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M2U - Masquerade

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Topic Starter
LinearFaze
This beatmap was submitted using in-game submission on Monday, January 04, 2016 at 4:55:35 PM

Artist: M2U
Title: Masquerade
Source: Cytus
Tags: Kalibe
BPM: 128
Filesize: 4129kb
Play Time: 02:20
Difficulties Available:
  1. Hard (3.03 stars, 409 notes)
  2. Insane (4.3 stars, 634 notes)
  3. Kalibe's Easy (1.56 stars, 152 notes)
  4. Normal (2.14 stars, 298 notes)
Download: M2U - Masquerade
Information: Scores/Beatmap Listing
---------------
it's like sort of not really like ktgster-style with tons of stream/triplet but not really

Edit 2015-12-22
hard diff is trash now that insane is getting difficulty amp. I might just have to re-map this one.
Normal could probably use a few extra notes here and there.
All of the diffs need entirely new hitsounds, if only I could find good ones.
I don't want to push this towards rank right now. Too much flux.
I've got to maybe map one more song or something, before I return to this one.

Thank box
Peachtrees and Barney Stinson for extensive moral support
Ringating for nice BG, Kalibe for GD Easy
Exa
Modding done:

[Insane]

00:15:900 - Maybe move these a bit closer, for readability reasons, since someone might not think of them as a stream and try singletapping.
00:27:501 - Try smothering the entrance to the slider from the stream.
00:31:486 - Ctrl+G this one?
00:34:533 - Huge jump from 3 to 4 here, without any noticable tension on the song.
00:43:205 - Move the slider under the 2.
00:44:419 - Ctrl+G this one.
00:53:751 - Bad flow from last stream to here. Better turn it so it looks down (like this 00:59:3760).
01:04:142 - Unexpected fast mini-stream here. Not a big deal, but could be changed.
01:08:751 - Big jump between opposite-facing streams is too hard for this level.
01:09:689 - By this point, the player should have understand what these circly streams do, but just in case do the same with 00:15:900.
01:34:533 - Make that sexy stream a bit more curvy.
01:42:345 - Not polite to change streaming pace mid-stream.
01:45:548 - I suggest adding another 3tick stream here and removing the 2 notes.
01:50:236 - Maybe start 1-combo here?
01:50:236 - Try adding a note here.
02:08:283 - Make this one curvy with the belly on the right.
02:15:548 - Better move that 2 a bit closer.

Sweet map and nice song! Try focusing on flow between the streams, usually this is hard to do so don't let it go by.
Topic Starter
LinearFaze

Exahilosys wrote:

Modding done:

[Insane]

00:15:900 - Maybe move these a bit closer, for readability reasons, since someone might not think of them as a stream and try singletapping. I think SV + approach circles make this kind of obvious, but apparently not. I shrunk this one down a bit.
00:27:501 - Try smothering the entrance to the slider from the stream. are you talking about a flow issue here? If so then I did change this a little.
00:31:486 - Ctrl+G this one? i was trying to sort of keep them like etna sliders. I'm not really a fan of the ctrl-G version
00:34:533 - Huge jump from 3 to 4 here, without any noticable tension on the song. i undid the star so it's just a normal pentagon, hopefully that fixes it a little bit. Not sure precisely what you meant by this though.
00:43:205 - Move the slider under the 2. ?????
00:44:419 - Ctrl+G this one. seems fine to me
00:53:751 - Bad flow from last stream to here. Better turn it so it looks down (like this 00:59:3760). fix
01:04:142 - Unexpected fast mini-stream here. Not a big deal, but could be changed. I don't really have a choice with the 1/6 triplets here. And it feels weird to end slider early or something like that. so I don't think this will change unless absolutely necessary
01:08:751 - Big jump between opposite-facing streams is too hard for this level. I'm a little dubious on the value of changing this since it is an insane, but I did decrease the jump distance here.
01:09:689 - By this point, the player should have understand what these circly streams do, but just in case do the same with 00:15:900. scaled down just a touch and moved around for more flow
01:34:533 - Make that sexy stream a bit more curvy. I agree that it does look ugly, but it's already somewhat hard to tell the differene between the 1/4 and the 1/6 and I don't think I want to increase spacing anymore. There must be a better way to do this... and no, do not ask me to slider-ify this section.
01:42:345 - Not polite to change streaming pace mid-stream. spacing should make this quite clear + I can't just ignore that triplet
01:45:548 - I suggest adding another 3tick stream here and removing the 2 notes. added 4 notes... not entirely sure I like this but the sliders are not really pleasant.
01:50:236 - Maybe start 1-combo here? how did i miss that one??? fixed.
01:50:236 - Try adding a note here. ????? there is a note there!
02:08:283 - Make this one curvy with the belly on the right. fixed up just a touch, maybe not in that particular way
02:15:548 - Better move that 2 a bit closer. fix just a touch

Sweet map and nice song! Try focusing on flow between the streams, usually this is hard to do so don't let it go by.
Thank you for the mod
Akitoshi
Random pick from #modreqs

00:09:220 (5) - move to x:212 y:132
00:24:455 (1) - Rotate this slider for the next stream
00:25:626 (6) - New Combo
00:38:283 (2,3,4) - not balanced with 00:38:751 (5,6,7) -
01:02:189 (2,3,4,5,6,7) - I don't like how you streamed there...
01:04:142 (2,3,4) - hmm. how about use reverse slider since you put there to beat snap of 1/6??
01:18:361 (9) - New combo here. up to 16 is pretty long.
01:30:861 (2,3,4,5,6,7) - kinda confusing :? better use reverse slider in 01:30:861 (2,3,4) -
01:34:767 (4,5,6,7,8,9,10) - another confusing stream here. try another pattern instead of streams to other players can easily catch the rhythm of the song.
01:40:626 (7) - New combo here since It's the starting point of your stream.
01:42:267 (9,10,11,12) - another 1/6. I dunno if acceptable or not, ask pro. not noob like me :3
01:42:267 (9) - ^ If you don't want to change, try put new combo here.
01:47:892 (8) - New combo
02:05:470 (10,11) - make them further so they don't trolled with 1/4 and 1/6

Nice map here. I felt that it's really smooth with the streams. I want some easier diff too!
Cloudless
Hey, from #modreqs
General
[]
You probably need a normal and a hard mapset to go along with this map :)
Move Preview point to 01:57:736

Insane
[]
The beginning is really odd to me
From 00:01:955 to 00:16:955, The SV is really unfitting. I would keep it at 1.00x. That also makes the slider shorter. Longer sliders seem a bit unnecessary and unappealing there.
Also from the same place I mentioned above, You have this theme where the slider blankets a hitcircle. Maybe add something different so it doesnt seem repetitive? I would follow the beat of the drums at 00:01:955 the beginning , which are simple 1/2 beats (You can also have some fun with hit sounds when you are listening to the drums!) and then at 00:09:455 I would listen to the piano or just keep with the beat of the 1/2 drums because you can do so much more when you are keeping the beat of the drum rather than the piano.
00:20:705 (1) - I would remove that bend, the song is flowy~ but if you want to keep that bend in the slider, do it for 00:24:455 (1) as well and etc.
00:25:626 (6) - NC
00:46:720 (9) - NC and remove NC on 00:46:955 (1)
00:55:626 (9) - NC
01:04:142 (2,3,4) - Omg plzzzzz use a slider, it is really hard to read whether or not it is a 1/4 beat or 1/6, And btw it is 1/8 lol, also, 01:04:142 (2) there isnt a beat there. Try slowing it down to 25% and hear for yourself.
01:10:626 (9) - NC
01:14:611 (10) - Really random bending sliders here, remove them, it doesnt fix, and you arent consisntantly using bent sliders, so it felt like as if it was just thrown in there just for the heck of it
01:18:830 (12) - NC For sure
01:26:330 (1) - Nice
01:27:970 (7,8,9) - Not nice. Jumping from 1/4 and 1/6 is extremely hard to read. unless if you know the map inside out, barely anyone is going to catch that, Just put sliders in there if you really want to express the 1/6 beats
01:30:861 (2,3,4,5,6,7) - That is impossible to read, use a slider!
01:34:533 (2,3,4,5,6,7,8,9,10,11,12,13) - Absolutely impossible to get 300s on first run, You need to change this..... Just because you changed the Distance snapping a little doesnt mean you can just randomly jump from a 1/4 to a 1/6 and then BACK into another 1/4 beat.. Sliders please!
01:42:267 (9,10,11,12) - Again! USE A SLIDER >:O
02:04:142 (2,3,4) - Look above where I talked about 01:04:142 (2,3,4)
02:10:626 (9) - NC
Topic Starter
LinearFaze

[-AKiTOSHi-] wrote:

Random pick from #modreqs
thanks for freemod!!!

00:09:220 (5) - move to x:212 y:132 sort of fixed?
00:24:455 (1) - Rotate this slider for the next stream ^^^
00:25:626 (6) - New Combo I always do NCs on measures
00:38:283 (2,3,4) - not balanced with 00:38:751 (5,6,7) - this has been made more consistent
01:02:189 (2,3,4,5,6,7) - I don't like how you streamed there... I'm not good at being consistent haha...
01:04:142 (2,3,4) - hmm. how about use reverse slider since you put there to beat snap of 1/6?? trying to avoid sliders in cases like that unless BNs cri evrytiem about it. I like being able to tap the individual notes.
01:18:361 (9) - New combo here. up to 16 is pretty long. oops. fixed.
01:30:861 (2,3,4,5,6,7) - kinda confusing :? better use reverse slider in 01:30:861 (2,3,4) - no, per above
01:34:767 (4,5,6,7,8,9,10) - another confusing stream here. try another pattern instead of streams to other players can easily catch the rhythm of the song. and again... I'm trying to use spacing to make it very obvious.
01:40:626 (7) - New combo here since It's the starting point of your stream. only put NCs on measures... I could do it based on instruments for this song but it'd
01:42:267 (9,10,11,12) - another 1/6. I dunno if acceptable or not, ask pro. not noob like me :3 trying to keep these if at all possible
01:42:267 (9) - ^ If you don't want to change, try put new combo here. interesting... going to have to keep an eye on that
01:47:892 (8) - New combo it dones't need it here!
02:05:470 (10,11) - make them further so they don't trolled with 1/4 and 1/6 asin like spacing confusion? Done.

Nice map here. I felt that it's really smooth with the streams. I want some easier diff too!

Thanks for mod! I'll have to make easier diffs eventually, but trying to get insane perfect before making easier ones.
Topic Starter
LinearFaze
added list items to quotes so brain no explode

Kawaii Muffin wrote:

Hey, from #modreqs
General
[]
You probably need a normal and a hard mapset to go along with this map :) waiting for insane diff to be good/whatever until make normal/hard (no easy diff.. I'd die testing that... no NC mod in editor...)
Move Preview point to 01:57:736 fix esp. b/c don't want to give song away.

Insane
  1. The beginning is really odd to me
  2. From 00:01:955 to 00:16:955, The SV is really unfitting. I would keep it at 1.00x. That also makes the slider shorter. Longer sliders seem a bit unnecessary and unappealing there. I had it at 1.3x because the rhythm is stronger here than at the analogous section 01:20:705 or the following section 00:16:955. So I like the contrast. But if another person mentions this I will change...
  3. Also from the same place I mentioned above, You have this theme where the slider blankets a hitcircle. Maybe add something different so it doesnt seem repetitive? I would follow the beat of the drums at 00:01:955 the beginning , which are simple 1/2 beats (You can also have some fun with hit sounds when you are listening to the drums!) and then at 00:09:455 I would listen to the piano or just keep with the beat of the 1/2 drums because you can do so much more when you are keeping the beat of the drum rather than the piano. It's really really really hard for me to hear the drum beats here. The piano feels more like the dominant instrument. Although I supppose I can just map piano in normal hard anyways so ... I will switch to drum beat for the 2nd half of that timing section.
  4. 00:20:705 (1) - I would remove that bend, the song is flowy~ but if you want to keep that bend in the slider, do it for 00:24:455 (1) as well and etc. fix
  5. 00:25:626 (6) - NC NCs go on measures... why are so many people insisting on NCs here, though? They're not particularly long... hmm...
  6. 00:46:720 (9) - NC and remove NC on 00:46:955 (1) ^^^^^
  7. 00:55:626 (9) - NC ^^^^^^^
  8. 01:04:142 (2,3,4) - Omg plzzzzz use a slider, it is really hard to read whether or not it is a 1/4 beat or 1/6, And btw it is 1/8 lol, also, 01:04:142 (2) there isnt a beat there. Try slowing it down to 25% and hear for yourself. you know, begging like that really isn't the best way to get me to change that... also unfortuantely for this map that section is 1/8 timing so i ust inserted minislider even though i hate hate hate minisliders
  9. 01:10:626 (9) - NC again.... not changing this
  10. 01:14:611 (10) - Really random bending sliders here, remove them, it doesnt fix, and you arent consisntantly using bent sliders, so it felt like as if it was just thrown in there just for the heck of it fix
  11. 01:18:830 (12) - NC For sure again, no .... okay, forget it, if the next modder too says that we need more NCs i shall add ncs
  12. 01:26:330 (1) - Nice
  13. 01:27:970 (7,8,9) - Not nice. Jumping from 1/4 and 1/6 is extremely hard to read. unless if you know the map inside out, barely anyone is going to catch that, Just put sliders in there if you really want to express the 1/6 beats spacing is made more obvious for this. And you're not supposed to be able to sightread SS this!!!!!!!
  14. 01:30:861 (2,3,4,5,6,7) - That is impossible to read, use a slider! spacing increased to alleviate this
  15. 01:34:533 (2,3,4,5,6,7,8,9,10,11,12,13) - Absolutely impossible to get 300s on first run, You need to change this..... Just because you changed the Distance snapping a little doesnt mean you can just randomly jump from a 1/4 to a 1/6 and then BACK into another 1/4 beat.. Sliders please! You're not supposed to be able to SS this first try anyways!!!!! again, increased DS... also added NCs so it's obvious...
  16. 01:42:267 (9,10,11,12) - Again! USE A SLIDER >:O this one hanged only because the 1/4 stream is excessively long
  17. 02:04:142 (2,3,4) - Look above where I talked about 01:04:142 (2,3,4) fix
  18. 02:10:626 (9) - NCno NC frenzy pls


and now my hatred towards 1/6 is mixing with my hatred towards kick sliders

there once was a song with dance
which had some 1/6 you could pass (rhyme wat)
but modders gave hate
not a moment too late
and forget it i need to actually mod the map

also rip ktgster

pray that he doesn't ungrave his or all my effort is for naught

TLDR to net modder if they actually read this:
NC changes, 1/6/8 whatever snap, can you actually read 1/4 1/6 mix
all of those will be changed contingent on thou opinion
DropPopCandy
Hey I saw this in #modreqs and I'm actually a big fan of this song so I'd love to mod it! The only thing is that I prefer to do full mods so if you remind me to come back and mod this map as soon as you finish every difficulty you have planned I'll be more than happy to do so!
Ringating
from my queue:

found this version of the image and adjusted the luminosity a bit. can't really cleanly upscale it due to all the sharp scan (?) artifacts. 720p isn't too shabby, though.no kds
NVAN
IRC Chat
2015-04-26 20:24 LinearFaze: are you willing to do m4m?
2015-04-26 20:25 XeroiZi HD: Yes
2015-04-26 20:25 LinearFaze: aight one sec let me finnish this map
2015-04-26 20:25 LinearFaze: okay never mind just sliderbroke
2015-04-26 20:26 LinearFaze: ACTION is listening to [http://osu.ppy.sh/b/685972 M2U - Masquerade]
2015-04-26 20:26 LinearFaze: hard is a placeholder diff i just need insane modded
2015-04-26 20:26 LinearFaze: tv size (2m20s)
2015-04-26 20:26 LinearFaze: pm me yours
2015-04-26 20:27 LinearFaze: hello bss failure
2015-04-26 20:27 LinearFaze: hello internet failure
2015-04-26 20:28 XeroiZi HD: Okay
2015-04-26 20:28 XeroiZi HD: ACTION is listening to [http://osu.ppy.sh/b/668211 MAGIC! - Rude (Cut Ver.)]
2015-04-26 20:28 LinearFaze: well it shouldnt matter anyways the map itself is fine
2015-04-26 20:28 144.005 bpm? That's **** move on songwriter part right there
2015-04-26 20:29 XeroiZi HD: It's the right BPM
2015-04-26 20:29 XeroiZi HD: Even tho i already use BPM counter
2015-04-26 20:29 XeroiZi HD: 144.005
2015-04-26 20:29 XeroiZi HD: So no complain about the timing
2015-04-26 20:29 LinearFaze: alright let me see if i can get BSS to work
2015-04-26 20:31 LinearFaze: okay BSS hates me
2015-04-26 20:31 LinearFaze: so i will just start moding yours now
2015-04-26 20:31 LinearFaze: the version on the website should be fine though
2015-04-26 20:31 XeroiZi HD: Yeah
2015-04-26 20:32 XeroiZi HD: And i even take a lots of time to improve myself
2015-04-26 20:32 XeroiZi HD: You know what, my map is like your map in the beggining
2015-04-26 20:33 LinearFaze: ???
2015-04-26 20:33 XeroiZi HD: Uh
2015-04-26 20:33 XeroiZi HD: sorry wrong sent
2015-04-26 20:34 XeroiZi HD: I would send this to another person, but it sent to you, sorry :<
2015-04-26 20:34 XeroiZi HD: By the way
2015-04-26 20:35 XeroiZi HD: ACTION is editing [http://osu.ppy.sh/b/685972 M2U - Masquerade [Insane]]
2015-04-26 20:35 XeroiZi HD: 00:44:611 (5) - Avoid the 5 touching the 4
2015-04-26 20:36 LinearFaze: whoops
2015-04-26 20:36 LinearFaze: fix
2015-04-26 20:37 XeroiZi HD: 02:11:095 (12,13,14) - Make the DS same as 02:10:626 (9,10,11) -
2015-04-26 20:38 XeroiZi HD: 01:48:830 (1,2,3,4,5) - Making a shape is better you know
2015-04-26 20:38 LinearFaze: one sec
2015-04-26 20:38 XeroiZi HD: 01:56:095 (12,13,14) - Make the DS same as 01:55:626 (9,10,11) -
2015-04-26 20:39 LinearFaze: first triplet made more consistent
2015-04-26 20:39 XeroiZi HD: 01:56:447 (1) - remove Finish
2015-04-26 20:39 XeroiZi HD: Hmm
2015-04-26 20:39 XeroiZi HD: You're right
2015-04-26 20:39 LinearFaze: let me see about that shape
2015-04-26 20:39 XeroiZi HD: 02:11:447 (1) - Remove fininsh
2015-04-26 20:40 XeroiZi HD: 00:58:205 (3) - Add finish
2015-04-26 20:40 LinearFaze: i kinda like the spinner hitsounds finish though
2015-04-26 20:40 XeroiZi HD: but it doensn't fit with the music
2015-04-26 20:41 LinearFaze: it's sorta like a verse ending and also is impossible to hear finish hitsounds at starts of dwonbeats when like 5 other notes presetn
2015-04-26 20:41 XeroiZi HD: Well that's what hitsoudns used for
2015-04-26 20:41 XeroiZi HD: CS should be 4 or 5
2015-04-26 20:41 LinearFaze: fixed the other triplet
2015-04-26 20:42 LinearFaze: still trying to fix that balsted shape though good god
2015-04-26 20:42 LinearFaze: not changing CS. 4 is too large. 5 is too small.
2015-04-26 20:42 LinearFaze: that shape is the epitome of why i didn't really plan that stream out lel
2015-04-26 20:42 XeroiZi HD: You can't decide to make a stream or jump maps, don't you?
2015-04-26 20:43 LinearFaze: uh... what?
2015-04-26 20:43 XeroiZi HD: AR suggested to be at 8.5
2015-04-26 20:43 XeroiZi HD: Anymap that use CS4.5 means can't decide to make a jump or stream map
2015-04-26 20:44 XeroiZi HD: HP drain rate should be 6 or 7
2015-04-26 20:44 XeroiZi HD: Change OD to 7. 8 is too hard
2015-04-26 20:44 LinearFaze: one sec!!!!!!!
2015-04-26 20:47 LinearFaze: alright back to discussing the overall difficulty changes
2015-04-26 20:47 LinearFaze: if I turn CS4.5 -> a lot of stuff turns into borderline spaced streams and I'm not sure I want that
2015-04-26 20:47 LinearFaze: HP drain changed from 5.5 -> 6.5
2015-04-26 20:47 XeroiZi HD: Please
2015-04-26 20:47 XeroiZi HD: 6 or 7
2015-04-26 20:47 XeroiZi HD: 6.5 is odd
2015-04-26 20:48 LinearFaze: why is everyone so obsessed with whole numbers? I'll make it 6 and go from there
2015-04-26 20:48 XeroiZi HD: Because HP will make sure how much miss notes and anything else before play
2015-04-26 20:49 XeroiZi HD: OD will determined how much milisecond times to need before you off your timing aim
2015-04-26 20:50 LinearFaze: and again the whole numbers thing. but not changing OD. It used to be 9...
2015-04-26 20:50 LinearFaze: no I know what those do but why HP up and OD down?
2015-04-26 20:50 XeroiZi HD: Remember
2015-04-26 20:51 XeroiZi HD: HP8 => 2 note miss, you fail
2015-04-26 20:51 XeroiZi HD: You want to make people fail a lot just because of it?
2015-04-26 20:51 XeroiZi HD: OD10 => 0ms tolerance late
2015-04-26 20:52 XeroiZi HD: OD8 => 200ms tolerance late
2015-04-26 20:52 LinearFaze: no currently the HP drain is set to 6. and OD10 -> +/- 20ms... which is roughly the same as MA on stepmania but anyways
2015-04-26 20:52 XeroiZi HD: Allright, there's nothing else
2015-04-26 20:52 XeroiZi HD: I'll post it to forum
2015-04-26 20:53 XeroiZi HD: Erm
2015-04-26 20:53 XeroiZi HD: Nah, there's nothing more
2015-04-26 20:53 LinearFaze: ?
2015-04-26 20:53 LinearFaze: oh okay
2015-04-26 20:53 XeroiZi HD: Allright, i need to go
2015-04-26 20:53 XeroiZi HD: Later
2015-04-26 20:53 LinearFaze: thank you, modding on your map will commence shortly
2015-04-26 20:53 XeroiZi HD: Thanks
2015-04-26 20:53 XeroiZi HD: Later, Dude
Topic Starter
LinearFaze
note about IRC mod:

CS -> 5 (wasn't as odd as I initially thought, might pose ktgster-style issues, but i like it a lot an makes map more engaging)
OD still 8 (not lowering this... 7 makes window a bit too wide)
AR... I have no idea. I'd like to hear from others about this. 9 feels wayyyy too fast, but i'm not so sure about AR8.
Peachtrees
  • as requested

    Normal
  1. 00:01:955 (1,2,1,2) - spacing between these is a tiny bit messy, might want to even this out
  2. 00:09:220 (3) - would probably want to add a circle here too for the drums
  3. 00:16:955 (1) - missing finish
  4. 00:16:720 (3) - could see a circle here work well for the build-up
  5. 00:20:236 (4) - why the NC
  6. 00:20:705 (1) - would avoid sharp turns like these in sliders for the easiest Diff of your set, they can throw new players off and can actually be a valid DQ reason
  7. 00:30:080 (1) - I don't really like this tbh, the song definitely isn't as monotnous as the continous repeat here would suggest (e.g. peak on 00:30:548 (1) - )
  8. 00:39:455 (1,2) - try this rythm http://osu.ppy.sh/ss/3543876
  9. 00:46:955 (1) - 00:30:080 (1) -
  10. 01:11:330 (5) - del finish on the tail
  11. 01:12:970 (2) - needs a circle
  12. 01:18:126 (3) - ^
  13. 01:20:236 (1) - unneccessary NC?
  14. 01:29:845 (4,1) - https://osu.ppy.sh/ss/3543902 :c
  15. 01:33:830 (1) - honestly not sure if this is long enough for the easiest Diff of the set, kinda risky
  16. 01:47:892 (4) - would turn this into a 1/2 to cover the entire peak of the piano right here, having the rythm a little more dense during such an intense part shouldn't be a big bother
  17. 01:50:236 (1) - NCcCCCC
  18. 02:02:658 (2) - needs a circle
  19. 02:11:330 (3) - finish on the tail sounds rather noisy

    honestly I think that the density of this could be upped by a bit to properly catch the piano at times. Would personally rather go for that and then map an easy Diff that is 80-90% 1/1 rythm, imo that would be the more elgeant solution

    Hard
  20. 00:15:900 (3,4) - would keep the spacing between 1/4's consistent with the 1/2 in the map (meaning 1.0 spacing)
  21. 00:20:236 (1) - remove NC
  22. 00:22:580 (1,2,3,4) - very close to each other, probably due to auto-stacking
  23. 00:29:142 (2) - would make much more sense to have this white tick clickable since this is the peak of this section
  24. 00:54:689 (2) - split this up into multiple 1/4s to have the peaks in the song clickable, alot nice than just having the entire piano covered by one repeat
  25. 01:09:689 (2) - ^ not sure if there're more of those but yeah
  26. 01:30:080 (1,2,3) - try https://osu.ppy.sh/ss/3544090 for a possible rythm, feels more intuitive
  27. 01:45:080 (1,2,3,4,5,6) - might be a little to 1/4 heavy for a Hard Diff, kinda risky

    done for now, might come back for the Insana c:

    Good Luck!
Topic Starter
LinearFaze
Fixed
Fixed, with additional remarks or method change
Waiting for other modders / more consensus
Not fixed, with explanation

Peachtrees wrote:

  • as requested

    Normal
  1. 00:01:955 (1,2,1,2) - spacing between these is a tiny bit messy, might want to even this out
  2. 00:09:220 (3) - would probably want to add a circle here too for the drums Fixed.
  3. 00:16:955 (1) - missing finish Fixed for all diffs.
  4. 00:16:720 (3) - could see a circle here work well for the build-up This goes back to "can I get an Easy GD".
  5. 00:20:236 (4) - why the NC This was done in expert because IMO it sort of sounded like a phrase change. I removed this from Hard and Normal.
  6. 00:20:705 (1) - would avoid sharp turns like these in sliders for the easiest Diff of your set, they can throw new players off and can actually be a valid DQ reason Oh for crying out loud this is why I need Easy GD. I was trying to restore some of the expressiveness, but clearly it's not working very well. And of course the 2/1 slider but ... These have been changed to more normal bendy sliders.
  7. 00:30:080 (1) - I don't really like this tbh, the song definitely isn't as monotnous as the continous repeat here would suggest (e.g. peak on 00:30:548 (1) - ) made a little better
  8. 00:39:455 (1,2) - try this rythm http://osu.ppy.sh/ss/3543876 spliced in oddly
  9. 00:46:955 (1) - 00:30:080 (1) -
  10. 01:11:330 (5) - del finish on the tail Done for consistency with Hard and insane, but yeah... I'll look into this.
  11. 01:12:970 (2) - needs a circle Fixed.
  12. 01:18:126 (3) - ^ Fixed.
  13. 01:20:236 (1) - unneccessary NC? Done for consistency with other diffs. This one was intentionally for emphasis, so I don't think I'll be changing this one. Watch as it's a DQ reason kappa
  14. 01:29:845 (4,1) - https://osu.ppy.sh/ss/3543902 :c Fixed. Oh autostack...
  15. 01:33:830 (1) - honestly not sure if this is long enough for the easiest Diff of the set, kinda risky I like my note spinners! But yeah... that would not be pleasant
  16. 01:47:892 (4) - would turn this into a 1/2 to cover the entire peak of the piano right here, having the rythm a little more dense during such an intense part shouldn't be a big bother Done.
  17. 01:50:236 (1) - NCcCCCC Same issue as 01:20:236.
  18. 02:02:658 (2) - needs a circle Fixed.
  19. 02:11:330 (3) - finish on the tail sounds rather noisy Same issue as 01:11:330.

    honestly I think that the density of this could be upped by a bit to properly catch the piano at times. Would personally rather go for that and then map an easy Diff that is 80-90% 1/1 rythm, imo that would be the more elgeant solution I completely agree. I'll see if I can get an Easy GD. I don't think I can stand mapping an Easy.

    Hard
  20. 00:15:900 (3,4) - would keep the spacing between 1/4's consistent with the 1/2 in the map (meaning 1.0 spacing) Fixed.
  21. 00:20:236 (1) - remove NC Fixed. See above.
  22. 00:22:580 (1,2,3,4) - very close to each other, probably due to auto-stacking Rearranged slightly.
  23. 00:29:142 (2) - would make much more sense to have this white tick clickable since this is the peak of this section Fixed, with slight rearrangements.
  24. 00:54:689 (2) - split this up into multiple 1/4s to have the peaks in the song clickable, alot nice than just having the entire piano covered by one repeat Rearranged slightly. Good luck HD players!
  25. 01:09:689 (2) - ^ not sure if there're more of those but yeah
  26. 01:30:080 (1,2,3) - try https://osu.ppy.sh/ss/3544090 for a possible rythm, feels more intuitive IMO this causes more issues than it solves
  27. 01:45:080 (1,2,3,4,5,6) - might be a little to 1/4 heavy for a Hard Diff, kinda risky Come on, just this once? I'll keep an eye on this.

    done for now, might come back for the Insana c:

    Good Luck!
many thanks! as always
P A N
m4m brought me here.

[Insane]
  1. I should say your map is kinda neat :3
  2. please considering to change ar to 9. if you see, 8.5 is really slow for the slider velocity you used. they don't match. so if you use ar 9 would be better and won't be a problem for spread.
  3. 00:09:455 (1) - after this part, I think just place the note like you did at the beginning is more fit for those strong beat such as 00:10:392 (4). I basically mean to move 00:10:392 (4,1,4,1,4) further or reduce the spacing such as 00:11:095 (7,2,3).
  4. 00:20:001 (1) - I should say this NC is unnecessary.
  5. 00:31:955 (1) - make this slider more slim to be like 00:31:017 (3,4) is more beautilful.
  6. 00:20:705 (1) - add any hitsound on head? cymbal there.
  7. 00:38:283 (2,3,4,5,6,7,8,9,1) - something similar to this? more beautiful imo.
  8. 01:17:892 (8) - just stack on (2). it won't be a problem. it's really more beautiful this way.
  9. 01:24:220 (8,1) - these spacing suddenly short and it's weird to play tbh.
  10. 01:47:892 (8) - NC
  11. 01:51:173 (2) - even it's slow part, I still think this spacing is really to short, just make it similar with you did on 01:53:048 (2).
  12. 02:11:095 (12,13,14) - very nazi, move them till 14 stack.
[Hard]
  1. 00:22:580 (1) - raise spacing, this is more like unintentional spacing error. 1.4x would be good.
  2. 01:05:705 (1) - add some hitsound.
  3. 01:21:642 (3) - raise the spacing. it's same as 01:22:580 (1,3,1)
[Normal]
  1. since you already have easy diff, better raise ar to 5 for better spread and more fit with slider velocity.
  2. 00:56:330 (3,1) - swap NC
  3. 00:58:205 (3) - add NC
  4. 01:11:330 (5,1,3) - do the same as two lines above. (apply to all case on second chorus.)
  5. 01:31:017 (1) - no need NC imo.
  6. 01:56:330 (1) - this spinner is dangerous.... probably a dq reason. too short for normal diff, just use long slider or end at 01:58:205 instead and remove that slider.
[Kalibe]
  1. noticeable spacing error. such as 00:03:830 (3,2,3) and go on. please make ALL of them consistency. this is really important because this is the easiest diff.
  2. 00:16:955 (1) - no need to stack to make it harder, just place it above that slider.
  3. 01:05:236 (1) - I think this NC doesn't necessary. (apply to all of entire map if you agreed.)
  4. thing you should do is make the whole spacing of this diff consistency. and avoid the stack on tail such as 02:18:361 (4). VERY hard to play for beginner.
that's all GL :D
Topic Starter
LinearFaze
this is a reminder post to make me fix everything here when I finish normal remap

Fixed.
Fixed, but with additional explanation. (Maybe method changed a little.)
Waiting for additional consensus before I change this.
Not changed, with explanation.

P A N wrote:

m4m brought me here.

[Insane]
  1. I should say your map is kinda neat :3 thanks
  2. please considering to change ar to 9. if you see, 8.5 is really slow for the slider velocity you used. they don't match. so if you use ar 9 would be better and won't be a problem for spread. I'm not convinced that AR9 fits this song, TBH. I was actually thinking of decreasing (!!!) AR to 8, but clearly people do not seem to like this. I'll keep an eye on AR in general.
  3. 00:09:455 (1) - after this part, I think just place the note like you did at the beginning is more fit for those strong beat such as 00:10:392 (4). I basically mean to move 00:10:392 (4,1,4,1,4) further or reduce the spacing such as 00:11:095 (7,2,3). The rhythm is more vigorous at this point, which is why the spacing spikes a bit. Gonna see what happens here, this might become an issue later.
  4. 00:20:001 (1) - I should say this NC is unnecessary. Was done for a phrase change, yeah? But in any case, removed.
  5. 00:31:955 (1) - make this slider more slim to be like 00:31:017 (3,4) is more beautilful. Fixed.
  6. 00:20:705 (1) - add any hitsound on head? cymbal there. Oh for crying out loud, seriously, 1 note hitsounds, why must they be so annoying? And why does Drum hitsound no have cymbal!? fixed.
  7. 00:38:283 (2,3,4,5,6,7,8,9,1) - something similar to this? more beautiful imo. Fixed. Lovely!
  8. 01:17:892 (8) - just stack on (2). it won't be a problem. it's really more beautiful this way. Fixed. That's what it was supposed to be like, but ... clearly I'm not paying too much attention.
  9. 01:24:220 (8,1) - these spacing suddenly short and it's weird to play tbh. Adjusted slightly.
  10. 01:47:892 (8) - NC Not enough of a shift in music to justify this IMO. I'll have to see what others think.
  11. 01:51:173 (2) - even it's slow part, I still think this spacing is really to short, just make it similar with you did on 01:53:048 (2). Fixed.
  12. 02:11:095 (12,13,14) - very nazi, move them till 14 stack. but ... why???
[Hard]
  1. 00:22:580 (1) - raise spacing, this is more like unintentional spacing error. 1.4x would be good. Fixed.
  2. 01:05:705 (1) - add some hitsound. Fixed on all diffs. Eh.
  3. 01:21:642 (3) - raise the spacing. it's same as 01:22:580 (1,3,1) Touched up slightly.
[Normal]
  1. since you already have easy diff, better raise ar to 5 for better spread and more fit with slider velocity. Fixed.
  2. 00:56:330 (3,1) - swap NC
  3. 00:58:205 (3) - add NC
  4. 01:11:330 (5,1,3) - do the same as two lines above. (apply to all case on second chorus.) I kinda liked mine better... the way this is here splits up the verse strangely.
  5. 01:31:017 (1) - no need NC imo. This was for consistency with higher diffs, where note structure mandates an NC.
  6. 01:56:330 (1) - this spinner is dangerous.... probably a dq reason. too short for normal diff, just use long slider or end at 01:58:205 instead and remove that slider. Removed during remap.
[Kalibe]
  1. noticeable spacing error. such as 00:03:830 (3,2,3) and go on. please make ALL of them consistency. this is really important because this is the easiest diff.
  2. 00:16:955 (1) - no need to stack to make it harder, just place it above that slider.
  3. 01:05:236 (1) - I think this NC doesn't necessary. (apply to all of entire map if you agreed.)
  4. thing you should do is make the whole spacing of this diff consistency. and avoid the stack on tail such as 02:18:361 (4). VERY hard to play for beginner.
that's all GL :D
Thanks. I'll poke the GD maker next time I see them.
Kalibe

P A N wrote:

m4m brought me here.



[Kalibe]
  1. noticeable spacing error. such as 00:03:830 (3,2,3) and go on. please make ALL of them consistency. this is really important because this is the easiest diff. fix
  2. 00:16:955 (1) - no need to stack to make it harder, just place it above that slider. fix
  3. 01:05:236 (1) - I think this NC doesn't necessary. (apply to all of entire map if you agreed.) you're right
  4. thing you should do is make the whole spacing of this diff consistency. and avoid the stack on tail such as 02:18:361 (4). VERY hard to play for beginner.
fix

that's all GL :D
thank you :3
Topic Starter
LinearFaze
Kalibe's diff was updated to a version he sent me.

The normal diff was remapped to fix a bunch of issues (thanks Peachtrees!).
shurito1sao
M4M http://puu.sh/jHvRh/6ba9ceef39.jpg
Easy
its an easy remember if you overlapse it it will become to hard for the players 00:21:120 -
00:23:400 - same mistake ^
same here 00:25:031 - here to 00:57:970 -
01:05:492 - i think you undertand what i mean :P
Normal
try NOT to stack it to much 00:31:486 -
this part is to hard for the normal players 00:33:830 -
i think the blankets is that good to.
00:44:611 - do not stack it :P
00:48:830 -
i am not good with hard diff
Topic Starter
LinearFaze
I'm not going to change the stacking without any further analysis, because IMO the stacking is fine how it is. Nothing's under a slider and it's all in nice even groups of two or three.

GD mapper should be here eventually I think. holy cow that was fast. Kalibe easy is now up.
Kalibe
M4M http://puu.sh/jHvRh/6ba9ceef39.jpg
Easy
its an easy remember if you overlapse it it will become to hard for the players 00:21:120 - for me it is not a mistake but changed it
00:23:400 - same mistake ^ ^
same here 00:25:031 - here to 00:57:970 - 00:25:031 ^ but 00:57:970 is ok even for new players
01:05:492 - i think you undertand what i mean :P ^

Thanks ! :3
Rizen
Yeah, I'm not that great at mapping these kind of maps :roll:

The insane looks great though, what with all the flowers and not

Here's a kudosu(s) though, you've earned it
Topic Starter
LinearFaze

[ Rizen ] wrote:

Yeah, I'm not that great at mapping these kind of maps :roll:

The insane looks great though, what with all the flowers and not

Here's a kudosu(s) though, you've earned it
holy cow, thanks! now i really gotta hunt down those mods and (eventually) BNs
CoachUmbrellas
Hi
Sry i'm not that good at modding (still Learning)


-M4M

[General]
Double lines considered unranked check all diff and remove them
Uncheck Wide screen support (since u don't have a SB) & Letterbox during breaks

[Easy]
00:16:017 (4) - i'd rather if u remove the clap here
00:22:580 (3) - fix the DS
00:28:205 (5,1) - i hate this rythme change (if feels awkward)
00:42:736 (4,1) - ^
00:45:080 (3,1) - ^
00:49:298 (1) - this dosen't make sense , make it a normal slider
01:16:017 (4) - make it a normal slider then add a note
02:06:642 (2,3) - rythme ...
02:19:767 (3) - replace this slider with a circle

[Normal]
00:14:142 (3) - i'd rather if u curve this slider

[Hard]
00:58:205 (3) - keep the same DS (1) plz
02:13:205 (3) - ^

[insane]
00:25:626 (6) - NC
01:35:236 (1,2,3,4,1) - i wish if u add some space here (i know it'll make it harder) but it makes more sense :p

that's all , good luck x)
Topic Starter
LinearFaze

CoachUmbrellas wrote:

Hi
Sry i'm not that good at modding (still Learning)


-M4M

[General]
Double lines considered unranked check all diff and remove them Oops. Good eye! I couldn't remove them from hard and insane though because SV
Uncheck Wide screen support (since u don't have a SB) & Letterbox during breaks There's some dispute over whether this needs to be done but eh okay

[Easy]
00:16:017 (4) - i'd rather if u remove the clap here
00:22:580 (3) - fix the DS
00:28:205 (5,1) - i hate this rythme change (if feels awkward)
00:42:736 (4,1) - ^
00:45:080 (3,1) - ^
00:49:298 (1) - this dosen't make sense , make it a normal slider
01:16:017 (4) - make it a normal slider then add a note
02:06:642 (2,3) - rythme ...
02:19:767 (3) - replace this slider with a circle
I'll poke GD.

[Normal]
00:14:142 (3) - i'd rather if u curve this slider Fixed. There's really no reason not to do that honestly...

[Hard]
00:58:205 (3) - keep the same DS (1) plz
02:13:205 (3) - ^ Fixed.

[insane]
00:25:626 (6) - NC It's sort of the same phrase still so I think I'll pass
01:35:236 (1,2,3,4,1) - i wish if u add some space here (i know it'll make it harder) but it makes more sense :p I'll leave that in and see what people think. That whole stream is a mess, honestly...

that's all , good luck x)
Thank you for the mod!!
Kalibe
Hi
Sry i'm not that good at modding (still Learning)


-M4M

[General]
Double lines considered unranked check all diff and remove them
Uncheck Wide screen support (since u don't have a SB) & Letterbox during breaks fix

[Easy]
00:16:017 (4) - i'd rather if u remove the clap here fix
00:22:580 (3) - fix the DS ^
00:28:205 (5,1) - i hate this rythme change (if feels awkward) ^
00:42:736 (4,1) - ^ ^
00:45:080 (3,1) - ^ ^
00:49:298 (1) - this dosen't make sense , make it a normal slider ^
01:16:017 (4) - make it a normal slider then add a note This is Easy Diff
02:06:642 (2,3) - rythme ... fix
02:19:767 (3) - replace this slider with a circle nice idea, done

Thanks ! :3
Topic Starter
LinearFaze
updated kalibe's diff again (wow fast response time owo) and fixed issues found by CoachUmbrellas

I'm still not really a big fan of the weird stream near beginning of third verse (!?) but I'll have to see what I can do regarding other mods

-> 31 or so still I think
Yamicchi
Hi, from my modding queue :3
[General]
Remove all letterbox from Normal, Hard, Insane diffs
[Easy]
00:02:892 (2,3) - blanket
00:04:767 (4) - the slider is not very cool. Change it to a thunder shape maybe
00:08:517 (4,1) - make them symmetrical
00:50:705 (1,2) - ^
01:01:955 (1,2) - ^
00:09:220 - add a circle here, since the music changed
00:22:580 (3) - bad shape sliders. make it symmetrical with 4
00:28:205 - this should be clickable
00:35:236 - 1/2 slider here
00:48:830 (5) - the white dot after the red dot should move down to the right a bit, so it could balance the curve
00:49:298 (1) - no NC
00:57:736 (5,2) - bad overlap
01:18:830 (1) - less curve
01:38:517 (4) - Ctrl + G
01:48:361 (1) - ctrl + G H J it
02:10:392 (2) - less curve
[Normal]
00:01:195 (1,2) - symmetrical
00:04:767 (2) - there's no reason for you to make the slider like this? Bad shape
00:15:080 (1) - bad S shape
01:20:705 (1,3) - parallel maybe
01:23:517 (3) - make it curve too
01:43:439 (2) - move 2 outside, it means to the left of 1
01:56:330 (1) - no NC
[Hard]
00:18:830 (1,2,3,4,5) - star shape
00:56:447 - remove this, change to a sliders at 10
01:11:447 - ^
01:56:447 - ^
02:11:447 - ^
01:58:205 (3) - NC
02:20:236 (1) - bad overlap. Make it further
Good luck on the map :3
Narcissu
[Kalibe's Easy]

00:14:142 (2,3) - e .. accord with the taste of ordinary people ↓↓↓


00:37:580 (3,4) - 01:18:830 (1,1) - 01:43:205 (1,2) - ↑↑↑

00:28:205 - although it's easy diff , add click and NC when downbeat plz ?

00:45:080 (1,1) - reconsider these nc ? your add nc with 2 bar line before

[Normal]

00:31:486 (4,5,1) - 00:44:611 (4,5,1) - stack * 3 is bad choice in normal diff

a …… too many stack …… maybe you need remap the diff , try find a BN to ask about it if you want to rank :?

[Insane]

00:08:986 (5) - miss clap ?

00:15:900 (3,4,5,6,7,8) - i suggest add slider when white or red link , bule link is confusion , even if sound here

um .. a bit boring …… mundane stream , dull DS and you use same part too much like 02:17:189 (2,3,4,5,6,7,8) -

try add jump and more different stream = =
Topic Starter
LinearFaze

[ Shana Yami ] wrote:

Hi, from my modding queue :3
[General]
Remove all letterbox from Normal, Hard, Insane diffs doesn't look like i got this the first time... fixed.
[Normal]
00:01:195 (1,2) - symmetrical fixed? a little ...
00:04:767 (2) - there's no reason for you to make the slider like this? Bad shape Fixed, I think??????
00:15:080 (1) - bad S shape Changed.
01:20:705 (1,3) - parallel maybe Fixed.
01:23:517 (3) - make it curve too Fixed.
01:43:439 (2) - move 2 outside, it means to the left of 1 This section was remapped slightly to fix this.
01:56:330 (1) - no NC Fixed.
[Hard]
00:18:830 (1,2,3,4,5) - star shape ehhhh.... not really a fan of it
00:56:447 - remove this, change to a sliders at 10
01:11:447 - ^
01:56:447 - ^
02:11:447 - ^ Waiting for further insight to see if these are rankable. They are a bit cruel, but they are rankable.
01:58:205 (3) - NC not done to keep consistency with other diffs
02:20:236 (1) - bad overlap. Make it further Fixed.
Good luck on the map :3
Thank you for the mod!!
Topic Starter
LinearFaze

Narcissu wrote:

[Normal]

00:31:486 (4,5,1) - 00:44:611 (4,5,1) - stack * 3 is bad choice in normal diff I think in those cases it's justified... removed a few other ones, though.

a …… too many stack …… maybe you need remap the diff , try find a BN to ask about it if you want to rank :? I'll have to do that eventually anyways, won't I?

[Insane]

00:08:986 (5) - miss clap ? music tension change so missed purposefully

00:15:900 (3,4,5,6,7,8) - i suggest add slider when white or red link , bule link is confusion , even if sound here I see what you're saying, but honestly I can't justify the use of a slider here when the sounds are that distinct.

um .. a bit boring …… mundane stream , dull DS and you use same part too much like 02:17:189 (2,3,4,5,6,7,8) uhhhh... the patterns being the same are intentional when the structure of the music is the same!!!!...??-

try add jump and more different stream = = There are a few jumps (if you look closely), also jumps honestly don't fit the song well (sorry PPrino)
Akitoshi
hello again lolololol

Kalibe's Easy
  1. full of 1/1 until 00:57:736 - (I think consider to do some longer sliders for some spice in the map)
  2. 00:01:955 - d00d pls lower the volume.
  3. 00:03:830 (3) - blanket it with 00:02:892 (2) -
  4. 00:15:080 (3) - why clap in this head?
  5. 00:21:642 (2) - bad flow with next slider
  6. 00:59:142 (2) - CTRL + J then make it lower part of prev. slider for better flow (may need to re-map the next part) If you don't want, blanket it with prev. slider.
  7. 01:18:830 (1,1) - I think this one can sexify
  8. Drag your break in 01:20:705 -
  9. 01:37:580 (3) - overlap
  10. 01:38:517 (4) - CTRL + G for better flow in Easy
  11. 01:59:142 (2) - I see bad flow but ok...
  12. 02:00:080 (3) - move it right for avoid overlap.
  13. 02:07:580 (4,5) - make it symmetrical

Normal
  1. maybe too much 1/2?? yes it has low bpm but....
  2. 00:34:767 (5,6) - 1/1 slider in 00:34:767 - then put circle in 00:35:470 - instead
  3. 00:53:517 (3,4,5) - dunno if triangles are rankable in normal but ok...
  4. 01:34:533 (2,3) - seems unnatural flow
  5. 01:40:392 (3,4) - convert slider. newbs can easily miss it.
  6. 01:46:955 (1,2) - ^
  7. 01:48:830 (1,2) - ^ (Continuous Hitcircles that changing the beat snap is rly confusing them)
  8. 01:53:517 (2,3,4) - reverse like 01:55:392 (2). Really awkward.
  9. 02:04:533 (2,3,4,5,6) - it's more like hard diff l0lz

Hard
  1. 00:54:923 - try this one
  2. 01:05:705 - I'm curious that there's same strength of beat with 00:50:705 - but you increased SV... ah. nvm.
  3. 01:09:923 (4) - same suggestion with 00:54:923 -
  4. 02:09:923 (4) - ^ or else you can copy the flow of 01:54:923 (4,5) -
    nice diff btw

GL. as I said don't curse me if my mod is bad l0lz
Topic Starter
LinearFaze

[-AKiTOSHi-] wrote:

hello again lolololol

Normal
  1. maybe too much 1/2?? yes it has low bpm but.... its gotta be expressive mannnnn
  2. 00:34:767 (5,6) - 1/1 slider in 00:34:767 - then put circle in 00:35:470 - instead Ooh. Me like.
  3. 00:53:517 (3,4,5) - dunno if triangles are rankable in normal but ok... remapped
  4. 01:34:533 (2,3) - seems unnatural flow I tried to fix this a little bit.
  5. 01:40:392 (3,4) - convert slider. newbs can easily miss it. Doesn't really make sense to stack these differently IMO. I'm trying to express some of the piano here, and 1/2 sliderspam gets boring fast.
  6. 01:46:955 (1,2) - ^
  7. 01:48:830 (1,2) - ^ (Continuous Hitcircles that changing the beat snap is rly confusing them)
  8. 01:53:517 (2,3,4) - reverse like 01:55:392 (2). Really awkward. Fixed for slow part
  9. 02:04:533 (2,3,4,5,6) - it's more like hard diff l0lz Waiting for further feedback before changing this

Hard
  1. 00:54:923 - try this one
    I've never really been a fan of those types of lifts.
  2. 01:05:705 - I'm curious that there's same strength of beat with 00:50:705 - but you increased SV... ah. nvm. this was done for consistency with insane also to stop second chorus from being boring AF
  3. 01:09:923 (4) - same suggestion with 00:54:923 -
  4. 02:09:923 (4) - ^ or else you can copy the flow of 01:54:923 (4,5) -
    nice diff btw

GL. as I said don't curse me if my mod is bad l0lz
poor kalibe is gonna have some pain when he/she gets back and sees the pile of mods

BN note: it's been 3 months since he last modded this map. Since then, there have been numerous other mods, and both Normal and Hard (were they even here back then?) were pretty much completely remapped.
Kalibe
Soooo many Mods for my map ;w;
Topic Starter
LinearFaze
BSS is screwing up again aaaaaaagggghhhh i'll fix this post when its updated properly

NVM its not bss *hug* its my home network .... *sigh* netgear why
McLaren12
Greetings from #modreqs!

My mod

SPOILER
Normal

00:20:001 ~ A hit circle could be added here somewhere
01:33:595 (1) - Spinner going from here to 01:35:236 perhaps?
01:40:626 (4) - Hit circle can be added here
01:57:736 (1) - Remove NC
01:58:205 (6) - Add NC
02:04:767 (3) - Add NC
02:11:330 (7) - Add NC
02:12:736 (1) - Remove NC
02:13:205 (4) - Add NC

Hard

00:05:705 (1) - Instead of repeating the same thing over as 00:01:955 (1) ~ 00:05:470 (6), you could remap something with more sliders
00:56:447 (1) - This spinner is really short, id consider removing and remapping
01:56:447 (1) - ^
02:11:447 (1) - ^
01:29:142 (4) - Add NC
01:40:861 (1) - Remove NC
01:41:330 (6) - Add NC
02:11:095 (8) - Add NC
02:19:767 (5) (1) - Is a really big jump, id consider reducing distance

Hope this helped :D
Topic Starter
LinearFaze

McLaren12 wrote:

Greetings from #modreqs!

My mod

SPOILER
Normal

00:20:001 ~ A hit circle could be added here somewhere I like the idea, but for the Normal diff I just don't feel the emphasis enough.
01:33:595 (1) - Spinner going from here to 01:35:236 perhaps? Then we run into the same issue you pointed out below.
01:40:626 (4) - Hit circle can be added here made a slider tail here. I'm a little leery of that particular 1/2.
01:57:736 (1) - Remove NC
01:58:205 (6) - Add NC
02:04:767 (3) - Add NC
02:11:330 (7) - Add NC
02:12:736 (1) - Remove NC
02:13:205 (4) - Add NC The NC phrasing here is intentional and won't be changed.

Hard

00:05:705 (1) - Instead of repeating the same thing over as 00:01:955 (1) ~ 00:05:470 (6), you could remap something with more sliders ehhh... not really sure that there's much else to map here.
00:56:447 (1) - This spinner is really short, id consider removing and remapping
01:56:447 (1) - ^
02:11:447 (1) - ^ fix :(
01:29:142 (4) - Add NC
01:40:861 (1) - Remove NC
01:41:330 (6) - Add NC
02:11:095 (8) - Add NC
02:19:767 (5) (1) - Is a really big jump, id consider reducing distance but... but it's like the last note! Plus the timing is 1/1 to so not *that* bad

Hope this helped :D
yep, thanks! Ill get on your map tonight

edit: wtf where did my poor spinner replacements go ugh... well see what happens in qualified maybe its meant to be
Kathex
M4M- request
I dont mod easy or normal because i cant play it :D

Hard

some sliders are to small, increase they
some reverse sliders repeat 4, 5 , 6 times, its increase so much the gameplay difficulty, i suggest if possible remove some sliderbacks and replace to only slider or circles. Dont fear to add streams at hard
good patterns, notthing to say about it

Insane

For triples i suggest make almost all curved, not straight
In circles streams u dont follow the same spacement, i suggest folow the same spacement
00:20:705 (1) - in long sliders like that u can curve more they
00:51:408 (3,4,5) - suggest
00:56:095 (12,13,14) - move to x:456 y:160
01:52:580 (1) - strange position i have no ideia of sugestion for this
01:30:080 (1) - u can make more sliders like that
01:44:142 (5,6,7,8,9) - straight stream, make curves :D
Topic Starter
LinearFaze

suricate1 wrote:

M4M- request
I dont mod easy or normal because i cant play it :D

Hard

some sliders are to small, increase they
some reverse sliders repeat 4, 5 , 6 times, its increase so much the gameplay difficulty, i suggest if possible remove some sliderbacks and replace to only slider or circles. Dont fear to add streams at hard
good patterns, notthing to say about it

Insane

For triples i suggest make almost all curved, not straight I'm keeping some of the parallel ones straight but I curved many of the other ones
In circles streams u dont follow the same spacement, i suggest folow the same spacement they should already be consistent... somewhat cleaned up here, though.
00:20:705 (1) - in long sliders like that u can curve more they I don't understand what this means
00:51:408 (3,4,5) - suggest moved, but not the way you might have intended
00:56:095 (12,13,14) - move to x:456 y:160 intent less ambig
01:52:580 (1) - strange position i have no ideia of sugestion for this I did this on purpose
01:30:080 (1) - u can make more sliders like that not really other places that fit song
01:44:142 (5,6,7,8,9) - straight stream, make curves :D fix
STREETMACHINO
-Kalibe's Easy-

00:01:955 - 00:16:955 add some circles or reversed sliders in here to make it more interesting. Also I'd probably not use straight, curved, and bent sliders here I'd rather save the bent sliders for parts where the music sounds like 00:09:220

01:05:236 conisder changning this slider to a single circle

02:20:236 maybe change this note it seems like an awkward way to end the song (idk what I'd change it to though so maybe just leave it)

Add finish hitsounds to cymbal crashes at 00:20:705, 00:35:705, 00:50:705, 01:05:705, 01:58:205, 02:05:705

-Normal-

00:08:517 - 00:12:970 doesn't really seem to follow the music too well maybe dont put so many 1/2 notes in a row like that

00:35:470 put a slider with one reverse on the 1/4 note here so the 1/4 note is mapped then change the next slider to just a circle where it ends

I think I'd start the slider at 01:09:689 instead at 01:09:455 and then get rid of the circle thats already there

01:34:767 put some wonky slider here

-Hard-

00:15:900 instead of two sliders of 3 hits change it to 3 sliders of two hits I think that would follow the music better

00:25:861 consider starting this one reverse earlier and having it end at the same time as it is now

00:54:689 - 00:56:330 I think you should make a triangel out of the three triples in these things just to make it look better becuase the second triplet and thrid triplet look kinda weird when theyre not in a shape

01:57:736 make the spacing smaller between the note here and the next note and the slider after that like antijumps right before the kiai section

-Insane-

ayy lmao cs5

00:40:626 I think you started this hexagon thingy too early and it should start one note later

00:45:080 I'd use the end of this slider as the first note of following stream rather than starting the stream with a circle

01:15:783 make some of these triplets curved rather than straight or at least the first one becuase of how large the change of the pitch of the notes in it is

01:30:783 this transition between 1/6 and 1/4 is hard to read... maybe stack the 1/6 then stream the 1/4 out of it or make a small jump between the two but if you do a jump then idk if it should be after the last 1/6 or before the first 1/4 since those are the same note...

01:34:533 this part has the same problem as the last but changing the direction of the stream seems to work alright; I'd still maybe make a small jump where the stream bends though


Good maps hope to see ranked soon
Kalibe

STREETMACHINO wrote:

-Kalibe's Easy-

00:01:955 - 00:16:955 add some circles or reversed sliders in here to make it more interesting. Also I'd probably not use straight, curved, and bent sliders here I'd rather save the bent sliders for parts where the music sounds like 00:09:220 Chandeg section, but one reverse

01:05:236 conisder changning this slider to a single circle yeah

02:20:236 maybe change this note it seems like an awkward way to end the song (idk what I'd change it to though so maybe just leave it) fixd

Add finish hitsounds to cymbal crashes at 00:20:705, 00:35:705, 00:50:705, 01:05:705, 01:58:205, 02:05:705 no




Good maps hope to see ranked soon Thanks, man :)
secret code
osu file format v14

[General]
AudioFilename: masquerade.mp3
AudioLeadIn: 0
PreviewTime: 118205
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 140236
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Masquerade
TitleUnicode:Masquerade
Artist:M2U
ArtistUnicode:M2U
Creator:LinearFaze
Version:Kalibe's Easy
Source:Cytus
Tags:Kalibe
BeatmapID:764462
BeatmapSetID:306464

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples

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Topic Starter
LinearFaze

STREETMACHINO wrote:

-Normal-

00:08:517 - 00:12:970 doesn't really seem to follow the music too well maybe dont put so many 1/2 notes in a row like that thinned out a bit

00:35:470 put a slider with one reverse on the 1/4 note here so the 1/4 note is mapped then change the next slider to just a circle where it ends strange rhythm, + not really good to map 1/4 on normal

I think I'd start the slider at 01:09:689 instead at 01:09:455 and then get rid of the circle thats already there this might have gotten remapped or something

01:34:767 put some wonky slider here try?

-Hard-

00:15:900 instead of two sliders of 3 hits change it to 3 sliders of two hits I think that would follow the music better This makes slider ends go on the downbeats. Yes I realize that they're on repeats already but the way I hear this I hear it as XooXoo not XoXoXo (where X = strong beats)

00:25:861 consider starting this one reverse earlier and having it end at the same time as it is now eh... it follows tone better though...

00:54:689 - 00:56:330 I think you should make a triangel out of the three triples in these things just to make it look better becuase the second triplet and thrid triplet look kinda weird when theyre not in a shape fixed

01:57:736 make the spacing smaller between the note here and the next note and the slider after that like antijumps right before the kiai section tightened up last phrase spacing a bit here, but there's only so much I can fix this b/c pattern.

-Insane-

ayy lmao cs5

00:40:626 I think you started this hexagon thingy too early and it should start one note later this and 00:45:280 use the wrong note structures is what it is.

00:45:080 I'd use the end of this slider as the first note of following stream rather than starting the stream with a circle fix see above

01:15:783 make some of these triplets curved rather than straight or at least the first one becuase of how large the change of the pitch of the notes in it is I like this example but I did curve a lot of the other ones

01:30:783 this transition between 1/6 and 1/4 is hard to read... maybe stack the 1/6 then stream the 1/4 out of it or make a small jump between the two but if you do a jump then idk if it should be after the last 1/6 or before the first 1/4 since those are the same note... only three so should be relatively nice but I did use combo color to indicate different notespacing

01:34:533 this part has the same problem as the last but changing the direction of the stream seems to work alright; I'd still maybe make a small jump where the stream bends though I honestly don't know how to get a jump in tis section that feels right. If I do the 1/6 together then there's tis bizarre 1/4 gap and vice versa. And it's a very flow together section IMO...

Good maps hope to see ranked soon
thanks for mod
Topic Starter
LinearFaze
GD applied, 20+ kudosu, time to get this show on the road (???)

still have no idea what to do with the 1/4 1/6 stream stuff it seems properly differentiated to me but if anyone can come up with a solution that doesn't make me want to off myself then that would be even better AAAAHHH fixed thanks peachtrees
Kalibe
Fixed hitsounds
osu file format v14

[General]
AudioFilename: masquerade.mp3
AudioLeadIn: 0
PreviewTime: 118205
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 140236
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Masquerade
TitleUnicode:Masquerade
Artist:M2U
ArtistUnicode:M2U
Creator:LinearFaze
Version:Kalibe's Easy
Source:Cytus
Tags:Kalibe
BeatmapID:764462
BeatmapSetID:306464

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,17155,19265
2,80705,86765
2,110905,116765
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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203,264,127580,2,0,P|145:244|105:192,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
208,154,128517,2,0,P|266:174|306:226,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
296,319,129455,6,0,B|240:337|240:337|172:302,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
118,234,130392,2,0,B|78:198|78:130,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
228,234,131798,1,8,0:0:0:0:
228,123,132267,1,0,0:0:0:0:
310,50,132736,2,0,L|370:50,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
414,74,133205,6,0,P|389:121|329:148,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
234,147,134142,2,0,L|100:147,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
120,36,135080,1,0,0:0:0:0:
229,38,135548,1,8,0:0:0:0:
317,103,136017,6,0,B|311:159|311:159|274:203,1,110.000003356934,2|8,0:2|0:0,0:0:0:0:
274,310,136955,2,0,B|214:310|214:310|154:286,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
92,210,137892,1,0,0:0:0:0:
95,100,138361,1,8,0:0:0:0:
193,50,138830,6,0,L|250:86,1,55.0000016784668,2|0,0:2|0:2,0:2:0:0:
276,119,139298,2,0,L|276:191,1,55.0000016784668,2|0,0:2|0:2,0:2:0:0:
274,229,139767,1,2,0:2:0:0:
275,329,140236,85,12,0:2:0:0:
Feb
Hi sorry this took so long - I was sick the last few days. I'm still am kinda of.

Anyway. Let's do this. Be warned I'm usually very very very honest. So don't be offended if I might say something in your way rude. Or anything like that. I try not to though.

[General]

would have been easier if'd you map it in 1/8 lmao.

[Insane]

first why do you use so many samplesets? Its very weird to play this song with different samplesets. Just use the Softsampleset. Which is imo the most fitting one. Please just don't use Drumset it just sounds awful lol
second the highest problem with this map is that it's very repetitve and that you don't play around distances. Almost everything in this map specifically is 1.5 - 2.0 ds.
e. g.
01:05:001 (6,7) - this is very easy even though it's emphasized in the song. Give it more distance. But don't do it just only with this. There alot more places in the song where you can make patterns stand out more with increased distance.
third thing is that you used a really high SV even though the song itself is not even that fast. But despite that you should have done more 1/4 sliders for your very long streams. They are very monotone giving no real glance at the song.

01:10:626 (9) - NC
01:41:212 (12) - I'd just delete this note even tho it's in the song since it makes the transition into next piano sound pretty awkward to play.
01:55:626 (9) - NC
02:10:626 (9) - NC

ya there's genereally no problem in rythm or flow it's just that's its very repetitive and I am pretty sure it's not only my point of view.

[Hard]

why is the spacing so fucked sometimes? I know it's not needed to use ds in hard, but it should somewhat legit ds change. recheck some which appear strange too you. some had really strange spacing from 1.20 and 1.70 suddenly.

00:46:720 (4,5,1) - loney triplet on hard? nah (triplet's on hard diff ain't playing good for this kind of difficulty).
01:10:626 (5) - make sure you NC those as well like in other Diff. And the others as well following in this diff.
01:34:767 (1) - why NC here o.O there's no SV change or sth.
02:03:830 (1) - should prolly ctrlg+j this
02:16:720 (5) - btw. those kind of NC's are very very missleading and don't really need to be nc'd since they already start the new combo. So you can NC them already at 5. other e. g. 02:18:595 (4,5,1) - same play just nc 4 already lol.

[Normal]

don't stack in normal plsssssssssssssssssssssssssssssssssss

00:24:455 (1,1) - fix the overlap.
00:31:486 (4,5,1) - just don't do this. The stack is very very very very confusing for newbies and you make it worse with having a NC on top of it. Just put an regular 1/2 down
00:34:298 (2) - ^
00:54:923 (2,3,4,5,6) - why are you trying to make this edgy. just make it linear lol. or more round or sth.
01:12:736 (2,3,1) - bad flow. Stick with linear flow at all times in normal.
02:06:408 (2) - fix the overlap
01:30:080 (1) - no. UN NC this. I don't care if you don't do it in hard, but just don't do lonely NC in normal.
02:12:736 (1,2,3) - bad flow again. Not that noticeable, but still.

Can't really mod easy, bcs I suck at mapping it myself. So ya.
Sorry that this took so long again ;w;

Good Luck-
Topic Starter
LinearFaze
slowly editing replies in, sorry

Feb wrote:

Hi sorry this took so long - I was sick the last few days. I'm still am kinda of.

Anyway. Let's do this. Be warned I'm usually very very very honest. So don't be offended if I might say something in your way rude. Or anything like that. I try not to though. Noted, but it appears we diverge seriously on mapping styles.

[General]

would have been easier if'd you map it in 1/8 lmao. ... why?

[Insane]

first why do you use so many samplesets? Its very weird to play this song with different samplesets. Just use the Softsampleset. Which is imo the most fitting one. Please just don't use Drumset it just sounds awful lol The "many samplesets" were used to differentiate parts of the song. Soft quite accent the song right in some parts.
second the highest problem with this map is that it's very repetitve and that you don't play around distances. Almost everything in this map specifically is 1.5 - 2.0 ds. IN PROGRESS
e. g.
01:05:001 (6,7) - this is very easy even though it's emphasized in the song. Give it more distance. But don't do it just only with this. There alot more places in the song where you can make patterns stand out more with increased distance. IN PROGRESS
third thing is that you used a really high SV even though the song itself is not even that fast. But despite that you should have done more 1/4 sliders for your very long streams. They are very monotone giving no real glance at the song. Okay, look, about the sliders, I believe it was Melt that mapped this map, they and their GDs had many lovely 1/4 sliders and jumps and whatever... it appears we disagree on that bit of mapping style. I'd suggest going to play that one, as their map would suit your style better. I mapped this like a stream map on purpose, and I think both styles have validity...

01:10:626 (9) - NC undecided
01:41:212 (12) - I'd just delete this note even tho it's in the song since it makes the transition into next piano sound pretty awkward to play.
01:55:626 (9) - NC ^^^
02:10:626 (9) - NC ^^^

ya there's genereally no problem in rythm or flow it's just that's its very repetitive and I am pretty sure it's not only my point of view.

[Hard]

why is the spacing so fucked sometimes? I know it's not needed to use ds in hard, but it should somewhat legit ds change. recheck some which appear strange too you. some had really strange spacing from 1.20 and 1.70 suddenly. I'm not sure what was going on here, I found a couple issues but not any systemic issues.

00:46:720 (4,5,1) - loney triplet on hard? nah (triplet's on hard diff ain't playing good for this kind of difficulty). I'm a little bit leery of having a slider kick end on a measure change here.
01:10:626 (5) - make sure you NC those as well like in other Diff. And the others as well following in this diff. see above
01:34:767 (1) - why NC here o.O there's no SV change or sth. marks difference in tick rate, done for consistency wit Insane.
02:03:830 (1) - should prolly ctrlg+j this eh... okay...
02:16:720 (5) - btw. those kind of NC's are very very missleading and don't really need to be nc'd since they already start the new combo. So you can NC them already at 5. other e. g. 02:18:595 (4,5,1) - same play just nc 4 already lol. Going to solicit more opinions on this one

[Normal]

don't stack in normal plsssssssssssssssssssssssssssssssssss I kept most of the double stacks since they were fine. Triple stacks were only kept if it actually sounded like a triplet. oters removed.

00:24:455 (1,1) - fix the overlap. fixed (I think)
00:31:486 (4,5,1) - just don't do this. The stack is very very very very confusing for newbies and you make it worse with having a NC on top of it. Just put an regular 1/2 down double stack on the 4/5, but 1 is now unstacked. Should now fit better with rest of song.
00:34:298 (2) - ^ ^^
00:54:923 (2,3,4,5,6) - why are you trying to make this edgy. just make it linear lol. or more round or sth. pattern is here. it loks a bit bizarre, but I kinda like it this way. Touched this area up slightly.
01:12:736 (2,3,1) - bad flow. Stick with linear flow at all times in normal. fixed.
02:06:408 (2) - fix the overlapfixed. Good eye.
01:30:080 (1) - no. UN NC this. I don't care if you don't do it in hard, but just don't do lonely NC in normal. fixed since i see why this is an issue, but NC consistency pls...
02:12:736 (1,2,3) - bad flow again. Not that noticeable, but still. moved around

Can't really mod easy, bcs I suck at mapping it myself. So ya.
Sorry that this took so long again ;w;

Good Luck-
Kalibe
Is this still alive?
Topic Starter
LinearFaze
it is now

I still need to remap insane to make diff harder and maybe hard too

but the map set is ready

I return to my overwatch of modreqs
Kalibe

LinearFaze wrote:

it is now

I still need to remap insane to make diff harder and maybe hard too

but the map set is ready

I return to my overwatch of modreqs

Yee, I'd to remap my diff too, since is old and ugly for me now lol.
BanchoBot
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