forum

Vicetone - What I've Waited For (feat. D. Brown)

posted
Total Posts
75
Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on Samstag, 14. März 2015 at 17:44:16

Artist: Vicetone
Title: What I've Waited For (feat. D. Brown)
Tags: edm progressive house monstercat 020 altitude
BPM: 128
Filesize: 3617kb
Play Time: 03:37
Difficulties Available:
  1. Easy (1,35 stars, 181 notes)
  2. Finally (3,82 stars, 676 notes)
  3. Hard (3,21 stars, 486 notes)
  4. Normal (2,06 stars, 285 notes)
Download: Vicetone - What I've Waited For (feat. D. Brown)
Information: Scores/Beatmap Listing
---------------
Vicetone feat. Collin McLoughlin - Heartbeat
Follow Vicetone on Soundcloud
Official Website

Background Pic is from Spice and Wolf
House ~

Artwork: http://artfiles.alphacoders.com/233/23311.jpg

Finally = Insane
ReallyFastCat
Hey! From #modreqs :)
I tried mapping this song myself when it came out, but never finished it. Guess I don't need to anymore ^^

[General]
- Delete the .osb since there is no storyboard
- The offset seems kinda late. 7608 should work better, but you should double-check that since I'm not that good at timing myself :o
- Tags: "edm progressive house monstercat 020 altitude" (those were the ones I had on my map)
02:52:629 to 03:00:129 - A break would fit better here imo (on all diffs)

[Finally]
01:00:128 (1) - Start at 00:59:894 so it matches the vocals better (you did it right at 02:44:895 (1))

[Hard]
01:00:128 (1) - Same as Finally
02:14:191 (3,4,5,1) - Don't stack (5) and (1) here, it makes this pattern really confusing
02:45:129 (1) - Start at 02:44:895 (Replace the slider before it with a note)

[Normal]
01:00:128 (1) - Same as Hard
02:45:129 (1) - ^
01:14:660 (6) - You shouldn't leave this downbeat unstressed. Try this: http://puu.sh/eGqph/b0dda5b0ed.jpg
02:21:691 (3) - Remove clap to keep hitsounds consistent (slider start)

[Easy]
01:00:128 (1) - (^・ω・^ )
02:45:129 (1) - ( ^・ω・^)


Good luck with the map! ^w^
Topic Starter
Come[Back]Home

ReallyFastCat wrote:

Hey! From #modreqs :)
I tried mapping this song myself when it came out, but never finished it. Guess I don't need to anymore ^^

[General]
- Delete the .osb since there is no storyboard
- The offset seems kinda late. 7608 should work better, but you should double-check that since I'm not that good at timing myself :o
- Tags: "edm progressive house monstercat 020 altitude" (those were the ones I had on my map)
02:52:629 to 03:00:129 - A break would fit better here imo (on all diffs) Fixed all of them, except the breaks

[Finally]
01:00:128 (1) - Start at 00:59:894 so it matches the vocals better (you did it right at 02:44:895 (1)) Fixed (i guess)

[Hard]
01:00:128 (1) - Same as Finally I have to ask you ingame properly about this haha
02:14:191 (3,4,5,1) - Don't stack (5) and (1) here, it makes this pattern really confusing fixed
02:45:129 (1) - Start at 02:44:895 (Replace the slider before it with a note) Its fine

[Normal]
01:00:128 (1) - Same as Hard
02:45:129 (1) - ^
01:14:660 (6) - You shouldn't leave this downbeat unstressed. Try this: http://puu.sh/eGqph/b0dda5b0ed.jpg fixed
02:21:691 (3) - Remove clap to keep hitsounds consistent (slider start) fixed

[Easy]
01:00:128 (1) - (^・ω・^ )
02:45:129 (1) - ( ^・ω・^)


Good luck with the map! ^w^
Thank you very much :3
Rizia
hi

[Finally]
  1. 00:16:514 (5) - x184 y232 more fun imo
  2. 00:36:670 (3,4) - it should not stack together, will hard to read on playing
  3. 00:47:217 (6) - maybe stop at 00:47:452 - ?
  4. 01:52:609 - kiai time unsnap
  5. 02:37:023 - add note here
  6. 02:44:874 (1) - i think it should be start on 02:45:109 - , then add note on 02:44:874 -
[Hard]
  1. 00:47:452 (3) - x188 y248? 00:46:983 (1,3) - stack together and big ds is hard imo
  2. 00:59:873 (1) - end at 01:05:264 - ?
  3. 01:32:921 (6) - i think it better change to a 1/2 slider
  4. 01:37:608 (1,2,3) - 1/4 reverse
  5. 02:21:905 (4,5) - same ds with 02:21:671 (3,4) - ?
[Easy]
  1. 00:20:733 (1,1) - too close here, it should apart 4/1 on easy
  2. 02:45:109 (1,1) - ^
that's all i found
good luck
Topic Starter
Come[Back]Home

Kawaiwkyik wrote:

hi

[Finally]
  1. 00:16:514 (5) - x184 y232 more fun imo done
  2. 00:36:670 (3,4) - it should not stack together, will hard to read on playing fixed
  3. 00:47:217 (6) - maybe stop at 00:47:452 - ? done
  4. 01:52:609 - kiai time unsnap fixed
  5. 02:37:023 - add note here done
  6. 02:44:874 (1) - i think it should be start on 02:45:109 - , then add note on 02:44:874 - fixed
[Hard]
  1. 00:47:452 (3) - x188 y248? 00:46:983 (1,3) - stack together and big ds is hard imo I think the DS is fine. No changes here
  2. 00:59:873 (1) - end at 01:05:264 - ? done
  3. 01:32:921 (6) - i think it better change to a 1/2 slider fixed
  4. 01:37:608 (1,2,3) - 1/4 reverse done
  5. 02:21:905 (4,5) - same ds with 02:21:671 (3,4) - ? done
[Easy]
  1. 00:20:733 (1,1) - too close here, it should apart 4/1 on easy fixed
  2. 02:45:109 (1,1) - ^ fixed
that's all i found
good luck Thank you very much :3
DeletedUser_3886246
Hi! M4M from my queue :3
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)

The green colour is bothering me. I dunno why, it just looks wrong. Maybe you could make it a little bit darker or change it to purple.

  • Easy

    03:01:984 (1) - Why is there a NC?

    That difficulty is awesome! ( ゚ヮ゚)

  • Normal

    00:48:858 (1) - Move the last node one up. It'll look curvier around the next note.
    03:20:734 (1,2) - You could blanket that or do something else with the slider. It looks weird.

    I love your mapping style! (⌐■_■)
  • Hard

    00:22:608 (1) - I think the slider would look better if you move the mid node one up.
    01:13:233 (1) - Move the last node to X264 Y200 with so it fits better with - 01:12:764 (5)
    01:13:936 (2,3,4,5,6) - That part looks weird.
    01:35:264 (7) - If you'd move that slider one up it would blanket with - 01:32:921 (6,7,8)
    02:13:468 (1,2) - Why are they so far from each other when these - 02:14:171 (3,4,5) - aren't?
    02:20:968 (1,2) - ^ - 02:21:671 (3,4,5)
    02:35:499 (5) - Move the last node one up. It'll look curvier.

  • Insane (Finally)

    00:15:108 (1,2) - You could move that pattern 2 up and 1 left so it blankets with - 00:13:233 (1)

Awesome mapset you've got there! Hope you'll get it ranked!
Topic Starter
Come[Back]Home

G3m4sSt4ffLP wrote:

Hi! M4M from my queue :3
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)

The green colour is bothering me. I dunno why, it just looks wrong. Maybe you could make it a little bit darker or change it to purple.

  • Easy

    03:01:984 (1) - Why is there a NC? fixed

    That difficulty is awesome! ( ゚ヮ゚)

  • Normal

    00:48:858 (1) - Move the last node one up. It'll look curvier around the next note. fixed
    03:20:734 (1,2) - You could blanket that or do something else with the slider. It looks weird. Its blanket now

    I love your mapping style! (⌐■_■)
  • Hard

    00:22:608 (1) - I think the slider would look better if you move the mid node one up. fixed
    01:13:233 (1) - Move the last node to X264 Y200 with so it fits better with - 01:12:764 (5) fixed
    01:13:936 (2,3,4,5,6) - That part looks weird. Youre right, fixed
    01:35:264 (7) - If you'd move that slider one up it would blanket with - 01:32:921 (6,7,8) fixed
    02:13:468 (1,2) - Why are they so far from each other when these - 02:14:171 (3,4,5) - aren't? fixed
    02:20:968 (1,2) - ^ - 02:21:671 (3,4,5) fixed
    02:35:499 (5) - Move the last node one up. It'll look curvier. fixed

  • Insane (Finally)

    00:15:108 (1,2) - You could move that pattern 2 up and 1 left so it blankets with - 00:13:233 (1) fixed

Awesome mapset you've got there! Hope you'll get it ranked! [color=#FF00FF]Thank you very much, ive fixed everything :3 Very helpful :)
[/color]
Topic Starter
Come[Back]Home
Ooops, accidental doule post D:
[ Shamwow ]
m4m!! :D this song is super nice to listen to

Normal:
+00:51:670 - maybe add a circle here? (optional, its fine as is if you want to keep it)
+03:03:624 (4) - maybe remove this, it doesn't sound right/i dont hear anything in the song to go along with this
+the spinners seem waay too long
+01:52:609 - kiai isn't snapped

Hard:
+00:20:733 (1,2,3,4,1,2) - this looks kinda hard to read for a hard
+00:39:248 (5) - why is this so far away from 00:39:014 (4) ?
+02:55:773 (5,6) - these sound weird with the song/they dont really fit
+02:57:531 (3,4,5) - ^
+01:52:609 - end of the kiai isn't snapped (according to AI mod)

i think this is a really good map! sorry my mod isn't longer. good luck!
Topic Starter
Come[Back]Home

-Dave Strider- wrote:

m4m!! :D this song is super nice to listen to

Normal:
+00:51:670 - maybe add a circle here? (optional, its fine as is if you want to keep it) done
+03:03:624 (4) - maybe remove this, it doesn't sound right/i dont hear anything in the song to go along with this fixed
+the spinners seem waay too long Its not
+01:52:609 - kiai isn't snapped fixed

Hard:
+00:20:733 (1,2,3,4,1,2) - this looks kinda hard to read for a hard Ill remove it if more people will suggest it
+00:39:248 (5) - why is this so far away from 00:39:014 (4) ? Youre right fixed
+02:55:773 (5,6) - these sound weird with the song/they dont really fit fixed
+02:57:531 (3,4,5) - ^ ^
+01:52:609 - end of the kiai isn't snapped (according to AI mod) fixed

i think this is a really good map! sorry my mod isn't longer. good luck! Thank you very much for this short, but really helpful mod :3
batwoman3
Here is my mod (It's just my suggestion, I'm just a newbie):

Easy

01:07:139 - can add note here
01:22:139 - can add clap note here
02:50:734 - can end spinner here, and at the end of current spinner can place a note at clap to keep song in sync

Normal

01:05:967 - can end spinner here and add note at the end of current spinner
01:05:967 - can use finish instead

Hard

02:11:358 (1) - can shorten slider by 1/4th and add a clap note
02:17:452 (3,4,5,6) - This part is weird. At the very least I would do is shorten slider (3) by 1/4 beat in your current map. This is what I will do. (They are just parts of your notes that I took, but that will be the timing I will set at that time.) The notes... you set it up.

Insane

00:42:998 (1) - sounds weird. delete note (2) and increase slider length by 1/4 beat (the point where the current (2) is)
00:59:873 (1) - increase slider length by 1/2 beat
02:27:999 (1,2) - delete (2) and extend slider 1 by 1/4 beat
02:35:499 (1) - decrease the length of slider by 1/4 beat and add note at the current end of the slider
Arlecchino
hello m4m from my hueue~

Easy

  1. 00:23:076 - add note here since the rhythm is same with 00:24:951 (3) - and the rest is rest after spinner is more than enough
  2. 00:27:295 (1) - remove NC and NC at 00:28:233 (3) - instead
  3. 00:32:920 (3) - blanket can be improved
  4. 00:34:795 (1) - remove NC and add NC at 00:35:733 (2) -
  5. 00:45:108 (5,1) - swap NC
  6. 00:52:608 (5) - NC ?
  7. 01:26:358 (1) - move the tail for improve the blanket
  8. 02:09:483 (3) - i can feels this should be an slider
  9. 02:52:609 - spinner should end here
  10. 03:21:671 (4) - maybe break isn't bad, but i think still better if you change this circle onto 1/1 slider
  11. 03:26:359 (1) - move the tail 1 grid to up for PF blanket
  12. 03:33:859 (1) - blanket can be improved

Normal

  1. 00:20:733 (1,2) - why reverse at 00:20:733 (1) - ? whereas the beat located in 00:21:670 - instead *timeline
  2. 00:31:983 (4,1) - swap NC ?
  3. 00:35:733 (1) - Blanket can be improved
  4. 00:45:108 (5,1) - swap NC ?
  5. 00:50:498 (3) - move tail 1 grid to up for PF blanketing
  6. 01:43:468 (1) - move into x212 y176
  7. 02:16:046 (2,3) - you missing the beat at 02:16:515 - and its kinda weird imo, better ctrl+g those like this
    gud diff~

Hard

  1. 00:37:608 (1) - NC here ?
  2. 00:48:858 (1) - how about moveing into x412 y156
  3. 00:22:608 (1,2) - yea this flow isn't bad, but i suggest to ctrl+h 00:22:608 (1) - and repair the blanket also the stacking, so you can makes 00:23:311 (2) - stack properly *pict
  4. 00:24:014 (4) - stack this properly if you applied mod in above
  5. 00:48:858 (1) - blanket can be improved
  6. 00:52:608 (6) - NC ?
  7. 01:11:124 (1) - move this 1 grid to up, for better triangle
  8. 01:52:608 (10) - NC ?
  9. 02:20:265 (6) - ctrl+g for better flow, i dont mind add jump here but kinda weird at slow part
  10. 02:22:608 (6,1) - swap NC ?

ok, until here i guess, since your drain is 3 minutes, anyway im not thats good at modding insane X3
Hope this helped!~

Good luck with your map~
Topic Starter
Come[Back]Home

batwoman3 wrote:

Here is my mod (It's just my suggestion, I'm just a newbie):

Easy

01:07:139 - can add note here I can't, the recovery time'd be too short
01:22:139 - can add clap note here ^
02:50:734 - can end spinner here, and at the end of current spinner can place a note at clap to keep song in sync No thanks

Normal

01:05:967 - can end spinner here and add note at the end of current spinner Recovery time would be too short
01:05:967 - can use finish instead Where?

Hard

02:11:358 (1) - can shorten slider by 1/4th and add a clap note There is a clap, or whatdo you mean?
02:17:452 (3,4,5,6) - This part is weird. At the very least I would do is shorten slider (3) by 1/4 beat in your current map. This is what I will do. youre right, fixed (They are just parts of your notes that I took, but that will be the timing I will set at that time.) The notes... you set it up.

Insane

00:42:998 (1) - sounds weird. delete note (2) and increase slider length by 1/4 beat (the point where the current (2) is) fixed
00:59:873 (1) - increase slider length by 1/2 beat No
02:27:999 (1,2) - delete (2) and extend slider 1 by 1/4 beat If more pleople will poin that out ill change it
02:35:499 (1) - decrease the length of slider by 1/4 beat and add note at the current end of the slider fixed
Thank you very much :3
Topic Starter
Come[Back]Home

-[ Asuna ]- wrote:

hello m4m from my hueue~

Easy

  1. 00:23:076 - add note here since the rhythm is same with 00:24:951 (3) - and the rest is rest after spinner is more than enough No, i wont add a note there
  2. 00:27:295 (1) - remove NC and NC at 00:28:233 (3) - instead done
  3. 00:32:920 (3) - blanket can be improved looks alright to me
  4. 00:34:795 (1) - remove NC and add NC at 00:35:733 (2) - done
  5. 00:45:108 (5,1) - swap NC No
  6. 00:52:608 (5) - NC ? done
  7. 01:26:358 (1) - move the tail for improve the blanket done
  8. 02:09:483 (3) - i can feels this should be an slider No
  9. 02:52:609 - spinner should end here done
  10. 03:21:671 (4) - maybe break isn't bad, but i think still better if you change this circle onto 1/1 slider No, alittle break for beginners is always ncie
  11. 03:26:359 (1) - move the tail 1 grid to up for PF blanket done
  12. 03:33:859 (1) - blanket can be improved done

Normal

  1. 00:20:733 (1,2) - why reverse at 00:20:733 (1) - ? whereas the beat located in 00:21:670 - instead Good idea, ive mapped to the vocals, so when more people will point that out. ill change it *timeline
  2. 00:31:983 (4,1) - swap NC ? No
  3. 00:35:733 (1) - Blanket can be improved fixed
  4. 00:45:108 (5,1) - swap NC ? No
  5. 00:50:498 (3) - move tail 1 grid to up for PF blanketing done
  6. 01:43:468 (1) - move into x212 y176 done
  7. 02:16:046 (2,3) - you missing the beat at 02:16:515 - and its kinda weird imo, better ctrl+g those like Ive mapped to the vocals this
    gud diff~

Hard

  1. 00:37:608 (1) - NC here ? There is a NC
  2. 00:48:858 (1) - how about moveing into x412 y156 No
  3. 00:22:608 (1,2) - yea this flow isn't bad, but i suggest to ctrl+h 00:22:608 (1) - and repair the blanket also the stacking, so you can makes 00:23:311 (2) - stack properly No one will notice the stack because of the AR, flow is nice to me, no changes here *pict
  4. 00:24:014 (4) - stack this properly if you applied mod in above
  5. 00:48:858 (1) - blanket can be improved
  6. 00:52:608 (6) - NC ? done
  7. 01:11:124 (1) - move this 1 grid to up, for better triangle done
  8. 01:52:608 (10) - NC ? done
  9. 02:20:265 (6) - ctrl+g for better flow, i dont mind add jump here but kinda weird at slow part fixed
  10. 02:22:608 (6,1) - swap NC ? No

ok, until here i guess, since your drain is 3 minutes, anyway im not thats good at modding insane X3
Hope this helped!~ This helped alot :3
Thank you very much ^_^


Good luck with your map~
Owntrolf
Sorry for the late mod I had some things to do this week

Easy
Aimod 01:52:609 Klai end not snapped
01:00:108 (1) - Maybe shorten to the large white tick
01:22:608 (1,2) - Naziblanket
01:27:764 (2) - Fix the DS here?
01:39:014 (2,4) - Maybe blanket 2 with 4
02:25:890 (4,1) - Nazibetterblanket

Normal
00:32:686 (2,3) - Maybe change the sliders because its a bit weird
01:12:999 (4) - Maybe change to 2 circles
01:13:936 (5,6) - Nazi blanket
02:12:999 (2,3) - Maybe make the circle go first then the slider

Hard
00:21:670 (1,2) - Maybe make this a triplet instead of 00:22:139 (3,4,5) -
00:48:623 (6,1) - Naziblanket
01:09:249 (1,1) - I miss the claps :< where the claps
01:16:749 (1,2,3,4) - Maybe change so that these sliders start on White ticks and have the clap on the head
02:08:546 (4,5) - Naziparallel
02:34:796 (3,5) - Naziblanket

Insane
Asdf nazistacks

00:51:436 (8) - Maybe change for a 1/2 slider
02:54:249 (3,4) - Nazistack
Topic Starter
Come[Back]Home

Owntrolf wrote:

Sorry for the late mod I had some things to do this week

Easy
Aimod 01:52:609 Klai end not snapped
01:00:108 (1) - Maybe shorten to the large white tick Why should i?
01:22:608 (1,2) - Naziblanket fixed
01:27:764 (2) - Fix the DS here? fixed
01:39:014 (2,4) - Maybe blanket 2 with 4 Too hard for an Easy
02:25:890 (4,1) - Nazibetterblanket Looks alright to me

Normal
00:32:686 (2,3) - Maybe change the sliders because its a bit weird Whats weird about them?
01:12:999 (4) - Maybe change to 2 circles done
01:13:936 (5,6) - Nazi blanket fixed
02:12:999 (2,3) - Maybe make the circle go first then the slider No

Hard
00:21:670 (1,2) - Maybe make this a triplet instead of 00:22:139 (3,4,5) - There is nothing to make it a triplet
00:48:623 (6,1) - Naziblanket Seems alright to me
01:09:249 (1,1) - I miss the claps :< where the claps Its mapped to the vocals, thats why
01:16:749 (1,2,3,4) - Maybe change so that these sliders start on White ticks and have the clap on the head But the vocals are starting on the red line, ill change it when more people will point that out
02:08:546 (4,5) - Naziparallel Seems fine to me
02:34:796 (3,5) - Naziblanket fixed

Insane
Asdf nazistacks

00:51:436 (8) - Maybe change for a 1/2 slider fixed
02:54:249 (3,4) - Nazistack fixed
Thank you for the mod :3
Ranger
from m4m request

[General]

make preview point exactly. (at 03:05:734 )

[Easy]

◎ 01:22:608 (1) - add finish at front?
◎ 01:37:608 (1) - ^
◎ 02:20:733 (4,1) - change NC both?
◎ 02:41:359 ~ 02:42:765 - how about make pattern like this?,it`s more associate.
◎ 02:45:109 (1) - add finish here.
◎ 03:07:609 (1) - ^ at front
◎ 03:22:609 (1) - ^

[Normal]

make hitsound smae to my suggestion plz :)

◎ 00:45:108 (5) - add whistle here.
◎ 01:50:850 (1) - ^
◎ 02:10:421 (2) - how about make straight?

[Hard]

◎ 00:21:670 (1,2,3,4,5) - how about make triangle that?
◎ 00:37:022 (4) - remove this?
◎ 00:48:623 (6) - move to x:316 y:224. more suitably to next slider.
◎ 01:52:608 (1) - how about put the midder that?
◎ 02:18:858 (1,2,3,4) - it`s doesn't pretty i think. recommend make straight.
◎ 02:22:608 (6) - add whistle here.

[Insane]

HP DR is same to hard. how about increase 1 point?


◎ 00:22:608 (8,1) - change NC both.
◎ 00:59:873 (1) - reduce that spinner at 01:06:670. if you agree my suggestion. add circle at 01:07:139.
◎ 01:21:671 ~ 01:22:374 - how about make just jump? not stream.
◎ 01:36:788 - add circle here?
◎ 02:52:609 (6) - add finish?

yeah, that`s all
nice mapset Come[Back]Home :D , good luck for the Rank~

Iceskulls
[General]
  1. There is Vicetone - What I ve Waited For (feat D. Brown) (Come[Back]Home) . osb ( for storyboard , I guess) in song folder but I don't see you use it now if you not plan to do SB here just delete it
  2. NC is pretty inconsistent it's like you follow the vocal then you just change to follow the instrument , I suggest you to NC every big white tick ( or red tick before big white tick if you didn't map the big white tick ) in Hard and Insane and NC every 2nd big white tick in Easy and maybe Normal too , I guess it works here
[Easy]
  1. 00:25:420 (3) - Make the tail facing directly at (4) for better flow ?
  2. 02:07:608 (1) - Make the tail facing directly at (2) for better flow ?
  3. 02:15:577 (2) - Make the tail facing directly at (3) for better flow ?
[Normal]
  1. 01:15:108 - The beat here can be emphasis more , try this rhythm ?
  2. 02:13:233 - ^ Try this ?
  3. 02:27:999 (3) - Whistle head , tail , repeat arrow to emphasis vocal?
  4. 02:35:265 (3,4) - Try this ?
  5. 02:56:124 - This beat can be emphasis more
  6. 02:57:999 - ^
  7. 02:59:640 (3,1) - Try this ? Well some vocal beat sound really a bit more emphasized than the downbeat so I guess you might need to play around with the rhythm here
[Hard]
  1. 00:11:358 - This beat can be emphasis more
  2. 00:42:998 - ^
  3. 01:05:733 - Why not map this beat
  4. 02:07:608 (1,2) - Not a perfect stack
  5. 02:10:421 (4,5) - ^
  6. 02:13:702 (2,3) - These can convert to 1/1 slider and I guess it play better here
  7. 02:19:562 (4,6) - Not a perfect stack
  8. 02:21:202 (2,3) - Similiar to 02:13:702 (2,3) -
  9. 02:26:124 (6) - You can move this to others place stack this with (4) make the flow kinda weird here imo
  10. 02:27:999 (1) - Whistle head ?
  11. 02:28:468 (2) - Whistle ?
  12. 02:35:499 (5) - Whistle head , tail , repeat arrow to emphasis vocal?
  13. 02:55:656 - This beat can be emphasis more
  14. 02:58:468 - ^
[Finally]
  1. 00:16:045 (3,1) - Stack?
  2. 00:50:498 (6) - Adjust this a bit ? so it line up with (5) a bit better
  3. 02:16:515 (6,1) - Not a perfect stack
  4. 02:27:999 (1) - Whistle head ?
  5. 02:28:468 (2) - ^
  6. 02:28:937 (3) - ^
  7. 02:35:499 (1) - Whistle head and tail?
  8. 02:36:437 (3) - Whistle head ?
  9. 02:39:952 (2,4) - Not a perfect stack
Good luck :)
Topic Starter
Come[Back]Home

[Ranger] wrote:

from m4m request

[General]

make preview point exactly. (at 03:05:734 ) fixed

[Easy]

◎ 01:22:608 (1) - add finish at front? done
◎ 01:37:608 (1) - ^ done
◎ 02:20:733 (4,1) - change NC both? fixed
◎ 02:41:359 ~ 02:42:765 - how about make pattern like this?,it`s more associate. No thank you, its mapped to the vocals
◎ 02:45:109 (1) - add finish here. done
◎ 03:07:609 (1) - ^ at front done
◎ 03:22:609 (1) - ^

[Normal]

make hitsound smae to my suggestion plz :)

◎ 00:45:108 (5) - add whistle here. done
◎ 01:50:850 (1) - ^ done
◎ 02:10:421 (2) - how about make straight? done

[Hard]

◎ 00:21:670 (1,2,3,4,5) - how about make triangle that? done
◎ 00:37:022 (4) - remove this? done
◎ 00:48:623 (6) - move to x:316 y:224. more suitably to next slider. done
◎ 01:52:608 (1) - how about put the midder that? No
◎ 02:18:858 (1,2,3,4) - it`s doesn't pretty i think. recommend make straight. Fixed, i did something else there
◎ 02:22:608 (6) - add whistle here. done

[Insane]

HP DR is same to hard. how about increase 1 point? Its 6,5 now


◎ 00:22:608 (8,1) - change NC both. No
◎ 00:59:873 (1) - reduce that spinner at 01:06:670. if you agree my suggestion. add circle at 01:07:139. done
◎ 01:21:671 ~ 01:22:374 - how about make just jump? not stream. No, its fine how it is
◎ 01:36:788 - add circle here? Nope, its mapped to the vocals
◎ 02:52:609 (6) - add finish? done

yeah, that`s all
nice mapset Come[Back]Home :D , good luck for the Rank~
Thank you verys much for this helpful mod :3 and star *_*
Topic Starter
Come[Back]Home

CelsiusLK wrote:

[General]
  1. There is Vicetone - What I ve Waited For (feat D. Brown) (Come[Back]Home) . osb ( for storyboard , I guess) in song folder but I don't see you use it now if you not plan to do SB here just delete it
  2. NC is pretty inconsistent it's like you follow the vocal then you just change to follow the instrument , I suggest you to NC every big white tick ( or red tick before big white tick if you didn't map the big white tick ) in Hard and Insane and NC every 2nd big white tick in Easy and maybe Normal too , I guess it works here NC's are consistent and ive mapped the same way in my ranked Beatmap, everything was alright
[Easy]
  1. 00:25:420 (3) - Make the tail facing directly at (4) for better flow ? done
  2. 02:07:608 (1) - Make the tail facing directly at (2) for better flow ? Its alright how it is
  3. 02:15:577 (2) - Make the tail facing directly at (3) for better flow ? It would look weird
[Normal]
  1. 01:15:108 - The beat here can be emphasis more , try this rhythm ? done
  2. 02:13:233 - ^ Try this ? No
  3. 02:27:999 (3) - Whistle head , tail , repeat arrow to emphasis vocal? done
  4. 02:35:265 (3,4) - Try this ? No
  5. 02:56:124 - This beat can be emphasis more Why should it?
  6. 02:57:999 - ^
  7. 02:59:640 (3,1) - Try this ? No Well some vocal beat sound really a bit more emphasized than the downbeat so I guess you might need to play around with the rhythm here
[Hard]
  1. 00:11:358 - This beat can be emphasis more No
  2. 00:42:998 - ^ ^
  3. 01:05:733 - Why not map this beat Because i was focusing on the vocals there
  4. 02:07:608 (1,2) - Not a perfect stack fixed
  5. 02:10:421 (4,5) - ^ fixed
  6. 02:13:702 (2,3) - These can convert to 1/1 slider and I guess it play better here done
  7. 02:19:562 (4,6) - Not a perfect stack Looks perfect to me
  8. 02:21:202 (2,3) - Similiar to 02:13:702 (2,3) - I want to keep this one different, so it wont feel repetetive
  9. 02:26:124 (6) - You can move this to others place stack this with (4) make the flow kinda weird here imo Its alright
  10. 02:27:999 (1) - Whistle head ? No
  11. 02:28:468 (2) - Whistle ? No
  12. 02:35:499 (5) - Whistle head , tail , repeat arrow to emphasis vocal? done
  13. 02:55:656 - This beat can be emphasis more
  14. 02:58:468 - ^
[Finally]
  1. 00:16:045 (3,1) - Stack? done
  2. 00:50:498 (6) - Adjust this a bit ? so it line up with (5) a bit better Why should they line up?
  3. 02:16:515 (6,1) - Not a perfect stack fixed
  4. 02:27:999 (1) - Whistle head ?
  5. 02:28:468 (2) - ^
  6. 02:28:937 (3) - ^
  7. 02:35:499 (1) - Whistle head and tail?
  8. 02:36:437 (3) - Whistle head ?
  9. 02:39:952 (2,4) - Not a perfect stack fixed
Good luck :) Thank you :3
-Mo-
Hey, Mod4Mod as we agreed.

General
- I noticed you didn't have any special hitsounds covering the upbeats of the kiai time. I would suggest finding something to place on all of the upbeat notes since right now it sounds kind of bland having just whistles, and you can even hear a clap during these upbeats in the music. If the default clap doesn't sound right, then find something else to use instead.

Easy
- 00:25:420 (3) - I would make the curve in this slider more shallow personally to improve the visual flow.
- 01:09:483 (1) - This blanket isn't quite perfect [01:09:131]. If you look at it from that timestamp, you can compare it to the approach circle.
- 01:11:358 (1) - As above [01:11:006].
- 02:26:358 (1) - As above [02:26:007].
- 02:35:734 (3) - Perhaps move to 262:56 so that it makes a triangle with 02:33:858 (1,2)? You'll have to adjust it so it wraps around 1 neatly again.
- 02:53:781 (1) - Starting on the red tick after a gap like that is poor polarity. On lower level difficulties, you should consider white and red ticks as different levels of polarity.
- 02:59:640 (2) - This circle sounds out of place. Perhaps just remove this and replace 02:58:937 (1) with a single circle? The gap will be enough of an indicator for a polarity switch.
- 03:30:109 (1) - This blanket could be improved. Move the slider across the timeline to see a suitable approach circle to use as a template.

Normal
- 00:50:498 (3) - This blanket going over 1 could be slightly improved.
- 02:23:077 (1,2,3) - These would look better if they were in a triangle. Try moving 2 to 232:186 and 3 to 304:228. Remember to adjust the notes after it too.
- 02:36:437 (5) - This blanket could be improved. Reverse slider 4 to see an appropriate approach circle.
- 02:53:781 (1) - Same issue as Easy with the polarity.
- 03:18:390 (3) - This sharp-curve slider looks out of place in my opinion. I would lessen the curve and make it more shallow.

Hard
- 00:09:951 (2) - Move to 304:134 for a better triangle with 00:08:545 (3,1).
- 00:48:858 (1) - This blanket could be improved [00:48:272].
- 00:51:905 (3,4,5) - These aren't perfectly stacked.
- 01:12:764 (5) - Move to 223:125 so that the spacing is consistent and so it makes a better triangle with the rest of the combo.
- 01:18:624 (1) - This blanket could be slightly improved [01:18:038].
- 01:25:421 (6,7,8) - These aren't perfectly stacked.
- 01:32:921 (6,7,8) - As above.
- 02:07:608 (1,2) - As above.
- 02:10:421 (4,5) - As above.
- 02:27:999 (1) - This blanket could be slightly improved [02:26:944].
- 02:35:499 (5) - As above [02:34:679].
- 02:58:937 (3) - Move to 180:228 for a better triangle with 02:58:234 (1,2).
- 03:00:109 (1,2,3) - These aren't perfectly stacked.

Finally
- 02:29:640 (5) - You could move this to 136:132 for a triangle if you wanted to. If you would rather keep the spacing consistent though, that's fine.
- 02:41:124 (6) - Same with this to 168:152.
Not much else to say about this difficulty, apart from that a lot of the tail stacks are not perfect, for example 00:16:983 (1,2) and 00:45:577 (1,2). I apologise that it may seem a bit pedantic to pick these out, but these do make the automatic offseting for stacks a bit inconsistent.

Pretty nice mapset. Good luck :)
Topic Starter
Come[Back]Home

-Mo- wrote:

Hey, Mod4Mod as we agreed.

General
- I noticed you didn't have any special hitsounds covering the upbeats of the kiai time. I would suggest finding something to place on all of the upbeat notes since right now it sounds kind of bland having just whistles, and you can even hear a clap during these upbeats in the music. If the default clap doesn't sound right, then find something else to use instead. Maybe i will, but i dont think its unrankable

Easy
- 00:25:420 (3) - I would make the curve in this slider more shallow personally to improve the visual flow. done
- 01:09:483 (1) - This blanket isn't quite perfect [01:09:131]. If you look at it from that timestamp, you can compare it to the approach circle. Looks alright to me
- 01:11:358 (1) - As above [01:11:006]. ^
- 02:26:358 (1) - As above [02:26:007]. ^
- 02:35:734 (3) - Perhaps move to 262:56 so that it makes a triangle with 02:33:858 (1,2)? You'll have to adjust it so it wraps around 1 neatly again. Would ruin the ds. I dont do ds change in Normal
- 02:53:781 (1) - Starting on the red tick after a gap like that is poor polarity. On lower level difficulties, you should consider white and red ticks as different levels of polarity. ill change it if more people will suggest it
- 02:59:640 (2) - This circle sounds out of place. Perhaps just remove this and replace 02:58:937 (1) with a single circle? The gap will be enough of an indicator for a polarity switch. Its mapped to the vocals which fits perfectly
- 03:30:109 (1) - This blanket could be improved. Move the slider across the timeline to see a suitable approach circle to use as a template. fixed

Normal
- 00:50:498 (3) - This blanket going over 1 could be slightly improved. done
- 02:23:077 (1,2,3) - These would look better if they were in a triangle. Try moving 2 to 232:186 and 3 to 304:228. Remember to adjust the notes after it too. Would look weird because of symmetrie
- 02:36:437 (5) - This blanket could be improved. Reverse slider 4 to see an appropriate approach circle. fixed
- 02:53:781 (1) - Same issue as Easy with the polarity.
- 03:18:390 (3) - This sharp-curve slider looks out of place in my opinion. I would lessen the curve and make it more shallow. It looks nice how it is

Hard
- 00:09:951 (2) - Move to 304:134 for a better triangle with 00:08:545 (3,1). But 00:08:311 (2,3,1) are already a triangle
- 00:48:858 (1) - This blanket could be improved [00:48:272]. fixed
- 00:51:905 (3,4,5) - These aren't perfectly stacked. fixed
- 01:12:764 (5) - Move to 223:125 so that the spacing is consistent and so it makes a better triangle with the rest of the combo. Nothing's wrong here
- 01:18:624 (1) - This blanket could be slightly improved [01:18:038]. Looks fine to me
- 01:25:421 (6,7,8) - These aren't perfectly stacked. fixed
- 01:32:921 (6,7,8) - As above. ^
- 02:07:608 (1,2) - As above. ^
- 02:10:421 (4,5) - As above. ^
- 02:27:999 (1) - This blanket could be slightly improved [02:26:944]. fixed
- 02:35:499 (5) - As above [02:34:679]. fixed
- 02:58:937 (3) - Move to 180:228 for a better triangle with 02:58:234 (1,2). fixed
- 03:00:109 (1,2,3) - These aren't perfectly stacked. fixed

Finally
- 02:29:640 (5) - You could move this to 136:132 for a triangle if you wanted to. If you would rather keep the spacing consistent though, that's fine. done
- 02:41:124 (6) - Same with this to 168:152. No need for a triangle here
Not much else to say about this difficulty, apart from that a lot of the tail stacks are not perfect, for example 00:16:983 (1,2) and 00:45:577 (1,2). I apologise that it may seem a bit pedantic to pick these out, but these do make the automatic offseting for stacks a bit inconsistent. fixed

Pretty nice mapset. Good luck :) Thank you very much *_*
Kazuya
Hello. It's only suggestions!

[Insane]

00:22:959 - Note here. I miss.

00:52:139 (9) - I think, put new combo here.

00:52:139 (9,10,11,12,13) - Add claps, and change sampleset to "drum".

00:59:873 (1) - Change spinner end here: 01:05:733 - and map the parts: 01:05:967 - to 01:07:139 - because the vocal starts here: 01:05:967. Do not leave it blank, please.

01:09:014 - I think, put circle here, 1/2 sliders here: 01:09:249 - 01:09:717 - and circle here: 01:10:186 -

02:20:030 (5) - Make 1,50x distance. Move circle here: x: 422 y: 274

02:31:983 (1) - I think two circle better fits the vocal.

wow good.

[Hard]

00:48:858 (1) - bit blanket. Slider second(center) point: x: 307 y: 113, last point: x: 400 y: 153

00:50:498 (4,1) - Replace them: slider here: 00:50:498 - --> Circle here: 00:51:202 -

02:57:999 - 1/1 slider is better here, because vocal...

[Normal]

Circle size: Reduce to 3. 3,5 bit small. Distance snap is bit high, and this sliders bit slow.
OD to 4

01:14:639 (7,8,1,2,3,4,5) - This part is weird. Please, follow vocal. 01:16:514 (3) - = slider is not fit the drums & vocals, it's bit random.

[Easy]

He? It's good for me. :/


Ok, good mapset. Good Luck. *
Topic Starter
Come[Back]Home

Kazuya wrote:

Hello. It's only suggestions!

[Insane]

00:22:959 - Note here. I miss. done

00:52:139 (9) - I think, put new combo here. done

00:52:139 (9,10,11,12,13) - Add claps, and change sampleset to "drum".

00:59:873 (1) - Change spinner end here: 01:05:733 - and map the parts: 01:05:967 - to 01:07:139 - because the vocal starts here: 01:05:967. Do not leave it blank, please. I wont map that part

01:09:014 - I think, put circle here, 1/2 sliders here: 01:09:249 - 01:09:717 - and circle here: 01:10:186 - Its fine how it is

02:20:030 (5) - Make 1,50x distance. Move circle here: x: 422 y: 274 done

02:31:983 (1) - I think two circle better fits the vocal. No, thanks

wow good.

[Hard]

00:48:858 (1) - bit blanket. Slider second(center) point: x: 307 y: 113, last point: x: 400 y: 153 done

00:50:498 (4,1) - Replace them: slider here: 00:50:498 - --> Circle here: 00:51:202 - done

02:57:999 - 1/1 slider is better here, because vocal... Its isnt mapped to the vocals

[Normal]

Circle size: Reduce to 3. 3,5 bit small. Distance snap is bit high, and this sliders bit slow. Ill keep CS at 3,5. Distance snap seems fine, Od changed
OD to 4

01:14:639 (7,8,1,2,3,4,5) - This part is weird. Please, follow vocal. 01:16:514 (3) - = slider is not fit the drums & vocals, it's bit random. Will change it if more people will point that out

[Easy]

He? It's good for me. :/


Ok, good mapset. Good Luck. * Thank you very much *_*
Sylas
Hi ^^ M4M from your queue. Keep in mind I am not very good at spotting hitsound mistakes (unless it's very obvious) so don't count on me for that xD
Lets get started shall we ;)

Finally
[*]00:19:795 (3,4) - This jump feels a bit too big for the song, I would suggest using distance snap for all those 4 notes there
[*]00:49:795 (3,4,5) - Why not make that an equilateral triangle?
[*]01:12:764 (6,7,1) - Make an equilateral triangle with the notes 6 and 7 and the start of slider 1
[*]01:45:811 (4,5) - That jump feels a little too big, maybe move 5 closer by a bit?
[*]01:47:452 (4,5) - I don't know how I feel about those notes being overlapped with the previous notes, maybe use distance snap instead and move these two notes
[*]02:42:530 (3,5) - Those notes don't feel good overlapped with that slider tail, maybe you should move them away from it
[*]03:28:703 (4,5) - That jump is uncalled for, you should use distance snap instead
[*]Overall this difficulty could use more improving, maybe use distance snap between more of the 1/2 notes, as some of the jumps in this diff are uncalled for and might confuse players about the timing of those notes (for example there are two 1/2 notes distance snapped and right after there is another 1/2 note but this time with double the distance, so players might think it's a 1/1 note. Only do this when the music seems to suggest that kind of pattern, otherwise it might frustrate players) But most of the elements in this diff are fine
Hard
[*]This diff is a lot better than Finally, but there still are some things I would change
[*]I'm not too keen on all of those triples in the kiai time, as the bpm is just too low to stream with two fingers and too hard to single tap (for a hard diff at least) I would rather change some of them with sliders (You don't have to change all of them, but how they are now might frustrate players). Here are a few examples of ones you could change into sliders (Keep in mind you might also have to change the notes after if you do this):
First kiai: 01:30:108 (1,2,3) , 01:33:858 (1,2,3) , 01:36:905 (7,8,9) , 01:38:780 (4,5,6) , 01:44:405 (5,6,7) , 01:48:858 (1,2,3)
Second kiai (these ones fit better as the music is more powerful but can still be frustrating for players): 03:12:531 (5,6,7) , 03:16:984 (1,2,3) , 03:21:906 (5,6,7) , 03:26:359 (1,2,3) , 03:35:031 (5,6,7)
[*]They fit better in the insane diff as it is supposed to be harder, but that many is a bit too hard for a hard diff (if that makes sense)
Normal
[*]Pretty good diff, not much I can point out other than this spinner 01:00:108 (1) being too long and exhausting for the beginners who play normal diff, I would recommend removing it altogether but other then that this diff is very nice :)
Easy
[*]As in normal, this slider is too long for an easy diff 01:00:108 (1) I would suggest you to remove it.
[*]01:39:014 (2,3,4) - Maybe make that a perfect triangle?
[*]Other than that this difficulty is very good, I quite like it in fact :)

I guess that's it for my mod, I wish you good luck on improving your map and ultimately getting it ranked ^^ :)
Topic Starter
Come[Back]Home

TheKoala wrote:

Hi ^^ M4M from your queue. Keep in mind I am not very good at spotting hitsound mistakes (unless it's very obvious) so don't count on me for that xD
Lets get started shall we ;)

Finally
[*]00:19:795 (3,4) - This jump feels a bit too big for the song, I would suggest using distance snap for all those 4 notes there Its not too long
[*]00:49:795 (3,4,5) - Why not make that an equilateral triangle? It isnt supposed to be a triangle
[*]01:12:764 (6,7,1) - Make an equilateral triangle with the notes 6 and 7 and the start of slider 1 Its fine how it is
[*]01:45:811 (4,5) - That jump feels a little too big, maybe move 5 closer by a bit? Its Insane, its not too long
[*]01:47:452 (4,5) - I don't know how I feel about those notes being overlapped with the previous notes, maybe use distance snap instead and move these two notes No need to
[*]02:42:530 (3,5) - Those notes don't feel good overlapped with that slider tail, maybe you should move them away from it fixed
[*]03:28:703 (4,5) - That jump is uncalled for, you should use distance snap instead Its alright
[*]Overall this difficulty could use more improving, maybe use distance snap between more of the 1/2 notes, as some of the jumps in this diff are uncalled for and might confuse players about the timing of those notes Its Insane (for example there are two 1/2 notes distance snapped and right after there is another 1/2 note but this time with double the distance, so players might think it's a 1/1 note. Only do this when the music seems to suggest that kind of pattern, otherwise it might frustrate players) But most of the elements in this diff are fine
Hard
[*]This diff is a lot better than Finally, but there still are some things I would change
[*]I'm not too keen on all of those triples in the kiai time, as the bpm is just too low to stream with two fingers and too hard to single tap (for a hard diff at least) I would rather change some of them with sliders (You don't have to change all of them, but how they are now might frustrate players). Here are a few examples of ones you could change into sliders (Keep in mind you might also have to change the notes after if you do this):
First kiai: 01:30:108 (1,2,3) , 01:33:858 (1,2,3) , 01:36:905 (7,8,9) , 01:38:780 (4,5,6) , 01:44:405 (5,6,7) , 01:48:858 (1,2,3)
Second kiai (these ones fit better as the music is more powerful but can still be frustrating for players): 03:12:531 (5,6,7) , 03:16:984 (1,2,3) , 03:21:906 (5,6,7) , 03:26:359 (1,2,3) , 03:35:031 (5,6,7) I will if more people will suggest it, but i wont change anything at the moment
[*]They fit better in the insane diff as it is supposed to be harder, but that many is a bit too hard for a hard diff (if that makes sense)
Normal
[*]Pretty good diff, not much I can point out other than this spinner 01:00:108 (1) being too long and exhausting for the beginners who play normal diff, I would recommend removing it altogether but other then that this diff is very nice :) Ive shortened the spinner
Easy
[*]As in normal, this slider is too long for an easy diff 01:00:108 (1) I would suggest you to remove it. Its not
[*]01:39:014 (2,3,4) - Maybe make that a perfect triangle? No need to
[*]Other than that this difficulty is very good, I quite like it in fact :)

I guess that's it for my mod, I wish you good luck on improving your map and ultimately getting it ranked ^^ :) Thank you very much for the mod :3
Keep it up with your mods, but try to respect the mappers ideas more. ^_^
Aimi Adachi
Hey there, first time trying to mod <3
Finally
01:40:186 (4,5) Stack's not perfect
01:42:061 (4,2) Here too
02:09:015 (6,1) Here too
02:16:515 (6,1) Here too
02:35:499 (1,2) Here too


Well thats it T_T
Sorry, im not so good at modding, i hope this was still useful to you :)
Sylas
Sorry for that
Sylas

Come[Back]Home wrote:

TheKoala wrote:

Hi ^^ M4M from your queue. Keep in mind I am not very good at spotting hitsound mistakes (unless it's very obvious) so don't count on me for that xD
Lets get started shall we ;)

Finally
[*]00:19:795 (3,4) - This jump feels a bit too big for the song, I would suggest using distance snap for all those 4 notes there Its not too long
[*]00:49:795 (3,4,5) - Why not make that an equilateral triangle? It isnt supposed to be a triangle
[*]01:12:764 (6,7,1) - Make an equilateral triangle with the notes 6 and 7 and the start of slider 1 Its fine how it is
[*]01:45:811 (4,5) - That jump feels a little too big, maybe move 5 closer by a bit? Its Insane, its not too long
[*]01:47:452 (4,5) - I don't know how I feel about those notes being overlapped with the previous notes, maybe use distance snap instead and move these two notes No need to
[*]02:42:530 (3,5) - Those notes don't feel good overlapped with that slider tail, maybe you should move them away from it fixed
[*]03:28:703 (4,5) - That jump is uncalled for, you should use distance snap instead Its alright
[*]Overall this difficulty could use more improving, maybe use distance snap between more of the 1/2 notes, as some of the jumps in this diff are uncalled for and might confuse players about the timing of those notes Its Insane (for example there are two 1/2 notes distance snapped and right after there is another 1/2 note but this time with double the distance, so players might think it's a 1/1 note. Only do this when the music seems to suggest that kind of pattern, otherwise it might frustrate players) But most of the elements in this diff are fine
Hard
[*]This diff is a lot better than Finally, but there still are some things I would change
[*]I'm not too keen on all of those triples in the kiai time, as the bpm is just too low to stream with two fingers and too hard to single tap (for a hard diff at least) I would rather change some of them with sliders (You don't have to change all of them, but how they are now might frustrate players). Here are a few examples of ones you could change into sliders (Keep in mind you might also have to change the notes after if you do this):
First kiai: 01:30:108 (1,2,3) , 01:33:858 (1,2,3) , 01:36:905 (7,8,9) , 01:38:780 (4,5,6) , 01:44:405 (5,6,7) , 01:48:858 (1,2,3)
Second kiai (these ones fit better as the music is more powerful but can still be frustrating for players): 03:12:531 (5,6,7) , 03:16:984 (1,2,3) , 03:21:906 (5,6,7) , 03:26:359 (1,2,3) , 03:35:031 (5,6,7) I will if more people will suggest it, but i wont change anything at the moment
[*]They fit better in the insane diff as it is supposed to be harder, but that many is a bit too hard for a hard diff (if that makes sense)
Normal
[*]Pretty good diff, not much I can point out other than this spinner 01:00:108 (1) being too long and exhausting for the beginners who play normal diff, I would recommend removing it altogether but other then that this diff is very nice :) Ive shortened the spinner
Easy
[*]As in normal, this slider is too long for an easy diff 01:00:108 (1) I would suggest you to remove it. Its not
[*]01:39:014 (2,3,4) - Maybe make that a perfect triangle? No need to
[*]Other than that this difficulty is very good, I quite like it in fact :)

I guess that's it for my mod, I wish you good luck on improving your map and ultimately getting it ranked ^^ :) Thank you very much for the mod :3
Keep it up with your mods, but try to respect the mappers ideas more. ^_^
Haha np ^.^ Yeah, of course I respect the modders ideas, I try to change them as little as I can, but I'm still very new to the whole modding thing so I'm still learning how to express some of the changes I try to suggest ^^ Most of my mods were formulated as suggestions instead of orders to make it easier for you to refuse them if you thought they wouldn't fit your map or your mapping style, so that's all I can do atm to keep the original mapping style of the mapper and still give some constructive ideas :) I'm glad you replied to my mod because it will definitely help me A LOT in improving my mods and I will definitely do better next time :) Thank you for your time and good day ^^ well good night since it's night here but it doesn't really matter XD
Topic Starter
Come[Back]Home

Aimi Adachi wrote:

Hey there, first time trying to mod <3
Finally
01:40:186 (4,5) Stack's not perfect
01:42:061 (4,2) Here too
02:09:015 (6,1) Here too
02:16:515 (6,1) Here too
02:35:499 (1,2) Here too


Well thats it T_T
Sorry, im not so good at modding, i hope this was still useful to you :) All fixed thanks
-Visceral-
M4M ^^

Love the background and such a catchy song

Also, the difficulty jump between Normal and Hard is a big one. Maybe try to bridge it with a 2 star diff in between? Just a suggestion.

[Finally]
00:12:295 (4,5) - Not a fan of the flow here
00:23:779 (3) - Move to blanket with 00:24:951 (2)
00:50:498 (6,7) - Would look better if they are symmetrical. They are off by a small amount.
02:36:437 (3) - Move up a bit so the flow is smoother
02:52:609 (6) - NC
02:51:554 (8,1) - The whole stream plays better if these two notes are positioned like this http://puu.sh/ftN8Z/536e1fbda7.png
03:01:749 (11) - NC
03:02:218 (1) - Not NC

[Hard]
02:57:296 (2,3,4,5,1,2,3,4,5,6,7) - Doesn't feel right with the rest of the map.

[Normal]
00:52:608 (5) - NC
01:15:342 (8) - NC?
01:15:577 (1) - Not NC? Not 100% on this one. Up to you in the end

[Easy]
Perfect

Nice map!
Adol Christin
Hi from my queue. Sorry for that wait.

It seems like your map is close to ranked. Maybe you can try to find a BA to bubble it. Feel that there are few things to write.

Here we go~

Finally

  1. 00:50:498 (6,7,8) - Adjust (6) and (7), to keep them exactly prependicular. For (7) and (8), blanket can be improved.
  2. 01:17:452 (2,4) - Blanket can be improved as well.
  3. 02:11:827 (2,3,4) - Suggest adjusting these three, to become exactly linear with each other.

Hard

Your pattern in kiai time contains higher DS and massive triples, which is a bit too difficult. (Maybe you aim to let players know: "this is kiai time", but really, a bit too hard. Suggest reduce Ds or change triples to reverse sliders. Better choose one) Also 1/4 sliders without reverse (e.g. 01:23:780 (6) - ) is hard to read.
  1. 00:11:592 (1,2) - Slightly move (2) on left hand side, to make it linear with (1).
  2. 00:21:670 (1,2,3,4,5) - DS suddenly changes here, which is quite tricky. (My only miss in first play... xD)
  3. 02:45:109 (1) - There must be more than one-beat (from white line to white line) space between spinner end and next stuff in hard. (This would highly likely be a reason for unqualified. )

Normal

  • 00:24:951 (4,1) - Slider first. Your slider tail covers downbeat. (This isn't always bad but in this case it is. )
    00:29:405 (2,3) - Circle first. Same reason.
    00:32:451 (1,2) - Slider first. ^
    02:12:999 (2,3) - circle first. ^
    02:27:530 (2) - Suggest a straight one.

Good luck~
Topic Starter
Come[Back]Home

Smoothie World wrote:

M4M ^^

Love the background and such a catchy song

Also, the difficulty jump between Normal and Hard is a big one. Maybe try to bridge it with a 2 star diff in between? Just a suggestion. Ill ask a BA about it

[Finally]
00:12:295 (4,5) - Not a fan of the flow here I really enjoy it
00:23:779 (3) - Move to blanket with 00:24:951 (2) done
00:50:498 (6,7) - Would look better if they are symmetrical. They are off by a small amount. Isnt noticaable when you play it
02:36:437 (3) - Move up a bit so the flow is smoother Flow seems fine to me
02:52:609 (6) - NC done
02:51:554 (8,1) - The whole stream plays better if these two notes are positioned like this http://puu.sh/ftN8Z/536e1fbda7.png Will change it if more people will suggest it
03:01:749 (11) - NC done
03:02:218 (1) - Not NC done

[Hard]
02:57:296 (2,3,4,5,1,2,3,4,5,6,7) - Doesn't feel right with the rest of the map. If someone tells me the same, i will change it

[Normal]
00:52:608 (5) - NC done
01:15:342 (8) - NC? done
01:15:577 (1) - Not NC? Not 100% on this one. Up to you in the end done

[Easy]
Perfect

Nice map! Thank you! :3
Topic Starter
Come[Back]Home

Adol Christin wrote:

Hi from my queue. Sorry for that wait.

It seems like your map is close to ranked. Maybe you can try to find a BA to bubble it. Feel that there are few things to write.

Here we go~

Finally

  1. 00:50:498 (6,7,8) - Adjust (6) and (7), to keep them exactly prependicular. For (7) and (8), blanket can be improved. Both looks fine to me
  2. 01:17:452 (2,4) - Blanket can be improved as well. fixed
  3. 02:11:827 (2,3,4) - Suggest adjusting these three, to become exactly linear with each other. No need to

Hard

Your pattern in kiai time contains higher DS and massive triples, which is a bit too difficult. (Maybe you aim to let players know: "this is kiai time", but really, a bit too hard. Suggest reduce Ds or change triples to reverse sliders. Better choose one) Also 1/4 sliders without reverse (e.g. 01:23:780 (6) - ) is hard to read. Ill ask a BAT about it
  1. 00:11:592 (1,2) - Slightly move (2) on left hand side, to make it linear with (1). I dont want them lined up
  2. 00:21:670 (1,2,3,4,5) - DS suddenly changes here, which is quite tricky. (My only miss in first play... xD) But it fits so perfect D:
  3. 02:45:109 (1) - There must be more than one-beat (from white line to white line) space between spinner end and next stuff in hard. (This would highly likely be a reason for unqualified. ) fixed

Normal

  • 00:24:951 (4,1) - Slider first. Your slider tail covers downbeat. (This isn't always bad but in this case it is. ) H,, ill change it if more people will suggest it, but its mapped to the vocals
    00:29:405 (2,3) - Circle first. Same reason.
    00:32:451 (1,2) - Slider first. ^
    02:12:999 (2,3) - circle first. ^
    02:27:530 (2) - Suggest a straight one. done

Good luck~ Thank you :3
-Nya-


Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

General:
  1. I suggest rather unchecking “Enable countdown” in every diff, since no-one really uses it anymore.
  2. I see there’s an OSB file in your song’s folder, but you don’t have a storyboard. I don’t think this is rankable, so please remove that file.
  3. Add this sound file into your song’s folder to get rid of that annoying sliderslide sound:
    http://puu.sh/fxTgn/234bf79ea8.wav

Easy:
  1. 00:27:295 (5) –I suggest rather adding new combo here and removing new combo here: 00:28:233 (1) –
  2. 00:34:795 (5) –Same here. Rather new combo here and remove new combo here: 00:35:733 (1) – It just sounds to me as if the new combo should rather start on that beat.
  3. 00:45:108 (5) –Rather new combo here and remove new combo here: 00:45:577 (1) –
  4. 01:00:108 (1) –I think this spinner should rather end here: 01:05:733 – Sounds better in my opinion.
  5. 01:13:233 (3) –Shouldn’t you also place a new combo here for consistency? Since you placed new combos here: 01:09:483 (1) –and here: 01:11:358 (1) –
  6. 01:37:139 –I suggest placing a note here to help with the flow and to prevent that pause which is not needed in my opinion.
  7. 01:39:014 (2,4) –Improve the blanket here, or if you didn’t make a blanket then I suggest making one there.
  8. 02:07:608 (1) –Ctrl+J. The reason for this is so that 02:07:608 (1) –and 02:09:952 (4) –is not flowing in the same direction.
  9. 02:20:733 (1) –I suggest removing new combo here and then adding a new combo here: 02:22:608 (3) –and removing new combo here: 02:23:077 (1) – Your combos in this area aren’t consistent.
  10. 02:42:765 (2) –Stack this circle on 02:40:890 (4) –to avoid that ugly overlap please.
  11. 02:45:109 (1) –I think you should rather end this spinner here: 02:50:734 – It will also leave you with a bigger reaction time between the spinner and 02:53:781 (1) –
  12. 03:22:140 –Rather add a note here to fill that gap and to help with the flow.

Normal:
  1. Circle size rather 3? It looks a bit too small for a Normal in my opinion.
  2. 00:24:014 (3,4) –Not the best flow there is, so why not try this?
    I just made a blanket with 00:23:779 (2,3) –
  3. 01:00:108 (1) –Like in Easy, rather end the spinner here: 01:05:733 –
  4. 01:12:999 (4) –Change this circle into a slider to also punctuate this beat: 01:13:233 – It feels quite empty if you don’t.
  5. 01:18:624 –Add a note here. The vocals suggest it.
  6. 02:45:109 (1) –Also like in Easy, rather end this spinner here: 02:50:734 – So end it right before the vocals start. In my opinion there shouldn’t be a spinner when the vocals begin. Then, if you had followed this suggestion then add a note here: 02:52:609 – or a long slider.
  7. 03:03:624 –Why not add a circle here? It will play nicely.

Hard:
  1. 00:22:608 (1) –Why not add a small jump here? I think the music suggests it.
  2. 00:24:483 (1) –Same here. Add a small jump.
  3. 00:26:358 (1) –Same here. I mean, you added jumps here: 00:28:233 (1) –and here: 00:30:108 (1) –so that’s why I suggested those previous jumps. For consistency.
  4. 00:31:983 (1) –Add a jump. You added one here: 00:33:858 (1) –
  5. 00:45:108 (1) –Maybe place a small jump here?
  6. 01:22:608 (1,2,3) –I suggest not stacking these but spreading them out like you did here: 01:24:483 (1,2,3) - 01:27:530 (5,6,7) - 01:30:108 (1,2,3) – The point is you didn’t stack single triplets anywhere else.
  7. 02:13:702 (2) –I suggest rather doing this:
    It looks neater in my opinion.
  8. 02:20:968 (1,2) –Rather change these two circles into a slider. I think there are too many consecutive circles.

Overall, I must say this is a pretty nice mapset.
Here’s a star~
Good Luck on getting this ranked! :D
Euny
your request! came from my queue
and thank you for modding my map<3 it was very nice and cool.



  • Easy
  1. 00:20:733 (1) - how about add clap to spin? i think it makes nice tempo.:D
  2. 02:30:108 (1) - add hitfinish?
  3. 02:33:858 (1) - ^
  • Normal
  1. 00:20:733 (1) - rotate this slider with 38 degrees and place x262y88 for better blanket?
  2. 01:16:280 (3) - place this note to x271y284 for better reading?
  3. 01:17:217 (5,6) - how about this pattern for better blanket and nice flow? (its your choice)
    SPOILER

    01:17:217 (5) -rotate this slider with 107 degrees and place x429y97 and,
    01:17:920 (6) - place this slider to x349y123
  • Hard
  1. 02:09:015 (5) - NC changing?
  2. 02:25:421 (3,4,5,6) - i know your intentional pattern. but i think it makes difficult to reading. and i saw those pattern in 'finally' diff. how about changing bit?
  • Finally
  1. 02:30:108 (6) - NC changing?
  2. 03:04:327 (5) - NC
  3. 03:04:796 (9) - ^
sorry for poor modding.:(
but i think your maps are perfect.

> <..... GL for rank!
Topic Starter
Come[Back]Home

-Nya- wrote:



Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

General:
  1. I suggest rather unchecking “Enable countdown” in every diff, since no-one really uses it anymore. My ranked map before had it, so this one will have it too
  2. I see there’s an OSB file in your song’s folder, but you don’t have a storyboard. I don’t think this is rankable, so please remove that file. [/color]
  3. Add this sound file into your song’s folder to get rid of that annoying sliderslide sound: done
    http://puu.sh/fxTgn/234bf79ea8.wav

Easy:
  1. 00:27:295 (5) –I suggest rather adding new combo here and removing new combo here: 00:28:233 (1) – done
  2. 00:34:795 (5) –Same here. Rather new combo here and remove new combo here: 00:35:733 (1) – It just sounds to me as if the new combo should rather start on that beat. fixed
  3. 00:45:108 (5) –Rather new combo here and remove new combo here: 00:45:577 (1) – fixed
  4. 01:00:108 (1) –I think this spinner should rather end here: 01:05:733 – Sounds better in my opinion. There is nothing that suggests to let the slider end there
  5. 01:13:233 (3) –Shouldn’t you also place a new combo here for consistency? Since you placed new combos here: 01:09:483 (1) –and here: 01:11:358 (1) – fixed
  6. 01:37:139 –I suggest placing a note here to help with the flow and to prevent that pause which is not needed in my opinion. Its an Easy, a little pause is needed
  7. 01:39:014 (2,4) –Improve the blanket here, or if you didn’t make a blanket then I suggest making one there. Blank improved
  8. 02:07:608 (1) –Ctrl+J. The reason for this is so that 02:07:608 (1) –and 02:09:952 (4) –is not flowing in the same direction. No need to change it though
  9. 02:20:733 (1) –I suggest removing new combo here and then adding a new combo here: 02:22:608 (3) –and removing new combo here: 02:23:077 (1) – Your combos in this area aren’t consistent. done
  10. 02:42:765 (2) –Stack this circle on 02:40:890 (4) –to avoid that ugly overlap please. You won't notice it when you play it, so its fine
  11. 02:45:109 (1) –I think you should rather end this spinner here: 02:50:734 – It will also leave you with a bigger reaction time between the spinner and 02:53:781 (1) – Its big enough
  12. 03:22:140 –Rather add a note here to fill that gap and to help with the flow. No


Normal:
  1. Circle size rather 3? It looks a bit too small for a Normal in my opinion. 3,5 is fine.
  2. 00:24:014 (3,4) –Not the best flow there is, so why not try this? Flow seems nice to me
    I just made a blanket with 00:23:779 (2,3) –
  3. 01:00:108 (1) –Like in Easy, rather end the spinner here: 01:05:733 –
  4. 01:12:999 (4) –Change this circle into a slider to also punctuate this beat: 01:13:233 – It feels quite empty if you don’t. Will change it if more people will suggest it
  5. 01:18:624 –Add a note here. The vocals suggest it. done
  6. 02:45:109 (1) –Also like in Easy, rather end this spinner here: 02:50:734 – So end it right before the vocals start. In my opinion there shouldn’t be a spinner when the vocals begin. Then, if you had followed this suggestion then add a note here: 02:52:609 – or a long slider.
  7. 03:03:624 –Why not add a circle here? It will play nicely. done

Hard:
  1. 00:22:608 (1) –Why not add a small jump here? I think the music suggests it. There are jumps before, i dont want hard to be too hard since there are already alot of triplets in it.
  2. 00:24:483 (1) –Same here. Add a small jump.
  3. 00:26:358 (1) –Same here. I mean, you added jumps here: 00:28:233 (1) –and here: 00:30:108 (1) –so that’s why I suggested those previous jumps. For consistency.
  4. 00:31:983 (1) –Add a jump. You added one here: 00:33:858 (1) –
  5. 00:45:108 (1) –Maybe place a small jump here?
  6. 01:22:608 (1,2,3) –I suggest not stacking these but spreading them out like you did here: 01:24:483 (1,2,3) - 01:27:530 (5,6,7) - 01:30:108 (1,2,3) – The point is you didn’t stack single triplets anywhere else. fixed
  7. 02:13:702 (2) –I suggest rather doing this: Hmmm, seems nice, maybe i will change it
    It looks neater in my opinion.
  8. 02:20:968 (1,2) –Rather change these two circles into a slider. I think there are too many consecutive circles. done

Overall, I must say this is a pretty nice mapset. Thank you ^_^
Here’s a star~ Ty :3 I appreciate it!~
Good Luck on getting this ranked! :D Thanks ^.^
Topic Starter
Come[Back]Home

Euny wrote:

your request! came from my queue
and thank you for modding my map<3 it was very nice and cool.



  • Easy
  1. 00:20:733 (1) - how about add clap to spin? i think it makes nice tempo.:D done
  2. 02:30:108 (1) - add hitfinish? done
  3. 02:33:858 (1) - ^ ^
  • Normal
  1. 00:20:733 (1) - rotate this slider with 38 degrees and place x262y88 for better blanket? done
  2. 01:16:280 (3) - place this note to x271y284 for better reading? Flow would be weird
  3. 01:17:217 (5,6) - how about this pattern for better blanket and nice flow? (its your choice) Wow, thank you
    SPOILER

    01:17:217 (5) -rotate this slider with 107 degrees and place x429y97 and,
    01:17:920 (6) - place this slider to x349y123
  • Hard
  1. 02:09:015 (5) - NC changing? done
  2. 02:25:421 (3,4,5,6) - i know your intentional pattern. but i think it makes difficult to reading. and i saw those pattern in 'finally' diff. how about changing bit? Its fine
  • Finally
  1. 02:30:108 (6) - NC changing?
  2. 03:04:327 (5) - NC
  3. 03:04:796 (9) - ^ Fixed them all
sorry for poor modding.:(
but i think your maps are perfect. Thank you *_*

> <..... GL for rank! Ty :3
Lasoki
hi, from my M4M queue.

Sry, that I'm a bit late. Btw I'm going to mod Easy, Normal and Hard and I'll also try to look at Finally but not sure if I'll find anything 'cause I'm not that great at modding Insane.

[Easy:]

  1. 00:18:389 (4,1,2) – move (1) so that the start of it and (4) is in a straight line and do the same with the end of (1) and (2)
  2. 00:23:545 (1,2) – again moe so that it's a straight line.
  3. 00:31:045 (1,2,3) – this part looks a bit strange to me, maybe make (1) curve.
  4. 00:50:264 (2) – curve this a slight bit more, then blanket 00:52:139 (4) – with (2)
  5. 01:16:983 (1) – try to curve this better and blanket (2), looks odd imo as it is.
  6. 01:29:639 (4,1) – shift (4) to (244/176) so that it's nicer to play and also looks nicer, don't for get to shift the rest following it so that the DS is correct!
  7. 01:47:921 (4,1) – blanket these
  8. 02:18:858 (1,2) – shift the starting of (2) so that (1,2) are in like one straight line.
  9. 02:45:109 (1) – and the spinner at 02:50:734 – As it is I think it's a bit long.
  10. 02:58:937 (1,1) – try and blanket.
  11. 03:24:484 (3,4) – blanket.
Can't find anything else.

[Normal:]

  1. CS + 1 --> just what I would do though
  2. 00:20:498 (3,1) – blanket properly.
  3. 02:18:390 (6,1) - blanket
  4. 02:45:109 (1) – end at 02:50:734 -
  5. 03:24:718 (1,2) – move them so that they are in a straight line.
  6. 03:26:124 (4,1) - ^
  7. 03:27:531 (3,4) - ^
  8. 03:32:453 (2,3) – blanket
[Hard:]

  1. 00:11:592 (1,2) – place them in a straight line.
  2. 00:22:139 (3,4,5) – I think you should make these three into a reverse slider instead. If not there are to many circles imo.
  3. 00:45:577 (2,3,4,1,2,3,4,5) – this part here is a bit strange for me to play. I think it has something to do with the ds change at
  4. 00:46:983 (1,2,3) –
  5. 01:20:264 (4,5) – place them in one straight line.
  6. 02:31:749 (4,1) – blanket.
  7. 02:39:952 (3) – you could curve the part of the slider after the corner or whatever you call it to blanket with 02:40:890 (5) –
  8. 02:39:952 (3,1) – not a nice overlap
  9. 02:55:421 (4,1) – make them parallel
  10. 03:13:937 (3,4) – make them into a slider --> too many circles after that
  11. 03:15:578 (4,5) – make them into a slider --> too many circles before it
[Insane]

Yeah, can't find anything.

That was it for me. Quite a good map imo xD. Sry, my mod is so short while yours was so long, but I couldn't find anything else.
Topic Starter
Come[Back]Home

Lasoki wrote:

hi, from my M4M queue.

Sry, that I'm a bit late. Btw I'm going to mod Easy, Normal and Hard and I'll also try to look at Finally but not sure if I'll find anything 'cause I'm not that great at modding Insane.

[Easy:]

  1. 00:18:389 (4,1,2) – move (1) so that the start of it and (4) is in a straight line and do the same with the end of (1) and (2) Why should they?
  2. 00:23:545 (1,2) – again moe so that it's a straight line.
  3. 00:31:045 (1,2,3) – this part looks a bit strange to me, maybe make (1) curve. done
  4. 00:50:264 (2) – curve this a slight bit more, then blanket 00:52:139 (4) – with (2) No need to
  5. 01:16:983 (1) – try to curve this better and blanket (2), looks odd imo as it is. done
  6. 01:29:639 (4,1) – shift (4) to (244/176) so that it's nicer to play and also looks nicer, don't for get to shift the rest following it so that the DS is correct! ill change if more people suggest it
  7. 01:47:921 (4,1) – blanket these No need to
  8. 02:18:858 (1,2) – shift the starting of (2) so that (1,2) are in like one straight line. No
  9. 02:45:109 (1) – and the spinner at 02:50:734 – As it is I think it's a bit long. Only 7 seconds
  10. 02:58:937 (1,1) – try and blanket. Noone would notice the blank
  11. 03:24:484 (3,4) – blanket. No, it wuold touch (1)
Can't find anything else.

[Normal:]

  1. CS + 1 --> just what I would do though No
  2. 00:20:498 (3,1) – blanket properly. done
  3. 02:18:390 (6,1) - blanket Why?
  4. 02:45:109 (1) – end at 02:50:734 -
  5. 03:24:718 (1,2) – move them so that they are in a straight line. There is nothing wrong with it
  6. 03:26:124 (4,1) - ^
  7. 03:27:531 (3,4) - ^
  8. 03:32:453 (2,3) – blanket why?
[Hard:]

  1. 00:11:592 (1,2) – place them in a straight line. No
  2. 00:22:139 (3,4,5) – I think you should make these three into a reverse slider instead. If not there are to many circles imo. Its fine
  3. 00:45:577 (2,3,4,1,2,3,4,5) – this part here is a bit strange for me to play. I think it has something to do with the ds change at
  4. 00:46:983 (1,2,3) – Fells nice to me
  5. 01:20:264 (4,5) – place them in one straight line. Why should they?
  6. 02:31:749 (4,1) – blanket. done
  7. 02:39:952 (3) – you could curve the part of the slider after the corner or whatever you call it to blanket with 02:40:890 (5) – No need to
  8. 02:39:952 (3,1) – not a nice overlap When you play it, you wont see it
  9. 02:55:421 (4,1) – make them parallel done
  10. 03:13:937 (3,4) – make them into a slider --> too many circles after that done
  11. 03:15:578 (4,5) – make them into a slider --> too many circles before it done
[Insane]

Yeah, can't find anything.

That was it for me. Quite a good map imo xD. Sry, my mod is so short while yours was so long, but I couldn't find anything else. Thank you for the mod :3 It was pretty long haha ^_^
Euny
shoot!
Topic Starter
Come[Back]Home

Euny wrote:

shoot! Thanks for the star :3
meii18
IRC log
15:07 ByBy_ChAn:   hey
15:07 Come[Back]Home: Hay
15:08 ByBy_ChAn: want IRC >
15:08 ByBy_ChAn: ?
15:08 Come[Back]Home: Sure
15:11 Come[Back]Home: Im ready when youre ready :P
15:11 ByBy_ChAn: sure
15:11 ByBy_ChAn: midnight here :D
15:14 Come[Back]Home: Same here :P
15:14 ByBy_ChAn: hmm lemme choose a diff
15:15 Come[Back]Home: Kay
15:15 ByBy_ChAn: I choose normal
15:15 Come[Back]Home: k
15:18 ByBy_ChAn: 00:24:014 (3)- remove the repeat from slider and add a note instead to put a repeat on slider
15:19 Come[Back]Home: Okay
15:21 ByBy_ChAn: 00:25:654 (2)- move the slider's tail to white tick (backward not forward ) and then add a note on red tick . This is to follow the vocals and instruments a little bit better
15:23 Come[Back]Home: Okay
15:24 ByBy_ChAn: 00:33:155 (3)- Same as above
15:25 Come[Back]Home: Okay
15:27 ByBy_ChAn: 00:42:998 (3)- for me this slider looks weird . try this : https://osu.ppy.sh/ss/2807319
15:27 Come[Back]Home: No, i think its fine, i really like sliders like that haha
15:28 ByBy_ChAn: ahh yea sry i'm tired
15:28 Come[Back]Home: No Problem :P
15:29 Come[Back]Home: How about you just post on the forum? You dont have to force yourself :P
15:29 ByBy_ChAn: 01:00:108 (1)- Could you move the ned if the spinner to white tick (backward) ? It will fit the beat much better I guess
15:30 ByBy_ChAn: *upbeat
15:30 Come[Back]Home: The spinner ends to the vocals
15:30 Come[Back]Home: Would be weird if i ignore the vocals there
15:30 ByBy_ChAn: yes but on white tick the vocals starts and it's quite good there trust me ;D
15:31 Come[Back]Home: They start on the red tick 0.0
15:31 ByBy_ChAn: you can add a note on 01:06:670
15:31 ByBy_ChAn: ahh yes
15:32 Come[Back]Home: No note there, the impact when you start playing while the guitar starts is nice, i dont want to remove that effect
15:32 Come[Back]Home: Could be just me though, maybe i'll add a note there
15:32 ByBy_ChAn: okai
15:33 ByBy_ChAn: maybe I'll post
15:34 Come[Back]Home: Yeah, thats fine :P

Good Luck o/
Topic Starter
Come[Back]Home

ByBy_ChAn wrote:

IRC log
15:07 ByBy_ChAn:   hey
15:07 Come[Back]Home: Hay
15:08 ByBy_ChAn: want IRC >
15:08 ByBy_ChAn: ?
15:08 Come[Back]Home: Sure
15:11 Come[Back]Home: Im ready when youre ready :P
15:11 ByBy_ChAn: sure
15:11 ByBy_ChAn: midnight here :D
15:14 Come[Back]Home: Same here :P
15:14 ByBy_ChAn: hmm lemme choose a diff
15:15 Come[Back]Home: Kay
15:15 ByBy_ChAn: I choose normal
15:15 Come[Back]Home: k
15:18 ByBy_ChAn: 00:24:014 (3)- remove the repeat from slider and add a note instead to put a repeat on slider
15:19 Come[Back]Home: Okay
15:21 ByBy_ChAn: 00:25:654 (2)- move the slider's tail to white tick (backward not forward ) and then add a note on red tick . This is to follow the vocals and instruments a little bit better
15:23 Come[Back]Home: Okay
15:24 ByBy_ChAn: 00:33:155 (3)- Same as above
15:25 Come[Back]Home: Okay
15:27 ByBy_ChAn: 00:42:998 (3)- for me this slider looks weird . try this : https://osu.ppy.sh/ss/2807319
15:27 Come[Back]Home: No, i think its fine, i really like sliders like that haha
15:28 ByBy_ChAn: ahh yea sry i'm tired
15:28 Come[Back]Home: No Problem :P
15:29 Come[Back]Home: How about you just post on the forum? You dont have to force yourself :P
15:29 ByBy_ChAn: 01:00:108 (1)- Could you move the ned if the spinner to white tick (backward) ? It will fit the beat much better I guess
15:30 ByBy_ChAn: *upbeat
15:30 Come[Back]Home: The spinner ends to the vocals
15:30 Come[Back]Home: Would be weird if i ignore the vocals there
15:30 ByBy_ChAn: yes but on white tick the vocals starts and it's quite good there trust me ;D
15:31 Come[Back]Home: They start on the red tick 0.0
15:31 ByBy_ChAn: you can add a note on 01:06:670
15:31 ByBy_ChAn: ahh yes
15:32 Come[Back]Home: No note there, the impact when you start playing while the guitar starts is nice, i dont want to remove that effect
15:32 Come[Back]Home: Could be just me though, maybe i'll add a note there
15:32 ByBy_ChAn: okai
15:33 ByBy_ChAn: maybe I'll post
15:34 Come[Back]Home: Yeah, thats fine :P

Good Luck o/
Thanks o/
Ciyus Miapah
hi M4M

Finally:
00:36:670 (3) - this notes has 1/2 strong beat, please make this slide have 1/2 beat
00:24:014 (4,1) - looks this pattern has been swapped, i suggest you to make 00:24:483 (1) - as 3/4 beat slider and make 00:24:014 (4) - as 1/2 slider (it has strong beat in the slider tail)
00:24:014 (4) - why no use clap? (and that thing was upbeat which only whistle sound have low sound there) but idk you make this hitsound pattern on all pattern like this
00:46:045 (2) - whistle?
00:42:998 (1) - whistle in head?
00:52:139 (1,2,3,4) - add clap here?
00:52:608 (5) - use finish + whistle instead of only clap?
01:27:530 (6) - why no triplet? (this pattern kinda like stranger, i didnt see more pattern like this since this song is repetitive)
02:09:718 - you need map this thing (at least you map that timeline with sldier)
02:32:687 (3) - this 3/4 slider kinda forcing ( 02:32:921 - this one is strong downbeat you skip), shorten to 1/2 slider?
02:50:734 (1,2,3,4,5,6,7,8,1,2,3,4) - no hitsound here? make this one same like 01:18:858 - (its up to you)

nice map i think, but that triplets kinda have hard flow, or it just me lol

your lower diff has good patterning, its okay i think.

good luck!
xChorse
Hey, M4M from your queue.

I'm a newbie modder, most of my mods are generally opinions, so don't expect too much (sorry :s)

Easy


I think 00:16:983 (3) would feel better if it was a bit more towards the left

00:18:858 (1) could point towards 00:20:264 (2)

00:25:420 (3) could be lower, so 00:25:420 (3,4,1,2,3) would make a circular pattern

00:50:264 (2,3,4) can be blanketed http://i.imgur.com/l0fq4l0.png

01:39:014 (2) could be positioned so 01:37:608 (1) would point at it

Point 01:39:014 (2) at 01:39:952 (3)

Normal


(Maybe) could be blanketed a bit better 01:37:374 (3,1)

03:18:390 (3) is a bit too curved

Hard


00:37:139 (4) could be a 1/4 return slider so it could hit all 4 notes that happen at that time

(I didn't really like the jump at 00:46:748 (4,1,2,3,4) so I changed the pattern a bit (you don't have to change it if you don't like it) http://i.imgur.com/PiMD02l.png )

01:31:280 (5,6) they should be a bit closer to each other

01:41:358 (1,2) ^

01:45:108 (1,2) ^

03:09:484 (1,2) ^

03:11:359 (1,2) ^

03:13:234 (1,2) ^

03:24:484 (1,2) ^ Not saying that they should be right next to each other, but just a little bit closer :p

Insane/Finally


Starting 01:21:436 (1) You could weave in some sliders, it feels a bit boring with just hitcircles (maybe use a 1/4 return slider every 3 triplets?)
Topic Starter
Come[Back]Home

Fort wrote:

hi M4M

Finally:
00:36:670 (3) - this notes has 1/2 strong beat, please make this slide have 1/2 beat Its mapped to the vocals
00:24:014 (4,1) - looks this pattern has been swapped, i suggest you to make 00:24:483 (1) - as 3/4 beat slider and make 00:24:014 (4) - as 1/2 slider (it has strong beat in the slider tail) Nope, its alright how it is
00:24:014 (4) - why no use clap? (and that thing was upbeat which only whistle sound have low sound there) but idk you make this hitsound pattern on all pattern like this I want to have difference and not always the same Hitsound pattern through the whole song
00:46:045 (2) - whistle? Okay
00:42:998 (1) - whistle in head? Okay
00:52:139 (1,2,3,4) - add clap here? Okay
00:52:608 (5) - use finish + whistle instead of only clap? Okay
01:27:530 (6) - why no triplet? (this pattern kinda like stranger, i didnt see more pattern like this since this song is repetitive) Will change it when more people will suggest it
02:09:718 - you need map this thing (at least you map that timeline with sldier) Why do i have to map this?
02:32:687 (3) - this 3/4 slider kinda forcing ( 02:32:921 - this one is strong downbeat you skip), shorten to 1/2 slider? Okay
02:50:734 (1,2,3,4,5,6,7,8,1,2,3,4) - no hitsound here? make this one same like 01:18:858 - (its up to you) Fixed

nice map i think, but that triplets kinda have hard flow, or it just me lol

your lower diff has good patterning, its okay i think. Thank you

good luck!
Topic Starter
Come[Back]Home

xChorse wrote:

Hey, M4M from your queue.

I'm a newbie modder, most of my mods are generally opinions, so don't expect too much (sorry :s)

Easy


I think 00:16:983 (3) would feel better if it was a bit more towards the left No, would destroy triangle

00:18:858 (1) could point towards 00:20:264 (2) Okay

00:25:420 (3) could be lower, so 00:25:420 (3,4,1,2,3) would make a circular pattern Okay

00:50:264 (2,3,4) can be blanketed http://i.imgur.com/l0fq4l0.png No need to

01:39:014 (2) could be positioned so 01:37:608 (1) would point at it No need to

Point 01:39:014 (2) at 01:39:952 (3) No

Normal


(Maybe) could be blanketed a bit better 01:37:374 (3,1) Its alright

03:18:390 (3) is a bit too curved ... but it looks fine

Hard


00:37:139 (4) could be a 1/4 return slider so it could hit all 4 notes that happen at that time No need to

(I didn't really like the jump at 00:46:748 (4,1,2,3,4) so I changed the pattern a bit (you don't have to change it if you don't like it) http://i.imgur.com/PiMD02l.png ) I love my pattern

01:31:280 (5,6) they should be a bit closer to each other No

01:41:358 (1,2) ^

01:45:108 (1,2) ^

03:09:484 (1,2) ^

03:11:359 (1,2) ^

03:13:234 (1,2) ^

03:24:484 (1,2) ^ Not saying that they should be right next to each other, but just a little bit closer :p

Insane/Finally


Starting 01:21:436 (1) You could weave in some sliders, it feels a bit boring with just hitcircles (maybe use a 1/4 return slider every 3 triplets?) I really want only hitcircles there
HabiHolic
Sorry for late >_>

[Easy]

  1. 00:29:639 (4,5) - can you this patten Ctrl+G? i think change flow batter imo.
  2. 00:52:608 (1) - Finish please. whistle is very low hitsound
  3. 01:00:108 (1) - this spiner finish 01:05:733 - here. if your flowing vocal not fixed this
  4. 02:26:358 (1) - please check blanket.
  5. 02:58:936 (1,2) - suggust
[Normal]

  1. 01:50:850 (1) - same Easy diff
[Hard]

  1. 01:48:272 - note?
  2. 01:50:147 - same (^)
  3. 01:52:608 (1) - same Easy diff
[Finally]

  1. 01:52:608 (10) - NC and add Finish and delete clap
call me back
Topic Starter
Come[Back]Home

HabiHolic wrote:

Sorry for late >_>

[Easy]

  1. 00:29:639 (4,5) - can you this patten Ctrl+G? i think change flow batter imo. Okay
  2. 00:52:608 (1) - Finish please. whistle is very low hitsound Okay
  3. 01:00:108 (1) - this spiner finish 01:05:733 - here. if your flowing vocal not fixed this Im followoing vocals
  4. 02:26:358 (1) - please check blanket. Okay
  5. 02:58:936 (1,2) - suggust Okay
[Normal]

  1. 01:50:850 (1) - same Easy diff Okay
[Hard]

  1. 01:48:272 - note? No Note there sorry
  2. 01:50:147 - same (^) No Note there sorry
  3. 01:52:608 (1) - same Easy diff Okay
[Finally]

  1. 01:52:608 (10) - NC and add Finish and delete clap Okay
call me back
show more
Please sign in to reply.

New reply