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Yoshito Hirano - Opening [CatchTheBeat]

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Topic Starter
BoberOfDarkness
This beatmap was submitted using in-game submission on 30 maja 2015 at 19:13:17

Artist: Yoshito Hirano
Title: Opening
Source: Advance Wars 2: Black Hole Rising
Tags: Magic Bomb Bodom BOD OSUjanaiKATSURAda Original GBA Audio
BPM: 143,12
Filesize: 1452kb
Play Time: 00:30
Difficulties Available:
  1. MBomb's Platter (2,77 stars, 137 notes)
  2. Salad (1,97 stars, 78 notes)
  3. Zura's Cup (1,48 stars, 61 notes)
Download: Yoshito Hirano - Opening
Information: Scores/Beatmap Listing
---------------
Cup by OSUjanaiKATSURAda
Salad by BoberOfDarkness
Platter by - Magic Bomb -

Thanks for help and stars :)

Thanks to OSUjanaiKATSURAda for BG
Thanks to JBHyperion for hit-sounds
MBomb
Turn off Letterbox during breaks, Widescreen Support, and countdown plz, there are no breaks, no storyboard, and the countdown doesn't really fit XD
Krfawy
Moim zdaniem: BPM 143.110, offset - 161.

Mam nadzieję, że nie zwaliłem. ;_;

PS.: Nie, nie są randomowe. XD
Topic Starter
BoberOfDarkness

Krfawy wrote:

Moim zdaniem: BPM 143.110, offset - 161.

Mam nadzieję, że nie zwaliłem. ;_;

PS.: Nie, nie są randomowe. XD
Fajnie :)

@Magic Bomb change the BPM and offset on your platter owo
MBomb
http://puu.sh/gnBBc/cb52befef7.osu

Updated BPM and offset.
Topic Starter
BoberOfDarkness
@OSUjanaiKATSURAda use SV 1,60 because I use 1,80 on Salad.
It ruins diff spread
OSUjanaiKATSURAda
KatamuShadowPie
Hi, I modding only cup. You shouldn't use patterns with dash. In this places, distance is too big:
00:02:257 - 00:02:886
00:02:886 - 00:03:515
00:13:786 (3,4,5) (too hard for cup)
00:18:817 (3,4,5,6,7,8) - (sometimes I can't catch this)
OSUjanaiKATSURAda

KatamuShadowPie wrote:

Hi, I modding only cup. You shouldn't use patterns with dash. In this places, distance is too big:
00:02:257 - 00:02:886
00:02:886 - 00:03:515
00:13:786 (3,4,5) (too hard for cup)
00:18:817 (3,4,5,6,7,8) - (sometimes I can't catch this)
Thnx KatamuShadowPie it was a Helpful Cup mod :D ... i think things 100% Fixed Now.
MBomb
Got asked to do a mod.

Zura's Cup
00:00:789 (2) - Move this to 288, whilst it's possible without dashing it's very annoying to do without dashing.
00:02:257 (4) - Make this an NC.
00:05:401 (3) - Move this to x:320, 00:06:030 (4) - to x:224 and 00:06:449 (5) - to x:144.
00:08:336 (5) - NC.
00:09:803 (2) - Move to x:288, and move 00:10:223 (4) - to x:304, and 00:10:432 (5) - to x:208.
00:19:342 (6) - Remove this note.
00:20:599 (2) - Move this to x:400.
00:21:752 (5) - NC.
00:25:526 (6) - ^

Salad
00:08:546 (5) - Move this to x:224.
00:11:690 (6) - NC.
00:12:529 (8) - Move this to x:208.
00:15:045 (6) - NC.
00:16:932 (1) - Make this a 1/2 slider repeating once.
00:18:818 (1) - Move this to x:352.
00:19:866 (6) - Change to a 1/2 slider, and then a 1/2 slider on the 2nd 1/1, and then a circle on the last 1/1.
00:23:640 (9) - NC.
00:26:155 (2,3,4,5,6) - Move this whole section to the left so that 00:26:155 (2) - is on x:384.
00:26:994 (6) - Remove this note and have the spinner start here instead.

MBomb's Platter
Remove 1/4 HDashes. Perfect map, already ready for rank imo.

Ok done ;)
OSUjanaiKATSURAda

- Magic Bomb - wrote:

Zura's Cup
00:00:789 (2) - Move this to 288, whilst it's possible without dashing it's very annoying to do without dashing. Well i Decreased it a bit
00:02:257 (4) - Make this an NC. Done
00:05:401 (3) - Move this to x:320, 00:06:030 (4) - to x:224 and 00:06:449 (5) - to x:144. Nope :D
00:08:336 (5) - NC. I Don't Think It fits
00:09:803 (2) - Move to x:288, and move 00:10:223 (4) - to x:304, and 00:10:432 (5) - to x:208. I Did some Changes there xD
00:19:342 (6) - Remove this note. I Move it Here 00:09:803 (2) - It Looks Better Now
00:20:599 (2) - Move this to x:400. No its better with that Spacing But i Move the Slider End to x : 448
00:21:752 (5) - NC. Not There ... But i Changed it After it here 00:23:429 -
00:25:526 (6) - ^ Yup Done
Bomb you For the Bomb MB ( Thank u ) 8-)
Topic Starter
BoberOfDarkness

- Magic Bomb - wrote:

Got asked to do a mod.



Salad
00:08:546 (5) - Move this to x:224.
00:11:690 (6) - NC.
00:12:529 (8) - Move this to x:208.
00:15:045 (6) - NC.
00:16:932 (1) - Make this a 1/2 slider repeating once.
00:18:818 (1) - Move this to x:352.
00:19:866 (6) - Change to a 1/2 slider, and then a 1/2 slider on the 2nd 1/1, and then a circle on the last 1/1.
00:23:640 (9) - NC.
00:26:155 (2,3,4,5,6) - Move this whole section to the left so that 00:26:155 (2) - is on x:384.
00:26:994 (6) - Remove this note and have the spinner start here instead. I am not sure about that but k
rest done as you said
Ok done ;)
Bomb you :P
snowball112
Heya o/ random mod because why not.
Zura's Cup
IMPORTANT:Your note density is very high. Too high.This is not okay. I feel like you should not use 1/4 spaced notes at all and use only few of 1/2.
- You should nerf the density of stuff like:
- 00:05:401 (3,4)
- 00:18:817 (3,4,5) etc.
Even if there is not much movement, you have to bear in mind that new players will not be familiar with reading a lot of notes.

- SV 1.6 is pretty high considering this is a cup. Maybe use 1.4 instead?

- I think it is not necessary for you to include changes in the SV multiplier

- I feel like you should move 00:07:078 (1) and 00:07:498 (3) a bit to the left. I feel like newer players will miss here.

- Remove 00:20:599 (2). This does not look pretty and the back-and-forth here does not fit well in my opinion.
Salad
- I don't think it's a good idea to use the spinner 00:03:515 (1). This is because of two reasons:
1. You have instruments you can map to.
2. Your map is so short that I think it's good to have only the final spinner and notes everywhere else to be more fun in general.

- I think the two sliders 00:00:161 (1,2) would be better if you don't curve them as much.

- 00:09:595 (1,2) These sliders just feel weird because you have the slider ends on the strong beats. Maybe move things around to have a single note at 00:09:595 and start sliders on the white ticks following that? Would sound better in my opinion. You've done similar things before this point, so this suggestion applies to those as well, for example 00:07:079 (1).

- I feel like you should move 00:17:561 (2) to the left before the following slider because it flows better in my opinion.
MBomb's Platter
- Similar to salad: don't use a spinner like 00:10:847 (1). You have instruments here and I think it's more fitting if you only use the final spinner. I feel like you're taking away from the map's potential otherwise.

- My main concern with this diff is from the beginning up until 00:06:864 (2). Yes the 1/4 fits. However it might be better for emphasis and structure of your diff if you do not map out all the 1/4 and have a bit of 1/2 in between to create a bit of variety which would be more fun to play in my opinion. For example, you could remove 00:00:262 (2) and 00:00:471 (4) and have a bit of back-and-forth movement within that 1/2. I just think that it might look nicer and be more fun to play if you put a bit more structure into the intro,
Also for all diffs maybe reduce hitsound volume a bit? 80% works fine in my opinion. 100% feels a bit too loud.

That's all from me. Good luck ^^
OSUjanaiKATSURAda

snowball112 wrote:

Heya o/ random mod because why not.
Zura's Cup
IMPORTANT:Your note density is very high. Too high.This is not okay. I feel like you should not use 1/4 spaced notes at all and use only few of 1/2. Nope (I Meant to Make it a Bit Hard Because Cups Are like Other Diffs For example we Found ( Easy Rains and Challenging Rains ) So ...And Since there is no need to dash it's still Considered a Cup that Helps Newbies to Gain More Readability etc Which will help them to improve)
- You should nerf the density of stuff like:
- 00:05:401 (3,4) Well 2 times Asked to Decrease Spacing here ... So i Agree
- 00:18:817 (3,4,5) etc. No It's Not That Hard
Even if there is not much movement, you have to bear in mind that new players will not be familiar with reading a lot of notes. Then this Diff Will help them to Improve their Readability Without Dashing xD

- SV 1.6 is pretty high considering this is a cup. Maybe use 1.4 instead? No I Already Decreased it Once

- I think it is not necessary for you to include changes in the SV multiplier Its necessary in That Sections

- I feel like you should move 00:07:078 (1) and 00:07:498 (3) a bit to the left. I feel like newer players will miss here. Somehow Deal with it

- Remove 00:20:599 (2). This does not look pretty and the back-and-forth here does not fit well in my opinion. No i Won't Ignore that Sound its important but i Decreased the spacing of That Note :D

Also for all diffs maybe reduce hitsound volume a bit? 80% works fine in my opinion. 100% feels a bit too loud.

That's all from me. Good luck ^^
Thnx For the Mod snowball112 :)
Topic Starter
BoberOfDarkness

snowball112 wrote:

Heya o/ random mod because why not.

Salad
- I don't think it's a good idea to use the spinner 00:03:515 (1). This is because of two reasons:
1. You have instruments you can map to.
2. Your map is so short that I think it's good to have only the final spinner and notes everywhere else to be more fun in general.

- I think the two sliders 00:00:161 (1,2) would be better if you don't curve them as much.

- 00:09:595 (1,2) These sliders just feel weird because you have the slider ends on the strong beats. Maybe move things around to have a single note at 00:09:595 and start sliders on the white ticks following that? Would sound better in my opinion. You've done similar things before this point, so this suggestion applies to those as well, for example 00:07:079 (1).

- I feel like you should move 00:17:561 (2) to the left before the following slider because it flows better in my opinion.

Also for all diffs maybe reduce hitsound volume a bit? 80% works fine in my opinion. 100% feels a bit too loud.

That's all from me. Good luck ^^
Thanks, I fixed all as you said :p
DragonSlayer96
mod request on #ctb or a poke mod, I cant remember anymore

General
Tags conflict across the difficulties

Take out the countdown and letter box throughout the difficulties

Please set a preview point

Take out Widescreen support also throughout the difficulties

Cup
00:05:401 (3,4) - too hard to go from one to the other on a cup level map
00:06:449 (5,1) - ^
00:07:078 (1,2,3,4) - please reduce the distance on these
00:20:495 (1,2,3) - too hard for a cup difficulty

The mapset itself doesn't feel like it steps up right in difficulty when you try the different difficulties. Platter does seem more like a rain and the Salad is more on the high end of what I expect it to be, but Cup is generally what I expect off of a cup
Topic Starter
BoberOfDarkness

DragonSlayer96 wrote:

mod request on #ctb or a poke mod, I cant remember anymore

General
Tags conflict across the difficulties done

Take out the countdown and letter box throughout the difficulties done


Please set a preview point done


Take out Widescreen support also throughout the difficulties done



The mapset itself doesn't feel like it steps up right in difficulty when you try the different difficulties. Platter does seem more like a rain and the Salad is more on the high end of what I expect it to be, but Cup is generally what I expect off of a cup

Thanks!
OSUjanaiKATSURAda

DragonSlayer96 wrote:

mod request on #ctb or a poke mod, I cant remember anymore

General
Tags conflict across the difficulties

Take out the countdown and letter box throughout the difficulties

Please set a preview point

Take out Widescreen support also throughout the difficulties

Cup
00:05:401 (3,4) - too hard to go from one to the other on a cup level map
00:06:449 (5,1) - ^
00:07:078 (1,2,3,4) - please reduce the distance on these I think my Noob skill would be Able to Catch it After Some Tries
00:20:495 (1,2,3) - too hard for a cup difficulty

The mapset itself doesn't feel like it steps up right in difficulty when you try the different difficulties. Platter does seem more like a rain and the Salad is more on the high end of what I expect it to be, but Cup is generally what I expect off of a cup
Thnx DS96, All Fixed Except That Part ( i think now its easier than Many Other Cups ) lol
MBomb

snowball112 wrote:

Heya o/ random mod because why not.

MBomb's Platter
- Similar to salad: don't use a spinner like 00:10:847 (1). You have instruments here and I think it's more fitting if you only use the final spinner. I feel like you're taking away from the map's potential otherwise. - Yeah I wasn't sure about this anyway.

- My main concern with this diff is from the beginning up until 00:06:864 (2). Yes the 1/4 fits. However it might be better for emphasis and structure of your diff if you do not map out all the 1/4 and have a bit of 1/2 in between to create a bit of variety which would be more fun to play in my opinion. For example, you could remove 00:00:262 (2) and 00:00:471 (4) and have a bit of back-and-forth movement within that 1/2. I just think that it might look nicer and be more fun to play if you put a bit more structure into the intro, - I prefer mapping it in 1/4, the sliders, I feel are enough emphasis on the 1/2.

That's all from me. Good luck ^^
As well as this I sorted out major issues with the intro where it was (at least in my opinion) far too difficult for a platter.
OSUjanaiKATSURAda
Some Suggestions xD
Salad
00:01:419 (3) - Replace this slider with a Circle here i think will fits better, then Move this slider 00:02:467 (4) - here 00:02:257 - And make it a reverse Slider.
Add a circle here 00:04:772 - Because the Stream seems better if it starts start from that white tick
A suggestion to change this Pattern 00:19:866 (6,1) -
00:19:866 (6) - Replace it with a 1/4 x2 reversed slider untill here 00:20:180 -
00:20:285 - A Reversed 1/1 Slider . Now The pattern Looks Better And correlate more with that part :D
00:24:478 (5) - i think there isnt an audible sound to start slider from there i suggest to start it from the circle before it and shorten it by 2 ticks 00:24:687 - And after add a circle here 00:24:897 - instead of the slider end

I'm Done :?
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