forum

Jin - Summertime Record

posted
Total Posts
15
Topic Starter
shawnachu
This beatmap was submitted using in-game submission on Tuesday, August 4, 2015 at 10:45:33 PM

Artist: Jin
Title: Summertime Record
Source: Mekakucity Actors
Tags: kagerou project days daze konoha shizen no teki-p
BPM: 178
Filesize: 16625kb
Play Time: 04:02
Difficulties Available:
  1. Daze (5.38 stars, 737 notes)
  2. Easy (1.83 stars, 282 notes)
  3. Hard (3.47 stars, 499 notes)
  4. Insane (4.48 stars, 635 notes)
  5. Normal (2.26 stars, 321 notes)
Download: Jin - Summertime Record
Information: Scores/Beatmap Listing
---------------
Somewhere, again...

Storyboard made with blood, sweat, and a few python packages.
Background by Jm-dot on Deviantart. I hacked at it in photoshop to create the parallax layers, but the art's all theirs.

COMPLETELY ARBITRARY COMPLETION PERCENTAGES:
Easy: 80%
Normal: 95%
Hard: 96%
Insane: 96%
Daze: 96%
Storyboard: 30%
KAIZ3R
From my queue :D p/4303075/
First of all, you started mapping from 00:32:585 - which means the correct offset is 32585

Insane
Tip Section
OD 8 is an advanced mapping difficulty, it is hard to get good maps out of it... Try OD7 instead!
Try lowering your HP drain down to 6 instead of 7, just so the more "Starting" players could enjoy this difficulty without failing it.
01:46:911 (1,2,3,4,5,6,7) - Many players could think this is a stream and used both keys, try to make small jumps instead.
From 02:20:618 - to 02:26:011 - you missed out a lot of notes that can make this part better and smoother.
03:13:372 (1,2,3,4,5,6,7,8) - This is not really any sort of pattern, not in DS or shape. Try changing it up.

Daze
Tip Section
As said before, 02:20:619 - to 02:28:709 - can be much better when hitting all beats.
03:13:372 (1,2,3,4,5,6,7,8) - Is really fun, but extremely unneeded size, try making it smaller.

That's it!
You did really well on the "Daze" difficulty while using OD9!
Good Luck!
Topic Starter
shawnachu
Thanks Ldan!

Changes:
  1. All: Fixed starting offset
  2. Insane OD lowered to 7
  3. Insane HP lowered to 6
  4. Insane: 01:46:911 (1,2,3,4,5,6,7) spaced out
  5. Insane: 03:13:372 (1,2,3,4,5,6,7,8) spacing made more consistent, shape regularized
  6. Daze: 03:13:372 (1,2,3,4,5,6,7,8) shrunk about 20%
I'm deciding to keep 02:20:618 - to 02:26:011 - while I appreciate the suggestion, I want to give the background instrumentals some love and provide a smoother transition from the break to the guitar-heavy second verse. I'll keep it in mind in case I decide to change it later.
Euny
m4m, came from my queue


  • General
  1. change bg ratio size 16:9 or 4:3 (if you want, here is fit one)
  2. if you dont want to, check-out those letterbox during breaks
  3. check aimod for all diffs. kiai is not snapped.
  • Easy
  1. honesty, easy and normal's some parts need to replace. i wrote some advice..
  2. 01:11:181 (2,3) - these are too far. you must keep distance snap. its unrankable.
  3. 01:21:293 (1) - make these more better shape. less slider point. like this//
  4. 01:25:338 (1) - remove nc and i found like this type one combo. its not good for easy. and keep nc measure. i recommend you replace new combos.
  5. 01:45:563 (1,2) - try to place that more pretty.
  6. 02:01:742 (1,2) - blanket pretty twisting. fix it better like this.
  • Daze
  1. 00:32:585 (1,2,3,4,5) - i think, you can more improve this flow. try it
  2. 00:37:641 (1,2) - isnt too far? i think they must near place. but 01:04:776 (5,6) - these are fine. casue they are slider jump. anyways, how about make these for triples?
  3. 00:40:338 (4,5) - ^ same as above. you must fix it. it looks certainly overmap..
  4. 00:48:428 (6,7) - ^
  5. 00:50:113 (1,2) - swap these nc. cause you put nc every 1 measure.
  6. 00:54:327 (1) - finish should be more fit for this head imo.
  7. 01:00:900 (1,2) - swap nc
  8. 01:03:596 (1,2) - ^these too.
  9. 01:05:113 (1) - i heard strong cymbals sound from this head .. so add finish.
  10. 01:08:990 (1,2) - swap nc
  11. 01:14:383 (1) - why you ignored down beat..? try this time line.
  12. 01:15:731 (6,1) - omg this overjump again lol..
  13. 01:15:900 (1) - add finish
  14. 01:20:787 (5,6) - okay. this is final. please change this type pattern..
  15. 01:26:686 (1) - add finish at this head. it will be fit for music
  16. 01:32:585 (4,5,1) - try to better blanket for here. like this. looks more pretty
  17. 01:38:990 (2,6) - make perfect stack.
  18. 01:41:855 (3) - move it on 396l252 and..
  19. 01:42:529 (6) - rotate this slider with -6 degrees(with selection centre) then, probably will be better flow with 01:42:192 (5) - imo.
  20. 01:47:080 (1,2,3,4) - keep ds or makes better jumps. i think it makes disturbance to reading.
  21. 01:48:091 (1,2) - swap these nc .. and..
  22. 01:48:259 (2) - add finish at this front.
  23. 01:54:832 (1) - how about this? hope you dont ignore down beat.
  24. 02:09:158 (3) - put nc for here cause there is sv changing.
  25. 02:24:158 (1) - this nc necessary? i think its not. lets remove nc.
  26. 02:26:181 (6) - new measure. then.. nc need to here imo.
  27. 02:30:731 (1) - remove nc and..
  28. 02:31:237 (1) - ^ here too cause they are in same measure.
  29. 02:31:405 (2) - and nc for here.
  30. 02:52:641 (6,7) - feels bit over jump imo. could you less than?
  31. 03:03:765 (1) - add finish. i heard cymbals sound from here.
  32. 03:13:035 (8) - ^
  33. 03:14:551 (8) - nc for here
  34. 03:35:956 (1,2) - swap nc for these.
that's it :)
hope this is helpful... ;)
Topic Starter
shawnachu
Something terrible happened when I changed the offset, I'm rolling back to an older version and seeing what happened

EDIT:

All:
  1. fixed my timing dear god
  2. Background image cropped to 16x9
Easy:
  1. I checked the spacing at 01:11:181 (2,3) and it's properly snapped to x1
  2. Followed Euny's suggestions on shaping sliders and stuff
  3. Removed NC on certain two-beat sliders
Daze:
  1. Adjusted flow at 00:32:585
  2. Replaced 00:40:338 (4,5) short slider with single note
  3. Shaping adjustments at 01:47:080 (1,2,3,4)
  4. Fixed many NC situations on new measures
  5. Added finish hitsounds to cymbal crashes
I'm way too in love with the slider jump patterns, sorry. I did adjust some of the more egregious ones
Euny

shawnachu wrote:

Something terrible happened when I changed the offset

D: ........ good luck i love this song
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Loved the story, a lot of it was true. Gonna mod the Normal difficulty first so I can focus more on it.

*after a couple of hours*

I'm done. I've put a lot of mods for now. It's gotten late, so I will finish your other difficulties tomorrow. Apply these for now.

TLDR at the bottom.

General
  1. Woah, hold up. You'll need to put the offset back at 00:05:787. While the lyrics and map do start at 00:32:754, it breaks some of the games features. For instance (the main one I could find) the beating of the main menu osu! circle. Since there is no BPM set before the 32s mark, the main menu will beat at a set other BPM number. For the most part, it's only noticeable on this one. The main one is more difficult to see.
  2. That AR Spread. 1, 4, 8, 9, 9.4. I recommend raising the Easy AR up.
Normal
  1. 00:34:608 (4) - I don't think using an S curve here is the best move, at least in that direction. It sort of makes it look blanketed with 00:33:934 (3) - and creates an almost cramped centre point with 00:32:754 (1,3,4) - . If you want to keep the S curve, I recommend facing it downwards, to give better flow as well. Also, a quick tip: Using a red middle anchor point helps to make a better shape.
  2. 00:35:450 (1) - I think this pattern fits better to the vocals
  3. 00:36:293 (3) - Facing the slider outwards from the previous object makes the flow a bit weird for newer players.
  4. 00:39:158 (2,3) - You should use the same pattern as 00:33:765 (2,3,4) - to keep consistency
  5. 00:42:698 (1) - Using a 1/4 beat on Normals is bad and highly discouraged (not sure if unrankable). It will most likely confuse newer players, especially on such high BPM.
  6. 00:43:540 (2,3) - I think using a double blanket pattern here looks best.
  7. 00:46:742 (2) - There's a vocal sound on 00:47:079 and 00:47:248
  8. 00:49:945 (2) - Distance spacing inconsistency
  9. 00:51:630 (1,1) - How come you split your NC in half here? It needs to be consistent.
  10. 00:54:327 (1) - For a start, this spinner is too long. Also, while you are mapping this to the ongoing vocal, it'd feel better to map to the general beat of the song.
  11. 01:05:113 (1,5) - These two overlap. You can see 5 whilst 1 is active.
  12. 01:06:125 (2,3,4) - This pattern is only confusing. You should have even spacing with 01:06:293 (3,4,5) - .
  13. 01:06:967 (5,2) - Same deal here with overlapping
  14. 01:11:518 (2) - I recommend moving the position of this.
  15. 01:11:686 (3) - I don't think this double reverse slider pattern is good. I'm talking about 01:10:507 (1,3) - , since it means notes will just go back into the centre of these two. See how 01:10:169 (5,2,1) - are all positioned in the kind of the same spot? Whilst you can move 01:13:203 (1) - to somewhere up the top right, it won't make for the best flow.
  16. 01:14:383 (3) - This shape isn't the best for this part, especially because the slider border meets with 01:13:709 (2) - so you can't see it very well
  17. 01:15:057 (4) - Same thing as 00:42:698 (1) -
  18. 01:17:417 (4) - Get rid of stack. Keep the spacing going since 01:17:080 (3,4,5) - are all on the same vocal tone
  19. 01:21:293 (1,4) - These two sliders sort of run into each other awkwardly. Fix this.
  20. 01:21:967 (2,3) - Having the stack here makes the whole pattern here feel cramped. Too many notes stacked in almost the same position. You can either remove the stack or remove the reverse on 01:22:473 (4) - and keep the flow going
  21. 01:25:001 (2) - Part of this lies under the previous slider, making it a bit difficult to read. Fix this.
  22. 01:25:338 (1) - Remove NC. Not necessary
  23. 01:26:349 (2,4) - You can see 4 when 2 is active. Fix this
  24. 01:29:046 (4,2) - The overlap here makes 01:29:889 (2) - Harder to read.
  25. 01:34:776 (1,2) - I don't feel like the song calls for these types of shapes. Also, having 2 stacked under 01:33:934 (6) - makes it hard to read. Same deal with 01:36:125 (1) - stacked under 1.
  26. 01:37:473 (1,2) - Nope. This pattern is very low quality. It will make newer players attempt to hit 2 first since in a sense, it's closer from 01:36:799 (2) - . Also, the stack 01:38:316 (3) - is hard to read. I'd remove the reverse arrows here and map this part with emphasis on flow.
  27. 01:38:990 (4,5) - Same deal here
  28. 01:41:686 (4,5) - Changing the pattern to something like this (below) would make it flow better
  29. 01:42:866 (1,2) - Again, because you use a reverse slider, you have 2 run into 01:42:529 (6) - .
  30. 01:44:046 (3,1) - Overlap
  31. 01:47:080 (1) - I don't recommend a kick slider here. Use a sequence of 1/2s instead to promote more intuitive gameplay. Also move it up slightly more so it doesn't stack under 01:45:563 (1) -
  32. 01:49:270 (4,5) - Yeah...not a great idea. Having the pattern go back into itself. Move this towards the upper left maybe?
  33. 01:51:967 (2,3,4) - I've already explained this pattern. Space 01:52:136 (3,4,5) - equally since it's the same tone
  34. 01:53:653 (1) - Why do we have this note go into 01:51:967 (2) - . There's plenty of space towards the left of this slider.
  35. 01:56:855 (2,6) - Overlap. Also, get rid of this kick slider.
  36. 02:00:226 (4,1) - Mmm, not the best design aesthetically.
  37. 02:07:810 (2,1) - Overlap.
  38. 02:09:158 (2) - I don't like this. Firstly, the SV drops quite dramatically for newer players to react to. Secondly, it would be better if you just continued the same pattern on 1/1 sliders in order to get a hittable object here 02:09:832 to act as a finish
  39. 02:21:462 (2) - I recommend changing this into a 1/1 slider. You have a weird 3/2 gap from this note and the previous slider. As well, if you keep this circle it will make 02:21:967 (1) - harder to hit on rhythm, as they will hit late thinking it's another 3/2 gap. Also, 02:21:967 (1) - the distance spacing here isn't consistent (maybe because of the stacks?). This applies to all of the other notes like this.
  40. 02:23:316 (1) - Using 0.5x SV makes the 1.0x distance spacing here overlap with it's previous note. A simple fix would be to remove the 0.5x sections, as they might put off newer players (mainly for the previously mentioned reason of harder to play)
  41. 02:26:012 (1) - What? Just use a 1/1 to keep consistency?
  42. 02:28:709 (1,2,3) - Why not a diamond for this part?
  43. 02:30:057 (4) - Remove this kick slider
  44. 02:30:900 There's a good sound here. If you remove the kick slider, then having a note 02:30:731 and 02:30:900 would make sense
  45. 02:34:102 (1) - How come you have this note off-stacked on 02:32:922 (5) - when there is so much room at the bottom. Doing this means the pattern runs into each other.
  46. 02:39:495 (1) - Same deal here. The pattern goes back into itself
  47. 02:41:518 (1) - You should reduce this down in favour of a hittable downbeat on 02:42:192 since it's a strong beat.
  48. 02:42:866 (3) - The slider border hides under the slider making it hard to read.
  49. 02:46:405 (4) - Same as 02:34:102 (1) -
  50. 02:48:596 (3) - If you're going to put it there, I think stacking on top of 02:47:248 (1) - is just better.
  51. 02:50:956 (2,5) - Overlap. Remove the reverses on 02:52:304 (5) -
  52. 02:53:990 (4) - Stack
  53. 02:55:001 (3) - Hides under the slider, makes it hard to read.
  54. 02:55:675 (1) - Why not stack on 02:53:653 (3) -
  55. 03:00:563 (6) - Good opportunity to place a 1/2 with reverse. Also there's an overlap with 02:59:551 (4,6) - which might stumble newer players.
  56. 03:02:417 (1) - Extra reverse is hard to read for newbies
  57. 03:04:439 (3) - Move this up a bit so it doesn't touch 03:02:417 (1) -
  58. 03:13:371 (1) - Remove the kicks
  59. 03:25:338 (1) - This shape can be polished
  60. 03:26:686 (1,2,3) - Why not map to the lyrics here? You've been doing it the whole song. Also, why is this NC'd, when it shouldn't be. It needs to be consistent
  61. 03:34:776 (3) - Remove this kick slider
  62. 03:36:125 (1,4) - Again, there's no need for this to be in the same spot. Plenty of space.
  63. 03:44:214 (1) - You should curve this to the right rather than the left so it doesn't go back into 03:42:698 (3) - . While your at it, 03:44:720 (2) - shouldn't be curved inwards like that, because it makes more difficulty flow.
  64. 03:46:237 (6) - Yep...I don't think I'll need to explain
  65. 03:51:799 (5,1) - Again, the pattern goes into itself again
  66. 03:54:158 (4,2) - Overlap
  67. 03:57:023 (2) - Hello

Oh god...what have I done.

TLDR: There's a lot of problems with flow in your map. Sometimes, you use reverse sliders in patterns, meaning you have the flow go back into itself at times. This happens a lot. Another main problem is your positioning of notes overlapping with other things, making it either harder to read or ruin flow. I think if you increase the AR to 5, maybe some of the overlapping problems will disappear, but I still recommend you look over your whole map to find these and fix them.

I recommend just reading over the notes briefly and re-mapping, because right now the difficulty isn't in the best shape.
Topic Starter
shawnachu
ok you are literally a god

I've uploaded a hotfix for the timing issue. I'll take a look at your mod in more detail in a bit, but thanks a lot, this is what I needed.

EDITing this post as I go

Easy:
  1. AR changed to 3
Normal:
  1. AR changed to 5
  2. Uncountable number of flow adjustments
  3. Swapped out spinner at 00:54:327 with a reverse slider on the previous note
  4. Completely retooled 01:37:473 (1,2) along with a lot of other sections
EDIT2: Normal difficulty is now sitting at 2.27 stars welp time to hack out some rhythms
EDIT3: 2.26 and i'm actually going insane please send help
EDIT4: I give up
DahplA
Firstly, no kodosu since it's a continuation of previous mod.

And I'm back

Daze
  1. 00:32:752 (2) - NC, since the downbeats here
  2. 00:38:145 (4,5) - While this has good distance spacing, the mechanic of slider leniency means this is barely spaced. Just move the sliderstarts further
  3. 00:42:022 (4) - This shape can be polished up.
  4. 00:42:864 (7,1) - The second slider hides under the first a bit awkwardly. Just move it down a bit
  5. 00:44:213 (4) - Fix stack (if you change above, you can move this do a different position, or keep it stacked)
  6. 00:45:561 (5,6,7,8) - There's nothing in the music to suggest such a large spacing increase, especially 6,7
  7. 00:46:067 (8,1) - If you Ctrl+H on 1, it will make better flow.
  8. 00:49:943 (6,7) - Reduce the spacing a bit. A jump here is good, but that spacing is quite far.
  9. 00:50:112 (7,1,2) - Why not stack 2. You've stacked 1 here because of the 1/1 gap, so it makes sense
  10. 01:03:595 (1,2) - Again, slider leniency makes this a small spacing.
  11. 01:47:078 (1,2,3,4) - These jumps are not that big, considering that there is a build up here
  12. 01:50:112 (3,4,5) - The flow here...having 4 spaced so little, then 5 spaced so far. Move 4 further from 3.
  13. 01:58:876 (6,1,2) - Sort of the same deal here, since it's traveling in a straight line. However, instead of reducing the spacing of 1, just change the direction on 2 for more interesting gameplay. You can stack 2 on 01:59:718 (4) -
  14. 02:20:617 to 02:28:707 While you decide to vary up your patterns, it's much better to keep it consistent (applies to other difficulties)
  15. 02:31:235 (11) - I recommend stacking under 02:30:898 (10) -
  16. 03:54:999 (1) - That slider velocity...having such intense jumps here 03:54:494 (4,5,6) - then slowing it down completely doesn't promote good flow
Insane
  1. 00:32:752 (2,3) - How come you use more anchors than needed here? Even if it's to blanket, 3 anchors is plenty
  2. 00:34:606 (3) - ^
  3. 00:35:954 (2,3) - The 1/1 gap here should be indicated with a stack
  4. 00:44:213 You miss a vocal note here
  5. 01:05:112 There are some patterns in this part that I feel are cramped. They use circles or sliders than occur in the same area quite frequently. Examples include 01:08:819 (1,2,3,4,5,6,1,2,3) - , 01:11:685 (1,2,3) - , 01:14:381 (1,2) - and 01:22:471 (1,2,3) -
  6. 01:26:685 (1) - Should space further because of the cymbal sound (speaking of which, add finish)
  7. 01:28:707 (1) - Remove 1 reverse.
  8. 01:32:078 (4,5,6) - The spacing here is odd since you have the 1/2 gap further than the 1/1 gap. I'd suggest stacking, like previously
  9. 01:43:370 (2,3) - Same as the cramped spacing issues above
  10. 01:46:909 (1,2,3,4,5,6,7) - Give this more spacing, since it's a build up
  11. 01:52:134 (1) - Not properly stacked
  12. 02:30:055 (1,2,3,4,5,6,7,8,9) - I think a standard C curve stream works good here.
Hard
  1. 00:44:381 (3) - Fix stack
  2. 01:05:112 (2) - NC, since downbeat starts here
  3. 01:10:168 (7) - Fix stack
  4. 01:39:999 (9,2) - Stacking issues
  5. 02:09:157 (5) - The low SV and wiggle at the start means you have to hold for a bit, meaning this might fall under slider manipulation. I recommend fixing this completely to be safe
  6. 02:32:584 (4,5,7,8) - I don't think the second set of stacks works well, especially since it's so close to the first set. It'll make players think it's another 1/1 gap
  7. 02:37:808 (4,5,6) - Fix stacks
  8. 02:46:067 (5,7) - Overlaps like in Normal
  9. 02:48:258 (3) - Move away from under the other slider
  10. 02:51:628 (5) - ^
  11. 02:52:471 (6,7,8) - This strong beat part should have a bigger jump
  12. 02:54:157 (4,5,7,1) - I think you should vary this up, because the patterns are very similar.
  13. 03:03:595 (6) - Fix stack
  14. 03:48:763 (5) - Woah, that overlap. Hard to read
  15. 03:50:280 (3,5) - ^

Bahh, I'll leave the Easy. I think this is enough modding to keep you going. Good luck.
Topic Starter
shawnachu
Thank you so much!

Daze:
  1. Fixed a few small jumps between consecutive sliders due to slider leniency
  2. Adjusted jump spacing at 00:45:561 (5,6,7,8) and 01:47:078 (1,2,3,4)
  3. 03:36:077 (10, 11) are now stacked as well
  4. SV at 03:54:999 (1) is now 1.5 from 1.0
  5. Other minor flow/positioning changes (DahplA's mod)
Insane:
  1. Made some multianchor sliders not awful to look at
  2. Final chorus timing section SV now 1.2 from 1.5
  3. SV at 03:54:999 (1) is now 1.2 from 1.0
  4. Other minor flow/positioning changes (DahplA's mod)
Hard:
  1. 02:09:157 (5) SV changed to 1.0, smoothed out slider
  2. 02:54:157 (4,5,7,1) Swapped out reverse slider for 1.5 spaced singles
  3. Eliminated a lot of overlapping sliders and generally improved readability
Topic Starter
shawnachu
added an experimental sexy* new storyboard. please let me know if it crashes your computer
*not actually sexy
Alexia-
Hi c: I hope this helps

General
Nice storyboard c:
Easy
00:32:752 (1) - Needs to be one tick longer (1/2)

00:33:932 (2) - Start of the slider needs to me moved onto the big white tick and made a tick longer so it starts on the drum beat

00:36:966 (3) -Sounds totally out of place. Move over a tick and make it longer, so it ends on the red tick this way it's mapped to the drum

00:40:336 - You should add a small slider here like this: http://puu.sh/jlSMD/ea6c3a7331.jpg It feels too empty without it there

00:40:842 (1) - Make it a tick shorter, doesn' t end on anything

00:44:718 (2,3) - These should both be moved over one tick to the left so they click in-time with the drum beat

00:45:224 (3) - Add a circle here

00:47:415 (2) - Move 1 tick to the left (on white tick)

00:48:089 (3) - ^ and make it one tick longer

00:50:112 (2,3) - Move these both on tick to the left

00:51:123 - Add circle

00:51:628 (1) - Make one tick longer

Ok, I'm pretty sure that you are seeing a trend here. You should go through the whole of the map and make things end/start on mainly the beat of the drum. If you are having trouble hearing the instruments try lower the speed to 50%, so you can then hear the beats of the drum etc. more clearly.

01:18:595 (1) - feels awkward to play, rotate 180° anticlockwise (if you make this change move these 01:21:291 (1,2) - to accommodate the rotation

02:42:527 (2,3) - Space these out more
Normal
00:36:291 (3) - Doesn't sound good
Hard
00:42:696 (4) - Sounds awkward

01:04:943 (1) - New combo here isn't necessary
Topic Starter
shawnachu
Thanks! I am probably going to redo most of Easy, it was my first time trying to tackle lower difficulty mapping and I think I went into it with the wrong philosophy. I'll follow the more obvious instrumentals more closely. In the meantime I've fixed up your suggestions in Normal and Hard.
Victoire
REALLY REALLY REALLY LATE MOD FROM MY QUEUE


Daze

My overall thoughts about this diff is that it's lacking structure. As a result, it looks (to be blunt) ugly in a lot of places and unpolished. It also means it'll take a lot of modding to get it up to ranking standards if you don't want to remap too much.

00:34:606 (3) - Would be nice if this was a rotated copy-paste of 00:33:932 (1) -
00:36:291 (3,5) - I don't like how this overlap looks.
00:39:325 (1,2,3) - It would look better if these were evenly spaced.
00:44:213 (4) - I think it'd play better and look nicer if you flipped this vertically, rotated it, and put it back in place. Something like this http://puu.sh/joryK.jpg
00:45:055 (2,3,4,5) - Why not make this a square or a (symmetrical) diamond?
00:45:898 (7) - It'd look better if this was evenly spaced from 00:46:235 (1) - and 00:45:561 (5) -
00:48:932 (1,3,5) - These are touching awkwardly.
01:01:235 (2,3,4,5,7) - Why not make these a nice-looking polygon, kinda like http://puu.sh/jorIz.jpg (rough idea)?
01:04:775 (5,1) - These are also touching awkwardly.
01:09:831 (5,6,7,8) - Why not make this a proper square?
01:22:303 (5) - Why not have this evenly spaced from 01:21:966 (3) - and 01:22:134 (4) - ?
01:32:415 (3,4) - This is quite the suddenly hard jump.
01:34:437 (3,4,1) - Why isn't this evenly spaced?
01:45:561 (1,2,3,4,5,6,7,8) - This is a good example showing the lack of structure/polish. It just looks like a bunch of circles put in a way which kinda resembles some kind of pattern, but the distances are all different and there's no clean pattern to be found.
01:48:595 (2,4) - Awkwardly touching.

You have a lot of stuff like 02:48:258 (3,4,5,1,2,3,4) - where the intensity of the map changes even though the intensity of the song doesn't really change. It's a bit off-putting.

It seems like you shouldn't be ending the map until at least 04:19:269, but this is up to you.

Insane

Overall thoughts here compared to Daze is that this is a lot more structured and polished. It's still a way off rankable quality, but it's much better.
00:39:999 (3,2) - I don't like how these two overlap.
00:42:864 (3) - Rotate it like -20 degrees so it lines up with the triple better.
02:28:370 It sounds like there should be something here.
02:32:246 (4) - Try moving this somewhere like (156,58)
02:44:381 (4,6) - Awkwardly touching.
02:58:370 (1) - Try rotating it about -9 degrees so it lines up with 02:58:033 (5,6) -
02:59:550 (3,5) - Also awkwardly touching.
03:11:853 (3,4,5,6,7) - Why isn't this an evenly spaced star?
03:29:381 It sounds like there should be something here.

Hard

00:32:752 (2,3) - Awkwardly touching.
01:06:628 (5) - I think it'd look nicer if this was a copy-paste (with necessary rotations etc.) of 01:06:291 (4) -
01:11:179 (2,3,4,5) - It'd be nice if these made a nicer diamond shape.
01:40:673 (2,4) - This overlap looks ugly.
01:43:370 (2,3,4) - It'd look nicer if these were the same shape slider (with necessary rotations etc. again)
01:50:449 (6,1,2) - Touching awkwardly too.
01:51:291 (2,3) - ^
02:04:100 (8,9,1) - What's with this change of spacing?
02:44:887 (1,3) - I'm gonna stop mentioning the awkward touching here, try and look out for some more yourself.
02:49:100 (5,6,7) - Why not make these a perfect triangle?


When it comes to the storyboard, I can't give any good criticism, but I like it. It maybe would be a bit nicer though, if there was something at the end.

I'll leave my mod at that. Sorry for being so very, very late!
Topic Starter
shawnachu
Thank you so much! I've fixed a lot of the awkward touching issues in Insane and Hard and implemented most of your suggestions. I'll take a much closer look at Daze at another time when Cloud 9 isn't throwing dota games, but I will probably need to rework some sections anyway so I'll take my time with it.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply