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Blue Stahli - Give Me Everything You've Got [Osu|Taiko|OsuMa

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Topic Starter
-Kanzaki
This beatmap was submitted using in-game submission on 07 Ağustos 2015 Cuma at 21:03:01

Artist: Blue Stahli
Title: Give Me Everything You've Got
Tags: Electronic rock BarkingMadDog
BPM: 180
Filesize: 5647kb
Play Time: 02:48
Difficulties Available:
  1. BMaD's EXTRA (5,64 stars, 784 notes)
  2. Hard (3,71 stars, 505 notes)
  3. Insane (4,56 stars, 608 notes)
  4. Normal (2,35 stars, 297 notes)
  5. Taiko (3,04 stars, 125 notes)
  6. Normal - 4Key (2,3 stars, 87 notes)
Download: Blue Stahli - Give Me Everything You've Got
Information: Scores/Beatmap Listing
---------------
Hello!

Extra GD made by BarkingMadDog
KuroSenpai112
Hi there from queue! Sorry for the wait, I've been busy with my own map xd.

[Insane]
00:43:745 (8) - Ctrl + J this repeater. It should provide a smoother flow.
00:47:745 (4) - Adjusting the slider like this would be better imo.
01:35:579 (3) - Move this note a bit to the left so it doesn't touch (1)
01:40:745 (2,3,4) - Adjust 2 and 3's placements. Make 4 stacked with 1. This is what the flow should look like after:
01:44:662 (2,3,4) - Have 2, 3 and 4's placement changed to something like this:
That's all I've got for the insane.

[Hard]
00:14:245 (1) - Remove NC
01:01:412 - Add a note here.
01:41:079 (4) - Ctrl + shift + R this slider a bit clockwise and make the head point (1)
I would also suggest adjusting the velocity change in KIAI time from 1.4x to 1.2x. This is a hard difficulty after all.
Other than that everything else in this diff should be fine.

Hopefully my mod helps and good luck!
Topic Starter
-Kanzaki

KuroSenpai112 wrote:

Hi there from queue! Sorry for the wait, I've been busy with my own map xd.

[Insane]
00:43:745 (8) - Ctrl + J this repeater. It should provide a smoother flow. --- Alright.
00:47:745 (4) - Adjusting the slider like this would be better imo. --- Good idea.
01:35:579 (3) - Move this note a bit to the left so it doesn't touch (1) --- Okay.
01:40:745 (2,3,4) - Adjust 2 and 3's placements. Make 4 stacked with 1. This is what the flow should look like after: --- Did something else here couldnt do yours because of the distance.
01:44:662 (2,3,4) - Have 2, 3 and 4's placement changed to something like this: --- Alright.

That's all I've got for the insane. --- You gave me everything you've got :D

[Hard]
00:14:245 (1) - Remove NC --- Fixed.
01:01:412 - Add a note here.--- Alright
01:41:079 (4) - Ctrl + shift + R this slider a bit clockwise and make the head point (1) --- Changed here.
I would also suggest adjusting the velocity change in KIAI time from 1.4x to 1.2x. This is a hard difficulty after all. --- I think you are right.


Other than that everything else in this diff should be fine.


Hopefully my mod helps and good luck!
DahplA
General
  1. Add some tags. Maybe genre of music, album name, etc.
  2. Add combo colours.
  3. Disable Widescreen Support
  4. From what I can tell, this mapset is incomplete, so moving it back into Work in Progress would seem logical
Insane
  1. 00:04:245 (5,6) - I recommend something like this (taken from t/314524)
  2. 00:04:912 (7) - NC
  3. 00:06:912 (6) - ^
  4. 00:08:745 (2,3) - Move these onto the white ticks so they match the instrumentals better. Also the hitsound change with 00:08:745 (2) - affects the sliderslide sound. Keep this in mind
  5. 00:09:579 (5) - NC here instead of 00:09:746 (1) -
  6. 00:09:412 (4,5,1,2,3,4,5,6,7) - These jumps don't really have the best flow, and the stack at the end is unnecessary. Fix these issues
  7. 00:12:745 (7,8) - Same as 00:08:745 (2,3) -
  8. 00:15:912 (9,10,11) - Equal out the spacing here
  9. 00:12:245 (6) - NC
  10. 00:24:245 (1,2,3,4,5,6,7,8) - I think these parts should be mapped with more emphasis, since the music really kicks in here, compared to the still parts (this is one example, there are other parts here as well)
  11. 00:43:745 (8) - Move a bit further from 00:42:912 (5) -
  12. 00:59:745 (7,8) - Same issue, just move from 01:00:245 (1) -
  13. 01:04:245 (9) - You should have more emphasis on the finish here, so use 2 circles with great distance space
  14. 01:12:245 (9) - I don't think this hitsound goes right, considering it wasn't placed beforehand in these parts. 01:17:579 (9) - This one sounds better
  15. 01:54:579 (8) - Stack looks better here
  16. 02:20:245 (1,2) - Considering this is 1/3, lower the SV and position them closer
  17. 02:30:912 (6,7,8) - This part is...could be better
  18. 02:48:912 I don't hear anything at this part, so maybe change it to just 1 circle
Hard
  1. 00:04:245 (1,2,3,4) - How come the SV changes, even though it's the same rhythm
  2. 00:09:579 (1,2,3,4) - Move the sliders onto the white tick to follow the instruments better
  3. 00:15:912 (7,8,9) - I advise against this type of pattern in a hard difficulty
  4. 00:19:912 (8) - Fix
  5. 00:28:912 (1,2) - I don't remember hearing this in Insane
  6. 00:37:329 (4,5) - Why are these placed on the blue ticks?
  7. 00:53:579 (1) - This overlap though
  8. 01:26:912 (1,2,3,4) - How come these aren't all stacked the same way
  9. 01:38:912 (1) - Move further away from previous slider
  10. 02:48:745 (4) - Same note about the other difficulty
Topic Starter
-Kanzaki
:P

DahplA wrote:

General
  1. Add some tags. Maybe genre of music, album name, etc. ------- Yep.
  2. Add combo colours.---- Maybe in the future.
  3. Disable Widescreen Support ----- Yep.
  4. From what I can tell, this mapset is incomplete, so moving it back into Work in Progress would seem logical --- Alright.
Insane
  1. 00:04:245 (5,6) - I recommend something like this (taken from t/314524) ----- Did something like that.
  2. 00:04:912 (7) - NC ------ I NC the second slider fits better tho
  3. 00:06:912 (6) - ^ ------ Alright.
  4. 00:08:745 (2,3) - Move these onto the white ticks so they match the instrumentals better. Also the hitsound change with 00:08:745 (2) - affects the sliderslide sound. Keep this in mind ----- Alright.
  5. 00:09:579 (5) - NC here instead of 00:09:746 (1) ------- Okay.
  6. 00:09:412 (4,5,1,2,3,4,5,6,7) - These jumps don't really have the best flow, and the stack at the end is unnecessary. Fix these issues ---- Fixed stack and changed there a littble bit.
  7. 00:12:745 (7,8) - Same as 00:08:745 (2,3) ----- Alright.
  8. 00:15:912 (9,10,11) - Equal out the spacing here ------ Fixed.
  9. 00:12:245 (6) - NC ---- Okay.
  10. 00:24:245 (1,2,3,4,5,6,7,8) - I think these parts should be mapped with more emphasis, since the music really kicks in here, compared to the still parts (this is one example, there are other parts here as well) ----- I changed this part maybe recheck?
  11. 00:43:745 (8) - Move a bit further from 00:42:912 (5) ------- Alright
  12. 00:59:745 (7,8) - Same issue, just move from 01:00:245 (1) ----- Fixed.
  13. 01:04:245 (9) - You should have more emphasis on the finish here, so use 2 circles with great distance space ---- Okay.
  14. 01:12:245 (9) - I don't think this hitsound goes right, considering it wasn't placed beforehand in these parts. 01:17:579 (9) - This one sounds better ----- Yes
  15. 01:54:579 (8) - Stack looks better here ----- I dont think so.
  16. 02:20:245 (1,2) - Considering this is 1/3, lower the SV and position them closer ----- I dont think the distance is a problem here.
  17. 02:30:912 (6,7,8) - This part is...could be better Acctualy didnt change much will wait for other mods for here.
  18. 02:48:912 I don't hear anything at this part, so maybe change it to just 1 circle Okay.
Hard
  1. 00:04:245 (1,2,3,4) - How come the SV changes, even though it's the same rhythm ---- 1 and 2 Drum isnt same with 3 and 4.(3 and 4 is 1.0)
  2. 00:09:579 (1,2,3,4) - Move the sliders onto the white tick to follow the instruments better ----- Okay.
  3. 00:15:912 (7,8,9) - I advise against this type of pattern in a hard difficulty ---- It is rankable tho.
  4. 00:19:912 (8) - Fix ---- Fixed.
  5. 00:28:912 (1,2) - I don't remember hearing this in Insane ----- Changed.
  6. 00:37:329 (4,5) - Why are these placed on the blue ticks? ----- Fixed.
  7. 00:53:579 (1) - This overlap though -----Fixed.
  8. 01:26:912 (1,2,3,4) - How come these aren't all stacked the same way ------ Fixed.
  9. 01:38:912 (1) - Move further away from previous slider ----- Okay.
  10. 02:48:745 (4) - Same note about the other difficulty ---- Fixed.

Thanks for your mod.
DahplA

-Kanzaki wrote:

DahplA wrote:

Insane
  1. 00:24:245 (1,2,3,4,5,6,7,8) - I think these parts should be mapped with more emphasis, since the music really kicks in here, compared to the still parts (this is one example, there are other parts here as well) ----- I changed this part maybe recheck?
Looks good

-Kanzaki wrote:

DahplA wrote:

Hard
  1. 00:04:245 (1,2,3,4) - How come the SV changes, even though it's the same rhythm ---- 1 and 2 Drum isnt same with 3 and 4.(3 and 4 is 1.0)
At least NC them so people can tell.
Topic Starter
-Kanzaki

-Kanzaki wrote:

DahplA wrote:

Hard
  1. 00:04:245 (1,2,3,4) - How come the SV changes, even though it's the same rhythm ---- 1 and 2 Drum isnt same with 3 and 4.(3 and 4 is 1.0)
At least NC them so people can tell.[/quote]


Alright.
Ringating
from my queue:

I couldn't find any significantly cleaner versions of the image anywhere, so I just aimed to hide the upscaling/compression artifacts by adding some filters and noise.no kds
DeletedUser_3821342
General
Looks ok

Hard
00:29:579 (1,2,3,4,1,2,3,4) - Might be difficult to read
00:31:579 (5,1) - I think this would be better if you delete the 1, extend the 5 out & turned it into 2 sliders
00:48:579 (1,2) - Maybe move these a little closer to the 3?
00:50:412 (3,4,5) - I think this triplet would be better if you Ctrl+G it, rotate it anti clockwise a little & move it to the left so that the 5,3 & 1 are all on the same diagonal
00:54:079 (2) - Kind of breaks the flow
00:55:412 (2) - ^
01:20:245 (1,2,3,4,5,6,1,2,3,4) - Might also be unreadable
01:34:245 (3,4) - Breaks the flow a bit. Think it would be better to replace them with 2 sliders
02:20:245 (1,2,3,4) - Calm down with the SV
02:31:245 (3) - ^
Topic Starter
-Kanzaki

Yoges wrote:

General
Looks ok

Hard
00:29:579 (1,2,3,4,1,2,3,4) - Might be difficult to read - is ok.
00:31:579 (5,1) - I think this would be better if you delete the 1, extend the 5 out & turned it into 2 sliders - To feel that finish a circle neccesary.
00:48:579 (1,2) - Maybe move these a little closer to the 3? - That is ok with DS.
00:50:412 (3,4,5) - I think this triplet would be better if you Ctrl+G it, rotate it anti clockwise a little & move it to the left so that the 5,3 & 1 are all on the same diagonal - its ok like this.
00:54:079 (2) - Kind of breaks the flow - Ok.
00:55:412 (2) - ^ - ^
01:20:245 (1,2,3,4,5,6,1,2,3,4) - Might also be unreadable - is ok.
01:34:245 (3,4) - Breaks the flow a bit. Think it would be better to replace them with 2 sliders - Changed.
02:20:245 (1,2,3,4) - Calm down with the SV Lowered to 1.50.
02:31:245 (3) - ^
Thanks for your help.
Kanye
Hi from mod queue
Sorry but I'm terrible at modding hards so I did a little but can't say much

Hard
00:15:912 (1,2,3) - I feel this pattern is a bit too excessive for a hard
02:02:912 (1,2) - These should be stacked on top of slider
02:02:912 (1,2) - ^
02:03:579 (4) - NC
02:48:245 (1,2,3,4) - Stack these
I kinda find the spacing to be too high in general, but other than that a really good map, good job ;)
Insane
00:10:912 (1) - try maybe blanketing this around 2? also make it curve less to align with 8 better and keep some flow
Kinda like this
00:12:745 (2) - Shift to x:420 y:60
00:20:912 (9) - align the start of this with the end of 8, i.e. y:264
00:21:245 (10) - Similarly align this with the end of 9 on the y axis
00:21:579 (11) - move to x:432 y:56
00:26:745 (6) - Stack on top of 00:26:079 (3)
00:42:911 (5) - I feel a lower SV would fit the rhythm
00:44:244 (1) - ^
00:48:244 (1) - ^
00:49:578 (6) - there's a few more, if you can see what I'm trying to say
01:17:579 (11) - NC
01:35:579 (3) - Move to x:200 y:68
01:35:745 (4) - Move to x:112 y:208
01:35:912 (5) - Rotate this 89 degrees and stack under ^ (the end should stack on 6)
02:16:245 (1) - 02:17:579 (5) - 02:18:912 (1) - etc. same SV issue, maybe slower? (there's a lot more sliders but they have the same rhythm)
If you want me to clarify these sliders PM me ^
Nice map though :D
BMaD's Extra
00:02:244 (3,4,5,6) - for this pattern, instead of going right 3, right 4, left 5, right 6, maybe go right 3, left 4, right 5, left 6
Like this
Hard to see but 4 stacked on 6, 3 and 5 stacked on the rest
01:10:244 (5,6,7) - I feel this doesn't fit and is unnecessary
01:11:578 (5,6,7) - ^
00:06:411 (5,6,7) - ^
00:07:577 (4,5,6) - ^
00:08:911 (5,6,1) - ^ There's a couple more
Not much else, very good map :)
Good luck with ranking, this mapset has really great potential ;)
Topic Starter
-Kanzaki

RAGING_Tomato10 wrote:

Hi from mod queue
Sorry but I'm terrible at modding hards so I did a little but can't say much

Hard
00:15:912 (1,2,3) - I feel this pattern is a bit too excessive for a hard
02:02:912 (1,2) - These should be stacked on top of slider
02:02:912 (1,2) - ^
02:03:579 (4) - NC
02:48:245 (1,2,3,4) - Stack these
I kinda find the spacing to be too high in general, but other than that a really good map, good job ;)
Thanks - no change for hard.


Insane
00:10:912 (1) - try maybe blanketing this around 2? also make it curve less to align with 8 better and keep some flow
Kinda like this - I did something.
00:12:745 (2) - Shift to x:420 y:60 - Don't understand this one it is an good triangle tho.
00:20:912 (9) - align the start of this with the end of 8, i.e. y:264 - Alright.
00:21:245 (10) - Similarly align this with the end of 9 on the y axis - Ok.
00:21:579 (11) - move to x:432 y:56 - Ok.
00:26:745 (6) - Stack on top of 00:26:079 (3)
00:42:911 (5) - I feel a lower SV would fit the rhythm - Lowered SV to 1.20 at all that sliders.
00:44:244 (1) - ^
00:48:244 (1) - ^
00:49:578 (6) - there's a few more, if you can see what I'm trying to say
01:17:579 (11) - NC - Alright.
01:35:579 (3) - Move to x:200 y:68
01:35:745 (4) - Move to x:112 y:208
01:35:912 (5) - Rotate this 89 degrees and stack under ^ (the end should stack on 6) - No change ^
02:16:245 (1) - 02:17:579 (5) - 02:18:912 (1) - etc. same SV issue, maybe slower? (there's a lot more sliders but they have the same rhythm)
If you want me to clarify these sliders PM me ^
Nice map though :D

Good luck with ranking, this mapset has really great potential ;)

Thank you!
BarkingMadDog

RAGING_Tomato10 wrote:

Hi from mod queue
Sorry but I'm terrible at modding hards so I did a little but can't say much

BMaD's Extra
00:02:244 (3,4,5,6) - for this pattern, instead of going right 3, right 4, left 5, right 6, maybe go right 3, left 4, right 5, left 6
Like this
Hard to see but 4 stacked on 6, 3 and 5 stacked on the rest
01:10:244 (5,6,7) - I feel this doesn't fit and is unnecessary
01:11:578 (5,6,7) - ^
00:06:411 (5,6,7) - ^
00:07:577 (4,5,6) - ^
00:08:911 (5,6,1) - ^ There's a couple more
Not much else, very good map :)
Good luck with ranking, this mapset has really great potential ;)
Changed mostly everything.
Inversal
CRITICAL (Unrankable): Your map needs ONE easy or normal diff

Hard


SPOILER
00:29:412 (4,1,2,3,4) - Jump and slider to the anti - jump (Stack) is so awkward to play (the flow didn't good between 4 and 1 )
00:34:745 (6,1) - This flow isn't good too.
00:35:412 (1) - Remove NC
00:35:412 (1) - Remove NC
00:35:912 (1) - Remove NC
00:36:245 (2) - NC
00:36:245 (2) - This ends on the blue tick and awkward to play.
00:36:745 (3) - This too. Try to change to
00:37:245 (5,6) - This is confusing.
00:43:579 (1) - Remove NC
00:44:245 (5) - NC
00:44:745 (1) - Remove NC
00:44:912 (2) - Ctrl+G ?
00:46:079 (2) - Move (2) to the same line of (3) to flow better.
00:48:912 (3,4) - Not a good flow here
00:50:079 (2) - Don't blanket here. It will flow badly.
00:56:912 (3,5) - Stack (5) on (3)

I will not talk more about flow. try reading at t/86329 It's the Charles445's topic about flow.

00:46:912 (1) - Remove NC
00:48:245 (5) - NC
00:48:579 (1) - Remove NC
00:49:579 (1) - Remove NC (HP will grow too much)
00:54:912 (1) - Remove NC
00:57:579 (6) - NC
01:09:579 (1) - Remove NC
01:12:245 (5) - NC
01:14:912 (1) - Remove NC
01:16:245 (5) - NC
01:19:579 (1) - Remove NC
01:21:745 (1) - Remove NC
01:22:912 (12) - NC
01:24:912 (1) - Remove NC
01:34:912 (1) - Remove NC
01:36:245 (6) - NC
01:40:245 (1) - Remove NC
01:45:579 (1) - Remove NC
01:48:579 (1) - Remove NC
01:50:912 (1) - Remove NC
01:56:912 (1) - Remove NC
02:17:579 - Remove NC
02:20:245 - Remove NC and don't use 1/6 divisor with a 1.5 sv because its length is as same as 1/4 slider make it hard to read.
02:22:912 - Remove NC
02:28:245 - Remove NC
02:30:912 - Remove NC
02:33:579 - Remove NC
02:38:912 - Remove NC
02:41:912 - Remove NC
02:44:245 - Remove NC

Insane

SPOILER
- Try Use same NC spot as Hard
Like this 00:06:911 - Remove NC
I can't mod extra so. I'll stop here. Good luck on ranking this.
Topic Starter
-Kanzaki

bestza55567 wrote:

CRITICAL (Unrankable): Your map needs ONE easy or normal diff

Hard


SPOILER
00:29:412 (4,1,2,3,4) - Jump and slider to the anti - jump (Stack) is so awkward to play (the flow didn't good between 4 and 1 )
00:34:745 (6,1) - This flow isn't good too.
00:35:412 (1) - Remove NC
00:35:412 (1) - Remove NC
00:35:912 (1) - Remove NC
00:36:245 (2) - NC
00:36:245 (2) - This ends on the blue tick and awkward to play.
00:36:745 (3) - This too. Try to change to
00:37:245 (5,6) - This is confusing.
00:43:579 (1) - Remove NC
00:44:245 (5) - NC
00:44:745 (1) - Remove NC
00:44:912 (2) - Ctrl+G ?
00:46:079 (2) - Move (2) to the same line of (3) to flow better.
00:48:912 (3,4) - Not a good flow here
00:50:079 (2) - Don't blanket here. It will flow badly.
00:56:912 (3,5) - Stack (5) on (3)

I will not talk more about flow. try reading at t/86329 It's the Charles445's topic about flow.

00:46:912 (1) - Remove NC
00:48:245 (5) - NC
00:48:579 (1) - Remove NC
00:49:579 (1) - Remove NC (HP will grow too much)
00:54:912 (1) - Remove NC
00:57:579 (6) - NC
01:09:579 (1) - Remove NC
01:12:245 (5) - NC
01:14:912 (1) - Remove NC
01:16:245 (5) - NC
01:19:579 (1) - Remove NC
01:21:745 (1) - Remove NC
01:22:912 (12) - NC
01:24:912 (1) - Remove NC
01:34:912 (1) - Remove NC
01:36:245 (6) - NC
01:40:245 (1) - Remove NC
01:45:579 (1) - Remove NC
01:48:579 (1) - Remove NC
01:50:912 (1) - Remove NC
01:56:912 (1) - Remove NC
02:17:579 - Remove NC
02:20:245 - Remove NC and don't use 1/6 divisor with a 1.5 sv because its length is as same as 1/4 slider make it hard to read.
02:22:912 - Remove NC
02:28:245 - Remove NC
02:30:912 - Remove NC
02:33:579 - Remove NC
02:38:912 - Remove NC
02:41:912 - Remove NC
02:44:245 - Remove NC

Insane

SPOILER
- Try Use same NC spot as Hard
Like this 00:06:911 - Remove NC
I can't mod extra so. I'll stop here. Good luck on ranking this.


Thanks for you mod applied some suggestions.
Osuology
[Hard]
00:04:245 (1,2,1,2) - SV is quite high, reduce?
00:28:579 (6,1) - That jump might be a lot
00:53:579 (1) - Unsnapped
01:20:245 (1,2,3,4,5,6,1,2,3,4) - That is quite challenging with the hidden circles.
02:20:245 (1,2) - ok that's for sure too hard

[Insane]
00:33:912 (5,1,2,3,4) - Move the 5 if you want to do that,

[BMaD's Extra]
01:42:411 (4,5,6) - Triangle please?
Topic Starter
-Kanzaki

Osuology wrote:

[Hard]
00:04:245 (1,2,1,2) - SV is quite high, reduce? -- It is for emphasis the drums.
00:28:579 (6,1) - That jump might be a lot -- For the pattern change.
00:53:579 (1) - Unsnapped -- Fixed.
01:20:245 (1,2,3,4,5,6,1,2,3,4) - That is quite challenging with the hidden circles. -- Changed some.
02:20:245 (1,2) - ok that's for sure too hard -- Lowered the SV to 1.30 alright.

[Insane]
00:33:912 (5,1,2,3,4) - Move the 5 if you want to do that --I agree.
Thanks for your mod.
RikiH_
hello, m4m here

General

Choose some different combo colours!

BMaD's Extra

I checked the diff. The main problem (in my opinion) is that the patterns are generally too random... You didn't create any square/hexagon/geometrical shape. Also, the sliders should have similar shapes in some parts, in my opinion. Also, the spacing is really irregular in some parts. My suggestion is: try to go through the map and try to re-arrange some patterns and some notes in order to create something more regular
Also, this:

00:37:578 - You should really add a note here, in order to follow the drum properly
00:40:244 - Add a spinner here in order to emphasize the vocals? End it here 00:41:578 -
01:14:078 (6,7) - These sliders start on red ticks... They sound weird because of that, I'd change them into something else, to be consistent with your previous rhythm
02:15:578 (1,2,3) - I think this part is 1/4, so why don't you continue the stream?

Insane

Same as extra, most of the patterns are a bit random, this is the main issue...

00:00:245 (1,2,3,4,5,6) - Six stacked notes in a row are a bit boring, maybe change the last two notes in something else
00:11:911 (5) - This slider looks bad, it's too close to the previous notes and really flow-breaking, try to make something similar
00:18:911 (1,3,5,7,9,10) - These straight sliders look ugly, I also think no BN would rank them, sorry! Try to replace them with some 15° sliders, see this https://osu.ppy.sh/wiki/Mapping_Techniq ... 0_Patterns
00:36:244 (1,2) - I think these 1/4 sliders are too long, they break the flow, replace them with circles
00:37:578 - Same as extra, add a note?
00:50:911 (1,2,3,4) - Same as above about straight sliders, this can be applied on every straight slider in the map, so I won't mention it anymore
01:06:911 - Same as above, 4/5 stacked notes are enough in my opinion

Hard

Same here. Also, I didn't like the way you arranged spacing during kiais, there are some weird parts like 00:54:912 (1,2,3,4) or 00:56:912 (3,4,5,6)

00:00:245 (1,2,3,4,5,6) - Same as insane. I won't mention this anymore, just go through the map and check it
00:14:912 (4,5,6,7) - This pattern is just bad, the way 4 touches 5 doesn't look good
00:53:245 (8,1) - Bad overlap
01:02:912 (5,6) - Generally, sliders with two repeats re unexpected and break the flow

Normal

This is the easiest diff of the set. In my opinion it plays too hard for newbie players, so you need to nerf it a bit, or add a Easy diff.
You've got lots of stacks, which are not good for newbies, since they can't read them. Also, never use 1/4 in easy/normal diffs. For example, this 00:04:244 - is really confusing for newbies

00:09:244 (3,1) - This jump shouldn't exist
00:10:578 (4,1) - The same here. Spacing must be consistent in easy/normal diffs, jumps are too hard for newbies

I suggest that you go through the diff and fix all spacing mistakes, I won't mention them anymore

Well that's all for this diff... It needs to be nerfed a lot, maybe you should even remap it :(

___

Sorry if I didn't go into details but that's it. I preferred to point out the most common mistakes, so you can fix them, and then you can fix minor things.
Hope my mod helps, and catch me in-game if you have any question.
Avishay
Heyo, m4m

[BMaD's Extra]
  1. 00:25:911 (3,5,8) - and 00:25:744 (2,4,6) - are not identical nor lined up, if you'll fix it, the pattern will be much more appealing.
  2. 00:26:744 (8,1) - The distance between them is too low compared to 00:26:578 (7,8) -, because 1 feels much stronger and includes a finish, I think it deserves bigger spacing.
  3. 00:32:244 (1,2,3,4,1,2,3) - Either stack both patterns or snap them like the second pattern, consistency is much nicer.
  4. 00:36:161 (9,1) - 9 and 1's end are not really part of the song's stream, you can pretty much hear it, you can remove them or at the very least use some strong hitsounds on 00:36:411 (2,3,4,5,1,2,3,4,1,2,3,4) -
  5. 00:37:494 (4) - A stream that ends on a blue tick, kinda awkward.. The music supports a weak note on the big white tick.
  6. 01:48:578 (2,4) - Making them resemble each other in any way would look much better.
  7. 01:52:911 (4,5) - ^
  8. 01:57:578 (1,2) - They're not 180 degrees different so it looks kinda weird.
  9. 02:00:244 (1) - It is placed a bit too far from the previous object, felt a bit awkward to try to hit when I played it.
  10. 02:20:244 (1,2,3,4,5,1) - Consistent or readable spacing in 1/3 is really important.
This diff is constructed well, but it really does feel random as RikiH_ said. Just jumps according to the beat with sliders, could make some changes to make it feel more appealing.

[Insane]
  1. 00:05:579 (1) - The slider shape doesn't really fit anything, even a straight line would be better, try to follow the stream's curving pattern.
  2. note - Instead of switching hitsound sampleset everytime, you could just add it as N:C1 and whenever you need it just use the sampleset change option from the left side of the screen, check this page out for more information: https://osu.ppy.sh/wiki/Compose#Centre- ... elector.29
  3. Finishes - use them! Every big white tick, they fit very well. e.g: 00:05:579 (1) -, 00:06:912 (1) - 00:08:245 (1) -, etc etc.
  4. 00:10:745 (8) - What's with this uneven sudden DS change? Looks kinda weird..
  5. 00:11:912 (5) - I am not sure how to explain it, but it doesn't look well, the overlap is not appealing, try moving this slider to x128 y256
  6. 00:37:494 (10) - Look at Extra's mod.
  7. 00:44:245 (5) - If you want to slow the SV, you should probably make it consistent if it follows a pattern in the music, for example 00:45:578 (1) - too.
  8. 01:08:912 (1,2,3,4,1) - Pattern should continue the back and forth movement, you decreased the DS between the strong beat and the previous note and the last notes are going in a (kinda) straight line and that doesn't play that well. Try playing around with it.
  9. 01:36:245 (1) - Here's an easier way to make curve sliders, rotate it using CTRL+SHIFT+R if needed: http://puu.sh/iSQY7/eded50f844.jpg
  10. 02:30:911 (1,2,3) - The huge SV makes no sense at all, I thought those were 1/2 sliders and it played really really awkward.
I highly recommend stopping using those 1/2 straight lines that are rotated in 45 degrees multipliers between a single circle between them, try to be more creative and less random.

Those diff almost equal to the draining time of my map, and I don't really like modding easier difficulties, but if you still need me to mod them, send me a message.

Sorry if it looked like I was rude in some parts, it is purely criticism.
Topic Starter
-Kanzaki

Avishay wrote:

Heyo, m4m

[Insane]
  1. 00:05:579 (1) - The slider shape doesn't really fit anything, even a straight line would be better, try to follow the stream's curving pattern.
  2. note - Instead of switching hitsound sampleset everytime, you could just add it as N:C1 and whenever you need it just use the sampleset change option from the left side of the screen, check this page out for more information: https://osu.ppy.sh/wiki/Compose#Centre- ... elector.29
  3. Finishes - use them! Every big white tick, they fit very well. e.g: 00:05:579 (1) -, 00:06:912 (1) - 00:08:245 (1) -, etc etc.
  4. 00:10:745 (8) - What's with this uneven sudden DS change? Looks kinda weird..
  5. 00:11:912 (5) - I am not sure how to explain it, but it doesn't look well, the overlap is not appealing, try moving this slider to x128 y256
  6. 00:37:494 (10) - Look at Extra's mod.
  7. 00:44:245 (5) - If you want to slow the SV, you should probably make it consistent if it follows a pattern in the music, for example 00:45:578 (1) - too.
  8. 01:08:912 (1,2,3,4,1) - Pattern should continue the back and forth movement, you decreased the DS between the strong beat and the previous note and the last notes are going in a (kinda) straight line and that doesn't play that well. Try playing around with it.
  9. 01:36:245 (1) - Here's an easier way to make curve sliders, rotate it using CTRL+SHIFT+R if needed: http://puu.sh/iSQY7/eded50f844.jpg
  10. 02:30:911 (1,2,3) - The huge SV makes no sense at all, I thought those were 1/2 sliders and it played really really awkward. - I don't understand why you think it doesn't make sense since i map wob wob wob there and it is 1/6
I highly recommend stopping using those 1/2 straight lines that are rotated in 45 degrees multipliers between a single circle between them, try to be more creative and less random.

Those diff almost equal to the draining time of my map, and I don't really like modding easier difficulties, but if you still need me to mod them, send me a message.

Sorry if it looked like I was rude in some parts, it is purely criticism.
I didn't write anything those i agreed with you and changed.

Thanks for your mod.
- Milhofo -
Hi ~ from your queue's M4M :)

[General]
  1. You have too much kiai time imo, the 2nd and 3rd time you use it seem a bit too long, and unnecessary in some parts
  2. The diff spread is ok, but I think the Hard diff is a bit too hard to be called that (mainly because of spacing), it feels like a Hyper, and imo a diff around 3 stars should be mapped and normal reduced a little to be under 2.3 - 2.2 stars
  3. Timing wise the set has no problems, so I'm only commenting on appearence / flow, which should be purely my opinion so feel free to deny my sh*t :D
[Hard]
  1. 00:43:912 (5,6,1) - Try to makle the space consistent in these situations
  2. 00:45:579 (5,6) - this doesn't look good, maybe try to blanket?
  3. 00:53:245 (8,1) - ^
  4. ^ basically almost all of the sliders with the shape of 01:46:912 (1) - could blanket / center better with other elements, currently they's messing up the map's looks (they're no ugly by themselves, but putting them together with the other elements and not blanketing / centering ruins the appearence)
  5. 01:22:579 (4,5,6,1) - 1 is a bit too close to the previous pattern, making it feel like the timing is the same, start the 01:23:245 (1,2,3,4,5) - pattern a bit further
  6. 02:29:079 (4,1) - this can be blanketed
  7. 02:38:412 (4,1) - ^ or centered better
  8. As I said in general, this plays like a hyper difficulty, if the spread allows it and you can make an easy hard enough but at the same time under 2 stars, it should be fine though
[Insane]
  1. 00:04:245 (5,1,2,3,4,5,6,7,8,9) - this is just an opinion, but I think when you go from the reverse sliders to the stream the spacing decrease feels weird, this is because due to the SV the slider is bigger than the spacing you have between let's say 00:04:912 (2,3,4) - (sry if it's confusing xd)
  2. 00:34:579 (1) - why is this a NC?
  3. 00:36:911 (3,4,5,6,7,8,9,10) - the spacing here feels better but imo you could move them to x: 170 ("y" stays the same)
  4. 02:30:911 (1,2) - I'd say 1.70x is a bit too much for SV in a 4.5 star diff (unless it's consistent for the rest of the map), might be too sudden for lower rank players idk
  5. Besides these points I like this diff, I'd only say the chorus is a bit too random in terms of looks, the slider shapes don't follow any specific pattern and some modders might consider that to be a problem, but it's no problem for me though
[BMaD's Extra]
  1. 00:32:411 - feels like a note is missing here, or just turn 00:32:244 (1) - into a kickslider
  2. 00:16:411 - ^ same thing, I missed the first ones sorry xD and the same of every same pattern
  3. 00:24:244 (1) - rotate a bit to the left to improve flow into the next note
  4. 00:54:744 (7,8,1) - imo somthing like like this would flow better:
  5. 01:22:078 (4,5,6,7,8) - these jumps come out of nowhere, I'd say either make these smaller, or the previous patterns have some bigger jumps to prepare for these
  6. 02:08:244 (1,2,1,2,1,2) - I think you could change the direction of some of these, they seem repetitive because they're always jumps in the same direction
The set is great, good luck with ranking ^^
BarkingMadDog

Osuology wrote:

[BMaD's Extra]
01:42:411 (4,5,6) - Triangle please? changed

RikiH_ wrote:

hello, m4m here

BMaD's Extra

I checked the diff. The main problem (in my opinion) is that the patterns are generally too random... You didn't create any square/hexagon/geometrical shape. Also, the sliders should have similar shapes in some parts, in my opinion. Also, the spacing is really irregular in some parts. My suggestion is: try to go through the map and try to re-arrange some patterns and some notes in order to create something more regular
Also, this:

00:37:578 - You should really add a note here, in order to follow the drum properly changed
00:40:244 - Add a spinner here in order to emphasize the vocals? End it here 00:41:578 -added
01:14:078 (6,7) - These sliders start on red ticks... They sound weird because of that, I'd change them into something else, to be consistent with your previous rhythm changed
02:15:578 (1,2,3) - I think this part is 1/4, so why don't you continue the stream? i dont think so

Avishay wrote:

Heyo, m4m

[BMaD's Extra]
  1. 00:25:911 (3,5,8) - and 00:25:744 (2,4,6) - are not identical nor lined up, if you'll fix it, the pattern will be much more appealing. changed
  2. 00:26:744 (8,1) - The distance between them is too low compared to 00:26:578 (7,8) -, because 1 feels much stronger and includes a finish, I think it deserves bigger spacing. fixed
  3. 00:32:244 (1,2,3,4,1,2,3) - Either stack both patterns or snap them like the second pattern, consistency is much nicer. fixed
  4. 00:36:161 (9,1) - 9 and 1's end are not really part of the song's stream, you can pretty much hear it, you can remove them or at the very least use some strong hitsounds on 00:36:411 (2,3,4,5,1,2,3,4,1,2,3,4) - changed
  5. 00:37:494 (4) - A stream that ends on a blue tick, kinda awkward.. The music supports a weak note on the big white tick. added
  6. 01:48:578 (2,4) - Making them resemble each other in any way would look much better. fixed
  7. 01:52:911 (4,5) - ^ ^
  8. 01:57:578 (1,2) - They're not 180 degrees different so it looks kinda weird. rotations
  9. 02:00:244 (1) - It is placed a bit too far from the previous object, felt a bit awkward to try to hit when I played it. closer
  10. 02:20:244 (1,2,3,4,5,1) - Consistent or readable spacing in 1/3 is really important.not sure if more readable
This diff is constructed well, but it really does feel random as RikiH_ said. Just jumps according to the beat with sliders, could make some changes to make it feel more appealing.

- Milhofo - wrote:

Hi ~ from your queue's M4M :)

[BMaD's Extra]
  1. 00:32:411 - feels like a note is missing here, or just turn 00:32:244 (1) - into a kickslider uhm ok
  2. 00:16:411 - ^ same thing, I missed the first ones sorry xD and the same of every same pattern ^
  3. 00:24:244 (1) - rotate a bit to the left to improve flow into the next note moved
  4. 00:54:744 (7,8,1) - imo somthing like like this would flow better: no sorry
  5. 01:22:078 (4,5,6,7,8) - these jumps come out of nowhere, I'd say either make these smaller, or the previous patterns have some bigger jumps to prepare for these i guess
  6. 02:08:244 (1,2,1,2,1,2) - I think you could change the direction of some of these, they seem repetitive because they're always jumps in the same direction no
The set is great, good luck with ranking ^^
Thanks for mod. http://puu.sh/iWtK4/3f3ffc780c.txt
Acylica
From m4m~

Before the modding starts, I may let you know I'm not Used to Mapping lower diff than Insane
So I'll Just mod only Insane and Extra.

General
Why no Hitsounds? you will realize it when u played with taiko mode.
fix this first, or your map won't able to be ranked
and, Your map needs diff lower than 2 stars.

Insane
00:15:912 (9,10,11): Just stream is better
01:21:579:https://osu.ppy.sh/ss/3457667
02:20:244 (1,2): Too fast, so decrease speed
02:30:911:1/3


Extra
01:10:515:x:260,y:196
01:49:161:move to x:256,y:296
Topic Starter
-Kanzaki

iedesu wrote:

From m4m~

Before the modding starts, I may let you know I'm not Used to Mapping lower diff than Insane
So I'll Just mod only Insane and Extra.

General
Why no Hitsounds? you will realize it when u played with taiko mode.
fix this first, or your map won't able to be ranked - Well i have hitsounds i dont know converting to taiko mode maybe can use it's own hitsounds so no problems with the hitsound.
and, Your map needs diff lower than 2 stars. - I dont have to if this normal difficulty doesn't breaks the rules of easy difficulty.

Insane
00:15:912 (9,10,11): Just stream is better - no change
01:21:579:https://osu.ppy.sh/ss/3457667 - Alright
02:20:244 (1,2): Too fast, so decrease speed - reduced to 1.5 SV
02:30:911:1/3 - fixed
Thanks for your mod!
BanchoBot
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