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40mP feat. GUMI - Shiryoku Kensa

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Topic Starter
WinglessAsura
This beatmap was submitted using in-game submission on 10 Mei 2014 at 17:13:24

Artist: 40mP feat. GUMI
Title: Shiryoku Kensa
BPM: 135
Filesize: 10744kb
Play Time: 04:23
Difficulties Available:
  1. Easy (2,18 stars, 234 notes)
  2. Hard (4,6 stars, 395 notes)
  3. Normal (3,57 stars, 319 notes)
Download: 40mP feat. GUMI - Shiryoku Kensa
Information: Scores/Beatmap Listing
---------------
Update(s) :
-Easy/Normal/hard diffs completed(25/04/2014).
Mira-san


Hello! For M4M. Note that I am not a good modder. Please appreciate whatever I find. :<

General

- Your MP3 is at 320kbps. Consider using Audacity or something to change it to 192kbps CBR/VBR.

- Set your offset to 7,601. Use this temporary offset until someone gives a better one. Ask Loliflan/Shiro/Hula for these.
- Also, try asking a BAT to change the position of the title to 00:07:620. If you do so, I recommend you to map 00:07:620 - 00:21:398
- Use proper colors on parts like kiai and stuff.
- (ocd) Also, why is your image 1365x768 lol. Consider changing it to 1366x768 hehehe.

Hard

For a map like this, you should have mapped it from the beat and not the vocals. There are also inconsistencies in which you follow the vocals then suddenly the beat. :<
00:21:843 (2,3) - I suggest fixing the spacing here.
There are also more spacing problems with this map. Give more time in fixing them.
00:25:620 (3) - Rotate this slider by -20 degrees using Selection Centre.

01:04:509, 02:28:045, 03:39:156 - Kiai sections start here.
01:27:620, 02:51:156, 04:07:600 - Kiai sections end here.

00:52:045 (3,4,5,6) - READ: Patterns like this are quite annoying and they don't look clean. Maybe make them look more neater as it looks like that they are placed there randomly. Note that this doesn't apply only to this one but ALSO on similar patterns.
01:03:823 (3) - Extend this object to the red tick. It sounds better.
01:30:267 (4,5,6,7) - This is better if you make these spaced out.
03:39:156 - The spinner shouldn't end here as it is an important downbeat. Move the spinner end to 03:38:712

NC mods
01:04:489 (4) - add
00:44:045 (1) - remove
00:44:712 (2) - add
00:50:267 (7) - add
00:51:378 (1) - remove
01:06:489 (1) - remove
01:07:823 (3) - add
01:10:712 (1) - remove
01:11:600 (3) - add

I don't want long NC mods. But here's a thing. Always start NC on something appropriate and not random. NC is usually used on objects that are on a BIGGG white tick.

Try making this map neater and more consistent on what to follow. Vocals or rhythm? I prefer rhythm over vocals.

aaaaa moving on.

Normal

00:31:176 (4) - You started this on nothing. Move this to 00:31:398 and shorten it to end at 00:31:843.
01:04:509, 02:28:045, 03:39:156 - Kiai sections start here.
01:27:620, 02:51:156, 04:07:600 - Kiai sections end here.

00:36:065 - 00:45:620 - This section doesn't feel like it's the "liveliest" or something part of the song. Same goes for 01:59:620 - 02:11:620.

Again, there are several problems on this map. This time, the spacing is quite okay. The problem now is the rhythm. You miss some essential downbeats (vocals) as they are covered by 1/2 sliders and stuff.

Easy

This one is okay. Minor spacing problems. Use Distance Snappppppppppppp.
Also use the kiai times I have given. asd.
Regarding about NCs, follow my advice.

01:27:620 (4) - Try making this perfect.

Welp. That's it.
Good luck!
Hinsvar
Halo; random mod here!

*Bold = Unrankable atau wajib di-fix; merah = Sangat disarankan untuk diubah; hitam = Hanya saran-saran kecil yang (mungkin saja) bisa bikin map-mu lebih baik.

>General
  1. Yep, seperti kata Mira-san, re-encode mp3-nya dari 320 jadi 192 kbps. Maksimal bitrate yang dibolehin itu 192 kbps.
  2. Dan soal BG, kalau bisa sih jadiin 1366x768...
  3. IMO sih offset yang pas itu 7595, tapi kalau mau silahkan konsultasi dengan orang-orang yang jago timing.
  4. Kiai time yang bener itu di 01:04:509 - 01:27:620, 02:28:065 - 02:51:176, dan 03:39:176 - 04:06:065, ngikutin musik dari chorus-nya.
>Easy
  1. Setting difficulty yang cocok buat diff Easy seperti ini... Coba HP Drain Rate 2, Circle Size 3, Approach Rate 3, dan Overall Difficulty 2. Approach Rate 1 terlalu rendah buat lagu 135 BPM diff Easy, dan Overall Difficulty 4 terlalu tinggi buat diff Easy manapun.
  2. 0,7 SV itu... terlalu lambat buat Easy 135 BPM. Yang direkomendasikan sih 0,8-0,9x gitu. Gak mau ubah juga gak apa-apa lah, soalnya cuma sedikit kelambatan aja, tapi jadiin ini pertimbangan kalau mau nge-map Easy lagi.
  3. Spacing sekarang tampak terlalu kecil. Kalau bisa sih, lebarin jadi 1,2x agar jarak antar objek sekarang dengan objek selanjutnya itu bisa dibedain (artinya, dibikin agar pemain bisa tahu jarak objek A ke objek B itu 1/2 atau satu ketukan). (SV kekecilan juga bisa nimbulin masalah spacing, karena nilai DS/distance spacing ini dipengaruhi nilai SV).
  4. Kamu terlalu banyak cuma memberi jarak 1/2 ketukan antara dua objek (contoh: 00:21:620 (1,2) dan 00:23:398 (3,4)). Ini susah banget bagi pemain baru (yang merupakan pemain diff Easy pada umumnya), jadi tolong kurangi sebanyak mungkin, dan hanya beri jarak 1/2 ketukan kalau lagu ini udah "memaksa" (susah dijelasin lol). Usahain beri jarak minimal satu ketukan antar objek.
  5. Jangan terlalu terpaku dengan grid snap. Kalau bisa sih, dari awal jangan nge-map pake grid snap, atau paling nggak map pake Grid Size tiny, karena ini ngasih lebih banyak kebebasan dalam meletakkan objek.
  6. Penggunaan NC itu sebaiknya tiap dua stanza (biar gak bingung, satu stanza itu dari 00:21:843 - 00:23:620, jadi dari satu tick putih tinggi/downbeat ke yang lainnya) dalam diff Easy dan Normal. Buat Hard dan Insane, yang direkomendasiin tiap satu stanza, dan sebisa mungkin konsisten, kecuali kalau struktur lagunya sendiri gak ngizinin untuk itu.
  7. Gak ada hitsound? Hitsound itu bagian paling penting dari sebuah map, loh. Tanpa hitsound, map akan terasa hampa, dan juga dianggap unrankable (gak bisa di-rank/approve). Coba deh main-main dikit. Sebagai dasar, tiap tick putih pertama dan ketiga tiap stanza (misalnya 00:21:843 dan 00:22:732) pake whistle (biarpun gak memungkinkan dengan ritmemu sekarang, tapi kalau boleh jujur, ritmemu masih acak-acakan dan gak konsisten), dan tiap tick kedua dan keempat (00:22:287 dan 00:23:176) pake clap. Ini tentunya berlaku buat semua map.
  8. Tolong spacing dibikin konsisten yah... Selain karena udah jadi peraturan, ini juga biar pemain jadi gak bingung. Ini juga berlaku buat diff Normal.
  9. 00:23:620 (4,5,6) - Sekedar ngasih ide buat pattern (biarpun ini gak bagus dipake di diff manapun, tapi semoga bisa jadi inspirasi)...
  10. 00:27:176 (2) - Coba dibikin kayak gini? Tinggal ngemainin node/anchor point aja kok.
  11. 00:32:287 (7,1) - Gimana kalau dibikin seperti ini? Tampak lebih rapi.
  12. 00:38:065 (1) - Coba tarik node di kepala slider (bagian yang ada nomornya itu) ke (248,272). Biar rapi kayak saran saya buat 00:32:287 (7,1) lah.
  13. 00:38:065 (1,2) - Coba dua slider ini diposisikan seperti ini?
  14. 00:46:509 (2) - Kalau bisa jangan buat slider berbentuk seperti ini, kesannya gak rapi.
  15. 00:57:176 (5,7) - Usahain jangan ada sentuh-sentuhan kayak gini di antara objek-objek tertentu.
  16. 01:00:732 (2) - Apa yang kamu ikutin dengan slider ini? IMO cukup hapus ini, lalu tambah circle di 01:00:954. Ini jauh lebih gampang diikuti pemain, karena slider tadi gak jelas sebenernya ngikutin vokal atau instrumen.
  17. 01:02:954 (3) - Tolong hindari penggunaan slider pendek dengan banyak repeat di diff Easy (dan Normal) karena bisa ngebingungin pemain. Cukup satu repeat aja kalau sependek 1/2 ketukan.
  18. 01:27:620 (4) - Ini masih bisa dibikin jauh lebih bagus lagi. Sekarang kesannya masih acak-acakan. Kalau bisa, cukup pake Grid Size tiny dalam membuat slider seperti ini, karena bakal jauh lebih akurat.
>Normal
  1. Settingan yang baik buat diff Normal itu HP Drain 4, CS (Circle Size) 3, AR (Approach Rate) 5, dan OD (Overall Difficulty) 4. Yang sekarang sedikit terlalu gampang.
  2. Matiin Widescreen Support (klik Song Setup, tab Design, lalu lihat di Misc. Toggles). Ini hanya boleh diaktifkan kalau ada SB dengan elemen yang aspect ratio-nya widescreen aja.
  3. Lebih bagus pake SV 1,2x sih, melihat dari BPM-nya, tapi ya, sudahlah.
  4. Ikuti pesan-pesan saya seperti yang udah tertulis di Easy (tentunya yang bisa diaplikasikan di diff Normal).
  5. 00:25:398 (1,2) - Kalau bisa (2) di-unstack dari (1) biar gak terlalu ngebingungin. Lagipula ini kesannya agak random.
  6. 00:30:065 (2,4) - Usahakan jangan sampai ada objek yang nimpa objek lain seperti ini karena tampak gak rapi banget dan susah dibaca pemain.
  7. 01:29:398 (5,7) - ^
  8. 01:56:978 - Err, apa perlu ini dikecilin sampai 30% dan diberi sample Soft? Buat saya pribadi gak perlu sih.
  9. 02:25:843 (1) - Gimana kalau slider ini dimulai dari 02:26:065 aja? Bunyi di sana jauh lebih kuat daripada 02:25:843.
  10. 02:47:843 (5,6,7,1) - Gak direkomendasikan untuk meletakkan circle sebanyak ini dengan jarak 1/2 ketukan di antara mereka (apalagi 1/2 ketukan dalem diff Normal. Ini dikit terlalu susah, IMO.
  11. 03:36:509 (2) - ^
  12. 03:36:509 (2,3) - Sama dengan 00:30:065 (2,4).
  13. 04:03:843 (4) - Umm, hindari lambatin slider di tengah-tengah permainan, apalagi kalau musiknya gak melemah, kayak di 04:06:065 - 04:07:398, karena terkesan terlalu tiba-tiba. Dan hindari mengubah kecepatan slider sama sekali di Easy/Normal, kecuali kalau kamu yakin bakal bener-bener gampang dibaca oleh pemain.
>Hard
  1. Kenapa di sini gak ada kiai time?
  2. Semua nasihat saya di Easy dan Normal yang bisa diberlakukan di sini... tolong dilaksanakan yah. Just saying.
  3. AR+1? Dengan AR6, rasanya jadi ada terlalu banyak objek yang nongol dalam satu layar.
  4. Hmm, kalau lagi gak buat jump, usahain spacing konsisten, gak berubah-ubah jadi lebih kecil atau gede di tengah-tengah sebuah pattern.
  5. 00:25:176 (1,2,3) - Lengkungan ini tampak gak terlalu rapi. Coba tarik node di kepala (3) ke (136,304)?
  6. 00:28:954 (1,2) - Sekali lagi, hindari objek yang bersentuhan seperti ini.
  7. 01:28:954 - Di sini gak ada bunyi apa-apa. Tolong jangan overmap seperti ini (di mana masih ada vokal yang dominan di tengah slider 01:28:954 (2)). Kalau bisa, 01:28:954 (2) dimulai di 01:29:176.
  8. 01:30:287 (4,5,6) - Eh, 1/3? Gak, ritme musik di sini gak kayak gitu. Ini ritme yang benar.
  9. 01:59:398 (2) - Kalau ada perubahan kecepatan slider yang terasa banget, sebisa mungkin slider-nya diberi NC sebagai penanda, kayak slider ini.
...Oke, itu aja secara umum. Pokoknya usahain map-mu dibikin serapi mungkin dan pake hitsound of course. Gak banyak yang bisa saya omongin lagi, jadi ya...

Silahkan cari orang-orang yang menurutmu bisa ngajarin soal mapping. Map ini masih bisa dibikin jauh lebih baik dari yang sekarang :D

Good luck on the way 8-)
Topic Starter
WinglessAsura
thanks guys for the mod !! :)
i appreciate it XD
BoroNyan
Hi! For M4M.im not goodmodder.some not helpful. Easy&Normal are especially weak.But,only General is absolutely correct
almost timing error mod so,become difficult possibility for fix.any delete notes that case

sorry,i missed.hard offset is after change X(
but few modding,so maybe not much trouble

[General]
offset is greatly deviated Maybe00:07:621→00:07:582
kiaitime must be all the same.cant be Rankedmap.
first kiaitime start 01:04:470 end 01:27:581 ,second start 02:28:026 end 02:50:693,third start 03:39:137 end 04:07:804 better
preview point is better than about 01:04:093
offset and kiaitime,preview point are error by the person.select best ever
search for putting tags for example vocaloid,megpoid etc
Easy&Normal are using Distancesnap better

[Easy]
01:00:732 (2) - end 01:00:954
01:12:287 (2) - end 01:13:176
01:13:843 (3) - start 01:14:065 end 01:15:176
01:43:398 (1,2,3,4,5) - 5 is very far very difficult for beginners
01:45:398 (6,7) - 6 is slider end 01:45:843, 7 is start 01:46:065,end 01:46:509 put circle 01:47:176
or delete slider.put circle01:45:398 ,slider start 01:45:398 end 01:46:065,circle 01:46:509
01:48:065 (2) - start 01:47:843 end 01:47:843
01:48:732 - put circle
01:49:398 (4) - start 01:48:954
01:50:065 - put circle
02:02:732 (7) - start 02:02:954
02:06:287 (4) - start 02:06:509
02:09:398 (7) - start 02:09:176
02:12:065 (2) - move 02:12:287
02:12:509 (3) - start 02:12:954 end 02:13:398
02:15:620 (6) - end 02:16:732
02:17:176 (7) - start 02:17:398 end 02:18:509 and delete 02:18:509 (1) or move 02:18:732
02:25:843 (3) - end 02:27:398
02:48:287 (5) - start 02:48:509 end 02:48:287 is dont need circle because very difficult
02:51:620 (1) - start 02:53:398 end 02:54:732, 02:51:620 ~ 02:53:176 put notes better
03:07:176 (1,2) - move 03:06:954
03:07:843 - put slider start 03:07:843 end 03:08:287
03:13:843 (3) - move 03:13:620
03:14:287 (4) - end 03:15:398
03:19:843 (4) - move 03:19:620
03:21:176 (6) - start 03:21:398 end 03:22:287
03:24:509 (1) - start 03:24:954 end 03:25:398
03:25:843 (2) - move 03:25:620
03:26:287 (3) - start 03:26:732 end 03:27:176
03:31:843 (3) - start 03:32:065 end 03:32:732
03:33:176 (4) - start 03:32:954 end 03:33:843
03:41:176 (3) - start 03:41:398 end 03:41:843
03:46:954 (3) - move 03:47:176
04:20:065 (2) - move 04:19:843
04:20:954 (3) - start 04:20:732 end 04:21:176
04:22:287 (4) - move 04:21:843
04:23:065 04:23:398 - put circle

[Normal]
00:31:176 (4) - start 00:31:398 end 00:31:843
00:34:065 (1) - start 00:34:287 end 00:34:954
00:35:620 (3,4) - move 00:35:843
00:39:176 (2) - move 00:39:398
00:42:732 (6) - move 00:42:509
00:43:620 (1) - start 00:44:065 end 00:44:509
00:43:620 - put circle
00:45:176 (3) - move 00:45:398
00:47:620 (2) - move 00:47:398
00:49:620 (5) - start 00:49:843 end 00:50:287
00:53:398 (4) - move 00:53:620
01:34:509 (5) - start 01:34:732 end 01:35:176
01:38:732 (4) - end 01:39:620
01:40:509 (7) - end 01:40:954
01:41:620 (1) - move 01:41:398
01:41:954 (2) - move 01:41:843
01:42:287 (3) - end 01:43:176
02:10:065 (3) - start 02:10:287 end 02:10:954
02:10:065 - put circle
02:11:398 (5,6) - move 02:11:620
02:27:398 - put circle
02:43:509 (7) - start 02:43:398 end 02:43:843
02:53:509 - put spinner better
03:19:398 (3) - move 03:19:620
03:21:176 (1) - end 03:23:176 better
03:58:732 (4,5) - move 03:58:509
04:02:287 (2) - move 04:02:509
04:02:954 (3) - delete
04:03:398 - put circle
04:10:954 (7) - start 04:11:176 end 04:11:620
04:13:843 (4,5,6) - move 04:13:621
04:13:621 (4) - move 04:17:843
04:18:509 (5) - delete
04:21:620 (4) - delete
04:21:843 (4) - move 04:21:620
04:22:509 (5) - move 04:22:287
04:22:954 (6) - move 04:22:732
04:23:398 (1) - move 04:23:065
04:23:398 - put circle

[Hard]
01:03:804 (3) - delete slider put circle
02:53:470 - put spinner better end 02:54:693
02:53:470 - too end 03:23:137
03:40:915 (3,4) - near a little
03:48:026 (1,2) - far
04:04:915 (4) - end 04:05:026
04:05:211 (5) - start 04:05:248 end 04:05:359
04:05:581 - put circle
04:11:359 (2,3,4,5,6,7) - i cant understand rhythm to look

That's it

Hard is good job!

Good luck!
Arlecchino
yo~
req buat m4m teehee... `3`
HARD
00:42:065 - 268,176 ?
00:44:509 - karna ada sound disini... add circle lebih bagus..
00:48:620 - add circle ? bwt ngisi sound'a..?
00:50:065 - ^
01:38:287 - ^ dan kasih hitsound disitu.. whistel atau yang lain
01:41:843 - add circle ?
01:44:954 - 01:45:065 - ^ bwt ngisi sound
01:46:732 - ^
02:25:620 - ganti slider repeat ? bwt isi sound di 02:25:843 ?
02:26:287 - majuin ke 02:26:509 dan circle yang di 02:26:732 hapus.. menurut saya itu nyambung kerythme.. `3`
02:50:954 - isi sound?
03:21:176 - ganti jadi slider sampe 03:21:398? biar akhiran buat break time'a enak.. didenger hehe..
04:12:509 - add circle
Normal , easy.. mungkin nyusul bwt m4m lagi...
btw bener kata Hinsvar..
mp3 bitrate'a terlalu tinggi.. convert jadi 192kbps..karna file'a 10mb.. tapi tanpa video..
dengan cara ini .. juga dapat memperkecil file size'a .. dan mungkin kalo udah diconvert.. ,tidak ada masalah ditemukan di AiMod.. nanti'a..


btw good luck.. map'a masih bisa lebih bagus nih.. jadi mungkin easy n normal mod'a nyusul bwt bahan m4m lagi..
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