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BoA - MASAYUME CHASING

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Total Posts
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Topic Starter
Lasoki
This beatmap was submitted using in-game submission on Donnerstag, 11. Dezember 2014 at 22:53:04

Artist: BoA
Title: MASAYUME CHASING
Source: Fairy Tail
Tags: Opening 15, -APXH, MagoichiSaica
BPM: 129
Filesize: 15150kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.56 stars, 89 notes)
  2. Hard (2.94 stars, 213 notes)
  3. Insane (3.88 stars, 260 notes)
  4. MagoichiSaica's Chasing (3.8 stars, 266 notes)
  5. Normal (2.03 stars, 157 notes)
  6. Origin (4.43 stars, 288 notes)
Download: BoA - MASAYUME CHASING
Download: BoA - MASAYUME CHASING (no video)
Information: Scores/Beatmap Listing
---------------
Hope you like it!

Easy: finished
Normal: finished
Hard: finished
Insane: finished
MagoichiSaica's Chasing: By MagoichiSaica, finished
Origin: By -APXH, finished

Special thanks to -APXH for giving me the hitsounds I have now.
CrimsonFlame
As far as I'm concerned the easy and the normal are fine how they are... as for the hard mode (what you've done until now at least) here are some stuff that bothered me:

00:20:588 (3,4) - the yellow 3 and 4 would be better placed a bit further off to the right and ideally not on each other so as to show that there is actually a bigger break between the yellow 2, 3 and 4 than the rest of the things that are stacked on each other (it's a bit confusing otherwise)

00:25:240 (4,5,6) - again they would be better placed beside each other rather than stacked, as it would then be easier for the player to recognise that their breaks in between them are also longer than the other hitters that are stacked... especially since before those there are hitters that are stacked that come quite quickly after each other... As a suggestion you could put the hitters beside each other (move 5 and 6 to the right) and take the whole of the rest of the song and flip it horizontally so that the spacing is right again

These are just some things that felt off to me... in the end it's up to you to decide weather or not you'll make these changes (with your own solutions or like how I suggested them)
Topic Starter
Lasoki

CrimsonFlame wrote:

As far as I'm concerned the easy and the normal are fine how they are... as for the hard mode (what you've done until now at least) here are some stuff that bothered me:

00:20:588 (3,4) - the yellow 3 and 4 would be better placed a bit further off to the right and ideally not on each other so as to show that there is actually a bigger break between the yellow 2, 3 and 4 than the rest of the things that are stacked on each other (it's a bit confusing otherwise)Changed it here

00:25:240 (4,5,6) - again they would be better placed beside each other rather than stacked, as it would then be easier for the player to recognise that their breaks in between them are also longer than the other hitters that are stacked... especially since before those there are hitters that are stacked that come quite quickly after each other... As a suggestion you could put the hitters beside each other (move 5 and 6 to the right) and take the whole of the rest of the song and flip it horizontally so that the spacing is right again Didn't change it since I thought it would be enough if players could see the diffrence change from the approach circles and by how the music goes

These are just some things that felt off to me... in the end it's up to you to decide weather or not you'll make these changes (with your own solutions or like how I suggested them)
Thanks for looking xD
vrrt
Hai o/.
General
Change the offset to 605 so it can be more on time with the music. Don't forget to snap object to new time and move the first note to it!
And for the inherited points, (F6, them green dots) delete the first one on easy, hard, and insane and just change the timing point (Red dot) sound to soft so it can be less cluttery.

These are just suggestions, do as you may.

Easy
SPOILER
Ideally it'd be best to use 1/2 so people that are new to osu! can read it slightly better.
If you do, go back through it and fix the sliders at the beginning so it can be on time with it.
Other than that, it should be good, in my opinion o.o.

Normal
SPOILER
00:15:256 - Move the slider to here and end it where it suppose to be since thats where the vocal begin.
00:24:791 - end the slider (4) to here.
00:27:581 - Add a circle here so it doesn't feel awkward :l.
00:36:884 - End slider (7) here to fill in that awkward empty part. (it bugs me q-q)
00:55:023 - End slider (1) here
01:14:325 - Either add a circle here or extend the slider.
Hard
SPOILER
00:20:372 - End the slider (2) here so it can get the vocal part.
00:23:860 - Make the slider (7) start here so it follow the vocal so it doesn't confuse players. the end of it is fine
00:26:651 - get rid of the circle and move slider (4) here instead so you don't overmap. Keep the slider length so it ends here 00:27:116 -
Got lazy zzz...ONWARD TO INSANE!... Maybe >.>

Insane
SPOILER
00:35:023 - eww... the circle is overlapping with slider (5). How to fix? delete the circle and place it again within the end slider circle.
I think that's it, not sure. Prob keep an eye on it.

Anywho gl on your map and hf mapping it ^^
Topic Starter
Lasoki

rawr213 wrote:

Hai o/.
General
Change the offset to 605 so it can be more on time with the music. Don't forget to snap object to new time and move the first note to it!
And for the inherited points, (F6, them green dots) delete the first one on easy, hard, and insane and just change the timing point (Red dot) sound to soft so it can be less cluttery.

These are just suggestions, do as you may. Did everything you suggested.

Easy
SPOILER
Ideally it'd be best to use 1/2 so people that are new to osu! can read it slightly better.
If you do, go back through it and fix the sliders at the beginning so it can be on time with it.
Other than that, it should be good, in my opinion o.o.
Changed it like you said. Qustion though, when I changed it it changed for all the difficulities, did you mean I should change it for all? if not what do I do so that only easy is 1/2?

Normal
SPOILER
00:15:256 - Move the slider to here and end it where it suppose to be since thats where the vocal begin.
00:24:791 - end the slider (4) to here.
00:27:581 - Add a circle here so it doesn't feel awkward :l.
00:36:884 - End slider (7) here to fill in that awkward empty part. (it bugs me q-q)
00:55:023 - End slider (1) here
01:14:325 - Either add a circle here or extend the slider.
Did everything again, since it all made sense to me.
Hard
SPOILER
00:20:372 - End the slider (2) here so it can get the vocal part.
00:23:860 - Make the slider (7) start here so it follow the vocal so it doesn't confuse players. the end of it is fine
00:26:651 - get rid of the circle and move slider (4) here instead so you don't overmap. Keep the slider length so it ends here 00:27:116 -
Got lazy zzz...ONWARD TO INSANE!... Maybe >.>
Did everything again.

Insane
SPOILER
00:35:023 - eww... the circle is overlapping with slider (5). How to fix? delete the circle and place it again within the end slider circle.
I think that's it, not sure. Prob keep an eye on it.
Not sure what you meant but is like that ok?

Anywho gl on your map and hf mapping it ^^

Thanks a lot for looking through my map, it really helped me!
vrrt

Lasoki wrote:

Changed it like you said. Qustion though, when I changed it it changed for all the difficulities, did you mean I should change it for all? if not what do I do so that only easy is 1/2?
Just easy. When you go into the difficulty,there should be a beat snap divisor in the top right corner. And if it did change for the other difficulty, just change it back, so long as the easy follows the 1/2 beat.

Lasoki wrote:

Not sure what you meant but is like that ok?
Yeah that's ok. ^^
Topic Starter
Lasoki

rawr213 wrote:

Lasoki wrote:

Changed it like you said. Qustion though, when I changed it it changed for all the difficulities, did you mean I should change it for all? if not what do I do so that only easy is 1/2?
Just easy. When you go into the difficulty,there should be a beat snap divisor in the top right corner. And if it did change for the other difficulty, just change it back, so long as the easy follows the 1/2 beat.

Lasoki wrote:

Not sure what you meant but is like that ok?
Yeah that's ok. ^^
Ok, thanks again!
neonat
Requested since from Singapore

General

For Easy and Normal

00:44:309 - kiai time isn't snapped - should be 00:44:325
01:00:123 - kiai time isn't snapped - should be 01:00:139

Normal

General: Use constant spacing, it would make the map look nicer and easier for players, inconsistency especially in a Normal where the differences is not intended or needed. Examples at 00:42:698 (3,4,5) - 00:44:325 (1,2) - use a fixed spacing

00:00:605 (1,2,1,2,1,2,1,2) - using single circles for this 1.5 beat rhythm is tougher accuracy for non-experienced players, using sliders for this rhythm would be much better for this Normal
00:11:186 (1) - you didn't follow the vocals for the previous spinner, so do likewise for this one, start at 00:10:837 - also, do not use Normal hitsound finish, it's too jarring and the audio level is too loud for this portion of the song
00:15:256 (1) - this starts on nothing, start at 00:15:488
00:20:837 (6) - sounds more natural ending at 00:22:000
00:24:442 (4) - only start slider at 00:24:558
00:27:597 (3) - object is not snapped
00:35:488 (6) - end this at 00:35:721 and add a note at 00:36:186
01:03:860 (6) - new combo
01:11:302 (6) - ^

Hard

00:11:186 (1) - same as Normal
00:24:442 (1) - off-rhythm, start at 00:24:558
00:26:418 (1,2,3) - that is not good spacing
00:34:093 (1) - tail and start of slider almost completely stacks over each other, can't really be seen as to which direction you are supposed to flow with the slider ball, this would be a rankable issue
00:35:023 (4) - ^
01:14:558 (7) - bad rhythm, use something like this instead:
01:16:884 (1) - to at least fit somewhat to the music, end it at 01:18:744
01:19:209 (2) - start at 01:19:442

Spacings could be done better and less close to each other

Insane

00:11:186 (1) - same as Normal
01:00:372 (3,4,5) - they have 1/2 beat rest between them, do not put them so close
01:02:465 (4,5,6) - don't stack on other stream
01:04:325 (4,5,6,7,8,9) - ^
01:08:046 (4,5,6,7,8,9,10) - ^
01:11:767 (4,5,6,7,8,9,10) - ^
01:16:884 (1) - end at 01:18:279
01:19:209 (2) - start at 01:18:744 end at 01:19:442
01:20:604 - add a slider from here to 01:21:302
Do not place sliders for the sake of it's shape when the length and rhythm of it does not fit the song. The song does not fit to your rhythm, you have to blend/fit to it. Not the other way around

There are quite a number of gaps, mostly because you place objects to the vocals, and do not have fillers and lead-ins, which could help, not only in continuing the flow of play. Spacings also can be improved.

Good Luck
Topic Starter
Lasoki

neonat wrote:

Requested since from Singapore

General

For Easy and Normal

00:44:309 - kiai time isn't snapped - should be 00:44:325
01:00:123 - kiai time isn't snapped - should be 01:00:139

Normal

General: Use constant spacing, it would make the map look nicer and easier for players, inconsistency especially in a Normal where the differences is not intended or needed. Examples at 00:42:698 (3,4,5) - 00:44:325 (1,2) - use a fixed spacing Thanks actually tried to do it, but didn't work out well

00:00:605 (1,2,1,2,1,2,1,2) - using single circles for this 1.5 beat rhythm is tougher accuracy for non-experienced players, using sliders for this rhythm would be much better for this Normal Changed them to sliders
00:11:186 (1) - you didn't follow the vocals for the previous spinner, so do likewise for this one, start at 00:10:837 - also, do not use Normal hitsound finish, it's too jarring and the audio level is too loud for this portion of the song moved to suggested time and used soft finish hitsound instead
00:15:256 (1) - this starts on nothing, start at 00:15:488 I left it as it is, because i think it starts on 'yu'
00:20:837 (6) - sounds more natural ending at 00:22:000 Did as you said
00:24:442 (4) - only start slider at 00:24:558 Did as you said
00:27:597 (3) - object is not snapped snapped it
00:35:488 (6) - end this at 00:35:721 and add a note at 00:36:186 done
01:03:860 (6) - new combo
01:11:302 (6) - ^

Hard

00:11:186 (1) - same as Normal Done
00:24:442 (1) - off-rhythm, start at 00:24:558 Done
00:26:418 (1,2,3) - that is not good spacing O.o somehow didn't notice that, thanks
00:34:093 (1) - tail and start of slider almost completely stacks over each other, can't really be seen as to which direction you are supposed to flow with the slider ball, this would be a rankable issue didn't know about that, should be better now
00:35:023 (4) - ^
01:14:558 (7) - bad rhythm, use something like this instead:
01:16:884 (1) - to at least fit somewhat to the music, end it at 01:18:744
01:19:209 (2) - start at 01:19:442 Done

Spacings could be done better and less close to each other Haven't looked at spacings yet, but will when I have enough time

Insane

00:11:186 (1) - same as Normal
01:00:372 (3,4,5) - they have 1/2 beat rest between them, do not put them so close
01:02:465 (4,5,6) - don't stack on other stream
01:04:325 (4,5,6,7,8,9) - ^
01:08:046 (4,5,6,7,8,9,10) - ^
01:11:767 (4,5,6,7,8,9,10) - ^
01:16:884 (1) - end at 01:18:279
01:19:209 (2) - start at 01:18:744 end at 01:19:442
01:20:604 - add a slider from here to 01:21:302
Do not place sliders for the sake of it's shape when the length and rhythm of it does not fit the song. The song does not fit to your rhythm, you have to blend/fit to it. Not the other way around Sry, but i thought if i had that in easy already it would be nice to have that in all diffs

There are quite a number of gaps, mostly because you place objects to the vocals, and do not have fillers and lead-ins, which could help, not only in continuing the flow of play. Spacings also can be improved.

Good Luck
Thanks for taking your time to look through everything.
Lurei
Well, came here from my queue. Fairy Tail OP! n_n.

-As you know, modding is for suggestions, not for anything else. I'm sorry if someone else already suggested something like this...

General

-You should use the Normal soundset in Kiai (Drum hits don't sound that good...)
-In all diffs, after the last heart-shaped slider ends, you may add a spinner with end point at 01:26:198 and with mute sound (in Insane isn't heart-shaped, but the suggestion still aplies).

Easy

00:00:605 (1) - Delete the claps.
00:02:465 (1) - ^
00:04:325 (1) - ^
00:06:186 (1) - ^
-That's all (nice diff)

Normal

00:12:707 - Insert break.
00:24:442 (4) - End the slider 1/4 of beat later.
01:08:279 (2) - This slider spacing is weird; get it closer to previous one.
01:09:907 (5) - ^
01:12:000 (2) - ^
-In this one, the spinner at the end isn't necessary.

Hard

00:00:605 (1,3) - Remove claps. You might add one in 00:01:302 (4)
00:02:465 (1,3) - ^ (the adition in 00:03:163 (4)
00:04:325 (1,3) - ^ (add one in 00:05:023 (4)
00:06:186 (1,3) - ^ (add one in 00:06:884 (4)
-You might add something in 00:09:905 , ending it in 00:10:837 ; then start the spinner 1/4 of beat later. Make sure it still ends in 00:12:710 aprox. I'll leave this to you.
-In this diff, you may keep the Drum soundset in Kiai (sounds great, even if in the other ones doesn't fit...)

Insane

-Same suggestion as Hard: add something in 00:09:905 , end it in 00:10:837 ; then start the spinner 1/4 of beat later. Make sure it still ends in 00:12:710 aprox.
00:12:714 - Insert break (too much HP drained...)
-Very nice diff...

Nice map; get it ranked soon :) .
Topic Starter
Lasoki

LixRei wrote:

Well, came here from my queue. Fairy Tail OP! n_n.

-As you know, modding is for suggestions, not for anything else. I'm sorry if someone else already suggested something like this...

General

-You should use the Normal soundset in Kiai (Drum hits don't sound that good...)Nah, I think I'll leave it.
-In all diffs, after the last heart-shaped slider ends, you may add a spinner with end point at 01:26:198 and with mute sound (in Insane isn't heart-shaped, but the suggestion still aplies). Did this but ended it at 01:21:535 (1) And also, I don't know how to mute so i just put 5% loud and soft

Easy

00:00:605 (1) - Delete the claps.
00:02:465 (1) - ^
00:04:325 (1) - ^
00:06:186 (1) - ^
-That's all (nice diff) Thanks, did that.

Normal

00:12:707 - Insert break. Done.
00:24:442 (4) - End the slider 1/4 of beat later. Done. Thought something was weird but didn't know why, so thanks! xD
01:08:279 (2) - This slider spacing is weird; get it closer to previous one. Not sure what you meant, to me it looked close enough.
01:09:907 (5) - ^ - ^
01:12:000 (2) - ^ - ^
-In this one, the spinner at the end isn't necessary.

Hard

00:00:605 (1,3) - Remove claps. You might add one in 00:01:302 (4)
00:02:465 (1,3) - ^ (the adition in 00:03:163 (4)
00:04:325 (1,3) - ^ (add one in 00:05:023 (4)
00:06:186 (1,3) - ^ (add one in 00:06:884 (4)
-You might add something in 00:09:905 , ending it in 00:10:837 ; then start the spinner 1/4 of beat later. Make sure it still ends in 00:12:710 aprox. I'll leave this to you. Added two 1/2 slider with a spacing of 1/4 beat. The last slider ends at 00:10:604 So I left the spinner as it is.
-In this diff, you may keep the Drum soundset in Kiai (sounds great, even if in the other ones doesn't fit...) Haha also thought that this one was the nicest xD

Insane

-Same suggestion as Hard: add something in 00:09:905 , end it in 00:10:837 ; then start the spinner 1/4 of beat later. Make sure it still ends in 00:12:710 aprox. Ended smae as in hard
00:12:714 - Insert break (too much HP drained...) Done
-Very nice diff...

Nice map; get it ranked soon :) .
Thanks a lot for modding so fast! And I really helped!
Kibbleru
oh my many problems here

[Insane]
  1. You have many over mapped notes that don't follow the music. please listen to the song and only place notes to where there's actual music and not just
    examples:
    00:00:605 (1) - the reverses here
    00:01:186 (3) - this is mapping nothing in the music. listen to the song here, the pianos are playing on the 1/2s (red and white ticks) there should be nothing going on the blue ticks.. especially for how slow this intro part is.
    00:16:767 (5) - again, listen to the song, don't just put notes down to where you feel would sound right
    00:22:814 (2) - I understand you may just be trying to find ways to make your insane hard enough, but over mapping is not a good option to choose. Trust me, i've done the same thing before. it ended up really really bad. rather than adding alot of notes, it's a better choice to make alot of jumps WHEN APPROPRIATE.
  2. On the contrary you have alot of sounds under mapped too.
    00:16:884 - here for instance, you hear a clear kickdrum sound that you have nothing on??
    00:18:744 - ^
    00:26:186 - ^
  3. You have many unfitting spinners like this one.
    00:07:116 (1) - you should only really put spinners when there is one held down sound but here i wouldn't consider this as held down and there are also a strong piano playing in the background which you should definitely not ignore
    00:20:604 (1) - this spinner is mostly fine but the actually held down note starts at 00:20:837 - so i suggest you drag the spinner back and add a note here 00:20:604 -
  4. Okay well looking at this it seems like you obviously don't know the conventional way to hitsound lol. so i will tell you.
    The claps are meant to be put on any of the snare drums so whenever you hear a snare drum or something similar, place a clap there. It's not as hard as you think because most snare drums follow a distinctive pattern.
    Example is for your chorus, you have a snare drum ever 2nd and 4th white tick, basically i count the big long white tick as the first white tick, then so and so
    so they would be here 00:45:721 - and 00:46:651 - , as you can hear, the snare drums there.
    Sometimes, the snares do some fancy stuff and play off the pattern a bit like here 00:48:279 - so you would add a clap there too.

    You have extremely overused the finish hitsound in your map. like VERY overused. do NOT do that. the only time you should place a finish is when there is an actual finish sound in the song you so like here.. okay apparently your song doesn't use finishes. but the exeption to that rule is basically the finish or start of a section like
    00:45:256 (1) - as start of kiai
    01:00:139 - for end of kiai

    speaking of kiai, you kiai should actually start 00:45:256 - as this is when the music actually gets intense.
    00:44:325 - this section is simply just the leadin or buildup towards the kiai time

    I'm really shitty at using whistles but they can be used in many many ways. You can have a whistle pattern like the clap pattern, or some people literally just spam it on every vocal lol. If you're unsure, just don't use too many of it. use it to emphasize any sound, they're like a weaker finish :P.

    Also you may want to take a look at the rhythm guide on garven's userpage here https://osu.ppy.sh/u/garven
    here is also a page with a bunch of beatmapping guides 56

  • Other than the major stuff, i will give you some suggestions that i would personally do.
  1. first of all, map out these spinners 00:07:116 (1) - 00:10:837 (1) - there are VERY interesting rhythms that you are missing out on here
    map out this break too 00:13:163 - there's such a nice drum rhythm going on here.
  2. 00:30:837 (8) - how old is this map?? why are you still using bezier curves?? theres a simple 3 slider point curve making system and you're not using it!?
  3. 00:39:442 - spinners themselves don't provide alot of emphasis on the start so what i would do is add a circle and start the spinner 1/4 later
  4. wtf is with the drum sampleset for the kiai time?? these hitsounds don't fit the music at all. remember, map to the music, not your mind
  5. 01:07:581 (1,2,3,4,5,6,7,8,9,10) - won't even begin to talk about how overmapped this is.
Read through some of the guides, the when you feel like you've gotten better, fix up your map yourself.

yow can u reply to this please lol
Topic Starter
Lasoki

Kibbleru wrote:

oh my many problems here

[Insane]
  1. You have many over mapped notes that don't follow the music. please listen to the song and only place notes to where there's actual music and not just
    examples:
    00:00:605 (1) - the reverses here
    00:01:186 (3) - this is mapping nothing in the music. listen to the song here, the pianos are playing on the 1/2s (red and white ticks) there should be nothing going on the blue ticks.. especially for how slow this intro part is.
    00:16:767 (5) - again, listen to the song, don't just put notes down to where you feel would sound right
    00:22:814 (2) - I understand you may just be trying to find ways to make your insane hard enough, but over mapping is not a good option to choose. Trust me, i've done the same thing before. it ended up really really bad. rather than adding alot of notes, it's a better choice to make alot of jumps WHEN APPROPRIATE.
  2. On the contrary you have alot of sounds under mapped too.
    00:16:884 - here for instance, you hear a clear kickdrum sound that you have nothing on??
    00:18:744 - ^
    00:26:186 - ^
  3. You have many unfitting spinners like this one.
    00:07:116 (1) - you should only really put spinners when there is one held down sound but here i wouldn't consider this as held down and there are also a strong piano playing in the background which you should definitely not ignore
    00:20:604 (1) - this spinner is mostly fine but the actually held down note starts at 00:20:837 - so i suggest you drag the spinner back and add a note here 00:20:604 -
  4. Okay well looking at this it seems like you obviously don't know the conventional way to hitsound lol. so i will tell you.
    The claps are meant to be put on any of the snare drums so whenever you hear a snare drum or something similar, place a clap there. It's not as hard as you think because most snare drums follow a distinctive pattern.
    Example is for your chorus, you have a snare drum ever 2nd and 4th white tick, basically i count the big long white tick as the first white tick, then so and so
    so they would be here 00:45:721 - and 00:46:651 - , as you can hear, the snare drums there.
    Sometimes, the snares do some fancy stuff and play off the pattern a bit like here 00:48:279 - so you would add a clap there too.

    You have extremely overused the finish hitsound in your map. like VERY overused. do NOT do that. the only time you should place a finish is when there is an actual finish sound in the song you so like here.. okay apparently your song doesn't use finishes. but the exeption to that rule is basically the finish or start of a section like
    00:45:256 (1) - as start of kiai
    01:00:139 - for end of kiai

    speaking of kiai, you kiai should actually start 00:45:256 - as this is when the music actually gets intense.
    00:44:325 - this section is simply just the leadin or buildup towards the kiai time

    I'm really shitty at using whistles but they can be used in many many ways. You can have a whistle pattern like the clap pattern, or some people literally just spam it on every vocal lol. If you're unsure, just don't use too many of it. use it to emphasize any sound, they're like a weaker finish :P.

    Also you may want to take a look at the rhythm guide on garven's userpage here https://osu.ppy.sh/u/garven
    here is also a page with a bunch of beatmapping guides 56

  • Other than the major stuff, i will give you some suggestions that i would personally do.
  1. first of all, map out these spinners 00:07:116 (1) - 00:10:837 (1) - there are VERY interesting rhythms that you are missing out on here
    map out this break too 00:13:163 - there's such a nice drum rhythm going on here.
  2. 00:30:837 (8) - how old is this map?? why are you still using bezier curves?? theres a simple 3 slider point curve making system and you're not using it!?
  3. 00:39:442 - spinners themselves don't provide alot of emphasis on the start so what i would do is add a circle and start the spinner 1/4 later
  4. wtf is with the drum sampleset for the kiai time?? these hitsounds don't fit the music at all. remember, map to the music, not your mind
  5. 01:07:581 (1,2,3,4,5,6,7,8,9,10) - won't even begin to talk about how overmapped this is.
Read through some of the guides, the when you feel like you've gotten better, fix up your map yourself.

yow can u reply to this please lol
Sorry for not replying soon enough. Well, I practically redid Insane and Hard more or less, and changed some things in Easy and Normal after reading your suggestions and the garven's userpage. I'm not to sure, but Insane should not be overmapped now, and the Hit-sounds too. About the drum samleset thing, I actually thought that it fits to the music. I also mapped those two parts which were originally only spinners. Well, I hope my map got better...

And thanks a lot for taking your time to look through my maps and give me advice!
samplefish
hi, random modding here. o/

[General]
might want to use a silent slider sound.
100% volume is a bit loud, try changing it up. like 50% for soft parts like beginning and end, louder for kiai, etc.

[Easy]
might want to remap the kiai to not be 1.5x, SV change on easy is not recommended, and if it is used, should not be as drastic of a change as 1.0 to 1.5
could use a bit higher DS so the notes do not overlap each other. that, or you can remap with higher SV.

00:11:767 (1,2) - not a good stack for easy. stacks are generally not recommended in easy. if you want to use stacks, they should all be the same rhythm stacks.
00:14:558 (4) - triple reverse here not recommended for easy
00:18:744 (1,2) - keep consistent DS snap for easy diffs.
00:21:767 (6) - take out note, theres no sound there, also will be more suitable for easy diff.
00:24:093 (3) - ^
00:25:721 (5) - unstack
00:29:209 (5) - unstack
00:29:209 (5,1) - distance
00:31:767 (5) - ctrl-g and rearrange like this for better flow http://puu.sh/9tVIm/e31b473fbf.jpg
00:35:721 (3,4) - consider changing into slider for easier play.
00:36:186 (5,1) - distance
00:41:535 (7,1,2) - unstack
00:49:209 (1,2) - ^
00:53:163 (3,5) - ^
00:59:674 (8) - ^
01:14:558 (1,1,1) - turn down volume for these
01:21:535 (1) - take out spinner, cant even really hear the music at the start of it.

[Normal]
cs4 for normal?

00:00:605 (1,1,1,1) - stack perfectly?
00:27:581 (3,4) - must unstack, too hard for normal.
01:21:535 (1) - should take out the spinner, cant even really hear the music at the start of it.

needs a lot of tidying up.

thats it from me, good luck
Topic Starter
Lasoki

samplefish wrote:

hi, random modding here. o/

[General]
might want to use a silent slider sound. Err... How do you actually do that?
100% volume is a bit loud, try changing it up. like 50% for soft parts like beginning and end, louder for kiai, etc. Ok, for the soft part at the starting I used 60% and then to 70% and at the end vice versa, for normal parts I used 75% and ledt drums part at 100%

[Easy]
might want to remap the kiai to not be 1.5x, SV change on easy is not recommended, and if it is used, should not be as drastic of a change as 1.0 to 1.5 Ok, changed to 1.0x, thanks for saying(didn't know)
could use a bit higher DS so the notes do not overlap each other. that, or you can remap with higher SV. remapped

00:11:767 (1,2) - not a good stack for easy. stacks are generally not recommended in easy. if you want to use stacks, they should all be the same rhythm stacks. didn't know that too... Anyway moved (2) away.
00:14:558 (4) - triple reverse here not recommended for easy Got rid of one reverse and put a circle instead
00:18:744 (1,2) - keep consistent DS snap for easy diffs. somehow didn't notice that one, changed.
00:21:767 (6) - take out note, theres no sound there, also will be more suitable for easy diff. changed.
00:24:093 (3) - ^ done.
00:25:721 (5) - unstack did
00:29:209 (5) - unstack did this too.
00:29:209 (5,1) - distance should be better now.[b] <-- I have no idea what up with the b up there...
00:31:767 (5) - ctrl-g and rearrange like this for better flow http://puu.sh/9tVIm/e31b473fbf.jpg
[b] did that, thanks.
<-- And this random Bold, at the part where you wrote...
00:35:721 (3,4) - consider changing into slider for easier play. done.[b]
00:36:186 (5,1) - distance [b]shoulld be better.
00:41:535 (7,1,2) - unstack done.
00:49:209 (1,2) - ^ - ^
00:53:163 (3,5) - ^ - ^ unstacked it at the starting of kiai time, where i got the same pattern.
00:59:674 (8) - ^ - ^
01:14:558 (1,1,1) - turn down volume for these How do you do that? Sry that I don't know, but i changed the first spinner to soft hitsound.
01:21:535 (1) - take out spinner, cant even really hear the music at the start of it. decided to leave it... i can hear the music, but shortened it to 01:24:325

[Normal]
cs4 for normal? Changed it to 3, or would 3.5 be better?

00:00:605 (1,1,1,1) - stack perfectly? stacked it correctly
00:27:581 (3,4) - must unstack, too hard for normal. unstacked
01:21:535 (1) - should take out the spinner, cant even really hear the music at the start of it. shortened like in Easy.

needs a lot of tidying up.

thats it from me, good luck
Thanks for looking through. I seriously dunno why the thingy looks weird ( with the bold and all) cause I don't see anything there in the box to write in.... so sorry if it's somehow confusing or whatever...
Rtyzen
Hey there~ from M4M
Since you modded 3 of my diffs, I'll just do 4 of yours

Blue means personal suggestion only

[Easy]
  1. 00:08:511 (2,1) - Distance snap. Would not be mentioning this if it wasn't an Easy
  2. 00:08:511 (2,1) - ^
  3. 00:16:884 (2) - it sounds weird with this circle here. Either remove 2 or move both 2 & 3 back one red bar(then you need to shorten 3 abit)
  4. 00:17:116 (3,1) - DS
  5. 00:19:209 (2,3,4) - ^
  6. 00:20:604 (5,6) - ^ You could try blanketing these 2
  7. 00:25:023 (4,5,6) - ^
  8. 00:26:651 (1,2) - Any particular reason why these 2 sliders are like this? There's nothing wrong with them but they look kinda weird
  9. 00:29:442 (1,2) - It bugs me these 2 are not parallel. But that's just me
  10. 00:30:139 (2,3,4) - DS
  11. 00:38:279 (2,3) - ^
  12. 00:40:604 (5,6,7) - ^
  13. 00:46:884 (5,6,7) - This looks and flows weird. Especially for an easy
  14. 00:52:698 (1,3) - avoid such overlaps
  15. 00:56:186 (1) - You could change this into a 1/2 reverse slider. Fits more with the music
  16. 01:00:139 (1,2) - Avoid hiding notes behind slider ends on easier diffs
  17. 01:02:930 (4,5) - DS
  18. 01:05:721 (1,2) - Flow/DS issues
  19. 01:06:884 (2) - Moving this one red tick back would make it sound better. but you're gonna need to readjust the sliders to fit with the DS
  20. 01:16:884 (1) - Hehe I see what you did there
  21. The distance snap on this diff is not really good. As a general rule, the easier the map the more you should stick to DS since newer players have a more difficult time reading approach circles. So try to keep Distance snap on as much as possible. I see that there are very few curved sliders in this map, especially 1/2 curved sliders. You can try to use them more as they might help with the jerky flow in this map.
[Hard]
  1. 00:13:860 (1,2,3,4,5,6,7,8) - This is terrifying BECAUSE of inconsistent distance snap(i.e. how the 4 is supposed to be one red tick apart but is the same distance as each note in the 1,2,3 triplet)
  2. 00:19:674 (4,5,6,7) - Not sure if this is even rankable. Even if it is the DS is wrong (6 to 7)
  3. 00:23:628 (6,7,8) - DS
  4. 00:24:325 (8,1,1,2) - ^
  5. 00:29:907 (4,5) - DS in this case, it's too close
  6. 00:44:093 (6,1) - DS
  7. 00:46:884 (6) - I didn't want to point out any NC problems but this one needs an NC
  8. 01:00:139 to 01:05:256 - This part is pretty bad in terms of distance snap, flow and rhythm. Consider remapping it. If I picked out each individual part this mod would be unnecessarily long Also kinda lazy
  9. 01:08:977 (6,1) - DS
  10. 01:12:465 (5,6,1) - It's funny how you use crazy large DS for easy, but use crazy small DS for hard.
  11. 01:13:163 (2) - This sounds 1 blue tick too long
  12. 01:13:628 (3,4,5) - DS (too small)
  13. 01:14:907 (7) - Unnecessary
  14. 01:16:884 (1,2) - Why 2 instead of one large one like easy?
  15. Similar to easy, the Distance snap is not the most consistent thing ever.You should keep your DS constant as much as possible for all diffs. Adjust your DS once and stick to it. Also similar flow issues as easy. Use more curved sliders.

[MagoichiSaica's Chasing]
  1. 00:00:605 (1,2) - Of all the positions you could have put 2 sliders, you chose one where it flows awkwardly :P
  2. 00:07:581 (1,2,3,4) - DS
  3. 00:10:372 (2,3,4) - This triangle is weird. Don't overlap 2 & 4.
  4. 00:18:977 (3,4,5) - No reason to use so many sliders other than overmapping. Also, kinda sounds weird
  5. 00:34:093 (1,2,3,4,5) - ^
  6. 00:47:581 (1,2,3,4) - ^
  7. 00:48:511 (5,6,7) - Weird triangle again
  8. 00:57:581 (1,2,3,4,5,6) - Overmapped sliders
  9. It's pretty evident DS was not used much/at all here, but it seems there are not as many awkward distance snapped notes. Also, since it's an insane/extra the DS issues are not big here.Kind of overmapped if you were going for insane IMO

[Insane]
  1. 00:01:070 (2,3,4) - These are pretty crazy. Highly advised to change this and the other 3.
  2. 00:12:000 (2,3,4) - Maybe use a curved triplet instead of a 90 degree angle?
  3. 00:14:558 (5,6) - DS way too high
  4. 00:14:907 (7,8,9,1) - ^
  5. 00:26:186 (1,2,3,4) - wow it goes from way too high to way too low DS
    00:28:744 (7) - NC
  6. 00:29:442 (1) - Remove NC
  7. 00:30:372 (6) - NC
  8. 00:34:558 (3,4) - DS too low
  9. 00:43:628 (2,3,4) - Don't do this please. It breaks the flow and also confuses people
  10. 00:44:907 (11,12) - DS too high.
  11. The DS here could be better but not as bad as the easier diffs. However, unlike the Chasing diff, this diff has quite abit more flow problems, like this 00:17:814 (7,8).Also quite overmapped

Sorry if I sound harsh :o. I also made simple mistakes with distance snap and flow before but over time you learn to spot these mistakes as well as avoid making them. At least it looks like your hitsounds are in order (for the most part) :). Good luck with ranking!~
Topic Starter
Lasoki

Rtyzen wrote:

Hey there~ from M4M
Since you modded 3 of my diffs, I'll just do 4 of yours

Blue means personal suggestion only

[Easy]
  1. 00:08:511 (2,1) - Distance snap. Would not be mentioning this if it wasn't an Easy Ok, unstacked.
  2. 00:08:511 (2,1) - ^
  3. 00:16:884 (2) - it sounds weird with this circle here. Either remove 2 or move both 2 & 3 back one red bar(then you need to shorten 3 abit) moved them
  4. 00:17:116 (3,1) - DS Done.
  5. 00:19:209 (2,3,4) - ^ Done.
  6. 00:20:604 (5,6) - ^ You could try blanketing these 2 tried to.
  7. 00:25:023 (4,5,6) - ^ Done.
  8. 00:26:651 (1,2) - Any particular reason why these 2 sliders are like this? There's nothing wrong with them but they look kinda weird Changed the first one into a curved slider and blanketed them.
  9. 00:29:442 (1,2) - It bugs me these 2 are not parallel. But that's just me Made them parallel.
  10. 00:30:139 (2,3,4) - DS Done.
  11. 00:38:279 (2,3) - ^ Done.
  12. 00:40:604 (5,6,7) - ^ Done.
  13. 00:46:884 (5,6,7) - This looks and flows weird. Especially for an easy Hope it's better now.
  14. 00:52:698 (1,3) - avoid such overlaps Ok, should be better now.
  15. 00:56:186 (1) - You could change this into a 1/2 reverse slider. Fits more with the music Good Idea, did that for the next three sliders as well.
  16. 01:00:139 (1,2) - Avoid hiding notes behind slider ends on easier diffs Ok.
  17. 01:02:930 (4,5) - DS Done.
  18. 01:05:721 (1,2) - Flow/DS issues made a 1/1 slider here and two 1/2 slider following after it should be better now.
  19. 01:06:884 (2) - Moving this one red tick back would make it sound better. but you're gonna need to readjust the sliders to fit with the DS - ^
  20. 01:16:884 (1) - Hehe I see what you did there ¦D
  21. The distance snap on this diff is not really good. As a general rule, the easier the map the more you should stick to DS since newer players have a more difficult time reading approach circles. So try to keep Distance snap on as much as possible. I see that there are very few curved sliders in this map, especially 1/2 curved sliders. You can try to use them more as they might help with the jerky flow in this map.
Oh ok, thanks. I resnapped the whole easy.
[Hard]
  1. 00:13:860 (1,2,3,4,5,6,7,8) - This is terrifying BECAUSE of inconsistent distance snap(i.e. how the 4 is supposed to be one red tick apart but is the same distance as each note in the 1,2,3 triplet) hmm... don't really get what you mean...looks ok to me but i changed it a bit, hope it's better.
  2. 00:19:674 (4,5,6,7) - Not sure if this is even rankable. Even if it is the DS is wrong (6 to 7) Ok, changed.
  3. 00:23:628 (6,7,8) - DS Done.
  4. 00:24:325 (8,1,1,2) - ^ Done.
  5. 00:29:907 (4,5) - DS in this case, it's too close Done.
  6. 00:44:093 (6,1) - DS Done.
  7. 00:46:884 (6) - I didn't want to point out any NC problems but this one needs an NC Done.
  8. 01:00:139 to 01:05:256 - This part is pretty bad in terms of distance snap, flow and rhythm. Consider remapping it. If I picked out each individual part this mod would be unnecessarily long Also kinda lazy changed it, but not too much so I'll look at it another day.
  9. 01:08:977 (6,1) - DS Done.
  10. 01:12:465 (5,6,1) - It's funny how you use crazy large DS for easy, but use crazy small DS for hard. Done.
  11. 01:13:163 (2) - This sounds 1 blue tick too long Done.
  12. 01:13:628 (3,4,5) - DS (too small) Should be ok now.
  13. 01:14:907 (7) - Unnecessary Done.
  14. 01:16:884 (1,2) - Why 2 instead of one large one like easy? Since the slider velocity is higher one big one wouldn't fit into the screen.
  15. Similar to easy, the Distance snap is not the most consistent thing ever.You should keep your DS constant as much as possible for all diffs. Adjust your DS once and stick to it. Also similar flow issues as easy. Use more curved sliders.
Ok, thanks.

[MagoichiSaica's Chasing]
  1. 00:00:605 (1,2) - Of all the positions you could have put 2 sliders, you chose one where it flows awkwardly :P
  2. 00:07:581 (1,2,3,4) - DS
  3. 00:10:372 (2,3,4) - This triangle is weird. Don't overlap 2 & 4.
  4. 00:18:977 (3,4,5) - No reason to use so many sliders other than overmapping. Also, kinda sounds weird
  5. 00:34:093 (1,2,3,4,5) - ^
  6. 00:47:581 (1,2,3,4) - ^
  7. 00:48:511 (5,6,7) - Weird triangle again
  8. 00:57:581 (1,2,3,4,5,6) - Overmapped sliders
  9. It's pretty evident DS was not used much/at all here, but it seems there are not as many awkward distance snapped notes. Also, since it's an insane/extra the DS issues are not big here.Kind of overmapped if you were going for insane IMO

[Insane]
  1. 00:01:070 (2,3,4) - These are pretty crazy. Highly advised to change this and the other 3. Done.
  2. 00:12:000 (2,3,4) - Maybe use a curved triplet instead of a 90 degree angle? Good idea, done.
  3. 00:14:558 (5,6) - DS way too high Done.
  4. 00:14:907 (7,8,9,1) - ^ Done.
  5. 00:26:186 (1,2,3,4) - wow it goes from way too high to way too low DS Sorry... Done.
    00:28:744 (7) - NC Done.
  6. 00:29:442 (1) - Remove NC Done.
  7. 00:30:372 (6) - NC Done.
  8. 00:34:558 (3,4) - DS too low Done.
  9. 00:43:628 (2,3,4) - Don't do this please. It breaks the flow and also confuses people Ok, done.
  10. 00:44:907 (11,12) - DS too high. Done.
  11. The DS here could be better but not as bad as the easier diffs. However, unlike the Chasing diff, this diff has quite abit more flow problems, like this 00:17:814 (7,8).Also quite overmapped
Ok.

Sorry if I sound harsh :o. I also made simple mistakes with distance snap and flow before but over time you learn to spot these mistakes as well as avoid making them. At least it looks like your hitsounds are in order (for the most part) :). Good luck with ranking!~
Thanks a lot for taking your time. Don't worry, didn't sound that harsh to me. MagoichiSaica still needs to look through.
Famous
M4M request from your queue.

I already modded that song from another creator lolol.

Easy
  1. Too much OD and HP. Use 2 for both.
  2. Distance Snap is too low. Easy player need some distance between the notes, so they are able to read it. At few parts the distance seems random. Distance Snap 1,1x - 1,2x looks nice.
  3. 00:13:628 (1,2,3,4,5,1) - you should place them better. It's also a little bit hard for easy. Same with 00:28:511 (3,4,5,1,2) -.
  4. 00:22:000 (6) - Add NC and remove NC 00:22:698 (1) -
  5. 00:25:721 (6) - Add NC as well and remove NC 00:26:651 (1) -
  6. 00:28:511 (5) - Add NC again and remove NC 00:29:442 (1) -
  7. 00:30:837 (6) - Add NC.
  8. 00:45:256 (1) - Remove NC.
  9. 00:46:186 (4) - Add NC.
  10. 00:48:046 (4,5) - Wrong DS! Way too close!
  11. 00:48:511 (5) - Add NC and remove NC 00:49:209 (1) -
  12. 00:53:628 (4) - Add NC.
  13. 00:55:953 (8,1,2,3,4,5,6,7,8) - Bad overlap. Hard to read for Easy.
  14. 01:05:721 (8) - Add NC.
  15. 01:16:884 (1) - That's cute. xD

Normal
  1. OD and HP also too high. HP and OD 3 or 4. I recommend HP 3 and OD 4.
  2. Distance Snap is too different and too low. Use a higher one.
  3. Slider Velocity is too slow. Use 1,2 or 1,3.
  4. 00:13:628 (1,2,3,4,1) - No. This is too confusing for Normal. 1/4 notes don't fit in Normal. 00:13:628 (1,2) - That's a little bit hard to read. 00:13:977 (2,3) - That's what I was talking about Distance Snap. It's too low.
  5. 00:15:256 (1) - It doesn't sound right. Try this.
  6. 00:18:977 (1) - Same as above. Make the slider shorter and 00:18:977 - add a circle there.
  7. 00:21:767 (6) - Reversed slider.
  8. 00:24:325 (4,6) - I think you shouldn't overlap this.
  9. 01:14:093 - Add a note.
  10. 01:16:884 (1) - Cute again! ^^

Hard
  1. HP = 5
  2. Use a little bit more sapce between the notes.
  3. 00:14:907 (8,1) - More distance.
  4. 00:18:744 (5) - Add NC and add NC 00:19:209 (1) - here. More readable.
  5. 00:20:837 (7) - Add NC.
  6. 00:21:535 (8) - Stack it with 00:20:139 (5) -
  7. 00:27:116 (6) - Add NC and remove NC 00:27:349 (1) - here.
  8. 00:31:767 (6) - Add NC.
  9. 00:31:767 (1,2,3,4,5,6) - The pattern don't look nice. Displace them.
  10. 00:39:674 (7) - Add NC and remove NC 00:40:139 (1) - here.
  11. 00:43:395 (2,3,4,5,6,1,2,3,4,5) - Hard too read.
  12. 01:00:139 (1,2,3,4,5,6,7,1,2,3,4,5) - Wow, that's really hard too read.

Insane
  1. 00:56:884 (4,5,6) - Spacing is too confusing.

MagoichiSaica's Chasing
  1. 00:34:558 (3,4) - Spacing.

That's my mod. I don't want to sound too harsh now, but you have to change the Distance Snap and your desing. I guess it's unrankable like this. There are so many things to change. The reason why the both Insane diff's that short is, it's actually good, but the desing isn't really nice. It's too confusing at few parts and that makes it too hard. I hope I could help you. Good luck!
FlobuFlobs
normal/easy

  • You should try to keep the same distance snap here


hard
  • Generall you should remapp it with more spacing
    Stuff like these 00:13:860 (1,2,3,4,5,6,7,8,1,2,3,4,5) -
    are nearly impossible to read for hard players


Insane

  1. OD8 ->OD7?
  2. 00:02:930 (2,3,4) - this is extremly hard to play, try to use a better pattern
  3. 00:04:791 (2,3,4) - ^
  4. 00:06:651 (2,3,4) - ^
  5. 00:08:279 (4,5,6,7) - ^
  6. 00:13:860 (1,2,3) - ^
  7. 00:13:628 - add here note, theres no reason to let it out
  8. 00:15:256 (1) - avoid stack with 00:15:953 (3) - try to blank00:15:953 (3) -
  9. 00:30:139 (9,1,2) - try to point the end of the slider[00:30:139 (9) - ] to [00:30:372 (1) - ] to be better playable
  10. 00:35:023 (4) - space it more away from 00:34:558 (3) - looks like 1/4
  11. 00:37:349 (5,6,7) - ^ space more away from 00:36:884 (4) - ^
  12. 00:44:325 (6,7,8,9,10,11,12,13,1) - this is extremly hard play, change it to a normal stream
  13. 00:48:279 (10) - blank with 00:47:581 (9) - ?
  14. 00:51:767 - add note
  15. 00:55:488 (6,7) - 00:56:884 (4,5,6) - space them, looks like a stream

MagoichiSaica's Chasing
  1. AR7->AR8.5 since its the harder insane
  2. OD6->OD7?
  3. 00:02:465 (1,2,3,4,5,6) - 00:02:581 - 00:02:814 - here are no notes, map it like here 00:00:605 (1,2) - , and theres no reason for something like this 00:02:698 (3,4,5) - to change to slider
  4. 00:04:907 - remove this one
  5. 00:07:698 - add here note, theres no reason to let it out, try something like this
  6. 00:15:953 (2) - space this one more to read it better
  7. 00:18:511 (1,2,3) - Space 00:18:860 (2) - less, it looks like a 1/2 note
  8. 00:38:279 (7) - try to avoid stack with 00:37:581 (4) -
  9. 00:45:256 (1) - snap it to 00:45:139 (5) - ?
  10. 00:48:977 (7) - try to avoid stack with 00:48:511 (5) -
  11. 00:55:256 (7) - short this repeater and add 2 notes instead to emphasize it better
  12. 01:05:721 (1,2) - this is hard to read
Topic Starter
Lasoki

-Famous- wrote:

M4M request from your queue.

I already modded that song from another creator lolol.

Easy
  1. Too much OD and HP. Use 2 for both. Ok.
  2. Distance Snap is too low. Easy player need some distance between the notes, so they are able to read it. At few parts the distance seems random. Distance Snap 1,1x - 1,2x looks nice.Ok.
  3. 00:13:628 (1,2,3,4,5,1) - you should place them better. It's also a little bit hard for easy. Same with 00:28:511 (3,4,5,1,2) -. Should be better now.
  4. 00:22:000 (6) - Add NC and remove NC 00:22:698 (1) - Ok.
  5. 00:25:721 (6) - Add NC as well and remove NC 00:26:651 (1) - Ok.
  6. 00:28:511 (5) - Add NC again and remove NC 00:29:442 (1) - Ok.
  7. 00:30:837 (6) - Add NC. Ok.
  8. 00:45:256 (1) - Remove NC. Ok.
  9. 00:46:186 (4) - Add NC. Ok.
  10. 00:48:046 (4,5) - Wrong DS! Way too close! Ok.
  11. 00:48:511 (5) - Add NC and remove NC 00:49:209 (1) - Ok.
  12. 00:53:628 (4) - Add NC. Ok.
  13. 00:55:953 (8,1,2,3,4,5,6,7,8) - Bad overlap. Hard to read for Easy. Ok.
  14. 01:05:721 (8) - Add NC. Ok.
  15. 01:16:884 (1) - That's cute. xD
xD I think so too.

Normal
  1. OD and HP also too high. HP and OD 3 or 4. I recommend HP 3 and OD 4. Ok.
  2. Distance Snap is too different and too low. Use a higher one. Ok.
  3. Slider Velocity is too slow. Use 1,2 or 1,3. Ok.
  4. 00:13:628 (1,2,3,4,1) - No. This is too confusing for Normal. 1/4 notes don't fit in Normal. 00:13:628 (1,2) - That's a little bit hard to read. Changed it.00:13:977 (2,3) - That's what I was talking about Distance Snap. It's too low. Changed it.
  5. 00:15:256 (1) - It doesn't sound right. Try this. Ok, thanks.
  6. 00:18:977 (1) - Same as above. Make the slider shorter and 00:18:977 - add a circle there. Ok, thanks.
  7. 00:21:767 (6) - Reversed slider. Ok
  8. 00:24:325 (4,6) - I think you shouldn't overlap this.Ok, thanks.
  9. 01:14:093 - Add a note. Ok, thanks.
  10. 01:16:884 (1) - Cute again! ^^
xD thanks

Hard
  1. HP = 5
  2. Use a little bit more sapce between the notes.
  3. 00:14:907 (8,1) - More distance.
  4. 00:18:744 (5) - Add NC and add NC 00:19:209 (1) - here. More readable.
  5. 00:20:837 (7) - Add NC.
  6. 00:21:535 (8) - Stack it with 00:20:139 (5) -
  7. 00:27:116 (6) - Add NC and remove NC 00:27:349 (1) - here.
  8. 00:31:767 (6) - Add NC.
  9. 00:31:767 (1,2,3,4,5,6) - The pattern don't look nice. Displace them.
  10. 00:39:674 (7) - Add NC and remove NC 00:40:139 (1) - here.
  11. 00:43:395 (2,3,4,5,6,1,2,3,4,5) - Hard too read.
  12. 01:00:139 (1,2,3,4,5,6,7,1,2,3,4,5) - Wow, that's really hard too read.

Every thing should be okay now.

Insane
  1. 00:56:884 (4,5,6) - Spacing is too confusing.
Went through the whole map and respaced again.

MagoichiSaica's Chasing
  1. 00:34:558 (3,4) - Spacing.
MaigoichiSaica needs to look through.

That's my mod. I don't want to sound too harsh now, but you have to change the Distance Snap and your desing. I guess it's unrankable like this. There are so many things to change. The reason why the both Insane diff's that short is, it's actually good, but the desing isn't really nice. It's too confusing at few parts and that makes it too hard. I hope I could help you. Good luck!
Thanks, helped me a lot. Modded your map just now.
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