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CINDERELLA GIRLS!! - Onegai! Cinderella (M@STER VERSION)

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Topic Starter
Suimya
This beatmap was submitted using in-game submission on Sunday, February 15, 2015 at 6:58:03 PM

Artist: CINDERELLA GIRLS!!
Title: Onegai! Cinderella (M@STER VERSION)
Source: アイドルマスター シンデレラガールズ
Tags: THE IDOLM@STER Sekai kosiga Natsu 大橋彩香 Oohashi Ayaka 津田美波 Tsuda Minami 大坪由佳 Ootsubo Yuka 福原綾香 Fukuhara Ayaka 内田真礼 Uchida Maaya 原紗友里 Hara Sayuri 山本希望 Yamamoto Nozomi 青木瑠璃子 Aoki Ruriko 佳村はるか Yoshimura Haruka
BPM: 175
Filesize: 21205kb
Play Time: 02:27
Difficulties Available:
  1. Easy (1.48 stars, 131 notes)
  2. kosiga's Hard (3.38 stars, 323 notes)
  3. Magical Dreams (3.81 stars, 396 notes)
  4. Natsu's Normal (2.16 stars, 227 notes)
Download: CINDERELLA GIRLS!! - Onegai! Cinderella (M@STER VERSION)
Download: CINDERELLA GIRLS!! - Onegai! Cinderella (M@STER VERSION) (no video)
Information: Scores/Beatmap Listing
---------------
=w=/


Diffs:
Easy by Me
Normal by Natsu
Hard by kosiga
Insane by Me


Enjoy~ owo/
Laurier
hentai mod

General

M@hou
00:28:125 (1,2) - this rhythm is bit strange. why didn't follow the vocal ? please try this rhythm. http://puu.sh/eBhlf/898b5172c8.jpg
00:30:182 (2,3) - same suggestion as above.
00:32:410 (2,3) - correct this blanket. http://puu.sh/eBhzT/8639869cf4.jpg
00:34:810 (3,4) - you can make a jump pattern with this strong sound. for example http://puu.sh/eBhNr/02d5ae66f8.jpg it will fit to the song.
00:37:725 (7) - add clap on both ends.
00:37:896 (1) - hou about make the blanket ? http://puu.sh/eBiwp/5b09390be9.jpg
00:43:039 (7,8,1) - I felt those placement is wrong. don't fit the rhythm. maybe try this ? http://puu.sh/eBiQF/071d2c7565.jpg
00:44:753 (3,4,5) - how about this placement ? http://puu.sh/eBiZz/b5f0e7ef06.jpg
00:56:753 (4,1) - change the DS to make a blanket? (to x65y184)
01:13:382 (4) - why didn't follow the vocal. should be clicked on 01:13:553 - .
01:31:896 (5) - add finish ?
01:37:896 (4) - why without the clap ?
01:42:182 (6,1) - don't fit the song. please use 1/1 slider on this place.
01:43:039 (3) - add finish ?
01:53:153 (1) - about timing of this sliders end. please reduce the sound volume.
02:02:925 (1) - add whistle
02:04:810 (4) - add finish
02:17:153 (2) - add whistle ?
02:19:210 (4,1,2,3) - you should use same hitsounds pattern as 01:42:182 (6,1,2,3,4) -

kosiga's Hard
widescreen supportのチェック外しましょう。
00:33:610 (6) - このままでもいいっちゃいいけど、なんか長すぎてだらしなく見えるし少しSV遅くしてみたりぐにゃらせてみたりしたら良くなりそうです。
00:35:667 (1) - パターン的にここのNCはいらないのでは。
00:40:639 (1) - ここのfinishはmiss? 意図的なら、次の00:41:153 (2) - のnoteがfinishの音との音量の差で押した感じがしなくなるから、whistleつけてあげると押したことが実感できるようになっていいかもしれないです。
01:22:296 (2) - ホイッスルつけるなら01:22:467 (3) - の頭の方が良さそうです。
01:33:267 (2) -ここもホイッスルの場所をsliderの終わりにしてあげよう。
02:03:952 (5) - AIさんがメモリに合ってないって言ってるので直しときましょう。
02:19:210 (1,1) - note1個でNCつけるのもあれだし、1色にまとめてあげてもよさそうです。

Natsu's Normal
about this SV. I felt a little too fast.
00:28:125 (3) - please correct this blanket.
00:32:925 (3) - why doesn't end at 00:33:439 - ? it is better to follow to lyrics.
00:55:553 - add note from your patterns like this 00:51:953 (2,3) - 00:49:210 (2,3) -
01:00:525 (3,4) - same as above.
01:43:725 - why used normal custom sound ? it's a bit too noisy.
02:00:867 (1) - instead to put a single note ? it will be easier rhythm for beginners.

Umi's Easy
please uncheck Widescreen Support
00:28:125 (2,3) - please make a straight line from those note. just move (3) to x367y292
00:36:353 (1) - the spinner is too short for Easy. please instead to use slider.
01:09:782 (3) - please stack on the 01:08:067 (1) - http://puu.sh/eBsV7/cbb5219cf8.jpg stack syndrome
01:30:010 (1) - add finish ? I felt that fit the this.
02:04:296 (3) - add whistle on the end of slider.

owari.
Topic Starter
Suimya
Thanks for the awesome mod hentai Laurier :3

Fixed everything!
Winnie
Oh snap Laurier the god is back :) I'm here as requested from modding queue Sekai-Nyan


General Idea


Everything checks out fine. Metadata seems in tact. Love Idolm@ster because it's godtier, so thanks for this :)


Umi's Easy


  1. Disable Widescreen Support
    00:29:667 (1,2,3) - I believe flowing the sequence out like this would feel better. Having slider (2) up in that corner of slider (1) doesn't seem as appealing http://puu.sh/eC0AX/07bc9cd7c5.jpg
  2. 00:35:667 (4) - How about moving it over here instead? http://puu.sh/eC0PR/9b81c90829.jpg
  3. 00:36:353 (1) - I can hear somewhat of a drum here so at the spinner end how about addition drum-finish?
  4. 00:41:496 (2,4) - These two notes seem to almost touch each other how about moving 00:41:839 (3,4) - down a little more so it doesn't run into that issue
    http://puu.sh/eC1bp/6f30d770dd.jpg
  5. 00:43:382 (1) - x:136 y:168 to match with above if you chose to go my way
  6. 01:00:525 (2) - Make arc show more like above? To me it looks more appealing that way as well
  7. 01:09:782 (3) - Why not just stack the slider tail to the head of 01:08:067 (1) like this http://puu.sh/eC1VZ/feace0a91e.jpg
  8. 02:00:182 (1) - This can be moved to the right a little more for 1.1 DS
  9. 02:20:410 - I don't believe a note should be here I prefer to have a note here 02:20:067 only and just start the spinner like usual. I believe it's excess if you had a slider into a spinner like that
    That's about it. I don't believe that this difficulty had major issues, I just gave my suggestion on points where I believe it should be polished for cleaner looks :)

Natsu's Normal


  1. 00:32:753 (2) - Spacing error
  2. 00:35:153 (6) - Why note make a 1/2 slider to bring out the vocals and follow same thing you had here but this time it's with instruments 00:36:696 (3,4)
  3. 00:47:667 (4) - You can remove the finish on tail here. The finish on head already travels to the next note and plus you have 2 more after that so removing one here wouldn't be an issue
  4. 00:48:182 (5) - This is more like a drum sound, so how about addition drum-finish?
  5. 00:53:839 (5) - I'd like to reduce the choppy 1/2 about here and just make this slider longer so it ends at here 00:54:182 how do you feel about it?
  6. 00:57:096 (1,2) - Jagged sliders, I don't believe those look clean. Having them regular arcs with no red ticks will be the same because the slider you had is just a an arc but with a red tick and it doesn't look appealing as forsay regular arcs
  7. 01:05:325 (1) - I see your judgement in moving that so the next note stacks, but how about having a blanket instead and moving the next slider to something like this? http://puu.sh/eC4ih/4eacba2c2a.jpg
  8. 01:38:582 (2) - Spacing error
  9. 01:54:696 (1) - How about moving it to x:188 y:92 so it goes vertically to the next note instead of veering off before going down
  10. 02:20:410 (4) - Make a little more parallel by moving tail to the right 1-2 grids
    Nothing out of the ordinary just minor spacing error but once those are fixed it seems good :)

kosiga's Hard


  • Disable Widescreen Support
  1. 00:27:439 (2) - If you are using 1.2 DS then this is a spacing error not sure if that's on purpose or not because I see them in next sequence as well. I believe just sticking to 1.2 snapping isn't bad for those parts at all. Keeping consistency is really good if you do so :)
  2. 00:30:867 (5) - Move down a little more for spacing consistency with the last 3 notes like this http://puu.sh/eC5PR/07a45f7781.jpg
  3. 00:37:210 (4) - Again I hear a drum at tail so how about addition drum-finish and sampleset to auto
  4. 00:36:867 (2,3,4) - How about keeping the spacing the same like before. There is nothing significant going on in the music because the instruments follow same pattern but they stay consistent and to represent that you should also do the same for your notes :) http://puu.sh/eC6pf/99e8305d53.jpg
  5. 00:52:467 (3,4) - The flow here doesn't seem all that appealing to me how about something like this? http://puu.sh/eC6Gt/dcc8ee3b91.jpg you can adjust them however you want though
  6. 00:57:782 (3,4) - Too much claps and it doesn't really appeal, all it does it just repeat loud claps at that point. So you can remove the claps but instead add a whistle on (3) so it follows your current rhythm you had placed
  7. 01:33:953 (5,7) - The end of these sliders touch together, so how about adjusting like this so you can have somewhat a good pattern around that area http://puu.sh/eC7cV/3afdb219ee.jpg
  8. 01:43:553 (5,6,1,2) - Repeat same thing as above but here instead?
  9. 02:13:896 (1,2,3,4) - How about this? and it's snapped properly http://puu.sh/eC7C7/267fb5ae57.jpg
    Pretty fun hard difficulty :)

M@hou


  • 00:27:610 (3) - Make y axis 259 if you want them both to match up
  1. 00:33:610 (5) - Same here but x:154 and adjust the previous note to be centered
  2. 00:58:982 (2) - "Nazi" but this can be blanketed a little better
  3. 01:01:725 (4) - y:327
    Nothing I can tell that's a problem because I'm not that great on insane :o

I hope this mod can help in anyway. If you have any questions with my modding please do ask me so, so I can clarify my thought process or because I messed up somewhere along the way. I hope to see this ranked in the near future :lol: Good Luck Everyone
Topic Starter
Suimya
Thanks for modding Kocari :3

Fixed everything on my diff!
Spayyce
Hi, nice map cool styles and stuff from what I saw 8-)

[General]
Nothing I can find :3

[Umi's Easy]
00:37:553 Add a note here?
00:47:325 (1,1) - The blanket isn't perfect here, use the approach circle on the sliders to see where the blanket should be improved from.
00:55:039 (2,3) - Bad flow imo, slider 3 is high up and it flows wierdly on the cursor, why not align it so it's more straight with the other slider?
01:08:067 (1,2) - I'd try to avoid this, it's confusing for new players to read since they overlap.
01:46:982 (2,3) - Why not make it so the end of slider 2 makes a triangle with the head and end of slider 3, make them all equal lengths apart?

[Natsu's Normal]
00:33:610 (4) - Eww, I personally don't like this slider the curves are a bit weird imo.
00:58:982 (5) - This curves too much imo, why dont you lessen the curve so it flows nicer and has better transition?
01:24:867 (2) - The curve, curves too early, make it so the curve reaches the highest point more in the middle
01:43:725 (1,2) - Why not have the part where it curves more in the center of sliders for consistency?
01:50:925 (5,1) - Not sure about this overlap, I would remove the overlap really.
01:53:153 (3) - (see second suggestion)
01:55:382 (3,4) - This plays badly, you follow vocals then switch to beat mid combo and then there is a gap here which would catch people out.

[kosiga's Hard]

HP +1 or +2 it's quite forgiving for a hard

00:32:239 (1,6) - Have these as the same curve it would look nicer in the bigger transition.
00:39:096 (5) - Curves a bit late, should curve it in the center of the slider so it looks nicer.
00:41:839 (5,7) - Dat overlap, I would reconsider having this.
00:41:839 (5,8) - ^
00:44:753 (6,1) - Why stacked I dont think it plays too well when it's stacked.
00:49:725 (3,4) - Make the curves on these the same for consistency.
00:55:553 (5) - (see second suggestion)
01:16:125 (1,2) - Make the lengths of the parallel lines the same so it looks nicer.
01:33:953 (5,7) - These are touching and it creates bad overlap
01:36:696 (5) - Make the curves same length because it looks poorly done here
I would work on overlaps tbh, some are quite ugly imo x.x (still great map)

[M@hou]
00:29:667 (1,2) - Move slider 2 up I think it will have a nicer flow if it was moved up.
00:30:695 (3,4) - Perhaps a blanket?
00:38:925 (4,5) - Bad blanket, check the approach circle on slider 4 x.x
00:48:867 (1) - Curve the end of it more at the end like this:
00:49:382 (2,4,5,6) - Aren't consistant, the notes for blanket aren't evenly spaced.
00:55:210 (6,7) - Note 6 is too high creating a questionable blanket
00:59:839 (4,5) - ^ (but it's too low)
01:09:267 (4,1) - Bad transition imo, make it so note 4 flows into the NC better, perhaps add it as a blanket?
01:16:125 (2,3) - How about this?
01:25:039 (3,4) - Another blanket issue, check the approach circles for help :3

Nice map, good luck on rank :3
Topic Starter
Suimya
Thanks Space for your mod <3

Fixed everything, and thanks Ike for your star :3
Lurei
Hi there! Modding from my queue as requested.
I was modding this in early morning, but I had to go out since stuff happened, so maybe some things were already mentioned by other modders. If so, double-check previous posts to avoid conflicts. :P
Where did I saw that BG before...?

[Overview]

  1. No custom combo colors? owo Almost every recent map has custom colors (through this one might be the exception).
  2. Widescreen Support should be disabled in Umi's Easy and kosiga's Hard, since no SB (and for consistency with other diffs).

[Umi's Easy]

  1. 00:29:667 (1) - With just that shape, slider practically looks like a straight one. You should make it *at least* a bit more curve.
  2. 00:30:867 (2) - Through I'm a bit against placing this 1/2 beat after previous slider, it seems it just sounds ankward if it isn't there. An observation, since other modders could mention it.
  3. 00:32:410 (1,2) - Same as above, practically; but I think this one can be solved if you make (1) a 2/1 beat slider and move (2) to 00:33:782 - (something like this, practically). Through this doesn't sound as good as your actual pattern, I think it's a bit more beginner-friendly and it still follows music quite well.
  4. 00:34:810 (3,4,1) - Again, the 1/2 beat rhythm. I know your intentions of mapping it like that since beats are strong, but that isn't really beginner friendly IMO. I think a rhythm like this is still good and beginner-friendly; but it's your diff, so you can do what you think it's needed. Also, I think that spinner is a bit too short for an Easy, but that's another thing. :P
  5. 00:44:753 (2,3,4) - The circle (4) isn't perfectly stacked under slider (2), making blanket of (3) and (4) imperfect. You should check it.
  6. 00:47:325 (1,1) - If you tried to make a blanket here, it's a bit imperfect (so you should check it). If not, let it slide. :roll:
  7. 00:52:810 (3,4) - I think a rhythm like this fits the beats of the song better and it avoids creating a polarity change (since gap between (3)'s end and (4) as it is now is of 3/2 beats).
  8. 00:54:353 (1) - Same as 00:29:667 (1) -
  9. 00:58:296 (2,3,4) - I think a 3/2 slider with a reverse placed on 00:58:467 - fits the song a little more, and it helps to avoid the 1/2 sliders (since they're too fast).
  10. 01:10:810 (1,2) - The 1/2 click here can be avoided with a rhythm like this, and it still fits the beats while it's beginner-friendly.
  11. 01:12:182 (3,1) - I think the blanket between (3) and the tail of (1) is just a bit off.
  12. 01:24:525 (1,2) - A rhythm like this is a bit more beginner-friendly and it still fits song (not as much as your actual pattern, through... :| )
  13. 01:27:267 (1,3) - Blanket's a bit off, from what I can see (if you intended to blanket, anyway).
  14. 01:35:496 (1,2) - Same rhythm I suggested on 01:24:525 (1,2) - can work here, too. Also, I think (1) looks a lot like a straight slider, so you should make it a bit more curve.
  15. 01:40:982 (1,2) - A rhythm like this can work here to help avoid the 1/2 click.
  16. 01:46:467 (1,2) - This rhythm fits guitar while being beginner-friendly, since they're only 1/1 clicks (even if they're on red beats :P ). It would help to make that 1/2 click there easier.
  17. 02:08:410 (1,2) - The same rhythm I suggested on 01:24:525 (1,2) - could work here as well.
  18. 02:16:639 (1,2) - A rhythm like this could work here, since it avoids the 1/2 clicking and is consistent with the rhythm you had on previous sliders. Also, stacking of 02:17:153 (2,1) - is too hard to read for beginners, so you should really unstack.
  19. 02:19:210 (1,2) - I think the blanket here's off. :P
  20. In the end, I suggested a lot of rhythm changes because predicting and clicking 1/2 beat notes is still too hard for a beginner, and since Easy diff is directed toward beginners, it should be as beginner-friendly as possible. Those diffs usually follow the beats of the song (from what I've seen), but sometimes variation is needed, since rhythm can't always be constant. Well, apply those things to your criteria. ;) Also, I lost modding log for a sec., so maybe something I suggested is now missing. :cry:

[Natsu's Normal]

  1. 00:26:925 (1,3) - #naziblanketmod... It's a little bit off, from what I can see.
  2. 00:29:667 (1,2,3,4,5) - I think it's better if you follow every vocal change in this part, since vocal is pretty strong here. From what I can hear, you're following music, but pauses between 00:29:667 (1,2) - and 00:30:182 (3,4) - are just kinda ankward to follow (since you use 1/1 rhythm at first on 00:29:667 (1,2) - but at 00:30:010 (2,3) - you use 1/2, making playability a bit ankward, and this is repeated on 00:30:182 (3,4,5) - making rhythm a bit ankward to play). Hm... did I write this right, I wonder?
  3. 00:33:439 - You should add a circle here, since it seems you're following vocals among this combo.
  4. 00:47:153 - I think the beat here should be mapped, since instrument makes a sound here and makes rhythm a bit easier to follow.
  5. The rest of this diff is pretty good, actually. Nice~!
[kosiga's Hard]

  1. 00:56:410 (8,9) - The blanket here's sightly off. :P
  2. 01:01:553 (6,8) - I don't know if you intended to form a blanket here; but if you tried, you should check it. It's sightly off.
  3. 01:17:496 (4,5,6) - I think the blanket of those three sliders is off. You should check it.
  4. 01:34:810 (7,8) - Then again, I don't know if a blanket was intended; but if it was, you should check it.
  5. 01:39:267 (3) - Just a friendly comment for you to be careful with this circle, since it seems to be too close to the HP bar. No change needed right now. :P
  6. 01:39:439 (1) - Just noticed this is the only diff with a spinner in this place, while other diffs seem to do other things. I think you should turn this spinner into something else just to have some consistency between diffs (but no problem if you keep it, since it seems to fit well).
  7. 01:40:982 (1,2) - Eh... blanket? I don't know if intentional or not...
  8. 01:53:239 (1) - Same as 01:39:439 (1) -
  9. Too many blanket thing... :| I think this diff is kinda good both rhythm and flow-wise. I like it!

As for M@hou, I can't really see any problem with it (maybe because I'm no expert on modding Insane yet :P ), and since I could FC it, I think it doesn't have any heavy or unrankeable issue.

Well, I think that's all I can say. Will gift a star~
Good luck! o/
Wafu
Placeholder for a mod
Rather putting it on the bottom.
Pretty Rhythm
short mod for Insane Diff

[Insane]

00:31:553 (6,7) - stack clearly with 00:30:182 (2) - this slider plz

00:35:667 (2) - I don't think it need clap.. maybe

00:36:182 (3,4) - make same DS with 00:35:667 (2) - or make 00:36:353 (4) - this curve. this pattern looks too sharp x_x

01:23:839 (5) - how about this? If you follow my suggestion, make same DS at 01:23:839 (5,6,1) - here.


01:46:296 (5) - ummm.. delete whitsle..? it makes little bit noisy

01:47:667 (1) - ^

01:49:039 (3) - ^

01:52:982 (4,1) - place (4) to x-172, y-28 plz (to avoid overlap)

good luck for your mapset.
Topic Starter
Suimya
Thanks for checking my insane Komari :3

Fixed everything on your mod, but this 00:35:667 (2) - since i think it fits with song, so yeah i want to keep it for now o3o/
Nathan
Nice map

[Hard]
  1. 00:47:153 (5) - I recommend having this only half-covered so it's easier to read since the music/rhythm changes a bit here
  2. 00:50:925 (7,8) - Make these a tiny bit curved, looks better/flows nicer?
  3. 00:50:925 (7,8) - These could also be curved a bit to follow the vocals
  4. 00:57:096 (1) - Curve a bit more
  5. 01:18:353 (6,7) - Could blanket these
  6. 01:50:582 (1) - Remove the finish?
  7. 02:04:810 (4) - Curve this slightly so it transitions into 02:05:325 (5) better?
  8. 02:07:039 (5) - Try bringing this a tiny bit closer to 02:07:553 (6,7) for more consistent spacing
[M@hou]

  • I think the AR should be in between 8-9
  1. 00:43:039 (7,8) - The jump between these two shouldn't be longer than the jump from 00:43:210 (8) into 00:43:382 (1) since 00:43:382 (1) has a finish, place around x:356 y:224?
  2. 01:21:267 (4) - Hm this note feels unnecessary, maybe just add it to the stream?
  3. 01:29:325 (6) - This could be rotated down a bit more towards 01:29:667 (7) for a better flow
Topic Starter
Suimya
Thanks for checking the map sukiNathan :3

Fixed everything on it, on my insane!
Owntrolf
Umi's Easy
00:29:667 (1) - Maybe curve a little bit more

Natsu's Normal
01:22:982 (3,5,2) - Dis overlap

kosiga's Hard
AImod 02:04:123 - Not snapped

00:52:639 (4) - Maybe remove
01:35:839 (3) - This slider is a bit weird

Mahou

00:34:125 - Maybe add a slider to connect
00:34:810 (7) - Maybe change to 2 circles since it currently
00:35:667 (2,3) - Naziblanket
01:08:582 (2,3) - Maybe switch in timings
01:34:467 (2,3,4) - Maybe swap it so the 1/2 goes first then the 1/1 then the circle
01:55:210 (4,5) - Maybe align 5 better?(sortofnazi)
01:59:325 (8,9) - Maybe swap in timings too :< again
Topic Starter
Suimya

Owntrolf wrote:

Mahou

00:34:125 - Maybe add a slider to connect I can't hear anything in this point, so adding a slider sounds wrong, so no, i'll keep it as it is for now o.o
00:34:810 (7) - Maybe change to 2 circles since it currently I don't think it fit, and slider sound much better here, it follows the long vocal much better imo
00:35:667 (2,3) - Naziblanket I didn't really mean to blanket them here
01:08:582 (2,3) - Maybe switch in timings ok made it, sounds great yeah :3
01:34:467 (2,3,4) - Maybe swap it so the 1/2 goes first then the 1/1 then the circle ^
01:55:210 (4,5) - Maybe align 5 better?(sortofnazi) ^
01:59:325 (8,9) - Maybe swap in timings too :< again ^
Thanks for modding Owntrolf o3o/
Ozato Fumika
baka sekai likes to make lazy no dap work orz

[Insane]
  1. 00:31:553 (6) - overmapped. don't think it's a good idea since this is sort of the calm part
  2. 00:35:496 (1,2) - make a jump? the stack fails to emphasize the strong start here imo
  3. 00:46:982 (3,4) - swap rhythm? you should let players click the stronger beat 00:47:325 -. Plus swapping will make your NC better as you can connect 00:47:325 - with 00:47:667 (1) -
  4. 00:53:325 (2,3) - also swap rhythm here. follows music correctly
  5. 01:04:296 (2) - try this to follow the pinao 01:04:467 -
  6. 01:15:953 (1,2) - a jump would be really nice to emphasize cymbal crash you can do something like this
  7. 01:17:667 (3) - this plays better imo as it follows the vocal you didn't map at 01:17:839 -
  8. 01:19:039 (7,8) - make them 1/1? 01:19:039 (7) - this 1/2 slider kills the holding sound imo
  9. 01:19:725 (1,2) - honestly the jump can be bigger baka
  10. 01:24:525 (1) - crtl+g is more fun to play imo
  11. 01:25:039 (3,4) - swap rhythm to follow vocal better?
  12. 01:35:324 (4,1) - this jump is bigger then anything in this map I think and really doesn't have much meaning to it. how about this?
    also if you change, you should move 01:36:353 (4,5,6) - somewhere like 412/84 for better flow with 01:36:696 (1) -
  13. 01:38:582 (2,3) - 01:39:267 (4,5) - these cymbal crashes should be emphasized with a jump or at least not stack D:
  14. 01:53:153 (1) - this slider makes this awkward gap 01:53:667 - Consider extending by 1/2. it plays better imo
  15. 01:56:410 (8) - crtl+g? better flow, and also fun jump to next triples.
  16. 02:00:182 - this clap sounds erratic, and the bgm doesn't have a snare here, it has something else x.x
  17. 02:01:039 (5,6,1) - could definitely use a rhythm improvement here
  18. 02:01:896 (2) -
    02:02:582 (5) -
    02:03:096 (2,3) -
    02:03:610 (5,6) - you could really have a better spacing to emphasize those strong beats
  19. 02:03:610 - this finish belongs here 02:03:782 -
  20. 02:19:382 (1) - this circle has no meaning to this music. try this so you can have this gap 02:20:239 - and jumps between 02:19:210 (1,2,3,4) - to emphasize the ending

I think that's it GL baka :3
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my mod as request :

Hitsound Mod
This will need some time due to wall of text, so read them when u have the mood ^^[Hitsound]
  • Here's my suggestion for your S:C1 set... ( my hitsound suggestion is based on what i've heard from the song )
    View > Volume > Music 100% & Sample 0%
  1. Download and rename this into soft-hitnormal, is to make a bell theme for all part, is a good way, not loud , not annoying + its short sustain. ^^
  2. I have 3 option for replacement of your soft-hitclap.wav :
    :arrow: 1st. this one blends with the song's drum snare very much, there are kind of people dislike this kind of hitsound style, so ignore this one if you are one of them XD.
    :arrow: 2nd, this has the snare with some wet efefct on it, it does make some differences and ofc sounds nice.
    :arrow: 3rd. Finally completely ignore this choice if you are one of people who like normal-hitnormal sounds XD like you are currently used.
  3. Special effect for this part : 01:21:439 - till 01:21:696 - >>> this one or another one, both sounds the same but its NOT...
    Rename the choosen file into drum-hitnormal.wav and then simply
    ( i use M@hou dif as reference ) : 01:21:439 (4,5,6,7) - and press Shift+R , ( i change the sampleset into drum , ignoring timing ) and remove the clap see if u like it or not... ^^
    same goes here 01:43:382 (5,7) - , removing the clap and change into drum , and clap here instead > 01:43:639 (8) -
  4. also, i have some suggestion for your soft-hitwhistle, i feels like u can hitsound more ^^ like the drum kick part...
    so here goes >>> Rename into soft-hitwhistle.wav
    and it will works automatically for the kick sound like this note : 00:38:582 - , 00:39:096 - , 00:39:953 - and so on... furthermore u can now add more here 00:38:753 - +whistle , 00:40:125 - +whistle ^^ , but u need to remove it on most of the opening part... 00:26:925 -
    .
    now for for most chime and bell sound for opening... let see i will suggest some along with the method...
    rename into drum-hitwhistle.wav and then simple choose this kind of note.... 00:26:925 - change the ADDITIONAL into "Drum" / CTRL+R , leaving the sampleset auto/soft ( it will give you custom soft-hitnormal + drum+hitwhistle )
    this kind of sound has quite long sustain so u might want to consider using it only on every 2/1 beat, or loud bell and removing the rest of the whistle XD
    well , hope this is not too much works for u >_<
  5. okay im a perfectionist guy XD so i will complete your last soft set with this by renaming it into soft-hitfinish.wav , auto fixed for all part that u've added finish cymbal on them ^^
Final Note : i really think if u did follow all of them, it will sounds pretty darn good, while having the each Chime bell for whistle , kick for all, and auto fix most of the drum snare part <3
Ignore this : Bell, Mi Octave 5, for 02:20:582 - XD

Well that's it ^^/
omg omg idolmaster XD haha,
GL for ranked ^^b hope it helps....
Blizs
yay Sekai :3

[Umi's Easy]
  1. 00:36:353 (1) - This spinner is too short for Easy diff and has a short space too with 00:37:896 (1) - . I suggest to change it to a slider
  2. 00:51:267 - add a circle here. I see you follow the vocal around here
  3. 01:07:725 - ^^
  4. 01:40:982 (1,2,3) - I think it's better follow 01:38:239 (1,2,3) - http://puu.sh/eFBJB/238eb0a1ec.png . it fit the music too :3
  5. 02:19:210 (1,2) - Repair the blanket. move to x:153 y:247
[Natsu's Normal]
  1. 00:36:010 - I think add a circle here with whistle. I feel weird if vocal suddenly change to drum, and I've confused with it. at least it need a circle to change from vocal to drum.
  2. 02:00:867 (3) - It should be at 02:00:696 - or maybe yo can change 02:00:525 (2) - to 1/2 reversed slider (Just IMO).... I know you follow the clap in the music. or maybe you can add an Inherited timing points at 02:00:867 and 02:01:382 - 02:00:867 with soft-default sound sample and 40% audio volume then 02:01:382 with soft-Custom1 sound sample and 80% audio volume. 02:00:867 (3) - remove whistle on the head and add clap on the head and tail.
[kosiga's Hard]
  1. 00:30:867 (5) - move to x:226 y:351. to make a perfect head triangle 00:29:839 (2,4,5) -
  2. 00:39:610 (6) - I think it's better to use a whistle than a clap on the tail
  3. 01:24:010 (8) - ^^
  4. 01:34:810 (7) - ^^ (On the tail)
  5. 01:45:439 (5) - ^^ (Tail)
  6. 01:45:782 (6) - ^^ (Head)
  7. 02:12:353 (4) - ^^ (Slider's end)
  8. 02:14:410 (4) - give the tail drum sampleset (don't change the clap)
  9. 02:14:925 (5) - ^^ (Head)
  10. 02:15:782 (4) - ^^ (Tail)
  11. 02:16:296 (5) - ^^ (Head)
[M@hou]
  1. 00:30:867 (5,6,7) - I think it's better if (6) removed and move (5) to stack with (7)
  2. 00:44:753 (3,4,5) - I want to make them perfectly 120" curve
    00:45:096 (4) - 2nd dot to x:342 y:249 - 3rd dot to x:376 y:278
    00:45:439 (5) - 1st dot to x:294 y:92 - 2nd dot to x:236 y:79 - 3rd dot to x:194 y:94 (don't forget to add whistle on the tail)
  3. 00:48:182 (3) - seems too left. I think it's better if : remove 2nd dot and move 3rd dot to x:43 y:127
  4. 00:53:325 (2,3) - ummm..... change the position ? 00:53:839 (3) - to 00:53:325 and 00:53:325 (2) - to 00:53:496
  5. 01:43:210 (4) - it's useless I think. better remove it
  6. 02:03:610 (5) - finish should be on the tail
Amazhing mapset XD
Take my star and a way to be Ranked opened a little :3 must be Ranked
if not I..... I..... I don't know :3
meii18
placeholder :3
Why you shoot me with a kd ? I didn't mod it :o
Wafu

Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Video quality is really low, also the resolution of it is not appropriate for usage. I could provide a better one if you would want, but please send me in-game PM if you want it.
  2. The title of song is お願い!シンデレラ(M@STER VERSION). There are more versions of this song, but only M@STER VERSION is sung by more members of the 'CINDERELLA GIRLS!!'. Others are sung by 3 or 2 persons each, instead of 9 who sing in this, M@STER VERSION, so the title has to be specified to make a difference between these versions. At least on CD, there are 6 versions, so it's really needed.
  3. These tags should be added, because these are singers of the song, searching for 'CINDERELLA GIRLS!!' would not be effective, if the one who is searching would not reffer to THE IDOLM@STER, but to certain singer, but even when that singer is in this group, searcher would not find it: 大橋彩香, Oohashi Ayaka, 津田美波, Tsuda Minami, 大坪由佳, Ootsubo Yuka, 福原綾香, Fukuhara Ayaka, 内田真礼, Uchida Maaya, 原紗友里, Hara Sayuri, 山本希望, Yamamoto Nozomi, 青木瑠璃子, Aoki Ruriko, 佳村はるか, Yoshimura Haruka
  4. Use custom combo colors please. Pick some colors fitting to video or background, but not the basic. Reason is, when someone is using his skin, he might have different colors than default osu! skin, and they would be forced to use background dim so the background does not blend with player's colors.
  5. Reconsult the difficulty settings with everyone. It seems a unbalanced when there is inconsistent settigns gap between all diffs and especially, for example Hard diff is using HP5 (impossible to fail) and the AR is 3 higher than HP, while Normal is using HP4 and difference between AR is 1. It does have no impact on difficulty when HP between Normal and Hard have 1 point difference. You should use HP 6-7 on hard. I cannot suggest exact spread, but please, arrange the settings more balanced so there is considerable gap. I mean, you have to communicate with each mapper who made a GD on this map and agree on better curve. Currently, the spread is fine, but the settings do not fit this spread.
  6. All diffs should imo use same hitsounding style as hard in this part: 01:55:210 - 02:05:667 as it was the only sensible way of hitsouding it in comparsion with other diffs.

Umi's Easy


  1. 00:40:639 (1,2,3,4) - I suppose this was meant to be easy diff, thus I have to doubt about this rhythm. You followed a trumpet on 00:41:839 (3,4), which actually obviously plays fine, but when you followed guitar on 00:40:639 (1,2), you made a 1/1 gap between 00:41:153 and 00:41:496. Which makes it difficult to play, because it is on red tick, which actually might contain some inconsistencies, you do not hit so accurate, you tend to follow beats and you hold its rhythm, but this forces you to change the rhythm of playing a bit, so that's not the best think especially when this might be played by someone as a first map, because it is Easy, he will not have a nice time playing things like inconsistent rhythm, he will miss. If he has more time, he can get ready for it, so you might fix it by also following trumpet on 00:40:639 (1), by shortening it to 1/1 so it ends on 00:40:982, that's actually much more easy to hit, because you have more time to realize what's happening and you have to hit only 2 notes on red tick. Also another reason to fix is, because you never used this rhythm again, most of your notes and sliders are bound to white ticks. And if you check normal diff, this pattern is easier in Normal than it in your diff.
  2. 01:03:782 (2,3) - Not that much an issue, but I doubt about this voice-drum combination. It's similar to above thing, but it is easier to play, because these are sliders, so you have a higher tolerance to mistimed hit. You might keep it, but still I think it would be better if you remake this rhythm to fit music more than voice, as it is much easier to follow when playing.
  3. 01:44:925 (2) - This whole pattern followed a guitar and completely ignored drums and next parts also do so, so why do you end this slider on drum? I recommend ending it on 01:46:125 as it is much more correct in this part, when you follow only one drum in pattern, while everything else follows guitar. Also it will be easier to play for newbies if you do not mix the following of instruments so randomly.
  4. Same as above, end it on 01:48:867, for the same reason.
Fine difficulty, something might be improved, but not really much to say.


Natsu's Normal


  1. 00:33:610 (4) - Not much an issue, idea is fine, but this reminded me of really old maps, because of the weird, unsymmetrical angles. You should improve the shape on start, it looks you used too big angle, just try to make it smooth.
  2. 01:43:725 - 01:53:153 - I actually do not know if it was done by a mistake or you intended to do it like this, but these hitsounds are really so loud so you can barelly hear background music, in addition, it is really pain to listen it, hitsounding in whole map was fine, but this is ear-bleeding, using soft sampleset is definitely the best you can do now, or change the volume.
  3. 01:58:296 (3,4) - You follow the vocals most of time, especially in this part of song, so there is no reason to leave your consistency and quit mapping it on this pattern. For example on 02:04:810 (5), you also ignored this kick drum, but you map it there, so it was probably not the bast way to map it. If you intended to map that low drum in background, so be it, but you forgot to map 01:58:125 if you intended to map that drum, because you mapped it previously, but it also fitted to voice I cannot judge completely if it was the voice you wanted to follow or that kick drum. If you intended to follow drum, then you should add the missing drum on 01:58:125 for consistency, if you wanted to follow voice in this part, you might try something like screenshot below.
Just some minor rhythm issues, but the diff is fine. But probably it is a bit harder than regular normal diffs.


kosiga's Hard


  1. 00:35:496 (3,1) - The jump sensibility is not correct. You added a jump on 00:35:496 (3), but 00:35:667 (1) is actually the thing that deserved the jump, because the snare drum on the slider is quite higher volume than the snare drum on the circle. You might place them like this if you agree with this, I won't force you but, I think it is more sensible.
  2. 00:33:610 (6) - Absolutely incorrect rhythm. It starts on voice, what's okay, but it ends on nothing. 00:34:467 has no sound at all in music. You might say the voice is fading out at this point, but actually it is not the place where the voice fades out, you cannot say it is, because the fade out will always be out of the beat, there is totally no chance it would fit to the beat. Make the slider end on 00:34:296 as at least there is a piano or bell sound in a background, that would make this slider end on something instead of nothing. You should map the music as it is, not the things which are not really here.
  3. 01:27:096 (4,1) - Just a suggestion, but I think this is not a good place for a stack, as there are no same sounds on these two notes, before you used it on snare-kick combo, but there is no snare on 01:27:096 (4), so I think it makes just inconsitency with the rest of map.
  4. 01:53:239 (1) - I think you should be consistent with other diffs - not even easy uses slider here and there is still quite a lot to map in this part, so you should not use this spinner, but you should map the music in background, in my opinion.
  5. 01:39:439 (1) - ^
  6. 02:04:467 (2,3) - You should use finish on these two notes as you did so just a second ago and additionally, you should not hitsound 02:04:296 (1,2) with exactly the same hitsounds, when both are different in music.
Really a great diff, I especially liked the hitsounding, but you might add more finishes on the kiai ends, because if you check the music, there really are some of them like on every downbeat and it's really a pity to hitsound them only with whistle, hitsounds should be significant, as they were in the rest of map. But I liked everything else, good job.


M@hou


  1. 00:34:467 (2) - Well, let's be honest, this part is overmapped. There is absolutely no sound on 00:34:467 or 00:34:639, it should stay empty. You might say the voice is mapped, but yeah, that's singer's breath, what should never be mapped for many reasons, one is enought, obviously, it is out of the beat, but anyway, just do not map it, it's incorrect, that's just it, I think everyone would understand the point of why not to map breath, she even breathes after the slider starts, so it is clearly hearable.
  2. 00:43:382 (1) - Just a suggestion, but you might move it on 207;193 so it will fit the slider's body, it is a bit out of the center of it.
  3. Okay, I noticed, the other patterns are fine, rhythms are fine and everything, but most of streams or triplets are mapped to sounds, which are not in the song, but on the other side, there are triplets, which are not mapped, but contain the song in the music, I'll list them there:
    00:37:039 (3,4,5) - No sound at 00:37:125
    00:37:553 (6,7) - No sound at 00:37:639
    00:40:125 (7,8,9) - No sound at 00:40:210
    00:44:582 (1,2,3) - No sound at 00:44:667
    00:57:953 (4,5,6) - No sound at 00:58:039, meanwhile there is sound on 00:57:867, wihch is not mapped.
    01:01:039 (1,2,3) - No sound at 01:01:125
    01:05:839 (3,4,5) - No sound at 01:05:925, meanwhile 01:05:753 has sound, but is not mapped.
    01:17:496 (1,2,3) - No sound at 01:17:582
    01:22:982 (1,2,3) - No sound at 01:23:067
    01:28:467 (1,2,3) - No sound at 01:28:553, meanwhile there is sound on 01:29:582, but is not mapped.
    01:30:610 - Also no sound mapped.
    01:36:353 (4,5,6) - No sound at 01:36:439, meanwhile there is sound on 01:36:267, but is not mapped.
    01:40:467 (7,8,9) - No sound at 01:40:553, meanwhile there is sound on 01:40:382, but is not mapped.
    01:43:210 (4) - No sound on this note.
    01:43:382 (5,6,7,8) - No sound at 01:43:467
    01:54:525 (1,2,3) - No sound at 01:54:525 and 01:54:610
    02:00:010 (1,2,3) - No sound at 02:00:096
    02:06:867 (1,2,3) - No sound at 02:06:953
    02:17:496 (4,5,6) - No sound at 02:17:582
    02:20:410 (4,5,6) - No sound at 02:20:496
Also a nice difficulty, but I did not see a reason to put so many notes when they really weren't there. It is not creative and it really bothered me, to be honest, this was the only thing I really didn't like on the whole map, everything else was probably fine. It's a rhythm game, not just blindly clicking circles as a crazy while listening to some song, that's the point. Also I guess you made some because you thought that ring sound was consistent, so yeah, some might have happened by accident.


Conclusion: Rankable

Really a good map, I enjoyed it and like it. There are not many issues apart from some rhythm stuff and adding notes where they are not even in the song. When I'll have kudosu, have my star. Good luck :)
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