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Kitadani Hiroshi - We Go!

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Topic Starter
LucyS
This beatmap was submitted using in-game submission on sexta-feira, 13 de março de 2015 at 13:19:42

Artist: Kitadani Hiroshi
Title: We Go!
Source: ワンピース
Tags: ONE PIECE opening Luffy Atsuro
BPM: 176
Filesize: 15325kb
Play Time: 02:28
Difficulties Available:
  1. Atsuro's Extra (5,18 stars, 526 notes)
  2. Eazy (1,42 stars, 105 notes)
  3. Hard (3,06 stars, 261 notes)
  4. Insane (4,1 stars, 379 notes)
  5. Normal (2,03 stars, 171 notes)
Download: Kitadani Hiroshi - We Go!
Download: Kitadani Hiroshi - We Go! (no video)
Information: Scores/Beatmap Listing
---------------
Need timing help x.x



Opening 15 <3

Finished!

Redownload if you downloaded before 01/16
ichi, ni, Sunshine yon...WII GOO!

Yuthuil
Your BG is in PNG format. Use a picture editor to save it in JPG format.

Offset : 550.

Can't carry on until that's done.
Famous
M4M request from my Queue

Eazy
  1. The sliders are a litte bit fast.
  2. Don't stack any objects in Easy diff's! 00:48:948 (1,1) - for example.
  3. 01:08:721 (1,1) - Remove NC.
  4. 02:11:448 (1,1,1) - ^
  5. 02:15:539 (1,1,1) - ^
  6. 02:27:812 (1) - ^

Hard
  1. 00:52:016 (2,3) - That's a little bit hard to read. Maybe remove NC 00:51:675 (1) and add NC 00:52:357 (3)?

That's a pretty nice mapset. I can't find something to mod, except maybe to add a Normal and a Insane diff. Ask some people for a GD? If you want a Insane diff, text me in game. We can talk then. :P
Topic Starter
LucyS

MisakiYuri wrote:

Your BG is in PNG format. Use a picture editor to save it in JPG format.

Offset : 550.

Can't carry on until that's done.
Offset and bg fixed ^^

-Famous- wrote:

M4M request from my Queue

Eazy
  1. The sliders are a litte bit fast.
  2. Don't stack any objects in Easy diff's! 00:48:948 (1,1) - for example. unstacked
  3. 01:08:721 (1,1) - Remove NC. This combos is because of the video, i want to keep this if possible
  4. 02:11:448 (1,1,1) - ^
  5. 02:15:539 (1,1,1) - ^
  6. 02:27:812 (1) - ^

Hard
  1. 00:52:016 (2,3) - That's a little bit hard to read. Maybe remove NC 00:51:675 (1) and add NC 00:52:357 (3)? Fixed

That's a pretty nice mapset. I can't find something to mod, except maybe to add a Normal and a Insane diff. Ask some people for a GD? If you want a Insane diff, text me in game. We can talk then. :P
Thx for mod :)
Jaltzu
Eazy
Distance spacing 1,3 is kinda high for easy map. I think this should be a normal diff anyway.
00:27:817 (2,3) - You could replace these with a 3-point slider.
00:35:999 (1) - Pointless new combo.
00:52:704 Maybe a circle here?

00:59:863-01:10:090 Too many NC in my opinion.
02:11:454-02:16:226 ↑Same. If you wish to keep it like this, try at least including 02:13:499 (1) in the same combo as 02:12:817 (1).

(01:41:283 A circle might fit here, too. Or you could replace the slider 2 and ←said circle with two sliders. *Might not work.*)

Hard
00:35:317 (1,1) Put these in the same combo.
01:35:317 (1,1) ↑Same
01:32:420 (1) Maybe shorten the jump a bit?

Really like your map, though... OP<3
Topic Starter
LucyS
Thx :)

Eazy > Normal
And combos fixed.

Jaltzu wrote:

Really like your map, though... OP<3
I know how you feel, OP is so.... <3
Jaltzu
Oops, forgot to mention... :)
Got here for M4M from your queue.
Posting this just in case you didn't notice my request @queu.
Thank you.
Maruyu
Reupload your map, link is broken.
Topic Starter
LucyS
lol! updated
Fuuyu
From xLoupGarou's Modding Queue


my very little mod
[Normal]
Nothing for me to mention here

[Hard]
02:10:772 (1,1,1,1) - Is your combo pattern on this part , G-O-G-B ( Green-Orange-Green-Blue ) . I think it should be G-O-O-G ( Green-Orange-Green-Orange) , it's more organized than before

02:14:863 (1,1,1,1) - Also in here instead of Pi-Pu-B-Pi ( Pink-Purple-Blue-Pink ) . Change it to Pi-Pu-Pi-Pu ( Pink-Purple-Pink-Purple )

LOL , I can't comment much on your map . Why is that? Anyways . Good Luck~
Topic Starter
LucyS

xLoupGarou wrote:

[Hard]
02:10:772 (1,1,1,1) - Is your combo pattern on this part , G-O-G-B ( Green-Orange-Green-Blue ) . I think it should be G-O-O-G ( Green-Orange-Green-Orange) , it's more organized than before

02:14:863 (1,1,1,1) - Also in here instead of Pi-Pu-B-Pi ( Pink-Purple-Blue-Pink ) . Change it to Pi-Pu-Pi-Pu ( Pink-Purple-Pink-Purple )
Fixed, thanks!
Leorda
Hi there

[General]
* Source : One Piece
* Title : We Go! (TV Size) <- capitalize the "V"
* Planning to make Insane diff? Seems your map needs more challenging IMO
* Remove letterbox during breaks, since you have a video inside of map

[Easy]
00:39:408 (1) - Since your combo color is blue, it would be blended with default spinner because they both at the same color. Consider to change the color as possible
01:03:954 (2) - Remove whistle at sliderbody? It feels annoying to me...
01:12:817 (3) - I don't think whistle at head slider would be a good place to hit it because it doesn't match with music...
01:46:908 (2) - Remove whistle at sliderbody? It feels annoying to me...
02:10:772 (1,1,1,1,1,1,1,1) - Why combo spam here? Combo spam in easy diff is bad, IMO

[Normal]
* AR +1? Your current one is slow to me

00:42:135 (6) - New combo here?
00:50:317 (1,3) - Swap new combo for your combo pattern
01:07:363 (1,1,1,1) - Why combo spam here?
01:12:817 (3) - Whistle here doesn't fit here because the music doesn't heard any instruments here...
01:16:908 (2) - Flip this slider to make better flow?
02:11:454 (1,1,1) - Why combo spam here?
02:14:863 (1,1,1,1) - ^

Just a simple modpost... good luck
Topic Starter
LucyS
Thx Leorda
all fixed.
Gamu
hello~ :3

[ General]
  1. About Metadata
    -Artist : きただにひろし
    -Romanised Artist : Kitadani Hiroshi
    -Title : ウィーゴー!
    -Romanised Title : We Go!
    -Source : ワンピース
    Must be changed to these!
    Also i think "(TV Size)" is not required. Maybe official site isn't add it.
    Kitadani Hiroshi official site: http://www.kitadani-hiroshi.com/
    anime official site: http://avex.jp/onepiece/music/detail.php?id=1007666

    In addition, you should add "ONE PIECE" to Tags.
    Remove "Op" and "anime" of Tags. Because "Op" is not search, and "anime" will be used the genre setting
  2. Remove the "Hiroshi Kitadani - We Go! osb.file"
  3. Easy and Normal diff: Disable the "Widescreen Support". It does not work in this map.

[ Eazy]
  1. Rename to "Easy"?
  2. AR+1? In easy diff is too low.
  3. 00:34:636 (1) - Too soon after spinner. Therefore remove the spinner, and i would recommend that you create a new rhythm!
    About spinner: Please refer to this page t/241019
  4. 01:16:215 (1) - ^
  5. 01:18:941 (1) - Remove a whistle of the entire slider.
  6. 01:22:009 (3) - ^
  7. 01:48:592 (1) - ^
  8. 02:23:014 (1) - I think it should be the end here 02:25:741, then it looks good.
[ Normal]
  1. Given the difficulty balance, change to CS3.5?
  2. 00:28:501 (4) - Add a whistle at the start point.
  3. 00:30:546 (2) - ^ at here
  4. 00:30:887 (3) - ^ at the end point.
  5. 00:32:591 (5,1) - Swap these new combos in order to the consistency.
  6. 02:05:292 (1) - Remove a new combo.
[ Hard]
  1. ok
[ Insane]
  1. OD+1. In insane diff is too low >:
  2. 01:07:354 (4) - need a new combo in your style?
It is possible to still improve the map! (Especially, Easy diff and Normal diff.)
Good luck :3
Topic Starter
LucyS
Thank you for the mod and the kudos Gamu =3

SPOILER

Gamu wrote:

hello~ :3 Hello

[ General]
  1. About Metadata
    -Artist : きただにひろし thx for this, Metadata fixed ✓
    -Romanised Artist : Kitadani Hiroshi
    -Title : ウィーゴー!
    -Romanised Title : We Go!
    -Source : ワンピース
    Must be changed to these!
    Also i think "(TV Size)" is not required. Maybe official site isn't add it.
    Kitadani Hiroshi official site: http://www.kitadani-hiroshi.com/
    anime official site: http://avex.jp/onepiece/music/detail.php?id=1007666

    In addition, you should add "ONE PIECE" to Tags.
    Remove "Op" and "anime" of Tags. Because "Op" is not search, and "anime" will be used the genre setting
  2. Remove the "Hiroshi Kitadani - We Go! osb.file"
  3. Easy and Normal diff: Disable the "Widescreen Support". It does not work in this map.


[ Eazy]
  1. Rename to "Easy"? ? but it's already Eazy
  2. AR+1? In easy diff is too low.
  3. 00:34:636 (1) - Too soon after spinner. Therefore remove the spinner, and i would recommend that you create a new rhythm!
    About spinner: Please refer to this page t/241019
  4. 01:16:215 (1) - ^
  5. 01:18:941 (1) - Remove a whistle of the entire slider.
  6. 01:22:009 (3) - ^
  7. 01:48:592 (1) - ^
  8. 02:23:014 (1) - I think it should be the end here 02:25:741, then it looks good.
[ Normal]
  1. Given the difficulty balance, change to CS3.5?
  2. 00:28:501 (4) - Add a whistle at the start point.
  3. 00:30:546 (2) - ^ at here
  4. 00:30:887 (3) - ^ at the end point.
  5. 00:32:591 (5,1) - Swap these new combos in order to the consistency.
  6. 02:05:292 (1) - Remove a new combo.
[ Hard]
  1. ok
[ Insane]
  1. OD+1. In insane diff is too low >:
  2. 01:07:354 (4) - need a new combo in your style? Yeah you're right
It is possible to still improve the map! (Especially, Easy diff and Normal diff.)
Good luck :3
Tarrasky
Olá, mod do zetsubou queue

Insane

Faz uma estrela aqui, fica mais bonito e mais bem visto 00:30:205 (2,3,4,5,6) -
esse slider 00:31:909 (3) - tem que ter o reverse arrow no 00:32:250 -. que é onde tem o som mais forte, fica mt estranho desse jeito q vc fez, eu recomendo fazer isso ser apenas um slider até o 00:32:250 - e colocar um circle depois
00:40:259 (7,8) - essa distância é MUITO alta para uma parte tão lenta, o mesmo em 00:41:963 (4,5) -
00:46:735 (3,4) - 3,07x de distância? isso é mt mais que um jump, n precisava de todo esse spacing em uma parte da musica tão lenta
00:49:972 (4) - aperta Ctrl + G
esse 3/4 ta muito repentino, e n combina com o mapa, embora combine com o trecho da musica 01:12:807 (3,4,5) -
vc pode acabar o break time aqui, começando a mapear a partir daqui 02:02:565 -
esses breaks 00:37:022 - 01:37:004 - podem ser completados com spins, embora seja bom tbm a idéia de ter uma paradinha pra respirar ( mesmo ela sendo BEM curta )
humm, eu achei esse cs=4,5 muito forçado pro mapa, tipo tem alguns jumps mt alto pro tamanho do cs, eu recomendo colocar cs 4, recomendo muito, e olha que eu sou mt fã de cs algo como 5, realmente não combinou mt com o mapa, ele ta bem cara de ar9 cs4 basico insane msm, mas é ao seu critério

Hard

Kd o conjunto de .wav em sliders? eles são feitos para as diffs baixas ué, n adianta nada colocar só na Insane
00:32:080 (2) - isso podia ser apenas um circle, ia ficar bacana, caso faça isso comece esse slider 00:32:591 (3) - aqui 00:32:421 -
posiciona isso aqui certinho no meio 00:33:954 (1,2,3) -
esse aqui 00:36:681 (2) - fica bonito stackado aqui 00:34:125 (2) -
00:35:999 (1) - remove nc ou adiciona nc aqui 00:36:681 (2) - (eu recomendo remover)
00:44:690 (1,2,3) - pra q tripla? remove o circle do 00:44:775 (2) -, fica mais dahora
00:59:686 (1,2,3) - /\
01:08:035 (1,2,3,4) - embora isso seja um square 1/4, é um square com 1,81 distance, é rasoavelmente dificil, eu recomendo reduzir o square para 1,5 ou menos
01:27:717 (2) - esse sldier 1/4 não ficou bacana, quebra um pouco a consistência, apenas coloque um circle no local
move o breaktime para 01:53:023 - igual aqui https://osu.ppy.sh/ss/2505945

Eu recomendo vc notar um pouco mais no que a musica puxa, tu ta fazendo umas paradas um pouco overmap, não muito mas um pouco, olhe aqui no hard 01:28:143 (4,1) - 01:30:870 (4,1) - e aqui na insane, como exemplos 01:18:771 (6,1) - 01:43:139 (5,1) -, é altissimo recomendável nesses gritos vc SEMPRE começar um slider, pode ser de 2/4 ou 4/4, não importa, mas do jeito q vc ta fazendo ta ficando um espaço de um tempo depois marcando outro circle/slider completando um som já começado antes, ta perdendo um pouco a consistência, eu recomendo vc ouvir em 25% slow e ver se realmente o que vc ta fazendo ta batendo bonito com a musica, de fato seu mapa ta bem contínuo, ta bacana de jogar, mas n tem umas partes um pouco overmap? Pense a respeito :shock:


Mt bom o set, qualquer dúvida ou se quiser q eu dê um breve cheque nas outras diffs só falar comigo no jogo, tou quase sempre on ^^ (quando tem internet, pq o moden aqui ta foda ;/)
Topic Starter
LucyS
Obg pelo mod Tarrasky ;D

SPOILER

Tarrasky wrote:

Olá, mod do zetsubou queue

Insane

Faz uma estrela aqui, fica mais bonito e mais bem visto 00:30:205 (2,3,4,5,6) -
esse slider 00:31:909 (3) - tem que ter o reverse arrow no 00:32:250 -. que é onde tem o som mais forte, fica mt estranho desse jeito q vc fez, eu recomendo fazer isso ser apenas um slider até o 00:32:250 - e colocar um circle depois Tirei o reverse, mais ou menos desse jeito
00:40:259 (7,8) - essa distância é MUITO alta para uma parte tão lenta, o mesmo em 00:41:963 (4,5) -
00:46:735 (3,4) - 3,07x de distância? isso é mt mais que um jump, n precisava de todo esse spacing em uma parte da musica tão lenta
00:49:972 (4) - aperta Ctrl + G Acho melhor deixar assim por causa do jump
esse 3/4 ta muito repentino, e n combina com o mapa, embora combine com o trecho da musica 01:12:807 (3,4,5) - Qual?
vc pode acabar o break time aqui, começando a mapear a partir daqui 02:02:565 - Não faço a minima idéia do que mapear aqui, coloquei um slider mesmo.
esses breaks 00:37:022 - 01:37:004 - podem ser completados com spins, embora seja bom tbm a idéia de ter uma paradinha pra respirar ( mesmo ela sendo BEM curta ) O primeiro Break foi intensional mesmo vou deixar assim, mas o outro é uma boa idéia colocar um spinner ✓.
humm, eu achei esse cs=4,5 muito forçado pro mapa, tipo tem alguns jumps mt alto pro tamanho do cs, eu recomendo colocar cs 4, recomendo muito, e olha que eu sou mt fã de cs algo como 5, realmente não combinou mt com o mapa, ele ta bem cara de ar9 cs4 basico insane msm, mas é ao seu critério Se você diz ✓

Hard

Kd o conjunto de .wav em sliders? eles são feitos para as diffs baixas ué, n adianta nada colocar só na Insane
00:32:080 (2) - isso podia ser apenas um circle, ia ficar bacana, caso faça isso comece esse slider 00:32:591 (3) - aqui 00:32:421 -
posiciona isso aqui certinho no meio 00:33:954 (1,2,3) -
esse aqui 00:36:681 (2) - fica bonito stackado aqui 00:34:125 (2) -
00:35:999 (1) - remove nc ou adiciona nc aqui 00:36:681 (2) - (eu recomendo remover) Essas partes pra cima eu mudei tudo
00:44:690 (1,2,3) - pra q tripla? remove o circle do 00:44:775 (2) -, fica mais dahora
00:59:686 (1,2,3) - /\
01:08:035 (1,2,3,4) - embora isso seja um square 1/4, é um square com 1,81 distance, é rasoavelmente dificil, eu recomendo reduzir o square para 1,5 ou menos
01:27:717 (2) - esse sldier 1/4 não ficou bacana, quebra um pouco a consistência, apenas coloque um circle no local
move o breaktime para 01:53:023 - igual aqui https://osu.ppy.sh/ss/2505945

Eu recomendo vc notar um pouco mais no que a musica puxa, tu ta fazendo umas paradas um pouco overmap, não muito mas um pouco, olhe aqui no hard 01:28:143 (4,1) - 01:30:870 (4,1) - e aqui na insane, como exemplos 01:18:771 (6,1) - 01:43:139 (5,1) -, é altissimo recomendável nesses gritos vc SEMPRE começar um slider, pode ser de 2/4 ou 4/4, não importa, mas do jeito q vc ta fazendo ta ficando um espaço de um tempo depois marcando outro circle/slider completando um som já começado antes, ta perdendo um pouco a consistência, eu recomendo vc ouvir em 25% slow e ver se realmente o que vc ta fazendo ta batendo bonito com a musica, de fato seu mapa ta bem contínuo, ta bacana de jogar, mas n tem umas partes um pouco overmap? Pense a respeito :shock:
Vlw pela dica, mudei algumas coisinhas sobre isso

Mt bom o set, qualquer dúvida ou se quiser q eu dê um breve cheque nas outras diffs só falar comigo no jogo, tou quase sempre on ^^ (quando tem internet, pq o moden aqui ta foda ;/)
Santtu
M4M from your queue :3
Let's do this!

Easy

  1. 00:50:657 (3) - I don't really like it how this isn't same like as 00:49:293 (2) -
  2. 01:41:100 (3) - move to x60 y136
  3. 00:47:248 (3) - move to x155 y202
  4. 00:48:612 (1) - is this blanket? if it is, check its distants
  5. 00:56:792 (3) - move to x250 y324
  6. 01:42:122 (1) - move to x236 y324
  7. 01:44:508 (3) - move to x130 y154
  8. 02:04:958 (2) - move to x340 y64
  9. 02:10:752 (1,2,1,2,1,2,1,2) - why these aren't stacked?

Normal

  1. 00:25:776 (1) - could be really nice if this slider is symmetric
  2. 00:28:162 (3) - move to x308 y332
  3. 00:31:570 (4) - ^ x214 y143
  4. 00:34:297 (2) - why this jumps? move to x159 y28'
  5. 01:16:901 (2) - boor polarity, end this slider at 01:17:242 - and add circle to 01:17:412 - , sound and it's clearer
  6. 01:36:839 (1) - why not end spinner at 01:38:714 -
I'm too lazy to check all distant things, so you can check them yourself. They should vary just 0.1x at Normal/Easy difficulties, please go through whole easy and normal map.
Also from Normal: AiMod should be 100% clear from distant error/warning. As you see your normal has 2 warning.


Hard

  1. I suggest for adding circle at 00:59:774 -
  2. 02:21:744 (1) - start spinner at 02:21:829 -
  3. 02:27:879 (1) - start spinner at 02:27:964 - and I have suggest about this spinner: It would be really nice if spinner ends at 02:28:987 - :P

Insane

  1. 00:48:271 (2) - I suggest to move to x252 y44
  2. 02:21:744 (1) - same as in hard ^
  3. 02:27:879 (1) - same as in hard ^

I'm better at modding Easy/Normal difficulties. That's why my hard/insane mods are so small :P, I hope my mod is useful!
Topic Starter
LucyS
Thx for mod :3

SPOILER

smsh150 wrote:

M4M from your queue :3
Let's do this!

Easy

  1. 00:50:657 (3) - I don't really like it how this isn't same like as 00:49:293 (2) -
  2. 01:41:100 (3) - move to x60 y136
  3. 00:47:248 (3) - move to x155 y202
  4. 00:48:612 (1) - is this blanket? if it is, check its distants Looks nice this way
  5. 00:56:792 (3) - move to x250 y324
  6. 01:42:122 (1) - move to x236 y324
  7. 01:44:508 (3) - move to x130 y154
  8. 02:04:958 (2) - move to x340 y64
  9. 02:10:752 (1,2,1,2,1,2,1,2) - why these aren't stacked?Yea nice catch ✓


Normal

  1. 00:25:776 (1) - could be really nice if this slider is symmetric I think it is now ✓
  2. 00:28:162 (3) - move to x308 y332
  3. 00:31:570 (4) - ^ x214 y143
  4. 00:34:297 (2) - why this jumps? move to x159 y28'
  5. 01:16:901 (2) - boor polarity, end this slider at 01:17:242 - and add circle to 01:17:412 - , sound and it's clearer
  6. 01:36:839 (1) - why not end spinner at 01:38:714 - cause I have to give a recovery time after spinner in normal/eazy
I'm too lazy to check all distant things, so you can check them yourself. They should vary just 0.1x at Normal/Easy difficulties, please go through whole easy and normal map. ✓ There is nothing wrong in Eazy o.O
Also from Normal: AiMod should be 100% clear from distant error/warning. As you see your normal has 2 warning.


Hard

  1. I suggest for adding circle at 00:59:774 - Tarrasky said to delete, I dunno what to do now x.x
  2. 02:21:744 (1) - start spinner at 02:21:829 - spinners are good this way
  3. 02:27:879 (1) - start spinner at 02:27:964 - and I have suggest about this spinner: It would be really nice if spinner ends at 02:28:987 - :P

Insane

  1. 00:48:271 (2) - I suggest to move to x252 y44
  2. 02:21:744 (1) - same as in hard ^ same
  3. 02:27:879 (1) - same as in hard ^

I'm better at modding Easy/Normal difficulties. That's why my hard/insane mods are so small :P, I hope my mod is useful! Np, the important thing is to try
ego_17
bpm feels alittle off in the end
mb 176.03 ))
FinesseAndStyle
I liked the Atsuro's Extra difficulty, very fun! :D
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