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Knife Party - Begin Again

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Total Posts
49
Topic Starter
ReallyFastCat
This beatmap was submitted using in-game submission on Montag, 9. März 2015 at 19:50:23

Artist: Knife Party
Title: Begin Again
Tags: edm abandon ship rob swire gareth mcgrillen ameth rianno
BPM: 128
Filesize: 13305kb
Play Time: 03:20
Difficulties Available:
  1. Amethyst's Normal (2,2 stars, 223 notes)
  2. Easy (1,55 stars, 158 notes)
  3. Hard (3,13 stars, 365 notes)
  4. Insane (3,85 stars, 469 notes)
Download: Knife Party - Begin Again
Download: Knife Party - Begin Again (no video)
Information: Scores/Beatmap Listing
---------------
Redownload after 07/02/2015! (Silenced sliderslide + various changes to reduce filesize)


It's done!! I finally remapped this after 2 months!! Let's get this ranked now :)

Ameth Rianno
Mod request from "just a Little Mod Queue."

+ : an oppinion
- : a mod

[General]
- Try to tick/apply "Display epilepsy warning" if this map has storyboard.
- The Slider Velocity (slider speed) is just too fast, well maybe hard players hate it.
- The background is bad for ranking, check the Ranking Criteria.
- you MUST have a normal difficulty, ^.

[Hard]
+ The difficulty fits a hard.

- 00:23:684 (1,2,3) - Make it like this, at least the ugly (1) slider. http://puu.sh/d1GhH/b3b56714cf.jpg
- 00:25:559 (1,2,3,4) - I'd prefer to this pattern to be a shape box. and be (1,3,4,2) as (1,2,3,4). The flow way better. http://puu.sh/d1GA6/2e3e7913a1.jpg
- 00:45:246 - Add a spinner. to 1/4 x 2 snap. http://puu.sh/d1GMI/cf4c9ea8d1.jpg

+ The kiai Slider Velocity is just too high.

- 02:24:856 (2) - Move to x64 y132.

[Insane]
+ I like it, it just feel better.

- 00:45:246 - Same as hard.
- 01:00:246 (1,2) - The blanket isn't so perfect. http://puu.sh/d1Hlk/91ab3c736f.jpg
- 01:03:996 (2,3) - ^

+ Like hard, slider velocity.

I think im gonna end it

Good luck.
Ameth Rianno
Sorry for double post, but can i make the normal difficulty?
Topic Starter
ReallyFastCat

Amethyianous wrote:

Mod request from "just a Little Mod Queue."

+ : an oppinion
- : a mod

[General]
- Try to tick/apply "Display epilepsy warning" if this map has storyboard. ✖There's nothing in the storyboard that would require it
- The Slider Velocity (slider speed) is just too fast, well maybe hard players hate it. ✖I think it's ok
- The background is bad for ranking, check the Ranking Criteria. ? I don't really get why
- you MUST have a normal difficulty, ^. The mapset is still a WIP, it will get one ^^

[Hard]
+ The difficulty fits a hard.

- 00:23:684 (1,2,3) - Make it like this, at least the ugly (1) slider. http://puu.sh/d1GhH/b3b56714cf.jpg ✓fixed
- 00:25:559 (1,2,3,4) - I'd prefer to this pattern to be a shape box. and be (1,3,4,2) as (1,2,3,4). The flow way better. http://puu.sh/d1GA6/2e3e7913a1.jpg ✓fixed
- 00:45:246 - Add a spinner. to 1/4 x 2 snap. http://puu.sh/d1GMI/cf4c9ea8d1.jpg ✖I don't think that fits well

+ The kiai Slider Velocity is just too high. ✖I like it as it is

- 02:24:856 (2) - Move to x64 y132. ✓fixed

[Insane]
+ I like it, it just feel better.

- 00:45:246 - Same as hard. ✖Same as hard
- 01:00:246 (1,2) - The blanket isn't so perfect. http://puu.sh/d1Hlk/91ab3c736f.jpg ✓fixed
- 01:03:996 (2,3) - ^ ✓fixed

+ Like hard, slider velocity. ✖Same as hard

I think im gonna end it

Good luck.
Thanks for the mod! ^o^

Amethyianous wrote:

Sorry for double post, but can i make the normal difficulty?
Sure :)
Ameth Rianno
http://puu.sh/d67EF/3eb349c248.zip

Here you go, your normal.

65% hitsounds. i'll update later
xChorse
HARD

02:00:246 (1) to 02:07:512 (4) IMO there should be a mix of circles and sliders something similar to http://i.imgur.com/rp8ujfI.png
Kiai sliders also feel unnecessarily long (which you can change by lowering slider velocity multiplier). To me it would be fine if you stick to the same kind as you did at the beginning, just make the distance snapping bigger on the Kiai sections

OVERALL

Change the BPM to 128,010 (that's a really small change but it helps) and then click resnap all notes under the timing tab at the top, that should make everything a little bit smoother


also, if you need a hard GD, I can make one :)
Topic Starter
ReallyFastCat

xChorse wrote:

HARD

02:00:246 (1) to 02:07:512 (4) IMO there should be a mix of circles and sliders something similar to http://i.imgur.com/rp8ujfI.png ✓fixed
Kiai sliders also feel unnecessarily long (which you can change by lowering slider velocity multiplier). To me it would be fine if you stick to the same kind as you did at the beginning, just make the distance snapping bigger on the Kiai sections I'll think about it ✓EDIT: fixed now

OVERALL

Change the BPM to 128,010 (that's a really small change but it helps) and then click resnap all notes under the timing tab at the top, that should make everything a little bit smoother ✓fixed

also, if you need a hard GD, I can make one :) I don't need any more diffs, sorry :/
Thanks! :)
Factorial
From NLMQ

[Timing]
A slider tick rate of 2 is better (all diffs)

[Easy]
02:14:767 - Add circle
03:07:263 - ^
02:44:296 (3) - Notes on red tick isn't very good. Maybe just change to this?

03:00:232 (1,1,1,1) - Sliders too short, make it similar to the image above.

[Amethyst' Normal]
02:13:361 (2) - NC
02:14:767 (1) - Not NC
02:00:237 (1,1,1,1,1,1,1) - Lengthen sliders like this

Also, make them vary (combination of circles and sliders) like on Hard (no notes landing on red lines)
03:11:481 (1,2) - Slider too wobbly
03:15:231 (1) - Extend to 03:22:730

GL on map :D
Ameth Rianno

Neil Leo wrote:

[Timing]
A slider tick rate of 2 is better (all diffs) I think no, in my oppinion.

[Amethyst' Normal]
02:13:361 (2) - NC Fixed.
02:14:767 (1) - Not NC It's fits the song :3 Well, im not changing or New Combo it.
02:00:237 (1,1,1,1,1,1,1) - Lengthen sliders like this I like myself. Not changing it.

Also, make them vary (combination of circles and sliders) like on Hard (no notes landing on red lines)
03:11:481 (1,2) - Slider too wobbly Not changing the (1), but fixes on (2).
03:15:231 (1) - Extend to 03:22:730 Ok.

GL on map :D
Sorry, i couldn't add more hitsounds, because i'm very sick.

There.
osu file format v13

[General]
AudioFilename: Knife Party - Begin Again.mp3
AudioLeadIn: 0
PreviewTime: 134766
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15245,45245,60245,75245,105246,120246,135246,165246,195246,200871
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Begin Again
TitleUnicode:Begin Again
Artist:Knife Party
ArtistUnicode:Knife Party
Creator:ReallyFastCat
Version:Amethyst' Normal
Source:
Tags:edm abandon ship rob swire gareth mcgrillen amethyianous
BeatmapID:548791
BeatmapSetID:233946

[Difficulty]
HPDrainRate:3
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,-14500,"video.avi"
0,0,"bg.png",0,0
//Break Periods
2,45443,55292
2,105438,119037
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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60242,-133.333333333333,4,3,0,34,0,0
75240,-100,4,3,0,38,0,0
120237,-100,4,3,0,32,0,0
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131486,-80,4,3,0,48,0,0
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195231,-100,4,3,0,30,0,0
196168,-100,4,3,0,25,0,0
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198043,-100,4,3,0,15,0,0
198981,-100,4,3,0,10,0,0
199918,-100,4,3,0,5,0,0


[Colours]
Combo1 : 155,151,66
Combo2 : 149,74,74
Combo3 : 0,128,192
Combo4 : 0,128,64

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116,48,144141,2,0,P|172:24|268:44,1,125.999996154785
268,52,144610,5,0,0:0:0:0:
396,164,145079,1,0,0:0:0:0:
236,212,145547,2,0,L|216:312,1,83.9999974365235
136,300,146016,2,0,L|152:217,1,83.9999974365235
108,144,146485,6,0,P|80:112|176:56,1,167.999994873047
220,88,147188,2,0,L|392:64,1,167.999994873047
460,28,147891,1,0,0:0:0:0:
484,192,148360,6,0,P|488:248|472:288,2,83.9999974365235,0|0|0,0:0|0:0|0:0,0:0:0:0:
404,168,149063,1,0,0:0:0:0:
328,204,149297,2,0,L|228:216,2,83.9999974365235,0|0|0,0:0|0:0|0:0,0:0:0:0:
404,356,150235,6,0,B|356:336|356:336|208:356,1,167.999994873047
160,324,150938,2,0,P|112:328|64:228,1,167.999994873047
108,164,151641,2,0,P|128:128|124:80,1,83.9999974365235
76,20,152109,6,0,L|240:72,1,167.999994873047
292,8,152812,1,0,0:0:0:0:
376,12,153047,2,0,P|440:52|424:152,1,167.999994873047
332,268,153984,6,0,L|360:368,2,83.9999974365235,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,220,154687,1,0,0:0:0:0:
204,280,154922,2,0,P|116:296|64:224,1,167.999994873047
36,80,155859,6,0,B|160:52|160:52|232:68,1,167.999994873047
264,112,156562,1,0,0:0:0:0:
348,104,156797,2,0,P|396:112|440:136,1,83.9999974365235
456,204,157265,2,0,L|448:300,1,83.9999974365235
376,328,157734,6,0,P|328:348|276:348,2,83.9999974365235,0|0|0,0:0|0:0|0:0,0:0:0:0:
316,268,158437,2,0,L|116:240,1,167.999994873047
80,292,159140,1,0,0:0:0:0:
80,292,159609,6,0,P|56:252|40:200,1,83.9999974365235
80,140,160078,1,0,0:0:0:0:
44,64,160312,1,0,0:0:0:0:
128,68,160546,2,0,P|192:72|264:52,2,125.999996154785,0|0|0,0:0|0:0|0:0,0:0:0:0:
84,140,161484,6,0,P|52:236|104:312,1,167.999994873047
148,344,162187,2,0,B|192:360|232:348|232:348|272:336|324:352,1,167.999994873047
396,364,162890,1,0,0:0:0:0:
464,316,163124,1,0,0:0:0:0:
484,236,163359,22,0,P|472:152|296:224,2,335.999989746094,0|0|0,0:0|0:0|0:0,0:0:0:0:
368,360,165702,5,0,0:0:0:0:
280,216,166171,1,0,0:0:0:0:
124,280,166640,2,0,P|104:240|96:192,1,83.9999974365235
136,128,167108,2,0,L|124:88,2,41.9999987182618,0|0|0,0:0|0:0|0:0,0:0:0:0:
220,128,167577,2,0,L|316:116,1,83.9999974365235
380,152,168046,2,0,P|408:196|416:236,2,83.9999974365235,0|0|0,0:0|0:0|0:0,0:0:0:0:
380,68,168749,1,0,0:0:0:0:
304,36,168983,5,0,0:0:0:0:
136,40,169452,1,0,0:0:0:0:
68,196,169921,1,0,0:0:0:0:
160,336,170389,2,0,P|216:360|268:360,1,83.9999974365235
312,324,170858,2,0,L|372:312,2,41.9999987182618,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,256,171327,2,0,L|252:168,1,83.9999974365235
320,124,171795,1,0,0:0:0:0:
340,44,172030,1,0,0:0:0:0:
420,68,172264,1,0,0:0:0:0:
400,148,172498,1,0,0:0:0:0:
340,208,172733,22,0,L|351:291,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
288,348,173202,1,0,0:0:0:0:
208,324,173436,2,0,P|140:312|44:360,1,167.999994873047
60,268,174139,2,0,P|68:224|64:168,1,83.9999974365235
32,108,174608,1,0,0:0:0:0:
196,68,175076,1,0,0:0:0:0:
76,184,175545,1,0,0:0:0:0:
240,144,176014,2,0,L|336:160,1,83.9999974365235
404,140,176482,6,0,B|432:220|432:220|404:252|412:308,1,167.999994873047
344,348,177186,2,0,B|304:368|264:360|264:360|232:320|164:324,1,167.999994873047
108,344,177889,1,0,0:0:0:0:
36,296,178123,1,0,0:0:0:0:
52,212,178357,2,0,P|56:164|48:120,1,83.9999974365235
152,164,178826,2,0,P|156:112|168:80,1,83.9999974365235
84,40,179295,2,0,L|-24:28,2,83.9999974365235,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,40,180232,38,6,P|384:116|104:176,1,671.999979492188
204,300,182576,2,10,B|128:340|128:340|28:332,2,167.999994873047,0|0|0,0:0|0:0|0:0,0:0:0:0:
336,340,183982,6,6,B|392:320|456:212|428:104|348:40|348:40|296:100|192:120|92:100|32:36,1,671.999979492188
64,200,186325,2,10,B|48:248|56:292|56:292|88:316|100:368,2,167.999994873047,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,304,187732,6,6,B|356:328|432:280|432:280|416:212|424:168|456:140|456:140|432:68|380:60|332:72|332:72|296:144|208:160|152:128,1,671.999979492188,0|0,0:0|0:0,0:0:0:0:
48,256,190075,2,10,B|60:304|108:308|108:308|124:344|176:348,2,167.999994873047,0|0|0,0:0|0:0|0:0,0:0:0:0:
128,168,191481,6,6,B|96:152|92:112|92:112|104:48|160:16|216:28|244:80|244:80|216:136|264:184|316:184|316:184|368:216|368:216|368:268|368:268|352:296|320:312|284:304|284:304|224:316,1,671.999979492188
80,352,193825,2,10,B|88:308|88:308|72:296|72:296|80:276|72:248|56:236|56:236|68:180,2,167.999994873047,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,195231,12,0,200856,0:0:0:0:

Edit: Oh my god, 128.010 bpm feels no good for me. Or it just me?
Topic Starter
ReallyFastCat

Neil Leo wrote:

From NLMQ

[Timing]
A slider tick rate of 2 is better (all diffs) Fixed this in the Easy, but I don't think it fits in the other diffs

[Easy]
02:14:767 - Add circle ✓fixed
03:07:263 - ^ ✓fixed
02:44:296 (3) - Notes on red tick isn't very good. Maybe just change to this? ✓fixed

03:00:232 (1,1,1,1) - Sliders too short, make it similar to the image above. ✓fixed

GL on map :D
Thanks for the mod :)

Amethyianous wrote:

Edit: Oh my god, 128.010 bpm feels no good for me. Or it just me?
It's feels a lot better to me (especially during the end of the Insane)
Squichu
hey there, mod from my queue!

General
  1. your hitsounds are a bit too quiet, I think. remember this is a rhythm game and hitsounds provide feedback for players of how accurate they hit objects, so consider raising your hitsound volume overall by 10-25%.
  2. even if you have a video, for players that have it disabled a pixelated background doesn't look good. try to find an image that has a greater size, ratio should be 4:3 (1024x768px) or 16:9 (1366x768px), otherwise it'll get resized!
  3. maybe you should enable epilepsy warning? not really because of the storyboard, but the flashes in the video. just to be on the safe side
Easy
  1. reduce AR to 3 and OD to 2, it feels like approach circles come a little too fast for E diff
  2. 00:22:276 (5) - move this to 188|147 for better movement/flow
  3. tbh the beginning is pretty boring. of course it's important in E diffs to make them understandable and easy to play etc. but if it's not interesting to play, cause the rhythm is always the same, it's no fun either. try to alternate the rhythm, for example start with a slider on the downbeat and use circles after, or introduce reverse sliders after the 3rd or 4th pattern!
  4. 00:52:742 (1,1) - the hitobject is too close to the spinner. beginner players need more recovery time to re-adjust their aim. atm the next objects comes in too fast, they most likely will miss it. also, the spinner is really long, it might tire players out, especially if they're not used to playing/spinning. therefore you should consider shortening the spinner and mapping the later part of it instead.
    appropiate recovery time would be 1000-1500ms
  5. 01:03:991 (2,1,2) - rhythm here is off, try a different one that sticks to the beat, not the vocals! it'll confuse beginners if you switch between mapping to beat and mapping to vocals, they won't be able to read that.
    if you want to emphasize (not map to, just match beat with vocals) the vocals, try this -
  6. 01:16:178 (2) - on a more general note, you might want to try to avoid placing sliderends on downbeats. in works in some cases, but most times it makes the impact of the downbeat go lost. that's because you don't hit a sliderend but just let go of the key you held. so, I'd suggest to alternate the rhythm here, example -
  7. 01:18:990 (1,2) - similar here, the rhythm is quite boring, how about
    ?
    there are more parts like this, e.g. 01:30:239 (1,2) - , try to think of interesting rhythm/patterns yourself!
    if you need help with them afterwards, message me ingame, I'll try to help out
  8. 01:39:614 (3,4,1) - how about blanketing 4 with 1? just move 4 a bit up and basically, look here - http://puu.sh/dalm1/c91960adc7.png , looks better to me
  9. 02:07:736 (1,2,3,4,1,2,3,4) - too many circles in a row. beginners can't hit them that 'fast' and will miss. use sliders instead, example -
  10. 02:28:360 (3,4,5,6) - similar to ^, you could use a slider for 3+4
  11. 02:44:296 (3) - rhythm is off, remove the reverse and start 02:45:702 (1) - on the downbeat like this -

    (also replaced 02:47:577 (2) - with a slider, felt better to me. you don't have to do that, ofc.)
Amethyst' Normal
pretty nice flow, gj!
  1. isn't there a 's' missing in the diffs name? iirc you only leave it out if the last letter of the word is s or x
  2. chck your NCing, it's pretty inconsistent and sometimes seems completely random. especially the 1-combos in the middle of the map, they don't make any sense to me. maybe you're trying to emphasize the background sounds, but you should do that with special sliders or something, not with spamming NCs. they are to provide clarity and consistency. c:
  3. increase HP drain to 4, it shouldn'T be the same as in Easy
  4. 00:19:464 (3,1) - keep DS consistent, this is unreadable for Normal players.
  5. 00:25:322 (2) - this feels off, cause the beat on the white tick is much louder than the ones on the red tick. how about halfing the length and adding a reverse? that emphasizes the beat better
    same here - 00:38:446 (2) -
  6. 00:41:493 (1,2) - don't let them overlap like this, it's confusing for Normal players. you can let 1 overlap with the slidertrack, tho. like this - http://puu.sh/dand4/6ee910b208.png
  7. 00:56:492 (1,1) - slider might be to close to the spinner. players will need slightly more recovery time, consider reducing spinner length
    also, I don't feel comfortable with the slow down, it seems exaggerated. the music doesn't even get much quieter, so I'd prefer if you remove SV change here or go with 0.9 instead of 0.75
    oh, and I'm not so sure about the rhythm. it follows beat at first, but then vocals and Idk. seems confusing. consider redoing this part slightly. example -
  8. 01:06:804 - the beat'S rather loud, add a circle?
  9. 01:07:741 (1) - pretty long for a Normal, split it in two? end the first on 01:11:022 and start the second the downbeat after
    also, make sure it does have an appropiate recovery time, atm 01:15:240 (1) - is too close, imo
    speaking of 01:15:240 (1) - , it's wrongly snapped it seems. it should end on the white tick, cause of the rather dominant beat
  10. 01:20:631 (4) - consider replacing this with two circles, that matches better with the beat, imo
  11. 01:38:676 (3,4) - mentioned this already, keep DS consistent! Normal players aren't at a level where they can read jumps/anti-jumps yet
  12. 02:00:237 (1) - hmh, I don't really like it, but if you do, keep these sliders. It's too many reverses for N diff, imo, but should be fine.. still, they get boring after 4 of them, you should think of another way to map the last ones.. (imo!) :/
    btw, NC spamming really isn't necessary here. remove every second at least!
  13. 02:24:141 (4) - should end on the red tick, there is nothing on the blue one.
  14. 02:46:171 (2) - stack this correctly below 02:43:359 (1) - ? stack leniency deals with the rest xD
  15. 02:53:436 (3,4) - overlap seems rather random, try to avoid it please.
  16. 03:00:232 (1,2) - basically same as ^, you should always make sure that the sliderstart is 100% visible (if not stacked below a cirlce)
  17. 03:11:481 (1,2) - also the same as ^, but the reverse in this case. should be 100% visible too, in lower diffs at least
Hard
I'm pretty tired, so just some more general stuff about Hard -
  1. increase HP drain to 6, 4 is way too low for H diff.
  2. avoid overlaps that are visible while playing, e.g. 00:24:619 (1,2,3) - with 00:25:791 (2) - and 00:44:540 (2) - with 00:45:008 (4) -
  3. same as in Easy - the beginning is really monotonous, you should try to work on alternating the rhythm or patterns (stack objects, use reverse sliders etc)
  4. 01:00:242 (1,2,3) - should look like
  5. 01:08:444 (2) - rhythm is off, reduce it's length so it ends on the downbeat and add a short slider at 01:09:850
  6. 02:01:174 (1) - and 02:03:049 (1) - and so on. don't spam NCs, there should be used to provide clarity. I mentioned some about this above in Normal, that applies here too!
  7. 03:07:732 (1,2,3) - they only slightly touch, looks off. space them at 1.2 DS to avoid that, looks better and is totally fine cause it's Hard diff
skipping Insane, cause I can't play Insane and above. >-<
anyway, good luck! if you have any questions, feel free to message me ingame.
Topic Starter
ReallyFastCat

Squirrel wrote:

hey there, mod from my queue!

General
  1. your hitsounds are a bit too quiet, I think. remember this is a rhythm game and hitsounds provide feedback for players of how accurate they hit objects, so consider raising your hitsound volume overall by 10-25%. ✓fixed
  2. even if you have a video, for players that have it disabled a pixelated background doesn't look good. try to find an image that has a greater size, ratio should be 4:3 (1024x768px) or 16:9 (1366x768px), otherwise it'll get resized! ✓fixed (Also added black borders to the lyrics to make them better readable without video)
  3. maybe you should enable epilepsy warning? not really because of the storyboard, but the flashes in the video. just to be on the safe side ✓fixed
Easy
  1. reduce AR to 3 and OD to 2, it feels like approach circles come a little too fast for E diff ✓fixed
  2. 00:22:276 (5) - move this to 188|147 for better movement/flow ✓fixed
  3. tbh the beginning is pretty boring. of course it's important in E diffs to make them understandable and easy to play etc. but if it's not interesting to play, cause the rhythm is always the same, it's no fun either. try to alternate the rhythm, for example start with a slider on the downbeat and use circles after, or introduce reverse sliders after the 3rd or 4th pattern!✓fixed
  4. 00:52:742 (1,1) - the hitobject is too close to the spinner. beginner players need more recovery time to re-adjust their aim. atm the next objects comes in too fast, they most likely will miss it. also, the spinner is really long, it might tire players out, especially if they're not used to playing/spinning. therefore you should consider shortening the spinner and mapping the later part of it instead. ✓fixed
    appropiate recovery time would be 1000-1500ms ✓fixed
  5. 01:03:991 (2,1,2) - rhythm here is off, try a different one that sticks to the beat, not the vocals! it'll confuse beginners if you switch between mapping to beat and mapping to vocals, they won't be able to read that.
    if you want to emphasize (not map to, just match beat with vocals) the vocals, try this - ✓fixed
  6. 01:16:178 (2) - on a more general note, you might want to try to avoid placing sliderends on downbeats. in works in some cases, but most times it makes the impact of the downbeat go lost. that's because you don't hit a sliderend but just let go of the key you held. so, I'd suggest to alternate the rhythm here, example - ✓fixed
  7. 01:18:990 (1,2) - similar here, the rhythm is quite boring, how about ✓fixed
    ?
    there are more parts like this, e.g. 01:30:239 (1,2) - , try to think of interesting rhythm/patterns yourself! ✓fixed
    if you need help with them afterwards, message me ingame, I'll try to help out
  8. 01:39:614 (3,4,1) - how about blanketing 4 with 1? just move 4 a bit up and basically, look here - http://puu.sh/dalm1/c91960adc7.png , looks better to me ✓fixed
  9. 02:07:736 (1,2,3,4,1,2,3,4) - too many circles in a row. beginners can't hit them that 'fast' and will miss. use sliders instead, example - ✓fixed
  10. 02:28:360 (3,4,5,6) - similar to ^, you could use a slider for 3+4 ✓fixed
  11. 02:44:296 (3) - rhythm is off, remove the reverse and start 02:45:702 (1) - on the downbeat like this - ✓fixed

    (also replaced 02:47:577 (2) - with a slider, felt better to me. you don't have to do that, ofc.)
Hard
I'm pretty tired, so just some more general stuff about Hard -
  1. increase HP drain to 6, 4 is way too low for H diff. Set it to 5, better than 6 imo
  2. avoid overlaps that are visible while playing, e.g. 00:24:619 (1,2,3) - with 00:25:791 (2) - and 00:44:540 (2) - with 00:45:008 (4) - ✓fixed
  3. same as in Easy - the beginning is really monotonous, you should try to work on alternating the rhythm or patterns (stack objects, use reverse sliders etc) ✓fixed
  4. 01:00:242 (1,2,3) - should look like ✓fixed
  5. 01:08:444 (2) - rhythm is off, reduce it's length so it ends on the downbeat and add a short slider at 01:09:850 ✓fixed
  6. 02:01:174 (1) - and 02:03:049 (1) - and so on. don't spam NCs, there should be used to provide clarity. I mentioned some about this above in Normal, that applies here too! ✓fixed
  7. 03:07:732 (1,2,3) - they only slightly touch, looks off. space them at 1.2 DS to avoid that, looks better and is totally fine cause it's Hard diff ✓fixed (Used 1.4 since they already were 1.2 :p)
skipping Insane, cause I can't play Insane and above. >-<
anyway, good luck! if you have any questions, feel free to message me ingame.
Thanks for the mod, it helped a lot! :)
Ameth Rianno

Squirrel wrote:

hey there, mod from my queue!

General
  1. even if you have a video, for players that have it disabled a pixelated background doesn't look good. try to find an image that has a greater size, ratio should be 4:3 (1024x768px) or 16:9 (1366x768px), otherwise it'll get resized! That what i tell on my mod. you made it perfect.
  2. maybe you should enable epilepsy warning? not really because of the storyboard, but the flashes in the video. just to be on the safe side ^ :-D
Amethyst' Normal
pretty nice flow, gj! Thank you! squee
  1. isn't there a 's' missing in the diffs name? iirc you only leave it out if the last letter of the word is s or x But isn't it hard to read as "sts"?
  2. chck your NCing, it's pretty inconsistent and sometimes seems completely random Inconsistent like me. :c I will fix that.. especially the 1-combos in the middle of the map, they don't make any sense to me. maybe you're trying to emphasize the background sounds Yep. , but you should do that with special sliders or something, not with spamming NCs :CCC. they are to provide clarity and consistency. c: :c
  3. increase HP drain to 4, it shouldn'T be the same as in Easy Ohh okay.
  4. 00:19:464 (3,1) - keep DS consistent, this is unreadable for Normal players. Fixed.
  5. 00:25:322 (2) - this feels off, cause the beat on the white tick is much louder than the ones on the red tick. how about halfing the length and adding a reverse? that emphasizes the beat better Nah. 3/4s
    same here - 00:38:446 (2) - Same.
  6. 00:41:493 (1,2) - don't let them overlap like this, it's confusing for Normal players. you can let 1 overlap with the slidertrack, tho. like this - http://puu.sh/dand4/6ee910b208.png Fixed overlap in my own. Is it ~beautiful~?
  7. 00:56:492 (1,1) - slider might be to close to the spinner. players will need slightly more recovery time, consider reducing spinner length
    also, I don't feel comfortable with the slow down, it seems exaggerated. the music doesn't even get much quieter, so I'd prefer if you remove SV change here or go with 0.9 instead of 0.75
    oh, and I'm not so sure about the rhythm. it follows beat at first, but then vocals and Idk. seems confusing. consider redoing this part slightly. I think it's so dem faster, i make it dem slower. example -
  8. 01:06:804 - the beat'S rather loud, add a circle? (Nothing added because of the above.)
  9. 01:07:741 (1) - pretty long for a Normal, split it in two? end the first on 01:11:022 and start the second the downbeat after
    also, make sure it does have an appropiate recovery time, atm 01:15:240 (1) - is too close, imo
    speaking of 01:15:240 (1) - , it's wrongly snapped it seems. it should end on the white tick, cause of the rather dominant beat Oh yay damn xD My mistake. Fixed. Also the spinner too.
  10. 01:20:631 (4) - consider replacing this with two circles, that matches better with the beat, imo
  11. 01:38:676 (3,4) - mentioned this already, keep DS consistent! Normal players aren't at a level where they can read jumps/anti-jumps yet Kalejlgv;anejgvouahnl;evnahleogu;lnd;nunolhgOUH93OHVNO3IHGON;.OHnohoh3.
  12. 02:00:237 (1) - hmh, I don't really like it, but if you do, keep these sliders. It's too many reverses for N diff, imo, but should be fine.. still, they get boring after 4 of them, you should think of another way to map the last ones.. (imo!) :/ I change no idea to remake this. Maybe lately i'll change.
    btw, NC spamming really isn't necessary here. remove every second at least! sssttt new combo is ~fabulous~ here
  13. 02:24:141 (4) - should end on the red tick, there is nothing on the blue one. Nah.
  14. 02:46:171 (2) - stack this correctly below 02:43:359 (1) - ? stack leniency deals with the rest xD Agree.
  15. 02:53:436 (3,4) - overlap seems rather random, try to avoid it please. I though make it overlap is gud.
  16. 03:00:232 (1,2) - basically same as ^, you should always make sure that the sliderstart is 100% visible (if not stacked below a cirlce)
  17. 03:11:481 (1,2) - also the same as ^, but the reverse in this case. should be 100% visible too, in lower diffs at least I think nothing wrong in it.
skipping Insane, cause I can't play Insane and above. >-<
anyway, good luck! if you have any questions, feel free to message me ingame.
Thank you for the helpful mod.

Here.
osu file format v13

[General]
AudioFilename: Knife Party - Begin Again.mp3
AudioLeadIn: 0
PreviewTime: 134766
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15245,45245,60245,75245,105246,120246,135246,165246,195246,200871
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Begin Again
TitleUnicode:Begin Again
Artist:Knife Party
ArtistUnicode:Knife Party
Creator:ReallyFastCat
Version:Amethyst' Normal
Source:
Tags:edm abandon ship rob swire gareth mcgrillen amethyianous
BeatmapID:548791
BeatmapSetID:233946

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,-14500,"video.avi"
0,0,"bg.jpg",0,0
//Break Periods
2,45443,55292
2,105438,119037
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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198043,-100,4,3,0,15,0,0
198981,-100,4,3,0,10,0,0
199918,-100,4,3,0,5,0,0


[Colours]
Combo1 : 155,151,66
Combo2 : 149,74,74
Combo3 : 0,128,192
Combo4 : 0,128,64

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204,300,182576,2,10,B|128:340|128:340|28:332,2,167.999994873047,0|0|0,0:0|0:0|0:0,0:0:0:0:
336,340,183982,6,6,B|392:320|456:212|428:104|348:40|348:40|296:100|192:120|92:100|32:36,1,671.999979492188
64,200,186325,2,10,B|48:248|56:292|56:292|88:316|100:368,2,167.999994873047,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,304,187732,6,6,B|356:328|432:280|432:280|416:212|424:168|456:140|456:140|432:68|380:60|332:72|332:72|296:144|208:160|152:128,1,671.999979492188,0|0,0:0|0:0,0:0:0:0:
48,256,190075,2,10,B|60:304|108:308|108:308|124:344|176:348,2,167.999994873047,0|0|0,0:0|0:0|0:0,0:0:0:0:
128,168,191481,6,6,B|96:152|92:112|92:112|104:48|160:16|216:28|244:80|244:80|216:136|264:184|316:184|316:184|368:216|368:216|368:268|368:268|352:296|320:312|284:304|284:304|224:316,1,671.999979492188
80,352,193825,2,10,B|80:320|80:320|72:296|72:296|80:276|72:248|60:228|60:228|68:180,2,167.999994873047,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,195231,12,0,202730,0:0:0:0:

i think you should check the metadata/background/video/hitsound/blah because i did not update to last version, dammit
Topic Starter
ReallyFastCat
About the diff name: I read through some english grammar, and apparently "Amethyst's" is correct. I renamed it now.
BerryJellyXD
Hello just some random modder from #modreqs.

Easy:
01:15:240 (1) - consider giving this one a hitsound wich sounds more like a clap or bass rather then a drum
(That kinda counts for all the notes in that timing section.)
Its kinda anoying that the normal sound samples dont fit this music, but iff you just go to the timing panel then audio,
and click how to add custom sample overrides it should give you an idea on how to get hitsounds that 100% should match the song.
02:45:116 - (Cant see the use of this timing as you made another working one on:02:45:233 -)Consider removing this as it only makes the timing list longer,
and by making that longer the beatmap will be bigger to download.
Other then that Easy seems ok to me. ;)

(amethyst's)Normal:01:05:397 (2) - Consider replacing this slider to 01:05:163 (2) - or he will be mistimed to the lyrics wich basicly is the only rythm at that part
of the song.
01:18:053 (1) - <This slider is looking for friends in his combo i geuss, Consider removing the combo on him or the next combo to add him in with the others.
01:29:302 (1) - Another lonely slider
01:33:052 (1) - And another (Its hard to make friends for them i geuss.) :(
02:00:237 (1,1,1,1,1,1,1,1,2,3,1) - This just kinda felt repetitive to me, Seeing as you already got a few spinners in the map why not replace them all with 1 long spinner?.
02:20:626 - seems like an empty gap while the rythm is consistand here. So why not place a 3rd note on the same spot as the slider and last note.
After all it would match the rythm and with the bpm being so low its also not considered a stream.
02:39:374 - Same story just a whole beat empty while people dont have to move their mouse anywhere.(most people including me will even auto click cos the rythm does hit on this empty spot wich resulted in a combo break on the slider.)
02:48:983 (1,2,3,4,5,6,7,8,9,10) - Geuss this is why the lonely sliders are lonely, This combo just taking them all :o (Combo over 10 notes long i wonder how aimod didnt saw this so consider breaking it up for 2 combo's of 5 notes to make coop gameplay somewhat more enjoyable.)
03:00:232 (1) - Scared my @ss off here by the sudden random wistle spam from here on.
i can imagine a wistle to be a good hitsound but not by 8 sliders ina row sudden.
i know the other sounds are bad for this part as well, but i just wonder iff you havent used a single wistle in the whole map then why sudden use them on these 8?
02:45:116 - Same story as on normal, timing just sitting there for nothing.
01:38:559 - Missed that one the on the 1st check another delay between notes, however because the lyrics also leave a delay here its optional to place another note or not.

Hard:
00:37:040 (2,3) - you might want to switch the 2 and the 3 because this is confusing the player on where to go rather then how well timed he is.
00:40:790 (2,3) - Same story ^
01:34:692 (2) - Where are the streams @ sudden? why not place this 2 note between the 2 sliders rather then on top of the 2nd. (like you did @ the start of the song.)
02:58:592 (3) - A jump+unseeable slider? unless people can dream this song they are going to miss the next note for sure.
Try placing the 4 note closer to the slider so that people still can double button it.\
Also on hard also the hitsounds clearly dont fit the song but iff you changed that during normal already then you can just apply them to this difficulty as well.

Im not even trying to touch insane maps as i have no clue wat the distance snap is for insane and above.
(Because i just fail to much to play that yet)

I hope This helped you and already good luck in advance on ranked. :)
Topic Starter
ReallyFastCat

JellyberryXD wrote:

Hello just some random modder from #modreqs.

Easy:
01:15:240 (1) - consider giving this one a hitsound wich sounds more like a clap or bass rather then a drum
(That kinda counts for all the notes in that timing section.)
Its kinda anoying that the normal sound samples dont fit this music, but iff you just go to the timing panel then audio,
and click how to add custom sample overrides it should give you an idea on how to get hitsounds that 100% should match the song. ✖I think they fit
02:45:116 - (Cant see the use of this timing as you made another working one on:02:45:233 -)Consider removing this as it only makes the timing list longer,
and by making that longer the beatmap will be bigger to download. ✖It's there to restart kiai time (making another fountain)
Other then that Easy seems ok to me. ;)

Hard:
00:37:040 (2,3) - you might want to switch the 2 and the 3 because this is confusing the player on where to go rather then how well timed he is. ✓fixed
00:40:790 (2,3) - Same story ^ ✓fixed
01:34:692 (2) - Where are the streams @ sudden? why not place this 2 note between the 2 sliders rather then on top of the 2nd. (like you did @ the start of the song.) ✓fixed
02:58:592 (3) - A jump+unseeable slider? unless people can dream this song they are going to miss the next note for sure.
Try placing the 4 note closer to the slider so that people still can double button it.\ ? I don't get what you mean here, sorry
Also on hard also the hitsounds clearly dont fit the song but iff you changed that during normal already then you can just apply them to this difficulty as well. ✖Same as Easy

Im not even trying to touch insane maps as i have no clue wat the distance snap is for insane and above.
(Because i just fail to much to play that yet)

I hope This helped you and already good luck in advance on ranked. :)
Thanks for the mod ^w^
(BSS doesn't seem to work right now, so I'll need to wait to update the map)
Harubi Lira
Hi~Here is lsahi
Thank you for using my queue

[Insane]
Umm, an easy map
00:41:726 (2,3) - here, you'd better make them curve in the same degree to create a good flow
02:36:797 (5) - the slider is warded, to sove it, you can try to nc here, and let 02:36:797 (5,6,7) - have a bigger distance
03:08:435 (3) - failed to DS the note

That‘s all
Topic Starter
ReallyFastCat

lsahi wrote:

Hi~Here is lsahi
Thank you for using my queue

[Insane]
Umm, an easy map
00:41:726 (2,3) - here, you'd better make them curve in the same degree to create a good flow ✓fixed
02:36:797 (5) - the slider is warded, to sove it, you can try to nc here, and let 02:36:797 (5,6,7) - have a bigger distance ✓fixed
03:08:435 (3) - failed to DS the note ✓fixed

That‘s all
Thanks! ^o^
neonat
Time to check out some Hard and Insane

Hard

00:27:432 (4,5,6,1) - the flow for 00:27:783 (5,6) from the slider if fine, but then moving to 00:28:135 (1) which then goes to 00:28:369 (2) isn't very good, the fluidity is not there
00:29:072 (3) - curve it the other way, have the curve not face the previous slider
00:44:305 (1,2,3,4) - you should a better pattern here rather than this
00:45:243 - why not have a note here, it's more fitting to end the phrase with an object
01:37:504 (1,2,3,4,5,6) - fine tune this blanket, the curves don't go around quite exactly to blanket the other heads
01:41:488 (2,4) - ^
02:14:298 (4) - end this slider at 02:14:767 and have another slider from 02:14:884 to 02:15:001 for greater effect of that part in the music
02:22:735 (1,2) - blanket here can be improved
02:30:235 (1,2,3) - make both sliders equally distanced from the circle center, they aren't at the moment, and the blankets are imperfect
02:45:233 (1) - use the soft addition for the start of the slider, soft finish suits this better
02:58:357 (2) - shift this lower so that 02:58:592 (3) can stack on the other slider head while keeping the proper spacing you're using
03:03:044 (1,2,3) - unstack would be nice
03:06:794 (1,2,3) - ^
03:07:732 (1,2,3) - why the change in spacing as compared to the rest? I feel it's the same as before
03:09:372 (4,5,6,7) - use a nicer pattern
03:10:544 (1,2,3) - unstack
03:11:481 (1,2,3) - same as 03:07:732 (1,2,3)
03:14:294 (1,2,3) - unstack

I feel the rhythm of 00:16:183 (1,2,3) is used too much in the starting, I just think it needs more variety, it looked mostly the same throughout, with curved sliders and a circle in between. Placement and positioning can be improved, patterns could look nicer

Insane

I don't think keeping spacing constant throughout helps with the presentation of this Insane, it kinda makes it look quite cramp and it limits impact of some parts and hence making it lack more om-pf, the excitement
Don't use drum hitsounds all the way, make use of all the hitsound sets and make more emphasis with hitsounds

00:15:245 (1,3,4,5) - don't let them touch
00:15:948 (3,4,5,7,8,9) - ^ it looks more pleasing spaced apart
00:18:995 (1,3,4,5,7,8,9) - ^
00:45:242 - have a note here
01:00:242 (1) - soft hitsound finish on start of slider
01:00:242 (1,3) - not stacked on each other
01:01:648 (3,4) - blanket nicely
01:03:757 (1,3) - stack properly
01:04:694 (3,5) - ^
01:04:694 (3,4,5) - blanket them properly
01:07:741 (8,9) - ^
01:29:536 (7,2) - stack nicely
01:30:239 (1,2) - blanket properly
01:31:880 (4,5,6,7) - make the pattern more structured, or at least stack 01:31:177 (3,7)
01:43:129 (5,7) - stack them
02:40:546 (5,7) - bad overlap
02:45:233 (1) - use soft sampleset for soft finish
03:01:638 (1,1) - this kind of repeat sliders aren't really very nice/fitting in the Insane, they are quite monotonous and not really inventive when used multiple times

It doesn't feel that great, I think a lot of work needs to be done for this, the spacing needs to be changed and used better for Insane, pattern-wise it needs to be better as well.

Overall I felt the set wasn't really presented well, structure needs work on and the hitsounds were very empty, use more variation and expand to more than just the drum sounds.

Good Luck
Buttercup
Hi, m4m mod :D

Easy

00:41:493 (1) - Ctrl + G in the slider improves the flow (in my opinion) after fix with alt

01:22:740 (1) - Stack the slider in note 01:21:334 (3) - is best to see

02:05:861 (2) - y 88


Amethyst's Normal

00:39:618 (2) - x 453 (not much changes)

00:44:305 (2) - x 256

01:15:240 (1) - Increase the size of the slider to the white tick?

02:24:610 (1) - Can not this in the normal difficulty :o

02:41:484 (1) - Stack the slider in note 02:40:078 (2) -


Hard

00:45:243 - add note here (and finish)

01:45:238 - ^

02:58:592 (3) - x 272 / y 216

02:59:763 - add note here


Insane

00:26:494 (1) - x 225 (stack)

00:30:010 (4,1) - x 291 / y 275

01:01:648 (3) - Stack with 01:00:242 (1) -

01:04:694 (3) - Stack with 01:03:757 (1) -

01:17:584 (7) - x 232 / y 84 (stack)

01:18:990 (1) - ^

01:30:942 (2) - x 224 (stack)

01:31:880 (4) - ^

01:32:582 (7) - y 139 (stack)

01:44:535 (7,8) y 164 (stack)

01:45:237 - add note here (and finish)

02:30:938 (2) - x 195 / y 89


Cool map, good luck :)
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