Hello, from my queue!
GeneralI have to agree with Tess about the spacing. You can't map 1/2 circles and a random 1/4 after that with the same distance. If it isn't a jump and it is your intention to have the same distance between different objects, you should use the distance snap with a small/tiny/no grid snap or it will look random. I will point some of these out but not all of them. There is also a bad use of new combos, but I am not an expert on that. This map needs some work but seeing your mapping history this is a good start. Because of that I'm not going to be too harsh.InsaneSame as what I said in general. If it's your intention to keep objects on the same distance, then do so. Jumps are fun, but they will have to fit the song as well.00:03:922 (4) - 2 circles maybe?
00:15:888 (13,1) - you shouldn't keep it empty here, since it's a downbeat (the large white ticks) and there is obviously something to map here.
00:16:545 (2,6) - there isn't really a reason why these sliders would start on the red tick, it makes it feel weird when playing. Normally most of the sliders start on a white tick because musically it feels way more logical to play.
00:17:201 (5,5) - also an empty feeling here. I think that using a slider instead of a circle would help a lot.
http://puu.sh/czct1/489ee81129.jpg00:19:660 (5,2) - avoid overlaps like these, they don't look very good
00:20:643 (4,5,6,7) - the way the stream is going doesn't really fit the flow coming from the previous circle. Again, this creates a weird feeling when you are playing it.
00:20:643 (4,5,6,7,4,1) - jump isn't very logical and same thing as the previous suggestion.
00:25:397 (1,1,1,1) - You shouldn't do a combo spam here, I suggest that you only use 1 combo.
00:26:545 (2) - and start a new one here
00:29:496 (2,3,4) - since the distances between the same patterns of sliders here is different, it will look sloppy
00:32:447 (4,5,1,2) - same here. It looks sloppy because your intention was to do it right, but it didn't turn out so.
http://puu.sh/czcMF/215ecdbcf0.jpg00:33:102 (1) - map a bit more to the voice, using a 1/1 slider wouldn't hurt. It's quite boring when you only map 1/2
00:34:250 (6,1) - same about the downbeat
00:38:020 (6,1) - again an overlap that doesn't really look nice
00:37:037 (1,2,3,4,5,6,7) - try something like this to follow the voice
http://puu.sh/cz7lB/86e04a693a.jpg http://puu.sh/cz7sL/f33ce203c3.jpg. This was just a quick example but it shows that you are following the voice, the pattern which is there now doesn't really make sense.
00:39:496 (6,1) - empty between these again
00:47:529 (1) - is this supposed to be a blanket? If so I suggest you make it better than this (use the approach circles)
00:48:184 (2,3,4) - an example about the distance snap. there isn't a reason for these objects having a different distance between each other, unless you wanted to make a real jump to (4), but that wouldn't really make sense.
00:49:824 (1) - same about the blanket
00:50:479 (2,3,4,5) - this is also a bad use of spacing. I think it's clear here
00:51:299 (6) - again about blanket
00:52:447 (1) - on the downbeat it really feels like you should click something, consider making this 2 circles
01:01:299 (7) - blanket
01:06:873 (6,7,8) - spacing, and compare this with 01:09:168 (5,6,7) - . I think you should keep it the same with the distance snap.
01:10:479 (8) - map 2 circles after this like you did in the other parts (01:05:397 (4,5) - )
01:12:283 (1) - blanket? you can try to make one here
01:16:381 (1) - there isn't really a reason for the slowdown of the sliders. I suggest that you just use the same slider velocity here
01:18:840 (3,4,5) - spacing
01:19:496 (5,6) - 2 off-beat slider do not make sense here, you should let the slider start on the white ticks
http://puu.sh/cz8w7/048db025c9.jpg (with some altering on the grid as well)
01:23:594 (1,2,3,4) - this is like, JUST the right part where the slider should start on the red ticks to match the voice more perfectly haha
A spinner in the end wouldn't hurt.
HardOverall the same things. Spacing mistakes and weird combos sometimes.00:06:873 (2) - blanket fix
00:08:840 (7) - there should at least be something clickable on the downbeat
00:19:824 (2,3,4,5,1) - again the spacing. The first 2 circles don't make a jump but the next ones do. Since this is a hard anyway these jumps are quite hard and it will be hard to read as well this way. Consider making the same distance between them.
00:21:135 (1,3,4,1) - looks sloppy again because of not using the distance snap/using a grid snap that is too large.
00:22:447 (1,2) - they shouldn't overlap since it is just a circle which is coming half a beat after the slider, like all of the other ones, no need for this.
00:29:168 (1) - blanket?
00:29:168 (1,7,8) - I don't think it's a great idea to follow the synthesizer noise in the background. It's a hard so you can still quite map the voice. You should place a circle between the sliders anyway.
00:43:922 (2,3,4) - they all look weird placed like this, make sure that the weird jump between (2) and (3) is gone.
00:46:053 (5,1) - consider making this a slider to follow the voice more properly
00:47:529 (1,2,3,4,5,6,7) - this whole part has a weird spacing again. that makes it hard to read in a hard
00:56:381 (4) - make this a 1/2 slider with a circle after it (downbeat again)
00:56:873 (1,2,3,4,5,6,7) - you shouldn't use such a weird circles pattern here. Consider adding some sliders and rearrange the circles. (I suggest to even only use sliders since it will fit the voice better)
01:00:479 (1,1,2,3,4,5) - again a very weird part. just use the distance snap to fix it. Also between 01:06:545 (2,3) - there is a voice you should map
01:08:184 (6) - make sure you can "click" the voice, a return slider doesn't fit here
http://puu.sh/czbqb/511f5b8b60.jpg. This will be way more fun to play. The same for the previous and the next off-beat starting voices.
01:10:479 (5) - no reason for overlap
01:10:971 (1) - was this supposed to be a blanket
01:16:053 (5,6,1) - again spacing. here there is half a beat while you are using the same distance here as well 01:16:381 (1,2) - while this is 1/1.
01:17:693 (3) - you should map the voice.
01:19:004 (1,2,3) - same here. Same distances for different timings should be avoided, especially in diffs like hards and lower
01:20:315 (1) - hmmm I think it's better if you map something here instead of a spinner
01:23:758 (7,8,1,2) - don't know to which rhythm this is mapped x_x
01:23:758 (7,8,1,2,3,4,5,6) - this all doesn't look good and is confusing to play. I suggest that you do something similar to the insane (with the suggestions added).
http://puu.sh/czbVS/8cf3c6bb34.jpgThis was already a lot of work but I think you know what the problem in general is, and that is the spacing. it might not confuse you but it will to other players. Distance snap is a great help and you should use it more often. It's also smart to keep the same DS within the same "parts" of the song. I'm not going to mod the normal and the easy but make sure that the distances there are the same. No jumps, no weird spacing because of a large grid size.