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Halozy - Genryuu Kaiko [OsuMania|Osu]

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Topic Starter
Skubi
This beatmap was submitted using in-game submission on 27 sierpnia 2015 at 11:50:07

Artist: Halozy
Title: Genryuu Kaiko
Source: 東方Project
Tags: Touhou Cosmic Armonica ほたる hotaru すみじゅん Sumijun くまりす kumarisu 東方花映塚 彼岸帰航 Higan Retour ~ Riverside View 小野塚 小町 おのづか こまち Onozuka Komachi th09 c79 HW ShallICompareThee SICT zun 東方花映塚 Phantasmagoria of Flower View Rinzler
BPM: 173
Filesize: 24472kb
Play Time: 05:05
Difficulties Available:
  1. Rinzler's Deadly Scythe - 4Key (3,85 stars, 3072 notes)
  2. Riverside View (5,49 stars, 1257 notes)
Download: Halozy - Genryuu Kaiko
Information: Scores/Beatmap Listing
---------------
My first own map has been finished :D

#WeNeedMoreGenryuuKaiko2015

I'm hoping for Approval *^* <3

Thanks to
- Hollow Wings - for lending me your hitsounds <3
- k-on daisuki - for storyboard <3
- Rinzler - for doing a great o!m Gd <3
- Yauxo - for noticing and modding <3
- shmiklak - for modding :D
- Feerum - for modding :D
- [ Shana Yami ] - for modding :D
- HikaruR - for modding :D
- HolyNightmare - for modding :D
- Krimek - for modding :D
- inspectorscout - for modding :D
- [-AKiTOSHi-] - for modding :D
- Mazziv - for modding :D
- RikiH_ - for modding :D
- Asserin - for modding :D
- Aex3 - for helping :)
Shmiklak
M4M
Timing is OK, but I thing beter BPM=114.003
Look to AiMod! It's don't critic, but you must correct this preventions ^_^
I don't heard hitsound! It is don't good o_O
I don't know what say more, becouse beatmap is really good)
Shmiklak
Oh yea I forgot! I can help you with Hitsounds and Storyboard ;)
Topic Starter
Skubi

shmiklak wrote:

M4M
Timing is OK, but I thing beter BPM=114.003
Look to AiMod! It's don't critic, but you must correct this preventions ^_^
I don't heard hitsound! It is don't good o_O
I don't know what say more, becouse beatmap is really good)
I don't think so about BPM, so I will stay at mine ;)
Thanks for reminding me about AIMod, I'll repair my map ASAP.

shmiklak wrote:

Oh yea I forgot! I can help you with Hitsounds and Storyboard ;)
It would be really cool If you can help me with these :D



I have repaired some of AIMod warnings. Some of them are still there because they were INTENDED!
Shmiklak
Hello! I made storyboard for you! Extract this ZIP to your song folder.
https://yadi.sk/d/g_kVO0IFh7P8N
Topic Starter
Skubi

shmiklak wrote:

Hello! I made storyboard for you! Extract this ZIP to your song folder.
https://yadi.sk/d/g_kVO0IFh7P8N
Sorry to say that but I don't really like this storyboard. For me it's done really carelessly. Sorry
Shmiklak

CptSqBany wrote:

shmiklak wrote:

Hello! I made storyboard for you! Extract this ZIP to your song folder.
https://yadi.sk/d/g_kVO0IFh7P8N
Sorry to say that but I don't really like this storyboard. For me it's done really carelessly. Sorry
I understand your! I too don't like this SB is don't great, I am new in Storyboarding. But thanks for attention. I tried gladden you. ;)
k-on daisuki
hi ! I made a storyboard for you! if u want, u can pm me in game,i will send it to u :)
Topic Starter
Skubi
Then turn on the game ^^
Feerum
Ayy o/

Just a quick Meta thing:

Artist: Halozy
Source: 東方Project
Tags: Add your Actually Source into Tags, also Add "Touhou"
Topic Starter
Skubi
Thanks ^^
Yamicchi
[General]
This is just my idea
SPOILER
Your map needs to have some different between other map
-Hitsound is like 90% same of the map of Hollow Wings
-Also the space stream and distance is same too
-
[Hitsound]
You can use a program to turn the volume of the hitfinish and hitwhistle smaller a bit, it's to loud
00:11:055 (7) - N:C1 + Finish
00:11:576 (8) - Don't use hitwhistle here
00:23:541 - I recommend a hitsound style here like this
SPOILER
I will use the keyword to show the stick that we can easier to understand
00:23:541 (1) - Fin
00:24:928 (1) - Fin
00:25:449 (3) - Fin
00:25:969 (6) - Fin
00:26:316 (1) - Fin
This part we use N:C1

And this part we use S:C2
Add some more object at 00:27:529 - 00:28:050 - 00:28:570 - and 00:28:917
The object that you put there, at 00:27:703 - 00:28:223 - 00:28:743 - use hitwhistle
[Pattern]
00:05:506 (4) - the music is just doesn't change, why do you make the slider slower?
00:13:310 (5,1) - further
00:18:599 (4) - delete, same with 00:19:986
00:22:674 (1,2,3,4,5) - It's hard to do that with HR, make them closer a bit
I haven't finish yet, but I'm offline now, I'll mod it for you later, I mean Tomorrow
Hikaru Rose
General things first.
I personally think the normal whistle sound is a bit too loud in comparison with the other hit sounds.
Check aimod, i think aimod is right. Epilepsy warning! (safe is better than sorry!)
4:59 minutes drain, ouch! I'm sure it can still fit in the approved category, but i'm not a BN so i'm not exactly sure :P

On to the map
00:09:668 (1,4) - these two aren't perfectly stacked. I'm not sure if that was your intention, but just pointing it out.

00:09:842 (2,5) - same thing with these two.

00:29:610 (2,8) - same thing.

00:30:997 (2,8) - and because you only flipped this, these aren't perfectly stacked at all.

00:44:871 (1,2,3,4,5,1,2,3,4,5) - maybe try to build up the distance snap before this. Especially the second five tap. I think it's way too spaced to see that coming. Plus, the second one isn't even a straight line, or a curved one. That makes it even harder to FC. Think about the poor HR players!

02:03:079 (1,2,3,4,5) - Same thing here! Try to build it up, or lessen the distance snap at this part.

02:58:917 (1) - from this note to 03:19:553 (4) - this slider, the timing feels (and is) a bit off i think. I don't know if i'm the only one who noticed, but it's hard to keep acc there with hr if it's not timed good. Try to fix that?

04:38:801 (1,2) - not sure about this. But still highlighting it :P

04:40:188 (1,2) - ^

That's it! I hope it was helpful, although i am not entirely sure about my modding skills. haha
Kotori-Chan
My most favorite song of Halozy...
Instant mod ~ :3


00:17:992 (1) - put it a little bit down because it overlaps with 00:18:599 (4) -

00:33:252 (7) - NC

00:40:535 (3) - ugly overlap with 00:40:709 (4) -

00:41:923 (3) - ^^^ 00:42:097 (4) -

00:45:391 (1,2,3,4,5) - pls use distance snap ;-;

00:49:032 (3) - change that slider,, that it blankets better with 00:49:379 (4) -

00:50:419 (8) - ^^^^^^^^^^^^^^^^^^ 00:50:766 (9) -

01:09:321 (7) - NC

01:14:871 (8) - ^

01:25:969 (1) - ^

01:32:212 (1) - ^

02:08:108 (6) - ^

01:09:668 (2) - make it blanket better with 01:10:015 (3) -

01:25:102 (3) - blanket it better with 01:24:581 (1) -

01:42:096 (4) - stack it on 01:42:616 (1) -

01:49:205 (4) - ^^ 01:49:553 (1) -

02:23:888 (10) - NC

02:38:454 (8) - ^

04:09:668 (7) - ^

04:37:587 (8) - ^

The map is really fun to play,,,and like i said i goddamn love that song <3
Good luck with ranking >w</
Topic Starter
Skubi
Thank you everybody :D

HikaruR - Give me a suggestion to this:
02:58:917 (1) - from this note to 03:19:553 (4) - this slider, the timing feels (and is) a bit off i think. I don't know if i'm the only one who noticed, but it's hard to keep acc there with hr if it's not timed good. Try to fix that?
I don't know how to repair it ;-;
Yauxo
Not to kill your hope, but you set probably need more mods in terms of hitsounds, spacing, beatweighting and aesthetics. Lots of mods in general probably.

Most of the hitsounds are extremely quiet (00:27:703 (6) - 00:29:090 (1) - ) to the point where you cant really hear them, while some of it (00:25:968 (6) - ) are extremely loud and, compared to the other ones, unbalanced.

Spacing is also messed up at some points where it doesnt really make too sense.
- The beginning part looks random. The high pitched hits are spaced "normal", while some of the weaker hits are spaced with more spacing. It should be the other way around.
- 00:31:865 (1,2,3) - While some may use this as "different/artsy", I think that it's just a lame to play antijump.
- 00:34:986 (3,4) - There is no reason to just ... well, make the player stop basically.
- 00:44:871 (1,2,3,4,5,1,2,3,4,5) - Just because HW did it doesnt mean that you should do it too. Keep it basic and simple. Use Kicksliders if neccessary.

The way you mapped the beats is also questionable. While 00:48:512 (1) - supports the beats, 00:51:634 (1,2,3,4) - this doesnt, but instead supports the vocals. Either stay with the beats (recommended) or stay with the vocals, dont do a random switch. Given combo is an example.

Aesthetics wise, if youre going to blanket Sliders, please do it correct. Stuff like 00:55:449 (4,5) - is rather ugly to look at. Weird touches like 01:18:339 (2,3) - can also be avoided.

All of this can be applied to combos throughout the map. It's not only for those with the timestamps, these are just mere examples.

Just dropping my 2c here. You wrote something about that this is your first map (?), so I kinda just pointed simple things out. It's cool that you want to get into mapping with an epic song like this. Though, since there are two (three) really good mapsets of this already, people probably expect alot from this (as in a very good, polished map) and you might not be able to deliver exactly that (since youre not as experienced yet).

Anyway, gl!
Topic Starter
Skubi

Yauxo wrote:

Not to kill your hope, but you set probably need more mods in terms of hitsounds, spacing, beatweighting and aesthetics. Lots of mods in general probably.

Most of the hitsounds are extremely quiet (00:27:703 (6) - 00:29:090 (1) - ) to the point where you cant really hear them, while some of it (00:25:968 (6) - ) are extremely loud and, compared to the other ones, unbalanced.

Spacing is also messed up at some points where it doesnt really make too sense.
- The beginning part looks random. The high pitched hits are spaced "normal", while some of the weaker hits are spaced with more spacing. It should be the other way around.
- 00:31:865 (1,2,3) - While some may use this as "different/artsy", I think that it's just a lame to play antijump.
- 00:34:986 (3,4) - There is no reason to just ... well, make the player stop basically.
- 00:44:871 (1,2,3,4,5,1,2,3,4,5) - Just because HW did it doesnt mean that you should do it too. Keep it basic and simple. Use Kicksliders if neccessary.

The way you mapped the beats is also questionable. While 00:48:512 (1) - supports the beats, 00:51:634 (1,2,3,4) - this doesnt, but instead supports the vocals. Either stay with the beats (recommended) or stay with the vocals, dont do a random switch. Given combo is an example.

Aesthetics wise, if youre going to blanket Sliders, please do it correct. Stuff like 00:55:449 (4,5) - is rather ugly to look at. Weird touches like 01:18:339 (2,3) - can also be avoided.

All of this can be applied to combos throughout the map. It's not only for those with the timestamps, these are just mere examples.

Just dropping my 2c here. You wrote something about that this is your first map (?), so I kinda just pointed simple things out. It's cool that you want to get into mapping with an epic song like this. Though, since there are two (three) really good mapsets of this already, people probably expect alot from this (as in a very good, polished map) and you might not be able to deliver exactly that (since youre not as experienced yet).

Anyway, gl!

That means to me a lot! Thank you <3 I'll do my best ^-^
Kotori-Chan
Make a new timing point and set slidertickrate higher.
Then the sliders should give more HP
Thats how i would try it ;w;
Hikaru Rose

CptSqBany wrote:

Thank you everybody :D

HikaruR - Give me a suggestion to this:
02:58:917 (1) - from this note to 03:19:553 (4) - this slider, the timing feels (and is) a bit off i think. I don't know if i'm the only one who noticed, but it's hard to keep acc there with hr if it's not timed good. Try to fix that?
I don't know how to repair it ;-;
http://puu.sh/iM8Kj/1a98f4c6ab.png try this. you do need to set http://puu.sh/iM8Xu/afcbd4fc7f.png this ,75 slider velocity to the same time (178999 offset), but with this, timing should be a lot better ^^
Topic Starter
Skubi
Yauxo - I just implemented your mod into the map, I also tried to make every hitsound ditto on the same volume ^^





HikaruR wrote:

http://puu.sh/iM8Kj/1a98f4c6ab.png try this. you do need to set http://puu.sh/iM8Xu/afcbd4fc7f.png this ,75 slider velocity to the same time (178999 offset), but with this, timing should be a lot better ^^
Thanks for this idea! I've implemented it in too! :D (Idk if I can give a second kudosu ;-;)
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