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Super Junior - MAMACITA (AYAYA)

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Total Posts
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Topic Starter
Cerulean Veyron
This beatmap was submitted using in-game submission on Saturday, February 13, 2016 at 11:01:43 PM

Artist: Super Junior
Title: MAMACITA (AYAYA)
Tags: KT뮤직 SM엔터테인먼트 SJ SuJu kpop kt music s.m.entertainment aya full album Gray
BPM: 101.5
Filesize: 25516kb
Play Time: 03:57
Difficulties Available:
  1. Easy (1.2 stars, 164 notes)
  2. Extra (5.22 stars, 619 notes)
  3. Hard (2.94 stars, 448 notes)
  4. Insane (4.12 stars, 540 notes)
  5. Normal (1.83 stars, 301 notes)
Download: Super Junior - MAMACITA (AYAYA)
Download: Super Junior - MAMACITA (AYAYA) (no video)
Information: Scores/Beatmap Listing
---------------



Difficulties


Easy: Complete!
Normal: Complete!
Hard: Complete!
Insane: Complete!
Extra: Complete!

Song Setup Clarification


Metadata:
  • Artist: 슈퍼주니어 (Romanised: Super Junior)
    Title: MAMACITA (아야야) (Romanised: MAMACITA (AYAYA)
    Song Genre: Korean Pop
    Song Genre-Core-: Jazz Pop - R&B - Dance
    Label/Song-Licensing site: SAT 1 - SAT 2(Discography tab) - SAT 3
Supporting Sources:
  1. - Background taken from the official site(SAT 2) with permission.
  2. - Song track is a full version from the Music Video.
  3. - Video coverted from the official MV Youtube site. Thanks, Neko for the help!


Other


For anyone wanted to watch the MV






The three-years of ranking process began on 4/25/2015.
Peachtrees
m4m for your Q c:

see if this is worth modding back and then mod back/don't mod back on your own accord!

Eay

00:51:433 (3) - shouldn't this have some kind of hitsound on it? I mean there's the trumpet or w.e. sound very clearly audible in the background, and just having this completely muted feels a bit weird same thing with the 'build-up' sound on 4.

01:11:532 (1,2,2) - how about making these curves similar to each other? feels a bit weird having these differently curved

01:17:443 (2,3) - why not have these blanket each other for stlye points? also I kind of think that a more curved sliderbody would work well with the vocals

01:23:355 (4,1) - could have this blanket properly for extra neatness

02:10:645 (4) - is it possible to make the turn look a little less jagged?

02:45:522 (3,4) - would look 1000% neater with a perfect blanket..might just be me actually, I just really appreciate if these special slidershapes are executed 100% perfectly

03:28:675 (4,1) - <3

Normal

00:50:842 (4,5,6,7,8) - same as for the easy. I still kinda dislike muting these ><

01:06:212 (4) - I think curving this works really well for a nicer flow. though I kinda think that the straight slider matches the long 1/1 slider hmm..your call!

01:17:443 (3) - try curving this a bit for a little 'swing' into 4? would also look pretty decent I think ~

02:00:300 (4,5) - try this shape: https://osu.ppy.sh/ss/3039512

02:04:143 (2,3) - try making the angle between these a liiiitle less sharp for nicer flow?

03:31:039 (1,2,3) - uneven spacing

Great Normal

Hard

00:47:296 (4,1,2) - I still think this would look neater with similar curves ><

00:51:138 (4,5) - is the trumpet sound really worth using a jump? doesn't feel all that strong, I mean you didn't even HS this ><

01:35:768 (3,4) - fugly blanket ;c

01:52:764 (4) - vocals on this tick feel very noticeable to me >< just sayin

02:21:286 (4,5,6) - spacing between these is sort of uneven. also try just making the repeat a straight one? I don't think that curve looks very pretty :c

03:41:680 (4) - just my two cents but I think the shaped doesn't really fit into the rest of your sliderart, doesn't look as neat to me

Insane

01:11:975 (2,3) - looks kinda awkward without a proper blanket

02:00:596 (7,8) - I feel like this jump could be a liiiiitlle bit harder for more emphasize.

02:21:729 (6,7,1) - nazi stack :c

02:59:709 (6,1,3) - 100000 neatness points if you had all these sliderheads have the same exact distance to 03:00:153 (7) - , like kind of forming a circle around it. don't get me wrong this works just fine, this just caught my eye as a potential chance missed haha

03:13:010 (4,5) - isn't 3.9 spacing a little overdone? doesn't feel like there's anything that'd need that much emphasis

03:32:222 (4,6) - bbblanket ><

03:56:458 (1) - just my two cents, but perhaps try a SV change that is a little less drastic? like 1.2 or something like that

Hoping this is useful to you!~
Topic Starter
Cerulean Veyron

Peachtrees wrote:

m4m for your Q c:

see if this is worth modding back and then mod back/don't mod back on your own accord!

Eay

00:51:433 (3) - shouldn't this have some kind of hitsound on it? I mean there's the trumpet or w.e. sound very clearly audible in the background, and just having this completely muted feels a bit weird same thing with the 'build-up' sound on 4. Okay, then.

01:11:532 (1,2,2) - how about making these curves similar to each other? feels a bit weird having these differently curved Ehh, changed the sliding position a bit.

01:17:443 (2,3) - why not have these blanket each other for stlye points? also I kind of think that a more curved sliderbody would work well with the vocals Nah, i'm doing this on purpose. I'm not planning to make a blanket here.

01:23:355 (4,1) - could have this blanket properly for extra neatness Okay, tried my best here.

02:10:645 (4) - is it possible to make the turn look a little less jagged? Lol, it's probably my style. I think it's okay, as long as it's still visible, beginners can play nicely.

02:45:522 (3,4) - would look 1000% neater with a perfect blanket..might just be me actually, I just really appreciate if these special slidershapes are executed 100% perfectly Okay

03:28:675 (4,1) - <3 I may think this one is already blanketed perfectly, in my view.

Normal

00:50:842 (4,5,6,7,8) - same as for the easy. I still kinda dislike muting these >< Okay

01:06:212 (4) - I think curving this works really well for a nicer flow. though I kinda think that the straight slider matches the long 1/1 slider hmm..your call! It'd still be the same flow if i curve this slider, so i guess a straight slider still fits here.

01:17:443 (3) - try curving this a bit for a little 'swing' into 4? would also look pretty decent I think ~ Same reason as ^

02:00:300 (4,5) - try this shape: https://osu.ppy.sh/ss/3039512 Okay

02:04:143 (2,3) - try making the angle between these a liiiitle less sharp for nicer flow? Nahh, was planning to make the previous flow from curve to sharp. I'll keep this one for now.

03:31:039 (1,2,3) - uneven spacing Well, why caring about the spacing when trying to stack?

Great Normal ty

Hard

00:47:296 (4,1,2) - I still think this would look neater with similar curves >< I prefer on my own way, sliders are still fine in my view.

00:51:138 (4,5) - is the trumpet sound really worth using a jump? doesn't feel all that strong, I mean you didn't even HS this >< Ofc, but added some HS.

01:35:768 (3,4) - fugly blanket ;c No way, the blanket here looks really neat ;n;

01:52:764 (4) - vocals on this tick feel very noticeable to me >< just sayin Nahh, the pattern might be a bit long if a add a note here or sth.

02:21:286 (4,5,6) - spacing between these is sort of uneven. also try just making the repeat a straight one? I don't think that curve looks very pretty :c I've changed a few here, but kept the curved slider.

03:41:680 (4) - just my two cents but I think the shaped doesn't really fit into the rest of your sliderart, doesn't look as neat to me Uhmm, i'm just trying something new. So ehh, keeping this.

Insane

01:11:975 (2,3) - looks kinda awkward without a proper blanket This one looks fine, wasn't trying to make blankets 'perfectly'.

02:00:596 (7,8) - I feel like this jump could be a liiiiitlle bit harder for more emphasize. Naahh, it won't be. I've also done this on other parts, so i guess this not the only part that has this jump.

02:21:729 (6,7,1) - nazi stack :c Okay, i hope it's stacked perfectly.

02:59:709 (6,1,3) - 100000 neatness points if you had all these sliderheads have the same exact distance to 03:00:153 (7) - , like kind of forming a circle around it. don't get me wrong this works just fine, this just caught my eye as a potential chance missed haha I don't think so lmao, i've done this on purpose by (5) is a part of this pattern. I think i'll keep this for a while.

03:13:010 (4,5) - isn't 3.9 spacing a little overdone? doesn't feel like there's anything that'd need that much emphasis I might think it's fine, because it looks passable to me imo. Since it's an Insane diff and a slow song, this one looks okay.

03:32:222 (4,6) - bbblanket >< Already blanketed ._.

03:56:458 (1) - just my two cents, but perhaps try a SV change that is a little less drastic? like 1.2 or something like that It's a bit low, but this one i have is probably fine. Players can notice the SV change from the NC, or either by the looks of it.

Hoping this is useful to you!~
First mod of this map~ Thanks for the mod, Peachtrees! I'll try to mod your map back on the right time!
Nekomata
why not take a free as hell crappy mod and slider violating testplay? :3

[Easy]
  1. http://puu.sh/hmwZw.osr
  2. 02:10:645 (4) - adjust the third point slightly to the left. makes it look not weird
  3. 02:15:374 (4) - i think it would look better if adjusted so that it goes down perfectly straight after the curve
[Hard]
  1. 01:51:729 (1,2,3) - fix symmetry. looks a bit odd towards the left
  2. 02:44:931 (5,6,7,8) - lol. (aka failpoint for many hard diff level players) here's my suggestion: http://puu.sh/hmw7k.png
  3. 03:32:074 (3) - 03:36:212 (2) - 03:40:941 (2) - 03:42:714 (6) - make prev and next ds equal at least :P
  4. 03:33:404 (1) - (312,216) for better positional symmetry with 03:31:039 (1). may also have to move next notes to fix angled symmetry
  5. 03:54:685 (1,2,3,4,5,6) - "shaping". something like http://puu.sh/hmwsq.png (i kinda don't hear anything at 03:56:163 (6), though. so consider changing that particular note)
edit: consider running a resnap all notes for all diffs to fix any notes that are like 1 ms off. should be safe since you have only 1 timing point. (it picked up some things when i did it)
Topic Starter
Cerulean Veyron

Nekomata wrote:

why not take a free as hell crappy mod and slider violating testplay? :3 k

[Easy]
  1. http://puu.sh/hmwZw.osr LMAOOOOO the way you hold sliders, waow
  2. 02:10:645 (4) - adjust the third point slightly to the left. makes it look not weird Okay
  3. 02:15:374 (4) - i think it would look better if adjusted so that it goes down perfectly straight after the curve Ehh, i think it's fine, just to let beginners notice the position changes.
[Hard]
  1. 01:51:729 (1,2,3) - fix symmetry. looks a bit odd towards the left I've tried my best here, it seems the DS won't let me :< but i hope it's a perfect symmetry.
  2. 02:44:931 (5,6,7,8) - lol. (aka failpoint for many hard diff level players) here's my suggestion: http://puu.sh/hmw7k.png Hmm, it's a good idea. But i haven't done any 4/8 sliders in this diff. So... keeping this stream.
  3. 03:32:074 (3) - 03:36:212 (2) - 03:40:941 (2) - 03:42:714 (6) - make prev and next ds equal at least :P Nyeheh the spacing here i've done here is on purpose. And few small jumps due new track.
  4. 03:33:404 (1) - (312,216) for better positional symmetry with 03:31:039 (1). may also have to move next notes to fix angled symmetry Okay
  5. 03:54:685 (1,2,3,4,5,6) - "shaping". something like http://puu.sh/hmwsq.png (i kinda don't hear anything at 03:56:163 (6), though. so consider changing that particular note) The hexagon formation here looks fine as it is. It'd be the same flow when placing as what you suggested... (If you'd only follow a few background music on the (6) note...) But thanks for the efforts!
edit: consider running a resnap all notes for all diffs to fix any notes that are like 1 ms off. should be safe since you have only 1 timing point. (it picked up some things when i did it) I don't see any problems with the objects that are not snapped, and nothing wrong with it. I've tried it, still no problem o_o
Lol, thanks for your weird style testplaying on Easy! And few mods applied on Hard :3/ Thanks again~
Asfand
M4M ticket request
[Easy]
  1. 01:37:542 (2,3) - I think you should put equal amounts of pressure on these two notes, at the moment the pressure is only on 3, felt a triangle hsape would fit better http://puu.sh/hn1kw/d632454cf5.jpg
  2. 02:26:606 (2,3) - same reasoning as above http://puu.sh/hn1r1/324539d73a.jpg
  3. Suggestion: You have no spinners in this difficulty, a lot of rank 1 competitive players are usually determined by this, might consider having a spinner instead here: 03:54:685 (3,1) -
[Normal]
  1. 00:43:749 (3,5,1) - you could line these three objects up http://puu.sh/hn1IM/7d26479439.jpg
  2. 00:59:414 (5,1) - make the 1 blanket the 5 like this http://puu.sh/hn1Pz/c65783634e.jpg
  3. 01:09:167 (1,2,3,4,5,1) - I think you should haave the same gradient on 01:09:167 (1,2) - http://puu.sh/hn1Wz/ec8e68c997.jpg and 01:10:645 (4,5) - and then alter it here 01:11:532 (1) - , this will give more emphasis on 1 I feel.
  4. 01:34:586 (4,1) - I feel like 4 should cross 1 just like it did here 01:32:222 (4,1) - he sings the same thing and would keep it consistent
  5. 02:24:241 (4,5,1) - there are several places where the spacing is a bit off and it looks not neat, this is just one of the worse offenders, really think you should fix.
  6. This is really cool how 02:44:340 (2,3,4,5,6) - links together 02:39:020 (1,2,3,4,5) - , however it looks a bit untidy like at 2 move down a bit and adjust the DS http://puu.sh/hn2o1/ccbfe68225.jpg
[Hard]
  1. 01:33:995 (3) - ctrl+j
  2. 03:17:887 (4) - would be cool to have this go down like you had this go up 03:17:296 (2) - http://puu.sh/hn2NH/6503ea4bd0.jpg
  3. 03:27:345 (4,5,6,1) - I feel like these should line up with even DS http://puu.sh/hn2S6/bd982786b2.jpg
  4. 03:35:768 (1,2,3) - feel like 2 is inconsistent here with not having a lower placement here. move lower like this? http://puu.sh/hn2Xr/afa8ea36d6.jpg
  5. 03:36:951 (4,5,6) - ^ but this time move up
[Insane]
  1. 00:57:936 (3) - SV change on this would be good suggest faster
  2. 01:13:601 (8) - 01:15:966 (8) - these two are inconsistent with the extra diff, you pressure the second one more in extra but the first one more here. y pressure I mean its more unique and stand out more.
  3. You could consider decreasing SV on 01:37:542 (1,2,3,4,5,6,7) - same with extra only noting it here
  4. 03:44:044 (5,6) - these should be the same shape but flipped in whatever rotation
[Extra]
  1. 00:50:251 (1,2,3) - - make these go a bit up and down http://puu.sh/hoX7g/4ae8b6f359.jpg I feel like this will lead into the next part better as its a bit playful (the sudden jumps and this slider 00:52:320 (1) - ) maybe have a bit more DS than in the picture not sure
  2. 01:37:542 (1,2,3,4,5,6,7) - I think this part should be a bit easier and I think these sliders fit better at the end witht he vocal line you are following http://puu.sh/hoXv4/4438b23acf.jpg. You could also increase the SV on the final slider. By having the "You can do it" part being relatively easier to the map is also reassuring for the player hahaha
  3. 01:39:906 (7) - consider putting into the middle x=256 y=292
  4. 01:55:571 (6) - ctrl+h
  5. 01:56:163 (8) - ^
  6. 01:56:458 (1,2,3,4) - these jumps are way too drastic maybe this http://puu.sh/hoXJZ/59fe3c68db.jpg
  7. 01:57:640 (5) - change SV, either slow or fast
  8. 01:58:084 (6,1) - stack
  9. 02:05:916 (1,2,3) - same as first suggestion but with more DS won't make it as sudden and more readable http://puu.sh/hoXTG/51ebb5b25a.jpg
  10. 02:24:833 (1) - ctrl+j and ctrl+h
  11. 02:26:015 (3) - if you do above then change this position also. Also make this part easier again compared to the rest of the song
  12. 02:46:557 (2,3) - stack
Topic Starter
Cerulean Veyron
Try to finish your mod before i can reply to it. I will placehold this post, and edit this when you complete your mod on this map. Also, Take your time.

Asfano wrote:

M4M ticket request
[Easy]
  1. 01:37:542 (2,3) - I think you should put equal amounts of pressure on these two notes, at the moment the pressure is only on 3, felt a triangle hsape would fit better http://puu.sh/hn1kw/d632454cf5.jpg Nah, this pattern is not giving much pressure to players. As long as the flow is visible, and quite slow. It'll be fine.
  2. 02:26:606 (2,3) - same reasoning as above http://puu.sh/hn1r1/324539d73a.jpg ^
  3. Suggestion: You have no spinners in this difficulty, a lot of rank 1 competitive players are usually determined by this, might consider having a spinner instead here: 03:54:685 (3,1) - I don't really think it fits. Also, it might be too hard since some beginners wanting to prepare a little for spinners. But it might lead some beats empty, or ignored. So i prefer not adding spinners for their sake.
[Normal]
  1. 00:43:749 (3,5,1) - you could line these three objects up http://puu.sh/hn1IM/7d26479439.jpg Hmm, i've changed their placements a little, i hope it'll be okay now.
  2. 00:59:414 (5,1) - make the 1 blanket the 5 like this http://puu.sh/hn1Pz/c65783634e.jpg Looks incorrect blanket, but i'll try my own way here.
  3. 01:09:167 (1,2,3,4,5,1) - I think you should have the same gradient on 01:09:167 (1,2) - http://puu.sh/hn1Wz/ec8e68c997.jpg and 01:10:645 (4,5) - and then alter it here 01:11:532 (1) - , this will give more emphasis on 1 I feel. I have changed a bit here too.
  4. 01:34:586 (4,1) - I feel like 4 should cross 1 just like it did here 01:32:222 (4,1) - he sings the same thing and would keep it consistent Adding a downbeat sounds okay, but the beat on (1) sounds really powerful and should have a click.
  5. 02:24:241 (4,5,1) - there are several places where the spacing is a bit off and it looks not neat, this is just one of the worse offenders, really think you should fix. Hm, i've changed some flow here.
  6. This is really cool how 02:44:340 (2,3,4,5,6) - links together 02:39:020 (1,2,3,4,5) - , however it looks a bit untidy like at 2 move down a bit and adjust the DS http://puu.sh/hn2o1/ccbfe68225.jpg Ehh, i think that track is too far that the one you adjusted, so i think it's okay and not really linked from another. I'll be keeping this for now.
[Hard]
  1. 01:33:995 (3) - ctrl+j Okay
  2. 03:17:887 (4) - would be cool to have this go down like you had this go up 03:17:296 (2) - http://puu.sh/hn2NH/6503ea4bd0.jpg Okay, moved a little.
  3. 03:27:345 (4,5,6,1) - I feel like these should line up with even DS http://puu.sh/hn2S6/bd982786b2.jpg I purposely doing some little jump here, for emphasizing with the vocals.
  4. 03:35:768 (1,2,3) - feel like 2 is inconsistent here with not having a lower placement here. move lower like this? http://puu.sh/hn2Xr/afa8ea36d6.jpg Okay
  5. 03:36:951 (4,5,6) - ^ but this time move up Okay
[Insane]
  1. 00:57:936 (3) - SV change on this would be good suggest faster I think it'd be a little harder, when SV change would come out too sudden. I'll keep this.
  2. 01:13:601 (8) - 01:15:966 (8) - these two are inconsistent with the extra diff, you pressure the second one more in extra but the first one more here. y pressure I mean its more unique and stand out more. Since it's an INSANE diff, i don't think i need to remake those sliders, or change the SV, and match it similar to the extra diff. Going to keep it a little ease.
  3. You could consider decreasing SV on 01:37:542 (1,2,3,4,5,6,7) - same with extra only noting it here ^
  4. 03:44:044 (5,6) - these should be the same shape but flipped in whatever rotation Probably, this is symmetry on what i'm planning to do here.
[Extra]
  1. 00:50:251 (1,2,3) - - make these go a bit up and down http://puu.sh/hoX7g/4ae8b6f359.jpg I feel like this will lead into the next part better as its a bit playful (the sudden jumps and this slider 00:52:320 (1) - ) maybe have a bit more DS than in the picture not sure I prefer at my current style, because to not takeover the space for notes. Also, for emphasizing the song track.
  2. 01:37:542 (1,2,3,4,5,6,7) - I think this part should be a bit easier and I think these sliders fit better at the end witht he vocal line you are following http://puu.sh/hoXv4/4438b23acf.jpg. You could also increase the SV on the final slider. By having the "You can do it" part being relatively easier to the map is also reassuring for the player hahaha I was also trying to follow the "Ayaya" as the backup vocals on 01:39:020 (6,7,8) -. But ehhh, i'll think about it later...
  3. 01:39:906 (7) - consider putting into the middle x=256 y=292 Making symmetry here :p so uhh, keeping this.
  4. 01:55:571 (6) - ctrl+h Nahh, i'm trying to make the slider's tail going to head-on to the next slider's head. So i'll be keeping this.
  5. 01:56:163 (8) - ^ ^
  6. 01:56:458 (1,2,3,4) - these jumps are way too drastic maybe this http://puu.sh/hoXJZ/59fe3c68db.jpg It's likely not a calm part of this track. And trying to emphasize their claps, i guess it's fine.
  7. 01:57:640 (5) - change SV, either slow or fast I'm thinking that this song track is not asking for SV change or jump.
  8. 01:58:084 (6,1) - stack Okay then.
  9. 02:05:916 (1,2,3) - same as first suggestion but with more DS won't make it as sudden and more readable http://puu.sh/hoXTG/51ebb5b25a.jpg Same reason
  10. 02:24:833 (1) - ctrl+j and ctrl+h If i do that, the formation's flow would break with 02:25:424 (2,3) -, so... keeping it.
  11. 02:26:015 (3) - if you do above then change this position also. Also make this part easier again compared to the rest of the song Same reason.
  12. 02:46:557 (2,3) - stack It's already stacked ._.
Thanks, Asfano~
Euny

hello gray :)/ as your request! came from my queue


  • General
  1. is cs map?.. xD
  2. i'm unsure this tag is useful. i think its fine to delete that>>' urban new jack swing indian percussion base piano melody '
  • Easy
  1. 01:09:167 (1,2,1) - lets make same ds for these.
  2. 03:05:030 (1) - remove nc? lets reconstruction for nc part. (just for easy.)
  3. 03:57:049 (1) - i heard single combo is not good for easy diff. how about remove it?
  • Normal
  1. 00:52:320 (8) - nono..i think isn't need to. cause there is no rhythm and its normal diff. i recommend remove this note.
  2. 02:53:207 (1) - move it on 407/135 for better ds and placing.
  • Hard
  1. 01:00:300 (2,3,4,5) - timeline suggestion. its really good for streaming imo.
  2. 02:44:783 (4,5,6,7,8) - this streams(single tap, whatever.) like a insane diff. how about remove 02:44:783 (4,5) - these and ....
    make this for reverse? 02:44:340 (3)
  • Insane
  1. 01:39:906 (7) - NC cause you already did it in your hard diff.
  2. 02:00:892 (8) - ctrl G makes better flow imo.
  3. 02:27:197 (7) - same reason by 01:39:906 (7). yeah, NC for this.
  • Extra
  1. 00:52:025 (5,1) - i feel pretty weird. when i play this part. cause that note not fit for music. i think this is better. xD...!
  2. 01:39:906 (9) - okay, seems to miss put nc for here. and 02:27:197 (7) - this too.
i'm really bad at tiny cs map play, and mod though.
xD... hope its ranked.
Topic Starter
Cerulean Veyron

Euny wrote:


hello gray :)/ as your request! came from my queue


  • General
  1. is cs map?.. xD Of course, lol xDD
  2. i'm unsure this tag is useful. i think its fine to delete that>>' urban new jack swing indian percussion base piano melody ' It could be useful later on, but i'll reconsider this.
  • Easy
  1. 01:09:167 (1,2,1) - lets make same ds for these. Okay, i hope it'll be fine now.
  2. 03:05:030 (1) - remove nc? lets reconstruction for nc part. (just for easy.) But it'd be a huge broken NC consistency with other diffs, Since the HP drain of this diff is a little high(but fitting), NCs should be on each new tracks. Just like other diffs, so i'll keep this for now.
  3. 03:57:049 (1) - i heard single combo is not good for easy diff. how about remove it? ^
  • Normal
  1. 00:52:320 (8) - nono..i think isn't need to. cause there is no rhythm and its normal diff. i recommend remove this note. As you wish.
  2. 02:53:207 (1) - move it on 407/135 for better ds and placing. Moved nearby your suggested grid~
  • Hard
  1. 01:00:300 (2,3,4,5) - timeline suggestion. its really good for streaming imo. Nahh, wasn't trying to follow the vocals here, or either you think about. Plus, a downbeat on you suggest on the reversed (4) won't fit the track here D:
  2. 02:44:783 (4,5,6,7,8) - this streams(single tap, whatever.) like a insane diff. how about remove 02:44:783 (4,5) - these and ....
    make this for reverse? 02:44:340 (3) It'd be an offbeat slider if i do that, and about the streams... why singletapping? It shouldn't be THAT really hard.
  • Insane
  1. 01:39:906 (7) - NC cause you already did it in your hard diff. Okay
  2. 02:00:892 (8) - ctrl G makes better flow imo. Okay then, will give a try~
  3. 02:27:197 (7) - same reason by 01:39:906 (7). yeah, NC for this. Okay
  • Extra
  1. 00:52:025 (5,1) - i feel pretty weird. when i play this part. cause that note not fit for music. i think this is better. xD...!
    But there is another ride sound than the one you've heard here, so I'll be keeping this.
  2. 01:39:906 (9) - okay, seems to miss put nc for here. and 02:27:197 (7) - this too. Uhhhm NC is already there ._.''
i'm really bad at tiny cs map play, and mod though.
xD... hope its ranked.
Thank you for the mod, Euny! \w/
AsakuraNe
Heloo~ :3 M4M ticket request~
STATUS: DONE
These are just suggestions. If you don't want to change it. Feel free to do so. ;)

GENERAL

  1. Check Aimod~ "Filesize of mapset exceeds 24 MB with video"

EASY

  1. 00:44:340 - Minor fix to make the blanket of 3 similar to 1. http://puu.sh/i0Leb/83d1f89e28.jpg ~ Move 3's middlepoint at x:348 y:172 and endpoint at x:316 y:124
  2. 00:50:842(2,3) - It fits more if these two were removed. To emphasize more the start of vocals at 00:52:616
  3. 00:58:675 - Maybe you didn't see this. :3 It's starting on a blue tick
  4. 01:14:488 - Fix DS
  5. 01:18:626 - Move redpoint to x:384 y:196 so it's in the middle of the 2 ticks
  6. 01:23:355 - Minor fix: http://puu.sh/i0WlI/07b8262028.jpg Move red point to x:224 y:244. 3rd point to x:192 y:184. 4th point to x:236 y:112.
  7. 01:25:719 - Minor fix: Move 2nd point to x:340 y:184 and 3rd point to x:364 y:148
  8. 01:49:365 - Minor fix: Move 2nd point to x:420 y:248 and endpoint to x:432 y:152
  9. 03:19:217 - Fix DS
  10. 03:23:946 - Better if the red point is at the first tick :3 emphasizes the beat more

NORMAL

  1. Uncheck widescreen support
  2. Check AiMod~
  3. 00:43:749(3,5,1) - How about making 3,5 and 1 a straight line like this: http://puu.sh/i1PwF/081f2a9f41.jpg
    1 to x:384 y:108
    2 to x:328 y:152
    3 to x:332 y:224
    4 to x:432 y:324, middlepoint at x:368 y:348, endpoint at x:296 y:324
    5 to x:272 y:264
    6 to x:212 y:304, middlepoint at x:146 y:324, endpoint at x:82 y:300
  4. 00:59:709 - Minor Fix: Move red point to x:392 y:284
  5. 01:10:054(2,3,4) - How about making 2,3 and 4 the same with the other pattern of 3 circles like this: http://puu.sh/i3mQI/1b47d2a601.jpg Move 2 to x:420 y:148, 3 to x:372 y:96, 4 to x:304 y:76.
  6. 01:36:951(3,4) - Make this two a sraight pattern with 5 so it's the same with 01:33:995(2,3,4) Move 3 to x:140 y:40 and 4 to x:176 y:100
  7. 01:50:251 - Make this curve like this: http://puu.sh/i3nuX/6faaa47619.jpg It fits more~
  8. 01:52:911 - How about this pattern instead? http://puu.sh/i1Xg4/0e16142e41.jpg It's the same rhythm with 01:51:138
  9. 02:12:714 and 02:17:443 - For this part of the kiai. You didn't map it while the other choruses, were mapped. Well, for the last chorus, only one was mapped so I guess you could map one between this two.

HARD

  1. 01:00:300 - How about this pattern instead? http://puu.sh/i3pM8/16edf7de97.jpg The current one starting at a circle is making me off. lol It's just my opinion though.
  2. 01:04:882(2,3) - Lower this a little to x:36 y:264
  3. 01:31:039 - Feels better if the slider starts at a white tick. :3 It gets me off actually http://puu.sh/i3qkN/0c9135300d.jpg
  4. 01:52:911 - ^^ http://puu.sh/i3qoe/ecd25c9b47.jpg
  5. 02:04:586 - Add circle here. It follows the pattern more from 01:11:532 to 01:18:626
  6. ^^(if you follow above) 02:05:325 - Move the 1/2 slider(7) here
  7. 02:17:296 - Move this circle to red tick. Because I got off here xD
  8. ^^(if you follow above) - http://puu.sh/i3qqC/cf119bce8a.jpg

INSANE

  1. Can you make HP drain rate to 7? because I die T_T lewl
  2. 01:17:739 - Flows better if Ctrl+G
  3. 02:16:557 - sounds and plays better if this pattern was used http://puu.sh/i4C0S/538fbf60a5.jpg
  4. As I study this map further, It's getting fun to play :D I don't play insanes that much cause i'm not good lol but this is FUN \o/

anddd.. sorry I still can't mod extra T_T maybe in the future. :3
But it's a FUN and Nice map :D Have a FLOWER /(。◕‿◕。)╱ ✿ lewl
Topic Starter
Cerulean Veyron

AsakuraNe wrote:

Heloo~ :3 M4M ticket request~
STATUS: DONE
These are just suggestions. If you don't want to change it. Feel free to do so. ;)

GENERAL

  1. Check Aimod~ "Filesize of mapset exceeds 24 MB with video" Well, due the song is long, more diffs, long/big size video, I think it's fine as it is. A beatmap's filesize can be higher than 24 MB, but must be less than 30 MB just as what the criteria says ;p

EASY

  1. 00:44:340 - Minor fix to make the blanket of 3 similar to 1. http://puu.sh/i0Leb/83d1f89e28.jpg ~ Move 3's middlepoint at x:348 y:172 and endpoint at x:316 y:124 Okay, i've recorrected some blankets :p
  2. 00:50:842(2,3) - It fits more if these two were removed. To emphasize more the start of vocals at 00:52:616 Good idea, but i haven't removed (3) because of the ride sound on the song track.
  3. 00:58:675 - Maybe you didn't see this. :3 It's starting on a blue tick O MY ASDFGHJ Good catch xD
  4. 01:14:488 - Fix DS This spacing is fine, was using 1.1x spacing.
  5. 01:18:626 - Move redpoint to x:384 y:196 so it's in the middle of the 2 ticks Kinda minor, but let's give a try.
  6. 01:23:355 - Minor fix: http://puu.sh/i0WlI/07b8262028.jpg Move red point to x:224 y:244. 3rd point to x:192 y:184. 4th point to x:236 y:112. Hmm i fixed a little here...
  7. 01:25:719 - Minor fix: Move 2nd point to x:340 y:184 and 3rd point to x:364 y:148 ^
  8. 01:49:365 - Minor fix: Move 2nd point to x:420 y:248 and endpoint to x:432 y:152 The blanket here is surely fine, i don't think it's a little noticeable during play imo.
  9. 03:19:217 - Fix DS Okay
  10. 03:23:946 - Better if the red point is at the first tick :3 emphasizes the beat more What's wrong with slider art? wasn't trying to emphasize beat, but vocals D;

NORMAL

  1. Uncheck widescreen support owps
  2. Check AiMod~ Same again, or sth different?
  3. 00:43:749(3,5,1) - How about making 3,5 and 1 a straight line like this: http://puu.sh/i1PwF/081f2a9f41.jpg
    1 to x:384 y:108
    2 to x:328 y:152
    3 to x:332 y:224
    4 to x:432 y:324, middlepoint at x:368 y:348, endpoint at x:296 y:324
    5 to x:272 y:264
    6 to x:212 y:304, middlepoint at x:146 y:324, endpoint at x:82 y:300
    Probably trying to do that for symmetry, but ehh I've moved some sliderpoints nearby your suggested grid. Others are kept, ofc for symmetry.
  4. 00:59:709 - Minor Fix: Move red point to x:392 y:284 Recorrected blanket.
  5. 01:10:054(2,3,4) - How about making 2,3 and 4 the same with the other pattern of 3 circles like this: http://puu.sh/i3mQI/1b47d2a601.jpg Move 2 to x:420 y:148, 3 to x:372 y:96, 4 to x:304 y:76. I think the pattern you've made is a little too curvy, maybe i should keep the current one, since it's much flowing nicer.
  6. 01:36:951(3,4) - Make this two a straight pattern with 5 so it's the same with 01:33:995(2,3,4) Move 3 to x:140 y:40 and 4 to x:176 y:100 I want to differ each patterns I've made on some previous tracks to have better cursor-movement performance. Alike i've done here as well at the start on 02:17:739 (1) -
  7. 01:50:251 - Make this curve like this: http://puu.sh/i3nuX/6faaa47619.jpg It fits more~ Okay
  8. 01:52:911 - How about this pattern instead? http://puu.sh/i1Xg4/0e16142e41.jpg It's the same rhythm with 01:51:138 Probably almost the same reason as told on 01:36:951(3,4) - , somewhat i was following vocals here ;p
  9. 02:12:714 and 02:17:443 - For this part of the kiai. You didn't map it while the other choruses, were mapped. Well, for the last chorus, only one was mapped so I guess you could map one between this two. ^

HARD

  1. 01:00:300 - How about this pattern instead? http://puu.sh/i3pM8/16edf7de97.jpg The current one starting at a circle is making me off. lol It's just my opinion though. Uhmm... but the vocals, the rhythm might sound a little odd to me, but ehhh i'll keep ;n;
  2. 01:04:882(2,3) - Lower this a little to x:36 y:264 To avoid small overlaps? sure!
  3. 01:31:039 - Feels better if the slider starts at a white tick. :3 It gets me off actually http://puu.sh/i3qkN/0c9135300d.jpg Same reason as before.
  4. 01:52:911 - ^^ http://puu.sh/i3qoe/ecd25c9b47.jpg ^
  5. 02:04:586 - Add circle here. It follows the pattern more from 01:11:532 to 01:18:626 Okay
  6. ^^(if you follow above) 02:05:325 - Move the 1/2 slider(7) here Nahh, the song track (or maybe vocals) might explain everything why i kept this.
  7. 02:17:296 - Move this circle to red tick. Because I got off here xD ^
  8. ^^(if you follow above) - http://puu.sh/i3qqC/cf119bce8a.jpg ^

INSANE

  1. Can you make HP drain rate to 7? because I die T_T lewl Okay then XD
  2. 01:17:739 - Flows better if Ctrl+G Well, since few instruments on the song track is intense, i think a jump is fine here.
  3. 02:16:557 - sounds and plays better if this patter was used http://puu.sh/i4C0S/538fbf60a5.jpg The vocals will explain everything~
  4. As I study this map further, It's getting fun to play :D I don't play insanes that much cause i'm not good lol but this is FUN \o/ lmao ty xD I thought you'd say it's fun, but overmapped. Anyways ehhheheh :333

anddd.. sorry I still can't mod extra T_T maybe in the future. :3
But it's a FUN and Nice map :D Have a FLOWER /(。◕‿◕。)╱ ✿ lewl
I could still see your mod is still WIP, I'll wait for you to finish it, then i can give you kudosu.
Nahh it's okay, modding other diffs than just extra seems also important. Thanks for the mod and star~ :"3 (Ticket given)
Grrum
Hello. Here for M4M from your queue. Hope this helps! I mention pacing a lot in the harder difficulties, so here is a video about that for better context: http://www.youtube.com/watch?v=5LScL4CWe5E&t=0m20s

Edit: I re-read my mod and realized I came off as kind of condescending and brash. I really didn't mean to come off this way, so I apologize and hope you can overlook the sometimes rude tone of the mod.

[General]

00:33:404 - this is a lot of dead time in the song. If you're not gonna map this, please cut it and start here.

03:57:123 – unnecessary inherited timing section?

[Easy]

02:15:374 (4) – The tail of this looks a little odd, try curving it a little like so: http://puu.sh/j1TK3/93927ee80c.png

03:23:946 (4) – You can use the red nodes to get a little more expression out of the rhythm like so: http://puu.sh/j1TRG/d12aa7cfc7.png (see Avicii – Levels (Normal) at 01:16:248 (2) – for a real example)

[Normal]

00:57:345 (1,2,3) – This stack can easily confuse newer players. Do +8x, +8y on 00:58:527 (3) – and put 2 in between them.
01:29:266 (3,4,1) – same issue ^ . Move 3 +8x, -8y and put 2 in between them.
03:20:399 (2,3,1) – same issue^, Do +8x, +8y on 00:58:527 (3) – and put 2 in between them.
03:29:857 (2,3,1) – same issue^

02:24:833 (1,2) – The sliders can be improved in design by having the red node be more at 02:25:128 – by moving it to 81, 217, then you can move 02:26:015 (2) – to 226, 255 so that the shape forms more of a rectangle than a parallelogram

02:56:458 (3,4) – Not the best overlap imo. Either overlap more or don't overlap at all

03:27:493 (3,4) – the stacking makes this distance inconsistent, so do +8x, +8y on 03:28:084 (4,5,1) -
03:36:951 (2,3,1) – Same issue^

[Hard]

01:02:074 (1,2,3) – (2) is a pretty weak note, so having a sharp change in flow on it gives it too much emphasis. Remove the triangle here and go for a smoother flow.
01:51:729 (1,2,3) – Same issue^ (sorry I have to ruin this nice design :( )

01:06:212 (5,1) – This stack is kind of confusing. Either keep the normal DS or stack a note here at 01:06:655 -

01:07:246 (2,3) – stack this under (1) for better readability

01:23:207 (5) – this is a pretty weak note. Either stack 01:23:207 (5,1) - under (4)'s end or preferably delete (5) and just have 1/1 spacing

01:57:049 (2,4) – Not the best overlap

02:17:443 – I think the vocals are stronger here and would like to see only one circle here. But I think the rhythm you have can work if you make the spacing a consistent .8x across this pattern at 02:16:852 (6,7,8,1) – for better readability.

02:40:793 (6,7) – make the distance here 1.6 to be consistent with 02:39:611 (3,4) -

03:21:581 (1,2) – Not the best overlap, either overlap more or don't overlap

03:48:773 (3,4) – I would prefer this going counterclockwise to contrast with 03:47:591 (1,2) - better

03:51:138 (5,6,7,8,9) – The rhythm here is a little confusing with 03:51:581 – being part of the reverse slider. I think in order for you to have this, you have to give up the complicated rhythm after this by making 03:51:729 (6,7,8,9) – one reverse slider like 5 is. Otherwise change (5) to something that makes more sense like two ¼ sliders

[Insane]

Try AR 8

00:53:946 (7,8) – The distance of this jump is too big to fit with what you have mapped (bad pacing to make such an inconsistent level of intensity across this section). I think not only should you tone it down here, make 00:56:163 (6,7,8) – all circles and jumps with a similar spacing. I think it'd also be better for the pacing of this section for the combo at 01:00:300 (2,3,4,5,6) – to be more intense than either of these parts.

01:22:172 (7,8) – I would increase the distance here since right now it feels a little too weak. If you think this hurts the readability, the make these ¼ sliders instead of 3/8 ones.

01:49:365 (1,2,3) – This DS is too small, try increasing the spacing here

02:42:714 – this feels undermapped.

02:48:773 (1) – The spacing in this section to 02:54:980 (4) - feels a little too small, especially since you give bigger expectations with the jump at 02:48:773 (1,2) - . Try increasing the overall DS of this section.

03:07:394 (1) – The slider here is a bit odd since it undermaps the beat at 03:07:542 - , but I think this can be salvaged by stacking 03:07:837 (3) – under 03:07:690 (2) - . This also makes the jump into 03:07:837 (3,4) – a little more reasonable/consistent with the section.

03:09:759 (1,2,3,4,5,6,7) – I don't understand what this rhythm is following. It can't be following the vocals since 03:10:202 – is a really strong note for the vocals, but it's not clickable in the map, so it feels weird. It also suffers from the same issue above^

03:13:010 (4,5) – what's the reason for this big jump? 03:13:305 (6) – this is a much stronger lyric for both the vocals and the beat, so the jump makes this feel odd.



[Extra]

03:21:581 (1) – The intensity of this kiai feels not as strong as the intensity of the earlier ones (especially the one at 02:08:281 (1) - ). This should feel more climactic to close out the song better. The following suggestion affects this one heavily though.

00:58:232 (5,6,7,8,9) – This flow is used excessively up until here 02:27:197 (1) - It really dominates the early part of the map too much. As such I think you need to remap some of these. I think this would improve the quality of the map greatly.

00:52:025 (5,1) – Explain this rhythm and SV change because I have a hard time following it. If you're going with the “woop” effect, then these sould be CTRL + G'd. As it is now, 00:52:320 (1) – is a really weak part of the song that should continue the weak DS and SV, and I can't see why you put the jump and SV change here.

00:59:414 (9) – Since the rhythm is different here than at 00:54:537 (8) - , I don't like directly stacking these. You want to use a different flow to express the difference in the song that justifies the different rhythm. Try something like http://puu.sh/j1PYe/f888169ad6.jpg

01:11:828 (2) – would rather see this as two circles. I know you want to make a rest, but you're gonna get it at 01:12:714 (5) – and at 01:13:601 (7) - , so resting here too seems too restful. If you do, then the low spacing at 01:14:192 (1,2,3) – also feels too restful, so you may need to increase it there.

01:19:217 (2,3,4,5,6) – You go from a 1/1 beat to a ¼ beat, which with with the way you mapped it is too big a discrepancy. The antiflow with the slider also adds to this problem. Either delete 01:19:956 (4,6) – or stack 01:19:956 (4,6) – under 01:19:808 (3,5) – so the jumps don't look like ½ gaps and feel better as a transition into the chorus
02:06:507 (2,3,4,5,6) – same issue^

01:17:074 (3) – and 01:17:369 (7) – are overmapped. Deleting these and just having a triple here works much better imo.

02:00:596 (9,1) – the distance between these is quite small with slider leniency, try making this a real jump

02:02:369 (6) – consider having this as two circles

The combo at 02:18:921 (5,6,7,8,9) – seems to be favoring the vocals here. Doing so makes the notes a 02:19:808 (10,1) – want to be more of a rest. So I don't like the spacing and/or rhythm being so energetic. Try making the jump at 02:19:808 (10,1) – be small (~1.7x) or preferably make 02:19:808 (10) – a 1/1 slider. If you go all in on the vocals and make it the major rhythm here, getting the beat of the bass on 02:20:103 – isn't that important since that isn't the rhythm you're following.

02:55:276 – the vocals get syncopated and start here, so I would really like to see this be a circle here. So make 02:54:980 (5) – two ½ circles

03:02:665 (1) – Not following the vocals here makes your map feel less energetic than the song making it not match all that well. It feels this way all up until here at 03:16:852 (1) - , but the transition is really abrupt that it feels really weird to be going this fast. I think it'd be better for the pacing of your map to increase the tempo of the rhythm and spacing from 03:02:665 (1) – to 03:16:852 (1) – to match the vocals.

03:47:591 (1) - The section from 03:40:498 (1) - to 03:47:000 (6) – acts as a rest, so not following the vocals and generally being restful from 03:47:591 (1) – to 03:47:591 (1,4) – is bad pacing, especially since this is the climax of the song.

Good luck!
Topic Starter
Cerulean Veyron

pinataman wrote:

Hello. Here for M4M from your queue. Hope this helps! I mention pacing a lot in the harder difficulties, so here is a video about that for better context: http://www.youtube.com/watch?v=5LScL4CWe5E&t=0m20s

[General]

00:33:404 - this is a lot of dead time in the song. If you're not gonna map this, please cut it and start here. Well, It's fine on where you want to start first, I've also done that on my recent ranked map. It's probably fine.

03:57:123 – unnecessary inherited timing section? For the kiai fountain tho xD

[Easy]

02:15:374 (4) – The tail of this looks a little odd, try curving it a little like so: http://puu.sh/j1TK3/93927ee80c.png Okay, but I curved on the other way because of the flow.

03:23:946 (4) – You can use the red nodes to get a little more expression out of the rhythm like so: http://puu.sh/j1TRG/d12aa7cfc7.png (see Avicii – Levels (Normal) at 01:16:248 (2) – for a real example) The blanket with 03:26:310 (1) - (or even the spacing) might be out of place. So I may need to keep this.

[Normal]

00:57:345 (1,2,3) – This stack can easily confuse newer players. Do +8x, +8y on 00:58:527 (3) – and put 2 in between them. I've changed slider (1)'s placement instead.
01:29:266 (3,4,1) – same issue ^ . Move 3 +8x, -8y and put 2 in between them. Okay, but tried in a different grid.
03:20:399 (2,3,1) – same issue^, Do +8x, +8y on 00:58:527 (3) – and put 2 in between them. Same as above.
03:29:857 (2,3,1) – same issue^ Same here as well.

02:24:833 (1,2) – The sliders can be improved in design by having the red node be more at 02:25:128 – by moving it to 81, 217, then you can move 02:26:015 (2) – to 226, 255 so that the shape forms more of a rectangle than a parallelogram Hmm, I did on what you've said. It appears that it's the same flow, due minor change xD But I guess I need to keep it as it is. For more deeper details, I might find this out if some other modders mention this again.

02:56:458 (3,4) – Not the best overlap imo. Either overlap more or don't overlap at all Splat them for visibility.

03:27:493 (3,4) – the stacking makes this distance inconsistent, so do +8x, +8y on 03:28:084 (4,5,1) - You've mentioned this previously xD, I've fixed it anyway ;p
03:36:951 (2,3,1) – Same issue^ Well, I guess this stacking can be noticeable. I'm pretty sure about that.

[Hard]

01:02:074 (1,2,3) – (2) is a pretty weak note, so having a sharp change in flow on it gives it too much emphasis. Remove the triangle here and go for a smoother flow. In my view, the emphasis is not higher than the song track. If only you'd hear a few... vocals.
01:51:729 (1,2,3) – Same issue^ (sorry I have to ruin this nice design :( ) Same as above, the nice design stays :3

01:06:212 (5,1) – This stack is kind of confusing. Either keep the normal DS or stack a note here at 01:06:655 - I've done this on the previous part for consistency, here 01:04:143 (5,1) - . Even if the rhythm is quite different, at least the new track can leave players a notice.

01:07:246 (2,3) – stack this under (1) for better readability Almost the same reason as above.

01:23:207 (5) – this is a pretty weak note. Either stack 01:23:207 (5,1) - under (4)'s end or preferably delete (5) and just have 1/1 spacing Okay, deleted ;_;

01:57:049 (2,4) – Not the best overlap Well, It seems pretty far, so it might not consider it "overlap" ;p

02:17:443 – I think the vocals are stronger here and would like to see only one circle here. But I think the rhythm you have can work if you make the spacing a consistent .8x across this pattern at 02:16:852 (6,7,8,1) – for better readability. I don't really think the vocals hit this part. Filling out the rhythm might make the pattern long, and leaves players tiresome.

02:40:793 (6,7) – make the distance here 1.6 to be consistent with 02:39:611 (3,4) - Okay

03:21:581 (1,2) – Not the best overlap, either overlap more or don't overlap Hmm, I'd like to keep this for flow. It won't matter if it's good or not.

03:48:773 (3,4) – I would prefer this going counterclockwise to contrast with 03:47:591 (1,2) - better Almost the same reason as above, CounterClockwise would make the result a little odd to me.

03:51:138 (5,6,7,8,9) – The rhythm here is a little confusing with 03:51:581 – being part of the reverse slider. I think in order for you to have this, you have to give up the complicated rhythm after this by making 03:51:729 (6,7,8,9) – one reverse slider like 5 is. Otherwise change (5) to something that makes more sense like two ¼ sliders Probably wanted to use both strategies, because to make it as a "Hard" diff. It's not just holding the two reverse arrow nearby the same time unless the song asks for it. So I tried this slider and added some circles to make the pattern/rhythm gratifying.

[Insane]

Try AR 8 Uhh... It's already AR8 ._.

00:53:946 (7,8) – The distance of this jump is too big to fit with what you have mapped (bad pacing to make such an inconsistent level of intensity across this section). I think not only should you tone it down here, make 00:56:163 (6,7,8) – all circles and jumps with a similar spacing. I think it'd also be better for the pacing of this section for the combo at 01:00:300 (2,3,4,5,6) – to be more intense than either of these parts. This is for an emphasis with the vocals, I know it has an unbalanced spacing. But what I've done here, is 3.70x spacing jump. Since the song is quite slow, I may think this is really okay and playable.

01:22:172 (7,8) – I would increase the distance here since right now it feels a little too weak. If you think this hurts the readability, then make these ¼ sliders instead of 3/8 ones. It'd be a little dense, like the Extra diff. I increased it there, but not here. I didn't want to make this Insane a little more harder than "Insane", so I kept the spacing here, a little balanced.

01:49:365 (1,2,3) – This DS is too small, try increasing the spacing here I'd like it to start on little spacings, extending the spacing here would look too sudden after the break.

02:42:714 – this feels undermapped. I can hear on this part has a minor beat, at the opposite side, I won't add a circle here for a little stream.

02:48:773 (1) – The spacing in this section to 02:54:980 (4) - feels a little too small, especially since you give bigger expectations with the jump at 02:48:773 (1,2) - . Try increasing the overall DS of this section. This happens to be a calm part of the song. So the spacings should be reduced, or less harsh. Maybe I'll keep this If someone mentioned this too :/

03:07:394 (1) – The slider here is a bit odd since it undermaps the beat at 03:07:542 - , but I think this can be salvaged by stacking 03:07:837 (3) – under 03:07:690 (2) - . This also makes the jump into 03:07:837 (3,4) – a little more reasonable/consistent with the section. I didn't stack or increase spacing, but I made something a little different. Just a minor change ;p

03:09:759 (1,2,3,4,5,6,7) – I don't understand what this rhythm is following. It can't be following the vocals since 03:10:202 – is a really strong note for the vocals, but it's not clickable in the map, so it feels weird. It also suffers from the same issue above^ Changed into 2/4 slider.

03:13:010 (4,5) – what's the reason for this big jump? 03:13:305 (6) – this is a much stronger lyric for both the vocals and the beat, so the jump makes this feel odd. Okay



[Extra]

03:21:581 (1) – The intensity of this kiai feels not as strong as the intensity of the earlier ones (especially the one at 02:08:281 (1) - ). This should feel more climactic to close out the song better. The following suggestion affects this one heavily though. Kinda the same reason as before, extending the spacing in an intense part too sudden, is quite much hard. I may keep this.

00:58:232 (5,6,7,8,9) – This flow is used excessively up until here 02:27:197 (1) - It really dominates the early part of the map too much. As such I think you need to remap some of these. I think this would improve the quality of the map greatly. It's been some months, I remapped this diff almost three to five times. Still, the flow looks bad ;_; I've changed a few slider shapes instead.

00:52:025 (5,1) – Explain this rhythm and SV change because I have a hard time following it. If you're going with the “woop” effect, then these sould be CTRL + G'd. As it is now, 00:52:320 (1) – is a really weak part of the song that should continue the weak DS and SV, and I can't see why you put the jump and SV change here. I added a jump there for that woop effect you mentioned xD Also kept it for a downbeat.

00:59:414 (9) – Since the rhythm is different here than at 00:54:537 (8) - , I don't like directly stacking these. You want to use a different flow to express the difference in the song that justifies the different rhythm. Try something like http://puu.sh/j1PYe/f888169ad6.jpg Well, yeah. But when I "flipped" as what you suggested, the flow just left out to nowhere, probably a broke :'( > http://puu.sh/j4VSt/a27aa19d86.png

01:11:828 (2) – would rather see this as two circles. I know you want to make a rest, but you're gonna get it at 01:12:714 (5) – and at 01:13:601 (7) - , so resting here too seems too restful. If you do, then the low spacing at 01:14:192 (1,2,3) – also feels too restful, so you may need to increase it there. Okay, made some particular changes.

01:19:217 (2,3,4,5,6) – You go from a 1/1 beat to a ¼ beat, which with with the way you mapped it is too big a discrepancy. The antiflow with the slider also adds to this problem. Either delete 01:19:956 (4,6) – or stack 01:19:956 (4,6) – under 01:19:808 (3,5) – so the jumps don't look like ½ gaps and feel better as a transition into the chorus This flow is the way to feel the density of the song track, even so the minor beats that can be heard on this part... stacking of the circles here makes the flow a bit odd imv. At least some players can notice it easily, also it's a slow song ;p
02:06:507 (2,3,4,5,6) – same issue^ ^

01:17:074 (3) – and 01:17:369 (7) – are overmapped. Deleting these and just having a triple here works much better imo. Deleted only 01:17:369 (8) - , hear the vocals isn't THAT hard. Maybe hearing this part on 75% playback rate can explain this all.

02:00:596 (9,1) – the distance between these is quite small with slider leniency, try making this a real jump That's for sure, making a jump here with the little SV change might be a little sudden. And maybe the emphasis would be too big.

02:02:369 (6) – consider having this as two circles The rhythm would be a little inconsistent with the previous similar part. So I'll keep this.

The combo at 02:18:921 (5,6,7,8,9) – seems to be favoring the vocals here. Doing so makes the notes a 02:19:808 (10,1) – want to be more of a rest. So I don't like the spacing and/or rhythm being so energetic. Try making the jump at 02:19:808 (10,1) – be small (~1.7x) or preferably make 02:19:808 (10) – a 1/1 slider. If you go all in on the vocals and make it the major rhythm here, getting the beat of the bass on 02:20:103 – isn't that important since that isn't the rhythm you're following. Ehh, I'm guessing you're right, but my ideals and intentions are also right :/ I might think about this one in the future.

02:55:276 – the vocals get syncopated and start here, so I would really like to see this be a circle here. So make 02:54:980 (5) – two ½ circles
The rhythm sounds really weird with the circles added like that. So I may think a downbeat fits better here.

03:02:665 (1) – Not following the vocals here makes your map feel less energetic than the song making it not match all that well. It feels this way all up until here at 03:16:852 (1) - , but the transition is really abrupt that it feels really weird to be going this fast. I think it'd be better for the pacing of your map to increase the tempo of the rhythm and spacing from 03:02:665 (1) – to 03:16:852 (1) – to match the vocals. Changed a few rhythm instead.

03:47:591 (1) - The section from 03:40:498 (1) - to 03:47:000 (6) – acts as a rest, so not following the vocals and generally being restful from 03:47:591 (1) – to 03:47:591 (1,4) – is bad pacing, especially since this is the climax of the song. Well, the music changes... So following the vocals here might make the rhythm inconsistent with the previous parts.

Good luck!
Let me placehold this, since I didn't have time ;_; irl stuffs*

Sorry for the late reply on the last diffs. Thank you so much for your efforts creating this mod!! \8D/ I'll mod your map in-return... If only I had spare time.
Starfall9908
Hello!

M4M from your modding queue

A man crying over a dead watermelon... I know those feels ;__;

[Easy]
  1. 00:51:433 (2,3) - I can't hear any hitsounds here which gives the player an uncomfortable feeling ;__;
  2. 01:02:665 (2,1) - Blanket
  3. 03:52:911 (2,3) - I can't hear the hitsounds
[Normal]
  1. 00:50:842 (4,5,6,7) - Same as Easy. I think it's time I stop emntioning this. Because it get's annoying when I mention the same points in every diff >-<
  2. 02:00:005 (3,4,5) - How about making a triangle here?
[Hard]
  1. 00:48:478 (2,3,4) - Blanket is off
  2. 02:44:783 (4,5,6,7,8,9) - Isn't this a bit too hard for Hard?

This was all I could find ;__; Sorry for making such a short mod. The mapping itself was good, you had nice patterns and were playable. a few patterns was too hard for Hard but I thought it was okay since i could play those parts without missing. Then there's the hitsounding. The overall hitsounds are nice, you followed the background music and it was easy to hear them and undersrand the patterns of the hitsounds until those extremely silent parts came. For me so was it just like trying to catch air on your hand and it felt uncomforable to play it.

Good luck with ranking
Topic Starter
Cerulean Veyron

nadapan wrote:

Hello!

M4M from your modding queue

A man crying over a dead watermelon... I know those feels ;__; ahahahahahahahahaah fml

[Easy]
  1. 00:51:433 (2,3) - I can't hear any hitsounds here which gives the player an uncomfortable feeling ;__; Increased volume to 40%, This'd count to other diffs too, for consistency.
  2. 01:02:665 (2,1) - Blanket Okay
  3. 03:52:911 (2,3) - I can't hear the hitsounds I'm sure this can be heard properly, or did you increase the music volume/decreased effect volume in your client options?
[Normal]
  1. 00:50:842 (4,5,6,7) - Same as Easy. I think it's time I stop mentioning this. Because it get's annoying when I mention the same points in every diff >-< Okay, lol XD
  2. 02:00:005 (3,4,5) - How about making a triangle here? Hmmm.. I guess this is already a triangle. Don't worry, It's still the same flow ;p
[Hard]
  1. 00:48:478 (2,3,4) - Blanket is off Recorrected the blanket.
  2. 02:44:783 (4,5,6,7,8,9) - Isn't this a bit too hard for Hard? Since some people before you complained about this, I'll change this for now rip best flow

This was all I could find ;__; Sorry for making such a short mod. The mapping itself was good, you had nice patterns and were playable. a few patterns was too hard for Hard but I thought it was okay since i could play those parts without missing. Then there's the hitsounding. The overall hitsounds are nice, you followed the background music and it was easy to hear them and understand the patterns of the hitsounds until those extremely silent parts came. For me so was it just like trying to catch air on your hand and it felt uncomfortable to play it.

Good luck with ranking
Thanks for your mod and opinion, nadapan! I'm not very argued about mod sizes, I like small mods! XD

I'll get into your map for a mod in-return.
riktoi
Here's a small mod of things I found.
[Hard]
01:10:350 (3,4,5,6) - change to something like https://osu.ppy.sh/ss/3478784 to better follow the vocals

[Insane]
Consider making AR higher to make patterns like this 02:13:453 (2,3,4,5,6) easier to read, 8.5 should be fine

[Extra]
03:28:675 (1,2,3,4,5) - change to low sv sliders or keep as is (reference 03:23:946 (1,2,3,4,5). )
Will make sure to look at your mod queue ;)
Topic Starter
Cerulean Veyron

riktoi wrote:

Here's a small mod of things I found.
[Hard]
01:10:350 (3,4,5,6) - change to something like https://osu.ppy.sh/ss/3478784 to better follow the vocals Few modders before you mentioned this, so I'll be changing this for now. I'm gonna do sth different, but it's close to what you suggested.

[Insane]
Consider making AR higher to make patterns like this 02:13:453 (2,3,4,5,6) easier to read, 8.5 should be fine "Wow, I can't read anything!!!!"

[Extra]
03:28:675 (1,2,3,4,5) - change to low sv sliders or keep as is (reference 03:23:946 (1,2,3,4,5). ) Nahh, I'd like to keep this a normal SV for more balanced spacing. And a few anti-jumps for sure, until the next tracks for preparations.
Will make sure to look at your mod queue ;)
Thanks for the small mod, riktoi~ ya 2kds for you lol

If you're planning for M4M with me, Give.Me.Your.Map.
BOUYAAA
hey from your m4mQ

ez
01:23:355 (4) - This is probably ok but I often see people complain about complex slider shapes on easier diffs 03:00:300 (1) - other example
01:23:355 (4,1) - might be confusing since 4 points to the end of 1
01:33:995 (2,1,2) - this kind of stuff that arleady got pointed in my maps for being a bit confusing. new players might be finding this confusing as they might mix up the head with the tayl of the slider. shitty alternative http://puu.sh/jnVim/fac892c028.jpg There are a few of those, I don't think it's much of an issue but ye, worth pointing out
03:33:404 (1,2) - awkard flow, 1 points towards the end of 2, try ctrl H on 1 or something

normal
00:49:069 (3) - confusing stuff again, the slider end is kinda close to 00:48:478 (2) - which might lead the player to want to click the slider end. Some blanket action would help here probably
00:54:980 (1,3) - These overlap slightly on my screen
01:02:961 (2) - slider end is tronger than slider head which is meh (you can easily fix those by switching circles and sliders)
01:05:325 (2) - ^
01:07:690 (2) - ^ you have alot of those, I'll let you figure them out
01:15:670 (3,4,1) - 1 and 3 almost overlap. 1 could be moved up slightly so the spacing is the same and it can form a nice triangle
01:31:631 (2,3,4) - you could make this curve so it flows nicely into 01:32:813 (1) -
01:54:094 (1,2) - probably not as important but flow is kinda meh here 01:35:177 (1,2) - same here
02:52:025 (2,3) - almost overlap not-so-nice stuff (consistent spacing between the 3 pls)
02:55:276 (3,1) - ^
02:56:458 (3,4) - ew overlap
03:15:670 (3,4) - spacing is not consistent sdfkjhqslkdfjh
03:45:818 (2,3,4) - ^
03:45:818 (2,3,4,5,6) - ^

hard
00:51:138 (4,5) - doesn't play well imo, the player might want to click the slider end here. A way to fix this withough fucking up the nice pattern would be to ctrlg every curved slider and to play them in this order 00:51:433 (5) - 00:52:616 (1) - 00:52:025 (6) -
01:00:596 (4) - passive slider stuff anding on a strong beat 01:01:187 (5) - too
01:27:197 (6) - ^
01:31:335 (4) - ^01:53:207 (6) - again there seem to be alot of those so I'll let you check for them
02:16:852 (6,7) - I'm pretty sure the vocals here are 1/3
02:41:828 (2,3,4,5) - confusing spacing, if you're gonna use x1.4 you should probably keep it here too
02:44:340 (3,4,5,6,7,8,9) - this whole thing is 1/6 :/

ayayayaya

insane
00:48:182 (2) - passive slider thing is present in here too so again, check for those
03:27:197 (5,6,7) - This overlap does not look very good imo

not much more to say here

I'm getting insane

extra
HP drain feels like playing hardrock. No casual playthrough allowed. "git gud"

00:52:320 (1) - 2x SV + weird shape + CS 5.5 + HP 7.8 = meh
00:53:355 (4,5,6,7,8) - slider end stronger blablablabla (there are a lot of these in this diff too)
00:55:719 (5,6,7,8,9) - ^
01:17:074 (4,5,6,7) - remove 4, this should be a triple
01:35:547 (2,3,4) - idk about this stream this might be a bit too much lol
02:15:374 (1,2,3,4,5) - I know slider liniency is a thing but this is just asking for sliderbreaks to happen lol
03:23:946 (1,2,3,4) - srsly ^
03:48:182 (2) - doesn't fit very well imo
03:56:458 (1) - Nothing indicates such a high SV change here

Can't find much else. Gl with the set !
If you need clarification or have any question feel free to pm me ingame.
Topic Starter
Cerulean Veyron

BOUYAAA wrote:

hey from your m4mQ

ez
01:23:355 (4) - This is probably ok but I often see people complain about complex slider shapes on easier diffs 03:00:300 (1) - other example Well, of course. At least, beginners can see it visible and noticeable. It might be not too complex since it's a little slow and appears real quick ;p So I may think this slider shape is fine.
01:23:355 (4,1) - might be confusing since 4 points to the end of 1 Okay, If I might change the flow here, it'd still looked the same. Even tho trying to change one single slider's position, might make sth weird xD
01:33:995 (2,1,2) - this kind of stuff that already got pointed in my maps for being a bit confusing. new players might be finding this confusing as they might mix up the head with the tail of the slider. shitty alternative http://puu.sh/jnVim/fac892c028.jpg There are a few of those, I don't think it's much of an issue but ye, worth pointing out Well, If you'd wish so. It's just a blanketed circle with two sliders below and above, but ehh I've changed this anyway.
03:33:404 (1,2) - awkard flow, 1 points towards the end of 2, try ctrl H on 1 or something I curved it left instead, lol

normal
00:49:069 (3) - confusing stuff again, the slider end is kinda close to 00:48:478 (2) - which might lead the player to want to click the slider end. Some blanket action would help here probably Well yeah, some downbeats don't gratify some players when it comes into a rhythm issue. Sometimes, downbeats might fit best to any songs. Like here, I was trying to follow those trumpets or w/e on the song track, which might emphasis with the slider more properly. So I'd like to keep this.
00:54:980 (1,3) - These overlap slightly on my screen Kinda minor, but split them anyway.
01:02:961 (2) - slider end is stronger than slider head which is meh (you can easily fix those by switching circles and sliders)
01:05:325 (2) - ^
01:07:690 (2) - ^ you have a lot of those, I'll let you figure them out To define these preferable rhythm, It's likely almost the same reason as the downbeat rhythm. Also, If I change one of these, I might break the rhythm consistency with the pattern as well. At least, it follows the vocals correctly, even if I changed into what you suggested here. It'll still be the same thing.
01:15:670 (3,4,1) - 1 and 3 almost overlap. 1 could be moved up slightly so the spacing is the same and it can form a nice triangle Minor, I've done it in a little different way.
01:31:631 (2,3,4) - you could make this curve so it flows nicely into 01:32:813 (1) - I've planned to do a triangle flow here, well.. probably close to a triangle. As this sample will explain everything.
01:54:094 (1,2) - probably not as important but flow is kinda meh here 01:35:177 (1,2) - same here Ehh, so as long as I tried blanketing (2) on (1)'s tail, probably the flow still looks fine.
02:52:025 (2,3) - almost overlap not-so-nice stuff (consistent spacing between the 3 pls) Only recorrected the spacing. The overlap doesn't seem to be noticeable during game play due to manual stacking.
02:55:276 (3,1) - ^ Same as above.
02:56:458 (3,4) - ew overlap F.M.L.
03:15:670 (3,4) - spacing is not consistent sdfkjhqslkdfjh Minor, but fixed it.
03:45:818 (2,3,4) - ^ Same as above... I've used grid snap here.
03:45:818 (2,3,4,5,6) - ^ Uhhh... I already did that o_o

hard
00:51:138 (4,5) - doesn't play well imo, the player might want to click the slider end here. A way to fix this without fucking up the nice pattern would be to ctrlg every curved slider and to play them in this order 00:51:433 (5) - 00:52:616 (1) - 00:52:025 (6) - Ctrl + G would also fk up the upcoming flow, and might also make the ending-pattern slider gets off the grid. So, maybe I'll keep this until someone else would mention this again.
01:00:596 (4) - passive slider stuff ending on a strong beat 01:01:187 (5) - too Well, this time goes for the slider beginning on red ticks for the vocals. As you can also hear it starting on 1/2, (5) for example. Which also releases the strong beat. So the similar mods you've found will count here as well.
01:27:197 (6) - ^
01:31:335 (4) - ^01:53:207 (6) - again there seem to be alot of those so I'll let you check for them
02:16:852 (6,7) - I'm pretty sure the vocals here are 1/3 What makes you so sure, if you haven't heard this part on 75% or 50% playback rate? The vocals actually landed on 1/4, which means 1/3 is a little... late?
02:41:828 (2,3,4,5) - confusing spacing, if you're gonna use x1.4 you should probably keep it here too Uhh... It's just 0.01x away... Why expecting so much? It still counts as a part of 1.4x spacing anyway lol ;p
02:44:340 (3,4,5,6,7,8,9) - this whole thing is 1/6 :/ To avoid rhythm inconsistencies, It'd better be 1/4 to keep it easier for Hard players to play properly with the song track.

ayayayaya ayyayyayyayya

insane
00:48:182 (2) - passive slider thing is present in here too so again, check for those Probably the same reasons as before.
03:27:197 (5,6,7) - This overlap does not look very good imo Well, If only you ignore the stacks or sth ;p

not much more to say here

I'm getting insane

extra
HP drain feels like playing hardrock. No casual playthrough allowed. "git gud" I got a few testplayers for playing my extra, they passed it with an A nearly to S. After, I have been told that "it's really fun" although they can ENDURE this hardcore HP when I asked them. So I guess it's fine.

00:52:320 (1) - 2x SV + weird shape + CS 5.5 + HP 7.8 = meh wat
00:53:355 (4,5,6,7,8) - slider end stronger blablablabla (there are a lot of these in this diff too) Why do I need to repeat my reasoning here again?
00:55:719 (5,6,7,8,9) - ^
01:17:074 (4,5,6,7) - remove 4, this should be a triple If you could hear the vocals that landed here, it can be heard on 75% playback rate.
01:35:547 (2,3,4) - idk about this stream this might be a bit too much lol Not really ;p vocalsvocalsVOCALS
02:15:374 (1,2,3,4,5) - I know slider leniency is a thing but this is just asking for sliderbreaks to happen lol 1/8 jumps ftw
03:23:946 (1,2,3,4) - srsly ^
03:48:182 (2) - doesn't fit very well imo Well, what are the 'things' that made it never-fit? You shouldn't say a thing that doesn't fit without a reason.
03:56:458 (1) - Nothing indicates such a high SV change here I've done this one as well on Insane, so for consistency. I think the NC can notice some players for the SV change.

Can't find much else. Gl with the set !
If you need clarification or have any question feel free to pm me ingame.
Okay, uhmm... Let me placehold this mod reply. I didn't have much time ;m;

Thanks for the mod, BOUYAAAAAAAAAAA! Even tho I haven't fixed much on the harder diffs. But meh, I'll mod you map soon IF I had some time.
Nuolong
m4m from your queue

Extra
00:44:044 (4) - Maybe you could move this so it doesn't feel that awkward to hit these afterwards 00:44:192 (5,6) - . Of course, that would ruin the pretty triangle, so I would recommend you change the way that 00:44:340 (7) - is positioned so the flow of the cursor is smooth during gameplay
00:44:931 (8) - Strange explanation, but maybe you could put more purpose into this? It seems like a pretty random placement to me.
00:46:113 (3) - Adjust so that the tail of 00:45:522 (1) - , 00:45:966 (2) - , and the head of 00:46:113 (3) - create a nice equilateral triangle.
00:53:355 (4) - Does not fit with the vocals although these 00:53:650 (5,6,7) - do. You can make 00:53:207 (3) - the head of a slider and extend it out to the tail of 00:53:355 (4) - in the timeline.
00:53:650 (5,6,7) - Actually, these seem like they are kinda delayed. Like, they are not emphasized properly. The slider ends feel like they should be slider heads, and vice versa.
00:55:571 (4) - Start the sliders here instead.
00:55:719 (5) - Nnothing with the vocals here?
01:10:941 (9,10,11) - Looks out-of-place and messy compared to the previous jumps
01:11:384 (12) - Create some direction from (11) to (12)
01:11:828 (2,3) - Looks like somewhat random placement from 01:11:532 (1) - ; no attempt of a blanket, or flow, idk
01:12:714 (6) - Everything is hyper with the vocals, but then there's this, which skips an obvious beat of the vocal
01:16:852 (3) - Make this neater with the stream after it please, unless this was intentional :P
01:18:330 (10,1) - Personally I would like this more as a long slider, like OHHH
01:55:571 (6,7) - points to the direction appropriately, yet with 01:55:867 (7,8) - , it doesn't. Shape (7) so it points at the head of (8)
02:10:645 (1,2,3,4,5) - There's nothing indicating this strange play
02:15:374 (1,2,3,4) - Same thing
02:42:345 (4,5,6) - I hope this hasn't appeared previously, but oh gosh, how is that possible to read? It's pretty challenging, with the 1/4 to 1/8.
02:53:355 (2) - I'd rather you extend this to fit the vocal, beehehhehhh (sorry, not trying to be offensive)
02:54:980 (5) - Hate modding about blankets, but fix this with 02:54:389 (4) - please
02:55:424 (6) - Picky - move up a bit, so cursor flow goes better
02:59:118 (5) - Uncomfortable slider placement, 02:58:823 (4) - does not showcase anything to make the player know about a deep slider
03:00:153 (7) - Move this to form an equilateral triangle with the tail of 02:59:709 (6) - , and head of 03:00:300 (1) -
03:23:946 (1,2,3,4,5) - I think you get the point about (mentioned earlier) and 03:54:685 (1,2,3,4,5) -
03:28:675 (1,2,3,4,5) - So anticlimatic
03:51:138 (4,5,6,7,8,9,10,11) - Scary jumps for no apparent reason in the music (I do hear it, but I don't think it's that important to make all of these jumps with circles

Insane
00:44:931 (5) - The way this slider is placed similarly to 00:44:340 (4) - is strange considering how the song for this part does not sound similar. I would ctrl+g or something, but of course you would have to fix other stuff, like the spacing between 00:44:340 (4,5) -.
00:48:773 (3,4) - I find this pretty tricky/misleading, because here you use this placement 00:47:887 (1,2) - , and then there's a jump here 00:48:773 (3,4) - , but the music is the same for both of these scenarios
00:52:911 (2,3) - I would prefer a slider, because circles = confusing + stacked circles on different vocal levels = awkward to play. 00:55:276 (2,3) - as well
01:18:330 (9) - I don't think there should be this for "OHHH!"
01:21:433 (2,3,4,5,6) - What is the reason for these circles and jumps? They're just going with the beat of the song and nothing is suggesting something special to happen
01:36:360 (4,5) - Are you sure you want to skip the vocal between these?
01:49:365 (1,2,3) - Weird cursor flow, I do not really like it. At least don't make the placement look like an attempt to flow ;w; I would fix this by moving 01:49:956 (2) - down a bit or something 8-)
02:08:724 (2,3,4,5,6) - You do these circles/jumps here again.. it's weird ~ I see your reason for these 02:13:453 (2,3,4,5,6) - , though.
02:23:650 (4,5) - Maybe you can place a circle between this
02:27:197 (1) - Place this so 02:26:901 (6) - is pointing to it, perhaps?
02:42:862 (5,6,7) - Weird flow, I would move 02:43:010 (6) - as something like this
03:07:394 (1,2,3,4,5,6) - I see a reason for this, but not for 03:10:054 (2,3,4,5,6,7) - ?? I don't hear anything in the music for this part!
03:22:025 (2,3,4,5,6) - Again
03:28:970 (2,3,4,5) - Anticlimatic again, but its okay because the AYAYAYAYA isn't that climatic in this difficulty
03:36:951 (4,5) - Leave out a note again?

Hard
00:48:921 (3,4) - I would prefer a slider blanketing the head of 00:48:478 (2) - . I'm not a fan of those double thingies.
00:49:660 (6) - Form this slider a bit more so that it points smoothly to 00:50:251 (1) - .
00:51:138 (4,5) - What is up with this weird af jump
00:57:640 (2,3) - I want a slider again
01:01:778 (6,7) - ^
01:12:123 (2,3,4) - Instead of these weird pauses, I would recommend a bunch of sliders
01:17:296 (4) - You could put a reverse slider around here for the vocals
01:24:833 (5,6) - Since you do this a lot, instead of a slider, you can keep it. It's just that since this is lower BPM, these triples are annoying to hit
01:26:901 (5) - I would put a slider head here, end it on 01:27:197 , and put another slider head 01:27:493 and end it 01:27:788
01:31:335 (4) - Weirdness level 9999+% - ends on that white tick and begins on that red, also this 01:31:926 (5) -
01:36:360 (4,5) - Why you leave out this beatufil part of the vocal ;w;
01:37:542 (1,2,3,4,5,6,1) - Are you sure you wanna stretch out that DS and make it scary AF for hard diff players
01:52:911 (4,5) - Flatten these out to fix cursor flow
02:07:690 (5,6,7,8) - I'd prefer two sliders, because it's like, wiki wiki wah, not wi ki wi ki
02:14:044 (4,5) - Slider pls ;w; (oops I forgot not to point this out anymore)
02:19:217 (5) - It plays really awkwardly, I'd suggest rotating this or something. Its current state is lopsided
02:20:547 (2,3) - Picky - move down a bit
02:42:271 (4,5,6) - You can put a reverse slider
02:44:783 (5,6,7,8) - ^ as well, the way it is now is scary to play because it feels so undermapped and inactive
03:15:374 (5,6) - Timeline placement --> weird (gosh I need to use a different-ass word, weird sounds stupid af), starting on red tick/ending on white. In some cases, as you probably know, this is okay, but in this one, it's just weird
03:51:729 (6,7,8,9) - Apply to the wiki wiki wa thingy, make sliderz
03:56:458 (7) - Maybe NC for no apparent reason other than it being nice? :3

Sorry, can't mod other diffs because I suck at mapping them 8-)
I hope I helped it any way ;w;
Sorry if I sounded mean too ;w; ;w;;; ;w;

gOOD luCK wITh THis maPsET111!!1
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