that just made it feel empty so ya

I'm like tired so like, yeah, that'll be it lol. You mod w/e you feel like on the spider dance map

btw, you shouldn't really worry about "unused inherited points" mostly cuz ain't nobody gonna remove all those inherited points from higher diffs on the lower diffs and I'm pretty sure it's not unrankable unless it's like, completely unused in all diffs so yeah, keep that in mind

bye o/
Xcelsis
From my m4m queue :D
General flow, playability, readability mod

[Hard]
02:35:077 (1,2,3) - feels too slow
I actually had to change the ar to 9 to read this map because my low ar reading sucks lol, playabiltiy at ar9 is very good, dont know how a less experienced player would feel tho, so i dont have much to add for ar 7. Hard seems pretty polished to me :)

[Insane]
Being very picky here
00:02:399 (6,7) - stacked improperly, makes it very uncomfortable to read. Change from this: to this:
00:22:220 (9) - might want to start a new combo here, up to you tho
00:30:256 (4,5) - feels awkward to play for me personally, perhaps switching to just a circle instead of the the small slider?
00:32:220 (3,4,5) - distance spacing vs time spacing inconsistency, making a new combo start at 00:32:756 (5) might solve this.
01:10:077 (3,4,5) - song suddenly changes timing, so does the hitcircles. May want to consider changing this set of circles into a single back and forth slider to introduce to the timing
01:15:077 (1,2,3) - timing changes again, no one is going to expect it from the way this is mapped currently lol, would really recommend mapping to either the singing or the snare but not switching from one to the other mid way
01:31:327 - sounds like a hit circle should be here
01:33:827 (2) and 01:35:077 (1) - might be too long and goes over a beat that was present in the song: refer to sliders at 01:37:934 for better timing flow
01:43:291 (10) - might want to start a new combo, up to you
01:52:220 (1) - start this section at the same part as 01:47:220 (1)
02:02:934 (7,8,9) - distance spacing
02:08:649 (7,8) - distance spacing


Good luck on this map! This song is welcome addition to my music library haha
i hate pp
Hello

ingayne


00:02:399 (6,7,1) - Stack this
00:05:434 (7) - Spacing on this needs to be increased
00:06:863 (2,3) - Dont stack these, find a different way to map this
00:09:363 (1,2,3,4,5) - Fix the star pattern
00:10:077 (5,6,1) - Change the spacing between these
00:10:256 (6,1,2,3,4) - Space this square and fix the corner with the 1 combo
00:11:506 (5,6,7,8,1,2,3,4,5) - Center this stream
00:12:577 (1,2,3) - Inconsistent spacing
00:16:149 (2,3) - Spacing
00:20:434 (12) - ^
00:42:934 (5,6,7) - Move this somewhere else that isnt going to be overlapped by the slider
01:36:327 (4) - Spacing
01:54:363 (4,5) - Stack these
02:36:684 (1,2,3,4) - Fix this square

Maybe add some hit sounds

That's all I could find for your map.

Good luck with it :)
Topic Starter
Angelolz1
Thank you for modding my map! Sorry I took a long time, had some schoolwork and stuff to do >.>

i hate pp wrote:

00:02:399 (6,7,1) - Stack this
01:54:363 (4,5) - Stack these
Maybe add some hit sounds
I'm not sure if I'm stacking them already, but I'm pretty sure they're stacked.

Other than that, thanks again!
RVMathew
Hi there. 7 months ago you posted a request in my modding queue t/336458/start=45 regarding a normal mod for this map. Here I am 7 months later with a mod.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

General
1) On the beatmap information page, you have to specify that these lyrics are explicit (18+). Look at the lyrics in the box and you will understand why. If you do not add a disclaimer the map will not be qualified.

Lyrics
Please enjoy it!
Pika!
I'm running this bitch.
Imagination!
lemonade
Imagination!
I'm running this bitch!
Hoo!
D-D-D-Down!
I stay!
Hoo!
D-D-D-Down!
Woooow!
Hoo!
D-D-D-Down!
Pika!
Hik; Hik, Hik
I stay!
(Hey!) D-D-D-Down! (Hey!)
Woooow!
BAAH!! BAAH! BAAH! BAAH!!
Woooow!
Hoo!
(Hey!)D-D-D-Down! (Hey!)
Oh shut the fuck up! I got it (Ders)
Hoo!
D-D-D-Down!
Woooow!
(Hey!) D-D-D-Down! (Hey!)
Pika!
Hik; Hik, Hik
I stay!
(Hey!) D-D-D-Down! (Hey!)
Woooow!
She depends on you.
She depends on you.
Can I tripping?
...
Where Daaaaa Luuube
Wanna race all
Google DAT Bitchez
Sweee cow and and Sweee cow
ID rather get never wasted!
I just wanna bash out
Hik; Hik, Hik
Drop some D's on that Bitch
Thank you very much! :)
Marble Soda

Easy
1) 00:07:934 (3,4) - I would shift these notes to this location: https://osu.ppy.sh/ss/4569420. The reason why is because with your current setup, you are focusing all the notes in one small location, so it feels cramped. With this arrangement, you can make use of the whole playfield.

2) 00:14:363 (1,2,1,2,3,4) - In terms of rhythm this is fine, but I am wondering whether you can combine 1,2,3,4 into 2x 1/1 sliders? The advantage doing this is that not only do you match the rhythm provide by 4x 1/1 singular notes, you also match the lyrics a tiny bit more.

3) 00:35:077 (1) - This should be a new combo.

4) 00:40:791 (1) - The blanket feels a little bit off, which ruins the look. Another thing I should mention is that blanket sliders limit the amount of ways you can place notes on the playfield. I would try and reduce the number of blanket sliders you use; that will allow you to use a lot more of the playfield, and add variety to this difficulty.

That said, some patterns such as 00:47:577 (1,2,3,4,5,1,2,3,4,5,1) - should be kept, because it looks really really nice.

5) 00:53:649 (2,3) - Move 3 to the end of slider 2. Please do not blanket it; I do not see any reason for blanketing it.

6) 01:15:077 (1,2,3,4) - Try this rhythm pattern: https://osu.ppy.sh/ss/4569474 It is much simpler to play and it feels better. I do understand that with your current setup, Slider 1 is ok, because it ends on a white tick, but the middle part of the slider sounds a bit off imo.

Normal
1) 00:04:363 (3,4,1) - What I find interesting is that from 3 to 4 to 1 the cursor movement is purely vertical; it feels ok when you play it, but what may put some people off is that you have a curvy movement thanks from the first slider, but then you immediately need to switch to a purely vertical movement to hit the next notes. You can try and shift the notes like this: https://osu.ppy.sh/ss/4569493

With this, you can keep a nice curvy movement, so it feels a lot better to play.

2) 00:07:220 (2,3) - For the sake of symmetry, I would have both these objects as 2x 1/1 repeating sliders. Also ctrl+h them for symmetry along the y-axis.

3) 00:40:791 (1,2,3) - This pattern feels a tiny bit weird to me. I know you are trying to have a blanket effect, but this comes at the cost of playability, because you have to do a sharp angle turn to the left to hit note 2. Thanks to the path of slider 1, it will play a lot better if you have the note around here: https://osu.ppy.sh/ss/4569532

4) 00:46:506 (1,2,3,4) - Perhaps try something similar to this? https://osu.ppy.sh/ss/4569543

5) 01:15:613 (2) - Shift this to 01:15:434 (2). It feels a lot nicer to hear.

6) 02:36:863 (1,2,3,4,5) - Try something like this: https://osu.ppy.sh/ss/4569552. This way you can get a circular cursor movement which feels nice.

Hard
1) 00:06:149 (4) - Try and avoid using a blanket here. Doing so allows you to have more freedom with note placement and allows you to use a lot more of the playfield. One thing you can try is this: https://osu.ppy.sh/ss/4569610

2) 01:15:791 (3,4,5) - Keep a consistent rhythm pattern: https://osu.ppy.sh/ss/4569634. Of course you have to fix the note placement though.

3) 02:37:934 (1,2,3) - Arrange this much more nicely: https://osu.ppy.sh/ss/4569647

Insane
It plays fine.

Final thoughts
I like the rhythm and the hitsounds, but I think you should spend more time fixing up the lower difficulties, and make it look more polished. I was anal with some things, but they may make a huge difference.

Good luck and sorry for making you wait 7 months for a reply. If you have any queries, please contact me and I will be happy to clarify anything you do not understand.
BanchoBot
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