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Gumi - Donut Hole

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Total Posts
4
Topic Starter
Najaki
This beatmap was submitted using in-game submission on Dienstag, 19. August 2014 at 00:05:49

Artist: Gumi
Title: Donut Hole
BPM: 126
Filesize: 2340kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1,28 stars, 87 notes)
  2. Hard (3,29 stars, 242 notes)
  3. Insane (4,08 stars, 266 notes)
  4. Normal (2,21 stars, 174 notes)
Download: Gumi - Donut Hole
Information: Scores/Beatmap Listing
---------------
First completed Beatmap.
Minao
Hi!
I didn't accept the GD because I think this map needs more work. And I don't think it's a good thing to have a guest diff in a very beginner mapper mapset, because you need to train mapping all the diffs to learn the specificity of each :D

About the timing, I think an offset of 4770 is better, but I'm not a pro at timing ._."

Your difficulty settings are not right. For exemple Normal, Hard and Insane have the same SV, which doesn't make sense because Hard is supposed to be harder than Normal, etc...
Here are more appropriated difficulty settings:
Based on this map because the BPM is the same, I only changed some settings a little for a better spread.
Easy:
Slider Velocity = 1 | Distance Spacing = 1
DR = 2 | CS = 3 or 2.5 | AR = 3 | OD = 2
Normal:
SV = 1.20 | DS = 1
DR = 3 | CS = 3 | AR = 4 | OD = 3
Hard:
SV= 1.40 | DS = 1 (DS are the same because SV already increases)
DR = 5 | CS =3.5 | AR = 6 | OD = 5
Insane:
SV = 1.70 | DS = 1,30
DR = 7 | CS = 4 | AR = 8 | OD = 7

Now two important things :)
- Don't try to use too complicated sliders for now. Simply curved sliders are sure things, you can do a good map with very common sliders.
You made it well for the Normal and Insane diff, but less for the Easy and Insane (you used a lot of uncommon sliders for the Easy espacially)
- You have to use the Distance snap tool, reaaaaaally, all the time. At least for the Easy and the Normal diffs, and I really recommend you to use it for the Hard and Insane, for now.

A last little thing to know: you can't stack objects in an Easy diff, because it's very confusing for new players. You can stack few objects in a Normal diff, and do what you want about stacking for the Hard and Insane ones since it playable of course.

Good luck and good work!
Topic Starter
Najaki
Wow. Thank you for your efforts and great suggestions, you are a really nice help for me!
I try to fix the difficulties and sliders asap and try to use the Distance Snap tool this time, too. Guess i have to learn much about mapping yet. :|
Anyway, thank you very much. :) May you mod it again for me after i reworked the map another time ? I hope I do not annoy you. :s
Minao

Najaki wrote:

Wow. Thank you for your efforts and great suggestions, you are a really nice help for me!
I try to fix the difficulties and sliders asap and try to use the Distance Snap tool this time, too. Guess i have to learn much about mapping yet. :|
Anyway, thank you very much. :) May you mod it again for me after i reworked the map another time ? I hope I do not annoy you. :s
Of course you can call me back, it's not a problem for me at all :)
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