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Shinhwa - This Love

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Topic Starter
lemonadejuice_old
This beatmap was submitted using in-game submission on 21 December 2014 at 18:34:31

Artist: Shinhwa
Title: This Love
Tags: Shinhwa, This Love
BPM: 127.99
Filesize: 7858kb
Play Time: 01:53
Difficulties Available:
  1. Hard (3.11 stars, 306 notes)
  2. Insane (3.79 stars, 375 notes)
  3. Normal (1.86 stars, 198 notes)
Download: Shinhwa - This Love
Download: Shinhwa - This Love (no video)
Information: Scores/Beatmap Listing
---------------
First map (that I finally finished mapping it)

21/12/2014 : change some slider, remove sound from vid
Rizen
Hello, from modding queue
[Normal]
  1. In my experience, Normal difficulties only have one distance spacing and one slider velocity. Maybe want to follow this?
  2. The difficulty is simply too hard for it to be a normal. Refer to this
  3. 00:04:522 (1,2,3,4) - Try and make an evenly spaced pattern like this?
  4. 00:12:959 (3,4,5) - Spacing is not even
  5. 00:15:771 (1) - Move this further out to show it's a new beat
  6. 00:16:709 (2) - ^
  7. 00:33:584 (9,10,11) - Spacing not even
  8. 00:34:873 (2) - Start at 00:34:755 and end at 00:35:693
  9. 00:39:677 (1) - Don't overlap this because the player might think it's another slider
  10. 00:45:771 (4) - Move this further out or else people'll think it's part of the 3 beat from before
  11. 01:15:302 (1,2,3,4,5,6,7,8,9) - Spacing of these three beats are not even
  12. 01:23:270 (8,9,10,11,12,13,14,15) - Too clustered. Try spreading them out
  13. I won't point out anymore spacing issues because I think you can find them ;)
[Hard]
  1. AR is too high. Make it 6 or 7
  2. I think you've overmapped this like 00:06:865
  3. 01:42:489 (10) - Unrankable. Don't overlap sliders like this
  4. Only add the following NC where you see fit and remove the existing (I think I missed a few NC starts)
  5. 00:02:647 (5) - NC
  6. 00:04:522 (10) - ^
  7. 00:06:397 (15) - ^
  8. 00:06:865 (1) - ^
  9. 00:09:209 (1) - ^
  10. 00:11:787 (1) - ^
  11. 00:13:896 (1) - ^
  12. 00:22:099 (9) - ^
  13. 00:28:896 (7) - ^
  14. 00:31:240 (1) - ^
  15. 00:34:521 (1) - ^
  16. 00:36:865 (5) - ^
  17. 00:38:505 (10) - ^
  18. 00:40:380 (6) - ^
  19. 00:41:787 (1) - ^
  20. 00:44:130 (8) - ^
  21. 00:46:005 (14) - ^
  22. 00:47:880 (6) - ^
  23. 00:49:521 (1) - ^
  24. 00:51:396 (5) - ^
  25. 00:53:271 (5) - ^
  26. 00:55:380 (1) - ^
  27. 00:57:489 (9) - ^
  28. 00:58:896 (12) - ^
  29. 01:00:536 (4) - ^
  30. 01:08:270 (1) - ^
  31. 01:12:020 (1) - ^
  32. 01:16:005 (1) - ^
  33. 01:20:458 (11) - ^
  34. 01:23:505 (9) - ^
  35. 01:27:254 (1) - ^
  36. 01:29:598 (9) - ^
  37. 01:32:645 (10) - ^
  38. 01:34:754 (9) - ^
  39. 01:36:629 (1) - ^
  40. 01:38:739 (1) - ^
  41. 01:40:145 (7) - ^
  42. 01:42:489 (7) - ^
  43. 01:43:895 (1) - ^
  44. 01:48:348 (10) - ^
  45. 01:49:520 (13) - ^
  46. 01:50:223 (2,3,4,5,6,7,8) - Might want to avoid streams on a Hard Diff
  47. 01:52:566 (1,2,3,4,5,6,7) - ^
[Ending notes]
  1. Touch up on distance spacing and when to change when appropriate (like to emphasize a note)
  2. Try not to overmap the song, fingers need resting ya know? ;)
  3. Space out objects and utilize the entire playing field. Being all clustered up is awkward and isn't a good time :|
Topic Starter
lemonadejuice_old

[ Rizen ] wrote:

Hello, from modding queue
[Normal]
  1. In my experience, Normal difficulties only have one distance spacing and one slider velocity. Maybe want to follow this?
  2. The difficulty is simply too hard for it to be a normal. Refer to this Thanks for the link! I've made AR, HP drain rate lower and circle size bigger, hopefully it will sufficient
  3. 00:04:522 (1,2,3,4) - Try and make an evenly spaced pattern like this? Done~
  4. 00:12:959 (3,4,5) - Spacing is not even I've just realize that there's (much) spacing that not even. 've changed it!
  5. 00:15:771 (1) - Move this further out to show it's a new beat ^ and also have move some (new beat circle / slider) that i think could be confusing too
  6. 00:16:709 (2) - ^
  7. 00:33:584 (9,10,11) - Spacing not even Done~
  8. 00:34:873 (2) - Start at 00:34:755 and end at 00:35:693 Done
  9. 00:39:677 (1) - Don't overlap this because the player might think it's another slider 've changed it
  10. 00:45:771 (4) - Move this further out or else people'll think it's part of the 3 beat from before Done
  11. 01:15:302 (1,2,3,4,5,6,7,8,9) - Spacing of these three beats are not even Done
  12. 01:23:270 (8,9,10,11,12,13,14,15) - Too clustered. Try spreading them out Done. Yeah it's to clustered
  13. I won't point out anymore spacing issues because I think you can find them ;)
've changed all the spacing issues that I found (wether not even or too close for new beat)

[Hard]
  1. AR is too high. Make it 6 or 7 I changed it i
  2. I think you've overmapped this like 00:06:865 I've moved 00:07:568 (2) so it would not overlap with 00:06:865 (1) and 00:08:037 (3) (hope now it will sufficient)
  3. 01:42:489 (10) - Unrankable. Don't overlap sliders like this Don't mean to overlap the sliders like that, i've shortened the slider.
  4. Only add the following NC where you see fit and remove the existing (I think I missed a few NC starts)
  5. 00:02:647 (5) - NC
  6. 00:04:522 (10) - ^
  7. 00:06:397 (15) - ^
  8. 00:06:865 (1) - ^
  9. 00:09:209 (1) - ^
  10. 00:11:787 (1) - ^
  11. 00:13:896 (1) - ^
  12. 00:22:099 (9) - ^
  13. 00:28:896 (7) - ^
  14. 00:31:240 (1) - ^
  15. 00:34:521 (1) - ^
  16. 00:36:865 (5) - ^
  17. 00:38:505 (10) - ^
  18. 00:40:380 (6) - ^
  19. 00:41:787 (1) - ^
  20. 00:44:130 (8) - ^
  21. 00:46:005 (14) - ^
  22. 00:47:880 (6) - ^
  23. 00:49:521 (1) - ^
  24. 00:51:396 (5) - ^
  25. 00:53:271 (5) - ^
  26. 00:55:380 (1) - ^
  27. 00:57:489 (9) - ^
  28. 00:58:896 (12) - ^
  29. 01:00:536 (4) - ^
  30. 01:08:270 (1) - ^
  31. 01:12:020 (1) - ^
  32. 01:16:005 (1) - ^
  33. 01:20:458 (11) - ^
  34. 01:23:505 (9) - ^
  35. 01:27:254 (1) - ^
  36. 01:29:598 (9) - ^
  37. 01:32:645 (10) - ^
  38. 01:34:754 (9) - ^
  39. 01:36:629 (1) - ^
  40. 01:38:739 (1) - ^
  41. 01:40:145 (7) - ^
  42. 01:42:489 (7) - ^
  43. 01:43:895 (1) - ^
  44. 01:48:348 (10) - ^
  45. 01:49:520 (13) - ^
    I've add some (many) NC in where I see fit
  46. 01:50:223 (2,3,4,5,6,7,8) - Might want to avoid streams on a Hard Diff I've change it into just a short streams (well three circles only) and then slider
  47. 01:52:566 (1,2,3,4,5,6,7) - ^

[Ending notes]
  1. Touch up on distance spacing and when to change when appropriate (like to emphasize a note)
  2. Try not to overmap the song, fingers need resting ya know? ;)
  3. Space out objects and utilize the entire playing field. Being all clustered up is awkward and isn't a good time :|
Thank you for your modding, it's really helpful especially on the distance spacing advice (i just don't think about that when mapping, will be pay attention more next time) and overmapping the song!
Ultima Fox
Hello, from M4M

[Normal]

Use Distance snap in normal! Ctrl + Shift + A
00:38:271 (7) - New Combo
00:39:677 (1) - Remove New Combo
00:42:021 (9) - New Combo
00:44:833 (1) - Remove New Combo
00:45:771 (10) - New Combo
00:53:271 (5) - ^
There are some other combo issues, you should try to look for them

[Hard]

I dont suggest using distance snap as strongly as normal, but you should still use it to make your map look cleaner
00:13:896 (7) - New Combo
00:14:600 (1) - Remove New Combo
00:31:240 (1,2,3,4,5,6,7,8) - Parts like these belong in an insane i believe
01:04:521 - Why did you break at the cool and important part!
01:31:473 (1,2,3,4,1,2,3,4) - Again parts like these i believe belong in an insane

[Insane]

00:57:489 (2,3,4,5,6,7,8) - Parts like these are a little weird, you should 1. Spread out your notes and 2. Make the slider vel. higher so help with that
01:04:521 - You breaked at the important part again
01:04:521 - Also is the timing section here snapped?


[General]

-You should add kai time somewhere in your map
-Distance Snap is a magical thing
-Spinners are also magical

Thats all for me, good luck
Topic Starter
lemonadejuice_old

GyroX20 wrote:

Hello, from M4M
[Normal]

Use Distance snap in normal! Ctrl + Shift + A
00:38:271 (7) - New Combo fixed
00:39:677 (1) - Remove New Combo ^
00:42:021 (9) - New Combo ^
00:44:833 (1) - Remove New Combo I still want to make it different combo
00:45:771 (10) - New Combo fixed
00:53:271 (5) - ^ I'm sorry, but I don't think it's needed
There are some other combo issues, you should try to look for them

I also have use and rearrange the position with distance snap (there's just a bit that i don't use since i want it have a bit jump)


[Hard]

I dont suggest using distance snap as strongly as normal, but you should still use it to make your map look cleaner
00:13:896 (7) - New Combo fixed
00:14:600 (1) - Remove New Combo I'm changing the start new combo instead
00:31:240 (1,2,3,4,5,6,7,8) - Parts like these belong in an insane i believe Yes.. after i thinking it again. It's perhaps to difficult for hard. I've moved the hit circle 4, and add new combo so it'll be easier
01:04:521 - Why did you break at the cool and important part! I'll try mapping this part--but actually i want to put small break in hard / insane diff anf find that part suit for break. But well.. it's indeed a cool part
01:31:473 (1,2,3,4,1,2,3,4) - Again parts like these i believe belong in an insane I've close the distance but still stick with the pattern, i want the diff to have a bit challenging part)

[Insane]


00:57:489 (2,3,4,5, 6,7,8) - Parts like these are a little weird, you should 1. Spread out your notes and 2. Make the slider vel. higher so help with that I've made the slider vel. higher and give a bit space, is it right?
01:04:521 - You breaked at the important part again same like above :)
01:04:521 - Also is the timing section here snapped? Yes it has been snapped but i re-snapped it again just in case


[General]

-You should add kai time somewhere in your map fixed
-Distance Snap is a magical thing yes indeed, thank you for your advise about distance snap. It's helping me a lot
-Spinners are also magical Yes, but i dunno if ii will put one in this map :)

Thats all for me, good luck
Thank you for your modding. I really appreciate it
Sieg
bpm 127,995
offset 758
call me to mod this after applying timing
Sieg
Hello
I'll go for a general advices how you can improve you mapset. Because just standard mod will lead this to nowhere and my goal is to help you move this forward.

[General]
  1. You should remove audio from your videofile.
  2. Resnap inherit (green) timing lines, they get a bit off after timing change.
  3. Uncheck widescreen support, countdown and Letterbox during breaks http://puu.sh/ddmaH/31debec438.png
[Useful links]
  1. Guide 1 - Making common sliders neat - http://osu.ppy.sh/forum/t/208596
  2. Guide 2 - Making delicious sliders - http://osu.ppy.sh/forum/t/37194
  3. Guide 3 - Analyzing flow in beatmaps - http://osu.ppy.sh/forum/t/86329&start=0
  4. Mapping Normal - http://osu.ppy.sh/wiki/Normal
  5. Jenny's Mapping Tips - t/239778/start=0
[Normal part]
  1. Your mapset don't have Easy, so you should care that you Normal must be novice player friendly.
  2. 1.2 DS on this diff will be better because of this you'll get rid from 1\2 notes overlaps, this will help to see clear path to play for novice players and also your patterns will be more aesthetically clear.
  3. First of all you should try to keep constant Distance Snap http://puu.sh/ddmrU/a5bbc40422.jpg there maybe cases for changing it in some parts of diff but that shouldn't be at random.
  4. 00:04:508 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1) - Avoid using so many circles in a row, that's will be tiring to play.
  5. 00:17:164 (4,7) - Read "Guide 1" this will teach you how to make cool patterns with simple sliders.
  6. 00:27:477 (2) - Avoid using short 2-repeat sliders for normal difficulty, players may not be able to react for 2nd repeat at time.
  7. 00:46:228 (2,3) - Avoid using stacks under slider end this is unclear path to play for new players.
  8. 01:03:572 (9) - Allow player to play strong beats, don't leave this for slider ends, more info can be found - p/3348551
After reading all this guides and applying to your normal, you should be able to go through your Hard\Insane fixing similar stuff. Also you can get some more experience in mapping by looking in editor on maps you like and copying patterns\ideas from them.

Good Luck!

No kudosu for this post, apply for my queue once again when this will be generally improved.
Erina
Hey! From my mod for voice~

I'm not entirely sure if this map is still active, and if it's not - feel free to call me to mod a different map of yours.

Sorry for how late the mod was. I just returned back to school with a usable mouse. Really, this mod has probably been a month overdue, so feel free to call me to mod another map of yours even if this map is still active.

[General]
  1. Make sure to apply what Sieg mentioned above in the general section, it's some really important stuff.
  2. The guides he posted are also really helpful to make your map flow better and look cleaner.
  3. IIRC, background images should be 1366x768 or 1024x768.
  4. NCs should GENERALLY fall on the large white ticks. After all, that's how music works - each White tick signals the start of a new musical "measure," which is the right place to add an NC, showing a new musical line. That's how I take it, in general. There are exceptions, of course. In your case, since of lot of the large white ticks fall in the middle of a slider, I'd start the NC after the slider, not before it.
  5. Try placing notes that follow the vocals more, instead of just the downbeats.
  6. Don't forget the hitsounds!
  7. It's kinda weird to have kiai time to start on a break, don't you think?
[Insane]
  1. 00:02:398 (8,1,2,3) - This looks really messy because of the overlap
  2. 00:04:742 (2) - I would avoid having many sliders like this - they don't look that great honestly since the slider head is overlapping with the slider tail.
  3. 00:10:836 (2,3) - You could easily overlap these with 00:09:664 (7,8) - and it'd look a lot cleaner.
  4. 00:12:008 (5) - Add NC, remove NC from 00:12:711 (1) -
  5. 00:15:289 (8,9,1) - This spacing is uneven, I don't see the reasoning behind this
  6. 00:19:743 (2,3,4) - Note that you can use ctrl+h and ctrl+j to make sliders easily symmetrical! Try this: http://puu.sh/ed1Ih/3c18dde6a5.jpg, looks cleaner
  7. 00:24:665 (2,3,4) - This sudden increase in distance snap is uncalled for, very hard to read.
  8. 00:28:649 (6) - why not overlap with 00:28:180 (5) - ?
  9. 00:41:775 (1,2) - Switch NCs, the next part is more readable that way.
  10. 00:51:384 (1,2,3,4,5,6,7,8,9) - This part feels drastically harder than the rest of your map so far
  11. 01:17:401 (1,2,3,4,5,6,7,8,9,10) - Try a different pattern here - right now it just feels like you're plopping notes, and the flow isn't superb. Try star formations - and other shapes if you need to.
  12. 01:23:495 (1,2,3,4) - This spacing is messy
  13. 01:49:277 (1,2,3) - whoa, what's with this sudden increase in spacing!?
  14. 01:49:277 (1) - overlap with 01:50:215 (1) - to look cleaner
There are quite a few areas that could use a lot of work on flow...try blanketing sliders together and use guides like this: http://osu.ppy.sh/forum/t/86329&start=0

[Hard]
  1. As a general note, your distance snap is really low for a large part of the song, especially the beginning. Try increasing it a bit so it looks cleaner and all, and not as hard to read. A bunch of notes overlapping isn't easy to read, it's just messy ><
  2. 00:04:976 (1,2,3) - try re-positioning the first slider so it flows better into the next notes and the sliders afterwards.
  3. 00:16:227 (3,4,5,6,7) - As a note: you can directly overlap sliders and osu will stack them for you while in play/test mode.
  4. 00:28:180 (4,5,6,7) - Try making into a perfect square, something like this: http://puu.sh/ed3UL/090eb51118.jpg
  5. 00:31:227 (1,2,3,1,2,3,4) - This increase in spacing was too sudden. I'd recommend increasing distance snap for the rest of the song (especially the beginning, like I said earlier).
  6. 00:41:775 (1) - Change into a circle on the white tick instead.
  7. 00:55:838 (3) - Try overlapping or moving this so it doesn't look as messy
  8. 01:13:417 (6,7,8) - Flow here is weird
  9. 01:22:089 (1,2,3,4) - You can form a perfect square here
  10. 01:23:964 (1,2,3,4,5,6,7,8,9,10) - Use distance snap here, it'll look better.
[Normal]
  1. 00:07:320 (3,4) - Try blanketing - something like this: 00:07:320 (3,4) - http://puu.sh/ed5fN/71d5cfae89.jpg
  2. 00:12:008 (1,2,3) - Forming a equilateral triangle looks nicer: http://puu.sh/ed5rt/0479170709.jpg
  3. 00:15:758 (1,2,3) - Once again, blanketing is key!~ Reduce the sharp curve on this slider 00:15:758 (1) - and blanket it with the next note.
  4. 00:24:196 (1,2) - Blanketing~~~
  5. 00:38:259 (1) - Move to 268/192 to form a triangle, then move following notes accordingly.
  6. 00:43:884 (5) - NC because start of a new musical line
  7. 00:53:260 (2,3,1) - Blanketing would work really well here~
  8. 01:02:635 (7,8,9) - Change in spacing is a bit too large for a normal difficulty
  9. 01:27:948 (3,4,5) - You can make a perfect triangle out of this
  10. 01:36:386 (1,2,3) - Flow isn't that great, also spacing difference too large for a normal imo
  11. 01:45:762 (1,2,3) - Make this spacing even - the same - between all three notes
Good luck with your map, I hope you haven't given up yet~~

Contact me later so we can confirm what you're going to be singing~
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