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KITCALIBER - HEY FUCKER

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Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2015年3月22日 at 22:53:55

Artist: KITCALIBER
Title: HEY FUCKER
Tags: lapfox trax renard neverland soundgirls Squeedge Hamilton shmuppunk pomuta
BPM: 250
Filesize: 4343kb
Play Time: 02:25
Difficulties Available:
  1. EASY (1.57 stars, 142 notes)
  2. EXTRA (6.07 stars, 601 notes)
  3. HARD (3.12 stars, 332 notes)
  4. HARDER (3.78 stars, 382 notes)
  5. INSANE (4.92 stars, 509 notes)
  6. NORMAL (2.48 stars, 245 notes)
Download: KITCALIBER - HEY FUCKER
Information: Scores/Beatmap Listing
---------------
HEY FUCKER

EASY:DONE
NORMAL:DONE
HARD:DONE
HARDER:DONE
INSANE:DONE
EXTRA:DONE
FOR RANK

WARNING : TITLE AND LYRICS ARE OFFENSIVE
2015/02/22: add hitsound.
http://lapfoxtrax.com/album/v-rla-d-s-u-dgirl
340
amazing map as always :3

[General]

offset = 386 (listen here 00:10:462 - to verify this)

[Extra]

this part of mod were writen with your offset!

  1. 00:21:486 (1) - delete it and put this slider here 00:21:606 (2) - because it sounds weird
  2. 00:23:166 (2) - delete clap on the end of the slider
  3. 01:00:606 (6) - ctrl+g?
  4. 01:40:206 (1,2,3) - this isnt perfect! >:( http://puu.sh/ab4I5/8a7c20ede5.jpg
  5. 00:13:342 (3) - this blanket isnt perfect too! try x:160 y:168
  6. 00:19:566 (1,2) - swap them on timeline, because it sounds weird
  7. 01:09:006 (5) - delete clap and put finish on the end of slider
[Normal]

  1. 00:09:966 (1,2,3,4) - i think that this singletap is too fast for normal
  2. 00:24:366 (3,4,5,6) - ^
Topic Starter
P o M u T a

340 wrote:

amazing map as always :3

[General]

offset = 386 (listen here 00:10:462 - to verify this) ok

[Extra]

this part of mod were writen with your offset!

  1. 00:21:486 (1) - delete it and put this slider here 00:21:606 (2) - because it sounds weird not problem
  2. 00:23:166 (2) - delete clap on the end of the slider k
  3. 01:00:606 (6) - ctrl+g? nope.
  4. 01:40:206 (1,2,3) - this isnt perfect! >:( http://puu.sh/ab4I5/8a7c20ede5.jpg maybe done.
  5. 00:13:342 (3) - this blanket isnt perfect too! try x:160 y:168 done.
  6. 00:19:566 (1,2) - swap them on timeline, because it sounds weird nice catch.
  7. 01:09:006 (5) - delete clap and put finish on the end of slider nope.
[Normal]

  1. 00:09:966 (1,2,3,4) - i think that this singletap is too fast for normal no problem.
  2. 00:24:366 (3,4,5,6) - ^ ^
ty
Timorisu
Nice map but will you still map Hard and Insane? ;Д;
Topic Starter
P o M u T a

Timorisu wrote:

Nice map but will you still map Hard and Insane? ;Д;
Don't worry. of course!
ts8zs
Strange song :3
[EXTRA]
Just some idea.
00:22:946 (1) - https://osu.ppy.sh/ss/1829396
00:31:826 (2) - https://osu.ppy.sh/ss/1829398
00:34:226 (2,4) - https://osu.ppy.sh/ss/1829404
00:35:666 (6) - 356,160
00:38:786 (3) - NC
00:47:426 (1,2) - https://osu.ppy.sh/ss/1829407
00:50:306 (1) - Ctrl+G
00:50:786 (4) - Ctrl+G
00:51:026 (5) - Ctrl+G
00:56:066 (1,2) - swap
00:56:786 (5,6) - swap
01:00:626 (6) - Crl+G
01:00:866 (1,2) - swap
01:03:746 (1,2) - swap
01:09:026 (5) - move 256,232 SV x0.5
01:16:546 (5,6) - del and 01:16:586 - note or a sliderend
01:31:946 - ^
02:20:306 (1,2) - Ctrl+J,swap
[Insane]
Much harder than Hard.more like Extra?how about call this another:3
[Hard]
00:49:346 (6) - NC
Topic Starter
P o M u T a

ts8zs wrote:

Strange song :3
[EXTRA]
Just some idea.
00:22:946 (1) - https://osu.ppy.sh/ss/1829396
00:31:826 (2) - https://osu.ppy.sh/ss/1829398
00:34:226 (2,4) - https://osu.ppy.sh/ss/1829404
00:35:666 (6) - 356,160
00:38:786 (3) - NC
00:47:426 (1,2) - https://osu.ppy.sh/ss/1829407
00:50:306 (1) - Ctrl+G
00:50:786 (4) - Ctrl+G
00:51:026 (5) - Ctrl+G
00:56:066 (1,2) - swap
00:56:786 (5,6) - swap
01:00:626 (6) - Crl+G
01:00:866 (1,2) - swap
01:03:746 (1,2) - swap
01:09:026 (5) - move 256,232 SV x0.5
01:16:546 (5,6) - del and 01:16:586 - note or a sliderend
01:31:946 - ^
02:20:306 (1,2) - Ctrl+J,swap
[Insane]
Much harder than Hard.more like Extra?how about call this another:3
[Hard]
00:49:346 (6) - NC
NC only done! thanks~
Pho
[HARD]
00:37:346 (1) - it sounds odd if you leave the backslider like this, split it up into 2 sliders with the 2nd one starting at 00:37:826 -
01:00:866 (5,6,7,8) - THese double stacks are maybe too hard for a hard map, a backslider should be fine here as well
01:11:426 (1) - that backslider is way too long, split it up in 3 smaller ones
I see you go from 1-3 backsliders after every iteration - which is nice, but too long backsliders are a no-go for a hard map imo.
01:15:266 (1) - split in two
01:26:786 (1) - split in three
01:30:626 (1) - split in two


[INSANE]
00:28:106 - add circle
00:29:186 - add circle here and start the spinner at the red tick and let it end on 00:30:866 -
00:31:106 - add circle here instead
00:38:426 (1,2,1) - i think you can find a more interesting pattern than this one (the same for the Extra map)
01:15:266 (1,2,3,4,5,6,7,8,9,10,11,12) - you may try out doing a small jump between 6&7 as well as at the end between 12 & 1 https://osu.ppy.sh/ss/1830705 . This could also be applied on the extra map.
01:19:106 - ^
01:26:786 - ^
01:30:626 - ^

[EXTRA]
Pretty much the same as in INSANE. Also not much to say from me since i can't pass this yet. xD

Average song, but good maps! :) Too bad i can't pass the last one yet to test it properly xD

Greetings,
paseli
Topic Starter
P o M u T a

paseli wrote:

[HARD]
00:37:346 (1) - it sounds odd if you leave the backslider like this, split it up into 2 sliders with the 2nd one starting at 00:37:826 - done.
01:00:866 (5,6,7,8) - THese double stacks are maybe too hard for a hard map, a backslider should be fine here as well np imo.
01:11:426 (1) - that backslider is way too long, split it up in 3 smaller ones i want some pettern.
I see you go from 1-3 backsliders after every iteration - which is nice, but too long backsliders are a no-go for a hard map imo.
01:15:266 (1) - split in two
01:26:786 (1) - split in three
01:30:626 (1) - split in two


[INSANE]
00:28:106 - add circle done.
00:29:186 - add circle here and start the spinner at the red tick and let it end on 00:30:866 - added circle.
00:31:106 - add circle here instead no.
00:38:426 (1,2,1) - i think you can find a more interesting pattern than this one (the same for the Extra map) i like this. keep.
01:15:266 (1,2,3,4,5,6,7,8,9,10,11,12) - you may try out doing a small jump between 6&7 as well as at the end between 12 & 1 https://osu.ppy.sh/ss/1830705 . This could also be applied on the extra map. interesting, but, keep now. i want thinking time.
01:19:106 - ^
01:26:786 - ^
01:30:626 - ^

[EXTRA]
Pretty much the same as in INSANE. Also not much to say from me since i can't pass this yet. xD

Average song, but good maps! :) Too bad i can't pass the last one yet to test it properly xD

Greetings,
paseli
ty :)
Mafumafu
Hi!Pomuta~ :D
As you requested!
======================
Note that I am a new mapper/modder, so sorry if I cannot offer much help!
======================
[General]
Why not add Pomuta in the tags like your other maps? XD
[EASY]
00:23:426 (1,2) - (nazimod) This blanket can beimproved. http://puu.sh/ahoAe/6923f17f4c.jpg
00:33:026 (4) - The slidertick here is little noisy.
01:28:226 (4,1) - ^
02:21:986 (4) - Why not create a 1/1 here like your previous section 02:20:066 (2) - ?
[NORMAL]
Oh! Why slildertick so high! Really a little noisy at some degree!~
00:04:226 (1,1) - Is it rankable to place a note only 1/1 after a spinner in NORMAL?
01:29:186 (2) - Repeat twice is a combo killer to newbies.
01:35:426 (4) - Moveto 163|80 for a prefect stack.
01:49:106 (2,2) - This overlap is not good. http://puu.sh/ahpaS/3166dac5c4.jpg
01:59:426 (1) - Not recommend stack together when the space between them is 2/1
[HARD]
00:12:386 (2) - Hidden under th slider? According to the rnking creteria, only Insane can do this.
01:11:426 (1) - Repeat a lot of times. A little noisy, maybe you can lower the volume a little
02:03:986 (4) - End at 345|176 to make a perfect stack.
Other diffs are perfect.
Only one thing more I want to say that, during the last part of the last KIAI, the hitsounds are too loud, thus the music is hard to be heard.
================
=Anyway, this map is so good! Good Luck!~ :)
Mafumafu
Forget to shoot a star~!
XD
Topic Starter
P o M u T a

Regraz wrote:

Hi!Pomuta~ :D
As you requested!
======================
Note that I am a new mapper/modder, so sorry if I cannot offer much help!
======================
[General]
Why not add Pomuta in the tags like your other maps? XD added!
[EASY]
00:23:426 (1,2) - (nazimod) This blanket can beimproved. http://puu.sh/ahoAe/6923f17f4c.jpg
00:33:026 (4) - The slidertick here is little noisy. -5%
01:28:226 (4,1) - ^ not fixed.
02:21:986 (4) - Why not create a 1/1 here like your previous section 02:20:066 (2) - ? I want some pettern. and more easily. because easy diff.
[NORMAL]
Oh! Why slildertick so high! Really a little noisy at some degree!~ agreed!
00:04:226 (1,1) - Is it rankable to place a note only 1/1 after a spinner in NORMAL? I have easy diff. maybe fine imo.
01:29:186 (2) - Repeat twice is a combo killer to newbies. bit long slider. fine
01:35:426 (4) - Moveto 163|80 for a prefect stack. fixed
01:49:106 (2,2) - This overlap is not good. http://puu.sh/ahpaS/3166dac5c4.jpg fixed more beautiful.
01:59:426 (1) - Not recommend stack together when the space between them is 2/1 fine for me. but, will consider.
[HARD]
00:12:386 (2) - Hidden under th slider? According to the rnking creteria, only Insane can do this. other modder said this, i'll conside ;w;
01:11:426 (1) - Repeat a lot of times. A little noisy, maybe you can lower the volume a little just same stream!. nothing problem imo~.
02:03:986 (4) - End at 345|176 to make a perfect stack. fixed
Other diffs are perfect.
Only one thing more I want to say that, during the last part of the last KIAI, the hitsounds are too loud, thus the music is hard to be heard. ok, all 80%→75%!!
================
=Anyway, this map is so good! Good Luck!~ :)
thanks Regraz for mod and star!!
Loneight
Hi~
M4M.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. because the music stop at 02:26:185 - , I think kiai time's end is not at 02:26:306 - but at 02:26:185 -

[Easy]

  1. 00:23:426 (1,2) - I just feel a little weird for there no have clap hitsound, how about 00:24:866 (2) - add a clap to make different hitsounds of system? if you change, 00:28:226 (2) - add a clap at rotation, 00:32:546 (3) - add a clap
  2. 01:55:106 (6) - remove the whistle at start, because it's weird that only there have whistle sound and it's not suitable for music
~

[Normal]

  1. 00:04:226 (1,1) - I think there is hard for newbie, because the waiting-time is too short in the high BPM, try 00:04:226 (1) - end on 00:07:106 - and put a note on 00:07:586 -
  2. 00:29:306 (1,1) - reason same as ^, try 00:29:306 (1) - end on 00:30:626 - and put a note on 00:31:106 -
  3. 00:26:546 (3) - I think it is hard to read for newbie, because of stack, it would be covered by 00:25:346 (1) - 's score, try to NC it or move other way
  4. 00:36:866 (1) - reason same as 00:04:226 (1,1) - , how about end on 00:38:066 - to make a different rhythm? or you can change it like 00:04:226 (1,1) -
  5. 01:55:586 (1,2) - how about swap NC? to make easier to read for newbie
  6. 02:08:906 (1) - change it end on 02:10:466 - , I think you know why
~

[Hard]

  1. 00:22:226 (4) - how about NC it? a little hard to read because it's close 00:21:866 (2,3) -
  2. 02:10:946 - ~ 02:26:186 - I think there claps are unnecessary, they are a little noisy and not suitable for music, try to remove them like Normal or reduce them

[Insane]

  1. 00:07:826 (3) - well.. try to NC it, it's hard to read when the music just start without prompt
  2. 02:10:946 - ~ 02:26:186 - same as Hard

[Extra]

  1. 00:34:346 (3) - try to NC it to make 00:34:226 (2,4) - easier to read, 01:03:146 (3) - same as here
  2. 01:34:466 (3,4,5,6,7,8,9,10,11,12,13,14) - because of the stack Leniency system, 1:35:426 (1) - would be covered by their score and hard to read that is a slider
  3. 01:19:826 (10) - a one-rotation slider in a stream is hard to read and uncomfortable, why you don't make it to be a perfect stream? I mean change this to 3 circles
  4. 02:20:306 (1) - remove NC, it would make player hesitate
  5. 02:10:946 - ~ 02:26:186 - same as Hard

that's all
good luck
Topic Starter
P o M u T a

Loneight wrote:

Hi~
M4M.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. because the music stop at 02:26:185 - , I think kiai time's end is not at 02:26:306 - but at 02:26:185 - okay.

[Easy]

  1. 00:23:426 (1,2) - I just feel a little weird for there no have clap hitsound, how about 00:24:866 (2) - add a clap to make different hitsounds of system? if you change, 00:28:226 (2) - add a clap at rotation, 00:32:546 (3) - add a clap sorry, all no.
  2. 01:55:106 (6) - remove the whistle at start, because it's weird that only there have whistle sound and it's not suitable for music ? sound fit imo. this part only is bad? That is wrong.
~

[Normal]

  1. 00:04:226 (1,1) - I think there is hard for newbie, because the waiting-time is too short in the high BPM, try 00:04:226 (1) - end on 00:07:106 - and put a note on 00:07:586 -
    [/color]
  2. 00:29:306 (1,1) - reason same as ^, try 00:29:306 (1) - end on 00:30:626 - and put a note on 00:31:106 -
    [/color]
  3. 00:26:546 (3) - I think it is hard to read for newbie, because of stack, it would be covered by 00:25:346 (1) - 's score, try to NC it or move other way
    [/color]
  4. 00:36:866 (1) - reason same as 00:04:226 (1,1) - , how about end on 00:38:066 - to make a different rhythm? or you can change it like 00:04:226 (1,1) -
    [/color]
  5. 01:55:586 (1,2) - how about swap NC? to make easier to read for newbie okay.
  6. 02:08:906 (1) - change it end on 02:10:466 - , I think you know why
~

[Hard]

  1. 00:22:226 (4) - how about NC it? a little hard to read because it's close 00:21:866 (2,3) - can't understand
  2. 02:10:946 - ~ 02:26:186 - I think there claps are unnecessary, they are a little noisy and not suitable for music, try to remove them like Normal or reduce them sounds good, keep

[Insane]

  1. 00:07:826 (3) - well.. try to NC it, it's hard to read when the music just start without prompt agree
  2. 02:10:946 - ~ 02:26:186 - same as Hard

[Extra]

  1. 00:34:346 (3) - try to NC it to make 00:34:226 (2,4) - easier to read, 01:03:146 (3) - same as here
  2. 01:34:466 (3,4,5,6,7,8,9,10,11,12,13,14) - because of the stack Leniency system, 1:35:426 (1) - would be covered by their score and hard to read that is a slider
  3. 01:19:826 (10) - a one-rotation slider in a stream is hard to read and uncomfortable, why you don't make it to be a perfect stream? I mean change this to 3 circles
  4. 02:20:306 (1) - remove NC, it would make player hesitate
  5. 02:10:946 - ~ 02:26:186 - same as Hard
Extra all no.

that's all
good luck
thanks :)
Aeonian Sonder
[Extra]
A lot of symmetry. I kinda got annoyed playing this (Ok, TRIED playing this)
00:53:666 (5,6) - I'm not sure about the shape of these two

[Insane]
This is the only difficulty with slowdowns in the Kiai. Just saying
00:09:926 and 00:09:986 - Remove these timing points two. They're not in use.
00:13:766 and 00:13:886 - ^
00:17:606 and 00:17:666 - 00:17:666
00:54:146 (1,2,1,2) - Most of the time, I usually try avoiding using more than 2 repeats back sliders for insane difficulties, but that's just me.
01:01:826 (1,2,1,2) - ^
01:24:386 - Remove timing point

True be told, my computer lagged when I was modding these two ~ :P

[Hard]
Is this really a hard difficulty, or an I just still stuck in 2013?
00:16:706 (3) - No, why a red point? Just curve regularly. I'd accept it if it was along side other slider with red dots but...
00:18:626 (5) - ^
00:19:106 (7) - Try making this curve more so that it blankets 4 better

[Normal]
00:19:106 (5) - Is this slider a bit short?

[Easy]
00:33:026 (4) - Curve this more so that it can blanket 3

It's a good map, but the song kinda drives me nuts...
Um... If you can to ask for a mod, could you try to remember I don't like THESE kinds of songs? Thanks
Thank you for listening~ Ganbatte ya~
Topic Starter
P o M u T a

-APXH wrote:

[Extra]
A lot of symmetry. I kinda got annoyed playing this (Ok, TRIED playing this)
00:53:666 (5,6) - I'm not sure about the shape of these two i like this.

[Insane]
This is the only difficulty with slowdowns in the Kiai. Just saying
00:09:926 and 00:09:986 - Remove these timing points two. They're not in use. done.
00:13:766 and 00:13:886 - ^ done.
00:17:606 and 00:17:666 - 00:17:666 done.
00:54:146 (1,2,1,2) - Most of the time, I usually try avoiding using more than 2 repeats back sliders for insane difficulties, but that's just me. fine imo.
01:01:826 (1,2,1,2) - ^ ^
01:24:386 - Remove timing point done.

True be told, my computer lagged when I was modding these two ~ :P

[Hard]
Is this really a hard difficulty, or an I just still stuck in 2013?
00:16:706 (3) - No, why a red point? Just curve regularly. I'd accept it if it was along side other slider with red dots but... ok.
00:18:626 (5) - ^ ok.
00:19:106 (7) - Try making this curve more so that it blankets 4 better fine for me.

[Normal]
00:19:106 (5) - Is this slider a bit short? lol, thanks.

[Easy]
00:33:026 (4) - Curve this more so that it can blanket 3 other style changed.

It's a good map, but the song kinda drives me nuts...
Um... If you can to ask for a mod, could you try to remember I don't like THESE kinds of songs? Thanks
Thank you for listening~ Ganbatte ya~
okay.
thanks your modding :D
and starrrr 8-)
Akiyama Mizuki
That song title, I lol'd
Seijiro
Here I am (a bit late xD)
Mod request from in game :)

[EXTRA]

00:17:426 (5,4) - Aren't stacked properly
00:28:466 (3,5) - Same ^
00:53:306 (2,1) - Same ^
00:57:026 (1,2) - Ctrl+G ?
01:00:626 (6) - Ctrl+G ?
01:03:146 (3,5) - Stack properly
02:05:906 (5) - Blanket could be improved: move the last anchor point to 406:89
02:10:826 (1) - Stack this note properly

[INSANE]

00:08:786 (4) - Blanket could be improved: move the first anchor point to 345:308
00:17:186 (3) - Stack this properly
00:54:626 (2,2) - Stack them properly
00:59:186 (2,3,4,5,6) - (4) in (5)'s place; (5) on (2)'s end; (6) on the next combo's slider's start (I mean where (3) was) (Basically it's triangle, if I was too confusing xD
01:49:706 (3,3) - Stack them properly
01:50:906 (2,4) - Same ^
01:50:786 (1,5) - Same ^
01:51:746 (1,2,3,4,5) - Maybe another triangle? Same as 00:59:186 (2,3,4,5,6) (clockwise or not, it's upon to you)
01:54:026 (4,6) - Stack them properly
NOTE: if you haven't a SB disable Widescreen Support, you don't need it :3

[HARD]

00:15:266 (4) - Maybe Q ? From here you change DS...so...
00:33:026 (1) - Stack this note properly
02:24:506 (1) - Same ^

[NORMAL]

01:46:946 (7,1) - Stack them properly
01:47:666 (9,2) - Same ^
01:59:426 (1) - Maybe put it in the previous combo?

[EASY]

01:32:546 (1,3) - I know on Easy and Normal diffs there is a lot of spacing, but these two notes are 0.01 apart xD
01:53:666 (5) - Blanket could be improved: move first anchor point to 364:117

That's pretty much all I had to say.
I hope I was useful :)
Good Luck with this ;)
Fuuyu
Sorry . . I can't mod this . like your a very experienced mapper and i'm just a ordinary modder XD
Have my Star . . :)
Topic Starter
P o M u T a

[-MrSergio-] wrote:

Here I am (a bit late xD)
Mod request from in game :)

[EXTRA]

00:17:426 (5,4) - Aren't stacked properly ok
00:28:466 (3,5) - Same ^ ok
00:53:306 (2,1) - Same ^ ok
00:57:026 (1,2) - Ctrl+G ? no
01:00:626 (6) - Ctrl+G ? no
01:03:146 (3,5) - Stack properly ok

02:05:906 (5) - Blanket could be improved: move the last anchor point to 406:89 ok
02:10:826 (1) - Stack this note properly ok

[INSANE]

00:08:786 (4) - Blanket could be improved: move the first anchor point to 345:308 other fixed.
00:17:186 (3) - Stack this properly
00:54:626 (2,2) - Stack them properly
00:59:186 (2,3,4,5,6) - (4) in (5)'s place; (5) on (2)'s end; (6) on the next combo's slider's start (I mean where (3) was) (Basically it's triangle, if I was too confusing xD no problem imo :p
01:49:706 (3,3) - Stack them properly
01:50:906 (2,4) - Same ^
01:50:786 (1,5) - Same ^
01:51:746 (1,2,3,4,5) - Maybe another triangle? Same as 00:59:186 (2,3,4,5,6) (clockwise or not, it's upon to you) keep.
01:54:026 (4,6) - Stack them properly
NOTE: if you haven't a SB disable Widescreen Support, you don't need it :3 done

[HARD]

00:15:266 (4) - Maybe Q ? From here you change DS...so...this is fine!
00:33:026 (1) - Stack this note properly ok

02:24:506 (1) - Same ^ ok

[NORMAL]

01:46:946 (7,1) - Stack them properly ok

01:47:666 (9,2) - Same ^ ok
01:59:426 (1) - Maybe put it in the previous combo? keep?

[EASY]

01:32:546 (1,3) - I know on Easy and Normal diffs there is a lot of spacing, but these two notes are 0.01 apart xD ok
01:53:666 (5) - Blanket could be improved: move first anchor point to 364:117 sorry, spacing nochanged,

That's pretty much all I had to say.
I hope I was useful :)
Good Luck with this ;)
thx for mod!
really helpful nazi :D
Topic Starter
P o M u T a

xLoupGarou wrote:

Sorry . . I can't mod this . like your a very experienced mapper and i'm just a ordinary modder XD
Have my Star . . :)
oh, okay!
also, thanks shoot star 8-)
xxdeathx
IRC mod
18:33 P o M u T a: hi. i was look your profile! so, if you have time, can you take a modding request!?
18:35 *P o M u T a is listening to [http://osu.ppy.sh/b/458083 Kitcaliber - HEY FUCKER]
18:35 P o M u T a: request a map.
18:41 xxdeathx: umm
18:41 xxdeathx: i'll do a quick irc mod then
18:41 P o M u T a: okay
18:41 P o M u T a: now?
18:42 xxdeathx: yeah
18:42 P o M u T a: :D
18:42 *xxdeathx is editing [http://osu.ppy.sh/b/457590 Kitcaliber - HEY FUCKER [EXTRA]]
18:45 xxdeathx: this is really hard
18:45 P o M u T a: Yeah, Star rate 6.08 :D
18:46 xxdeathx: 00:23:786 (2,3) - nazi blanket
18:47 P o M u T a: how to fix? you worry this?
18:48 xxdeathx: go to 00:23:606 and use the approach circle of (2) to help blanket
18:48 P o M u T a: i'll try.
18:48 xxdeathx: 00:36:926 (1,1) - give at least 1 beat between spinner and circle
18:49 P o M u T a: this is no problem imo~.
18:52 xxdeathx: not exactly stacked 01:45:026 (1,2) -
18:54 xxdeathx: this extra is too hard
18:55 *xxdeathx is editing [http://osu.ppy.sh/b/459616 Kitcaliber - HEY FUCKER [Insane]]
18:55 P o M u T a: this is overall problem, i'll consider!
18:58 xxdeathx: uh you know the title of this song FUCKER is offensive in english
18:58 xxdeathx: i think they might have you mark it as 18+
18:59 xxdeathx: 00:07:826 (1,2) - swap order for better flow?
19:00 *P o M u T a is listening to [http://osu.ppy.sh/b/75780 Cee Lo Green - Fuck You!]
19:00 P o M u T a: maybe same this?
19:00 P o M u T a: ok, i'll put comment.
19:00 xxdeathx: yes lol
19:00 P o M u T a: this is Ranked o.o
19:00 xxdeathx: but in description he says it has explicit language
19:01 P o M u T a: oh..
19:01 xxdeathx: 00:18:386 (4,5) - blanket better
19:02 P o M u T a: fixed
19:02 xxdeathx: why other difficulties are ALL CAPS and insane is not
19:02 P o M u T a: also, blanket fixed
19:03 P o M u T a: caps?
19:03 xxdeathx: EASY NORMAL EXTRA HARD Insane
19:03 P o M u T a: lol
19:03 P o M u T a: why, i was INSANE ;w;
19:03 xxdeathx: how bout Easy Normal Extra Hard Insane or EASY NORMAL EXTRA HARD INSANE
19:03 P o M u T a: sorry, thanks teach.
19:04 xxdeathx: 00:38:426 (1,2,1) -
19:04 xxdeathx: in extra they were stacked but here they are apart
19:04 xxdeathx: i think putting them apart is harder than stacking them
19:04 P o M u T a: 1/1 stack is fine imo. pretty play.
19:04 P o M u T a: not confused people!
19:05 xxdeathx: 00:57:026 (1,2) - improve blanket here too
19:05 P o M u T a: this is won't blanket ...
19:06 xxdeathx: 01:43:106 (1,2) - this blanket: slider end is a little too far
19:06 xxdeathx: 01:44:306 (2,3) - this blanket slider middle is too far
19:07 P o M u T a: ok]
19:07 P o M u T a: both fix
19:07 *xxdeathx is playing [http://osu.ppy.sh/b/459325 Kitcaliber - HEY FUCKER [HARD]]
19:10 xxdeathx: since bpm is so high i recommend decreasing slider speed
19:12 P o M u T a: no, if sliderspeed low is really narrow play.
19:12 xxdeathx: 01:34:466 (5) - new combo here
19:12 P o M u T a: done!
19:13 xxdeathx: 01:56:066 (1,2) - blanket is too close at slider end
19:14 P o M u T a: 1grid up.
19:15 *xxdeathx is playing [http://osu.ppy.sh/b/458210 Kitcaliber - HEY FUCKER [NORMAL]]
19:19 xxdeathx: this diff has quite a few overlaps like 00:25:346 (1,3) that can be confusing/hard to read for beginners
19:19 xxdeathx: 00:25:346 (1,3) -
19:20 xxdeathx: 00:29:186 (5) - too
19:20 P o M u T a: ummm, i have Easy diff, this is no problem opverlaps imo.
19:20 P o M u T a: (5) - what too?+
19:20 xxdeathx: 00:29:186 (5) - i think new combo would be good because it's a new long white tick
19:21 P o M u T a: ok
19:21 P o M u T a: fixed
19:21 xxdeathx: 00:49:826 (5,6,2,3) - overlap is also confusing
19:21 P o M u T a: no change
19:22 xxdeathx: 00:56:546 (3,4) - maybe you should make these parallel to look better
19:23 xxdeathx: 01:49:106 (2,3) - improve this blanket
19:23 P o M u T a: Either is fine.
19:23 xxdeathx: 01:55:586 (1,1) - remove one of the new combos, i dont think the they both need nc
19:24 P o M u T a: ok
19:24 *xxdeathx is playing [http://osu.ppy.sh/b/458083 Kitcaliber - HEY FUCKER [EASY]]
19:28 xxdeathx: 00:25:346 (3) - delete and copy/paste 00:23:426 (1) here so they're the exact same shape
19:29 P o M u T a: done
19:29 xxdeathx: 00:53:186 (5,1) - improve blanket, the end of (1) is a little closer than the start
19:29 xxdeathx: 00:57:986 (1,2) - do you want to try and blanket these two
19:30 xxdeathx: 01:07:586 (3,4) - also these look like you want to blanket them but it can also be improved
19:30 P o M u T a: bit fixed.
19:32 xxdeathx: 01:22:946 (3,1) - blanket is too far in the middle
19:32 xxdeathx: 01:28:226 (4,1) - this blanket slider end is too far
19:33 xxdeathx: 01:53:186 (4,5) - this blanket slider start is too far
19:33 P o M u T a: bit fixed
19:33 P o M u T a: no change, i want x:360
19:34 xxdeathx: change the end of the slider then
19:34 xxdeathx: if i say slider start is too far, that means the same thing as slider end is too close
19:34 xxdeathx: it's a repeating slider so it doesn't matter where you move the slider end
19:35 P o M u T a: okay thanks
19:35 xxdeathx: that's all i found
19:36 xxdeathx: this song was kind of hard to mod/play because the 250 bpm is really high
19:36 P o M u T a: thanks check! you go forum post irc mod.
Topic Starter
P o M u T a
thanks xxdeathx modding!
jesse1412
Extra as always.

00:11:426 (4) - I think this slider is really ugly but it's fine to play.
00:49:346 (1) - I think this should be moved right (near the slider start). At the moment it makes the pattern kinda awkward.
01:00:866 (1,2,3,4) - Maybe make these jumps wider (would be less awkward and everyone loves jumps!)
01:08:546 (1,2,3,4) - Awkward jumps (I personally hate patterns like this ever since atama no taisou did it).
01:35:426 (1,2,3,4,5,6,7) - I think this part of the stream shouldn't curve downwards as much, it's not in the direction that my cursor wants to go right now.

Everything else seems okay to me! Nice map.

Topic Starter
P o M u T a

jesus1412 wrote:

00:11:426 (4) - I think this slider is really ugly but it's fine to play. XD
00:49:346 (1) - I think this should be moved right (near the slider start). At the moment it makes the pattern kinda awkward. oh, i need more opinion for people!
01:00:866 (1,2,3,4) - Maybe make these jumps wider (would be less awkward and everyone loves jumps!) um, i love jump too! but, this is fine play!
01:08:546 (1,2,3,4) - Awkward jumps (I personally hate patterns like this ever since atama no taisou did it). i agreed, but, how to fix, i'll consider this!
01:35:426 (1,2,3,4,5,6,7) - I think this part of the stream shouldn't curve downwards as much, it's not in the direction that my cursor wants to go right now. oh, i'll consider.
thanks jesus for mod :D!
AlexaBM
hi~ from queue
[Easy]
  1. AR -1
  2. 00:29:306 (1) - I think, spinner begins too fast. Move it to 00:29:426 -
  3. 00:37:106 (1) - ^
  4. 00:32:546 (3,4) - It looks not so nice, maybe blanket can improve it?
  5. 00:51:266 (2,4) - Beginners can missunderstand this moment and press (4) instead of (3). Maybe ignore the symmetry and make smth more clear like this? :
  6. 00:54:146 (1,2,3,4) - Blankets?
  7. 00:57:986 (1,2) - ^
  8. 01:28:226 (4,1) - ^
  9. 01:44:066 (1,2) - ^
  10. 01:53:186 (4,5,6) - ^
  11. 00:51:266 (2,3,1) - ^
  12. 01:30:626 (4,5,1) - Make a perfect triangle
[Normal]
  1. 00:22:466 (3,4,1) - Make a perfect triangle
  2. 01:27:746 (3,4,1) - ^
  3. 01:42:866 (3,4,5,2) - ^
  4. 01:53:186 (4,1,2) - ^
  5. 00:53:666 (5,1) - Blanket plz
  6. 01:40:466 (2,3) - ^
[Hard]
  1. HP and OD +1
  2. 00:04:226 (1) - End it here? 00:07:106 -
  3. 00:12:626 (3,4) - Blanket pls
  4. 01:07:226 (7,1) - ^
  5. 01:03:746 (5) - NC
  6. 01:33:026 (2,3,4) - Perfect triangle pls
  7. 01:59:906 (2,3,4) - ^
other diffs are too hardcore for me, sorry D: good luck!
Topic Starter
P o M u T a

AlexaBM wrote:

hi~ from queue
[Easy]
  1. AR -1 why... this is high bpm. ar2=really slow.
  2. 00:29:306 (1) - I think, spinner begins too fast. Move it to 00:29:426 - 1/2. no problem imo.
  3. 00:37:106 (1) - ^
  4. 00:32:546 (3,4) - It looks not so nice, maybe blanket can improve it?
  5. 00:51:266 (2,4) - Beginners can missunderstand this moment and press (4) instead of (3). Maybe ignore the symmetry and make smth more clear like this? : no
  6. 00:54:146 (1,2,3,4) - Blankets?
  7. 00:57:986 (1,2) - ^
  8. 01:28:226 (4,1) - ^
  9. 01:44:066 (1,2) - ^
  10. 01:53:186 (4,5,6) - ^
  11. 00:51:266 (2,3,1) - ^
  12. 01:30:626 (4,5,1) - Make a perfect triangle fixed.
[Normal]
  1. 00:22:466 (3,4,1) - Make a perfect triangle fixed.
  2. 01:27:746 (3,4,1) - ^ done.
  3. 01:42:866 (3,4,5,2) - ^ done.
  4. 01:53:186 (4,1,2) - ^ done
  5. 00:53:666 (5,1) - Blanket plz
  6. 01:40:466 (2,3) - ^
[Hard]
  1. HP and OD +1 sorry. no.
  2. 00:04:226 (1) - End it here? 00:07:106 - keep for now.
  3. 00:12:626 (3,4) - Blanket pls
  4. 01:07:226 (7,1) - ^ done.
  5. 01:03:746 (5) - NC i forgot, fixed.
  6. 01:33:026 (2,3,4) - Perfect triangle pls done.
  7. 01:59:906 (2,3,4) - ^ done.
other diffs are too hardcore for me, sorry D: good luck!
I can't fix blanket. sorry. almost keep. please teach grid all note ^^
thanks for mods!
sionKotori
Hey fucker. what do you say
To all the stupid shit you do
Hey fucker, what do you say
to all the shit we do for you~♪

[General]

  • fine
[EASY]
  1. 00:33:026 (4) - 1-2-3で右回りの流れが出来てるので4を反転させたほうが流れを切らずに済むと思います。
  2. 00:35:426 (1,2) - 上記の修正をした場合、1と2の位置を逆にしたほうがいいかな。
  3. 02:22:466 (1,2) - 02:18:626 (1) - のように折り返してみてはどうでしょう。
[NORMAL]
  1. 00:15:506 (3) - ここの始点(00:15:506 - )に単発をひとつおいて、末端(00:15:746 - )1/1スライダーを置く とか
    恐らく00:22:466 (3,4) - と同じパターンで組んでると思うんですが、後半部分はKIAIへの導入部分として速いテンポで強調させたいので?前半部分を弱め、こういう配置もどうかなーって提案してみました。上手く説明できなくてすみません・・・
  2. 01:47:906 (1) - ここまで1/1のリズムできていたのに、このスライダーで流れを切ってるように思えます…1/1スライダー2つに変えてみるとかどうでしょう?
  3. 01:54:146 (2) - ^
  4. 02:04:226 (3,1) - ^ ここは最後のKIAIなので1/1スライダーを多用してもいいんじゃないかって思います。
[HARD]
  1. 全体的に難しい…
  2. 00:21:986 (3,4) - 順序入れ替えても良いかもしれません。スライダーの形と2の配置から中央に向かって巻き込む流れができているので。
  3. 00:53:186 (4,5,6,7) - 4-5,6-7を離すか5-6を近づけるかしてスペーシングを一定にしたほうが視認しやすいかな。
  4. 01:34:466 (1,2,3,4) - こういう配置はどうでしょう。
  5. 02:12:386 (4) - (02:14:306 (4,5) - )や (02:16:226 (4,5) - )と同じリズムの取り方にしてみてもいいと思います。
[INSANE]
  1. これをExtraって言って出しても遜色無い気がします。
  2. 00:07:826 (1,2) - 順序入れ替え?うーん・・・
  3. 00:13:346 (4,5) - 配置の提案です。
  4. 00:21:506 (1) - 完全に見栄えの問題ですが。このスライダーを1,2マス右に移動して、(00:21:266 (5) - )の末端と(00:21:866 (2) - )との距離を一定にしてみてはどうでしょう。(00:21:266 (5) - )のスライダーの流れのまま(00:21:506 (1) - )のスライダーに流れる、という目的でも右に移動させるのは有効なんじゃないかと思います…自分の好みが入ってるのでそちらの判断にお任せします。
  5. 01:24:866 - ここ叩かせてもいいと思うなぁ・・・
  6. 01:31:586 (1,2,3,4,5,6) - ここも1/3スライダーにしてしまったらどうですか。他の区間は1/3スライダーが配置されてますしEXTRAとの区別にもなります。
  7. 01:53:666 (1,2,3,4) - スペーシング狭めてもいいかな
  8. 02:15:266 (2,3,4,5) - ^
[HEY FUCKER]
  1. 00:09:746 (5,1) - 5の末端と1の始端を1,2マス開けてみても良いかも。他のところは開いてるし見栄えも視認もよくなると思います。
  2. 00:27:266 (1,2) - 順序入れ替え (00:26:306 (1,2,1,2) - )の流れをそのままに、(00:27:746 (3) - )に繋げられるので入れ替えをお勧めします。
  3. 00:30:986 - add note? INSANEにはここにノーツが入っています。

遅くなってごめんなさい!
いい譜面でした。rank待ってます!
Topic Starter
P o M u T a

sionKotori wrote:

Hey fucker. what do you say
To all the stupid shit you do
Hey fucker, what do you say
to all the shit we do for you~♪

[General]

  • fine
[EASY]
  1. 00:33:026 (4) - 1-2-3で右回りの流れが出来てるので4を反転させたほうが流れを切らずに済むと思います。
  2. 00:35:426 (1,2) - 上記の修正をした場合、1と2の位置を逆にしたほうがいいかな。 両方修正
  3. 02:22:466 (1,2) - 02:18:626 (1) - のように折り返してみてはどうでしょう。 色んなパターンあったほうが面白いかな(直すの面倒なだけ)
[NORMAL]
  1. 00:15:506 (3) - ここの始点(00:15:506 - )に単発をひとつおいて、末端(00:15:746 - )1/1スライダーを置く とか 確かにその音取りは良いと思うんですがこれは個人的に趣味なので変えるつもりはイマのところありません。
    恐らく00:22:466 (3,4) - と同じパターンで組んでると思うんですが、後半部分はKIAIへの導入部分として速いテンポで強調させたいので?前半部分を弱め、こういう配置もどうかなーって提案してみました。上手く説明できなくてすみません・・・
  2. 01:47:906 (1) - ここまで1/1のリズムできていたのに、このスライダーで流れを切ってるように思えます…1/1スライダー2つに変えてみるとかどうでしょう? 音の変化であえてこうしています。
  3. 01:54:146 (2) - ^ 上記とはまた理由が変わってくるんだけど、このままでいきます
  4. 02:04:226 (3,1) - ^ ここは最後のKIAIなので1/1スライダーを多用してもいいんじゃないかって思います。 ボーカル取った音取りとしているのでとりあえずこのままで。ほかのmodderさんからも言われたら考えます。
[HARD]
  1. 全体的に難しい… bpm・SV的にもそうかもしれません。しかし1/2の音を使う配置となるとこうなりざる負えませんでした。7odoaさんの250bpmのhardはもっと難しいんで大丈夫でしょう(適当)
  2. 00:21:986 (3,4) - 順序入れ替えても良いかもしれません。スライダーの形と2の配置から中央に向かって巻き込む流れができているので。
  3. 00:53:186 (4,5,6,7) - 4-5,6-7を離すか5-6を近づけるかしてスペーシングを一定にしたほうが視認しやすいかな。 NCの調整でとりあえず様子を見ます。
  4. 01:34:466 (1,2,3,4) - こういう配置はどうでしょう。修正しました。
  5. 02:12:386 (4) - (02:14:306 (4,5) - )や (02:16:226 (4,5) - )と同じリズムの取り方にしてみてもいいと思います。 確かにそうですね、修正しました。
[INSANE]
  1. これをExtraって言って出しても遜色無い気がします。 このmapset上は問題ないかと思います。star rateのバランスもhardに関しても一応問題ないと僕の意見ですが思っています。
  2. 00:07:826 (1,2) - 順序入れ替え?うーん・・・修正しました、正しくは元に戻しました。ただこの配置あんまり好きじゃないんで機会あれば単発ごと変えるかもしれません。
  3. 00:13:346 (4,5) - 配置の提案です。とりあえず保留で。
  4. 00:21:506 (1) - 完全に見栄えの問題ですが。このスライダーを1,2マス右に移動して、(00:21:266 (5) - )の末端と(00:21:866 (2) - )との距離を一定にしてみてはどうでしょう。(00:21:266 (5) - )のスライダーの流れのまま(00:21:506 (1) - )のスライダーに流れる、という目的でも右に移動させるのは有効なんじゃないかと思います…自分の好みが入ってるのでそちらの判断にお任せします。 修正しました。
  5. 01:24:866 - ここ叩かせてもいいと思うなぁ・・・スピナーの音取りにした以上、2つ目と3つ目のスピナーの長さ統一したいがために、此処を犠牲にしました。
  6. 01:31:586 (1,2,3,4,5,6) - ここも1/3スライダーにしてしまったらどうですか。他の区間は1/3スライダーが配置されてますしEXTRAとの区別にもなります。
  7. 01:53:666 (1,2,3,4) - スペーシング狭めてもいいかな おkです。
  8. 02:15:266 (2,3,4,5) - ^ 一応最後のパートでそんな叩きづらくもないのが個人的な意見なので保留。

    とりあえずstar rate0.6くらい下がりました v^ー゚)v
[HEY FUCKER]
  1. 00:09:746 (5,1) - 5の末端と1の始端を1,2マス開けてみても良いかも。他のところは開いてるし見栄えも視認もよくなると思います。 修正しました。
  2. 00:27:266 (1,2) - 順序入れ替え (00:26:306 (1,2,1,2) - )の流れをそのままに、(00:27:746 (3) - )に繋げられるので入れ替えをお勧めします。すいませんkeepで。
  3. 00:30:986 - add note? INSANEにはここにノーツが入っています。やり易いが為にあえて消してたんですが、良い所に追加できそうなのであれば検討していきます。

遅くなってごめんなさい!
いい譜面でした。rank待ってます!
サンクスフォアーーモド!
fergas
All my mod contains from my personal view on flow. I see that we understand this word in diffrent ways. Feel free to ingore everything.


  • IZI
  1. 00:11:426 (4,1) - gives strange feeling. That transition need a little curve. After previous patterns cursor atomaticly want to move more lefter. Hard to explain ;zzz Look: 00:08:066 (1,2,3) - that transition contains curve lane on (3) so need to move cursur directly object to object. With (4)-(1) there is no any curves and slider move onto left side. On the first look it would be nice to move cursor lefter but in fact (3)-(4)-(1) placed on one lane. Plus that transition is uniq during the map. I suggest you to move object a little:
    1)pink(1) (240;316)or (244;316) with etc copypast rotations and stacks purple(1) with saving all dc.
    2)just redraw purple(1) moving a bit left and saving all ds
    3)pink(1) (272;316) rotations etc... but this time move purple (1) (240;316)(symmetric place with pink(1)) saving all dc.
    Imho, first one is good choice for your map.
  2. 00:23:426 (1) - blanket nazi
  3. 00:25:346 (3,4) - personal suggestion: think that (1)-(2)-(3) isnt curve enough. Try to move (3) (336;92) (500;232)
  4. 00:27:266 (1,2) - guees need to move them a bit down. Again i think transition (4)-(1) isnt curve enough. move to (332;356) or (360;360) if accepted past mod and decide waht looks better for you.
  5. 00:33:026 (4) - Try to move to (256;232) and rotate in range from -5 to -11. I guess trianlge pattern (2,3,4) suit worse than compressed square (1,2,3,4).
  6. 00:35:426 (1) - absolutely my opinion without any explanations. Guess that rhythm suits better
  7. 00:54:146 (1,3) - blanket nazi. Or did you palce them in this way on purpose? Maybe try to move (1) higer and (3) downer to emphize that this is not a blanket?
  8. 01:02:786 (3) - try to move (200;96)(save dc for next object etc...) for square (4,1,2,3) also it will give more symmetrycal posion for (3) - 2nd dot will be close to Oy. OR just move (3)
    a bit righter all combo 01:02:786 (3,4,5,6,1) -
  9. 01:07:586 (3,4) - nazi nazi
  10. 01:09:986 (2) - light unstack with 01:07:106 (2) -
  11. 01:26:306 (2,3,4) -tru (2,4) on (256;216) and (3) on (376;180 just looks more symmetrical
  12. 01:45:026 (2) - i see little unstack with 01:43:586 (4) - . Try ctrl+g 01:44:066 (1,2) - stack them and ctrl+g back
  13. 01:53:666 (5) - nazi nazi
  14. 02:14:786 (1) - nazi


  • NORMAL
    In general maybe try to lower stack leniency? to 5 for exp. Imho patterns like 01:01:826 (1,2) - looks not good with high parametters. Guess better to draw it in your own way such things.
  1. 00:08:786 (4,5,6) - try third dot on (6) on (252;40). After all thsi combo on (28;216).
  2. 00:34:466 (6) - bbblanket
  3. 00:52:706 (3) - bakanket
  4. 00:57:026 (4) - dont see any reason to use here a red dot. Maybe typical parallel pattern? If this dot for summetric pattern than try to move 00:57:746 (6) - to (180;132)
  5. 01:01:346 (5,2) - mb stack them
  6. 01:09:266 (5,1) - try to move to (392;332)


  • HARD
  1. 00:21:986 (3) - try to (244;148) just line looks better in htis case.
  2. 01:33:026 (2) - guees (440;192) whoud be better to avoid overlap
  3. 01:41:666 (5) - also for same reason(188;120). Here you want to emphize this close placement i decied to write this numbers but in fffact i would move them more down.



  • INSANE
  1. 00:21:266 (5) - it looks like flow after this note go over (1), imho. Try to move 3rd dot to (212 or 216;160)
  2. 00:27:026 (4) - check it on (320; 256). It gives better path to (1)
  3. 00:57:026 (1,2,3) - (104;144). Guess it looks a bit better and also give a bit easier transition (5)-(1).
  4. 01:05:666 (1,2,3) - i hate such flows: straight path os circles and after straight slider which change direction only for (-45)-(45) just they looks terrialbe and hard to play. Jus try to copypast 01:05:426 (5) - (but in this casue u would need to change future placements) or copypast 01:06:146 (4) - with 120 rotation.
  5. 01:11:426 (1) - how the f**k i am passing 1/3 stream so easy? This streams is only one reason why i can pass thsi diff.
  6. 01:34:466 (3,4,5,6,7,8,9,10,11,12,13,14,1,2) - JUST try out place all this combo on (464;172). It gives better transition between purple (2) and start of stack. picture here(i drawed stack as it actually looks in game):
  7. 01:42:386 (2) - try out this shape. Idea to make this slider more pararrel to 01:41:666 (3) -
  8. 02:14:426 (4) - babanket nazi

  • EXTRA
  1. 00:26:306 (1,1) - ask bats. It may overlap hp bar. I mean if user got huge hp bar itgonna looks strange.
  2. 00:57:026 (1,2) - ctrl+g every separate. Atm transition 00:56:786 (5,6,1) - looks uncomfortable.
  3. 00:57:986 (1) - move a bit right to avoid little overlap and make right triangle
  4. 00:58:466 (3) - same about hp bar. etc mb same momnet i will write nothing
  5. 01:07:586 (1) -
  6. 01:40:706 (3) -
  7. 01:42:506 (2) - move to (452;44) - better blanket and better transition with next slider. And 01:43:946 (4) -
  8. 01:48:386 (3) -
    I am not pro in question of hp bar overlap but some slider overlap even with standart one. Need to be care.

Well. I am not fun of symmetrciv patterns and high bpm songs. Feel sorry for this useless mod. Good luck! :)
Topic Starter
P o M u T a

fergas wrote:

All my mod contains from my personal view on flow. I see that we understand this word in diffrent ways. Feel free to ingore everything.


  • IZI
  1. 00:11:426 (4,1) - gives strange feeling. That transition need a little curve. After previous patterns cursor atomaticly want to move more lefter. Hard to explain ;zzz Look: 00:08:066 (1,2,3) - that transition contains curve lane on (3) so need to move cursur directly object to object. With (4)-(1) there is no any curves and slider move onto left side. On the first look it would be nice to move cursor lefter but in fact (3)-(4)-(1) placed on one lane. Plus that transition is uniq during the map. I suggest you to move object a little:
    1)pink(1) (240;316)or (244;316) with etc copypast rotations and stacks purple(1) with saving all dc.
    2)just redraw purple(1) moving a bit left and saving all ds
    3)pink(1) (272;316) rotations etc... but this time move purple (1) (240;316)(symmetric place with pink(1)) saving all dc.
    Imho, first one is good choice for your map. idk, i can fixed, i can't read ling english.
  2. 00:23:426 (1) - blanket nazi fine for me.
  3. 00:25:346 (3,4) - personal suggestion: think that (1)-(2)-(3) isnt curve enough. Try to move (3) (336;92) (500;232) done.
  4. 00:27:266 (1,2) - guees need to move them a bit down. Again i think transition (4)-(1) isnt curve enough. move to (332;356) or (360;360) if accepted past mod and decide waht looks better for you. ok
  5. 00:33:026 (4) - Try to move to (256;232) and rotate in range from -5 to -11. I guess trianlge pattern (2,3,4) suit worse than compressed square (1,2,3,4). changed 10.
  6. 00:35:426 (1) - absolutely my opinion without any explanations. Guess that rhythm suits better sorry. no.
  7. 00:54:146 (1,3) - blanket nazi. Or did you palce them in this way on purpose? Maybe try to move (1) higer and (3) downer to emphize that this is not a blanket? bit changed.
  8. 01:02:786 (3) - try to move (200;96)(save dc for next object etc...) for square (4,1,2,3) also it will give more symmetrycal posion for (3) - 2nd dot will be close to Oy. OR just move (3)
    a bit righter all combo 01:02:786 (3,4,5,6,1) - (3) and spacing changed.
  9. 01:07:586 (3,4) - nazi nazi changed,
  10. 01:09:986 (2) - light unstack with 01:07:106 (2) - not have relation lol
  11. 01:26:306 (2,3,4) -tru (2,4) on (256;216) and (3) on (376;180 just looks more symmetrical keep for now.
  12. 01:45:026 (2) - i see little unstack with 01:43:586 (4) - . Try ctrl+g 01:44:066 (1,2) - stack them and ctrl+g back keep
  13. 01:53:666 (5) - nazi nazi ummm
  14. 02:14:786 (1) - nazi ommm


  • NORMAL
    In general maybe try to lower stack leniency? to 5 for exp. Imho patterns like 01:01:826 (1,2) - looks not good with high parametters. Guess better to draw it in your own way such things. done.
  1. 00:08:786 (4,5,6) - try third dot on (6) on (252;40). After all thsi combo on (28;216). keep.
  2. 00:34:466 (6) - bbblanket sorry, i can't fix.
  3. 00:52:706 (3) - bakanket i tried third dot left 1 moved.
  4. 00:57:026 (4) - dont see any reason to use here a red dot. Maybe typical parallel pattern? If this dot for summetric pattern than try to move 00:57:746 (6) - to (180;132) i remove red point.
  5. 01:01:346 (5,2) - mb stack them ?
  6. 01:09:266 (5,1) - try to move to (392;332) keep.


  • HARD
  1. 00:21:986 (3) - try to (244;148) just line looks better in htis case. done.
  2. 01:33:026 (2) - guees (440;192) whoud be better to avoid overlap x:436 y:is fixed.
  3. 01:41:666 (5) - also for same reason(188;120). Here you want to emphize this close placement i decied to write this numbers but in fffact i would move them more down. done.



  • INSANE
  1. 00:21:266 (5) - it looks like flow after this note go over (1), imho. Try to move 3rd dot to (212 or 216;160) done.
  2. 00:27:026 (4) - check it on (320; 256). It gives better path to (1) broken symmetry. also, no problem imo.
  3. 00:57:026 (1,2,3) - (104;144). Guess it looks a bit better and also give a bit easier transition (5)-(1). sorry, no.
  4. 01:05:666 (1,2,3) - i hate such flows: straight path os circles and after straight slider which change direction only for (-45)-(45) just they looks terrialbe and hard to play. Jus try to copypast 01:05:426 (5) - (but in this casue u would need to change future placements) or copypast 01:06:146 (4) - with 120 rotation. I like straight.
  5. 01:11:426 (1) - how the f**k i am passing 1/3 stream so easy? This streams is only one reason why i can pass thsi diff. noob 1/4 more fast and hard :?
  6. 01:34:466 (3,4,5,6,7,8,9,10,11,12,13,14,1,2) - JUST try out place all this combo on (464;172). It gives better transition between purple (2) and start of stack. picture here(i drawed stack as it actually looks in game): i know. but, i like it.
  7. 01:42:386 (2) - try out this shape. Idea to make this slider more pararrel to 01:41:666 (3) - bit changed.
  8. 02:14:426 (4) - babanket nazi i can't how to fix sorry.

  • EXTRA
  1. 00:26:306 (1,1) - ask bats. It may overlap hp bar. I mean if user got huge hp bar itgonna looks strange. not unranked. no change.
  2. 00:57:026 (1,2) - ctrl+g every separate. Atm transition 00:56:786 (5,6,1) - looks uncomfortable. i don't understand your mean.
  3. 00:57:986 (1) - move a bit right to avoid little overlap and make right triangle ?
  4. 00:58:466 (3) - same about hp bar. etc mb same momnet i will write nothing
  5. 01:07:586 (1) -
  6. 01:40:706 (3) - all no suggest.
  7. 01:42:506 (2) - move to (452;44) - better blanket and better transition with next slider. And 01:43:946 (4) - symmetry pettern broken. sorry. no.
  8. 01:48:386 (3) -
    I am not pro in question of hp bar overlap but some slider overlap even with standart one. Need to be care. no problem.

Well. I am not fun of symmetrciv patterns and high bpm songs. Feel sorry for this useless mod. Good luck! :)
thanks for mod!
[ Joey ]
Hello, sorry for the delay

Extra
00:08:066 (1) - Kind of any ugly slider. Maybe make it blanket the previous slider better
00:10:466 (2) - You should make this slider curve the other way: http://puu.sh/aoLDD/de20c78224.jpg
00:27:746 (3) - Give more curve for better blanket
00:31:826 (2) - ctrl + g?
01:40:226 (1,2,3) - Try to make the perfectly symmetrical
Couldn't find anything else. This diff is a little above my skill level =/ I failed at the end
Insane
00:07:586 (1,2,1,2) - I think this should all be one combo
00:20:666 (2) - NC should be here
00:48:386 (1,2) - If these were angled this way: http://puu.sh/aoMk9/5aa57531e8.jpg it would have slightly better flow
01:04:466 (6,1) - Blanket?
01:05:906 (3,4) - Can improve this long range blanket
01:18:626 (3) - Can you position it more like this? http://puu.sh/aoMte/8cbee38ac5.jpg
01:30:626 - Can you make this stream wrap around the slider like this? http://puu.sh/aoMBH/b50d560afd.jpg
Hard
00:11:426 (4,2) - I don't really like how these overlap
00:15:266 (4,5,1) - Maintain distance here
00:35:906 (5) - NC?
01:11:426 (1) - I highly suggest splitting this up into multiple reversing sliders
01:15:266 (1,2) - ^
01:26:786 (1) - ^
01:30:626 (1,2) - ^
01:49:826 (6) - NC?
02:02:906 - Spinner should end here

Good luck with this map!
I really enjoy playing the Extra and the Insane!
Topic Starter
P o M u T a

[ Joey ] wrote:

Hello, sorry for the delay

Extra
00:08:066 (1) - Kind of any ugly slider. Maybe make it blanket the previous slider better what...
00:10:466 (2) - You should make this slider curve the other way no : http://puu.sh/aoLDD/de20c78224.jpg
00:27:746 (3) - Give more curve for better blanket done.
00:31:826 (2) - ctrl + g? no
01:40:226 (1,2,3) - Try to make the perfectly symmetrical if you teach axis, i fix this.
Couldn't find anything else. This diff is a little above my skill level =/ I failed at the end

Insane
00:07:586 (1,2,1,2) - I think this should all be one combo fine
00:20:666 (2) - NC should be here fine.

00:48:386 (1,2) - If these were angled this way: http://puu.sh/aoMk9/5aa57531e8.jpg it would have slightly better flow umm, keep now.
01:04:466 (6,1) - Blanket? yes
01:05:906 (3,4) - Can improve this long range blanket idk fix.
01:18:626 (3) - Can you position it more like this? no
http://puu.sh/aoMte/8cbee38ac5.jpg
01:30:626 - Can you make this stream wrap around the slider like this? good suggest, but, i concidet this.

http://puu.sh/aoMBH/b50d560afd.jpg

Hard
00:11:426 (4,2) - I don't really like how these overlap i like it ^^
00:15:266 (4,5,1) - Maintain distance here bit jump. sound is strong.
00:35:906 (5) - NC? broken NC pettern.
01:11:426 (1) - I highly suggest splitting this up into multiple reversing sliders sorry, i like this pettern.
01:15:266 (1,2) - ^
01:26:786 (1) - ^
01:30:626 (1,2) - ^
01:49:826 (6) - NC? good.
02:02:906 - Spinner should end here fixed

Good luck with this map!
I really enjoy playing the Extra and the Insane!
thanks for mod!
hehe
m4m. good map, good luck! :)

[GENERAL]

new image: JPG [LQ] / JPG [HQ] / PNG

[HARD]

00:11:426 (4) - can be more creative ^^
00:15:266 (4,5) - put closer?
00:19:106 (7) - same, can make cooler :p
00:58:466 (3) - feel weird with no circle after this, got many parts, but its up to you
01:54:146 (3,4,5,6) - zigzag?

[INSANE]
streams in middle, can be more spaced, its ok :D

00:38:786 (1) - put in middle?
00:57:266 (2,3,4) - closer
01:03:746 (1,2,3,4) - this is so hard T_T, maybe make X
01:09:506 (1) - start in middle?
01:53:666 (1,2,3,4) - too hard, closer

[XTRA]

00:28:586 (4) - this jump is too big
00:36:386 (1,2) - not perfectly mirror (small thing)
01:29:666 (1,2,3) - hmm, don't like
02:21:746 (3,4) - rotate a bit?
Topic Starter
P o M u T a

handsome wrote:

good map, good luck! :)

[GENERAL]

new image: JPG [LQ] / JPG [HQ] / PNG
wow, cool BG!!really nice!

[HARD]

00:11:426 (4) - can be more creative ^^ ._.
00:15:266 (4,5) - put closer? this is jump.
00:19:106 (7) - same, can make cooler :p ._.
00:58:466 (3) - feel weird with no circle after this, got many parts, but its up to you yes, up to me!
01:54:146 (3,4,5,6) - zigzag? i like it!

[INSANE]
streams in middle, can be more spaced, its ok :D

00:38:786 (1) - put in middle? i want keep ;w;
00:57:266 (2,3,4) - closer no problem!
01:03:746 (1,2,3,4) - this is so hard T_T, maybe make X playable this lol
01:09:506 (1) - start in middle? keep.
01:53:666 (1,2,3,4) - too hard, closer nope.

[XTRA]

00:28:586 (4) - this jump is too big no..
00:36:386 (1,2) - not perfectly mirror (small thing) fixed.
01:29:666 (1,2,3) - hmm, don't like o.o
02:21:746 (3,4) - rotate a bit? fine.
thanks for mod!
69653863
too good @______@

starred!
Topic Starter
P o M u T a
Yay! Thanks inverness!
Sieg
HEY FUCKER

General:
clear
oh... my ears

Insane:
00:31:946 (3,4,5,6,7) - too much overlapping happens here, HD hell ,maybe try something like http://puu.sh/aqfU8/fba6e1ab75.jpg
00:48:626 (2,3,4,5) - too tricky for insane, especially with 00:48:626 (2,3) - such broken flow
01:43:586 (3,4) - that jump is too mad and not consistent with others, consider to reduce
01:44:066 (1,2) - blanket?

Hard:
00:15:746 (1) - ctrl+g and 00:16:226 (2) - this one two, seems like flow is better http://puu.sh/aqge5/d5b6b12909.jpg
00:35:066 (2) - consider to remove, it's hard to play (on hard level) and will be more consistent to your rhythm
00:48:266 (7) - ^ same, you don't have circle in similar spots on 00:47:306 () and 00:49:226 ()

Easy:
some claps in the end would be nice

Sorry, mod is pretty fast cus quality is already good and I can't stand any longer.
tt

Good Luck!
-Yuzuriha
INSANE

00:52:706 単発は緑4までにして、5からはスライダーにしたほうがいいかも
00:50:786や00:48:386と同じように

01:45:386 X=183,Y=190 がいいと思います

01:57:866 微妙です・・・

HARD

00:27:026 リズムを ↓ こうしたほうがいいと思います

         http://www.fastpic.jp/images.php?file=5865293814.jpg

00:46:466 リズムを ↓ こうしたほうがいいと思います

         http://www.fastpic.jp/images.php?file=4986307922.jpg

NOMAL


特に無し


軽いmodですが参考になれば幸いです :)

ではノシ
Topic Starter
P o M u T a

Sieg wrote:

HEY FUCKER

General:
clear
oh... my ears

Insane:
00:31:946 (3,4,5,6,7) - too much overlapping happens here, HD hell ,maybe try something like http://puu.sh/aqfU8/fba6e1ab75.jpg It's really like flow. keep >,<
00:48:626 (2,3,4,5) - too tricky for insane, especially with 00:48:626 (2,3) - such broken flow this is consider.
01:43:586 (3,4) - that jump is too mad and not consistent with others, consider to reduce seems yes. but, really easily play.
01:44:066 (1,2) - blanket? i can't really fix this, but, bit moved.

Hard:
00:15:746 (1) - ctrl+g and 00:16:226 (2) - this one two, seems like flow is better http://puu.sh/aqge5/d5b6b12909.jpg done.
00:35:066 (2) - consider to remove, it's hard to play (on hard level) and will be more consistent to your rhythm this is great suggest. done.
00:48:266 (7) - ^ same, you don't have circle in similar spots on 00:47:306 () and 00:49:226 () i keep for now this. i made pettern.

Easy:
some claps in the end would be nice you are right, done.

Sorry, mod is pretty fast cus quality is already good and I can't stand any longer.
tt

Good Luck!
thanks Sieg modding and star!!


-Yuzuriha-inori- wrote:

INSANE

00:52:706 単発は緑4までにして、5からはスライダーにしたほうがいいかも 結構好きなんでkeepで。
00:50:786や00:48:386と同じように

01:45:386 X=183,Y=190 がいいと思います ここは飛ばす予定ないのでkeepで。

01:57:866 微妙です・・・ 音取りしっかり取れてますし、ここ指摘されたのも初めてなのでどう直すか検討も付きませんでした。

HARD

00:27:026 リズムを ↓ こうしたほうがいいと思います 修正しました。

         http://www.fastpic.jp/images.php?file=5865293814.jpg

00:46:466 リズムを ↓ こうしたほうがいいと思います

         http://www.fastpic.jp/images.php?file=4986307922.jpg リズムを統一してるんでこのままでいきます。

NOMAL


特に無し


軽いmodですが参考になれば幸いです :)

ではノシ
modありがとうございました!
narakucrimson
Hey, m4m request here.

[General]
  1. As an alternative to ALL the stacking issues I mentioned in the mod, I suggest changing combo colour 2 to a brighter one. I think this one should do:

    RGB: 105,28,249


    If you do this, ignore the stacking suggestions of that combo colour.
    ANYWAY, I STRONGLY SUGGEST YOU TO APPLY THIS :D
[EASY]
  1. 00:33:026 (4) - I feel like this could be smoother. Try this:
    SPOILER

    256,224,33026,2,0,B|164:152|164:152|160:76|224:44,2,248,0|0|4,0:0|0:0|0:0,0:0:0:0:
  2. 00:54:146 (1,2,3,4) - Picky as f*ck but you could make better use of this pattern by making a better blanket:
    SPOILER

    (If you have trouble doing this, poke me for tips)
  3. 01:01:826 (1,2,3,4,5) - Again, I'm being picky because the difficulty itself doesn't have any big issues; so, you could take the chance and make these perfectly symmetrical!
[NORMAL]
  1. 00:26:546 (3) - I'm a little concerned with this being stacked under a sliderend. The thing is, the approach circle is hard to see (in my opinion) due to how it blends with the background, and since you add a stack, it becomes even more difficult (for a normal, I suppose). Can you please unstack this?
  2. 00:47:426 (3) - Again, I feel like these kind of sliders, you could make smoother. Just an opinion though, I'm very perfectionist with slidershapes heh.
[HARD]
  1. AR8 seems a little excessive, would you please try AR7.5 ? (You can get decimal values by holding shift while adjusting the settings)
  2. 00:33:026 (1,2) - It might just be me, but I have trouble reading stacks of this combo colour in particular, due to some sections in the background. Mind unstacking these?
  3. 01:53:426 (9,10,1) - This seems a bit clustered. I suggest opening this up a bit so it flows better. Here's my approach:
[INSANE]
  1. AR9 seems a little excessive, would you please try AR8.5 ? (You can get decimal values by holding shift while adjusting the settings)
  2. 00:36:386 (1) - I would remove this new combo, it isn't really needed.
  3. 00:32:066 (4,5,6,7) - (5) and (7) are extremely hard to read. I do not recommend stacking under sliderstarts. Try unstacking these please.
  4. 00:38:786 (1) - I don't think the new combo is needed here. Also, maybe you could unstack this, it does feel weird in my opinion.
  5. 01:10:466 (1) - In [EXTRA], you didn't have a new combo in here. I think you should remove this one for consistency.
  6. 01:14:306 (1) - (^)
  7. 01:18:146 (1) - (^)
  8. 01:25:826 (1) - (^)
  9. 01:29:666 (1) - (^)
  10. 01:33:506 (1) - (^)
  11. 02:06:626 (1) - Remove this new combo, it's not really worth adding for these two sliders.
  12. 02:17:666 (1) - Right after this section, you used a lot of new combos for the slider jumps. Are those really needed? I think it's readable even if you use a more consistent combo pattern. Mind at least trying to remove some new combos in this section?
[EXTRA]
  1. 00:19:946 (2) - This spacing is way too confusing, I believe. Try spacing this out:
  2. Not really much to add since this is supposed to be very difficult, so I think it's fine. Watch the combo patterns, just in case!
That's everything! Good luck! :D
Neil Watts
Here's my mod - I'll try my best !

Kitcaliber - HEY FUCKER

- Is the title authorized?

[Easy]
- 00:28:226 (2) - stop this slider here 00:28:706 - and make the spinner a little longer ?
- 00:53:186 (5,2) - align them ?
- 01:18:146 (2) - improve this blanket

[Normal]
- 00:27:266 (1,2) - blanket here ?
- 00:29:186 (1) - remove this circle ?

[Hard]
- So high slider speed for a Hard diff !
- 01:51:746 - really hard part, maybe too hard for a "Hard" diff
- 02:06:866 (5,5) - align them ?
- 02:07:586 (4,8) - same
- 02:23:906 (5) - move this circle ? to avoid superposition

[Insane]
- 00:07:586 (1,2,1,2) - mb improve this ?
- 01:23:006 (1,1) - seriously ?
- 01:30:626 (1,2,3,4,5,6,7,8,9,10,11,12,1) - try to change the pattern, begin by the small slider then the stream

[Extra]
I'll try anyway to mod this diff because my mod is poor.
- 00:11:906 (1,4) - try to align their start
- 00:28:466 (3,4) - reverse ?
- 00:35:666 (6,3) - align here
- 00:35:186 (3,2) - ^
- 00:46:466 (1,5) - ^
- 00:48:386 (1,2) - make them symetrical ?
- 01:45:026 (1,2) - align

The mapping and soundmapping are interesting, even if I don't like the song. Good job!

(I think you'll have to stop searching mods. Find some defects at this time will be hard.)
Topic Starter
P o M u T a

narakucrimson wrote:

Hey, m4m request here.

[General]
  1. As an alternative to ALL the stacking issues I mentioned in the mod, I suggest changing combo colour 2 to a brighter one. I think this one should do:

    RGB: 105,28,249


    If you do this, ignore the stacking suggestions of that combo colour.
    ANYWAY, I STRONGLY SUGGEST YOU TO APPLY THIS :D
    done.
[EASY]
  1. 00:33:026 (4) - I feel like this could be smoother. Try this: done.
    SPOILER

    256,224,33026,2,0,B|164:152|164:152|160:76|224:44,2,248,0|0|4,0:0|0:0|0:0,0:0:0:0:
  2. 00:54:146 (1,2,3,4) - Picky as f*ck but you could make better use of this pattern by making a better blanket: maybe done lol (talk irc)

    SPOILER

    (If you have trouble doing this, poke me for tips)
  3. 01:01:826 (1,2,3,4,5) - Again, I'm being picky because the difficulty itself doesn't have any big issues; so, you could take the chance and make these perfectly symmetrical! done.
[NORMAL]
  1. 00:26:546 (3) - I'm a little concerned with this being stacked under a sliderend. The thing is, the approach circle is hard to see (in my opinion) due to how it blends with the background, and since you add a stack, it becomes even more difficult (for a normal, I suppose). Can you please unstack this? done.
  2. 00:47:426 (3) - Again, I feel like these kind of sliders, you could make smoother. Just an opinion though, I'm very perfectionist with slidershapes heh. done.
[HARD]
  1. AR8 seems a little excessive, would you please try AR7.5 ? (You can get decimal values by holding shift while adjusting the settings) this is BPM250 and harder diff. i want keep setting.
  2. 00:33:026 (1,2) - It might just be me, but I have trouble reading stacks of this combo colour in particular, due to some sections in the background. Mind unstacking these? done.
  3. 01:53:426 (9,10,1) - This seems a bit clustered. I suggest opening this up a bit so it flows better. Here's my approach: i'll consider this.
[INSANE]
  1. AR9 seems a little excessive, would you please try AR8.5 ? (You can get decimal values by holding shift while adjusting the settings) same.
  2. 00:36:386 (1) - I would remove this new combo, it isn't really needed. done.
  3. 00:32:066 (4,5,6,7) - (5) and (7) are extremely hard to read. I do not recommend stacking under sliderstarts. Try unstacking these please. sorry, i want keep. maybe bit confuse. but, i like this flow.
  4. 00:38:786 (1) - I don't think the new combo is needed here. Also, maybe you could unstack this, it does feel weird in my opinion. done.
  5. 01:10:466 (1) - In [EXTRA], you didn't have a new combo in here. I think you should remove this one for consistency.
  6. 01:14:306 (1) - (^)
  7. 01:18:146 (1) - (^)
  8. 01:25:826 (1) - (^)
  9. 01:29:666 (1) - (^)
  10. 01:33:506 (1) - (^) all done.
  11. 02:06:626 (1) - Remove this new combo, it's not really worth adding for these two sliders. done.
  12. 02:17:666 (1) - Right after this section, you used a lot of new combos for the slider jumps. Are those really needed? I think it's readable even if you use a more consistent combo pattern. Mind at least trying to remove some new combos in this section? this combo is keep now.
[EXTRA]
  1. 00:19:946 (2) - This spacing is way too confusing, I believe. Try spacing this out: your suggest is good, but, my place is blanket and fine play imo! keep for now!
  2. Not really much to add since this is supposed to be very difficult, so I think it's fine. Watch the combo patterns, just in case! okay.
That's everything! Good luck! :D
thanks so much!
Topic Starter
P o M u T a

Neil Watts wrote:

Here's my mod - I'll try my best !

Kitcaliber - HEY FUCKER

- Is the title authorized?

[Easy]
- 00:28:226 (2) - stop this slider here 00:28:706 - and make the spinner a little longer ?
- 00:53:186 (5,2) - align them ?
- 01:18:146 (2) - improve this blanket maybe done.

[Normal]
- 00:27:266 (1,2) - blanket here ?
- 00:29:186 (1) - remove this circle ? done.

[Hard]
- So high slider speed for a Hard diff !
- 01:51:746 - really hard part, maybe too hard for a "Hard" diff
- 02:06:866 (5,5) - align them ?
- 02:07:586 (4,8) - same
- 02:23:906 (5) - move this circle ? to avoid superposition

[Insane]
- 00:07:586 (1,2,1,2) - mb improve this ?
- 01:23:006 (1,1) - seriously ?
- 01:30:626 (1,2,3,4,5,6,7,8,9,10,11,12,1) - try to change the pattern, begin by the small slider then the stream

[Extra]
I'll try anyway to mod this diff because my mod is poor.
- 00:11:906 (1,4) - try to align their start
- 00:28:466 (3,4) - reverse ?
- 00:35:666 (6,3) - align here
- 00:35:186 (3,2) - ^
- 00:46:466 (1,5) - ^
- 00:48:386 (1,2) - make them symetrical ?
- 01:45:026 (1,2) - align

The mapping and soundmapping are interesting, even if I don't like the song. Good job!

(I think you'll have to stop searching mods. Find some defects at this time will be hard.)
other no changed.
thanks for mod!
kuroanchan


[Easy]
00:29:306 (1) - try this
00:36:986 (1) - ^

[Normal]
02:01:346 (1) - try this
02:08:906 (1) - ^

[Hard]
AR -1

[Insane]
AR -1

sry if i not help you enough, so here is a star for you (ノ´ヮ´)ノ*:・゚✧
Topic Starter
P o M u T a

kuroanchan wrote:



[Easy]
00:29:306 (1) - try this done

00:36:986 (1) - ^ done

[Normal]
02:01:346 (1) - try this fine for me.
02:08:906 (1) - ^ fine for me.

[Hard]
AR -1 keep

[Insane]
AR -1 keep

sry if i not help you enough, so here is a star for you (ノ´ヮ´)ノ*:・゚✧
oh, thanks for modding! and star!!
Gaia
hey~ M4M

[General]
Not much of a problem i think but why do you have to capitalize everything in ur diffs?

[EASY]
00:33:026 (4) - the shape isn't very attractive
00:51:266 (2,3,4,5) - this diamond thing u have isn't very organized
01:04:706 (6,1) - im not sure about the flow here
01:11:426 (5,6,1) - blanket?
01:13:346 (1) - curve a bit more to flow better
01:29:666 (2,4) - line it up
01:53:666 (5) - Ctrl + G for flow
02:00:866 (6) - move more to the right?
Honestly, starting from 02:11:426 (1) - if you just listen to it it does not match the music at all :]

[NORMAL]
SV kinda high
00:12:866 (3) - if u curve it other way it flows better
00:18:626 (4) - whistle sounds off
00:22:466 (3) - ^
00:26:786 (5) - curve other way better flow
00:28:946 (4) - (64,100) looks much better
01:19:106 (3) - breaks flow
01:34:706 (3) - curve other way
01:35:426 (4,5) - for some reason it sounds much better to me if it was like this vv (there might be something wrong with offset but idk how to check sry :\)
01:54:146 (2) - flows better into next notes if curved

[INSANE]
Holy crap the SV is way too high
00:48:626 (2,3,4) - they should be parallel imo
srry i have no idea how the heck to mod this cuz jumps are massive and SV is so fast omg
I guess I'll mod this map more generally//
01:08:306 (5,6,1) - this kinda pattern is reeeeally hard >: derp
01:46:946 (4,5) - cross map jump ehh.. idk this might be okay but still challenging
02:08:066 (1) - this entire combo is a cross map jump l:
The tempo is high, and your jumps are huge :] 01:49:826 (1) - play ur music from here, close ur eyes and just listen There's barely a break for the player :S

So yeah I tried playing and er
attempt 1
yeah last second fail
attempt 2
sry for being noob, here's replay


K hope i helped and GL~
Topic Starter
P o M u T a

Gaia wrote:

hey~ M4M

[General]
Not much of a problem i think but why do you have to capitalize everything in ur diffs? BECAUSE HEY FUCKER

[EASY]
00:33:026 (4) - the shape isn't very attractive naraku's suggested, already fine.
00:51:266 (2,3,4,5) - this diamond thing u have isn't very organized I agreed, but, how to fix.. xp
01:04:706 (6,1) - im not sure about the flow here fine for me.
01:11:426 (5,6,1) - blanket? this part won't blanket.
01:13:346 (1) - curve a bit more to flow better keep

01:29:666 (2,4) - line it up instead symmetry done.
01:53:666 (5) - Ctrl + G for flow sorry. keep.
02:00:866 (6) - move more to the right? nope.
Honestly, starting from 02:11:426 (1) - if you just listen to it it does not match the music at all :] This is easy diff. i do best sounding. fine for me.

[NORMAL]
SV kinda high this is normal diff and bpm250. SV9.5 is fine for me.
00:12:866 (3) - if u curve it other way it flows better keep.
00:18:626 (4) - whistle sounds off no
00:22:466 (3) - ^ no
00:26:786 (5) - curve other way better flow fixed.
00:28:946 (4) - (64,100) looks much better spacing bad.
01:19:106 (3) - breaks flow no
01:34:706 (3) - curve other way keep
01:35:426 (4,5) - for some reason it sounds much better to me if it was like this vv (there might be something wrong with offset but idk how to check sry :\) blue line really bad. please stop ugly suggest. this is already fine. i took drum sound.
01:54:146 (2) - flows better into next notes if curved i won't change.

[INSANE]
Holy crap the SV is way too high what
00:48:626 (2,3,4) - they should be parallel imo
srry i have no idea how the heck to mod this cuz jumps are massive and SV is so fast omg
I guess I'll mod this map more generally// you hope more good player.
01:08:306 (5,6,1) - this kinda pattern is reeeeally hard >: derp ez
01:46:946 (4,5) - cross map jump ehh.. idk this might be okay but still challenging not hard jump lol
02:08:066 (1) - this entire combo is a cross map jump l: this is great flow ^^
The tempo is high, and your jumps are huge :] 01:49:826 (1) - play ur music from here, close ur eyes and just listen There's barely a break for the player :S

So yeah I tried playing and er
attempt 1
yeah last second fail
attempt 2
sry for being noob, here's replay


K hope i helped and GL~
good luck practise play.
thanks for mod!
Gaia
:?:

P o M u T a wrote:

Gaia wrote:

hey~ M4M

01:35:426 (4,5) - for some reason it sounds much better to me if it was like this vv (there might be something wrong with offset but idk how to check sry :\) blue line really bad. please stop ugly suggest. this is already fine. i took drum sound.

No I meant it sounds more natural if you put it that way. I know blue ticks are bad, so I'm thinking there's something wrong with the offset

[INSANE]
Holy crap the SV is way too high what

your slider velocity.. speed.. too fast
replied in blue
Topic Starter
P o M u T a
Offset already fine. nothing big problem. you are serious? my sounds already good.

no. 250bpm is not fast. if sv is low, really stop flow and bad. Gaia more good luck play.

thanks reply.
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