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Dredg - Long Days And Vague Clues

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Topic Starter
Zarthbenn
This map has been deleted on the request of its creator. It is no longer available.
Divinius2613
Hey there how are you going?
From #Modreq!

Awesome song by the way, sounds wicked!

Divinius2613's Mod!
First things first, good maps are consistent maps. You're allowed to change it up, but if a combo is inconsistent then the map becomes confusing, and not really all that fun...

Secondly, there is a difference between difficulty and trickery. You're aim is to never trick the player, but come up with some combos that are difficult to master.

General

You might also need to trim off the end of your song. It's unrankable if your map has 20% of your song not-mapped.

Wow that BPM is at a ludacris speed! Haha. Not the actual BPM of the song though, so that's probably unrankable. I did a short timing, and i think a BPM of 130 is good, and offest of 213 is pretty spot on, perhaps change it to that.
It occurred to me that you might have had a BMP that high to make the speed of the sliders faster? If that's the case, that is what the "Slider Velocity" bar is there for, it adjusts the speed of all your sliders.

This is going to take a lot of work though, and you're probably going to have to adjust the timing and slider lengths of all your circles and sliders.

00:00:213 (1) - Set your Preview Point to here (on both diffs)

Insane (Vague Clues)

Alrighty, for starters, lets call this here 00:00:213 (1,2,3) a Mini Combo, which is Circle - Slider - Circle. To keep it consistent, that mini combo should be the same as the next mini combo starting at 00:01:136 (4) , but the problem is it's not the same, which gets confusing. The second Mini Combo is Slider - Circle Which kind of messes up the rhythm you get from the first Mini Combo. So this combo colour should be made up of the same 3 mini combos. I hope this is easy to understand.

I also think that you can increase the Circle Size by one notch... You don't have to, but that's generally where Insane maps are these days.

00:02:982 (1) - This should be the next combo colour

00:03:905 (1,2,3,4,5,6,7) - Should be the same as the first thing i mentioned.

00:12:521 (6) - Should start with a clap (once you clicked on it, it will highlight yellow. Then, click on the start of the slider to make it highlight red, then click "Clap")

00:13:136 (1,2,3,4,5,6) and 00:14:059 (1,2,3,4,5,6) - use the Polygon Circle Tool, in Compose > Create Polygon Circles... This create really nice and neat circles. You can then use Alt+G to swap the positions of two notes.

00:14:059 (1,2) - Swap these two around, makes much more sense.

00:14:982 (1,2,3,4,5,6,7,8) - This whole combo needs some Distance Snap adjustments. What the does is make sure all the notes are evenly placed, it's really effective for having your players make less mistakes with timing.

00:17:444 (3) - This overlap is a little bit awkward, maybe you could move it onto the side, or create a triangle like pattern.

00:18:675 (1,2,3,4,5,6,7,8) - Again, needs some distance snap adjustments.

00:21:136 (3) - This circle needs moving too.

00:28:059 (4,6) - Swap these, then these 00:28:828 (9,11), then these 00:28:982 (10,11), then... put a circle here 00:29:289 (12) at 324, 260, then swap these 00:29:289 (12,14), then swap 00:29:444 (13,14). Do that in that order and you should have a star combo, and the a star in a circle pattern, which is much better.

00:28:828 (9) - New Combo Color.

00:40:213 (6) - This slider will need a distance snap, because players will be tricked into thinking that comes right after the previous slider... when it does not.

01:04:982 (7) - Needs to be a note here, other wise it is more trickery.

01:13:136 (3,5) - Need to swap these.

01:20:828 (3) - Awkward overlap.

There are a lot of hitsounds you can add into the map, don't forget those! Adding things like a "Clap" when you hear a Snare from the drums is a good idea. That's what i think anyways.

Normal (Long Days)

The offset and BPM need to be changed exactly the same as the other diffs, or it is unrankable.

01:20:828 (3) - I think this slider could use some adjusting. I think you could shorten the length to this white tick at 00:18:059 (5), and then have it bounce back twice, so the slider ends at 00:18:674 (6) this white tick. I feel like that could work.

00:21:443 (4) - I think this slider should be shortened a little bit, the same as this one 00:25:136 (4)

00:26:136 (5) - this needs to be move to 00:26:059 (5), and made 1 notch longer.

00:27:597 (1) - This spinner needs to be shortened. Normal players will need a little bit of time to recover from a spinner like that.

00:55:597 (1,2,3,4) Between there, and here 01:03:289 (4) needs to be filled in more, it's pretty boring and empty to say the least.

And lastly, you need to do something about that end of the song...

Other then that, your Normal looks pretty solid man, keep up the good work!
Topic Starter
Zarthbenn

Divinius2613 wrote:

Hey there how are you going? Great!
From #Modreq!

Awesome song by the way, sounds wicked!

Divinius2613's Mod!
First things first, good maps are consistent maps. You're allowed to change it up, but if a combo is inconsistent then the map becomes confusing, and not really all that fun...

Secondly, there is a difference between difficulty and trickery. You're aim is to never trick the player, but come up with some combos that are difficult to master.

Tried to keep this in mind when updating the map, hopefully it worked out.

General

You might also need to trim off the end of your song. It's unrankable if your map has 20% of your song not-mapped.

Added section at the end for both difficulties (not sure if there is a feature in the editor that lets me cut the song off early.)

Wow that BPM is at a ludacris speed! Haha. Not the actual BPM of the song though, so that's probably unrankable. I did a short timing, and i think a BPM of 130 is good, and offest of 213 is pretty spot on, perhaps change it to that.
It occurred to me that you might have had a BMP that high to make the speed of the sliders faster? If that's the case, that is what the "Slider Velocity" bar is there for, it adjusts the speed of all your sliders.

I originally timed the BPM at 130 but was unsatisfied with the speed (so i tripled it). In retrospect I probably should have just used 1/8 to map everything and triple the slider speed (which I did). I guess having everything in the 'true' bpm is more practical.

This is going to take a lot of work though, and you're probably going to have to adjust the timing and slider lengths of all your circles and sliders.

No kidding, nearly everything was readjusted and re positioned. I tried to keep timing errors at a minimum (preferably zero) to the best of my ability.

00:00:213 (1) - Set your Preview Point to here (on both diffs) --> Done

Insane (Vague Clues)

Alrighty, for starters, lets call this here 00:00:213 (1,2,3) a Mini Combo, which is Circle - Slider - Circle. To keep it consistent, that mini combo should be the same as the next mini combo starting at 00:01:136 (4) , but the problem is it's not the same, which gets confusing. The second Mini Combo is Slider - Circle Which kind of messes up the rhythm you get from the first Mini Combo. So this combo colour should be made up of the same 3 mini combos. I hope this is easy to understand.

While I didn't fully understand the confusion caused by that section, I remapped it and tried to keep it as consistent as possible.

I also think that you can increase the Circle Size by one notch... You don't have to, but that's generally where Insane maps are these days.

Changed the circle size, might as well since im changing everything anyway.

00:02:982 (1) - This should be the next combo colour --> Done

00:03:905 (1,2,3,4,5,6,7) - Should be the same as the first thing i mentioned. --> Done

00:12:521 (6) - Should start with a clap (once you clicked on it, it will highlight yellow. Then, click on the start of the slider to make it highlight red, then click "Clap") --> Done

00:13:136 (1,2,3,4,5,6) and 00:14:059 (1,2,3,4,5,6) - use the Polygon Circle Tool, in Compose > Create Polygon Circles... This create really nice and neat circles. You can then use Alt+G to swap the positions of two notes. --> Was not aware of this feature. I changed alot of things around in that part with the changed timing so unfortunately I could not see your suggestion as you did. Section redone, adjusted for symmetry.

00:14:059 (1,2) - Swap these two around, makes much more sense. --> Done

00:14:982 (1,2,3,4,5,6,7,8) - This whole combo needs some Distance Snap adjustments. What the does is make sure all the notes are evenly placed, it's really effective for having your players make less mistakes with timing. --> Done to the best of my ability.

00:17:444 (3) - This overlap is a little bit awkward, maybe you could move it onto the side, or create a triangle like pattern. --> Done, including every instance of this combo.

00:18:675 (1,2,3,4,5,6,7,8) - Again, needs some distance snap adjustments. --> Done

00:21:136 (3) - This circle needs moving too. --> Done

00:28:059 (4,6) - Swap these, then these 00:28:828 (9,11), then these 00:28:982 (10,11), then... put a circle here 00:29:289 (12) at 324, 260, then swap these 00:29:289 (12,14), then swap 00:29:444 (13,14). Do that in that order and you should have a star combo, and the a star in a circle pattern, which is much better. --> Again, could not fully implement the suggestion with all the changes that had to be made with the timing. Section was redone.

00:28:828 (9) - New Combo Color. --> Done

00:40:213 (6) - This slider will need a distance snap, because players will be tricked into thinking that comes right after the previous slider... when it does not. --> Done

01:04:982 (7) - Needs to be a note here, other wise it is more trickery. --> Done

01:13:136 (3,5) - Need to swap these. --> Redone section

01:20:828 (3) - Awkward overlap. --> Done

There are a lot of hitsounds you can add into the map, don't forget those! Adding things like a "Clap" when you hear a Snare from the drums is a good idea. That's what i think anyways.

--> Took the suggestion and added more hit sounds (clap with snare included)

Normal (Long Days)

The offset and BPM need to be changed exactly the same as the other diffs, or it is unrankable. --> Done

01:20:828 (3) - I think this slider could use some adjusting. I think you could shorten the length to this white tick at 00:18:059 (5), and then have it bounce back twice, so the slider ends at 00:18:674 (6) this white tick. I feel like that could work. --> Done, tried to find and readujst all instances of this slider aswell.

00:21:443 (4) - I think this slider should be shortened a little bit, the same as this one 00:25:136 (4) --> Done

00:26:136 (5) - this needs to be move to 00:26:059 (5), and made 1 notch longer. --> Done

00:27:597 (1) - This spinner needs to be shortened. Normal players will need a little bit of time to recover from a spinner like that. --> Done

00:55:597 (1,2,3,4) Between there, and here 01:03:289 (4) needs to be filled in more, it's pretty boring and empty to say the least. -->Added notes to keep things 'interesting'.

And lastly, you need to do something about that end of the song... --> Added section.

Other then that, your Normal looks pretty solid man, keep up the good work! --> Thanks!
I am floored by the quality of your mod, Divinius. I really appreciate all the help and tips you have given me. Thanks!
Divinius2613
Hey there... I can't get enough of this song and was super impressed by the differences you made last time i modded the map.
- I mean of course the parts you redid... pretty good. See if i can give the modding another shot.

The Awful Divinius Mod
Insane (Vague Clues)

I noticed your objects (Sliders and Circles) are still... slightly off. I think you have the timing right, and it certainly feels better than last time, but i couldn't help myself looking through the editor to see what was up. Thus, i found out they still aren "snapped" to the timings (1/4 beats, or 1/3 beats, etc.) Hope this makes sense.

There simply a button you can press to snap everything to the nearest beat (Timing > Resnap All Notes) , Awesome right!?

Also, another thing... I think you might need to "Re-Calculate" slider lengths. I'm not 100% sure that all the sliders are the lengths they are meant to be. Slider length is dependent on the Slider Velocity in the Timing Section, and i feel like there were a few you may have missed. Thankfully... There is a button for that too! That's in Timing > Recalculate Slider Lengths. You're gonna have to go through and make sure that all the sliders are the lengths they need to be anyway. Hope fully, all you need to do is check them and not edit them all... i have little experience with this tool.

00:14:405 (9) - this circle should be snapped to 00:14:366 (9), 00:14:751 (10) should be snapped to 00:14:674 (10), and 00:14:866 (11) should be snapped to 00:14:828 (11). I feel as though 00:14:251 (8) shouldn't be there... i don't feel it fits with the song, but you can always do that.

I emphasize notes like 00:29:924 (2) and 00:30:847 (5) and 00:31:770 (8) etc. These ones probably will need looking at, only to make sure that the slider is on 1/6 beats. That probably didn't make a huge amount of sense, sorry about that.

I also want to emphasize the section starting at 00:44:520 (3) and ending at 00:55:135 (8) ... I mean no offense at all, but every single one of these sliders needs to be looked at... i feel like the recalculate tool won't do entirely what you want it to, so you made have to adjust the length of everyone of these to make sure they are snapped on correctly.

01:27:597 (7,8,9,10,11,12,14,13,15,16,18,17,19,20,22,21,23,24,25,26,27,28,29,30,31,32,34,33,35,36,38,37,39,40) - This is just INSANE lol. I don't mind a stream of notes, but at least make it possible, maybe like every 1/6th beat, that seems more reasonable :)

As for 01:38:597 (1) onward, i think i may have told you that you needed to map this or it can't get ranked, and i realize now that I'm wrong... er, in a way.
Yes, it is true that if 20% of your mp3 file is unmapped it's unrankable, but your map only has 15% of unmapped mp3. So it fits in the limitations. (Sorry if that made little sense)
Anyways, You can probably delete from that point onwards. The song will go to the score screen automatically, while the music plays. So don't worry about that.

Sounds

I want to start by saying i think you should increase the hitsound's volume from 36% to 66%

00:07:597 (1) - Maybe the start of all the sliders in this combo could use a "Whistle". Keep in mind that with the "Soft" sound set this sounds like a longer symbol.
00:11:289 (1) - Same as this combo.

Put "Finish" on 00:14:059 (7), 00:14:366 (9) , and these 3 00:14:674 (10,11,1).

Put "Clap" on the end of these sliders:
1. 00:15:136 (2)
2. 00:16:059 (6)
3. 00:16:982 (2)

Put "Finish" on these notes too: 00:17:751 (5,6,7,8,1)

MOAR CLAPZ
4. 00:18:828 (2)
5. 00:19:751 (6)
6. 00:20:674 (2)

MOAR FINISH
00:21:443 (5,6,7,8,1)
00:28:828 (1,3,4,5,1)

I think a "Finish" on the end of 00:42:213 (6) would be nice.
00:51:905 (1) - this one too.
00:53:751 (5) - and this one.
00:54:674 (7) - and... this one.
00:55:597 (1) - And finally this one.

And i think you should remove the "Finish" on the end of this slider here: 01:31:289 (5)

Normal
I'm not particularly good at lower diff maps... the only thing i can say is set the Beat Snap Divisor to 1/3 and snap all your notes again.
Terribly unhelpful, sorry about that. I just feel there's not much i can contribute to, it just seems so good lol.

I would add a sound section, but you may need more professional help for that, because i think i'd just add a Finish on the start of every note, and i'm not sure that's a good idea lol.

Sorry for the lacking mod. I understand if you don't give a kudosu for this, i just want to see this map get better, i still play it haha.
If you end up replying to this post and letting me know it isn't dead, I'LL SHOOT YE A STAR YAAAAAY.
Topic Starter
Zarthbenn
Thank you once again for the wonderful mod, it has been awhile since I looked at this map and your mod gave me motivation to look through and heavily edit it. I nearly entirely redid the Insane diff and will probably be redoing normal diff as soon as I can.

The map is not dead, I would like to have all the maps that I have submitted to be ranked but for some of my maps it seems like its past the point of no return to the point where people don't want to mod it. I don't really mind, because I end up learning so much about mapping from every map I make. I'm happy to go back and fix a map as long as someone is willing to mod, and thank you for being that person.

I think you might be too hard on yourself because (this might just be the noob mapper in me) from what I have seen so far on these forums, I think the quality of your mods deserves far more than the kudos that I can give. Thanks again.


The Not Awful Divinius Mod
Insane (Vague Clues)

I noticed your objects (Sliders and Circles) are still... slightly off. I think you have the timing right, and it certainly feels better than last time, but i couldn't help myself looking through the editor to see what was up. Thus, i found out they still are not "snapped" to the timings (1/4 beats, or 1/3 beats, etc.) Hope this makes sense.

Probably the biggest challenge that I encountered when making and editing this map was the timing. I cant seem to find any sheet music to reference where to put notes and sliders. Having it in 1/4 was not enough for some sections so I compromised by mapping it in 1/8. Everything should be snapped (at least according to aimod.

There simply a button you can press to snap everything to the nearest beat (Timing > Resnap All Notes) , Awesome right!?

Also, another thing... I think you might need to "Re-Calculate" slider lengths. I'm not 100% sure that all the sliders are the lengths they are meant to be. Slider length is dependent on the Slider Velocity in the Timing Section, and i feel like there were a few you may have missed. Thankfully... There is a button for that too! That's in Timing > Recalculate Slider Lengths. You're gonna have to go through and make sure that all the sliders are the lengths they need to be anyway. Hope fully, all you need to do is check them and not edit them all... i have little experience with this tool.

Im not sure why, but last time I edited this map I thought that all the sliders were the correct size. Coming back to it, I can see that alot of things were out of place. The slider length tool really helped.

00:14:405 (9) - this circle should be snapped to 00:14:366 (9), 00:14:751 (10) should be snapped to 00:14:674 (10), and 00:14:866 (11) should be snapped to 00:14:828 (11). I feel as though 00:14:251 (8) shouldn't be there... i don't feel it fits with the song, but you can always do that.

It seems like every time I edit this map, I end up redoing half the song. It seems like this time was no exception, I combed through the whole thing and redid, re-positioned and retimed a huge chunk of the song. It should look and feel completely different than what it was.

I emphasize notes like 00:29:924 (2) and 00:30:847 (5) and 00:31:770 (8) etc. These ones probably will need looking at, only to make sure that the slider is on 1/6 beats. That probably didn't make a huge amount of sense, sorry about that.

Section was redone.

I also want to emphasize the section starting at 00:44:520 (3) and ending at 00:55:135 (8) ... I mean no offense at all, but every single one of these sliders needs to be looked at... i feel like the recalculate tool won't do entirely what you want it to, so you made have to adjust the length of everyone of these to make sure they are snapped on correctly.

I did redo the timing on large parts of the song, but I cant seem to recall doing anything too drastic in this section. It sounds fine to me, but that could be just me.

01:27:597 (7,8,9,10,11,12,14,13,15,16,18,17,19,20,22,21,23,24,25,26,27,28,29,30,31,32,34,33,35,36,38,37,39,40) - This is just INSANE lol. I don't mind a stream of notes, but at least make it possible, maybe like every 1/6th beat, that seems more reasonable :)

New stream put in place, its longer and should be more 'hittable'.

As for 01:38:597 (1) onward, i think i may have told you that you needed to map this or it can't get ranked, and i realize now that I'm wrong... er, in a way.
Yes, it is true that if 20% of your mp3 file is unmapped it's unrankable, but your map only has 15% of unmapped mp3. So it fits in the limitations. (Sorry if that made little sense)
Anyways, You can probably delete from that point onwards. The song will go to the score screen automatically, while the music plays. So don't worry about that.

Thank goodness, I really didn't like having hit circles way past (what I think to be) the end of the song.

Sounds

I want to start by saying i think you should increase the hitsound's volume from 36% to 66%

Done

00:07:597 (1) - Maybe the start of all the sliders in this combo could use a "Whistle". Keep in mind that with the "Soft" sound set this sounds like a longer symbol.
00:11:289 (1) - Same as this combo.

Done

Put "Finish" on 00:14:059 (7), 00:14:366 (9) , and these 3 00:14:674 (10,11,1).

Done

Put "Clap" on the end of these sliders:
1. 00:15:136 (2)
2. 00:16:059 (6)
3. 00:16:982 (2)

Done, put claps on other sliders similar in pattern.

Put "Finish" on these notes too: 00:17:751 (5,6,7,8,1)

MOAR CLAPZ
4. 00:18:828 (2)
5. 00:19:751 (6)
6. 00:20:674 (2)

MOAR FINISH
00:21:443 (5,6,7,8,1)
00:28:828 (1,3,4,5,1)

I think a "Finish" on the end of 00:42:213 (6) would be nice.
00:51:905 (1) - this one too.
00:53:751 (5) - and this one.
00:54:674 (7) - and... this one.
00:55:597 (1) - And finally this one.

Done, Done, Done and Done. Added more sounds where sounded appropriate.

And i think you should remove the "Finish" on the end of this slider here: 01:31:289 (5)

Normal
I'm not particularly good at lower diff maps... the only thing i can say is set the Beat Snap Divisor to 1/3 and snap all your notes again.
Terribly unhelpful, sorry about that. I just feel there's not much i can contribute to, it just seems so good lol.

No worries! Im not really good at normal and easy modes as well, I will probably be redoing this difficulty.

I would add a sound section, but you may need more professional help for that, because i think i'd just add a Finish on the start of every note, and i'm not sure that's a good idea lol.
naoe dami
from #Modreqs
[Long Days]
00:00:674 (2,3) - blanket
00:02:982 (6,1,2,3) - make the end of slider in white tick
00:27:597 (1) - make the start of spin at 00:27:905
00:58:366 (7,8) - make it into slider
01:03:905 (1) - delete it, i think it doesn't fit with the song

well, when I play this map, I see some same pattern before, better to make another pattern (not copy paste), it make the map is more interesting :)
sorry, I can't mod insane
GLHF
Topic Starter
Zarthbenn
Thank you very much for your modest mod, every bit helps!

naoe dami wrote:

from #Modreqs
[Long Days]
00:00:674 (2,3) - blanket -->Done.
00:02:982 (6,1,2,3) - make the end of slider in white tick -->Redoing section as soon as I can
00:27:597 (1) - make the start of spin at 00:27:905 -->Done
00:58:366 (7,8) - make it into slider-->Done
01:03:905 (1) - delete it, i think it doesn't fit with the song-->Done

well, when I play this map, I see some same pattern before, better to make another pattern (not copy paste), it make the map is more interesting :)
Probably going to be either scrapping this diff or redoing it. I suck at making normal/easy.

sorry, I can't mod insane
GLHF
Ciyus Miapah
Hello

im checking your map, and i think you need to increase your Normal diff star rating cuz the gap between Normal and hard is high, and i think you should make Easy diff for this.

Before i mod this map, maybe you can do my tip i think

dont kd this, PM me in-game if you done with your map
Topic Starter
Zarthbenn
That's fair. Then I think il probably rework the diff to have a higher star rating and then either make an easy or find someone for a GD.

EDIT: I made some alterations to increase the difficulty of the normal diff. I think the spread is fine now. Also made an easy.
Krauv
YO. This is my 4th modded map. You're awesome. I love you. Now onto the map.

Easy
00:15:443 (1) - For easy, this hit circle is too close to the previous spinner and may throw off new players.
00:30:213 (1) - ^
00:32:059 (3) - move up a grid space
00:35:289 (1) - intentional to not stack on previous hit circle?
I'm just going to stop here. For an easy mode, the spacing of each circle should be relatively consistent the entire time. Easy is to help new players get into the game and the consistency will allow them to understand the game more.
Normal
00:09:136 (3) - hit circles shouldn't be behind sliders like this. Consider moving it to the side or just out of the way (guess they're considered the same thing).
00:10:982 (6) - ^
Spacing also seems to be an issue in this map. As it is with Easy, Normal (personally) shouldn't have spacing differences.
Hard
00:04:674 (4) - Stack on beginning of (1)
00:24:828 (4) - weird placement of a slider. Perhaps on top of (8)?
00:55:136 (7) - Beginning shouldn't be placed within previous slider
Long Days
00:22:136 (7,8) - stack on (5,6)
00:48:213 (1) - place directly on end of (10)
01:27:597 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Consider new combos to shorten this stream.
Vague Clues
00:23:905 (3) - place over (1,2)
00:29:751 (1) - place over previous hit circle or on (2)
00:41:289 (2) - would look better over (5)
00:41:905 (4) - ^
01:22:289 (2,3) - place over end of previous slider

OKAY, I'm sorry if I got weird or something through the mod of that, but of course, as always, these are suggestions. I may be stupid and irrelevant. But here you are. My mod. Yaaaaay. Good luck with your map!
Topic Starter
Zarthbenn

Krauv wrote:

YO. This is my 4th modded map. You're awesome. I love you. Now onto the map. -->Love you too man, Thanks for the mod!

Easy
00:15:443 (1) - For easy, this hit circle is too close to the previous spinner and may throw off new players.-->Readjusted end on spinner.
00:30:213 (1) - ^ -->Did same
00:32:059 (3) - move up a grid space-->Done
00:35:289 (1) - intentional to not stack on previous hit circle?-->Readjusted location on hitcircle
I'm just going to stop here. For an easy mode, the spacing of each circle should be relatively consistent the entire time. Easy is to help new players get into the game and the consistency will allow them to understand the game more. -->Went through through diff and readjusted spacing on certain parts.
Normal
00:09:136 (3) - hit circles shouldn't be behind sliders like this. Consider moving it to the side or just out of the way (guess they're considered the same thing). -->I was worried that it might be an issue, I can see how on a normal diff it might confuse players. Moved the overlapping sliders.
00:10:982 (6) - ^
Spacing also seems to be an issue in this map. As it is with Easy, Normal (personally) shouldn't have spacing differences. -->Understandable, went through and consitefied (new word) the spacing.
Hard
00:04:674 (4) - Stack on beginning of (1)-->Done
00:24:828 (4) - weird placement of a slider. Perhaps on top of (8)?-->Done, took suggestion
00:55:136 (7) - Beginning shouldn't be placed within previous slider-->Done, re-positioned
Long Days
00:22:136 (7,8) - stack on (5,6)-->Done
00:48:213 (1) - place directly on end of (10)-->Done
01:27:597 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Consider new combos to shorten this stream.-->Done
Vague Clues
00:23:905 (3) - place over (1,2)-->Done(nice catch)
00:29:751 (1) - place over previous hit circle or on (2)-->Done
00:41:289 (2) - would look better over (5)-->Done
00:41:905 (4) - ^-->Done
01:22:289 (2,3) - place over end of previous slider-->Done

OKAY, I'm sorry if I got weird or something through the mod of that, but of course, as always, these are suggestions. I may be stupid and irrelevant. But here you are. My mod. Yaaaaay. Good luck with your map!-->Thanks man! Good luck with yours!
Lally
#queue

General
  1. I don't get the point of using an immage as SB just without tranformation,is not better to change the BG and that's it? imo is no point to keep the actual BG ò.ò
  2. since i presume all the diffs are made by you you should have the same kiai in all the diffs
  3. add some audio lead-in
gonna ppoint just unrankable things:

Hard
  1. 00:02:520 (2,3) - the reverse arrow should be never covered
  2. 00:06:674 (3,1) - the reverse arrow should be never covered
  3. 00:46:828 (3,4) - the reverse arrow should be never covered
  4. 00:49:136 (1) - what is this really D:
  5. 00:56:674 (5,1) - the reverse arrow should be never covered

Normal
  1. 00:13:136 (1,1) - not enought recovery time after spinner
  2. 00:27:905 (1,1) - not enought recovery time after spinner
  3. 01:12:828 (1,1) - not enought recovery time after spinner
  4. 01:27:443 (1,1) - not enought recovery time after spinner
Easy
  1. 00:13:136 (1,1) - not enought recovery time after spinner
    and again and again
Topic Starter
Zarthbenn
Thanks for your mod. Im looking forward to seeing Underwear ranked!

Lally wrote:

#queue

General
  1. I don't get the point of using an immage as SB just without tranformation,is not better to change the BG and that's it? imo is no point to keep the actual BG ò.ò-->Point taken, only one BG now.
  2. since i presume all the diffs are made by you you should have the same kiai in all the diffs-->Fixed.
  3. add some audio lead-in.-->Dont really agree with this.
gonna ppoint just unrankable things:

Hard
  1. 00:02:520 (2,3) - the reverse arrow should be never covered
  2. 00:06:674 (3,1) - the reverse arrow should be never covered
  3. 00:46:828 (3,4) - the reverse arrow should be never covered
  4. 00:49:136 (1) - what is this really D: -->Heh, was worried that it might be a bit unorthodox and look lazy, but point taken. Redid section.
  5. 00:56:674 (5,1) - the reverse arrow should be never covered
-->Made changes so reverse arrows are no longer covered. I can see how that would be confusing from a gameplay perspective.

Normal
  1. 00:13:136 (1,1) - not enought recovery time after spinner
  2. 00:27:905 (1,1) - not enought recovery time after spinner
  3. 01:12:828 (1,1) - not enought recovery time after spinner
  4. 01:27:443 (1,1) - not enought recovery time after spinner
-->Added 3 extra ticks of recovery time to each spinner. Hopefully this will be enough.

Easy
  1. 00:13:136 (1,1) - not enought recovery time after spinner
    and again and again
-->again, Added 3 extra ticks of recovery time to each spinner.
Noffy
Hello there with a mod from The Banana Queue!
Hopefully this will be helpful

This is made up more of general recommendations rather than being an actual mod so don't do the kudosu giving unless it is substantially helpful in more ways than one.

[General]
I really like the naming scheme of Long Days and Vague Clues for the insane and extra diffs but unfortunately you have to take a look at this quote from the ranking criteria rules:
  1. A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
So either you'll have to come up with a spread of names that clearly indicate the difficulty level, or rename Long Days to Insane.

[Easy]
Jumps are not recommended to be used in an easy often, if at all.
In this difficulty your distance snap is all over the place, which can be confusing for new players.
I highly recommend moving everything around to be distance snapped to one set distance instead of going from 1.0 to 2.8 to 1.5 to 1.3 to .8 to 1.3 again and so on.
This may take some time but will be very worthwhile in making easy, well, easier.
Once you do this pm me and I'll be glad to mod this difficulty again/properly since I can't really say much about it besides that for now.

[Normal]
What this is basically easy with higher song set up values and some more circles here and there.
I can see from the mod history that you didn't originally have an easy, but an Easy and a Normal also shouldn't be too too similar.
Which isn't really a problem in my opinion, but it does suffer from the same distance snap issues that easy does. Minor jumps may be okay as long as they make perfect and utter sense, but having it all over the place again, is rather confusing.

[Hard]
Some jumps are okay and the distance snap in this difficulty is much better in consistency compared to easy and normal, but you may want to check it again.
00:05:751 (1,3) – Overlaps like this can look strange and should be avoided unless you know how to make them look super good. You should probably go through and check/fix overlaps in this map and fix the ones that aren't intentional/made to look good.
00:17:751 (4,6,1) - ^^ + an overlap like this can make the map a bit harder to read than it should be.
00:23:905 (8,2,4) - If this was a higher difficulty with a higher ar, this would be okay, but as it is now it's just confusing 'n';
00:26:520 (3) – Unless they're made for a specific purpose/shape, sliders with simple curves like this should usually be kept to being 3 points long (head, middle anchor, end) the same applies to other sliders in this difficulty and in the Long Days difficulty.
00:52:366 (1,2,3,4,5,6) - I think this idea is really cool! But it could probably be even better by being 3 point sliders for the reason I mentioned above. For example: Kind of like how you did 01:05:905 (1,2,3,4,5,6,7) -

[Long Days]
00:15:136 (2,2) – This overlap is almost mean in how much more difficult it makes looking at the map and seeing how to play it next.

[Vague Clues]
This is in the realm of too hard for me to play to see how it flows so I can't really say much here especially since it seems free of the overlap problems.
00:37:597 (4,5) - Claps on the ends in the reverse sliders like these can sound a bit out of place.
Topic Starter
Zarthbenn
This is absolutely a big help, thank you for thoroughly explaining whats wrong with each diff. I will be working through this mod tomorrow as it will definitely take some time, but thanks again for being concise and easy to understand.

Dorothy's mod

dorothy3242 wrote:

Hello there with a mod from The Banana Queue!
Hopefully this will be helpful

This is made up more of general recommendations rather than being an actual mod so don't do the kudosu giving unless it is substantially helpful in more ways than one.

[General]
I really like the naming scheme of Long Days and Vague Clues for the insane and extra diffs but unfortunately you have to take a look at this quote from the ranking criteria rules:
  1. A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
So either you'll have to come up with a spread of names that clearly indicate the difficulty level, or rename Long Days to Insane.

-->Didn't catch that, originally thought that as long as they were the hardest difficulties the name didn't matter. Shame, but rules are rules. Changed the name.

[Easy]
Jumps are not recommended to be used in an easy often, if at all.
In this difficulty your distance snap is all over the place, which can be confusing for new players.
I highly recommend moving everything around to be distance snapped to one set distance instead of going from 1.0 to 2.8 to 1.5 to 1.3 to .8 to 1.3 again and so on.
This may take some time but will be very worthwhile in making easy, well, easier.
Once you do this pm me and I'll be glad to mod this difficulty again/properly since I can't really say much about it besides that for now.

--> Went through the diff and changed everything to a single distance snap (1.5). There are some exceptions, but it should be pretty clear.(hopefully)

[Normal]
What this is basically easy with higher song set up values and some more circles here and there.
I can see from the mod history that you didn't originally have an easy, but an Easy and a Normal also shouldn't be too too similar.
Which isn't really a problem in my opinion, but it does suffer from the same distance snap issues that easy does. Minor jumps may be okay as long as they make perfect and utter sense, but having it all over the place again, is rather confusing.

-->Again, went through and everything is now one unified distance snap.

[Hard]
Some jumps are okay and the distance snap in this difficulty is much better in consistency compared to easy and normal, but you may want to check it again. -->Made minor tweaks to some spacing to keep it consistent.
00:05:751 (1,3) – Overlaps like this can look strange and should be avoided unless you know how to make them look super good. You should probably go through and check/fix overlaps in this map and fix the ones that aren't intentional/made to look good. -->Changed overlaps to not overlap, went through and changed instances of this.
00:17:751 (4,6,1) - ^^ + an overlap like this can make the map a bit harder to read than it should be.-->^^
00:23:905 (8,2,4) - If this was a higher difficulty with a higher ar, this would be okay, but as it is now it's just confusing 'n';-->Changed section.
00:26:520 (3) – Unless they're made for a specific purpose/shape, sliders with simple curves like this should usually be kept to being 3 points long (head, middle anchor, end) the same applies to other sliders in this difficulty and in the Long Days difficulty. -->Fixed most sliders where it didn't make any sense to have more than 3 points.
00:52:366 (1,2,3,4,5,6) - I think this idea is really cool! But it could probably be even better by being 3 point sliders for the reason I mentioned above. For example: Kind of like how you did 01:05:905 (1,2,3,4,5,6,7) - -->Changed all to 3 point sliders.

[Long Days]
00:15:136 (2,2) – This overlap is almost mean in how much more difficult it makes looking at the map and seeing how to play it next. -->Changed to have it not overlap, hopefully after this initial part, reading similar patterns will be easier.

[Vague Clues]
This is in the realm of too hard for me to play to see how it flows so I can't really say much here especially since it seems free of the overlap problems.
00:37:597 (4,5) - Claps on the ends in the reverse sliders like these can sound a bit out of place. -->Removed claps.
yugijedi
Heyho,

from yugi's timer modding queue.

General

- The beatmap does not flow really good because the difference of slider speed and object distance is too far.
- Please change you diff names, for example hard is not hard!
- If you use 1/3 or 1/6 you have to make it comfortable for the player. The player should notice and understand such patterns, otherwise it will feel weird. The big problem is to distinguish between 1/4 and 1/3 or 1/6.

Easy

Easy diffs should have one constant distance space, otherwise it's not rankable.

00:03:905 (1) - Slider 1/6 too long
00:15:443 (1,2,3) - A beginner does not understand this rhythm. Change these 3 circles into sliders so that this beat gets introduced to the player! After that he will probably understand it, so 00:19:136 (1,2,3) - can stay circles.
00:43:597 (1) - This spinner is way too short for a beginner.
01:31:366 Don't leave it blank?!

Normal

Also constant spacing recommended

00:03:905 (1,2,3,4,5,6,7) - The time (!) distance between these objects goes not with the rhythm. It's not well playable.
00:11:289 (1,2,3,4) - same
00:22:828 (1,2,3,4,5) - same and all patterns like this...
00:43:597 (1) - spinner too short
01:31:366 Don't leave it blank?!

Hard

AR: 7 or 8

00:12:828 place circle here, the blank is weird
00:07:597 (1) - sliders with a length like this one, should be as long as 00:06:674 (3) - , otherwise there completely failing in rhythm. -> no play flow
place 01:05:289 (6,7) - closer to each other because they're closer in time and the player doesn't not know the rhythm.
01:22:983 (1,3) - slider length is bad.. -> no play flow
01:27:444 (6,1) - to close to each other

Insane

AR: 8 or 9

00:00:366 (2,4,6) - slider again.... they COULD be ok, but jst without a repeater, this feels so weird, sorry.
00:31:597 (9) - maybe NC?
00:21:443 (5,6,7) - blanks like this pattern are not playable! No one can read them at this AR. space them better.
00:36:982 (4,5) - bad jump after blanks
00:52:828 (3,4) - don't place two of the same sliders onto each other.. You are unable to see them

Vauge Clues

- probably the best diff
- try to fix your triples, the player should be able to differ between different triples and it's very hard to notice when exactly the next object has to be hit, because they'r 1/6.

These are just some very crucial thoughts on your map. There are much other important things you should look at if you want this ranked~

nice song ;)
Topic Starter
Zarthbenn
Thank you very much yugijedi for your mod.

yugijedi's mod

yugijedi wrote:

Heyho,

from yugi's timer modding queue.

General

- The beatmap does not flow really good because the difference of slider speed and object distance is too far. -->Changed instances of changing slider speed (this only occurred in normal and easy)
- Please change you diff names, for example hard is not hard! -->Not exactly sure what this means, but I changed easy to be within the star diff critera of easy (under 1.5). Hard is within that criteria (below 3.75).
- If you use 1/3 or 1/6 you have to make it comfortable for the player. The player should notice and understand such patterns, otherwise it will feel weird. The big problem is to distinguish between 1/4 and 1/3 or 1/6. --> I don't really understand how I could translate better that the map is in a 1/6 (the song is 3/4 time signature as far as i can tell). Most of my combos are done in threes.

Easy

Easy diffs should have one constant distance space, otherwise it's not rankable. -->Once again I went through and made sure everything was distance snapped (For easy it was 1.2x)


00:03:905 (1) - Slider 1/6 too long -->Fixed
00:15:443 (1,2,3) - A beginner does not understand this rhythm. Change these 3 circles into sliders so that this beat gets introduced to the player! After that he will probably understand it, so 00:19:136 (1,2,3) - can stay circles. -->Done
00:43:597 (1) - This spinner is way too short for a beginner. -->Extended spinner
01:31:366 Don't leave it blank?!-->If you are talking about the ending being unmapped, it is within the critera. (20% of a song, the song is 1:51 seconds [111 seconds] and the unmapped ending is 21 seconds. 21/111 is .18 [18%])

Normal

Also constant spacing recommended -->Everything should be snapped to a 1.5 distance snap.

00:03:905 (1,2,3,4,5,6,7) - The time (!) distance between these objects goes not with the rhythm. It's not well playable.
00:11:289 (1,2,3,4) - same
00:22:828 (1,2,3,4,5) - same and all patterns like this...
-->Remapped those patterns to better fit with the song.
00:43:597 (1) - spinner too short -->Extended spinner.
01:31:366 Don't leave it blank?! -->See easy

Hard

AR: 7 or 8-->Chose AR7

00:12:828 place circle here, the blank is weird-->Fixed
00:07:597 (1) - sliders with a length like this one, should be as long as 00:06:674 (3) - , otherwise there completely failing in rhythm. -> no play flow -->Dont fully agree with this, the two sliders are considerably close enough together and are both visible with AR7. In addition, this new combo is in sync with the added instrument that comes in at 7.5s mark so the rhythm should be there.
place 01:05:289 (6,7) - closer to each other because they're closer in time and the player doesn't not know the rhythm. -->Fixed
01:22:983 (1,3) - slider length is bad.. -> no play flow -->That entire section was off beat, readjusted and it now goes with the rhythm.
01:27:444 (6,1) - to close to each other -->Fixed

Insane

AR: 8 or 9 -->Was already at AR:8, I think its fine.

00:00:366 (2,4,6) - slider again.... they COULD be ok, but jst without a repeater, this feels so weird, sorry. -->It goes with the violin up and down the scale, Im not really understanding how its weird.
00:31:597 (9) - maybe NC? -->Fixed this and similar patterns.
00:21:443 (5,6,7) - blanks like this pattern are not playable! No one can read them at this AR. space them better. -->Changed that section, after this instance it should be readable at the next similar section.
00:36:982 (4,5) - bad jump after blanks -->Fixed
00:52:828 (3,4) - don't place two of the same sliders onto each other.. You are unable to see them -->Changed section.

Vauge Clues

- probably the best diff
- try to fix your triples, the player should be able to differ between different triples and it's very hard to notice when exactly the next object has to be hit, because they'r 1/6. -->Changed around some parts to better highlight the triples.

These are just some very crucial thoughts on your map. There are much other important things you should look at if you want this ranked~

nice song ;)
yugijedi
General

- If you use 1/3 or 1/6 you have to make it comfortable for the player. The player should notice and understand such patterns, otherwise it will feel weird. The big problem is to distinguish between 1/4 and 1/3 or 1/6. --> I don't really understand how I could translate better that the map is in a 1/6 (the song is 3/4 time signature as far as i can tell). Most of my combos are done in threes.

I just meant that you shoudn't use BOTH of them at an easy, normal or hard. For example the length of you sliders. If the AR is very low, the player cannot distinguish between a repeating slider which is 2/3 long and an 1/2 long one. A more important example are the circles for example here:

00:50:982 (1,2,3,4,5) - (Hard diff), its hard to know which rhythm they follow. You can introduce this 2/3 rhythm to the player first using sliders and if this pattern apppears again, use circles.

Hope I could help.
Topic Starter
Zarthbenn
Okay, I think I understand more what you mean. Thank you for explaining.

I will be looking at these 3 diffs later today, I believe only normal and hard diff uses 1/2 and 2/3 beat sliders (normal only has 3 instances of this, from what I found) I will try and look through and fix what I can see.

Made some revisions to the Hard diff in many places, things should be overall more consistent now. I think I also made some tweaks to normal diff aswell.
mrturtle99
Hi from my modding queue~
1/6th, oh my, haven't seen that in awhile.
General Stuff
Take The Pariah, The Parrot, The Delusion out of source and put it in tags, as source is only for the videogame, tv show, etc that the song was included in (if there was one).
Easy
00:27:443 (1) - I don't think this needs to be a NC
01:09:136 (4) - this doesn't sound right in the rhythm, maybe change it to........something like this?
01:25:750 (1) - this slider end isn't snapped
Normal
Looks fine
Hard
00:52:213 (3) - I think the NC should start here, not on 00:52:366 (1) -
01:24:827 (1) - slider's end isn't snapped
Insane
Looks Fine
Vague Clues
01:27:597 (1) - Yeesh that's a long stream. I suggest NC's at 01:28:520 (13,25) -
Topic Starter
Zarthbenn
Thank you very much for your mod mrturtle

mrturtle99 wrote:

Hi from my modding queue~
1/6th, oh my, haven't seen that in awhile.
General Stuff
Take The Pariah, The Parrot, The Delusion out of source and put it in tags, as source is only for the videogame, tv show, etc that the song was included in (if there was one).-->I guess I misread something then, fixed.
Easy
00:27:443 (1) - I don't think this needs to be a NC-->Fixed
01:09:136 (4) - this doesn't sound right in the rhythm, maybe change it to........something like this?-->Took suggestion, section fixed.
01:25:750 (1) - this slider end isn't snapped-->Fixed
Normal
Looks fine
Hard
00:52:213 (3) - I think the NC should start here, not on 00:52:366 (1) - -->Fixed.
01:24:827 (1) - slider's end isn't snapped-->Strange, I guess I haven't opened aimod recently. Fixed.
Insane
Looks Fine
Vague Clues
01:27:597 (1) - Yeesh that's a long stream. I suggest NC's at 01:28:520 (13,25) --->Fixed
Euny
your request! came from my queue



  • Easy
  1. 00:01:597 (2,4) - bad overlap. you can make better overlap. try to remodeling this '00:02:059 (3)' slider and ctrl G for better reading!
  2. 00:07:597 (1,2) - fix blanket.
  3. 00:09:443 (3,4) - ^
  4. 00:21:443 (4,1,2) - i know it's right tempo. but i'm unsure this overlap for easy diff.
  • Normal
  1. 00:02:059 (4,5) - fix blanket.
  2. 00:07:597 (1) - add whistle at the slider's head. (i think you need to add hitsounds for objects)
  3. 00:10:982 (6) - place this note to x504y172 for nice triangle flow?
  4. 00:11:289 (1,2,3,4) - remodeling this sliders for pretty.
  5. 01:16:212 (3,6) - i think you can make better overlap.
  6. 01:30:982 (2) - add hit finish at the sliders tail.
  • Hard
  1. slider speed is too fast. i recommend 1.3~1.5
  2. 00:01:136 (5,2) - make perfect stack
  3. 00:04:828 (5) - remodeling this slider for better flow and stack.
  4. 00:10:059 (6) - place this note to x268y192
  5. if you changing slider speed, i'll modding later
  • Insane
  1. slider speed is too fast. i recommend 1.7 if you changing slider speed, i'll modding later.
i'll be back.
hope so helpful.
GL
Topic Starter
Zarthbenn
Thank you very much for the mod euny, I will update this post when I finish working on it.

Euny wrote:

your request! came from my queue



  • Easy
  1. 00:01:597 (2,4) - bad overlap. you can make better overlap. try to remodeling this '00:02:059 (3)' slider and ctrl G for better reading! -->what a great idea, fixed
  2. 00:07:597 (1,2) - fix blanket. -->Fixed
  3. 00:09:443 (3,4) - ^-->Fixed
  4. 00:21:443 (4,1,2) - i know it's right tempo. but i'm unsure this overlap for easy diff. -->slightly adjusted
  • Normal
  1. 00:02:059 (4,5) - fix blanket.-->Fixed
  2. 00:07:597 (1) - add whistle at the slider's head. (i think you need to add hitsounds for objects)-->whoops, seems like I forgot to add hitsounds to this diff! fixed.
  3. 00:10:982 (6) - place this note to x504y172 for nice triangle flow?-->Fixed
  4. 00:11:289 (1,2,3,4) - remodeling this sliders for pretty.-->Fixed
  5. 01:16:212 (3,6) - i think you can make better overlap.-->Fixed
  6. 01:30:982 (2) - add hit finish at the sliders tail.-->Fixed
  • Hard
  1. slider speed is too fast. i recommend 1.3~1.5-->After some thought, I can see how the sliders might have been slightly too fast for a hard. Changed to 1.5 and re-positioned mostly everything.
  2. 00:01:136 (5,2) - make perfect stack-->Fixed
  3. 00:04:828 (5) - remodeling this slider for better flow and stack.-->Fixed (thank you for the gif and pictures, they really help me understand what you are suggesting)
  4. 00:10:059 (6) - place this note to x268y192 -->Fixed
  5. if you changing slider speed, i'll modding later
  • Insane
  1. slider speed is too fast. i recommend 1.7 if you changing slider speed, i'll modding later.-->Gonna have to respectfully decline this suggestion, I feel like the speed is satisfactory. I will take another look at it later, but I think the velocity is fine.
i'll be back.
hope so helpful.
GL
Seijiro
Hi~
Random mod from #modreqs :3

[General]
  1. Remove countdown from all your diffs. There's no time therefore it is useless to check it
  2. Unless you have a storyboard, remove "Widescreen support" too
  3. I f you know from what album is this song, please put it in your tags :3
[Easy]
  1. I'd suggest to put AR3.5 instead of 4 and reduce to 3 your HP drain (It feels more like a Normal as it is now imo...)
  2. 00:06:674 (4) - Better putting a NC here
  3. 00:09:443 (3) - ^
  4. 00:07:597 (1,2) - and 00:09:443 (3,4) - are similar (probably you wanted to make them perfectly the same...) My suggestion here is to improve your blankets and make them both the same (just make one of those then copy it and Ctrl + H, Ctrl + J)
  5. 00:13:136 (1,1) - This is unrankable. You need 4 full beats of rest after every spinner on Easy diffs. You need to remove some sliders after the spinner or remove the spinner itself, it's your choice
  6. 00:27:905 (1,1) - Same ^
  7. 00:33:443 (4) - NC here
  8. 00:59:289 (5) - remove a repeat from this slider and put a normal note at 01:00:520 - (the place is up to you)
  9. 01:02:366 (4) - NC again
  10. 01:04:213 (7) - Add NC, remove a repeat and add a note at 01:05:443 -
  11. 01:07:751 (3) - NC
  12. 01:12:828 (1) - This spinner should end at 01:13:751 - (also remember the rule for spinners, so this is unrankable too, even if you shorten it the way I said)
  13. 01:27:443 (1) - This s[inner should start at 01:27:597 - . Also, it should end at 01:30:366 - . After the spinner you can leave empty everything: there is the spinner rule and also there are few beats after it, so don't worry and leave it with the spinner at the end[/list]

    [Normal]
  14. First, you should increase the Ar by 1, or even just by half
  15. 00:03:905 (1,4) - Improve these blankets
  16. 00:08:828 (2,3) - Since you used a lot this pattern already I'd like to suggest to use a slider instead of these beats, just to make things less annoying
  17. 00:10:674 (5,6) - Same ^
  18. 00:11:289 (1,2,3,4) - Too much spacing between these sliders. Keep the x1.5 you used until now
  19. 00:13:136 (1) - Again, the rules say that on Normal diffs you need at least 2 full beats of rest after a spinner. So let's do like this: make this spinner end at
  20. 00:14:059 - and start mapping again from 00:14:982 - . ithink this is the best option if you want to keep the spinner and if you want to keep things within the RC
  21. 00:17:751 (6) - NC
  22. 00:21:443 (6) - Same ^ (You have to pay attention to how the instrument changes the pitch of the notes)
  23. 00:24:674 (3) - Delete this. Put a normal note at 00:24:674 - and a slider with 2 repeats at 00:25:136 - (it has to be 1/1 long) (basically, remove a repeat from this slider and drag it where I pointed out, then add a note where you left the hole). Also, the new slider has to be a NC
  24. 00:27:905 (1) - As the other spinner: make it end at 00:28:828 - and start mapping again from 00:29:751 -
  25. 00:31:366 (2,4) - Remove these notes, you don't need them, trust me
  26. 00:32:059 (3) - Delete this, add a normal note at 00:32:059 - and follow the next 2 points
  27. 00:32:520 - Add normal note (this note as to be a NC)
  28. 00:32:828 - Add normal note
  29. 00:33:213 (4) - Move it at 00:33:136 -
  30. 00:33:443 (5) - NC
  31. 00:35:059 (1) - Remove NC
  32. 00:35:289 (2) - Add NC
  33. 00:41:289 (4) - NC
  34. 00:59:289 (5) - Remove a repeat from this
  35. 01:00:520 - Add note (with NC)
  36. 01:02:366 (4) - NC
  37. 01:04:213 (7) - Add NC, remove a repeat and add a note at 01:05:443 - (with NC)
  38. 01:09:136 (6) - Please, try to avoid using too many repeats on a single slider. Try to remap this in some other way
  39. 01:12:828 (1) - Make it end at 01:13:751 -
  40. 01:15:904 (2,3) - Convert them into a slider
  41. 01:17:750 (5) - NC
  42. 01:21:135 (4) - NC
  43. 01:23:289 (2,3) - Again ,try to convert them into a slider
  44. 01:25:135 (5) - NC
  45. 01:27:443 (1) - This spinner starts at 01:27:597 - and make it end at 01:29:443 -
Alright, after the Normal I tried to mod the other diffs, but the impression I got was of "random notes", because you put sliders on the wrong beats (you put them usually after the downbeat), so please try to make order in your map as well as more intuitive. If you can understand what I pointed out on the Easy diffs you'll be able to do a proper Hard and Insane after.
Another thing I'd like to point out here: it's not wrong to map with straight sliders, but they're really old fashioned and nowadays maps need some quality to be ranked so try to use more creativity with sliders, they are the fulcrum of every map :)

I hope I helped you. If you don't understand something let me know via in game PM or forum PM ;)
Topic Starter
Zarthbenn
Thanks for the mod, I will get to it later today. -- Will update map tomorrow when im sure I have looked at everything

[-MrSergio-] wrote:

Hi~
Random mod from #modreqs :3

[General]
  1. Remove countdown from all your diffs. There's no time therefore it is useless to check it-->Fixed
  2. Unless you have a storyboard, remove "Widescreen support" too-->Fixed
  3. I f you know from what album is this song, please put it in your tags :3-->Didn't really know where to put album name, I guess tags makes sense, Fixed
[Easy]
  1. I'd suggest to put AR3.5 instead of 4 and reduce to 3 your HP drain (It feels more like a Normal as it is now imo...)-->Fixed, set to 3
  2. 00:06:674 (4) - Better putting a NC here-->Fixed
  3. 00:09:443 (3) - ^-->Fixed
  4. 00:07:597 (1,2) - and 00:09:443 (3,4) - are similar (probably you wanted to make them perfectly the same...) My suggestion here is to improve your blankets and make them both the same (just make one of those then copy it and Ctrl + H, Ctrl + J)-->Readjusted
  5. 00:13:136 (1,1) - This is unrankable. You need 4 full beats of rest after every spinner on Easy diffs. You need to remove some sliders after the spinner or remove the spinner itself, it's your choice-->Removed the spinner and similar spinners, added a slider
  6. 00:27:905 (1,1) - Same ^-->Fixed
  7. 00:33:443 (4) - NC here-->Fixed
  8. 00:59:289 (5) - remove a repeat from this slider and put a normal note at 01:00:520 - (the place is up to you)-->Fixed
  9. 01:02:366 (4) - NC again-->Fixed
  10. 01:04:213 (7) - Add NC, remove a repeat and add a note at 01:05:443 - -->Fixed
  11. 01:07:751 (3) - NC-->Fixed
  12. 01:12:828 (1) - This spinner should end at 01:13:751 - (also remember the rule for spinners, so this is unrankable too, even if you shorten it the way I said)-->Fixed
  13. 01:27:443 (1) - This s[inner should start at 01:27:597 - . Also, it should end at 01:30:366 - . After the spinner you can leave empty everything: there is the spinner rule and also there are few beats after it, so don't worry and leave it with the spinner at the end-->Fixed
[Normal]
  1. First, you should increase the Ar by 1, or even just by half-->Done
  2. 00:03:905 (1,4) - Improve these blankets-->Fixed
  3. 00:08:828 (2,3) - Since you used a lot this pattern already I'd like to suggest to use a slider instead of these beats, just to make things less annoying-->Fixed
  4. 00:10:674 (5,6) - Same ^-->Fixed
  5. 00:11:289 (1,2,3,4) - Too much spacing between these sliders. Keep the x1.5 you used until now-->Fixed
  6. 00:13:136 (1) - Again, the rules say that on Normal diffs you need at least 2 full beats of rest after a spinner. So let's do like this: make this spinner end at
  7. 00:14:059 - and start mapping again from 00:14:982 - . ithink this is the best option if you want to keep the spinner and if you want to keep things within the RC-->Good suggestion, fixed
  8. 00:17:751 (6) - NC-->Fixed
  9. 00:21:443 (6) - Same ^ (You have to pay attention to how the instrument changes the pitch of the notes)-->Was not aware that those changes in the song warranted new combos. Will keep this in mind from now on.
  10. 00:24:674 (3) - Delete this. Put a normal note at 00:24:674 - and a slider with 2 repeats at 00:25:136 - (it has to be 1/1 long) (basically, remove a repeat from this slider and drag it where I pointed out, then add a note where you left the hole). Also, the new slider has to be a NC-->Fixed
  11. 00:27:905 (1) - As the other spinner: make it end at 00:28:828 - and start mapping again from 00:29:751 - -->Fixed
  12. 00:31:366 (2,4) - Remove these notes, you don't need them, trust me-->Fixed
  13. 00:32:059 (3) - Delete this, add a normal note at 00:32:059 - and follow the next 2 points-->Fixed
  14. 00:32:520 - Add normal note (this note as to be a NC)
  15. 00:32:828 - Add normal note-->Redid that section based on your suggestions
  16. 00:33:213 (4) - Move it at 00:33:136 - -->Fixed
  17. 00:33:443 (5) - NC-->Fixed
  18. 00:35:059 (1) - Remove NC-->Fixed
  19. 00:35:289 (2) - Add NC-->Fixed
  20. 00:41:289 (4) - NC-->Fixed
  21. 00:59:289 (5) - Remove a repeat from this-->Fixed
  22. 01:00:520 - Add note (with NC)-->Fixed
  23. 01:02:366 (4) - NC-->Fixed
  24. 01:04:213 (7) - Add NC, remove a repeat and add a note at 01:05:443 - (with NC)-->Fixed
  25. 01:09:136 (6) - Please, try to avoid using too many repeats on a single slider. Try to remap this in some other way-->Changed section
  26. 01:12:828 (1) - Make it end at 01:13:751 - -->Fixed
  27. 01:15:904 (2,3) - Convert them into a slider-->Fixed
  28. 01:17:750 (5) - NC-->Fixed
  29. 01:21:135 (4) - NC-->Fixed
  30. 01:23:289 (2,3) - Again ,try to convert them into a slider-->Fixed
  31. 01:25:135 (5) - NC-->Fixed
  32. 01:27:443 (1) - This spinner starts at 01:27:597 - and make it end at 01:29:443 --->Fixed
Alright, after the Normal I tried to mod the other diffs, but the impression I got was of "random notes", because you put sliders on the wrong beats (you put them usually after the downbeat), so please try to make order in your map as well as more intuitive. If you can understand what I pointed out on the Easy diffs you'll be able to do a proper Hard and Insane after. -->Will take another look at those diffs and try to keep things on the right beats
Another thing I'd like to point out here: it's not wrong to map with straight sliders, but they're really old fashioned and nowadays maps need some quality to be ranked so try to use more creativity with sliders, they are the fulcrum of every map :) -->Noted, I will try to keep this in mind.

I hope I helped you. If you don't understand something let me know via in game PM or forum PM ;)-->Thank you very much, very comprehensive and some great suggestions!
A Mystery
Hello! from my queue

General

First of all, I can't really mod this because I feel there is still too much work to the map itself. All the examples I suggested here are from the Vauge Clues diff;

  1. First of all I want to say that this song is a mix of a 1/3-like 4/4 rhythm and just an ordinary 4/4. What does that mean for you? You made several mistakes regarding this timing. Slider like these 00:04:828 (6) - land on the red tick after the first beat. The problem is that there is an entire 1/3 violin playing, and there is nothing on that red tick to map to. This particular circle 00:29:136 (2) - should be 1/3 beat later, again because it should not be on the red tick but it still sticks to the 1/3 rhythm in the song
  2. 00:37:597 (4,5) - 01:27:597 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - Don't overmap. There is nothing in the music that could be represented by these objects. You should listen more closely to the music before you put objects.
  3. There are 2 timing points missing at the point where the timing switches.

    First, add a timing point here 01:14:674 (1) - with 130 bpm (it switches from the suggestion down below back to 130 bpm here). If you don't do that everything will be unsnapped.
    00:55:597 (1) - Next, there should be a timing point here with 97.5 bpm, simply because your current timing there is wrong. You should also add an inherited point because the slider velocity should be increased to x1.33 if you want to keep the sliders you currently have.

    If you are unsure about whether you have unsnapped objects or not, just check the AI mod.

    Also, 01:14:520 (7) - this inherited point becomes useless because you can check the "kiai" button at the timing point as well, and the current spot (1 beat before the downbeat) doesn't make sense.
  4. Can't say much else besides saying that you copy pasted quite a lot, which is not that great either. All the other things you should find out yourself, that's basically mapping experience. EDIT: Oh yeah the AI mod says something about a file and that should be fixed as well.
Good luck with the set :)
Loughje
Easy
Great easy, nothing I would change.
Normal
CS 3.5
00:35:059 (3) - This felt odd being here, I see what it goes off of but perhaps remove it.
01:05:905 (2,4) - These could be regular sliders and not reverse.
01:23:289 (2) - Just have a circle here matching the snare instead of a slider.
Hard
HP 5.5
AR 8.0
OD 6.0
00:27:905 - I would do this
01:05:443 (7) - Move this to X:328 Y:204
Insane
AR 9.0
00:10:289 (1) - Edit this part rather than use a spinner.
01:09:289 - 01:09:443 - Add circles here.
01:31:289 (4) - Have the spinner start here.
I can't really mod extra's sorry :( But a pretty good map. Good luck on rankings! :D
Topic Starter
Zarthbenn
Gahh :o , sorry to let the mods stack. Thank you very much for both your mods.

A Mystery wrote:

Hello! from my queue

General

First of all, I can't really mod this because I feel there is still too much work to the map itself. All the examples I suggested here are from the Vauge Clues diff;

  1. First of all I want to say that this song is a mix of a 1/3-like 4/4 rhythm and just an ordinary 4/4. What does that mean for you? You made several mistakes regarding this timing. Slider like these 00:04:828 (6) - land on the red tick after the first beat. The problem is that there is an entire 1/3 violin playing, and there is nothing on that red tick to map to. This particular circle 00:29:136 (2) - should be 1/3 beat later, again because it should not be on the red tick but it still sticks to the 1/3 rhythm in the song
    -->I think I understand what you are trying to say. I fixed the sliders that you used as an example, but could not find similar one like them. I can see how the circle would logically be put 1/3 beat later to go with the instrument, but during play the more dominant sound would be followed (which is where it is now). Thank you for bringing this up and il try to get more additional input on the matter.

  2. 00:37:597 (4,5) - 01:27:597 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - Don't overmap. There is nothing in the music that could be represented by these objects. You should listen more closely to the music before you put objects.
    -->Remapped the sections to better fit with what was heard.

  3. There are 2 timing points missing at the point where the timing switches.

    First, add a timing point here 01:14:674 (1) - with 130 bpm (it switches from the suggestion down below back to 130 bpm here). If you don't do that everything will be unsnapped.
    00:55:597 (1) - Next, there should be a timing point here with 97.5 bpm, simply because your current timing there is wrong. You should also add an inherited point because the slider velocity should be increased to x1.33 if you want to keep the sliders you currently have.
    -->While I don't really see a difference (there might have been one but I cant remember how it was) I changed the timing on all the diffs to match your suggestions.

    If you are unsure about whether you have unsnapped objects or not, just check the AI mod.

    Also, 01:14:520 (7) - this inherited point becomes useless because you can check the "kiai" button at the timing point as well, and the current spot (1 beat before the downbeat) doesn't make sense.
  4. Can't say much else besides saying that you copy pasted quite a lot, which is not that great either. All the other things you should find out yourself, that's basically mapping experience. EDIT: Oh yeah the AI mod says something about a file and that should be fixed as well.

    -->Fixed the missing file issue and changed sections that were copied.
Good luck with the set :)

jloughman14 wrote:

Easy
Great easy, nothing I would change.
Normal
CS 3.5 -->Changed.
00:35:059 (3) - This felt odd being here, I see what it goes off of but perhaps remove it.-->Fixed
01:05:905 (2,4) - These could be regular sliders and not reverse.-->Changed section slightly
01:23:289 (2) - Just have a circle here matching the snare instead of a slider.-->Fixed, also changed another section that was similar.
Hard
HP 5.5
AR 8.0
OD 6.0-->Took suggestions
00:27:905 - I would do this -->Took suggestion, slightly changed positioning.
01:05:443 (7) - Move this to X:328 Y:204-->Fixed
Insane
AR 9.0-->Fixed
00:10:289 (1) - Edit this part rather than use a spinner.-->added slider
01:09:289 - 01:09:443 - Add circles here.-->Don't agree with this
01:31:289 (4) - Have the spinner start here.-->I would like to stay consistent with the other diffs.
I can't really mod extra's sorry :( But a pretty good map. Good luck on rankings! :D
Thank you both again.
h1b1k11


Vague Clues
00:10:213 (1) - wat? Random spinner. Remove and map to 00:11:136
00:24:520 (2) - Ctrl+G
00:25:136 (1) - Random spinner? Remove and map to 00:25:905
00:26:059 (1) - I would remove this, it doesn't match with the song/beat
00:26:982 (1) - ^^
00:59:289 (1,2,3,4,5) - Make a pattern with these, don't stack them
01:07:289 (1,2,3,4,5,6,7,8,9,10,11,12) - Do a different pattern
01:12:827 (1,2,3) - Doesn't match with the music, change
01:31:904 (1) - Spinner starts here 01:31:289 - so remove slider

Insane
00:11:597 (2) - Remove Clap
00:12:059 (4) - ^^
00:12:520 (6) - Remove Whistle and Clap
00:18:520 (8) - Put circle down here

00:25:136 (1) - Remove spinner, map part
00:42:674 (1) - ^^
01:20:827 (3) - Put this circle over here

01:31:827 (1) - Spinner starts here

Hard
00:45:905 (1,2,3,4,5) - Don't do this too much. Put these mini sliders into a different pattern
01:08:212 (6) - Ctrl+G
01:12:827 (1) - Remove and map part
01:27:674 (1) - Spinner starts here

Normal
00:09:443 (3) - Put slider up here

00:14:982 (1,2,3,4,5,6) - Spacing is pretty huge... :o Change some circles to long sliders or put them at least a little closer.
00:19:136 (1,2,3,4,5) - ^^
00:25:136 (1) - Change the slider

00:39:443 (3) - Slider does not match beat, change it
00:43:597 (1) - Remove spinner, map part
00:57:904 - Is it just me or did the mapping end here? If it finished there, I recommend to map all the way to the end.

Easy
00:06:674 (1) - Reverse goes here
00:18:213 (4) - Slider doesn't match song/beat, just add a circle at 00:18:674
00:32:059 (3) - Remove reverse and map something else here
00:37:597 (1) - Slider's end ends here
00:38:520 (2) - ^^
00:43:597 (1) - Remove spinner and map part
01:23:904 (3) - Fix blanket
Topic Starter
Zarthbenn
Sorry for the late response, felt a bit under the weather yesterday. Thank you very much for the mod!

imaikiseta wrote:

Vague Clues
00:10:213 (1) - wat? Random spinner. Remove and map to 00:11:136 -->Fixed.
00:24:520 (2) - Ctrl+G -->Good suggestion, fixed.
00:25:136 (1) - Random spinner? Remove and map to 00:25:905 -->Done.
00:26:059 (1) - I would remove this, it doesn't match with the song/beat -->Fixed.
00:26:982 (1) - ^^-->Fixed.
00:59:289 (1,2,3,4,5) - Make a pattern with these, don't stack them-->Remapped section.
01:07:289 (1,2,3,4,5,6,7,8,9,10,11,12) - Do a different pattern -->Fixed.
01:12:827 (1,2,3) - Doesn't match with the music, change -->Changed section.
01:31:904 (1) - Spinner starts here 01:31:289 - so remove slider-->Fixed.

Insane
00:11:597 (2) - Remove Clap -->Fixed (im bad at hitsounds).
00:12:059 (4) - ^^ -->Fixed.
00:12:520 (6) - Remove Whistle and Clap-->Fixed.
00:18:520 (8) - Put circle down here -->Good suggestion, done.

00:25:136 (1) - Remove spinner, map part -->Done.
00:42:674 (1) - ^^-->Done.
01:20:827 (3) - Put this circle over here-->Done.

01:31:827 (1) - Spinner starts here-->Fixed.

Hard
00:45:905 (1,2,3,4,5) - Don't do this too much. Put these mini sliders into a different pattern-->Tried to make it in a different pattern and it seems easier to read now.
01:08:212 (6) - Ctrl+G -->Done.
01:12:827 (1) - Remove and map part-->Done.
01:27:674 (1) - Spinner starts here-->Fixed.

Normal
00:09:443 (3) - Put slider up here-->Fixed.

00:14:982 (1,2,3,4,5,6) - Spacing is pretty huge... :o Change some circles to long sliders or put them at least a little closer. -->Changed spacing, not sure why it was that large hmmm.
00:19:136 (1,2,3,4,5) - ^^-->Done.
00:25:136 (1) - Change the slider-->Fixed.

00:39:443 (3) - Slider does not match beat, change it-->Fixed.
00:43:597 (1) - Remove spinner, map part -->Done.
00:57:904 - Is it just me or did the mapping end here? If it finished there, I recommend to map all the way to the end.-->WHOOPS, seems like it got deleted. Remapped last third of the song.

Easy
00:06:674 (1) - Reverse goes here-->Fixed.
00:18:213 (4) - Slider doesn't match song/beat, just add a circle at 00:18:674 -->Slightly changed section.
00:32:059 (3) - Remove reverse and map something else here-->Done.
00:37:597 (1) - Slider's end ends here-->Done.
00:38:520 (2) - ^^-->Done.
00:43:597 (1) - Remove spinner and map part-->Fixed.
01:23:904 (3) - Fix blanket-->Fixed.
blueloniess
hi coming to mod your map XD
Vauge Clues
00:00:213 (1) - I suggest you make it like this :
00:01:136 (4,7) - - ↑
00:19:905 (1,2,3,4,5,6,7,8,1,2,3,4) - - square jumps again ?well square jumps isn't a fun part i thought
00:20:520 (5) - NC
00:27:905 (1,2,3,4,5,6) - make the jumps bigger
00:44:520 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - ........IDK how to say .....
can you just do some change on it ......like this or this
copy this 00:55:597 (1,2,3,4,5,6,7,8,9,10,11) - to here 01:00:981 (1,2,3,4,5,6,7,8,9,10,11) - and Ctrl+G or J
01:05:443 (1,2,3,4,5,6,7,8,9,10,11,12) - oh this is hard to beat .make it like
insane
00:22:520 (2,2,2) - well I don't think this three long slider good
00:26:213 (2,2) - ↑
00:36:213 (1,2,3) - finish
00:37:136 - 00:43:905 - where the sound go ?
00:51:905 (1,2,3,4) - this four finish isn't good
01:14:673 (1) - 01:17:289 (4) - no sounds ?
01:17:289 (4) - why finish ?
01:17:443 (5) - should finish
01:18:366 - 01:20:981 (4) - agian ,why no sounds
01:22:058 - 01:30:366 - ↑
hard
00:11:905 (3) - why reverse here ? I don't think it make sence
00:42:366 (1) - - should end this slider here 00:44:059 -
00:48:213 (1,2,3,4) - make it like this 00:47:751 (8) -
from here00:57:443 to 01:03:289 - little mess
Well good map but need improve in sound
:D
good luck
Topic Starter
Zarthbenn
Thank you for your mod, gonna need to look at the vague clues diff some more.

blueloniess wrote:

hi coming to mod your map XD
Vauge Clues
00:00:213 (1) - I suggest you make it like this :-->Changed the section to be different. Didn't take suggestion.
00:01:136 (4,7) - - ↑
00:19:905 (1,2,3,4,5,6,7,8,1,2,3,4) - - square jumps again ?well square jumps isn't a fun part i thought -->Changed the section
00:20:520 (5) - NC -->Fixed.
00:27:905 (1,2,3,4,5,6) - make the jumps bigger -->Fixed.
00:44:520 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - ........IDK how to say .....
can you just do some change on it ......like this or this -->Changed.
copy this 00:55:597 (1,2,3,4,5,6,7,8,9,10,11) - to here 01:00:981 (1,2,3,4,5,6,7,8,9,10,11) - and Ctrl+G or J-->Done.
01:05:443 (1,2,3,4,5,6,7,8,9,10,11,12) - oh this is hard to beat .make it like -->Changed section to be like suggestion.
insane
00:22:520 (2,2,2) - well I don't think this three long slider good -->Changed section.
00:26:213 (2,2) - ↑--> ^^
00:36:213 (1,2,3) - finish -->Fixed.
00:37:136 - 00:43:905 - where the sound go ?-->Fixed some hitosund inconsistencies.
00:51:905 (1,2,3,4) - this four finish isn't good -->Removed.
01:14:673 (1) - 01:17:289 (4) - no sounds ?-->Fixed.
01:17:289 (4) - why finish ?
01:17:443 (5) - should finish
01:18:366 - 01:20:981 (4) - agian ,why no sounds
01:22:058 - 01:30:366 - ↑-->Tried to fix all the hitsound issues, should be good, but I probably missed alot.
hard
00:11:905 (3) - why reverse here ? I don't think it make sence -->Changed section slightly.
00:42:366 (1) - - should end this slider here 00:44:059 - -->Fixed.
00:48:213 (1,2,3,4) - make it like this 00:47:751 (8) - -->Don't agree with this.
from here00:57:443 to 01:03:289 - little mess-->Fixed up the section and changed it slightly.
Well good map but need improve in sound
:D
good luck
chaee

[Easy]

00:13:136 (1,1) - The way these overlap with each other grosses me imo. You can keep it but, it looks strange to me. What I would do is move 00:15:443 (1) - 's end so that it's perfectly parallel to 00:13:136 (1,1) -
00:15:443 (1,3) - I think these should be stacked. You may have to redo this entire pattern if you choose too though 00:15:443 (1,2,3) -
00:20:059 (4,6) - Since you chose to follow distance snap here you can't really stack these (even though i would) I suggest positioning 6 so that it meets on top of 4 like this
00:23:751 (2,4) - These sliders here look really strange overlapped with eachother. Why not rotate 4 by -104, and reposition? Just to space notes out
00:42:213 (2,3) - The blanket here could be better. Curve 2's end a bit
00:42:213 (2,4) - Not sure if you meant to do a blanket here, but I would rotate 4 a considerable amount, to even things out
01:00:520 (6,2) - Not stacked properly
01:09:135 (2,1) - Stack the ends like this. It follows distance snap and also looks much better
01:16:520 (3,4) - This would look much better as a blanket imo. Curve 3's end a bit and reposition 4 (suggestion)

Comments: I noticed the lack of hitsounds in this difficulty. Do you plan on adding any, soon? Imo it felt really boring to play, there were parts of the song especially during kiai time that could use some claps and whistles

[Normal]

00:03:905 (1) - Whistle?
00:26:982 (2) - Remove clap

Comments: Kiai time is the most important part of the song, I'm kind of confused as to why you didn't hitsouond this part? I would suggest going back and adding hitsounds where needed.

[Hard]

00:00:213 (1,2) - Blanket isn't perfect
00:01:136 (5,6) - ^
00:01:136 (5,6,7,8,1,2) - Mmkay this entire pattern here looks like a huge mess. To help this, I suggest making 00:02:059 (1) - straight to not overlap with 00:01:136 (5) -
00:13:136 (1) - End this slider on the white tick please. Doesn't sound as awkward
00:18:059 (5,6) - 6 is a little too close to 5. Move 6 to the right a bit, using distance snap
00:09:136 (4) - Distance snap
00:39:136 (7,1) - This would look nice as a blanket. Curve 7's end like this
00:56:827 (6,1) - This overlap here is uneccessary and ugly. CTRL+H slider 1 maybe?
00:57:443 (1,2) - Blanket isn't perfect
01:10:366 (5) - Shouldn't this end at the red tick not white? Like these sliders 01:10:827 (1,2,3,4) -
01:20:674 (9,1) - Blanket
01:21:443 (2,4) - Stack
01:27:135 (6) - The way this slider ends sounds just weird. End at white tick

Didn't mod the other difficulties because I feel they need a ton of work still. I'll mod this again someday. Good luck.
Topic Starter
Zarthbenn
Thank you very much for your mod, it was done quickly and had great suggestions.

chaee wrote:


[Easy]

00:13:136 (1,1) - The way these overlap with each other grosses me imo. You can keep it but, it looks strange to me. What I would do is move 00:15:443 (1) - 's end so that it's perfectly parallel to 00:13:136 (1,1) - -->Changed section to be like suggestion.
00:15:443 (1,3) - I think these should be stacked. You may have to redo this entire pattern if you choose too though 00:15:443 (1,2,3) -Changed pattern
00:20:059 (4,6) - Since you chose to follow distance snap here you can't really stack these (even though i would) I suggest positioning 6 so that it meets on top of 4 like this-->Changed as suggested
00:23:751 (2,4) - These sliders here look really strange overlapped with eachother. Why not rotate 4 by -104, and reposition? Just to space notes out-->Repositioned
00:42:213 (2,3) - The blanket here could be better. Curve 2's end a bit -->Fixed.
00:42:213 (2,4) - Not sure if you meant to do a blanket here, but I would rotate 4 a considerable amount, to even things out-->Re-positioned and curved more
01:00:520 (6,2) - Not stacked properly-->Fixed
01:09:135 (2,1) - Stack the ends like this. It follows distance snap and also looks much better-->Took suggestion
01:16:520 (3,4) - This would look much better as a blanket imo. Curve 3's end a bit and reposition 4 (suggestion)-->Took suggestion.

Comments: I noticed the lack of hitsounds in this difficulty. Do you plan on adding any, soon? Imo it felt really boring to play, there were parts of the song especially during kiai time that could use some claps and whistles-->Going to be going through the set and fixing/adding hitsounds later.

[Normal]

00:03:905 (1) - Whistle?-->Going to work on hitsounds in the set some more.
00:26:982 (2) - Remove clap-->Fixed

Comments: Kiai time is the most important part of the song, I'm kind of confused as to why you didn't hitsouond this part? I would suggest going back and adding hitsounds where needed.-->Will get to this later.

[Hard]

00:00:213 (1,2) - Blanket isn't perfect-->Fixed
00:01:136 (5,6) - ^-->Fixed
00:01:136 (5,6,7,8,1,2) - Mmkay this entire pattern here looks like a huge mess. To help this, I suggest making 00:02:059 (1) - straight to not overlap with 00:01:136 (5) - -->Changed part as suggested.
00:13:136 (1) - End this slider on the white tick please. Doesn't sound as awkward-->Fixed
00:18:059 (5,6) - 6 is a little too close to 5. Move 6 to the right a bit, using distance snap-->Fixed
00:09:136 (4) - Distance snap-->Fixed
00:39:136 (7,1) - This would look nice as a blanket. Curve 7's end like this
-->Fixed like shown
00:56:827 (6,1) - This overlap here is uneccessary and ugly. CTRL+H slider 1 maybe?-->Changed section slightly
00:57:443 (1,2) - Blanket isn't perfect-->Fixed
01:10:366 (5) - Shouldn't this end at the red tick not white? Like these sliders 01:10:827 (1,2,3,4) --->yes it should, fixed
01:20:674 (9,1) - Blanket-->Fixed
01:21:443 (2,4) - Stack-->Fixed
01:27:135 (6) - The way this slider ends sounds just weird. End at white tick-->Fixed

Didn't mod the other difficulties because I feel they need a ton of work still. I'll mod this again someday. Good luck.
Nuolong
Vague Clues
Lol 1/12 - IS NOT RECOMMENDED TO USE EVER
00:02:674 (1) - Does not flow with the music;begins on red click. Therefore, the end of the slider is on a white tick-the beat is not emphasized enough. Of course, if you fix this, you will have to change some other stuff, such as getting rid of 00:03:443 (4) - .
00:06:366 (1) - ^
00:11:289 (1) - Overlap does not look fine
00:44:520 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Go for a different pattern to copy and paste. The copy and paste is fine because it's not excessive, but maybe something else. Like, slider + circle combination pattern.
00:48:213 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - For this part you can make it start off close to each other but gradually make this jumps larger.
00:50:982 (1) - Unnecessary circle, makes whats after it a little off in the flow
00:51:905 (3,4,5,6) - Make these four a little further apart, seems too clustered this way.
01:04:673 (7) - Don't overlap/stack this on top of 01:04:827 (8,9,10) -
That was hardcore fun af.

Insane
Mystery Element
Replay

Also, STAR~!!
Since I love this thing so much
Topic Starter
Zarthbenn
Will probably work on this diff more tomorrow (and edit this post) since there is quite a bit to get through.I love that you had fun with it and thank you very much for your mod and the replay. (and star :) )

NolanM wrote:

Vague Clues
Lol 1/12 - IS NOT RECOMMENDED TO USE EVER--> :cry:
00:02:674 (1) - Does not flow with the music;begins on red click. Therefore, the end of the slider is on a white tick-the beat is not emphasized enough. Of course, if you fix this, you will have to change some other stuff, such as getting rid of 00:03:443 (4) - .-->Remapped the section to be like suggested.
00:06:366 (1) - ^-->^
00:11:289 (1) - Overlap does not look fine-->Fixed.
00:44:520 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Go for a different pattern to copy and paste. The copy and paste is fine because it's not excessive, but maybe something else. Like, slider + circle combination pattern.-->I tried a new pattern for this part. Hopefully its fine now, but I always end up remapping this part..
00:48:213 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - For this part you can make it start off close to each other but gradually make this jumps larger.-->Done.
00:50:982 (1) - Unnecessary circle, makes whats after it a little off in the flow-->Remapped that section slightly
00:51:905 (3,4,5,6) - Make these four a little further apart, seems too clustered this way.-->Moved them slightly apart, 6 and 9 were kept where they were to line up with the ends of 1 and 2.
01:04:673 (7) - Don't overlap/stack this on top of 01:04:827 (8,9,10) - -->Fixed.
That was hardcore fun af.-->Thanks!~

Insane
Mystery Element
Replay-->Thank you for this.

Also, STAR~!!
Since I love this thing so much
Bara-
Click HERE to download your set with the hitsounds I applied
For once I used no custom samples (which is really rare to me)
Also, why is the diff name vauge clues? Shouldn't it be vague clues?
I also imcluded my hitsounds diff, so you can properly see the hitsounds. When you update the map, remember to delete my hitsounds diff (as it's rather weird :P)
I hope you like it (song's also very nice btw)
Good luck!
Topic Starter
Zarthbenn
Nice catch on noticing the diff name, after working on this map for 4 months I still apparently don't know how to spell vague. Thank you so much, your hit sounds made it sound very nice.
Cloudchaser
Hi! Request from my queue. Such a nice song to mod~
Modding 3 diffs as we accorded before.

General
  1. Everything seems OK!
Insane
  1. 00:02:059 - I don't find a good reason to put a NC here, in my case, I'd only remove it and then put it in the next note that would be 00:02:366 -
  2. 00:12:520 - Hmmm, it sounds weird because you're ignoring notes with that slider. My suggestion is http://puu.sh/hwYHv/48897869d9.jpg . It's better than your last pattern.
  3. 00:14:059 (7) - Add NC here. There is a big downbeat accentuate by the cymbals
  4. 00:17:751 (5) - ^
  5. 00:21:443 (5,6,7,8) - ^
  6. 00:26:059 (1,2) - Improve this slider's shape. http://puu.sh/hwYV8/ea015ec1ee.jpg And when you're done with this, copy&paste it and use ctrl+j to make a perfect symmetry between 00:26:213 (2,2) -
  7. 00:28:828 - NC stuff
  8. 00:32:059 (4) - I don't want to be that nazi with the sliders (Always respecting the mapper's style) but this slider seems a bit odd. Remove one of the ticks from the slider for a smoother shape. http://puu.sh/hwZ3l/059022d827.jpg
  9. 00:35:751 (4) - It's exactly the same from above
  10. 00:40:828 - Missing finish hitsound~
  11. 00:44:520 - ^
  12. 00:57:443 - Add NC and later remove the NC from 00:58:366 (1) -
  13. 01:02:520 (8,9,10) - The flow is a bit disrupted by the short distance between (8) and (9,10). To fix this, you'll need to increase the DS.
  14. 01:04:981 (6,7,8) - Don't be lazy and remove this stack!

    My view: I have to be honest, I liked a lot this diff for different reasons: It's very authentical, it's very unique in its way. Maybe, there are some weird sliders (things that I didn't want to talk about too much because it's your style) but it makes sense everything you did; 00:55:597 - My favorite part so far, because you followed totally the rhythm. A very good usage of the sliders here.
Hard
  1. 00:01:136 - NC
  2. 00:04:828 - ^
  3. 00:09:443 - ^
  4. 00:13:136 (1) - Make this spinner a bit more shorter. In the original size, it feels very anticipated to the next note so, my suggestion would be (incluiding of decrease the duration) add two notes forward the spinner http://puu.sh/hx0jA/d60806fdbb.jpg to emphasize the cymbals once again. Finally, the last thing you have to do is add a note here 00:14:982 - http://puu.sh/hx0sG/620c828e4f.jpg and the rhythm improves much better than it was before.
  5. 00:50:982 - I think this sounds better like this http://puu.sh/hx0za/7943eba5a5.jpg
  6. 00:53:751 - Add a NC over here!
  7. 01:05:904 (1,2,3,4,1,2,3) - Personally, I think you should intercalate the direction from every sliders since 3/4 sliders are already difficult to play. 1 ; 2
  8. 01:07:750 (1) - NC

    My view: I have noticed that this difficult is more harder than it should be (sounds ironic) but in my personal view, you should make it a bit easier. There are some tangled parts to read or exaggerated jumps. In other part, you need to work more in your NCs, there are more but you'll have to be able to find them by yourself after what I said before.
Easy
  1. 00:09:443 (3) - Move this to x:288 y:64. (improving the flow)
  2. 00:21:443 (6) - ctrl+j. Never hide the tail from the slider, it's hard to understand for newbie players.
  3. 00:22:828 (1) - ^ Don't hide the slider's course! It's not allowed.
  4. 00:57:443 - add NC ; 00:59:289 - remove NC

    My view: Nothing to say about.
Continue with this!
If there's something that you didn't understand (due of my bad english, etc) feel free to catch me in-game to answer all your questions. Wishing you the best.
Topic Starter
Zarthbenn
Hello, thank you for a great and fast mod! Im glad you like the song.

Cloudchaser wrote:

Hi! Request from my queue. Such a nice song to mod~
Modding 3 diffs as we accorded before.

General
  1. Everything seems OK!
Insane
  1. 00:02:059 - I don't find a good reason to put a NC here, in my case, I'd only remove it and then put it in the next note that would be 00:02:366 - -->Fixed
  2. 00:12:520 - Hmmm, it sounds weird because you're ignoring notes with that slider. My suggestion is http://puu.sh/hwYHv/48897869d9.jpg . It's better than your last pattern.-->Changed like suggested
  3. 00:14:059 (7) - Add NC here. There is a big downbeat accentuate by the cymbals -->Fixed
  4. 00:17:751 (5) - ^-->Fixed
  5. 00:21:443 (5,6,7,8) - ^-->Fixed
  6. 00:26:059 (1,2) - Improve this slider's shape. http://puu.sh/hwYV8/ea015ec1ee.jpg And when you're done with this, copy&paste it and use ctrl+j to make a perfect symmetry between 00:26:213 (2,2) - -->Adjusted and copied
  7. 00:28:828 - NC stuff-->Fixed
  8. 00:32:059 (4) - I don't want to be that nazi with the sliders (Always respecting the mapper's style) but this slider seems a bit odd. Remove one of the ticks from the slider for a smoother shape. http://puu.sh/hwZ3l/059022d827.jpg-->Natzi or not, that tick was pointless. Fixed.
  9. 00:35:751 (4) - It's exactly the same from above-->Fixed
  10. 00:40:828 - Missing finish hitsound~-->Fixed
  11. 00:44:520 - ^-->Fixed
  12. 00:57:443 - Add NC and later remove the NC from 00:58:366 (1) - -->Fixed
  13. 01:02:520 (8,9,10) - The flow is a bit disrupted by the short distance between (8) and (9,10). To fix this, you'll need to increase the DS.-->Moved slightly
  14. 01:04:981 (6,7,8) - Don't be lazy and remove this stack!-->Changed part

    My view: I have to be honest, I liked a lot this diff for different reasons: It's very authentical, it's very unique in its way. Maybe, there are some weird sliders (things that I didn't want to talk about too much because it's your style) but it makes sense everything you did; 00:55:597 - My favorite part so far, because you followed totally the rhythm. A very good usage of the sliders here. -->Thank you! Im glad you enjoyed it.
Hard
  1. 00:01:136 - NC-->Fixed
  2. 00:04:828 - ^-->Fixed
  3. 00:09:443 - ^-->Fixed
  4. 00:13:136 (1) - Make this spinner a bit more shorter. In the original size, it feels very anticipated to the next note so, my suggestion would be (incluiding of decrease the duration) add two notes forward the spinner http://puu.sh/hx0jA/d60806fdbb.jpg to emphasize the cymbals once again. Finally, the last thing you have to do is add a note here 00:14:982 - http://puu.sh/hx0sG/620c828e4f.jpg and the rhythm improves much better than it was before.-->Changed like suggested.
  5. 00:50:982 - I think this sounds better like this http://puu.sh/hx0za/7943eba5a5.jpg-->Changed
  6. 00:53:751 - Add a NC over here! -->Fixed
  7. 01:05:904 (1,2,3,4,1,2,3) - Personally, I think you should intercalate the direction from every sliders since 3/4 sliders are already difficult to play. 1 ; 2-->Understood, fixed.
  8. 01:07:750 (1) - NC-->Fixed

    My view: I have noticed that this difficult is more harder than it should be (sounds ironic) but in my personal view, you should make it a bit easier. There are some tangled parts to read or exaggerated jumps. In other part, you need to work more in your NCs, there are more but you'll have to be able to find them by yourself after what I said before.-->Agree, gonna need to take a look at this diff later.
Easy
  1. 00:09:443 (3) - Move this to x:288 y:64. (improving the flow)-->Feels nicer, fixed.
  2. 00:21:443 (6) - ctrl+j. Never hide the tail from the slider, it's hard to understand for newbie players.-->Changed section
  3. 00:22:828 (1) - ^ Don't hide the slider's course! It's not allowed.-->^
  4. 00:57:443 - add NC ; 00:59:289 - remove NC -->Fixed

    My view: Nothing to say about.
Continue with this!
If there's something that you didn't understand (due of my bad english, etc) feel free to catch me in-game to answer all your questions. Wishing you the best.
Battquif
Hi, from my modding queue~

Vague Clues :

  • HP7or8; AR9; OD8
    00:01:597 (2,3,4) - Why the spacing is not always 1* here??
    00:02:520 (6,7,1) - ^
    00:06:213 (6,7,1) - ^
    00:07:135 (3,4,1,2,3,4,5,6,7,8) - I've anderstood the idea, but fu***** spacing :D, 00:07:135 (3,4,1) - not nice, 00:08:059 (2,3,4) - same, etc...
    00:26:059 (1,2,3,4) - stack? like before? same for 00:26:982 (1,2,3,4) -
    00:27:905 (1,2,3,4,5,6,1) - Move for stack 00:27:905 (1,2) -
    00:29:905 (2,3,4) - triangle
    00:30:213 (4,8) - "i believe this slider and blanket could be better. if you have trouble making a good slider, try reading this: t/37194" that was what Fryz3 said to me.
    00:34:366 (7,8,9,10) - You can make better
    00:47:443 (2,3,4,5,6) - ^
    00:48:674 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - overmap holysh** xD Try to make easier the final triangle (less big)
    00:58:366 (1,1,1) - why NC?
    01:03:289 (1,2,3,4,5,6,7,8,9,10) - I'm sure you can make better
    01:13:904 (2,3,4) - spacing
    01:19:750 (3,4,5) - overlap not nice
    01:20:674 (6) - spacing
    01:22:520 (4) - ^
    01:22:674 (5,6,7,8) - don't stack 5 and 6
    01:23:443 (9) - spacing
    01:24:366 (2,3,4) - ^
    01:31:289 (1) - Finish with a hitcircle, then the spinner ;)
I hope it helped you ;) Gl for the future ;)
Topic Starter
Zarthbenn
Thank you very much for you mod.

Battquif wrote:

Hi, from my modding queue~

Vague Clues :

  • HP7or8; AR9; OD8--> Went with HP8AR9OD8
    00:01:597 (2,3,4) - Why the spacing is not always 1* here??-->Fixed
    00:02:520 (6,7,1) - ^-->Fixed
    00:06:213 (6,7,1) - ^-->Fixed
    00:07:135 (3,4,1,2,3,4,5,6,7,8) - I've anderstood the idea, but fu***** spacing :D, 00:07:135 (3,4,1) - not nice, 00:08:059 (2,3,4) - same, etc...-->Not much I can change here, I would like to keep it how it is.
    00:26:059 (1,2,3,4) - stack? like before? same for 00:26:982 (1,2,3,4) - -->Not fully sure what you mean, but I repositioned some hitcircles in that section.
    00:27:905 (1,2,3,4,5,6,1) - Move for stack 00:27:905 (1,2) - -->^
    00:29:905 (2,3,4) - triangle-->Fixed
    00:30:213 (4,8) - "i believe this slider and blanket could be better. if you have trouble making a good slider, try reading this: t/37194" that was what Fryz3 said to me.-->Fixed sliders, not really a blanket.
    00:34:366 (7,8,9,10) - You can make better-->Repositioned some things
    00:47:443 (2,3,4,5,6) - ^-->^
    00:48:674 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - overmap holysh** xD Try to make easier the final triangle (less big)-->Made triangle smaller
    00:58:366 (1,1,1) - why NC?-->Fixed
    01:03:289 (1,2,3,4,5,6,7,8,9,10) - I'm sure you can make better-->Repositioned some things
    01:13:904 (2,3,4) - spacing-->Fixed
    01:19:750 (3,4,5) - overlap not nice-->Fixed
    01:20:674 (6) - spacing-->Minor tweaks to spacing
    01:22:520 (4) - ^-->^
    01:22:674 (5,6,7,8) - don't stack 5 and 6-->Fixed
    01:23:443 (9) - spacing-->Minor tweaks
    01:24:366 (2,3,4) - ^-->^
    01:31:289 (1) - Finish with a hitcircle, then the spinner ;)-->Used to have it like that, but it got suggested to what it is now and I prefer it like that.
I hope it helped you ;) Gl for the future ;)
neonat
General

2000ms AudioLeadIn would be nice
00:00:213 - the timing point here should be in 4/4, and not in 3/4 time signature, this screws up the metronome and 4 beat phrases

Easy

do not change slider velocity in Easy unless really obvious and necessary

00:00:213 (1) - end is not snapped properly, should end at 00:01:136
00:00:213 (1,2,3,4) - you can make this a more symmetrical pattern, which would look better
00:18:674 (2) - NC instead of 00:18:213 (1)
from then on the NC pretty much gets messy, rework with the 4/4 time signature, and have a NC every 8 beats (2 4-beat phrases)
00:20:059 (4,6) - do not stack objects like this in Easy, either way, repeats sliders like 00:21:443 (6) and 00:25:136 (4) - I would suggest you don't use such rhythms here in Easy that complicates things even more
00:27:905 (1) - that last curve is too sharp, it has no curve to it, making it look irregular and ugly
00:59:289 (1,2) - spacing error
01:04:212 (1,2) - ^
01:09:135 (2,3) -
01:07:750 (1) - unsnapped end
01:19:289 (2) - supposed to end at 01:19:750

Overall this doesn't look right and you need to get the basics right first. Do not change the slider velocities around, which affect spacing, patterns could be much better as well
Topic Starter
Zarthbenn
Thank you very much for your mod.

neonat wrote:

General

2000ms AudioLeadIn would be nice-->Fixed
00:00:213 - the timing point here should be in 4/4, and not in 3/4 time signature, this screws up the metronome and 4 beat phrases-->It really does sound like it should be 3/4 since the strings play a 3 beat pattern repeating throughout most of the song. Nevertheless I changed it to 4/4 and it does not seem to make too big of a difference.

Easy

do not change slider velocity in Easy unless really obvious and necessary-->I dont think the change is really that obvious but it is neccecary. AMystery who modded this map found that the tempo changed in the middle of the song to 97.5bpm. To compensate for the slower speed the slider speed was also changed to 1.33x during this part. (1.33x97.5=130 which is the bpm of the rest of the song) Personally I never felt the slider speed change while playing but it might be just me.

00:00:213 (1) - end is not snapped properly, should end at 00:01:136-->Fixed
00:00:213 (1,2,3,4) - you can make this a more symmetrical pattern, which would look better-->Adjusted
00:18:674 (2) - NC instead of 00:18:213 (1) -->Fixed
from then on the NC pretty much gets messy, rework with the 4/4 time signature, and have a NC every 8 beats (2 4-beat phrases)-->Tried to add and remove NC's where it seemed appropriate.
00:20:059 (4,6) - do not stack objects like this in Easy, either way, repeats sliders like 00:21:443 (6) and 00:25:136 (4) - I would suggest you don't use such rhythms here in Easy that complicates things even more-->Remapped sections slightly
00:27:905 (1) - that last curve is too sharp, it has no curve to it, making it look irregular and ugly-->Fixed
00:59:289 (1,2) - spacing error-->Fixed
01:04:212 (1,2) - ^-->Fixed
01:09:135 (2,3) - -->Fixed
01:07:750 (1) - unsnapped end-->Fixed
01:19:289 (2) - supposed to end at 01:19:750-->Fixed

Overall this doesn't look right and you need to get the basics right first. Do not change the slider velocities around, which affect spacing, patterns could be much better as well
eeezzzeee
Hi, from my modding queue

LEGEND
BLUE = Suggestions/comments
BLACK = Real problems

FORMAT
Diff Name
Comments

00:00:00 - change - reason
If there is a reason, please read that before trying the changes!
----------------
Total time spent on mod

Final comments

[General]
00:55:597 - 01:12:827 - I think the kiai time should be here instead. Its weird that the kiai is the stuff that was repeated from the beginning

[Vague Clues]
Do you want to call this diff "Mysteries" or something else.. I mean the song is vague clues and then the diff is also vague clues.. completely unimportant but hey just a suggestion lol. Anyway, I really like this diff. It feels like I'm actually playing the song, not just random circles, something I can't say for a lot of the ranked maps these days. However there are plenty of little errors that can easily be fixed

HP <= 7 - quality of life improvement so people don't fail so easily
00:02:059 (5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4) - hitsounds here are a mess, please double check - Theres no reason for the complicated sounds here when the music is exactly the same.. look at 00:07:597 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - and use the same hitsounds as that
00:08:982 (6,7,8,9) - switch 8 and 9, circle belongs on 00:09:289 reverse slider on 00:09:443 . Move 6 to stack under 5 like in 00:07:597 (1,2,3,4) - its confusing that the reverse slider is on the wrong time when compared to the other verses
00:14:982 (1) - missing a finish here
00:17:751 (1) - move this up a little. try around y=68 - i think its too close to the next note. This will help show the different timing
00:19:904 (2) - missing a clap here
00:22:982 (3) - check the stacking - nobody will notice this while playing but since i see it in the editor why not fix it
00:26:520 (2,3,4) - check the stacking - did you intend not stack this? compare it to 00:14:982 (1,2,3,4) i think stack is better
00:26:982 (1,2,3,4) - ^
00:33:443 (1) - missing a finish here - it looks like perhaps he left this out on purpose but since they used finish on the beginning of the next lines it doesn't sound good
00:37:136 (1) - ^
00:40:828 (1) - ^
00:40:828 (1) - move this to the right. try x=364 - this is really close to the note before and after
00:44:520 - 00:50:828 - this part is so good I get chills from playing it. very nice
00:44:520 (1) - add finish here
00:47:751 (4) - missing clap here
00:48:213 (1) - add finish
00:48:674 (1) - 00:49:136 (1) - 00:49:597 (1) - 00:50:060 (1) - 00:50:367 (3) - 00:50:520 (1) - add claps - this part is missing hitsounds entirely
01:00:520 (8,1) - try a pattern like this http://puu.sh/hUObW/cca2f1724a.jpg - the sound is actually on the 1/4 and 1/2 not 3/8
01:04:981 (10,1) - delete 1 and change 10 into a 1/2 slider http://puu.sh/hUOCM/23fd787c05.jpg - the transition right now is just so awkward to play
01:12:673 (1,2) - try combining these into a 1/4 slider - to map that funky sound lol. But also show the different music between the next part which is all circles
01:22:981 (6) - missing finish here

New Combo fixes:
I put this at the end because I used the numbers from your original NC's to make the mod. There's a lot of inconsistencies. I'm also suggesting to divide most of the NC's to be shorter as well. Delete all your current NC's and use this list for NC. If you can't place it directly on the time listed then put it on the closest place you can.

time list
00:00:213 - 00:01:136 - 00:02:059 - 00:02:828 - 00:03:905 - 00:04:828 - 00:05:751 - 00:06:520 - 00:07:597 - 00:08:520 - 00:09:443 - 00:10:366 - 00:11:289 - 00:12:213 - 00:13:136 - 00:14:059 - 00:14:982 - 00:15:905 - 00:16:828 - 00:17:751 - 00:18:674 - 00:19:597 - 00:20:520 - 00:21:443 - 00:22:366 - 00:23:289 - 00:24:213 - 00:25:136 - 00:26:059 - 00:26:982 - 00:27:905 - 00:28:828 - 00:29:751 - 00:30:674 - 00:31:597 - 00:32:520 - 00:33:443 - 00:34:366 - 00:35:289 - 00:36:213 - 00:37:136 - 00:38:059 - 00:38:982 - 00:39:905 - 00:40:828 - 00:41:751 - 00:44:520 - 00:44:520 - 00:45:289 - 00:46:213 - 00:47:136 - 00:48:213 - 00:48:674 - 00:49:136 - 00:49:597 - 00:50:059 - 00:50:520 - 00:50:982 - 00:51:905 - 00:55:597 - 00:55:597 - 00:56:520 - 00:57:443 - 00:58:366 - 00:59:289 - 01:00:981 - 01:01:904 - 01:02:827 - 01:03:289 - 01:04:058 - 01:05:443 - 01:06:366 - 01:07:289 - 01:08:212 - 01:09:135 - 01:10:212 - 01:11:289 - 01:12:212 - 01:12:827 - 01:13:750 - 01:14:674 - 01:15:597 - 01:16:520 - 01:17:443 - 01:18:366 - 01:19:289 - 01:20:212 - 01:21:135 - 01:22:058 - 01:22:981 - 01:23:904 - 01:24:827 - 01:25:750 - 01:26:674 - 01:27:597 - 01:28:520 - 01:29:443 - 01:30:366 -

[Insane]
* The SV is way too fast. It's the same as the Extra! However, the note spacing is much smaller, making it weird to play because the sliders are as fast or even faster than jumps.

HP <= 6
00:01:443 (6) - NC
00:02:366 (1,2,3,1,1,2,3,4,5,6,7,8,9,1,2,3,1) - same deal as in the extra, hitsounds are messy. Please follow the same sounds as the next section
00:05:136 (6) - NC
00:11:289 (1,2,3,4,5,6,7,8) - is the spacing here really small?
00:12:213 (5) - NC
00:24:366 (2) - it's strange that you used this here when the rest of the verse was different - whereas 00:26:213 (2,1,2) its fine because its a new verse
00:30:674 (5) - NC
00:33:443 (1) - Missing finish here
00:34:366 (5) - NC
00:37:136 (4) - NC
00:37:136 (4) - missing finish
00:38:982 (5) - NC
00:41:751 (5) - NC
00:44:366 (2) - Move to the right a bit. try x=124 - i think you want it to be in the middle?
00:44:213 (1,2,3) - NC on 00:44:520 instead
00:46:366 (7) - NC
00:48:213 (1,2,3,4,5,6,7,8) - try using the hitsounds I gave in the Extra - sounds like way too many claps here imo
00:50:059 (5) - NC
00:57:443 (1,2) - try stacking these - they are so close it looks weird
01:00:366 (5,6) - try stacking 5 on top of 6
01:00:366 (5) - NC - not necessary but i think its depending on style
01:02:827 (9,10,1) - NC on 01:03:289 - instead
01:04:212 (3) - NC
01:04:673 (5,6,7) - is 6 too far here?
01:07:750 (6) - NC
01:08:212 (7,8,9,1,2,3,4) - remap this pattern - you can definitely add more stuff here. Right now its really intuitive to realize the timing for the next note
01:12:827 (1,2,3,4,5) - remap this - compare this to 00:27:905 (1,2,3,4,5,6,1) -
01:17:289 (4) - try moving to x=456 y=56 - its a little close to the next note
01:17:443 (5) - NC
01:21:135 (5) - NC
01:23:904 (5) - NC
01:26:674 (5) - NC
01:28:520 (4,1) - NC on 01:28:520 instead
01:29:443 (3) - NC

[Hard]
I recommend that you break up the combos even further, but these NC are attempting to use the style you currently have

AR <= 7.5
HP <= 5
00:01:597 (2,3,4,1) - check stacking
00:03:905 (1,2,3,4,1,2,3,4) - please fix hitsounds again
00:15:905 (4,5,6,1) - these two 1/1 sliders are in the wrong spot if you compare to the next 3 sections. they should be on 00:16:366 - 00:17:289
00:17:751 (4) - NC
00:22:520 (4) - NC
00:24:366 (1,2,3,4) - NC on 00:25:136 instead
00:33:597 (4) - NC
00:35:443 (1,2,3,4) - NC on 00:36:213 instead
00:40:982 (4) - NC
00:44:213 (1,2) - delete
00:46:366 (5) - NC
00:50:059 (5) - NC
01:16:674 (1,2,3,4) - NC on 01:17:443 instead
01:22:212 (4) - NC
01:31:289 (5) - extend this to be as long as the spinners in Insane and Extra OR add a spinner again after this - you have to make the difficulties have the same playtime

----------------------------------------------------------------------------------------
Total time spent on mod: 2:30 ~ 2:45

Sorry I got a little lazy with Hard and didn't mod easy and normal. Too much time :?
Anyway this map has good potential but needs to fix technical stuff like nc and hitsounds and a major problem with the SV in insane
Really like the extra diff

That's all, good luck! :)
Topic Starter
Zarthbenn
Wow, thank you so much for this STELLAR mod. Great suggestions and thank you very much for helping me with the NC's because it seems I cant understand such a simple concept. Thank you again and im glad you enjoyed the extra diff.

eeezzzeee wrote:

Hi, from my modding queue

LEGEND
BLUE = Suggestions/comments
BLACK = Real problems

FORMAT
Diff Name
Comments

00:00:00 - change - reason
If there is a reason, please read that before trying the changes!
----------------
Total time spent on mod

Final comments

[General]
00:55:597 - 01:12:827 - I think the kiai time should be here instead. Its weird that the kiai is the stuff that was repeated from the beginning-->I like this better so I changed like suggested.

[Vague Clues]
Do you want to call this diff "Mysteries" or something else.. I mean the song is vague clues and then the diff is also vague clues.. completely unimportant but hey just a suggestion lol. Anyway, I really like this diff. It feels like I'm actually playing the song, not just random circles, something I can't say for a lot of the ranked maps these days. However there are plenty of little errors that can easily be fixed-->Il consider calling it something else, not sure what though.

HP <= 7 - quality of life improvement so people don't fail so easily-->Fixed
00:02:059 (5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4) - hitsounds here are a mess, please double check - Theres no reason for the complicated sounds here when the music is exactly the same.. look at 00:07:597 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - and use the same hitsounds as that-->Understood, I fixed it to be like you suggested
00:08:982 (6,7,8,9) - switch 8 and 9, circle belongs on 00:09:289 reverse slider on 00:09:443 . Move 6 to stack under 5 like in 00:07:597 (1,2,3,4) - its confusing that the reverse slider is on the wrong time when compared to the other verses-->Slightly remapped this section, I understand what you mean and it should be fixed now.
00:14:982 (1) - missing a finish here-->Fixed
00:17:751 (1) - move this up a little. try around y=68 - i think its too close to the next note. This will help show the different timing-->Adjusted to how suggested
00:19:904 (2) - missing a clap here-->Fixed
00:22:982 (3) - check the stacking - nobody will notice this while playing but since i see it in the editor why not fix it-->Fixed
00:26:520 (2,3,4) - check the stacking - did you intend not stack this? compare it to 00:14:982 (1,2,3,4) i think stack is better-->stack was intended, should be fixed now
00:26:982 (1,2,3,4) - ^[/color]
00:33:443 (1) - missing a finish here - it looks like perhaps he left this out on purpose but since they used finish on the beginning of the next lines it doesn't sound good-->Took suggestion
00:37:136 (1) - ^-->^
00:40:828 (1) - ^-->^
00:40:828 (1) - move this to the right. try x=364 - this is really close to the note before and after-->Fixed
00:44:520 - 00:50:828 - this part is so good I get chills from playing it. very nice
00:44:520 (1) - add finish here-->Fixed
00:47:751 (4) - missing clap here-->Fixed
00:48:213 (1) - add finish-->Fixed
00:48:674 (1) - 00:49:136 (1) - 00:49:597 (1) - 00:50:060 (1) - 00:50:367 (3) - 00:50:520 (1) - add claps - this part is missing hitsounds entirely-->Done like suggested
01:00:520 (8,1) - try a pattern like this http://puu.sh/hUObW/cca2f1724a.jpg - the sound is actually on the 1/4 and 1/2 not 3/8-->Done like suggested.
01:04:981 (10,1) - delete 1 and change 10 into a 1/2 slider http://puu.sh/hUOCM/23fd787c05.jpg - the transition right now is just so awkward to play-->Fixed
01:12:673 (1,2) - try combining these into a 1/4 slider - to map that funky sound lol. But also show the different music between the next part which is all circles-->Done like suggested.
01:22:981 (6) - missing finish here-->Fixed

New Combo fixes:
I put this at the end because I used the numbers from your original NC's to make the mod. There's a lot of inconsistencies. I'm also suggesting to divide most of the NC's to be shorter as well. Delete all your current NC's and use this list for NC. If you can't place it directly on the time listed then put it on the closest place you can. -->Thank you for this, it should be exactly like the list. (hopefully)

time list
00:00:213 - 00:01:136 - 00:02:059 - 00:02:828 - 00:03:905 - 00:04:828 - 00:05:751 - 00:06:520 - 00:07:597 - 00:08:520 - 00:09:443 - 00:10:366 - 00:11:289 - 00:12:213 - 00:13:136 - 00:14:059 - 00:14:982 - 00:15:905 - 00:16:828 - 00:17:751 - 00:18:674 - 00:19:597 - 00:20:520 - 00:21:443 - 00:22:366 - 00:23:289 - 00:24:213 - 00:25:136 - 00:26:059 - 00:26:982 - 00:27:905 - 00:28:828 - 00:29:751 - 00:30:674 - 00:31:597 - 00:32:520 - 00:33:443 - 00:34:366 - 00:35:289 - 00:36:213 - 00:37:136 - 00:38:059 - 00:38:982 - 00:39:905 - 00:40:828 - 00:41:751 - 00:44:520 - 00:44:520 - 00:45:289 - 00:46:213 - 00:47:136 - 00:48:213 - 00:48:674 - 00:49:136 - 00:49:597 - 00:50:059 - 00:50:520 - 00:50:982 - 00:51:905 - 00:55:597 - 00:55:597 - 00:56:520 - 00:57:443 - 00:58:366 - 00:59:289 - 01:00:981 - 01:01:904 - 01:02:827 - 01:03:289 - 01:04:058 - 01:05:443 - 01:06:366 - 01:07:289 - 01:08:212 - 01:09:135 - 01:10:212 - 01:11:289 - 01:12:212 - 01:12:827 - 01:13:750 - 01:14:674 - 01:15:597 - 01:16:520 - 01:17:443 - 01:18:366 - 01:19:289 - 01:20:212 - 01:21:135 - 01:22:058 - 01:22:981 - 01:23:904 - 01:24:827 - 01:25:750 - 01:26:674 - 01:27:597 - 01:28:520 - 01:29:443 - 01:30:366 -

[Insane]
* The SV is way too fast. It's the same as the Extra! However, the note spacing is much smaller, making it weird to play because the sliders are as fast or even faster than jumps. -->Was a big undertaking, but I changed the sv because I agree that it was too fast. It is set at 2.5x now because I felt that 2 was too slow (and it made some ugly sliders).
HP <= 6-->Fixed
00:01:443 (6) - NC-->Fixed
00:02:366 (1,2,3,1,1,2,3,4,5,6,7,8,9,1,2,3,1) - same deal as in the extra, hitsounds are messy. Please follow the same sounds as the next section-->Fixed
00:05:136 (6) - NC-->Fixed
00:11:289 (1,2,3,4,5,6,7,8) - is the spacing here really small?-->Changed section to be more spaced out.
00:12:213 (5) - NC-->Fixed
00:24:366 (2) - it's strange that you used this here when the rest of the verse was different - whereas 00:26:213 (2,1,2) its fine because its a new verse-->Fixed this, was incorrect.
00:30:674 (5) - NC-->Fixed
00:33:443 (1) - Missing finish here-->Fixed
00:34:366 (5) - NC-->Fixed
00:37:136 (4) - NC-->Fixed
00:37:136 (4) - missing finish-->Fixed
00:38:982 (5) - NC-->Fixed
00:41:751 (5) - NC-->Fixed
00:44:366 (2) - Move to the right a bit. try x=124 - i think you want it to be in the middle?-->yes, Fixed
00:44:213 (1,2,3) - NC on 00:44:520 instead-->Fixed
00:46:366 (7) - NC-->Fixed
00:48:213 (1,2,3,4,5,6,7,8) - try using the hitsounds I gave in the Extra - sounds like way too many claps here imo-->Gonna keep it like it is because I like it better
00:50:059 (5) - NC
00:57:443 (1,2) - try stacking these - they are so close it looks weird-->When changing the sv they ended up being not close together.
01:00:366 (5,6) - try stacking 5 on top of 6-->Changed like suggested
01:00:366 (5) - NC - not necessary but i think its depending on style-->Took suggestion
01:02:827 (9,10,1) - NC on 01:03:289 - instead-->Fixed
01:04:212 (3) - NC-->Fixed
01:04:673 (5,6,7) - is 6 too far here?-->yes, fixed
01:07:750 (6) - NC-->Fixed
01:08:212 (7,8,9,1,2,3,4) - remap this pattern - you can definitely add more stuff here. Right now its really intuitive to realize the timing for the next note-->Changed section
01:12:827 (1,2,3,4,5) - remap this - compare this to 00:27:905 (1,2,3,4,5,6,1) - -->Not really sure I like this better but changed for now.
01:17:289 (4) - try moving to x=456 y=56 - its a little close to the next note-->Fixed
01:17:443 (5) - NC
01:21:135 (5) - NC
01:23:904 (5) - NC
01:26:674 (5) - NC-->Fixed all ^
01:28:520 (4,1) - NC on 01:28:520 instead-->Fixed
01:29:443 (3) - NC-->Fixed

[Hard]
I recommend that you break up the combos even further, but these NC are attempting to use the style you currently have

AR <= 7.5
HP <= 5-->Took suggestion ^
00:01:597 (2,3,4,1) - check stacking-->Fixed
00:03:905 (1,2,3,4,1,2,3,4) - please fix hitsounds again
00:15:905 (4,5,6,1) - these two 1/1 sliders are in the wrong spot if you compare to the next 3 sections. they should be on 00:16:366 - 00:17:289 -->Fixed
00:17:751 (4) - NC
00:22:520 (4) - NC
00:24:366 (1,2,3,4) - NC on 00:25:136 instead
00:33:597 (4) - NC
00:35:443 (1,2,3,4) - NC on 00:36:213 instead
00:40:982 (4) - NC
00:44:213 (1,2) - delete-->Fixed all plus NC's ^
00:46:366 (5) - NC
00:50:059 (5) - NC
01:16:674 (1,2,3,4) - NC on 01:17:443 instead
01:22:212 (4) - NC-->Fixed NC's ^
01:31:289 (5) - extend this to be as long as the spinners in Insane and Extra OR add a spinner again after this - you have to make the difficulties have the same playtime-->Fixed

----------------------------------------------------------------------------------------
Total time spent on mod: 2:30 ~ 2:45 -->I really appreciate it, thanks.

Sorry I got a little lazy with Hard and didn't mod easy and normal. Too much time :?
Anyway this map has good potential but needs to fix technical stuff like nc and hitsounds and a major problem with the SV in insane
Really like the extra diff

That's all, good luck! :)
Asonate
Hey there :)

[General]
AWESOME Song, thank you so much for posting this in my queue :)
You might want to put the album it's from in the source box of your beatmap (better ask someone who knows his stuff rather than me, tho)

[Vaque Clues]
  1. MAybe make the AR 9.3 ? (shift when changing AR)
  2. 00:03:751 (4) - Is that repeat necessary ?
  3. 00:05:443 (3) - maybe move 3 to make a triangle out of these ?
  4. 00:10:982 (3) - Same as before - it feels a bit weird while playing
  5. 00:29:905 (2) - As before you could make these a triangle
  6. 00:30:674 (1,2,3,4) - This pattern is awesome !
  7. 00:55:597 (1) - From here on it gets crazy, compared to this part everything before is way too easy. (imo you should either make this easier or the beginning harder, even if it is just a bit)
  8. Two AIMod issues with snapping
That's all, hope I could help
If you have any questions, feel free to PM me ingame
Good Luck
Topic Starter
Zarthbenn
Thank you very much for your mod, im glad you enjoyed the song!

Asonate wrote:

Hey there :)

[General]
AWESOME Song, thank you so much for posting this in my queue :)
You might want to put the album it's from in the source box of your beatmap (better ask someone who knows his stuff rather than me, tho)-->The ranking criteria says
Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.
and it there does not seem to be anywhere else to put it. Kinda weird since the album IS the 'source' of the song.

[Vaque Clues]
  1. MAybe make the AR 9.3 ? (shift when changing AR)-->Took suggestion, doesn't seem to make much of a difference but I do prefer higher AR maps.
  2. 00:03:751 (4) - Is that repeat necessary ?-->I tried some different things in this part but I ultimately felt that the way it currently feels better. Il keep this part in mind later if I change my mind (although if somebody else brings it up I might consider it more).
  3. 00:05:443 (3) - maybe move 3 to make a triangle out of these ?-->Slightly moved this hitcircle to look more 'triangular'.
  4. 00:10:982 (3) - Same as before - it feels a bit weird while playing-->Same thing as above^
  5. 00:29:905 (2) - As before you could make these a triangle-->Moved slightly
  6. 00:30:674 (1,2,3,4) - This pattern is awesome !-->Thanks!
  7. 00:55:597 (1) - From here on it gets crazy, compared to this part everything before is way too easy. (imo you should either make this easier or the beginning harder, even if it is just a bit)-->Changed the beginning to be a bit easier.
  8. Two AIMod issues with snapping-->Fixed
That's all, hope I could help
If you have any questions, feel free to PM me ingame
Good Luck
UltraRik
Hellos from my queue ^^

Allright listen up, this song is fucking amazing, and that's why I plan on getting some pp on it one day.
I really like the mapping style, but some things are just plain wrong.

Mod of Duty: Modded Modfare
Easy
HP 2, CS 2.5, AR 4, OD 2, SV 0.8 are the settings I would use, but it's not that important. :D
Distance snap errors: 00:09:905 (4,5) - and 01:06:827 (2,3) -

00:13:136 (1) - Move the first red slider point to the right to match the slider tick, and then polish the rest

The overlap notes during kiai time are kinda problematic, like 00:59:289 (1) - , but the only thing you could
do there is use normal slider from 00:59:289 - to 01:00:058 - so you leave the circle on 01:00:981 (1) - .
That would fix the readability, since even I had trouble SS-ing the easy. The only downside if you do this
is the beat skipping, but that should be appropriate for an easy diff.
Apply to all overlaps if you do this.


Normal
1/3 x 1/4 mix? Oh wow I never modded this stuff before.
Personal preference: AR 3, CS 3, OD 3 :lol:

00:01:443 (2,3) - What are you mapping there? Easy and normals are fine with beat skipping, but
these are just unnecessary consistancy beats. Doesn't feel right to hit them.
I suggest repetitive White-to-white-tick sliders, with 1/1 pauses, or you could
even implement return sliders that return on white ticks.
If you change it, apply to all circles till 00:07:366 -

Again, kiai time feels whack. I've tried everything, and this is the only thing that felt right:
01:00:366 (3,1) - delete this, 01:00:366 - Slider 1/4 would work great here so it ends on 01:00:520 -
And then you can put circle on 01:00:981 -
Why should you do this? Overlap circle->slider is weird to read and hit, I always get most 100's on this part of the song.
This way, you move from easily readable slider to a single circle, and without any additional beatskipping.

Now you could delete the next overlapp 01:05:289 (3,1) -, especially since it ignores the beat on 01:05:904 -
What you can do here is use two 1/4 sliders: from 01:05:289 - to 01:05:443 - and from 01:05:904 - to 01:06:058 -

Changing SV to 1.2x wouldn't make the song harder, tho if you like it can make 1/4 slider a bit nicer. :P

01:06:366 (5) - Should be a normal slider from 01:06:366 - to 01:06:827 -
01:07:289 (6) - Normal slider from where it is to 01:07:750 -
01:10:212 (3,4) - The 1/4 that I suggested before

Can you hear how 01:17:750 (1,2) - is okay, but 01:15:904 (2,3) - isn't?
Implement the white tick sliders I suggested at the beginning.


Hard
I'm no good at hards, but I think the general problem here is unexpected spacing.


Insane
Just this. http://www.anony.ws/i/2015/05/29/NICEINSANE.png
In future try to have Easy and Normal as GDs, would move things along much faster lol :D


Vague Clues
Just replace the crazy triangles with anything, or tinker with spacing at least.
I don't really see anything unrankable here.

I really hope this helped, I rarely put genuine effort into modding like this, lol ^^
Good luck with ranking! :D
Topic Starter
Zarthbenn
Thank for your mod! I LOVE your enthusiasm about it and I'm glad you enjoyed it~

UltraRik wrote:

Hellos from my queue ^^

Allright listen up, this song is fucking amazing, and that's why I plan on getting some pp on it one day.
I really like the mapping style, but some things are just plain wrong.

Mod of Duty: Modded Modfare
Easy
HP 2, CS 2.5, AR 4, OD 2, SV 0.8 are the settings I would use, but it's not that important. :D -->Tweaked settings slightly, but id rather not change sv or cs this late.
Distance snap errors: 00:09:905 (4,5) - and 01:06:827 (2,3) - -->Fixed

00:13:136 (1) - Move the first red slider point to the right to match the slider tick, and then polish the rest-->Good idea! Fixed.

The overlap notes during kiai time are kinda problematic, like 00:59:289 (1) - , but the only thing you could
do there is use normal slider from 00:59:289 - to 01:00:058 - so you leave the circle on 01:00:981 (1) - .
That would fix the readability, since even I had trouble SS-ing the easy. The only downside if you do this
is the beat skipping, but that should be appropriate for an easy diff.
Apply to all overlaps if you do this.-->Did as suggested.


Normal
1/3 x 1/4 mix? Oh wow I never modded this stuff before.
Personal preference: AR 3, CS 3, OD 3 :lol: -->Slightly tweaked numbers

00:01:443 (2,3) - What are you mapping there? Easy and normals are fine with beat skipping, but
these are just unnecessary consistancy beats. Doesn't feel right to hit them.
I suggest repetitive White-to-white-tick sliders, with 1/1 pauses, or you could
even implement return sliders that return on white ticks.
If you change it, apply to all circles till 00:07:366 - -->Did as suggested

Again, kiai time feels whack. I've tried everything, and this is the only thing that felt right:
01:00:366 (3,1) - delete this, 01:00:366 - Slider 1/4 would work great here so it ends on 01:00:520 -
And then you can put circle on 01:00:981 -
Why should you do this? Overlap circle->slider is weird to read and hit, I always get most 100's on this part of the song.
This way, you move from easily readable slider to a single circle, and without any additional beatskipping.-->Done, with some additional changes.

Now you could delete the next overlapp 01:05:289 (3,1) -, especially since it ignores the beat on 01:05:904 -
What you can do here is use two 1/4 sliders: from 01:05:289 - to 01:05:443 - and from 01:05:904 - to 01:06:058 - -->Changed sections.

Changing SV to 1.2x wouldn't make the song harder, tho if you like it can make 1/4 slider a bit nicer. :P

01:06:366 (5) - Should be a normal slider from 01:06:366 - to 01:06:827 -
01:07:289 (6) - Normal slider from where it is to 01:07:750 -
01:10:212 (3,4) - The 1/4 that I suggested before-->Changed all ^ to be more inline with previous changes.

Can you hear how 01:17:750 (1,2) - is okay, but 01:15:904 (2,3) - isn't?
Implement the white tick sliders I suggested at the beginning.-->Done.


Hard
I'm no good at hards, but I think the general problem here is unexpected spacing.


Insane
Just this. http://www.anony.ws/i/2015/05/29/NICEINSANE.png
In future try to have Easy and Normal as GDs, would move things along much faster lol :D--> :cry:


Vague Clues
Just replace the crazy triangles with anything, or tinker with spacing at least.-->Dont think the triangles are 'too' bad, gonna keep them how they are now.
I don't really see anything unrankable here.

I really hope this helped, I rarely put genuine effort into modding like this, lol ^^-->Thank you, I really appreciate it.
Good luck with ranking! :D
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