Hello|’。ω。)
Let's see, what I can do to help you~
Beware long mod. I hope it doesn't sound too offensive.
How about setting your offset to 6285, when I played target practice on your map, I had difficulties hitting the circles because your offset made it half a beat later than the actual beat. You can also follow ego_17's advice, it's the same, but just set earlier.
Also, look at the upper right corner of the edit screen, you should find some x-y-coordinates. If you choose an object, the letters will become yellow and you can click them. A window will open and allow you to edit the position of the object. Just so you know how to use the coordinates I'll give you, if you didn't know.
Insane:00:08:637 (8) - move to x:416 y:300 so it curves around 7
--> 00:09:030 (9,10) - x:256 y:308
00:10:990 (8) - rotate -7 degrees (so it stands upright)
--> 00:11:383 (1,2) - pull down, so they are orthogonal to the curve of 8
00:11:775 (3) - rotate 7 degrees
00:12:167 (4,5) - do the same^ with these.
00:12:755 (1,2) - can you fix their distance? (3 is at x:384 y:196)
00:13:932 (4) - x:416y:288
00:14:520 (6) - a bit further away from 00:14:716 (7)
00:14:912 (8) - a bit lower
00:16:088 (4) - x:112 y:60 so it's equally far away from slider and previous beat
00:16:873 (6,7) - for this beginning, it's a bit too early to make this jump so extreme, I think
00:21:971 (1,2,3,4,5) - jumps too extreme for beginning of song? try to follow 00:23:539 (1,2,3,4) 's distance for now. There are no slider velocity changes in your song, so it's really confusing if jumps get so extreme all of sudden. You can increase the distance gradually during the song at places that fit eg. at kiai time.
00:26:481 (4,5) - remove minor overlap
00:26:873 (5,6) - you seem to be fond of that zigzag movement^^ It's just a suggestion, but you can try making them less sharp, by placing 6 a bit higher, so its equally far away to 7, too.
00:27:265 (7) - x:328 so it's right above 5
00:27:461 (1,2,3,4,5,6) - jump from stack to slider too extreme. I find some of your jumps strangely placed (no offense), because they do not emphasize something in the song. This 00:17:265 (1,2,3,4,5,6,7,8) is a good way of using jumps, because the song is kinda "bumpy" at this section
I suggest you turn 00:27:461 (1,2,3,4,5) into a stream and place it closer to 6.
00:28:049 (6,7,8,9) - try this. It's also a good way of making the player getting used to jumpiness before making actual jumps.
00:30:598 (5) - make this point upwards
00:31:186 (6) - closer
00:31:775 (1,2,3,4,5,6,7,8,9,10) - I find this part's flow a very messy. Think of something else, maybe?
00:37:265 (9,10) - 9 at x:260 y:348 and 10 at x:164 y:292
00:39:422 (5) - getting repetitive with these reverse sliders (?) try
00:40:010 (1,2,3,4,5) - make a stream that leads to 00:40:598 (6)
00:41:579 (1,2,3,4,5,6,7,8,9) - I find no proper flow in this one, sorry
This is not the complete mod yet, but I wanted to see, how you manage this until this.
I'll update more mods from time to time when I get any further.
Hope this helps so far.
Good luck.