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Tatsh - IMAGE -MATERIAL- <Version 0> [OsuMania]

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Topic Starter
Rilene
This beatmap was submitted using in-game submission on Saturday, March 21, 2015 at 9:15:37 PM

Artist: Tatsh
Title: IMAGE -MATERIAL- <Version 0>
Tags: tatsuya shimizu dj killer Assault x Xephia murasame stn marathon
BPM: 260
Filesize: 10918kb
Play Time: 06:24
Difficulties Available:
  1. Illusion Material (unremapped) - 7Key (6.52 stars, 5443 notes)
  2. Illusion Material - 7Key (6.51 stars, 2163 notes)
Download: Tatsh - IMAGE -MATERIAL- <Version 0>
Information: Scores/Beatmap Listing
---------------

remapping now

Notes
=o= One difficult only, 7K only, sorry to all 4K-only players and non-7-star players... ._.
=o= I already equalize all SV changes to all BPM, now no worries about SV changes.
=o= Feel free to mod this and farm your kudosu here since it is very hard to find modders (modders that can mod 7K, marathon and very-hard diffulty) to mod this map. ._.
=o= The reason I named "Illusion Material" because... Word "Illusion" is related to "IMAGE" in the title and "Material"... Uh... Directly from the title name.
=o= ----- =o= is not to meant to be a emoticon face.

I want this to be ranked, please help me. :D
Oh well, it'll be slow though...

Modders and Contributors
1st mod - Modded by 17VA - FIRST normal modding
2nd mod - Modded by Blocko - A HUGE mod that took me 3 hour total to check every suggestions and fixes and some advice
3rd mod - Modded by ExUsagi - Normal modding, inconsistency mod useful advices.
4th mod - Modded by Starry- - Normal modding, inconsistency warning and hitsound reminding.
5th mod - Modded by no one yet NOT READY FOR MODDING YET

Not counting my self-mods since I forgot how much I did I self-mod my map (maybe 5?)


~=☆Kudosu Stars~ =☆

<strong>Blocko</strong> -

Remapping, wait.
With a old version available.

Finished all hold notes, now then the rest of the notes.
Updating week by week.

Back to "Work in Progress/Help" state, will return to "Pending Beatmaps" state once somplete.
ApocaZumbee
This map is well done, a bit too hard on my skill level



This is what I got, but my feedback would be that the "Guitar solo part" after the "piano part" should only have notes of the guitar specifically, not drums and guitar.

That's all I got for you, I hope it will be ranked.
Topic Starter
Rilene

ApocaZumbee wrote:

This map is well done, a bit too hard on my skill level



This is what I got, but my feedback would be that the "Guitar solo part" after the "piano part" should only have notes of the guitar specifically, not drums and guitar.

That's all I got for you, I hope it will be ranked.
Thanks for your testplay (wow, pro and you don't have to use NF mod lol) and your feedback. :D

And well, about your feedback, I want to follow every music pattern existing in the song (some sounds are expections though), so thanks for your feedback. :)

I want to give kudosu for this though... But too bad, can't. :/
17VA
hmm... overall, this map repeats same patterns again and again.

it makes player boring, and exhaust.

at the least, you should remap 02:46:281 - ~ 03:01:051 -, 04:37:973 - ~ end parts

do not use "single violin ln + circles" pattern always, you should map with original and funny patterns.

00:19:513 (19513|6) - move to 4 and 00:21:359 (21359|3) - move to 7.

other things are perfect in intro part.

01:28:281 (88281|1) - delete this longnote and remap those streams.

01:41:666 (101666|6) - cut this ln 01:42:531 - ^

01:57:358 (117358|2) - ^ 01:58:281 - ^

02:13:974 - http://puu.sh/dYdpb/dfb2ef94e0.jpg

02:28:743 (148743|4) - delete this longnote and make more difficulty here.

02:45:820 - http://puu.sh/dYdxr/209da6d77c.png

03:14:897 (194897|5) - ^ 03:15:820 - ^

05:36:127 (336127|6) - ^ 05:37:050 - ^

06:09:357 (369357|0) - ^ 06:10:280 - ^
Topic Starter
Rilene

17VA wrote:

hmm... overall, this map repeats same patterns again and again.

it makes player boring, and exhaust.

at the least, you should remap 02:46:281 - ~ 03:01:051 -, 04:37:973 - ~ end parts

do not use "single violin ln + circles" pattern always, you should map with original and funny patterns.

00:19:513 (19513|6) - move to 4 and 00:21:359 (21359|3) - move to 7.

other things are perfect in intro part.

01:28:281 (88281|1) - delete this longnote and remap those streams.

01:41:666 (101666|6) - cut this ln 01:42:531 - ^

01:57:358 (117358|2) - ^ 01:58:281 - ^

02:13:974 - http://puu.sh/dYdpb/dfb2ef94e0.jpg

02:28:743 (148743|4) - delete this longnote and make more difficulty here.

02:45:820 - http://puu.sh/dYdxr/209da6d77c.png

03:14:897 (194897|5) - ^ 03:15:820 - ^

05:36:127 (336127|6) - ^ 05:37:050 - ^

06:09:357 (369357|0) - ^ 06:10:280 - ^
Thanks for modding! :D
Well, I'll check the mod tomorrow.
Topic Starter
Rilene

17VA wrote:

hmm... overall, this map repeats same patterns again and again.

it makes player boring, and exhaust.

at the least, you should remap 02:46:281 - ~ 03:01:051 -, 04:37:973 - ~ end parts well, it already look fine as it is

do not use "single violin ln + circles" pattern always, you should map with original and funny patterns. hm.. ok, will do that later

00:19:513 (19513|6) - move to 4 and 00:21:359 (21359|3) - move to 7. done

other things are perfect in intro part.

01:28:281 (88281|1) - delete this longnote and remap those streams. done

01:41:666 (101666|6) - cut this ln 01:42:531 - ^ done

01:57:358 (117358|2) - ^ 01:58:281 - ^ well, instead, shorted the ln to 4 beats long

02:13:974 - http://puu.sh/dYdpb/dfb2ef94e0.jpg done

02:28:743 (148743|4) - delete this longnote and make more difficulty here. done

02:45:820 - http://puu.sh/dYdxr/209da6d77c.png done but removed one note since it isn't supposed to be there

03:14:897 (194897|5) - ^ 03:15:820 - ^ done

05:36:127 (336127|6) - ^ 05:37:050 - ^ well, instead, shorted the ln to 4 beats long

06:09:357 (369357|0) - ^ 06:10:280 - ^ well, instead, shorted the ln to 4 beats long
Thanks for modding. :D
Blocko
osu!mania needs more marathons!


Testplay:

I could've done better.

[General]
OK!


7K Column wrote:

1|2|3|4|5|6|7
[Illusion Material]
probably over 100 suggestions, be prepared for some marathon mod applying
Some things to say before I start modding...
- This mod focuses a lot on technical aspects and a more 'physical' aspect towards patterns. Take your time to go through each suggestion since there's a whole lot of them.
- The timing point at 00:00:000 - seems unnecessary because it should start at 00:06:590 - . 130 BPM timing points with their x2 SV is also unnecessary since the BPM doesn't become off-sync with the song at those times, so those should be removed. (00:06:590 - and 03:47:204 - )
- HP 6 is a bit too nice for a 7 star marathon. HP 7.5 to 8 would give it an amount of challenge for the player.
- Similar to what 17VA said, try to think of new patterns because having the LNs as violins/vocal/e-guitar and drums as chords for the whole song can make the difficulty quite repetitive. It'll be hard to think of new patterns because of how the song works, but I'll try to give you an idea with this mod.
- Listen to the music carefully. There are some bursts that shouldn't really be bursts when the music doesn't really highlight that.
- Try to spread the patterns and bursts out evenly to make the song more comfortable, easier and fun to play.
- Some parts in the song contain LNs that don't really highlight the pitch of some instruments. You don't have to strictly follow the pitch relevancy of the song, but rearranging them to match the pitch would give better feedback for the player.
Alright, here we go.

00:06:576 (6576|2,6576|3,6576|4) - These notes start a little early, and they should start here 00:06:590 - , so, snap 'em back up.
00:13:513 (13513|4) - Turn this to a LN ending at 00:13:974 - for the e-guitar.
00:20:205 - Add a note here for the e-guitar
00:20:897 - Same suggestion as above
00:21:359 - It wouldn't really hurt to add another note here for increased impact
00:23:666 (23666|2,24128|4) - Ctrl + H for vocal's pitch
00:28:282 (28282|1) - Turn to a long note ending at 00:28:743 - for a better feel with the e-guitar.
00:32:436 (32436|4) - I'm guessing this note is the vocal, but it should stop at 00:34:513 -
00:39:128 - Vocal LN should stop at this time.
00:56:435 - Add a note here for increased impact
00:58:512 (58512|2) - Move to 6 to avoid hammering
01:00:012 (60012|1,60127|2,60243|1,60358|2) - Ctrl + J, same reason as above
01:02:551 - Add a note here for consistency
01:03:589 (63589|4,63704|6) - Ctrl + J to prevent hammering, and to have a better flow connecting the burst.
01:04:743 - and 01:05:204 - and 01:05:666 - With 25% playback, the bursts here don't really highlight the e-guitar correctly in some parts. It might be better to use 1/2 LNs instead for the e-guitar so it's correctly accentuated.
01:06:474 (66474|3) - Move to 5 for a more comfortable pattern
01:06:935 - Missing kick here.
01:09:820 to 01:10:281 - Turning some of the 2-chords to 3-chords here would make this part intense, and have a better buildup for the upcoming alternating hand trill.
01:11:089 - Add note here for consistency
01:11:204 - Same suggestion, but for impact
01:11:435 (71435|4,71551|5) - Switch around for pitch relevancy
01:16:974 (76974|3) - Move to 1 for a better flow in pattern
01:19:512 (79512|3) - Move to 3, same reason as above
01:21:358 (81358|1) - Move to 6, same reason
01:23:666 (83666|5,83781|4,83897|3,84012|2) - LN's flow should be ascending since the pitch here is ascending, not descending.
01:24:358 (84358|2) - Move to 1, same reason
01:25:512 (85512|4,85627|3) - Ctrl + J for comfortability
01:28:281 (88281|6,88339|5,88397|4,88454|3) - 1/4 stream doesn't really start here, and this sounds more like 1/2 instead of 1/4.
01:28:512 - What about this double stream? It spaces out the notes quite evenly to add to the fun factor. http://puu.sh/e2PS9/0e522c1135.png
01:30:243 (90243|0) - Misplaced LN, it should start on 01:30:127 - .
01:32:089 - Violin's pitch changes here, yet the LN at 3 continues on up to the 1/4 stream, and the 1/4 stream doesn't really correlate to the violin correctly. I suggest this pattern so the violin is represented correctly (starting at 01:31:858 - http://puu.sh/e2QPb/dab562db72.png - also moved patterns around for better synergy)
01:37:512 to 01:37:974 - The 1/4 stream here doesn't fit with the violin either. Consider changing to 1/2 LNs instead.
01:39:358 to 01:39:820 - Same suggestion as above.
01:42:243 to 01:42:820 - From what I'm hearing with 25% playback, the drums here are all in 1/4. I recommend filling in every lane with the 1/4 Beat Snap Divisor so there are no missing notes for the drum stream.
Also, instead of 260BPM double streams being close to each other, why not space those out so the notes don't feel awkward to play for some players? (sort of like this: http://puu.sh/e2TOZ/a2143ed4f9.png&#41;
01:43:051 - 1/4 drum stream starts on 01:43:166 - , not on this time.
01:43:512 - Add a note here for bigger impact in transition to the next part
01:44:666 to 01:47:204 - The LNs here are mismatched with the violin. I really recommend remapping the LNs here so the notes represent the violin correctly. (Like this, highlighted in blue http://puu.sh/e2VCf/8906a78e51.png&#41;
The LN at the top of the pic is a 4/1 LN that should be cut into 4 1/1 LNs to accentuate the violin better. Listen carefully so the notes are on time with the violin in the song.
01:48:358 to 01:50:897 - Same suggestion as above.
01:53:666 (113666|1) - Same suggestion as above, but just about the 4/1 LNs.
01:59:147 (119147|0,119147|6) - Ghost notes here, remove?
01:59:435 to 02:00:127 - Pattern suggestion: http://puu.sh/e2Wbt/e395005861.png It spreads out the notes evenly to reduce the awkward patterns and makes it better to play. Has a mirrored pattern after that to give it a nice touch.
02:01:166 (121166|3) - LN should end here at 02:01:397 - , with a new 1/2 LN next to that.
02:02:435 (122435|5) - Move to 4 to prevent shielding
02:03:012 (123012|2) - E-guitar's pitch changes at 02:03:243 - , so there should be a 1/2 LN to represent that here.
02:04:858 (124858|4) - Same suggestion as above, add a 1/2 LN here for the e-guitar.
02:08:551 (128551|2) - Should end at 02:08:781 - , then add a 1/2 LN there for the e-guitar
And same suggestion as above for these two LNs: 02:10:397 (130397|3) - and 02:12:243 (132243|2) -
02:18:589 to 02:22:281 - This part here isn't really consistent with the note count for the rest of this part, so I suggest adding some notes in for consistency. Same suggestion goes here on 02:25:051 to 02:26:897 - .
02:20:666 (140666|1) - Violin LN should end here 02:21:358 - , and there should be 2 2/1 LNs for the violin after that so it highlights the violin well.
02:28:627 (148627|2,148627|0,148685|3,148685|1,148743|0,148743|2) - There's no drum triplet here for this double stream from what I'm hearing. Remove the notes on the blue line?
02:29:666 - Add a note here for impact
02:32:435 (152435|3) - Move to 5 for comfortability in patterns
02:36:127 (156127|3) - Move to 7, same reason
02:39:820 (159820|4) - Move to 6, same reason
02:49:512 (169512|1,169570|0,169627|1,169685|2,169743|1,169801|2,169858|1,169916|0) - I think it's better to use 1/2 LNs here for the violin instead of a 1/4 stream since the violin itself is in 1/2.
02:55:051 to 02:55:512 - Same suggestion as above about the 1/4 stream used for the violin.
02:56:897 to 02:57:358 - Same suggestion as above
03:02:204 to 03:04:743 - The LNs here are mismatched with the violin in the song. I highly suggest remapping those LNs so it's on time with the song's violin. Try to listen to the violin carefully so it's on time with the notes as well.
03:05:897 to 03:08:435 - Same suggestion as above.
03:11:204 (191204|2) - Better to split this LN up to 4 1/1 LNs for the violin.
03:16:512 (196512|4) - Move to 7 for a better flow in pattern
03:16:743 (196743|2) - Move to 2, same reason as above
03:16:858 (196858|3,196916|2,196974|1) - Move 1 column to the left to spread the pattern out
03:17:435 (197435|4) - Move to 7 for better flow
03:30:358 (210358|3,210416|4,210474|5,210531|6) - The violin stream's pitch stops at 03:30:358 - , so use a 1/1 LN to accentuate the violin.
03:41:666 (221666|1,221781|0) - Ctrl + J for comfortability
03:50:204 (230204|4) - Move to 7 for violin's pitch
03:51:588 (231588|4,232280|3) - Switch around by column for violin pitch relevancy
If you applied the suggestion above, move 03:53:665 (233665|4) - to 4 to prevent overlap.
03:57:588 - Missing piano note here
03:57:819 - Here, too
03:58:973 (238973|2,239204|1) - Ctrl + J for piano pitch
03:59:434 (239434|5,239665|4) - Same suggestion as above
04:00:127 (240127|6) - Move to 5 for piano pitch relevancy
04:07:973 (247973|5,248204|6,248434|5) - Rearrange the notes to 7,6,5 respectively for piano pitch
If you applied the suggestion above, move 04:08:665 (248665|4) - to 1 to prevent hammering.
04:30:588 to 04:34:280 - Brutal streams here, accentuating the e-guitar. Very nice.
One thing, though. You might want to rearrange the overall patterns here so it's easier to execute. But right now, the patterns were somewhat awkward to do. For example, moving 04:33:934 (273934|3) - to 3 would make it more comfortable to do since it removes the awkward 3-way hammer in the middle of the stream.
04:37:800 (277800|3,277857|4,277915|3) - It'd be better to move these notes to the left hand so it balances the right hand's notes out, like this http://puu.sh/e34VB/a1ab2accbe.png
04:39:011 (279011|2) - This LN should end at 04:39:242 - since that's the time the violin's pitch changes. Add a 1/2 LN at that point too to accentuate the pitch change.
04:40:857 (280857|2) - Same suggestion as above, with said LN stopping at 04:41:088 - and adding a 1/2 LN for the change of pitch
Same suggestion as above apply with similar times on 04:42:704 (282704|2) - and 04:46:396 (286396|5) - and 04:48:242 (288242|3) - and 04:50:088 (290088|3) - .
04:51:588 (291588|3) - LN should end at 04:51:934 - since that's the time the e-guitar pitch changes.
If you applied the suggestion above, remove 04:51:819 (291819|5) - since that's no longer needed.
04:52:165 (292165|5) - Move to 3 to prevent hammering
04:54:588 to 04:54:934 - You could rearrange the chords here to a 1/4 stream to highlight the prominent instrument here, which are the drums.
04:58:857 to 04:59:204 - There's no instrument here to highlight the 1/4 stream. Use 1/2s instead for chords?
05:04:280 to 05:04:742 - Same suggestion as above
05:06:127 to 05:06:588 - ^
05:22:280 to 05:22:973 - The violin here is in 1/2, and having a 1/4 stream for that isn't technically correct with the violin. Use 1/2 notes for the stream here for correct representation.
05:22:973 to 05:23:204 - The 1/4 stream here should be a 1/1 LN, if said stream is the violin.
05:31:973 to 05:32:434 - The left hand side of the notes will feel quite uncomfortable for the left hand. I recommend spreading the notes out for note count balance on each hand.
05:37:223 (337223|0,337338|2) - I don't hear any drums or other instrument for these two notes. Remove?
If you applied the suggestion above, move 05:37:280 (337280|1) - to 1 for better synergy.
05:49:050 (349050|1,349165|0,349280|1) - Switch these around by column for a more easier pattern.
06:03:011 - Add a note here for the other e-guitar
06:05:550 (365550|5) - Move note to 5 to prevent triple-hammer
06:07:165 (367165|0,367280|3,367396|0) - Switch these around by column for a comfortable pattern
06:10:684 - I hear a drum beat here, so add a note or two to fill that in.
06:10:742 (370742|4) - Move to 6 for easier flow
06:16:396 - Add a note for the sound heard here
06:16:627 - Same suggestion as above
06:17:896 - Here, too
06:22:511 (382511|5) - Move to 4 for better pattern flow


This took a LONG while, but I'm hoping this mod helps your map on its way to approval.
Good luck! star4u
BilliumMoto

Sirade wrote:

at the least, you should remap 02:46:281 - ~ 03:01:051 -, 04:37:973 - ~ end parts well, it already look fine as it is

do not use "single violin ln + circles" pattern always, you should map with original and funny patterns. hm.. ok, will do that later
how can you possibly hope to make this map better with an attitude like this
Topic Starter
Rilene

Blocko wrote:

osu!mania needs more marathons!


Testplay:

I could've done better.

nice~ :D

[General]
OK!


7K Column wrote:

1|2|3|4|5|6|7
[Illusion Material]
probably over 100 suggestions, be prepared for some marathon mod applying
Some things to say before I start modding...
- This mod focuses a lot on technical aspects and a more 'physical' aspect towards patterns. Take your time to go through each suggestion since there's a whole lot of them.
- The timing point at 00:00:000 - seems unnecessary because it should start at 00:06:590 - . 130 BPM timing points with their x2 SV is also unnecessary since the BPM doesn't become off-sync with the song at those times, so those should be removed. (00:06:590 - and 03:47:204 - )
- HP 6 is a bit too nice for a 7 star marathon. HP 7.5 to 8 would give it an amount of challenge for the player.
- Similar to what 17VA said, try to think of new patterns because having the LNs as violins/vocal/e-guitar and drums as chords for the whole song can make the difficulty quite repetitive. It'll be hard to think of new patterns because of how the song works, but I'll try to give you an idea with this mod.
- Listen to the music carefully. There are some bursts that shouldn't really be bursts when the music doesn't really highlight that.
- Try to spread the patterns and bursts out evenly to make the song more comfortable, easier and fun to play.
- Some parts in the song contain LNs that don't really highlight the pitch of some instruments. You don't have to strictly follow the pitch relevancy of the song, but rearranging them to match the pitch would give better feedback for the player.
Alright, here we go.

00:06:576 (6576|2,6576|3,6576|4) - These notes start a little early, and they should start here 00:06:590 - , so, snap 'em back up.
00:13:513 (13513|4) - Turn this to a LN ending at 00:13:974 - for the e-guitar.
00:20:205 - Add a note here for the e-guitar
00:20:897 - Same suggestion as above
00:21:359 - It wouldn't really hurt to add another note here for increased impact
00:23:666 (23666|2,24128|4) - Ctrl + H for vocal's pitch
00:28:282 (28282|1) - Turn to a long note ending at 00:28:743 - for a better feel with the e-guitar.
00:32:436 (32436|4) - I'm guessing this note is the vocal, but it should stop at 00:34:513 -
00:39:128 - Vocal LN should stop at this time.
00:56:435 - Add a note here for increased impact
00:58:512 (58512|2) - Move to 6 to avoid hammering
01:00:012 (60012|1,60127|2,60243|1,60358|2) - Ctrl + J, same reason as above
01:02:551 - Add a note here for consistency
01:03:589 (63589|4,63704|6) - Ctrl + J to prevent hammering, and to have a better flow connecting the burst.
01:04:743 - and 01:05:204 - and 01:05:666 - With 25% playback, the bursts here don't really highlight the e-guitar correctly in some parts. It might be better to use 1/2 LNs instead for the e-guitar so it's correctly accentuated.
01:06:474 (66474|3) - Move to 5 for a more comfortable pattern
01:06:935 - Missing kick here.
01:09:820 to 01:10:281 - Turning some of the 2-chords to 3-chords here would make this part intense, and have a better buildup for the upcoming alternating hand trill.
01:11:089 - Add note here for consistency
01:11:204 - Same suggestion, but for impact
01:11:435 (71435|4,71551|5) - Switch around for pitch relevancy
01:16:974 (76974|3) - Move to 1 for a better flow in pattern
01:19:512 (79512|3) - Move to 3, same reason as above
01:21:358 (81358|1) - Move to 6, same reason
01:23:666 (83666|5,83781|4,83897|3,84012|2) - LN's flow should be ascending since the pitch here is ascending, not descending.
01:24:358 (84358|2) - Move to 1, same reason
01:25:512 (85512|4,85627|3) - Ctrl + J for comfortability
01:28:281 (88281|6,88339|5,88397|4,88454|3) - 1/4 stream doesn't really start here, and this sounds more like 1/2 instead of 1/4.
01:28:512 - What about this double stream? It spaces out the notes quite evenly to add to the fun factor. http://puu.sh/e2PS9/0e522c1135.png
01:30:243 (90243|0) - Misplaced LN, it should start on 01:30:127 - .
01:32:089 - Violin's pitch changes here, yet the LN at 3 continues on up to the 1/4 stream, and the 1/4 stream doesn't really correlate to the violin correctly. I suggest this pattern so the violin is represented correctly (starting at 01:31:858 - http://puu.sh/e2QPb/dab562db72.png - also moved patterns around for better synergy)
01:37:512 to 01:37:974 - The 1/4 stream here doesn't fit with the violin either. Consider changing to 1/2 LNs instead.
01:39:358 to 01:39:820 - Same suggestion as above.
01:42:243 to 01:42:820 - From what I'm hearing with 25% playback, the drums here are all in 1/4. I recommend filling in every lane with the 1/4 Beat Snap Divisor so there are no missing notes for the drum stream.
Also, instead of 260BPM double streams being close to each other, why not space those out so the notes don't feel awkward to play for some players? (sort of like this: http://puu.sh/e2TOZ/a2143ed4f9.png&#41;
01:43:051 - 1/4 drum stream starts on 01:43:166 - , not on this time.
01:43:512 - Add a note here for bigger impact in transition to the next part
01:44:666 to 01:47:204 - The LNs here are mismatched with the violin. I really recommend remapping the LNs here so the notes represent the violin correctly. (Like this, highlighted in blue http://puu.sh/e2VCf/8906a78e51.png&#41;
The LN at the top of the pic is a 4/1 LN that should be cut into 4 1/1 LNs to accentuate the violin better. Listen carefully so the notes are on time with the violin in the song.
01:48:358 to 01:50:897 - Same suggestion as above.
01:53:666 (113666|1) - Same suggestion as above, but just about the 4/1 LNs.
01:59:147 (119147|0,119147|6) - Ghost notes here, remove?
01:59:435 to 02:00:127 - Pattern suggestion: http://puu.sh/e2Wbt/e395005861.png It spreads out the notes evenly to reduce the awkward patterns and makes it better to play. Has a mirrored pattern after that to give it a nice touch.
02:01:166 (121166|3) - LN should end here at 02:01:397 - , with a new 1/2 LN next to that.
02:02:435 (122435|5) - Move to 4 to prevent shielding
02:03:012 (123012|2) - E-guitar's pitch changes at 02:03:243 - , so there should be a 1/2 LN to represent that here.
02:04:858 (124858|4) - Same suggestion as above, add a 1/2 LN here for the e-guitar.
02:08:551 (128551|2) - Should end at 02:08:781 - , then add a 1/2 LN there for the e-guitar
And same suggestion as above for these two LNs: 02:10:397 (130397|3) - and 02:12:243 (132243|2) -
02:18:589 to 02:22:281 - This part here isn't really consistent with the note count for the rest of this part, so I suggest adding some notes in for consistency. Same suggestion goes here on 02:25:051 to 02:26:897 - .
02:20:666 (140666|1) - Violin LN should end here 02:21:358 - , and there should be 2 2/1 LNs for the violin after that so it highlights the violin well.
02:28:627 (148627|2,148627|0,148685|3,148685|1,148743|0,148743|2) - There's no drum triplet here for this double stream from what I'm hearing. Remove the notes on the blue line?
02:29:666 - Add a note here for impact
02:32:435 (152435|3) - Move to 5 for comfortability in patterns
02:36:127 (156127|3) - Move to 7, same reason
02:39:820 (159820|4) - Move to 6, same reason
02:49:512 (169512|1,169570|0,169627|1,169685|2,169743|1,169801|2,169858|1,169916|0) - I think it's better to use 1/2 LNs here for the violin instead of a 1/4 stream since the violin itself is in 1/2.
02:55:051 to 02:55:512 - Same suggestion as above about the 1/4 stream used for the violin.
02:56:897 to 02:57:358 - Same suggestion as above
03:02:204 to 03:04:743 - The LNs here are mismatched with the violin in the song. I highly suggest remapping those LNs so it's on time with the song's violin. Try to listen to the violin carefully so it's on time with the notes as well.
03:05:897 to 03:08:435 - Same suggestion as above.
03:11:204 (191204|2) - Better to split this LN up to 4 1/1 LNs for the violin.
03:16:512 (196512|4) - Move to 7 for a better flow in pattern
03:16:743 (196743|2) - Move to 2, same reason as above
03:16:858 (196858|3,196916|2,196974|1) - Move 1 column to the left to spread the pattern out
03:17:435 (197435|4) - Move to 7 for better flow
03:30:358 (210358|3,210416|4,210474|5,210531|6) - The violin stream's pitch stops at 03:30:358 - , so use a 1/1 LN to accentuate the violin.
03:41:666 (221666|1,221781|0) - Ctrl + J for comfortability
03:50:204 (230204|4) - Move to 7 for violin's pitch
03:51:588 (231588|4,232280|3) - Switch around by column for violin pitch relevancy
If you applied the suggestion above, move 03:53:665 (233665|4) - to 4 to prevent overlap.
03:57:588 - Missing piano note here
03:57:819 - Here, too
03:58:973 (238973|2,239204|1) - Ctrl + J for piano pitch
03:59:434 (239434|5,239665|4) - Same suggestion as above
04:00:127 (240127|6) - Move to 5 for piano pitch relevancy
04:07:973 (247973|5,248204|6,248434|5) - Rearrange the notes to 7,6,5 respectively for piano pitch
If you applied the suggestion above, move 04:08:665 (248665|4) - to 1 to prevent hammering.
04:30:588 to 04:34:280 - Brutal streams here, accentuating the e-guitar. Very nice.
One thing, though. You might want to rearrange the overall patterns here so it's easier to execute. But right now, the patterns were somewhat awkward to do. For example, moving 04:33:934 (273934|3) - to 3 would make it more comfortable to do since it removes the awkward 3-way hammer in the middle of the stream.
04:37:800 (277800|3,277857|4,277915|3) - It'd be better to move these notes to the left hand so it balances the right hand's notes out, like this http://puu.sh/e34VB/a1ab2accbe.png
04:39:011 (279011|2) - This LN should end at 04:39:242 - since that's the time the violin's pitch changes. Add a 1/2 LN at that point too to accentuate the pitch change.
04:40:857 (280857|2) - Same suggestion as above, with said LN stopping at 04:41:088 - and adding a 1/2 LN for the change of pitch
Same suggestion as above apply with similar times on 04:42:704 (282704|2) - and 04:46:396 (286396|5) - and 04:48:242 (288242|3) - and 04:50:088 (290088|3) - .
04:51:588 (291588|3) - LN should end at 04:51:934 - since that's the time the e-guitar pitch changes.
If you applied the suggestion above, remove 04:51:819 (291819|5) - since that's no longer needed.
04:52:165 (292165|5) - Move to 3 to prevent hammering
04:54:588 to 04:54:934 - You could rearrange the chords here to a 1/4 stream to highlight the prominent instrument here, which are the drums.
04:58:857 to 04:59:204 - There's no instrument here to highlight the 1/4 stream. Use 1/2s instead for chords?
05:04:280 to 05:04:742 - Same suggestion as above
05:06:127 to 05:06:588 - ^
05:22:280 to 05:22:973 - The violin here is in 1/2, and having a 1/4 stream for that isn't technically correct with the violin. Use 1/2 notes for the stream here for correct representation.
05:22:973 to 05:23:204 - The 1/4 stream here should be a 1/1 LN, if said stream is the violin.
05:31:973 to 05:32:434 - The left hand side of the notes will feel quite uncomfortable for the left hand. I recommend spreading the notes out for note count balance on each hand.
05:37:223 (337223|0,337338|2) - I don't hear any drums or other instrument for these two notes. Remove?
If you applied the suggestion above, move 05:37:280 (337280|1) - to 1 for better synergy.
05:49:050 (349050|1,349165|0,349280|1) - Switch these around by column for a more easier pattern.
06:03:011 - Add a note here for the other e-guitar
06:05:550 (365550|5) - Move note to 5 to prevent triple-hammer
06:07:165 (367165|0,367280|3,367396|0) - Switch these around by column for a comfortable pattern
06:10:684 - I hear a drum beat here, so add a note or two to fill that in.
06:10:742 (370742|4) - Move to 6 for easier flow
06:16:396 - Add a note for the sound heard here
06:16:627 - Same suggestion as above
06:17:896 - Here, too
06:22:511 (382511|5) - Move to 4 for better pattern flow


This took a LONG while, but I'm hoping this mod helps your map on its way to approval.
Good luck! star4u Thanks! :D
Thanks for modding! :D
Well, will check later since I'm not on my PC. :(
Topic Starter
Rilene

BilliumMoto wrote:

Sirade wrote:

at the least, you should remap 02:46:281 - ~ 03:01:051 -, 04:37:973 - ~ end parts well, it already look fine as it is

do not use "single violin ln + circles" pattern always, you should map with original and funny patterns. hm.. ok, will do that later
how can you possibly hope to make this map better with an attitude like this
Erm... about the first one, i'm quite unsure about that, instead i rearranged some notes and add some of the missing notes and the second one, i already some of them since i'm not sure once again.. (' -')

Also, i decided that i'll remap as 17VA said.



don't spark a drama here plz
Arzenvald
=w=)/ hi, from not your ordinary's mania queue, i am here to help you..

while modding, i will try to give you a trick to make this map feels 'more right' by your own self mod.. ==a
[Illusion Material]
> first phase... overnote everywhere.. ;w; idk but it seems fitting technically..

you can simply put.. at maximum, 3 notes at same time to layer 1 instrument..

00:36:128 (36128|4,36590|4) - different pitch, different column..
00:43:513 (43513|2) - this i-mage~ sounds strong enough, you can put 2 more LN imo

one thing that makes this map feels monotonous, is, those 1/2 pattern beat, in whole music, in 7 minutes, is everywhere, you have to give some touch, by giving some 'beat spacing'... simply by give a 1/1 free space at some 'really damn quiet' part, even there's a sound on that part..
this below suggestion, is to make the rhythm feels 'right', also not monotonous..
00:56:782 (56782|1) - 00:57:359 (57359|3,57359|0) - 00:57:705 (57705|3) - 00:58:166 (58166|4,58166|0) - 00:59:551 (59551|5) - 01:00:013 (60013|3,60013|1) -

try to experiment yourself, try to give more beat spacing, while making the 'Rhythm' still make sense..

00:58:282 (58282|1,58513|0) - combine them into 1 LN, this guitar pitch is feels forced being separated into 2 lns..

00:58:282 (58282|1,58628|2,58974|3,59205|2) - ugh, those LNs bracketing is kinda feels not good..
i mean, imagine, while the left finger execute LNs in 3rd column, then there's a notes in 1st & 2nd column, it's really not comfortable, LN & Notes at same hand....
you'll need to separate them into different hand, LN in right, notes in left, also the reverse.. to make it plays nicely... because sometimes we cant afford our mapping style, and ignoring comfortable aspect on it... this issue is repeating all over the song too..

how to fix that?

just imagine, try to mimicking the pattern by your finger.. and play it by yourself, whether your pattern in some part is 'comfortable' to play?

> in next phase, welp, still same
01:11:320 (71320|2,71666|3,71666|1,72013|0,72359|6,72359|2,72359|1) - remove this so the pattern only works for guitar solo.. also it has nice beat spacing..
in this case, you can layer 1 main instrument, and miss some other..
01:13:166 (73166|3,73513|5,73513|1,73859|0,74205|0,74205|2,74205|4) - 01:14:782 (74782|6) - same here, orz.. this issue repeating all over this phase

this problem caused the pattern feels boring too... if you keep layer everything at same time, its gonna be like.. where is the 'game factor', what is the special of this map? so i suggest you make a pattern that works for 1 instrument only, in several phases

> in the next phase, at kiai... as i mention above, overnotes, bracketing, beat spacing, monoton layering.. orz

and i found something else.. a ghost note...
01:42:647 (102647|5) - this has no cue sound.. remove
01:43:109 (103109|5) - remove

well, why remove? it's obvious, there's no sound..
01:43:628 (103628|2) - same here, there's no sound.. remove

if you listen carefully, using 50% playback speed, and muted hitsound, there's A LOT of ghost notes... well i could say you layer the guitar, it's hearable in 100% playback rate.. but my ear says, it's even too damn silent to layer... try to layer 'exactly' sound..

how to listen the music carefully?

View > Volume : Sample 0%, Music 100%
Playback Speed 50% (at right bottom corner)

aand... you know what will i mention next..

> next phase, same problem, and it's repeating

no hurt feeling.. but... well... gotta say this map is technically right, but i feel this map is.. i don't know.. my honest opinion, this map needs more further mod 'physically' more than 'technically' modded.. so, instead wasting your time waiting for more modders, try to map something 'real', like mapping 2 minutes duration BMS song or anime song... and take a look at how the pattern in ranked maps works in harmony with the music..

i think i've told you everything i know about how to improve your own map with self modding..


btw, im sorry because i don't give an exact modding, well actually i did, but i summarize them into shorter mod.. ==a
well, can't say much, i believe you can do something better in your next project, because you got a sense of charting.. ^^ no hurt feeling, ok?
good luck sirade!

outdated reply.. :u
reply blocko's mod first, then poke me..

add 'Marathon' in tag..
Topic Starter
Rilene

ExUsagi wrote:

reply blocko's mod first, then poke me..

add 'Marathon' in tag..
also, just a friendly notice... i can say this is technically right, but somehow physically need further modding, as blocko said, plus i feel this map a bit overdone, and monotonous as well..... ==a
Hm, ok, i'll poke you once I checked Blocko's mod (probably soon cuz busy on homeworks)

And about 'monotonous', i don't know how should i make variety (or at least pattern changes on songs) patterns. Orz

(Given kudosu because of tags (i'll add that later though))
Topic Starter
Rilene

Blocko wrote:

osu!mania needs more marathons!


Testplay:

I could've done better.

[General]
OK!


7K Column wrote:

1|2|3|4|5|6|7
[Illusion Material]
probably over 100 suggestions, be prepared for some marathon mod applying
Some things to say before I start modding...
- This mod focuses a lot on technical aspects and a more 'physical' aspect towards patterns. Take your time to go through each suggestion since there's a whole lot of them.
- The timing point at 00:00:000 - seems unnecessary because it should start at 00:06:590 - . 130 BPM timing points with their x2 SV is also unnecessary since the BPM doesn't become off-sync with the song at those times, so those should be removed. (00:06:590 - and 03:47:204 - ) Hm... Done the first one but not sure about the second one (the piano part) since it is pretty weird for BPM changes from 260 to 84, I'll rethink of the second one
- HP 6 is a bit too nice for a 7 star marathon. HP 7.5 to 8 would give it an amount of challenge for the player. Well, changed and just asking, does 7 HP ok for player just to survive with C rating? Because this is what I want (but it's ok for not to have it) though...
- Similar to what 17VA said, try to think of new patterns because having the LNs as violins/vocal/e-guitar and drums as chords for the whole song can make the difficulty quite repetitive. It'll be hard to think of new patterns because of how the song works, but I'll try to give you an idea with this mod. Ok, I'll try to think about those new patterns.
- Listen to the music carefully. There are some bursts that shouldn't really be bursts when the music doesn't really highlight that. You're right, I'll change this
- Try to spread the patterns and bursts out evenly to make the song more comfortable, easier and fun to play. Well, ok, I'll do it.
- Some parts in the song contain LNs that don't really highlight the pitch of some instruments. You don't have to strictly follow the pitch relevancy of the song, but rearranging them to match the pitch would give better feedback for the player. Ok.
Alright, here we go.

00:06:576 (6576|2,6576|3,6576|4) - These notes start a little early, and they should start here 00:06:590 - , so, snap 'em back up. Done
00:13:513 (13513|4) - Turn this to a LN ending at 00:13:974 - for the e-guitar. Done, but did I do it right? :?
00:20:205 - Add a note here for the e-guitar Done
00:20:897 - Same suggestion as above Done
00:21:359 - It wouldn't really hurt to add another note here for increased impact Done
00:23:666 (23666|2,24128|4) - Ctrl + H for vocal's pitch Done
00:28:282 (28282|1) - Turn to a long note ending at 00:28:743 - for a better feel with the e-guitar. Done
00:32:436 (32436|4) - I'm guessing this note is the vocal, but it should stop at 00:34:513 - Done
00:39:128 - Vocal LN should stop at this time. Done
00:56:435 - Add a note here for increased impact Done
00:58:512 (58512|2) - Move to 6 to avoid hammering Done
01:00:012 (60012|1,60127|2,60243|1,60358|2) - Ctrl + J, same reason as above Done
01:02:551 - Add a note here for consistency Done
01:03:589 (63589|4,63704|6) - Ctrl + J to prevent hammering, and to have a better flow connecting the burst. Done
01:04:743 - and 01:05:204 - and 01:05:666 - With 25% playback, the bursts here don't really highlight the e-guitar correctly in some parts. It might be better to use 1/2 LNs instead for the e-guitar so it's correctly accentuated. Done, too bad that I mapped this while I'm still pretty newbie. :(
01:06:474 (66474|3) - Move to 5 for a more comfortable pattern Done but... I added another hold note there since I heard another e-guitar there, hope that's a good idea...
01:06:935 - Missing kick here. Done
01:09:820 to 01:10:281 - Turning some of the 2-chords to 3-chords here would make this part intense, and have a better buildup for the upcoming alternating hand trill. Done, but seems like there are some jacks here, did I done something wrong? D:
01:11:089 - Add note here for consistency Done
01:11:204 - Same suggestion, but for impact Done
01:11:435 (71435|4,71551|5) - Switch around for pitch relevancy Done
01:16:974 (76974|3) - Move to 1 for a better flow in pattern Done
01:19:512 (79512|3) - Move to 3, same reason as above Done
01:21:358 (81358|1) - Move to 6, same reason Done, wait... Did you mean 7? Since there are notes here on column so moving to the column 7 as for temporary
01:23:666 (83666|5,83781|4,83897|3,84012|2) - LN's flow should be ascending since the pitch here is ascending, not descending. Done but there are some jacks there though...
01:24:358 (84358|2) - Move to 1, same reason Done
01:25:512 (85512|4,85627|3) - Ctrl + J for comfortability Done
01:28:281 (88281|6,88339|5,88397|4,88454|3) - 1/4 stream doesn't really start here, and this sounds more like 1/2 instead of 1/4. Hm... Done
01:28:512 - What about this double stream? It spaces out the notes quite evenly to add to the fun factor. http://puu.sh/e2PS9/0e522c1135.png Done but instead... The even streams are arranged from the other side you suggested, if it is wrong, I'll change it (I feel I'm doing it wrong...)
01:30:243 (90243|0) - Misplaced LN, it should start on 01:30:127 - . Done
01:32:089 - Violin's pitch changes here, yet the LN at 3 continues on up to the 1/4 stream, and the 1/4 stream doesn't really correlate to the violin correctly. I suggest this pattern so the violin is represented correctly (starting at 01:31:858 - http://puu.sh/e2QPb/dab562db72.png - also moved patterns around for better synergy) Done
01:37:512 to 01:37:974 - The 1/4 stream here doesn't fit with the violin either. Consider changing to 1/2 LNs instead. Done
01:39:358 to 01:39:820 - Same suggestion as above. Done
01:42:243 to 01:42:820 - From what I'm hearing with 25% playback, the drums here are all in 1/4. I recommend filling in every lane with the 1/4 Beat Snap Divisor so there are no missing notes for the drum stream. Okay, done
Also, instead of 260BPM double streams being close to each other, why not space those out so the notes don't feel awkward to play for some players? (sort of like this: http://puu.sh/e2TOZ/a2143ed4f9.png&#41; Done
01:43:051 - 1/4 drum stream starts on 01:43:166 - , not on this time. Done, pattern up there seems bit awkward to me though...
01:43:512 - Add a note here for bigger impact in transition to the next part Done
01:44:666 to 01:47:204 - The LNs here are mismatched with the violin. I really recommend remapping the LNs here so the notes represent the violin correctly. (Like this, highlighted in blue http://puu.sh/e2VCf/8906a78e51.png&#41; Done, and also added another missing LN Violin on 01:45:820 (105820|4)
The LN at the top of the pic is a 4/1 LN that should be cut into 4 1/1 LNs to accentuate the violin better. Listen carefully so the notes are on time with the violin in the song. Done
01:48:358 to 01:50:897 - Same suggestion as above. Done
01:53:666 (113666|1) - Same suggestion as above, but just about the 4/1 LNs. Done
01:59:147 (119147|0,119147|6) - Ghost notes here, remove? Done
01:59:435 to 02:00:127 - Pattern suggestion: http://puu.sh/e2Wbt/e395005861.png It spreads out the notes evenly to reduce the awkward patterns and makes it better to play. Has a mirrored pattern after that to give it a nice touch. Done, nice suggestion
02:01:166 (121166|3) - LN should end here at 02:01:397 - , with a new 1/2 LN next to that. Done
02:02:435 (122435|5) - Move to 4 to prevent shielding Done
02:03:012 (123012|2) - E-guitar's pitch changes at 02:03:243 - , so there should be a 1/2 LN to represent that here. Done
02:04:858 (124858|4) - Same suggestion as above, add a 1/2 LN here for the e-guitar. Done
02:08:551 (128551|2) - Should end at 02:08:781 - , then add a 1/2 LN there for the e-guitar Done
And same suggestion as above for these two LNs: 02:10:397 (130397|3) - and 02:12:243 (132243|2) - Done
02:18:589 to 02:22:281 - This part here isn't really consistent with the note count for the rest of this part, so I suggest adding some notes in for consistency. Done Same suggestion goes here on 02:25:051 to 02:26:897 - . Done, somehow forgotted to add the guitar sounds here
02:20:666 (140666|1) - Violin LN should end here 02:21:358 - , and there should be 2 2/1 LNs for the violin after that so it highlights the violin well.
02:28:627 (148627|2,148627|0,148685|3,148685|1,148743|0,148743|2) - There's no drum triplet here for this double stream from what I'm hearing. Remove the notes on the blue line?
02:29:666 - Add a note here for impact
02:32:435 (152435|3) - Move to 5 for comfortability in patterns
02:36:127 (156127|3) - Move to 7, same reason
02:39:820 (159820|4) - Move to 6, same reason
02:49:512 (169512|1,169570|0,169627|1,169685|2,169743|1,169801|2,169858|1,169916|0) - I think it's better to use 1/2 LNs here for the violin instead of a 1/4 stream since the violin itself is in 1/2.
02:55:051 to 02:55:512 - Same suggestion as above about the 1/4 stream used for the violin.
02:56:897 to 02:57:358 - Same suggestion as above
03:02:204 to 03:04:743 - The LNs here are mismatched with the violin in the song. I highly suggest remapping those LNs so it's on time with the song's violin. Try to listen to the violin carefully so it's on time with the notes as well.
03:05:897 to 03:08:435 - Same suggestion as above.
03:11:204 (191204|2) - Better to split this LN up to 4 1/1 LNs for the violin.
03:16:512 (196512|4) - Move to 7 for a better flow in pattern
03:16:743 (196743|2) - Move to 2, same reason as above
03:16:858 (196858|3,196916|2,196974|1) - Move 1 column to the left to spread the pattern out
03:17:435 (197435|4) - Move to 7 for better flow
03:30:358 (210358|3,210416|4,210474|5,210531|6) - The violin stream's pitch stops at 03:30:358 - , so use a 1/1 LN to accentuate the violin.
03:41:666 (221666|1,221781|0) - Ctrl + J for comfortability
03:50:204 (230204|4) - Move to 7 for violin's pitch
03:51:588 (231588|4,232280|3) - Switch around by column for violin pitch relevancy
If you applied the suggestion above, move 03:53:665 (233665|4) - to 4 to prevent overlap.
03:57:588 - Missing piano note here
03:57:819 - Here, too
03:58:973 (238973|2,239204|1) - Ctrl + J for piano pitch
03:59:434 (239434|5,239665|4) - Same suggestion as above
04:00:127 (240127|6) - Move to 5 for piano pitch relevancy
04:07:973 (247973|5,248204|6,248434|5) - Rearrange the notes to 7,6,5 respectively for piano pitch
If you applied the suggestion above, move 04:08:665 (248665|4) - to 1 to prevent hammering.
04:30:588 to 04:34:280 - Brutal streams here, accentuating the e-guitar. Very nice.
One thing, though. You might want to rearrange the overall patterns here so it's easier to execute. But right now, the patterns were somewhat awkward to do. For example, moving 04:33:934 (273934|3) - to 3 would make it more comfortable to do since it removes the awkward 3-way hammer in the middle of the stream.
04:37:800 (277800|3,277857|4,277915|3) - It'd be better to move these notes to the left hand so it balances the right hand's notes out, like this http://puu.sh/e34VB/a1ab2accbe.png
04:39:011 (279011|2) - This LN should end at 04:39:242 - since that's the time the violin's pitch changes. Add a 1/2 LN at that point too to accentuate the pitch change.
04:40:857 (280857|2) - Same suggestion as above, with said LN stopping at 04:41:088 - and adding a 1/2 LN for the change of pitch
Same suggestion as above apply with similar times on 04:42:704 (282704|2) - and 04:46:396 (286396|5) - and 04:48:242 (288242|3) - and 04:50:088 (290088|3) - .
04:51:588 (291588|3) - LN should end at 04:51:934 - since that's the time the e-guitar pitch changes.
If you applied the suggestion above, remove 04:51:819 (291819|5) - since that's no longer needed.
04:52:165 (292165|5) - Move to 3 to prevent hammering
04:54:588 to 04:54:934 - You could rearrange the chords here to a 1/4 stream to highlight the prominent instrument here, which are the drums.
04:58:857 to 04:59:204 - There's no instrument here to highlight the 1/4 stream. Use 1/2s instead for chords?
05:04:280 to 05:04:742 - Same suggestion as above
05:06:127 to 05:06:588 - ^
05:22:280 to 05:22:973 - The violin here is in 1/2, and having a 1/4 stream for that isn't technically correct with the violin. Use 1/2 notes for the stream here for correct representation.
05:22:973 to 05:23:204 - The 1/4 stream here should be a 1/1 LN, if said stream is the violin.
05:31:973 to 05:32:434 - The left hand side of the notes will feel quite uncomfortable for the left hand. I recommend spreading the notes out for note count balance on each hand.
05:37:223 (337223|0,337338|2) - I don't hear any drums or other instrument for these two notes. Remove?
If you applied the suggestion above, move 05:37:280 (337280|1) - to 1 for better synergy.
05:49:050 (349050|1,349165|0,349280|1) - Switch these around by column for a more easier pattern.
06:03:011 - Add a note here for the other e-guitar
06:05:550 (365550|5) - Move note to 5 to prevent triple-hammer
06:07:165 (367165|0,367280|3,367396|0) - Switch these around by column for a comfortable pattern
06:10:684 - I hear a drum beat here, so add a note or two to fill that in.
06:10:742 (370742|4) - Move to 6 for easier flow
06:16:396 - Add a note for the sound heard here
06:16:627 - Same suggestion as above
06:17:896 - Here, too
06:22:511 (382511|5) - Move to 4 for better pattern flow


This took a LONG while, but I'm hoping this mod helps your map on its way to approval.
Good luck! star4u
I'll continue checking the mod tomorrow though, this mod is helpful but soooo loooong (i didn't say it's bad though), took me 2 hour and still haven't finished. :o

Updated the replied one.
Topic Starter
Rilene
Continuing on Blocko's modding.

02:20:666 (140666|1) - Violin LN should end here 02:21:358 - , and there should be 2 2/1 LNs for the violin after that so it highlights the violin well. Hm, it is already, or did I do and forget to reply it on earlier mod?
02:28:627 (148627|2,148627|0,148685|3,148685|1,148743|0,148743|2) - There's no drum triplet here for this double stream from what I'm hearing. Remove the notes on the blue line? Done
02:29:666 - Add a note here for impact Done
02:32:435 (152435|3) - Move to 5 for comfortability in patterns Done
02:36:127 (156127|3) - Move to 7, same reason Done
02:39:820 (159820|4) - Move to 6, same reason Done
02:49:512 (169512|1,169570|0,169627|1,169685|2,169743|1,169801|2,169858|1,169916|0) - I think it's better to use 1/2 LNs here for the violin instead of a 1/4 stream since the violin itself is in 1/2. Done
02:55:051 to 02:55:512 - Same suggestion as above about the 1/4 stream used for the violin. Done
02:56:897 to 02:57:358 - Same suggestion as above Done
03:02:204 to 03:04:743 - The LNs here are mismatched with the violin in the song. I highly suggest remapping those LNs so it's on time with the song's violin. Try to listen to the violin carefully so it's on time with the notes as well. Ok, done, looks like I must be rushing when mapping those...
03:05:897 to 03:08:435 - Same suggestion as above. Done
03:11:204 (191204|2) - Better to split this LN up to 4 1/1 LNs for the violin. Done
03:16:512 (196512|4) - Move to 7 for a better flow in pattern Done
03:16:743 (196743|2) - Move to 2, same reason as above Done
03:16:858 (196858|3,196916|2,196974|1) - Move 1 column to the left to spread the pattern out Done
03:17:435 (197435|4) - Move to 7 for better flow Done
03:30:358 (210358|3,210416|4,210474|5,210531|6) - The violin stream's pitch stops at 03:30:358 - , so use a 1/1 LN to accentuate the violin. Done, wait... I decided to change to some hold notes instead since it isn't a good place to stream (i'll do the others though, soon)
03:41:666 (221666|1,221781|0) - Ctrl + J for comfortability Done
03:50:204 (230204|4) - Move to 7 for violin's pitch Done
03:51:588 (231588|4,232280|3) - Switch around by column for violin pitch relevancy Done
If you applied the suggestion above, move 03:53:665 (233665|4) - to 4 to prevent overlap. Ok, done
03:57:588 - Missing piano note here Done
03:57:819 - Here, too Done
03:58:973 (238973|2,239204|1) - Ctrl + J for piano pitch Hm... Didn't see what that part selected, so don't know what to do...
03:59:434 (239434|5,239665|4) - Same suggestion as above Done
04:00:127 (240127|6) - Move to 5 for piano pitch relevancy Done
04:07:973 (247973|5,248204|6,248434|5) - Rearrange the notes to 7,6,5 respectively for piano pitch Done
If you applied the suggestion above, move 04:08:665 (248665|4) - to 1 to prevent hammering. Done
04:30:588 to 04:34:280 - Brutal streams here, accentuating the e-guitar. Very nice.
One thing, though. You might want to rearrange the overall patterns here so it's easier to execute. But right now, the patterns were somewhat awkward to do. For example, moving 04:33:934 (273934|3) - to 3 would make it more comfortable to do since it removes the awkward 3-way hammer in the middle of the stream. Hm... Ok, is it somewhat ok right now?
04:37:800 (277800|3,277857|4,277915|3) - It'd be better to move these notes to the left hand so it balances the right hand's notes out, like this http://puu.sh/e34VB/a1ab2accbe.png Done
04:39:011 (279011|2) - This LN should end at 04:39:242 - since that's the time the violin's pitch changes. Add a 1/2 LN at that point too to accentuate the pitch change. Done, but not adding the LN, unsure about that... :?
04:40:857 (280857|2) - Same suggestion as above, with said LN stopping at 04:41:088 - and adding a 1/2 LN for the change of pitch Done, but not adding the LN, unsure about that... :?
Same suggestion as above apply with similar times on 04:42:704 (282704|2) - and 04:46:396 (286396|5) - and 04:48:242 (288242|3) - and 04:50:088 (290088|3) - . Done, but not adding the LN, unsure about that... :?
04:51:588 (291588|3) - LN should end at 04:51:934 - since that's the time the e-guitar pitch changes. Done
If you applied the suggestion above, remove 04:51:819 (291819|5) - since that's no longer needed. Done
04:52:165 (292165|5) - Move to 3 to prevent hammering Done
04:54:588 to 04:54:934 - You could rearrange the chords here to a 1/4 stream to highlight the prominent instrument here, which are the drums. Done
04:58:857 to 04:59:204 - There's no instrument here to highlight the 1/4 stream. Use 1/2s instead for chords? Done
05:04:280 to 05:04:742 - Same suggestion as above Done
05:06:127 to 05:06:588 - ^ Done
05:22:280 to 05:22:973 - The violin here is in 1/2, and having a 1/4 stream for that isn't technically correct with the violin. Use 1/2 notes for the stream here for correct representation. Done
05:22:973 to 05:23:204 - The 1/4 stream here should be a 1/1 LN, if said stream is the violin. Done
05:31:973 to 05:32:434 - The left hand side of the notes will feel quite uncomfortable for the left hand. I recommend spreading the notes out for note count balance on each hand. Done, not sure are both side are balanced or not? :?
05:37:223 (337223|0,337338|2) - I don't hear any drums or other instrument for these two notes. Remove? Done
If you applied the suggestion above, move 05:37:280 (337280|1) - to 1 for better synergy. Done
05:49:050 (349050|1,349165|0,349280|1) - Switch these around by column for a more easier pattern. Done
06:03:011 - Add a note here for the other e-guitar Done
06:05:550 (365550|5) - Move note to 5 to prevent triple-hammer Done
06:07:165 (367165|0,367280|3,367396|0) - Switch these around by column for a comfortable pattern Done
06:10:684 - I hear a drum beat here, so add a note or two to fill that in. Done
06:10:742 (370742|4) - Move to 6 for easier flow Done
06:16:396 - Add a note for the sound heard here Done
06:16:627 - Same suggestion as above Done
06:17:896 - Here, too Done
06:22:511 (382511|5) - Move to 4 for better pattern flow Done

OMG! What a long mod! :o
Thanks for modding, helps alot, Blocko! :)
Topic Starter
Rilene

ExUsagi wrote:

=w=)/ hi, from not your ordinary's mania queue, i am here to help you..

while modding, i will try to give you a trick to make this map feels 'more right' by your own self mod.. ==a
[Illusion Material]
> first phase... overnote everywhere.. ;w; idk but it seems fitting technically..

you can simply put.. at maximum, 3 notes at same time to layer 1 instrument..

00:36:128 (36128|4,36590|4) - different pitch, different column.. Done, moved the second one into the column 3
00:43:513 (43513|2) - this i-mage~ sounds strong enough, you can put 2 more LN imo Hm... Done

one thing that makes this map feels monotonous, is, those 1/2 pattern beat, in whole music, in 7 minutes, is everywhere, you have to give some touch, by giving some 'beat spacing'... simply by give a 1/1 free space at some 'really damn quiet' part, even there's a sound on that part.. Hm, ok but I'll rethink of this later.
this below suggestion, is to make the rhythm feels 'right', also not monotonous.. Ok
00:56:782 (56782|1) - 00:57:359 (57359|3,57359|0) - 00:57:705 (57705|3) - 00:58:166 (58166|4,58166|0) - 00:59:551 (59551|5) - 01:00:013 (60013|3,60013|1) - Done, but just rearranged a bit... :?

try to experiment yourself, try to give more beat spacing, while making the 'Rhythm' still make sense..

00:58:282 (58282|1,58513|0) - combine them into 1 LN, this guitar pitch is feels forced being separated into 2 lns.. Done

00:58:282 (58282|1,58628|2,58974|3,59205|2) - ugh, those LNs bracketing is kinda feels not good.. Done, will try to do the rest, only do some in the while
i mean, imagine, while the left finger execute LNs in 3rd column, then there's a notes in 1st & 2nd column, it's really not comfortable, LN & Notes at same hand....
you'll need to separate them into different hand, LN in right, notes in left, also the reverse.. to make it plays nicely... because sometimes we cant afford our mapping style, and ignoring comfortable aspect on it... this issue is repeating all over the song too..

how to fix that?

just imagine, try to mimicking the pattern by your finger.. and play it by yourself, whether your pattern in some part is 'comfortable' to play?

> in next phase, welp, still same
01:11:320 (71320|2,71666|3,71666|1,72013|0,72359|6,72359|2,72359|1) - remove this so the pattern only works for guitar solo.. also it has nice beat spacing.. Hm... I'll rethink of this because just... not sure... :?
in this case, you can layer 1 main instrument, and miss some other..
01:13:166 (73166|3,73513|5,73513|1,73859|0,74205|0,74205|2,74205|4) - 01:14:782 (74782|6) - same here, orz.. this issue repeating all over this phase Hm... I'll rethink of this because just... not sure... :?

this problem caused the pattern feels boring too... if you keep layer everything at same time, its gonna be like.. where is the 'game factor', what is the special of this map? so i suggest you make a pattern that works for 1 instrument only, in several phases

> in the next phase, at kiai... as i mention above, overnotes, bracketing, beat spacing, monoton layering.. orz I'll try to fix that... orz

and i found something else.. a ghost note...
01:42:647 (102647|5) - this has no cue sound.. remove Hm... I think I hear a sound here (it is hear-able in 25% but 50% and 75% is pretty hard since these sounds 01:42:590 (102590|6,102647|5,102705|4) blend themselves together to make them heard as 1/2 sounds here).
01:43:109 (103109|5) - remove Done

well, why remove? it's obvious, there's no sound..
01:43:628 (103628|2) - same here, there's no sound.. remove Done

if you listen carefully, using 50% playback speed, and muted hitsound, there's A LOT of ghost notes... well i could say you layer the guitar, it's hearable in 100% playback rate.. but my ear says, it's even too damn silent to layer... try to layer 'exactly' sound.. Hm... Ok, I'll remove them later since it's time for me to continue on my homework. :l

how to listen the music carefully?

View > Volume : Sample 0%, Music 100%
Playback Speed 50% (at right bottom corner)

Thanks for the advice. :D

aand... you know what will i mention next..

> next phase, same problem, and it's repeating

no hurt feeling.. but... well... gotta say this map is technically right, but i feel this map is.. i don't know.. my honest opinion, this map needs more further mod 'physically' more than 'technically' modded.. so, instead wasting your time waiting for more modders, try to map something 'real', like mapping 2 minutes duration BMS song or anime song... and take a look at how the pattern in ranked maps works in harmony with the music.. Hm... Ok, it might be quite hard since most of my favorite songs (or at least that I like it) are mostly from KONAMI, too bad. :l
And about anime OP/END or others that is included in it... I don't watch (but I like it, simply their art style) animes though. ;-;


i think i've told you everything i know about how to improve your own map with self modding..


btw, im sorry because i don't give an exact modding, well actually i did, but i summarize them into shorter mod.. ==a
well, can't say much, i believe you can do something better in your next project, because you got a sense of charting.. ^^ no hurt feeling, ok? ok. :)
good luck sirade! Thanks. :D

outdated reply..
reply blocko's mod first, then poke me..

add 'Marathon' in tag..
Late 'thanks for modding :)'.
Starry-
Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
Audio:
  1. mp3 is okay, but you NEED to apply hitsounds.

Ranking Criteria wrote:

Audio
  1. You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping.
  2. Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes.
This means, increase the audio section slider to about 20~50% depending on your preference, and hitsound the map.

BG:
Metadata:
  1. Don't see the need for most of these tags. You have 'dj' in there twice. Add 'reflec beat', since this song features there (but doesn't originate there).
Preview Point:
  1. Put at 5:10:280 instead.
AiMod:
  1. Overlapping notes and unsnapped kiai times.
 ___ ___ ___ ___ ___ ___ ___  
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | (7K)

[Illusion Material]
In this mod I'll be very general about things. In terms of actual mapping, the map's patterns are structured fairly well, and can prove to be a challenge for some of the top players. However, this for 7 minutes repetitively can get tiresome.

00:28:743 (28743|2) - Move to 3, for pitch.

00:56:666 (56666|2,56666|0,56666|5,56666|3) - This 4 note chord could be placed a bit better, consider:
00:56:666 (56666|3) - Move to 6.

01:03:243 (63243|4,63301|3) - No noise for this triple..

01:03:820 (63820|5,63820|6,63820|2,63820|3) - Each white tick, the chords are inconsistent for each one.. You start to use 4 for each, then 3.. Make this more consistent.

01:15:243 (75243|3) - Move to 4, really awkward.

01:15:590 (75590|4,75590|6,75590|1,75590|2) - 4 notes...
01:16:282 (76282|0,76282|1,76282|3) - 3 notes...
01:16:743 (76743|5,76743|4,76743|3,76743|1,76743|0) - 5 notes...

When mapping make a chart of all the noises and main sections, and how many notes you will assign to them. Inconsistency is a big issue here.

01:24:013 (84013|5,84013|6,84013|0,84013|3,84128|4,84128|2,84128|0,84128|1,84128|3) - So awkward to play again because of a huge chord which isn't there for too much reason.

Then:

01:28:743 (88743|6,88743|4,88743|2,88743|0) - You use only 4 notes here at the start of a really important kiai section and impact.

01:45:128 (105128|0,105243|0,105359|0) - Really don't think this jack is necessary for such a slower section.

02:29:551 (149551|5) - Move to 4, no need for a jack right at the end.

02:30:590 (150590|3,150590|1,151051|2,151513|1,151513|3,151974|2) - These are all completely different pitches, despite you mapping to the beat i suggest you move them around.

02:34:282 (154282|5,154282|3,154743|4,155205|3,155205|5) - ^
etc.

02:46:282 (166282|4,166282|6,166282|0,166282|2) - Start of big kiai and only 4 again.

02:48:820 (168820|3) - Move to 5
02:48:936 (168936|5) - Move to 3, plays a ton better.

To be completely honest most of the map has these issues and I'm sure I don't need to point them out 1 by 1. It's consistency in the chords that is kinda lacking, but also... 7 minutes of mainly this is kinda gonna deter people from playing the map in terms of how monotonous it is.
I'm also horrid at 7K modding so eep.

[]

Goodluck! I'm sure others can point out a lot more than me.
Topic Starter
Rilene

Starry- wrote:

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
Audio:
  1. mp3 is okay, but you NEED to apply hitsounds.

Ranking Criteria wrote:

Audio
  1. You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. Ok, I'll do it, soon
  2. Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes.
Ok, but actually.. I just have to temporary silence hitsounds to remove ghost note as ExUsagi said, will do it later
This means, increase the audio section slider to about 20~50% depending on your preference, and hitsound the map. I temporary silenced hitsounds so that I can remove all ghost notes and will adjust the volume again

BG:
Metadata:
  1. Don't see the need for most of these tags. You have 'dj' in there twice. Add 'reflec beat', since this song features there (but doesn't originate there).
Preview Point:
  1. Put at 5:10:280 instead.
AiMod:
  1. Overlapping notes and unsnapped kiai times.
 ___ ___ ___ ___ ___ ___ ___  
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | (7K)

[Illusion Material]
In this mod I'll be very general about things. In terms of actual mapping, the map's patterns are structured fairly well, and can prove to be a challenge for some of the top players. However, this for 7 minutes repetitively can get tiresome.

00:28:743 (28743|2) - Move to 3, for pitch.

00:56:666 (56666|2,56666|0,56666|5,56666|3) - This 4 note chord could be placed a bit better, consider:
00:56:666 (56666|3) - Move to 6.

01:03:243 (63243|4,63301|3) - No noise for this triple..

01:03:820 (63820|5,63820|6,63820|2,63820|3) - Each white tick, the chords are inconsistent for each one.. You start to use 4 for each, then 3.. Make this more consistent.

01:15:243 (75243|3) - Move to 4, really awkward.

01:15:590 (75590|4,75590|6,75590|1,75590|2) - 4 notes...
01:16:282 (76282|0,76282|1,76282|3) - 3 notes...
01:16:743 (76743|5,76743|4,76743|3,76743|1,76743|0) - 5 notes...

When mapping make a chart of all the noises and main sections, and how many notes you will assign to them. Inconsistency is a big issue here.

01:24:013 (84013|5,84013|6,84013|0,84013|3,84128|4,84128|2,84128|0,84128|1,84128|3) - So awkward to play again because of a huge chord which isn't there for too much reason.

Then:

01:28:743 (88743|6,88743|4,88743|2,88743|0) - You use only 4 notes here at the start of a really important kiai section and impact.

01:45:128 (105128|0,105243|0,105359|0) - Really don't think this jack is necessary for such a slower section.

02:29:551 (149551|5) - Move to 4, no need for a jack right at the end.

02:30:590 (150590|3,150590|1,151051|2,151513|1,151513|3,151974|2) - These are all completely different pitches, despite you mapping to the beat i suggest you move them around.

02:34:282 (154282|5,154282|3,154743|4,155205|3,155205|5) - ^
etc.

02:46:282 (166282|4,166282|6,166282|0,166282|2) - Start of big kiai and only 4 again.

02:48:820 (168820|3) - Move to 5
02:48:936 (168936|5) - Move to 3, plays a ton better.

To be completely honest most of the map has these issues and I'm sure I don't need to point them out 1 by 1. It's consistency in the chords that is kinda lacking, but also... 7 minutes of mainly this is kinda gonna deter people from playing the map in terms of how monotonous it is.
I'm also horrid at 7K modding so eep.

[]

Goodluck! I'm sure others can point out a lot more than me.
Yay, thanks for modding! :D
(Once again, away from PC because still repairing... :/ hopefully it'll done today or tomorrow)
Topic Starter
Rilene

Starry- wrote:

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
Audio:
  1. mp3 is okay, but you NEED to apply hitsounds.

Ranking Criteria wrote:

Audio
  1. You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. Ok, added.
  2. Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes.
This means, increase the audio section slider to about 20~50% depending on your preference, and hitsound the map.

BG:
Metadata:
  1. Don't see the need for most of these tags. You have 'dj' in there twice. Add 'reflec beat', since this song features there (but doesn't originate there).
Done
Preview Point:
  1. Put at 5:10:280 instead.
Well, I think 2 beats before the kiai over there sounds better to me since it include the impact and gives time for the chorus to start while including the first impact sound.
AiMod:
  1. Overlapping notes and unsnapped kiai times. Done
 ___ ___ ___ ___ ___ ___ ___  
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | (7K)

[Illusion Material]
In this mod I'll be very general about things. In terms of actual mapping, the map's patterns are structured fairly well, and can prove to be a challenge for some of the top players. However, this for 7 minutes repetitively can get tiresome.

00:28:743 (28743|2) - Move to 3, for pitch. Done

00:56:666 (56666|2,56666|0,56666|5,56666|3) - This 4 note chord could be placed a bit better, consider: (that 666 though... '-')
00:56:666 (56666|3) - Move to 6. Done

01:03:243 (63243|4,63301|3) - No noise for this triple.. Removed

01:03:820 (63820|5,63820|6,63820|2,63820|3) - Each white tick, the chords are inconsistent for each one.. You start to use 4 for each, then 3.. Make this more consistent. Well, each beat contains a kick sound and somewhat 50% of the 1/2 contain drums and every 2 beats (1 beats after the first cymbol) there is a clap sound, so... I think (bold means symbol, underline means clap) [b]3-3-2-3 and other patterns, and also removed some overmapped notes.[/b]

01:15:243 (75243|3) - Move to 4, really awkward. Done

01:15:590 (75590|4,75590|6,75590|1,75590|2) - 4 notes... LN represents e-guitar, each of three notes represent clap, drum and kick.
01:16:282 (76282|0,76282|1,76282|3) - 3 notes... Well same as above but just added 1 note to try to balance the consistency
01:16:743 (76743|5,76743|4,76743|3,76743|1,76743|0) - 5 notes... Removed one note since there isn't drum sounds there and balance the consistency out.

When mapping make a chart of all the noises and main sections, and how many notes you will assign to them. Inconsistency is a big issue here. Ok, I'll fix them soon.

01:24:013 (84013|5,84013|6,84013|0,84013|3,84128|4,84128|2,84128|0,84128|1,84128|3) - So awkward to play again because of a huge chord which isn't there for too much reason. Um... Removed one note there (found overmapped notes).

Then:

01:28:743 (88743|6,88743|4,88743|2,88743|0) - You use only 4 notes here at the start of a really important kiai section and impact. Not sure what to do... But decided to add a note on the middle column. :?

01:45:128 (105128|0,105243|0,105359|0) - Really don't think this jack is necessary for such a slower section. Done

02:29:551 (149551|5) - Move to 4, no need for a jack right at the end.

02:30:590 (150590|3,150590|1,151051|2,151513|1,151513|3,151974|2) - These are all completely different pitches, despite you mapping to the beat i suggest you move them around. I 'think' it is ok to ignore the pitches for drums in this song (since they don't come in low and normal pitch sounds)

02:34:282 (154282|5,154282|3,154743|4,155205|3,155205|5) - ^ Same as above
etc.

02:46:282 (166282|4,166282|6,166282|0,166282|2) - Start of big kiai and only 4 again. Not sure what to do... But decided to add a note on the column 1. :?

02:48:820 (168820|3) - Move to 5 Done
02:48:936 (168936|5) - Move to 3, plays a ton better. Done

To be completely honest most of the map has these issues and I'm sure I don't need to point them out 1 by 1. It's consistency in the chords that is kinda lacking, but also... 7 minutes of mainly this is kinda gonna deter people from playing the map in terms of how monotonous it is.
I'm also horrid at 7K modding so eep. Well, that's already a good mod. :)

[]

Goodluck! Thanks. :) I'm sure others can point out a lot more than me.
Thanks for modding! :D

(please don't mod now since it isn't ready for modding as I'll recheck for all ghost notes that ExUsagi mentioned (I'll add hitsounds as Starry- suggested too) and obviously awkward patterns
Topic Starter
Rilene
Will revive it soon...

Still not ready for modding, wait.
Remapping from a old version, wait.
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