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Ryo to Kirin(Satou Rina to Oogame Asuka) - Shiawase Graffiti

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Topic Starter
Lanturn
This beatmap was submitted using in-game submission on July-20-15 at 10:31:12 PM

Artist: Ryo to Kirin(Satou Rina to Oogame Asuka)
Title: Shiawase Graffiti
Source: 幸腹グラフィティ
Tags: Koufuku Gourmet Girl Preview Theme Ryou Taberu Tsukuru
BPM: 133
Filesize: 5691kb
Play Time: 00:30
Difficulties Available:
  1. Breakfast (1.28 stars, 28 notes)
  2. Dessert (3.56 stars, 84 notes)
  3. Dinner (2.53 stars, 72 notes)
  4. Lunch (1.8 stars, 54 notes)
  5. Midnight Snack (4.72 stars, 95 notes)
Download: Ryo to Kirin(Satou Rina to Oogame Asuka) - Shiawase Graffiti
Download: Ryo to Kirin(Satou Rina to Oogame Asuka) - Shiawase Graffiti (no video)
Information: Scores/Beatmap Listing
---------------
CS MAP

Breakfast = Easy CS 3.3
Lunch = Normal CS 4.2
Dinner = Hard CS 5
Dessert = Insane CS 5.5
Midnight Snack = Extra CS 7

Preview Video: https://www.youtube.com/watch?v=DVUsfJrr0EY
Setz
you.... are actually mapping this.

Now i think I've seen it all.
Topic Starter
Lanturn
yes. yes I am. and now Im' done.
samplefish
yes
Nozhomi
TABERU !!!!!!!!!!!!! /me nomnomnom Lanturn

- General :
  1. Disable Widescreen Support for all diff.
  2. Did you keep countdown because song start like this or just forget to disable it ?

- Breakfast :
  1. 00:04:310 (1,3) - I'm a little sad to see an overlap here ;w; Maybe curve it to avoid it ?

- Lunch :
  1. 00:04:761 (2,4) - I think they are too close. Your diff overall have not a high density but here 00:04:761 (2,3,4) - broke this consistency ans make it hard to read. Try to spread more these objects.
  2. 00:11:076 (6,1) - You stack all time with 1/3 and suddenly 1/1. Unstack it to avoid disturb newbies.

- Dinner :
  1. 00:11:528 (1,2) - Again this is the only stack who is 1/1. Maybe unstack it, but not necessarily required.
  2. 00:14:685 (8) - Move it to 272:300. This sequence is hard to read, and raise a little spacing here can help to decrease density and make it more readable.

- Dessert :
  1. 00:01:452 (2,3) - I think this spacing is too unexpected, because when you do it at 00:10:475 (2,3) - we got used to this rhythm but at start, the jump is too surprinsing. The easiest way to fix it should be to stack them but I let you the choice.
  2. 00:18:294 (4,1) - Improve blanket (CTRL+G 00:18:294 (4) - to adjust it easier).

- Midnight Snack :
  1. BLBLBLBLBLBLBLBLBL AR0 CS7 IS IMPOSSIBRUUUUUUUUUUUUUUUUUUUUUU HELP !!!.
  2. 00:06:415 (3,1,1,1,3,1) - Try to keep a spacing constant between all combo. You use 2.75x / 1.84x / 2.54x, choose one of them and use it all of them. Imo 1.84x is the best choice because with these settings it's already enough hard.
  3. 00:14:234 (6,1) - This part is insanly hard to read, and if you use a lower spacing for a 1/2 distance than a 1/3, this is worst. Pls reconsider this transition.

Except last diff (you already my statement about it), all is really clean. I like it <3 take my star.
Cya latter o/
Mukyu~
Topic Starter
Lanturn

Nozhomi wrote:

TABERU !!!!!!!!!!!!! /me nomnomnom Lanturn

- Lunch :
  1. 00:04:761 (2,4) - I think they are too close. Your diff overall have not a high density but here 00:04:761 (2,3,4) - broke this consistency ans make it hard to read. Try to spread more these objects. Hmm. I actually like the way it blankets. I'll keep this in mind though. I want to keep it if at all possible. I don't believe it's that hard to read but I'll change if more people mention it.

- Dinner :
  1. 00:11:528 (1,2) - Again this is the only stack who is 1/1. Maybe unstack it, but not necessarily required. I think being a Hard diff, this is reasonable to keep.



- Midnight Snack :
  1. BLBLBLBLBLBLBLBLBL AR0 CS7 IS IMPOSSIBRUUUUUUUUUUUUUUUUUUUUUU HELP !!!.
  2. 00:06:415 (3,1,1,1,3,1) - Try to keep a spacing constant between all combo. You use 2.75x / 1.84x / 2.54x, choose one of them and use it all of them. Imo 1.84x is the best choice because with these settings it's already enough hard. ok. I figured out what I did wrong.. should be fixed now. I didn't even realize it was so uneven lol.
  3. 00:14:234 (6,1) - This part is insanly hard to read, and if you use a lower spacing for a 1/2 distance than a 1/3, this is worst. Pls reconsider this transition. Tried to fix this up as well. Should be a little bit better to play hopefully. I'll probably get yelled at it again.

Except last diff (you already my statement about it), all is really clean. I like it <3 take my star.
Cya latter o/
Mukyu~

thanks a bunch for the mod and star! <3
Everything removed I fixed, otherwise I explained my reasons. I did leave a reply to the Midnight Snack stuff though.
Chaoslitz
random mod owo/ since it is a short map xd
[General]
  1. I think spinner ends in 00:29:497 is better
[Midnight Snack]
  1. Are you sure you want to use AR0? 0w0
  2. 00:23:107 (2,3,4,5,6) - Exchange in 00:23:257 (3,5)? the jump will be more consistent
[Dessert]
  1. 00:05:513 (4,5) - you can make a jump here since you mapped in 00:05:061 (2,3)
  2. 00:06:866 (6,7) - same distance as you did in 00:06:114 (1,2,3,4,5)?
  3. 00:10:475 (2,3) - This jump is too far x.x
[Dinner]
  1. 00:24:460 - Add a note here
[Lunch]
  1. 00:07:919 (1) - Try this, the flow works better imo, since the snake slider you mapped is pointing to the right
  2. 00:13:783 (6,7) - Try using a slider instead, I think it is difficult for beginners to predict the rhythm here
[Breakfast]
  1. look good!

>~<

EDIT: at least i tried....

yugijedi
~from chaos modding team o3o,

General

Audio lead-in :o ?

Breakfast

Perfect, but make the last slider a repeating one 00:27:768 (2) - (start the spinner a bit later). This feels so perfect to me!

Lunch

00:06:114 (4,5) - The rhythm is very hard to understand for an normal player.. I suggest to replace 00:06:565 (5) - by two circles. so the player can easily notice it.. like here 00:13:332 (5,6,7) -

00:20:550 (4,5) - This one i okay then because the player then knows how to play the dubiduba :D

Dinner

00:06:565 (2,3,4) - The melody starts here so I suggest to replace 00:06:114 (1) - by a normal 2/3 length slider

00:19:497 (2,3) - move them a bit to the right so that they're exactly on top of 00:20:099 (4) -

00:20:550 (1) - again..

00:25:964 (1) - move it to 128/220 for a "constant slide-in overlap rule" in your song like 00:09:723 (1) - ! know what I mean?

Dessert

00:06:114 (1,2,3) - make another pattern, I checked it, the melody really starts later like I said in the other diffs

00:10:475 (2,3,4) - having the same distance here feels bad. change that

00:10:625 (3) - move it to 68/136 for a better blanket

00:16:490 (4,1) - you're mapping with the voice here, but that doesn't fit exaclty with the voice. The best way to do is place a circle at 00:16:490 and start slider 00:16:941 (1) - at 00:16:640 and let it go till 00:17:392

00:20:550 (1,2,3) - again

Midnight snack

yeah I WILL ignore it I cannot not mod something like my only suggestion is:

AR -->0,1

Hope it was helpful!! ;) (sry for being short your map is nearly perfect)
Topic Starter
Lanturn
Chaoslitz

Chaoslitz wrote:

random mod owo/ since it is a short map xd
[General]
  1. I think spinner ends in 00:29:497 is better I need to have this map at least '30' seconds long of play time. So I have to extend this as far as possible... Just to the point where the vocals completely fade. I would change this if it was allowed in the ranking criteria. [[/list]

    [Midnight Snack]
    1. Are you sure you want to use AR0? 0w0 Map would be too easy otherwise :( >_>
    2. 00:23:107 (2,3,4,5,6) - Exchange in 00:23:257 (3,5)? the jump will be more consistent color=#0000FF]Yeah. I originally had it so there wouldn't be any jumps, like you suggested, so I'll change it to what you said thanks.[/color]
    [Dessert]
    1. 00:05:513 (4,5) - you can make a jump here since you mapped in 00:05:061 (2,3) It would work as a jump I agree, I just want to keep the flow from the previous notes working with this. Plus there isn't much room to move it without having to redo the 1/3 circle stream thing.
    2. 00:06:866 (6,7) - same distance as you did in 00:06:114 (1,2,3,4,5)? why not. sure.
    3. 00:10:475 (2,3) - This jump is too far x.x Tried to move it closer I guess?
    [Dinner]
    1. 00:24:460 - Add a note here actually if you judge how I mapped this. I don't map to that specific spot until later in the song at 00:28:069 (2) - lol
    [Lunch]
    1. 00:07:919 (1) - Try this, the flow works better imo, since the snake slider you mapped is pointing to the right
    2. 00:13:783 (6,7) - Try using a slider instead, I think it is difficult for beginners to predict the rhythm here I wanted it to be a little different from the other times this rhythm comes up, but I guess it can be a little difficult.
    [Breakfast]
    1. look good!

>~<

EDIT: at least i tried.... Nice XD

thanks for the mod and the test play XD

yugijedi

yugijedi wrote:

~from chaos modding team o3o,

General

Audio lead-in :o ? There should already be some audio lead-in.

Breakfast

Perfect, but make the last slider a repeating one 00:27:768 (2) - (start the spinner a bit later). This feels so perfect to me! Hmm. It kind of ends on nothing though. I want to keep this consistent as well.

Lunch

00:06:114 (4,5) - The rhythm is very hard to understand for an normal player.. I suggest to replace 00:06:565 (5) - by two circles. so the player can easily notice it.. like here 00:13:332 (5,6,7) - Actually I changed the one with the circles lol. It's a little awkward to play since players are used to 1/1 gaps, not 2/3. I might even change 00:14:535 (7,8) - in the future because of this.

00:20:550 (4,5) - This one i okay then because the player then knows how to play the dubiduba :D XD

Dinner

00:06:565 (2,3,4) - The melody starts here so I suggest to replace 00:06:114 (1) - by a normal 2/3 length slider This actually does make a sound at 00:06:264 - It's just a bit quiet. The pattern also plays better this way.

00:19:497 (2,3) - move them a bit to the right so that they're exactly on top of 00:20:099 (4) - Autostacking new feature stupid thing 32463454ldlkfjsdlgks. You can disable this in the view menu lol.

00:20:550 (1) - again.. ^

00:25:964 (1) - move it to 128/220 for a "constant slide-in overlap rule" in your song like 00:09:723 (1) - ! know what I mean? went with 124/220

Dessert

00:06:114 (1,2,3) - make another pattern, I checked it, the melody really starts later like I said in the other diffs I can definitely hear this :(

00:10:475 (2,3,4) - having the same distance here feels bad. change that Changed with the previous mod. it shouldn't be as bad now.. I hope.

00:10:625 (3) - move it to 68/136 for a better blanket Fixed up the blanket and such. It was off by quite a bit.

00:16:490 (4,1) - you're mapping with the voice here, but that doesn't fit exaclty with the voice. The best way to do is place a circle at 00:16:490 and start slider 00:16:941 (1) - at 00:16:640 and let it go till 00:17:392

00:20:550 (1,2,3) - again I don't really agree with the rhythm change suggested here, but other then that I made some adjustments to the layout here.

Midnight snack

yeah I WILL ignore it I cannot not mod something like my only suggestion is:

AR -->0,1 :(

Hope it was helpful!! ;) (sry for being short your map is nearly perfect)

Thanks for the mod!
cmn_891127
Hi Lanturn

[General]
Since the start of music is fade-in, I recommend you to map from the first downbeat 00:00:701.
About reducing the volume of spinner, I prefer to mute it completely by change the file "spinnerbonus.wav" &"spinnerspin.wav"

[Dessert]
00:13:633 (2,3,4,5,6) - I prefer to use Pentagon shape, since it is clearer to read. But I see this is Insane diff, so they are proper stacks.
00:14:460 (7,8) - I would like to separate to 4 notes-stream or 2 short sliders.
00:27:618 (5,1) - I know the downbeat is at 00:27:768, however, you set these 4 notes in symmetry, my suggestion is add NC at 00:27:618.

[Dinner]
The mapset is pretty good. The only one I care is the distance. For example, 00:05:663 (5,1,2) - (5,1) is overlap, while (1,2) is not. I know it is not difficult to read and catch the rhythm, and you also do not need to keep the same distance in the whole map. But I still want to point it out because it it not follow my aesthetics。

[Lunce]
00:04:761 (2,3,4,5,6,7) - how about the picture below
https://osu.ppy.sh/ss/2940692, https://osu.ppy.sh/ss/2940698

[Breakfast]
Anything is fine. If you want improve the hitsound, maybe you can add sound of slidertick.

Cute Song and Nice Map.
Topic Starter
Lanturn

cmn_891127 wrote:

Hi Lanturn

[General]
Since the start of music is fade-in, I recommend you to map from the first downbeat 00:00:701. I would as well because I hate lead-in notes. however, the song wouldn't be 30 seconds long and that's against ranking criteria sadly. This is mandatory to make sure the map is long enough :(
About reducing the volume of spinner, I prefer to mute it completely by change the file "spinnerbonus.wav" &"spinnerspin.wav" You're absolutely right, but I don't want to use custom hitsounds in this set. I do this with a few of mine, especially the shorter mapsets I do.

[Dessert]
00:13:633 (2,3,4,5,6) - I prefer to use Pentagon shape, since it is clearer to read. But I see this is Insane diff, so they are proper stacks. Pentagon might be a little hard to squeeze in. I also don't really do triangles like this so it's a little interesting for me. I like how it's pointed out, along with the one you pointed out in Lunch in the other mods. Might have to do something about it.
00:14:460 (7,8) - I would like to separate to 4 notes-stream or 2 short sliders. This is to catch the vocal dominance. The rest of the notes are just filler :)
00:27:618 (5,1) - I know the downbeat is at 00:27:768, however, you set these 4 notes in symmetry, my suggestion is add NC at 00:27:618. I'm strict with my NCs. I don't let myself use patterns unless the music itself calls for it. The NC being later is also for the player to realize the (5) is on a 1/3 and not the white tick. If that makes sense :)

[Dinner]
The mapset is pretty good. The only one I care is the distance. For example, 00:05:663 (5,1,2) - (5,1) is overlap, while (1,2) is not. I know it is not difficult to read and catch the rhythm, and you also do not need to keep the same distance in the whole map. But I still want to point it out because it it not follow my aesthetics。Everyone reads small jump gaps differently. I'm just using jumps here because it's extremely easy to follow and play with the reverse sliders. I like how it turned out, both here, and later on in the song.

[Lunce]
00:04:761 (2,3,4,5,6,7) - how about the picture below This does improve the flow slightly from (1) to (2), but it makes everything else feel a bit more cluttered than it should be. I believe it'll be fine how it is, thanks though.
https://osu.ppy.sh/ss/2940692, https://osu.ppy.sh/ss/2940698

[Breakfast]
Anything is fine. If you want improve the hitsound, maybe you can add sound of slidertick.

Cute Song and Nice Map.
Thanks for the mod. I didn't make any changes, but most of the suggestions were really good :)
Euny

xDDDD song is really my style..


  • Dinner
  1. 00:25:964 (1) - 3 grid up :) move it on 116/229 for makes better overlap with 00:25:513 (3) - this.
  • Dessert
  1. 00:07:919 (1) - i think this placing gives better flow. try this code
    212,328,7919,6,0,B|273:254|310:311|376:223,1,200,4|2,0:0|1:2,0:0:0:0:
  • Midnight Snack
  1. 00:07:768 (3) - put whistle should be fit for this part. if you accept, other diffs fix it together.
  2. 00:12:731 (4) - omg this stack. gives me confusing when i play this part. how about move it on 381/245?
  3. 00:18:294 (4) - maybe ctrl G for this slider, cause for symmetry with 00:16:039 (3,4) - them?
  4. 00:18:746 (1) - and lets less ds from 00:18:294 (4) - this. just little bit down grid. how about place it on 176/38?
low 2 diffs are look so perfect.
and this is pm3:30. i'll make cutlet for my late lunch. :lol:
hope this is helpful... ;) and hope so ranked it. take my star
Topic Starter
Lanturn
Euny

Euny wrote:


xDDDD song is really my style..


  • Dinner
  1. 00:25:964 (1) - 3 grid up :) move it on 116/229 for makes better overlap with 00:25:513 (3) - this. Fixed. thanks!
  • Dessert
  1. 00:07:919 (1) - i think this placing gives better flow. try this code Sure, swapped to yours, and did a minor edit to make the tail end land on an earlier note.
    212,328,7919,6,0,B|273:254|310:311|376:223,1,200,4|2,0:0|1:2,0:0:0:0:
  • Midnight Snack
  1. 00:07:768 (3) - put whistle should be fit for this part. if you accept, other diffs fix it together. Done, and did it later on in the song as well.
  2. 00:12:731 (4) - omg this stack. gives me confusing when i play this part. how about move it on 381/245? The maps idea is to be a bit tricky to play. I would like to keep this as is xD
  3. 00:18:294 (4) - maybe ctrl G for this slider, cause for symmetry with 00:16:039 (3,4) - them? Actually, I prefer this the way it is. The first one is alternating like you said, the second one stacks on the start half, and the last one jumps to the end. Uh. I'm not really sure how to explain but this is exactly the way I want this :P
  4. 00:18:746 (1) - and lets less ds from 00:18:294 (4) - this. just little bit down grid. how about place it on 176/38? Done.
low 2 diffs are look so perfect.
and this is pm3:30. i'll make cutlet for my late lunch. :lol: hehe. I'm getting hungry now too.
hope this is helpful... ;) and hope so ranked it. take my star

Thank you for the mod :D
Updated~
(when bss isn't being dumb)
RVMathew
Hi there. Just a suggestion for the difficulty names.

Bolded one is my suggestion: Breakfast, Lunch, Tea (How could you leave out tea time?), Dinner, and either Dessert or Midnight Snack
Topic Starter
Lanturn
XD Tea Time.


The only problem with Tea, is that it can be any time of the day (before Lunch or After Dinner even). At least this kinda follows a set order. I could change Midnight Snack, but I love that name :P
RVMathew

Lanturn wrote:

XD Tea Time.


The only problem with Tea, is that it can be any time of the day (before Lunch or After Dinner even). At least this kinda follows a set order. I could change Midnight Snack, but I love that name :P
Normally tea time is served after lunch but before dinner. I assume most people will understand that convention. Then again it is your choice.
Euny


osu needs more weird.
Kyubey
Yuzeyun
> Dessert

LE DESSERT
Topic Starter
Lanturn
Ok.. I need to revive this and get it qualified.

:3
Aldwych
KAWAII DESSERT
Kibbleru
why do I get the feeling you used everything BUT cs4 just to trigger me...
Topic Starter
Lanturn
:D

CS4 is silly.
Eni

Lanturn wrote:

CS4 is silly.
:P
Kyubey
Taberu.
pkhg
el bajón de las 4am
GL :D
Monstrata
Fixed some minor spacing issues on Breakfast, Lunch, and changed some patterns on Dessert & Midnight Snack + some diff balancing.

~
21:01 monstrata: extra was nice
21:01 monstrata: aside from the overlapping sliders
21:02 Lanturn: which ones?
21:02 monstrata: 00:06:114 (1,2,3,1,2,3,1,2,3,1,2,3) - <3 this was fun
21:02 Lanturn: oh the ones in the middle
21:02 monstrata: but
21:02 Lanturn: haha
21:02 Lanturn: ramp up the difficulty in those specific spots :P
21:02 monstrata: 00:16:039 (3,4) - these 00:17:843 (3,4) -
21:02 monstrata: those were really confusing to play
21:03 monstrata: cuz the first set theyre going in oppositive directions
21:03 Lanturn: yeah, this map is meant to be more 'confusing' during the easier parts
21:03 monstrata: the second set theyre going in the same direction x___x
21:03 Lanturn: third set is different from them as well XD
21:03 monstrata: yaaa
21:03 monstrata: i wish you could overlap a bit less, it was really really hard to read with CS 7 lol
21:03 Lanturn: haha
21:03 Lanturn: I feel like being 'mean' :P
21:03 monstrata: gonna play the other diffs haha
21:04 Lanturn: alright XD
21:05 monstrata: was that like CS 3.5 or something
21:05 Lanturn: lunch is yeah
21:05 monstrata: thats a jump from 5
21:05 Lanturn: yeah lol
21:05 Lanturn: screw cs4 :P
21:05 monstrata: lmao im going from midnight snack to breakfast
21:05 monstrata: :D
21:05 Lanturn: haha
21:06 monstrata: ehh weird shapes at the end lol
21:06 Lanturn: :D
21:06 Lanturn: I love em
21:07 monstrata: ahh isee why you use them
21:07 monstrata: the bumps like almost aligh with music
21:07 Lanturn: yeah, just the first one
21:07 Lanturn: but I didn't want to make it all symmetrical and stuff so I made the last parts a bit random
21:08 Lanturn: I do that a lot with my sliders
21:08 monstrata: lol ic~ its fine. i prefer cleaner slider shapes but thats just personal preference
21:09 Lanturn: those get boring for me XD
21:09 monstrata: btw on Easy
21:09 monstrata: you're using 1.20 DS right
21:09 Lanturn: yeah
21:09 monstrata: 00:00:099 (1,2,3,4) - First 4 notes are using 1.1x DS
21:09 monstrata: wanna make them 1.2x?
21:09 Lanturn: XD
21:10 Lanturn: fixed
21:10 Lanturn: good eye thanks
21:10 monstrata: ez stuff. k thats all for Breakfast xD
21:11 monstrata: Lunch
21:11 monstrata: 00:27:768 (4,5) -
21:11 monstrata: Wanna make this 1.2 too xD
21:12 Lanturn: XD
21:12 Lanturn: ok
21:12 Lanturn: something tells me I forgot to check DS on them
21:12 Lanturn: =3
21:12 monstrata: lol ya.
21:13 monstrata: btw the spinner like goes into silence even after the song's faded
21:13 monstrata: but ehh. i think it should be fine
21:13 Lanturn: I could end it at uh
21:13 Lanturn: 00:30:024 -
21:14 Lanturn: but then it's just under 30
21:14 Lanturn: first note is at 00:00:099
21:14 monstrata: ahhh
21:14 monstrata: yea xPP
21:15 monstrata: idk about mapping silence just to get the 30 seconds though... but then again i havent heard of any DQ's related to that before
21:15 Lanturn: well there's still a slight fadeout you can barely hear
21:15 Lanturn: so it's not really 'silence'
21:16 monstrata: i guess
21:16 Lanturn: but yeah, maps get DQ'd for being under 30 and under 5:00 for approval
21:16 Lanturn: Like jenny's map had to be changed for what I think was 3 seconds
21:16 monstrata: i've only see that happen if the time between first object and last object was < 30 or < 5:00 in Cry Thunder's case
21:16 monstrata: ya
21:16 monstrata: lol
21:17 Lanturn: lol yeah
21:17 monstrata: okay on 100% volume you can hear a very feint fade out so its cool
21:17 Lanturn: cool :D
21:17 monstrata: btw for Dinner... I think CS 4.5 would fit the spread better
21:18 Lanturn: 4.7?
21:18 Lanturn: I don't want them to almost be touching
21:19 Lanturn: 00:13:633 (2,3,4,5,6) - do you think this is a bit hard for a 'hard' diff?
21:19 Lanturn: one more thing
21:19 monstrata: yea it is
21:20 Lanturn: hmm, I wonder what I should use then
21:20 monstrata: drops to 2.2 if i delete them dam
21:20 monstrata: lol
21:21 Lanturn: lol
21:21 Lanturn: I need it to stay somewhat then
21:21 monstrata: 00:13:332 (1,2) - 1/1 slider?
21:21 Lanturn: because desert is 3.7
21:21 Lanturn: and lunch is 1.8
21:22 monstrata: hmm lemme take a look at Dessert now then
21:23 monstrata: thats all i have for Hard honestly. Lower CS slightly, and that single tap
21:23 monstrata: i think just reducing it to 4 circles is good enough
21:24 Lanturn: 4.7 and using the 1.1 slider -> 2.45
21:24 Lanturn: should be fine maybe
21:25 monstrata: ya
21:25 monstrata: for Dessert
21:25 monstrata: 00:13:633 (2,3,4,5,6) - this pattern is actually really difficult compared to the other single tap patterns
21:26 Lanturn: I think it should be fine because it is DS and is an insane
21:26 Lanturn: or at least I'm hoping
21:26 monstrata: its just, the angle is much sharper than the others
21:26 Lanturn: hmm
21:26 Lanturn: I've honestly found 00:20:550 (1,2,3,4,5,6) - to be harder lol
21:27 monstrata: o ya thats kinda hard too ahh.
21:27 monstrata: well
21:27 monstrata: that one has
21:27 Lanturn: maybe if I move (4) and (1) closer?
21:27 monstrata: zigzag flow going for it at least
21:27 monstrata: oooh ya
21:27 monstrata: make them like 2 sets
21:27 Lanturn: then it'll flow a bit easier
21:27 monstrata: of 3's
21:28 monstrata: yea and it'd really fit with the song being in 1/3 rhythm
21:28 Lanturn: 2 sets of 3s?
21:29 Lanturn: anyways: http://puu.sh/j6Vxo.jpg does this look a little bit better?
21:29 Lanturn: less movement into the triangle pattern
21:30 monstrata: yaaa nice
21:30 monstrata: and 2 sets of 3 is like
21:30 monstrata: http://puu.sh/j6VxK.jpg this is a set of 6 atm
21:30 monstrata: http://puu.sh/j6VCn.jpg
21:30 Lanturn: oh you mean just like one jump
21:30 monstrata: this would be like 2 sets of 3 instead
21:30 monstrata: its just an idea
21:30 monstrata: if you have a beter one that can maybe make it a bit easier tho
21:30 Lanturn: yeah. I think I like the back and forth better
21:30 monstrata: alright
21:31 monstrata: man, right now theres like a larger diff gap from Dinner > Dessert than from Dessert > Snack lol
21:32 Lanturn: yeah I hope it'll be alright
21:32 Lanturn: I might have to put Dinner back to 5.0 lol
21:33 monstrata: yea. quality is definitely there, im just a bit concerned about the gap. if you can nerf Dessert just a bit, like maybe making the jumps with 1,10 DS or something, could help
21:34 monstrata: you jump around from 1.1-1.2x spacing anyways cuz i see a lot of 1.13's and 1.18's and 1.23's here and there
21:35 monstrata: slkdfjslkdjf this song is getting stuck in my head rip
21:35 monstrata: lmao
21:35 monstrata: taberuuu taberuu
21:35 Lanturn: rofl
21:36 Lanturn: hmm reducing those parts didn't reduce the SR lol
21:36 monstrata: whats the SR right now ;o
21:37 Lanturn: 3.7
21:37 Lanturn: lol
21:37 Lanturn: and went down to 3.69
21:37 Lanturn: after nerfing each one like 0.1 ds
21:38 monstrata: 00:12:430 (3,4) - did you nerf this jump btw or is it still 3.75x between
21:39 Lanturn: 2.40 now
21:39 Lanturn: which is more than fair for a slider jump
21:39 monstrata: yep yep
21:40 monstrata: 00:06:114 - what do you think about making the first two circles a slider instead
21:40 monstrata: http://puu.sh/j6W9W.jpg
21:42 monstrata: It would be similar to the rhythm you have at 00:13:332 (1,2,3,4,5,6) - where the 2nd drum hit gets omitted like at 00:13:482 -
21:43 Lanturn: that one is followed a bit differently
21:43 Lanturn: it's also why its different on the rest of my diffs
21:43 monstrata: ah
21:44 monstrata: 00:06:114 (1,2) - I still think it wouldn't hurt to make this a slider instead
21:44 Lanturn: 3.56
21:44 monstrata: oh
21:44 monstrata: nice
21:44 Lanturn: if I do what you said and also change 00:06:565 - into one as well
21:44 Lanturn: so it kinda follows the vocals
21:44 monstrata: ya
21:44 Lanturn: 00:06:716 - is just held as well
21:45 monstrata: yea. its not the highest diff so its not necessary to make them all circles unless you really want haha
21:46 Lanturn: yeah
21:46 Lanturn: wonder if I should do the same for 00:20:550 (1,2,3,4,5,6) - as well
21:46 Lanturn: I like the pattern though XD
21:47 monstrata: i think its fine. we've nerfed the other two patterns so now there are like, 3 slightly different ways of playing roughly the same melody
21:47 monstrata: which is cool :)
21:47 monstrata: cuz they still play very similarly with the single tap too
21:47 Lanturn: yeah
21:47 Lanturn: alright I'll let you look at what I changed then XD
21:47 monstrata: oh okay
21:48 Lanturn: I think i put hard back up to 5.0 as well
21:48 Lanturn: lol
21:48 Lanturn: because I didn't want the gap to be too far from dessert
21:49 Lanturn: maybe I'll put lunch at 3.9
21:49 monstrata: Oh, i suggested 4.7 because the CS gap from Lunch to Dinner was a bit big
21:49 Lanturn: but now it's the dinner -> dessert lol
21:49 Lanturn: I'm gonna make Normal higher then
21:49 Lanturn: maybe easy as well to balance it
21:50 monstrata: sure xD
21:50 monstrata: ahh i really like what you did with the first pattern
21:50 monstrata: thats like my favourite rhythm to map actually <3
21:50 monstrata: so fun to play haha
21:51 Lanturn: on which diff?
21:51 monstrata: Dessert
21:51 Lanturn: oh the change I made for it
21:51 monstrata: 00:06:114 (1,2,3,4) - <3
21:51 monstrata: yaaa
21:51 Lanturn: cool :P
21:51 Lanturn: see anything else you would nerf?
21:51 monstrata: alright looks good to me
21:51 monstrata: nah
21:51 Lanturn: alright
21:51 Lanturn: Easy -> 3.3
21:51 Lanturn: Normal 4.2
21:52 Lanturn: Dinner 5
21:52 monstrata: i think Normal should be 4 honestly
21:52 Lanturn: fff 4
21:52 Lanturn: rofl
21:52 monstrata: alright
21:52 Lanturn: besides 4 is commonly used in Normals still
21:52 monstrata: yea
21:52 Lanturn: and it's supposed to be a CS map
21:53 monstrata: alright, 4.2 if you wish xD it does fit anyways
21:53 Lanturn: haha yay
21:53 monstrata: alright midnight snack xD
21:53 monstrata: 00:08:821 (3,4) - How about a jump here,
21:54 Lanturn: oh fun
21:54 monstrata: ya
21:54 Lanturn: maybe yeah
21:54 monstrata: for the drum on 4's head
21:55 monstrata: 00:12:279 (2,3,4,5) - This pattern was hard to read the first time xPP
21:55 Lanturn: yeah but I love it
21:55 Lanturn: and I think its very fair :P
21:56 monstrata: Its still quite misleading imo...
21:56 monstrata: 00:12:731 (4) - 362||199 tell me what you think about putting the circle there instead ;o
21:56 monstrata: if not, ah. its whatever
21:56 monstrata: tho, maybe NC'ing it could help with readability too
21:57 Lanturn: it feels a bit lonely lol
21:57 Lanturn: the map is meant to be slightly hard to read
21:57 Lanturn: you have to rely on the beat
21:57 monstrata: It's gimmicky haha.
21:57 monstrata: yea i see what you mean
21:58 Lanturn: haha
21:58 monstrata: its short enough that after like my first paly i could already kinda tell where the pauses are
21:58 monstrata: lol
21:58 Lanturn: yeah
21:58 Lanturn: its very repetitive as well XD
21:58 monstrata: YOU DONT SAY LOL
21:58 monstrata: TABERUUUUUUU
21:58 Lanturn: TSUKURU
21:58 Lanturn: I even added them to the tags :P
21:58 monstrata: PLS LOOOL
21:58 monstrata: lmao
21:58 Lanturn: becausehow else are you gonna find this song
21:59 monstrata: loool
21:59 monstrata: that is true lmao
21:59 Lanturn: haha
21:59 monstrata: 00:19:648 (3,4) - Okay for this set of slider can you overlap them a bit less?
21:59 monstrata: 00:16:039 (3,4) - Like this.
21:59 Lanturn: +4
21:59 Lanturn: ok
21:59 monstrata: alright cool xD
22:00 Lanturn: moved the first +4 y and the second +8
22:00 monstrata: alright sounds good
22:00 monstrata: 00:21:152 (2,3,1,2) - This arrangement is really linear btw. so players don't really get to snap onto the notes that well
22:01 monstrata: can you make like 00:21:452 (1,2,3) - a different angle?
22:02 Lanturn: hmm I'm not sure what to do there really
22:02 monstrata: oh i have an idea
22:02 monstrata: http://puu.sh/j6XgX.jpg
22:02 monstrata: 00:21:452 (1) - 237||336
22:03 Lanturn: hmm, then what do I do with 00:21:903 (1,2,3) - because it really makes it uneven
22:04 monstrata: maybe rotate it 15 degrees
22:04 monstrata: and restack the 3rd note on 00:20:550 (1) -
22:05 Lanturn: the only other thing I can see doing is something like: http://puu.sh/j6XpP.jpg but a little more even on the jumps
22:06 monstrata: ahhhh that pattern doesnt look as nice as your current one
22:06 monstrata: lets just leave it then
22:06 Lanturn: alright
22:06 monstrata: because well, its CS 7 anyways
22:07 Lanturn: lol yeah
22:07 monstrata: ur more likely to snap to every circle anyways
22:07 Lanturn: yeah XD
22:07 Lanturn: lol
22:08 monstrata: 00:23:708 (6,1,2) - The spacing here felt really small compared to what i had seen earlier lol
22:09 Lanturn: 1.0 I guess
22:09 Lanturn: hmm should I raise it?
22:09 Lanturn: idk I don't really like this whole section
22:09 Lanturn: mostly because I change rhythm
22:09 Lanturn: and add a few more notes
22:09 monstrata: 00:24:911 (2,3,4,5,6,1) - Maybe move this whole section so its a bit farther from slider 1
22:09 monstrata: yea
22:10 Lanturn: Yeah I'll just do 1.2 or something
22:10 monstrata: sure. we nerfed Dessert a bit so you have more room to buff Midnight Snak xD
22:12 Lanturn: rofl
22:12 Lanturn: now I'll just control+G 00:26:866 (3) - and we'll call it a night
22:13 monstrata: lol ya
22:13 monstrata: thats all i have :D
22:13 Lanturn: 4.72 now so from 4.7 it's not a big increase
22:13 Lanturn: I'll upload it I guess and you can look
22:13 monstrata: alright
22:15 monstrata: wait am i doing something wrong
22:15 monstrata: i dont see video on ur maps
22:16 Lanturn: should be one
22:16 Lanturn: is it off under view?
22:16 Lanturn: Show Video should be ticked
22:16 monstrata: yea i have it ticked
22:17 Lanturn: do you get video in other maps then?
22:17 monstrata: lemme test
22:18 Lanturn: the other one is in options under general for the editor there's something that can disable it
22:19 monstrata: okay its working now wops
22:19 monstrata: i just had it disabled on effects
22:19 Lanturn: ah lol
22:19 monstrata: oh cute
22:19 monstrata: lol
22:20 Lanturn: XD
22:20 Lanturn: most pointless video ever
22:20 monstrata: loool
22:21 monstrata: dam how do i check video offset again lmao
22:21 monstrata: thats it tho everything else looks fine
22:21 Lanturn: I think I used youtube for this one?
22:21 Lanturn: not really sure
22:22 Lanturn: since I cut this track from the actual song
22:22 monstrata: oh
22:22 Lanturn: literally the last 30 seconds of it
22:22 monstrata: no imean per diff
22:22 monstrata: wait
22:22 monstrata: is it even possible for there to be a different vide offset for each difficulty lmao
22:22 Lanturn: yeah
22:23 Lanturn: it shouldn't be on mine though unless I accidently screwed it up
22:23 Lanturn: lol
22:23 monstrata: okay i see it now
22:23 monstrata: under events
22:23 Lanturn: yeah
22:23 Lanturn: another easy way is just to control+o
22:23 Lanturn: lol
22:24 monstrata: thanks
22:24 monstrata: LOL
22:24 monstrata: okay
22:24 monstrata: all checked :D
22:24 Lanturn: hmm should I use 8.5 OD on midnight snack? :P
22:24 Lanturn: lol
22:24 Lanturn: or just 8
22:25 Lanturn: nvm I'll keep it at 8
22:25 monstrata: haha yea maybe 8
22:25 monstrata: thought i wouldn't be opposed to 8.5 either
22:26 Lanturn: yeah I was just thinking since it's a pretty easy to accuracy extra
22:26 monstrata: ur call, let me know if you wannt up it to 8.5 before i qualify :D
22:27 monstrata: ahhhhh i didn't consider this yet, but do you think the brown color might be blending with the BG too much?
22:28 monstrata: i say this because like
22:28 monstrata: http://puu.sh/j6YwU.jpg
22:28 Lanturn: hmm
22:28 monstrata: idk. maybe im just paranoid cuz one of my maps got dq'ed for something silly like that LOL
22:28 Lanturn: maybe the brown one yeah
22:28 Lanturn: the lighter orange should be fine
22:28 Lanturn: lemme make it more orange
22:28 Lanturn: or pink
22:28 monstrata: light orane is definitely fine
22:31 Lanturn: updated
22:31 Lanturn: see what you think
22:31 Lanturn: also I think I did whatever you told me to on insane?
22:31 Lanturn: oh 8.5
22:32 Lanturn: and also I changed 00:08:821 (3) - slightly again
22:32 Lanturn: that should be it for the changes since the last update
22:33 monstrata: alright
22:33 monstrata: looks good ;o
22:34 Lanturn: cool :D
Topic Starter
Lanturn
Thanks! o/
Monstrata
too soon
Topic Starter
Lanturn
soon™
Monstrata

Qualification Notice



Hello!

Congratulations! The Beatmap Appreciation Team has decided to qualify this beatmap. The following is a list of reasons and examples for the qualification. If you have any comments, please reply to this post and we will do our best to clarify any misunderstandings.

  1. Taberuuuu
  2. Tsukuruuu


If you happen to approve of this qualification and would like to see more maps like this qualified, please fill out this form. Before using this form, please read the instructions carefully.

The Quality Assurance Team members may handle this mapset now that it has been qualified.

Good luck!

###TABERU
Nozhomi
YEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS !!!! Finally !!!!!
Gratz Lanturn ♥
JBHyperion
Best qualification post 2015 xD

Congrats!
Yuzeyun
I am obliged to post this picture.
Yuii-
The drain time haha

Congrats <3
Topic Starter
Lanturn
yay! I got monstrata's virginity <3

thanks a ton!
Julie
Congratz lanturn :D!!

I like the way how monstrata made his qualification post XD.
Sonnyc
[Midnight Snack]
00:20:550 (1,2,3,1,2,3,1,2,3,1,2,3) - Love this
Ciyus Miapah

monstrata wrote:

Qualification Notice



Hello!

Congratulation! The Beatmap Appreciation Team has decided to qualify this beatmap. The following is a list of reasons and examples for the qualification. If you have any comments, please reply to this post and we will do our best to clarify any misunderstandings.

  1. Taberuuuu
  2. Tsukuruuu


If you happen to approve of this qualification and would like to see more maps like this qualified, please fill out this form. Before using this form, please read the instructions carefully.

The Quality Assurance Team members may handle this mapset now that it has been qualified.

Good luck!

###TABERU
other BN should put this one as his/her Qualification template
MirinH

monstrata wrote:

Qualification Notice



Hello!

Congratulation! The Beatmap Appreciation Team has decided to qualify this beatmap. The following is a list of reasons and examples for the qualification. If you have any comments, please reply to this post and we will do our best to clarify any misunderstandings.

  1. Taberuuuu
  2. Tsukuruuu


If you happen to approve of this qualification and would like to see more maps like this qualified, please fill out this form. Before using this form, please read the instructions carefully.

The Quality Assurance Team members may handle this mapset now that it has been qualified.

Good luck!

###TABERU
this is good
im copying ur format,can i? B)
Euny

Mackenzie wrote:

monstrata wrote:

Qualification Notice



Hello!

Congratulation! The Beatmap Appreciation Team has decided to qualify this beatmap. The following is a list of reasons and examples for the qualification. If you have any comments, please reply to this post and we will do our best to clarify any misunderstandings.

  1. Taberuuuu
  2. Tsukuruuu


If you happen to approve of this qualification and would like to see more maps like this qualified, please fill out this form. Before using this form, please read the instructions carefully.

The Quality Assurance Team members may handle this mapset now that it has been qualified.

Good luck!

###TABERU
this is good
im copying ur format,can i? B)
lol gratz lanturn♥
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