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Ayana Taketatsu - Honest Rhapsody (TV Size)

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Topic Starter
calmel05
This beatmap was submitted using in-game submission on Monday, August 25, 2014 at 12:26:33 AM

Artist: Ayana Taketatsu
Title: Honest Rhapsody (TV Size)
Source: Ore no Imouto ga Konna ni Kawaii Wake ga Nai.
Tags: Kirino Kousaka Oreimo Ending Ed4
BPM: 160
Filesize: 2577kb
Play Time: 01:25
Difficulties Available:
  1. Hard (3.38 stars, 183 notes)
  2. Insane (4.25 stars, 286 notes)
  3. Normal (1.81 stars, 129 notes)
Download: Ayana Taketatsu - Honest Rhapsody (TV Size)
Information: Scores/Beatmap Listing
---------------
Celi
General
  • The following seem to be the same among different difficulties
  1. 00:14:002 (8,9)

Timing
  • Appears to be accurate

[Normal]
  • Mod in progress

[Hard]
  • Mod in progress

[Insane]
  1. 00:17:627 (9) move this closer to previous hitboxes
  2. 00:17:752 (1,2,3,4) could use a better pattern
  3. 00:28:877 (1,2,3,4,5,6,7,8) Enable distance snap

Will keep posting further updates.
Topic Starter
calmel05

Akatsuki - wrote:

General
  • The following seem to be the same among different difficulties
  1. 00:14:002 (8,9)

Timing
  • Appears to be accurate

[Normal]
  • Mod in progress

[Hard]
  • Mod in progress

[Insane]
  1. 00:17:627 (9) move this closer to previous hitboxes
  2. 00:17:752 (1,2,3,4) could use a better pattern
  3. 00:28:877 (1,2,3,4,5,6,7,8) Enable distance snap

Will keep posting further updates.
Thanks! Insane difficulty is now updated:D
Celi
[Normal]
  1. Circle size 3 should work better

[Hard]
  1. 00:14:002 (7,8) Make new patterns (different from other diffs)

[Insane]
  1. 00:17:627 (9) move this closer to previous hitboxes
  2. 00:17:752 (1,2,3,4) could use a better pattern
  3. 00:28:877 (1,2,3,4,5,6,7,8) Enable distance snap
  4. 00:20:252 (6) , 00:25:877 (5) Slider can be replaced by a pattern of notes since it is the highest difficulty
  5. 01:12:752 (4) should use the same length as previous sliders
  6. 01:21:502 and 01:22:252 could use a hit sound
  7. 00:14:002 (8,9) Change the design of these sliders
  8. 01:04:814 (1) move it to the next beat snap
  9. 01:06:877 (3) Increase length a slider by one beat snap
  10. 00:31:877 (4) Looks too similar to Hard difficulty

Updates are in red

This is all for the moment, I do not have time to go deep into Hard and Normal.
Topic Starter
calmel05

Akatsuki - wrote:

[Normal]
  1. Circle size 3 should work better

[Hard]
  1. 00:14:002 (7,8) Make new patterns (different from other diffs)

[Insane]
  1. 00:17:627 (9) move this closer to previous hitboxes
  2. 00:17:752 (1,2,3,4) could use a better pattern
  3. 00:28:877 (1,2,3,4,5,6,7,8) Enable distance snap
  4. 00:20:252 (6) , 00:25:877 (5) Slider can be replaced by a pattern of notes since it is the highest difficulty
  5. 01:12:752 (4) should use the same length as previous sliders
  6. 01:21:502 and 01:22:252 could use a hit sound
  7. 00:14:002 (8,9) Change the design of these sliders
  8. 01:04:814 (1) move it to the next beat snap
  9. 01:06:877 (3) Increase length a slider by one beat snap
  10. 00:31:877 (4) Looks too similar to Hard difficulty

Updates are in red

This is all for the moment, I do not have time to go deep into Hard and Normal.
Thanks for your mod! Took all the suggestions.

However, I did not change 00:14:002 (7,8) in Hard as I think changing the pattern would increase its difficulty.
PuttyoU
hello!m4m :)
[Insane]
  1. HP -1
  2. 00:51:377 (4) - NC
  3. 00:54:502 (4) - NC
  4. 00:55:127 (8,9) - change this?
    img

    408,296,55127,1,8,0:0:0:0:
    424,216,55252,1,8,0:0:0:0:
  5. 01:05:627 (5,6) - same 01:04:877 (1,2) -
[Hard]
  1. HP and OD -1
  2. 00:15:002 (9) - NC
  3. 00:16:502 (13) - NC
  4. 00:21:502 (7) - NC
  5. 00:29:002 (6) - NC
  6. 00:33:377 (5) - NC
  7. 00:36:377 (12) - NC
  8. 00:44:752 (7) - NC
  9. 00:51:377 (9) - NC
  10. 00:56:377 - add circle
  11. 00:58:502 (10) - NC
  12. 01:04:814 (7) - NC
  13. 01:10:502 (7) - NC
  14. 01:16:502 (6) - NC
  15. 01:22:502 (8) - NC
  16. 01:24:502 (14) - NC

    I think very hard to jump.
[Normal]
  1. 00:11:002 (3) - move 00:10:814 -
  2. 00:21:502 (4) - NC
  3. 00:29:002 (5) - NC
  4. 00:30:502 (7) - NC
  5. 00:36:127 (6,1) - more close
  6. 00:39:127 (5) - NC
  7. 00:50:939 (5) - NC
  8. 01:04:814 (5) - NC
  9. 01:16:439 (5) - NC
  10. 01:24:502 (4) - NC

    I think good that you use Distance Snap
Good luck :)
Celi

PuttyoU wrote:

[Insane]
  1. HP -1
  2. 00:51:377 (4) - NC
  3. 00:54:502 (4) - NC
  4. 00:55:127 (8,9) - change this? Agree
    img

    408,296,55127,1,8,0:0:0:0:
    424,216,55252,1,8,0:0:0:0:
  5. 01:05:627 (5,6) - same 01:04:877 (1,2) -Agree
[Hard]
  1. HP and OD -1
  2. 00:15:002 (9) - NC
  3. 00:16:502 (13) - NC
  4. 00:21:502 (7) - NC
  5. 00:29:002 (6) - NC
  6. 00:33:377 (5) - NC
  7. 00:36:377 (12) - NC
  8. 00:44:752 (7) - NC
  9. 00:51:377 (9) - NC
  10. 00:56:377 - add circle Agree
  11. 00:58:502 (10) - NC
  12. 01:04:814 (7) - NC
  13. 01:10:502 (7) - NC
  14. 01:16:502 (6) - NC
  15. 01:22:502 (8) - NC
  16. 01:24:502 (14) - NC

    I think very hard to jump.Agree
[Normal]
  1. 00:11:002 (3) - move 00:10:814 -Agree
  2. 00:21:502 (4) - NC
  3. 00:29:002 (5) - NC
  4. 00:30:502 (7) - NC
  5. 00:36:127 (6,1) - more close Agree
  6. 00:39:127 (5) - NC
  7. 00:50:939 (5) - NC
  8. 01:04:814 (5) - NC
  9. 01:16:439 (5) - NC
  10. 01:24:502 (4) - NC

    I think good that you use Distance Snap
Topic Starter
calmel05

PuttyoU wrote:

hello!m4m :)
[Insane]
  1. HP -1 done!
  2. 00:51:377 (4) - NC
  3. 00:54:502 (4) - NC
  4. 00:55:127 (8,9) - change this?done!
    img

    408,296,55127,1,8,0:0:0:0:
    424,216,55252,1,8,0:0:0:0:
  5. 01:05:627 (5,6) - same 01:04:877 (1,2) -done!
[Hard]
  1. HP and OD -1done!
  2. 00:15:002 (9) - NC
  3. 00:16:502 (13) - NC
  4. 00:21:502 (7) - NC
  5. 00:29:002 (6) - NC
  6. 00:33:377 (5) - NC
  7. 00:36:377 (12) - NC
  8. 00:44:752 (7) - NC
  9. 00:51:377 (9) - NC
  10. 00:56:377 - add circledone!
  11. 00:58:502 (10) - NC
  12. 01:04:814 (7) - NC
  13. 01:10:502 (7) - NC
  14. 01:16:502 (6) - NC
  15. 01:22:502 (8) - NC
  16. 01:24:502 (14) - NC

    I think very hard to jump.
[Normal]
  1. 00:11:002 (3) - move 00:10:814 - Used a slider instead!
  2. 00:21:502 (4) - NC
  3. 00:29:002 (5) - NC
  4. 00:30:502 (7) - NC
  5. 00:36:127 (6,1) - more closedone!
  6. 00:39:127 (5) - NC
  7. 00:50:939 (5) - NC
  8. 01:04:814 (5) - NC
  9. 01:16:439 (5) - NC
  10. 01:24:502 (4) - NC

    I think good that you use Distance Snap
Good luck :)
Thanks for pointing out the fact that I forgot to set hitsounds for Normal and Hard. I have added a bunch of new hitsounds now. Might not be exactly your suggestions, but I think they sound legit. ;)

Will also try to lower the difficulty of Hard
Topic Starter
calmel05
Hard diff now updated decreasing difficulty of jumps
MirinH
from paper modding team
[Normal]
Normal是需要全程ds1的
而且不允许滑条变速
如果不是就会unrank desu
你可以看看ranked normal diffs 然后开ds remap一遍
[Hard]
一个combo里的物件数不要太长 4-10就可以
可以适当的跟一下乐器不需要全程跟vocal(人声)下节奏
像00:22:877 (11,1) - 00:25:877 (5) - 00:31:877 (4) - 如果跟乐器的话会很充足可是你的就很空
排列没有什么特别建议
[General]
其实你这张图吧
说直白点就是还是太新人
排列和节奏问题都非常大
建议你多看看那些rank的图看看他们是怎么排的
还有就是新人作图一定要多test
如果你不能pass的话就不要做
你有qq的话可以加一下新人mapper群寻求帮助
不会摸图请原谅Q_Q
BanchoBot
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