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yanaginagi - point at infinity

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18
Topic Starter
Winnie
This map has been deleted on the request of its creator. It is no longer available.
kakifly
first post & mod yay

General

-adding 500ms of audio lead in would be nice so you have 2000 in total
-imo slider tick rate 2 works better, you can easily hear a 'beat' sound on the red ticks
-where are tags o-o at least add 'guineaQ'

Summer

-00:02:442 (3) - add clap on head
-00:07:130 - for this stream part don't forget to add your whistles (every 2nd and 4th tick, i believe, as seeing your previous pattern)
-00:10:411 (7) - try ctrl +g this note, i think the flow is more natural this way owo also i suggest NC at 00:09:942 (5) - for the spacing change
-00:10:880 - well for this section onward to around 00:37:130 - , your hitsounding gets a bit weird, random whistles + claps that don't really make sense to me, id recommend here, clap every beat (+ any areas where you hear the thud in the music) since you can easily tell theres a thud every white tick, whistles just dont fit this section.
-00:14:161 (11) - ctrl g feels better for me, since rn the transition from both the prev and next note plays awkwardly or something like this would be even better , try to see how this flow is like a 'swirl' feels a lot smoother :v http://puu.sh/gOi2R/9b053f987a.jpg the flow isn't a back & forth motion / zig zag because those for me, are better off using for emphasis because they break the flow of the flow (what), i want to see what you can do with similar places like 00:18:145 (13,1) - 00:20:958 (7,8) -00:29:630 (1,2) - 00:34:786 (5,1) - etc etc... for more circular flow rather than the zigzag. if you agree with this that is :p
-00:25:411 (10) - finish works better here, even though it breaks the drum pattern, its whats in the music
-00:36:895 (5) - this circles a bit awkwarc cuz it kinda just overlaps the stream, and the stream is directly above it, making it realllyyy easy to misclick, (e.g. cursor hasn't moved to 00:37:130 (1) - and you click too early, accidently clicking 00:37:364 (3) - or something ) move it away from the stream so it can aim towards it at an angle
-00:39:005 (5) - NC for rhythm + spacing change, same with 00:39:942 (7) - also its really random to have a long nc of streams when you previous nc'd so often)
-00:40:176 (8) - add finish as you can hear it in the music even if it doesnt follow your regular hitsounding pattern, same with 00:47:911 (10) -
-00:46:270 (5) - such copy pasta waowww
-00:49:200 - add note to follow drum?
-00:50:958 (10,1,2,3,4) - why not try a 'star' pattern instead of this overlapping one? it seems more fun because its not clicking notes on the same place as prev ones which is so predictable :v http://puu.sh/gOj3K/eb7ee37c99.jpg
-00:54:005 (5) - how about 2 circles instead for better emphasis?
-01:09:942 (5) - nc for spacing change
-for your kiai, rhythm seemed fine but flow can still be improved imo, some flow are awkward and some just change direction which doesnt play smoothly, and example is 01:06:661 (5,6) - , if you just move 6 to the top right of 5, the flow would be following the previous 'flow' without having to change the direction, test play and see (i moved 1 as well, to keep the flow smooth, heres what i did) http://puu.sh/gOjmM/384aec57d5.jpg i didnt want to point out every single part but try testplaying a lot and see how flow goes, if you find one thats a bit uncomfortable and theres no real emphasis in the music, then try following my advice :p
-hitsound changes apply to every diff

guineaQ

-00:04:786 (5,6) - ctrl g this placement? imo it plays better
-01:05:723 (2) - im disappointed the tail is not stacked , you can move it down a bit so it does ; ))
-mostly fine i guess, some passive sliders are annoying to play tho //runs

normal

-OD 4 for better spread
-HP, + 1 ,same for easy (same reason^)
-not sure about the diff spread to hard, hard has a lot of 1/4's and normal isnt that dense :v, examples you can do are add notes for vocals, add notes for beats you hear instead of just ignoring them, more 1/1 + 1/2 sliders
-00:39:239 (1) - need at least 2 beats recovery time, but then the slider would be too short, i'd suggest to just map out this part
-keep your NC's more consistent during kiai uh i wrote in the spoilerbox what you should do, based on your prev pattern i assume its 1 nc every 2 measures
SPOILER
01:01:505 (1) - remove
01:03:380 (4) - add
01:05:255 (1) - remove
-01:07:130 (3) - add
01:09:005 (1) - remove
other half of kiai is good :p
normal is a nice diff

easy

-spinner recovery time needs at least 1 measure 00:07:130 (1) - 00:37:364 (1) - 00:52:130 (1) - also spinners cant be too short but i think at least 1 measure long spinner is k
-00:33:848 - why did you stop the sldier tick hitsounds D :
-00:55:411 (1) - you can remove this , for 2 reasons, you firstly will have the needed 1 measure recovery time and also the kiai gets the nc : D

good luckkkkk, hope this helped ask me questions in game if you need ;)
Topic Starter
Winnie
@kakifly Insane - TBH I changed everything you said since I myself agree with the statements you made during your mod. I took in the effort to redo some parts and kiai to a more natural and subtle flow that you think would be best. I don't know how it is but I do believe after many testplays it feels a lot smoother.
Only thing comment??? 00:46:270 (5) - such copy pasta waowww

Normal - Changed it all because NC consistency is key! :)
Easy - Not sure about the spinners and how I should change them, I did the best I could but tbh it sounds awkward, damn you spinner rules!!!! I'll see what I can do on it in the meantime and I'll wait for what others have to say as well

I appreciate the mod kakifly I believe this to be a start of something good?

Updated too guineaQ :) :) :)
guineaQ
All fixed and added my name into tag4u
osu file format v14

[General]
AudioFilename: ano_natsu.mp3
AudioLeadIn: 0
PreviewTime: 55997
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:point at infinity
TitleUnicode:point at infinity
Artist:yanaginagi
ArtistUnicode:yanaginagi
Creator:Kocari
Version:guineaQ's Hard
Source:あの夏で待ってる
Tags:guineaQ
BeatmapID:666267
BeatmapSetID:296788

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1505,468.75,4,2,10,55,1,0
10880,-133.333333333333,4,2,10,25,0,0
25880,-117.647058823529,4,2,10,40,0,0
40880,-133.333333333333,4,2,10,20,0,0
55880,-90.9090909090909,4,2,10,65,0,1
85880,-100,4,2,10,65,0,0
89630,-100,4,2,10,5,0,0


[Colours]
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Combo2 : 255,140,85
Combo3 : 255,132,255
Combo4 : 13,176,255

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229,57,68536,2,0,L|331:65,1,88.000002685547,8|2,0:0|0:0,0:0:0:0:
384,121,69005,6,0,L|392:167,3,44.0000013427735,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
372,204,69473,2,0,L|380:250,3,44.0000013427735,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
369,290,69942,1,8,0:0:0:0:
256,339,70176,1,2,0:0:0:0:
268,207,70411,1,8,0:0:0:0:
277,303,70645,1,8,0:0:0:0:
268,207,70880,5,6,0:0:0:0:
268,207,71114,2,0,P|273:149|264:114,2,88.000002685547,2|8|2,0:0|0:0|0:0,0:0:0:0:
199,262,71817,1,2,0:1:0:0:
125,213,72051,1,2,0:0:0:0:
43,247,72286,1,8,0:0:0:0:
119,290,72520,6,0,P|124:348|115:383,2,88.000002685547,2|2|2,0:0|0:1|0:0,0:0:0:0:
43,247,73223,1,8,0:0:0:0:
86,170,73458,2,0,L|177:165,1,88.000002685547,2|2,0:0|0:1,0:0:0:0:
257,87,73926,2,0,L|166:82,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
80,78,74395,1,2,0:0:0:0:
117,196,74630,6,0,L|208:191,1,88.000002685547,2|2,0:1|0:0,0:0:0:0:
292,186,75098,1,8,0:0:0:0:
365,97,75333,1,2,0:0:0:0:
312,167,75567,2,0,B|312:268|312:268|312:307|329:337|361:344,1,176.000005371094,2|8,0:1|0:0,0:0:0:0:
399,270,76270,1,2,0:0:0:0:
399,270,76505,6,0,B|337:239|337:239|221:238,1,176.000005371094,2|8,0:1|0:0,0:0:0:0:
158,289,77208,2,0,P|124:325|77:345,2,88.000002685547,2|2|2,0:0|0:1|0:0,0:0:0:0:
149,201,77911,2,0,P|140:153|149:112,1,88.000002685547,8|8,0:0|0:0,0:0:0:0:
99,41,78380,6,0,B|159:72|159:72|247:72,1,132.00000402832,6|2,0:0|0:0,0:0:0:0:
259,47,78848,2,0,L|352:47,1,88.000002685547,8|2,0:0|0:0,0:0:0:0:
435,47,79317,1,2,0:1:0:0:
435,47,79551,1,2,0:0:0:0:
392,124,79786,2,0,P|377:166|398:225,1,88.000002685547,8|2,0:0|0:0,0:0:0:0:
429,284,80255,6,0,P|470:236|457:152,1,132.00000402832,6|2,0:0|0:0,0:0:0:0:
467,169,80723,2,0,P|482:119|469:71,1,88.000002685547,8|2,0:0|0:0,0:0:0:0:
410,25,81192,2,0,B|367:69|367:69|235:69,1,176.000005371094,2|8,0:1|0:0,0:0:0:0:
91,141,82130,6,0,L|161:141,3,44.0000013427735,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
166,172,82598,2,0,L|210:218,3,44.0000013427735,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
227,235,83067,2,0,L|297:235,3,44.0000013427735,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
302,203,83536,2,0,L|346:157,3,44.0000013427735,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
363,139,84005,6,0,L|463:139,1,88.000002685547,8|8,0:0|0:0,0:0:0:0:
505,207,84473,1,8,0:0:0:0:
417,220,84708,2,0,P|389:267|387:311,1,88.000002685547,8|8,0:0|0:0,0:0:0:0:
474,290,85176,1,10,0:0:0:0:
505,207,85411,1,10,0:0:0:0:
505,207,85645,1,10,0:0:0:0:
256,192,85880,12,2,89630,0:0:0:0:

EDIT: after testplaying this like 5 times both on no mod and with mods, I decided to keep 00:04:786 (5,6) - as it is since it makes more sense to have a jump on a "snare"
guineaQ
@Kocari
in Summer difficulty

00:05:958 (3,4,5,6) - The 1/4s here are completely overmapped and feels unnatural to play, just turn it into simple 1/2 jump pattern

and poke me for IRC mod
Milan-
you can poke me after that^
I can try modding it, i guess lol
<3
Topic Starter
Winnie

Milan- wrote:

you can poke me after that^
I can try modding it, i guess lol
<3
Is this Milan- the god senpai :) :) :) I would love that haha
Kibbleru
summer such a cheesy name
guineaQ
IRC powa
03:32 Kocari: hola
03:32 guineaQ: asldfalkdjfaldf
03:33 Kocari: FKalsdfalkdjfadf
03:34 Kocari: IRC?!?!?!?!?!??!?!?!?!
03:35 *guineaQ is playing [http://osu.ppy.sh/b/666269 yanaginagi - point at infinity [Summer]]
03:36 guineaQ: spec meh
03:36 guineaQ: for cookies
03:36 guineaQ: and random BN spec
03:36 Kocari: update it
03:36 guineaQ: i did
03:36 guineaQ: baka
03:36 Kocari: k
03:38 guineaQ: ok
03:38 Kocari: k
03:38 guineaQ: 00:02:208 (2,3) -
03:38 guineaQ: ripflow
03:38 guineaQ: riperinoflowerinononono
03:39 Kocari: Mmh
03:40 guineaQ: ctrl+g 3
03:40 guineaQ: profit
03:40 Kocari: $$$
03:40 Kocari: I almost remade it to that
03:40 Kocari: but ctrl g is $$$
03:40 guineaQ: $$$
03:41 guineaQ: 01:00:567 (2,4) - ouch
03:42 Kocari: Guess 4 move down more?
03:42 guineaQ: x:146 y:260
03:42 guineaQ: $$$$$$$$$$
03:42 guineaQ: 01:10:645 (7) - this one is a bit too much
03:43 Kocari: $$$
03:43 guineaQ: x:368 y:15 for $$$
03:43 Kocari: Nice
03:43 Kocari: 01:12:520 (6,7,1) -
03:43 Kocari: How did this feel?
03:43 Kocari: Idk about this one I always play it but meh
03:43 guineaQ: its ok
03:44 Kocari: alright
03:45 guineaQ: [http://puu.sh/gR9iO/015d512f82.jpg try this]
03:46 Kocari: K got it
03:46 guineaQ: and thats it
03:46 guineaQ: for insane
03:46 Kocari: seriously?
03:46 guineaQ: y
03:47 guineaQ: 01:17:208 (1,2,3,4,5) - maybe you can touch this up but yeah
03:47 guineaQ: thats all that bothers me
03:47 *guineaQ is editing [http://osu.ppy.sh/b/666268 yanaginagi - point at infinity [Normal]]
03:49 guineaQ: yo some shapes
03:49 guineaQ: bother me to oblivion
03:50 guineaQ: 00:09:005 (3) - x:137 y:210
03:51 Kocari: kkkk
03:51 guineaQ: 00:42:286 (1,2,1,2,3) - whats with the ncs here
03:51 guineaQ: 00:48:380 (1,2) - do you even call this a blanket son
03:51 guineaQ: LOOK ME IN THE EYES AND TELL ME
03:51 Kocari: TBH
03:51 Kocari: IM ACTUALLY
03:51 Kocari: BLIND
03:52 Kocari: SO YES
03:52 Kocari: But its the red anchor man
03:52 Kocari: this always pisses me to oblivion
03:53 Kocari: Maybe another shape but lets see
03:53 guineaQ: [http://puu.sh/gR9RB/ef8461fafc.jpg red anchor what]
03:54 Kocari: damnit I fking knew it
03:54 guineaQ: 01:17:208 (4,1) - im disappoint
03:55 guineaQ: 01:25:645 (5) - make this perfectly horizontal
03:55 Kocari: Im dissapointed too man...
03:56 Kocari: http://puu.sh/gRa1N/8c0e118c78.jpg
03:56 Kocari: somewat BETTER?!
03:56 guineaQ: that's even more off
03:56 guineaQ: 00:52:130 (1) -
03:57 guineaQ: http://puu.sh/gRa2h/7fee219a41.jpg
03:58 guineaQ: avoiding putting circles next to straight slope
03:58 guineaQ: looks untidy
03:59 Kocari: Idk if this even looks
03:59 Kocari: remotely correct
03:59 Kocari: atm
04:00 Kocari: http://puu.sh/gRaiU/23b89e7280.jpg
04:00 guineaQ: 01:17:208 (4,1) - [http://puu.sh/gRahr/2a64d64b5b.jpg i r8 42/8]
04:00 guineaQ: looks fair enough
04:00 Kocari: This is why I'm not artistic
04:02 Kocari: close enuff senpai?!?!?!?!? http://puu.sh/gRari/b473956266.jpg
04:03 guineaQ: yeah
04:03 guineaQ: we can fix it later
04:04 guineaQ: 00:07:598 (1) - why is this spinner
04:04 Kocari: easy is woops
04:04 guineaQ: at
04:04 guineaQ: there
04:05 Kocari: Yea that's my fault
04:05 guineaQ: hmm
04:05 guineaQ: no slider tick hitsounds
04:05 guineaQ: from 00:15:098 - and on
04:06 guineaQ: 00:22:130 (1) - why is this not mirroed
04:06 Kocari: It up and ran off on me
04:06 Kocari: How mirred
04:06 Kocari: just delete it and copy pasterino?
04:06 guineaQ: 00:52:598 (1) - wtf happened to all spinners
04:07 Kocari: I read the mod wrong =(
04:07 guineaQ: [http://puu.sh/gRaLc/1efb9f7277.jpg this shap is]
04:08 guineaQ: for 00:22:130 (1) -
04:08 guineaQ: 00:35:723 (2,3) - i was gonna let minor blanket errors slider but no
04:08 guineaQ: nuuu
04:08 guineaQ: im not letting this one slide
04:09 guineaQ: yo
04:09 guineaQ: the sound volume on clap slidertick hitsound
04:09 guineaQ: is a bit big
04:10 Kocari: Oh snap
04:10 guineaQ: 01:03:380 (1) - [http://puu.sh/gRaV0/4045002de3.jpg more 1337]
04:10 guineaQ: fix your hitsound
04:10 guineaQ: its broken in general atm
04:11 Kocari: yea
04:11 guineaQ: and try utilizng more straightness
04:11 guineaQ: for slider shape
04:11 guineaQ: 01:22:130 (1) -
04:11 guineaQ: 01:07:130 (1) -
04:11 guineaQ: too generic
04:11 guineaQ: try using red anchors on these
04:12 guineaQ: other than that this easy looks fine
04:12 *guineaQ is editing [http://osu.ppy.sh/b/666267 yanaginagi - point at infinity [guineaQ's Hard]]
04:12 guineaQ: who made this shit diff
04:12 guineaQ: pls delete
04:12 Kocari: I delete?
04:13 guineaQ: the hard diff sucks
04:13 guineaQ: pls delete
04:13 Kocari: But first
04:13 Kocari: I'm putting it on my list
04:13 Kocari: of favorites
04:13 Kocari: real quick
04:13 guineaQ: wot
04:13 Kocari: ez
04:13 Kocari: got em coach
04:14 guineaQ: ok thats it
04:14 guineaQ: for IRC
Topic Starter
Winnie
I'll cash in the check because we are making $$$ 8-)
#Kibbleru - you know wat I don't like the way you're talking to me... Reported for verbal abuse/harassment of my creativity
(ノಠ益ಠ)ノ彡┻━┻
(P.S. No creativity at all)
guineaQ

Kibbleru wrote:

summer such a cheesy name
Says the person who used diff name "Tsubasa" on Tsubasa wa Pleasure Line
fite me

EDIT: where did my hard diff go owo
Milan-

Kocari wrote:

Is this Milan- the god senpai :) :) :)
wtf akhsdahja ok

UHC says. The following hitsounds are unused:
  1. soft-hitwhistle10.wav
  2. normal-hitfinish10.wav
  3. normal-hitwhistle10.wav
  4. normal-hitnormal10.wav
[Summer]
  1. The overall hitsound volumen is too low . i cant hear sht aaaaaa;w;
  2. 00:02:442 (3,4,5,6,7,8) - this as 1/6 would cover the more hearable sound. But as 1/8 fits the drums better and 1/4 is undermapped. All are fine, but dunno if you did it on purpuse or not xD but 1/8 is constant with 00:55:411 (1) - i guess. (i'd have used 1/6 /w\)
  3. 00:02:911 (5) - add clap. like you did here 00:02:442 (3) -
  4. 00:07:950 (8,1) - i'd rather use contant DS here lol (0.5x). This is the only point where you do this and also feels not needed at all. Like you did here 00:38:887 (4,1) -
  5. 00:08:067 (1,2,3,4) - you could increase the distance between these tho, so 00:09:942 (1,2,3,4) - feels a bit more natural to play imo. Something like this maybe > http://puu.sh/gUAu5/0b71735c76.jpg
  6. 00:09:942 - i dont see the need to change the samples here. The music is the same from 00:03:380 - to the end. Same goes to 00:39:942 -
  7. 00:10:880 - From here you use claps on 2/4. but from 00:03:380 - you used claps on 1/3 beats. I'd use the same pattern as the music is the same all over the song. (altho, it sounds better to add that clap on every white tick imo /w\)
  8. 00:13:458 (8) - 00:17:208 (4) - 00:33:145 - 01:01:270 (4) - 01:06:895 (5) - 01:08:301 (5) - cancel clap, there's no kick/snare for it (there is a hi-hat i think, i dont know how it's called asaaaa)
  9. 00:14:630 - 00:18:380 - 00:22:130 - etc(or every big white tick) you could add whistle on these spots. so it doesnt feel too empty etc. Same on the kiai, it feels so empty to me
  10. 00:24:005 (5,1) - swap NC to keep constancy with 00:16:505 (1) -
  11. 00:25:645 (5) - cancel finish. the only cymbal here are at 00:25:411 - and 00:25:880 - . Also increase a bit the volumen here 00:25:411 - , I cant hear the finish hitsound ;w;
  12. 00:29:630 - this should be custom 10. it's the same cymbal as 00:25:411 - imo
  13. 00:31:505 (7) - nc? to keep constancy on this section
  14. 00:38:419 (4,1) - maybe move these more apart like 00:37:950 (4,1) - and 00:37:481 (4,1) - . So the whole combo is constant or smthng.
  15. 00:39:239 - add finish-10 here ><
  16. 00:40:880 - on this section the claps pattern should be different i think><. Not the common 2/4. For example, 00:41:817 (3) - add clap on tail, 00:42:286 (4) - cancel clap, 00:42:520 (5) - add clap on head and tail, 00:43:926 (9) - add clap, 00:44:161 (10) - cancel clap but add on tail, and so on and so on.
  17. 00:47:911 (10) - i believe this should be finish-10 instead. to keep constancy and stuff.
  18. 00:50:255 (6) - nc should be placed here i think
  19. 00:52:950 (4,1) - give these the same space as 00:52:481 (4,1) - ? makes sense i guess
  20. 00:54:239 (6) - would feel better somewhere up. like x268y56 or similar)? . Also NC on 00:54:005 (5) - pls
  21. 00:59:630 (7,1) - swap NC
  22. 01:08:536 (6,7) - swap clap
  23. 01:09:005 (1) - 01:09:942 - 01:10:880 (1) - 01:17:911 - add finish
  24. 01:09:239 (3) - 01:25:176 - add clap?
  25. 01:10:645 (7) - cancel finish pls
  26. for constancy 01:09:942 (4) - this should be nc and swap these 01:09:473 (5,1) -
  27. 01:12:051 (4,5,6,7,1) - this flow doesnt feel cool to me >< the triple feels so forced. What about something like this https://osu.ppy.sh/ss/2948830 ?
  28. 01:13:926 (4,5) - same as before. (about the hitsounds)
  29. 01:16:505 (6) - 01:25:411 (3) - add nc?
  30. 01:17:208 - 01:17:676 - claps dont fit here imo ><
  31. 01:25:645 (4,5) - Give this more distance lol like you did on the whole map. also 01:25:880 - pls use lower volumen here. a lot lower.
Too lazy to mod the others diffs zzz, but looks cool. On Normal check this tho 00:09:239 (1,1) - i dont remember that rule heh.

Good luck <3
Topic Starter
Winnie

Milan- wrote:

Kocari wrote:

Is this Milan- the god senpai :) :) :)
wtf akhsdahja ok - Don't Lie To Me

UHC says. The following hitsounds are unused:
  1. soft-hitwhistle10.wav
  2. normal-hitfinish10.wav
  3. normal-hitwhistle10.wav
  4. normal-hitnormal10.wav
Yes, These aren't used after deletion of guineaQ difficulty atm, I would see if he changes anything before I delete them :)

[Summer]
  1. The overall hitsound volumen is too low . i cant hear sht aaaaaa;w; Alright increased them a bit
  2. 00:02:442 (3,4,5,6,7,8) - this as 1/6 would cover the more hearable sound. But as 1/8 fits the drums better and 1/4 is undermapped. All are fine, but dunno if you did it on purpuse or not xD but 1/8 is constant with 00:55:411 (1) - i guess. (i'd have used 1/6 /w\) I'll use 1/6 for the opening parts of the map other than that I would keep the same 1/4 I had before
  3. 00:02:911 (5) - add clap. like you did here 00:02:442 (3) - I don't think clap here is needed after the rework of this part
  4. 00:07:950 (8,1) - i'd rather use contant DS here lol (0.5x). This is the only point where you do this and also feels not needed at all. Like you did here 00:38:887 (4,1) - Alright seems ok to keep the same
  5. 00:08:067 (1,2,3,4) - you could increase the distance between these tho, so 00:09:942 (1,2,3,4) - feels a bit more natural to play imo. Something like this maybe > http://puu.sh/gUAu5/0b71735c76.jpg Kept it the same, I do believe it feels fun to play out, but at the same time the other 4 1/2s after that already increases the rate of the end of the stream by a lot and I want to keep it to a minimum until it gets to that point, also to be consistent with most of the same patterns I used during these points otherwise it will change a lot
  6. 00:09:942 - i dont see the need to change the samples here. The music is the same from 00:03:380 - to the end. Same goes to 00:39:942 - You're right, probably right I was trying to add emphasis on those parts because it does increase the difficulty level played during those notes but guess they aren't needed and was thinking the same thing
  7. 00:10:880 - From here you use claps on 2/4. but from 00:03:380 - you used claps on 1/3 beats. I'd use the same pattern as the music is the same all over the song. (altho, it sounds better to add that clap on every white tick imo /w\) Changed differently
  8. 00:13:458 (8) - 00:17:208 (4) - 00:33:145 - 01:01:270 (4) - 01:06:895 (5) - 01:08:301 (5) - cancel clap, there's no kick/snare for it (there is a hi-hat i think, i dont know how it's called asaaaa) Fixed all
  9. 00:14:630 - 00:18:380 - 00:22:130 - etc(or every big white tick) you could add whistle on these spots. so it doesnt feel too empty etc. Same on the kiai, it feels so empty to me Alright added them
  10. 00:24:005 (5,1) - swap NC to keep constancy with 00:16:505 (1) - Changed
  11. 00:25:645 (5) - cancel finish. the only cymbal here are at 00:25:411 - and 00:25:880 - . Also increase a bit the volumen here 00:25:411 - , I cant hear the finish hitsound ;w; OK
  12. 00:29:630 - this should be custom 10. it's the same cymbal as 00:25:411 - imo
  13. 00:31:505 (7) - nc? to keep constancy on this section You're right wtf was I thinking
  14. 00:38:419 (4,1) - maybe move these more apart like 00:37:950 (4,1) - and 00:37:481 (4,1) - . So the whole combo is constant or smthng. Alright
  15. 00:39:239 - add finish-10 here >< Idk about this one, since before during the same rhythm I didn't add it before so why add it now?
  16. 00:40:880 - on this section the claps pattern should be different i think><. Not the common 2/4. For example, 00:41:817 (3) - add clap on tail, 00:42:286 (4) - cancel clap, 00:42:520 (5) - add clap on head and tail, 00:43:926 (9) - add clap, 00:44:161 (10) - cancel clap but add on tail, and so on and so on.
  17. 00:47:911 (10) - i believe this should be finish-10 instead. to keep constancy and stuff. Ok
  18. 00:50:255 (6) - nc should be placed here i think Indeed
  19. 00:52:950 (4,1) - give these the same space as 00:52:481 (4,1) - ? makes sense i guess Understood
  20. 00:54:239 (6) - would feel better somewhere up. like x268y56 or similar)? I feel its the same . Also NC on 00:54:005 (5) - pls I Guess
  21. 00:59:630 (7,1) - swap NC Swapped
  22. 01:08:536 (6,7) - swap clap OK
  23. 01:09:005 (1) - 01:09:942 - 01:10:880 (1) - 01:17:911 - add finish Yep
  24. 01:09:239 (3) - 01:25:176 - add clap? Not sure about about how that would sound as of yet so I'll keep it as it is
  25. 01:10:645 (7) - cancel finish pls
  26. for constancy 01:09:942 (4) - this should be nc and swap these 01:09:473 (5,1) - Consistency indeed
  27. 01:12:051 (4,5,6,7,1) - this flow doesnt feel cool to me >< the triple feels so forced. What about something like this https://osu.ppy.sh/ss/2948830 ? Ok Changed, I was finding a good thing of what to do with them because I couldn't exactly find what seemed best to play played at this point
  28. 01:13:926 (4,5) - same as before. (about the hitsounds) Ok
  29. 01:16:505 (6) - 01:25:411 (3) - add nc? Hmm, alright but not for the other one because of how it's already playing out the part
  30. 01:17:208 - 01:17:676 - claps dont fit here imo >< Only on the 2nd clap I don't see it fitting but the other one I believe it can work out
  31. 01:25:645 (4,5) - Give this more distance lol like you did on the whole map. also 01:25:880 - pls use lower volumen here. a lot lower.
Alright fixed it

Too lazy to mod the others diffs zzz, but looks cool. On Normal check this tho 00:09:239 (1,1) - i dont remember that rule heh.

Good luck <3
Fixed everything and thanks for taking your time to mod the map, Very much appreciated indeed :)
guineaQ
WAIT WAIT WAIT WAIT WAIT DID YOU DELETE MY HARD DIFF CUS OF THAT IRC

IT WAS A JOKE
Topic Starter
Winnie

guineaQ wrote:

WAIT WAIT WAIT WAIT WAIT DID YOU DELETE MY HARD DIFF CUS OF THAT IRC

IT WAS A JOKE
Yea it wasn't on par with what I was looking for, that IRC gave me cancer. You bully me now I bully you. Win-Win JOKES ON YOU SUCKA. Back to sleep
-Tochi
M4M from my modding queue


  • General


  1. Don't you think that it's too loud from 40% to 75%?


  • Summer

  1. 00:02:911 (4) - Ctrl + G?
  2. Nice ;w;


  • guineaQ's Hard

  1. 00:23:536 (5,1) - Stack (5)'s end properly with (1)


  • Normal

  1. Fine



  • Feedback


    Wow, nice map! good luck with it ^^
    I'll give u 2 kudosu, 1 because of my rule, and another 1 because i like this :D
Topic Starter
Winnie

-Tochi wrote:

M4M from my modding queue


  • General


  1. Don't you think that it's too loud from 40% to 75%? If it's loud I can try to change to 60%
Fixed it all up :)


  • Summer

  1. 00:02:911 (4) - Ctrl + G?
  2. Nice ;w;
Yes changed it

Wow, nice map! good luck with it ^^
I'll give u 2 kudosu, 1 because of my rule, and another 1 because i like this :D
TYVM :D Thank you for the mod -Tochi
guineaQ
@-Tochi: fixed, it was due to osu's stack snapping thingy screwing up real bad

eat this kocari
osu file format v14

[General]
AudioFilename: ano_natsu.mp3
AudioLeadIn: 500
PreviewTime: 55997
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:point at infinity
TitleUnicode:point at infinity
Artist:yanaginagi
ArtistUnicode:yanaginagi
Creator:Kocari
Version:guineaQ's Hard
Source:あの夏で待ってる
Tags:anime guineaQ TT Mouse ano natsu de matteru
BeatmapID:670542
BeatmapSetID:296788

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1505,468.75,4,2,10,55,1,0
10880,-133.333333333333,4,2,10,25,0,0
25880,-117.647058823529,4,2,10,40,0,0
40880,-133.333333333333,4,2,10,20,0,0
55880,-90.9090909090909,4,2,10,65,0,1
85880,-100,4,2,10,65,0,0
89630,-100,4,2,10,5,0,0


[Colours]
Combo1 : 89,255,89
Combo2 : 255,140,85
Combo3 : 255,132,255
Combo4 : 13,176,255

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417,220,84708,2,0,P|389:267|387:311,1,88.000002685547,8|8,0:0|0:0,0:0:0:0:
474,290,85176,1,10,0:0:0:0:
505,207,85411,1,10,0:0:0:0:
505,207,85645,1,10,0:0:0:0:
256,192,85880,12,2,89630,0:0:0:0:
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