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Fox Stevenson - All In

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Total Posts
5
Topic Starter
Rohit6
This beatmap was submitted using in-game submission on 23 June 2015 at 14:06:12

Artist: Fox Stevenson
Title: All In
BPM: 175
Filesize: 4219kb
Play Time: 04:15
Difficulties Available:
  1. Hyper (4.02 stars, 719 notes)
Download: Fox Stevenson - All In
Information: Scores/Beatmap Listing
---------------
Standard~Pending
Hyper~100% Done (Hitsounds Pending)
Another~Pending
Sgord1
Placeholder c:
Edit: I will give you my diff as soon as you add at least 1 diff more
Ksardas
Very small circles
Make CS 4
Manysi
From my queue


Omg i love this music, thats one of my favourite tracs from him ;)

I was looking at your Extra diff. First thing come to my mind was you need to map more.
Before getting mods for your maps you should understand how flow works. Besides that you also need to come up with a good rhytm. Kyshiro's map is a prime example.

00:32:978 from there you were mapping only the vocal
Although you have good ideas for rhytm in the other parts.
In higher diffs you should avoid using linear flow. It dosent work well.
You shouldnt use red lines to slow your sliders down.
Dont overcurv sliders like this 00:15:835 (8) - . You always need a reason to do that.
And this 01:49:435 (1,2) - please... i couldnt see that was a reapeat slider just because you overlaped it.

The most important thing is: you should only map what you can play.

About hitsounds check out this topic.

Good luck with further mapping.
Topic Starter
Rohit6

Sailexk wrote:

From my queue


Omg i love this music, thats one of my favourite tracs from him ;)

I was looking at your Extra diff. First thing come to my mind was you need to map more.
Before getting mods for your maps you should understand how flow works. Besides that you also need to come up with a good rhytm. Kyshiro's map is a prime example.

00:32:978 from there you were mapping only the vocal
Although you have good ideas for rhytm in the other parts.
In higher diffs you should avoid using linear flow. It dosent work well.
You shouldnt use red lines to slow your sliders down.
Dont overcurv sliders like this 00:15:835 (8) - . You always need a reason to do that.
And this 01:49:435 (1,2) - please... i couldnt see that was a reapeat slider just because you overlaped it.

The most important thing is: you should only map what you can play.

About hitsounds check out this topic.

Good luck with further mapping.
Ill remap and see if I can do better
Thanks for your input!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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