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Dance With the Dead - Zombie Night

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FishHook
This beatmap was submitted using in-game submission on Monday, October 19, 2020 at 2:19:39 AM

Artist: Dance With the Dead
Title: Zombie Night
BPM: 126
Filesize: 4420kb
Play Time: 04:05
Difficulties Available:
  1. Easy (1.54 stars, 213 notes)
  2. Extra (5.73 stars, 902 notes)
  3. Hard (3.48 stars, 529 notes)
  4. Insane (4.58 stars, 854 notes)
  5. Normal+ (2.51 stars, 374 notes)
Download: Dance With the Dead - Zombie Night
Information: Scores/Beatmap Listing
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Another song I'm addicted to. Getting some mapping in before I get side tracked again with Insurgency.
100% EXTRA [DONE]
100% INSANE [DONE]
100% HARD [DONE]
100% NORMAL+ [DONE]
100% EASY [DONE]
[DONE] SELF NOTE: If I'm serious about ranking this map, I need to convert the .mp3 to 193kbps or whatever the fuck the ranking criteria wants to lower such crisp beats down to orz. I think this song is 300+ at the moment. To those that actually tried the map, let your ears enjoy the music while it lasts.

CONCERNING DIFFICULTIES
Insane: Decrease notes during "pre-Kiai/Kiai" [REFER BELOW]
Adjust more streams to stacked streams. [CHANGED]
See if shifting dificulty to streams is possible. Cutting Slider+Note triples into straight triplets potential. [I SAID THE SAME DAMN THING ABOVE]

Hard: Fresh note layout from scratch. [DONE]
Adhere to 1/2 note schema or Blue tick small jumps regarding the doubles slider jumps. [DONE]
Retain Kiai section hitsound intensity. [DONE]

Normal: Fresh note layout or adjust from Hard diff. [DONE]
Short bursts of difficulty. [WHAT IS DIFFICULT AT THIS LEVEL?!?!?!]
How do people play these maps? [WHAT IS LIFE?]
Stay awake 3 days straight before mapping? [HALF-LIFE 3 CONFIRMED!]
Who is BanchoBot's brother? [THE WORLD MAY NEVER KNOW]
Down DPI from 600->100? [I ACTUALLY CONSIDERED THIS]
Complain more about why Editor Mode map footnotes isn't a thing yet! [THIS, THIS, AND THIS]

Easy: Set difficulty so a dolphin could FC this shit if it could use its' nose against a touchscreen. [DOLPHIN NOISES[
Starfall9908
From Chaozlitz's modding team

[Easy]
  1. 00:22:885 (1,2,3,4,1) - too many circles in row. Remove some and use a slider
  2. 00:59:075 (1) - the hitsound of the spinner needs to be heared in the end
  3. 01:31:456 (1,1,1,1) - too many spinners in row. remove them and use only one.
  4. 02:36:218 (4,6,7,8) - this kind of sliders are not funny to play. Remove two reverse arrows (on (4) on the other so is it only one rverse arrow) and add two /one circles instead
  5. 02:57:170 (1,1,1,1) - Too many spinners
  6. 03:14:313 (4,5) - stacks are not recommended in Easy, especially not a stack where the circle is under a slider. The player will miss it for sure.
  7. 03:54:789 (1,2,3,4,5,6,7,8) - too many circles in row
[Normal+]
  1. 00:37:408 (7) - 1/4 sliders are made for Hard or harder. please don't use it in normal
  2. 00:45:027 (7) - ^
  3. 00:52:647 (7) - ^
  4. 01:31:456 (1,1,1,1) - same as Easy
  5. 02:17:885 (2,3,4) - this is to hard for normal
  6. 02:19:789 (3,4,5) - ^
  7. 02:25:504 (3,4,5) - ^
  8. 02:27:408 (3,4,5) - ^
  9. 02:29:313 (3,4,5) - ^
  10. 02:32:408 (1,2,3,4,5,7,8,1) - Too many circles in row
  11. 02:46:694 (5) - same as 00:37:408 (7)
  12. 02:57:170 (1,1,1,1) - same as in easy
  13. 03:51:218 (2,3,4) - same as 02:17:885 (2,3,4)
  14. 03:53:123 (3,4,5) - ^
  15. 03:58:837 (3,4,5) - ^
  16. 04:00:742 (3,4,5) - ^
  17. 04:02:647 (3,4,5) - ^
[Hard]
  1. NEVER EVER USE 1/12 BEAT IN SNAP DIVISOR! WHY DIDN'T YOU EVEN USE IT ;____;
  2. 00:59:075 (1,1) - recovery time is too low
  3. 01:31:456 (1,1,1,1) - same as in easy


This was all the time I had. The map still needs a lot of work when it comes to the basics and patterns. Try to take a look at other beatmaps and take some patterns from there.
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