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Fear, and Loathing in Las Vegas - Rave up Tonight

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Topic Starter
renew
This beatmap was submitted using in-game submission on 18 มิถุนายน 2557 at 10:20:49

Artist: Fear, and Loathing in Las Vegas
Title: Rave up Tonight
Tags: j-pop electronicore autotune Rave-up Tonight
BPM: 160
Filesize: 6191kb
Play Time: 03:29
Difficulties Available:
  1. Easy (1.47 stars, 168 notes)
  2. Hard (3.76 stars, 541 notes)
  3. Insane (5.83 stars, 811 notes)
  4. Normal (1.78 stars, 277 notes)
Download: Fear, and Loathing in Las Vegas - Rave up Tonight
Information: Scores/Beatmap Listing
---------------
http://youtu.be/BDFD2WopIjY
Cerulean Veyron
Hey, From #modreqs ~

[General]
  1. Volume 0% and 5% is Unrankable, at least 10% or 15%.
  2. Background should be 1024x768 for 4:3, 1366x768 for 16:9.
[Normal]
  1. Check AiMod, just for that unsnapped slider.

    00:08:070 (1) - Smoothen this slider.
    00:10:695 (4,1) - I don't really like this overlapped sliders, you'd better change it's place.
    00:37:320 (1,1,1) - NC spam.. o.o remove those..
    01:02:820 (3,4,5,1) - This looks overmapped, remap it(Just suggestion).
    01:14:257 (1) - A little boring when holding, reduce the repeats and add something after it.
    01:42:570 (1) - ^
    01:47:820 (2,3) - This might be the "FlowBreaker", and it doesn't make any sense with the song too. change the (3)'s placement.
    02:02:556 (1) - Remove NC
    02:14:232 (1,3) - Overlap.. change the (1)'s position.
    02:24:772 (1) - This would be Unrankable because too much repeats and holding one slider for a LONG time. I know you're trying to follow the vocals, but follow the songtrack at least... Reduce and remap.
    03:05:718 (2,4) - Overlap again? but it's worse than the previous one.. it's almost unreadable to players which is unrankable. Remap this part a little.

  2. You need to give this diff a BREAK. Since it's a 3min song, add (at least) two or three breaktimes, It's tiring without a break of course. Some of the patterns is good, some of them aren't. My suggestion is to keep some the good ones and remap the bad ones.
[Hard]
  1. It doesn't look like a hard diff, Because too much triplets.

    00:13:882 (1,2,3,4,5) - A bad-flowed star formation, Plus, hiding the slider's repeat arrow is unrankable.
    00:38:820 (1) - Remove NC, it doesn't make sense when it's like an epic hit... Actually it's not.
    01:16:038 (2,3,4) - This FlowBreaker has a bad look on it.. remap the last two sliders.
    02:17:151 (6,1,2,3) - What kind of pattern is this?
    02:24:610 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - WHAT AN IMPACT! You shouldn't overmap like that, make at least a Tornado Formation for this.
    02:55:097 (3,1) - Is this a jump? it might NOT be a hard diff.

  2. I'll not mention the DS problems here, you can find it on AiMod for sure. But in this diff, i've seen lots of great patterns and flowed well, but few of them are not-so great. But i pointed up for you.
[Insane]

  1. I can't mod this because Insanes and expert are too much for me. Not just because i'm lazy, it's just bad for me.

That's all i can mod ~ Accepting guest diffs? no? okay...
Good Luck with this !!
Kazuya
Hello.

All diff:

[design]
Uncheck widescreen support & letterbox during breaks.

[Easy]

Please make easy diff, because the normal greater than 3.24 star!

[Normal]

HP: +2
OD: +1

Too many problem:

00:08:070 (1,2) - Remove. It's weird. and put circle here: 00:09:570 ?
00:35:070 (1) - delete, and put 1/2 sliders here: 00:35:070, 00:35:445, 00:35:820, 00:36:195 ? Timeline e.g.: http://puu.sh/803rc.jpg
00:39:570 (1) - replace: two 1/2 slider ?
00:45:570 (1) - ^ ?
01:14:257 (1,2,3,4,5,6,7) - It's too hard! remap it (recommended)
01:42:570 (1) - Remove, and put 1/1 slider here 01:42:570 with once repeat ? timeline: http://puu.sh/803HS.jpg
01:59:961 (3) - remove and put 1/1 slider here: 01:59:961 with once repeat, and put circel here: 02:00:934 - ?
02:01:907 (2,3) - Spacing problem.
02:23:961 (4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - It's too hard (hard/ light insane level).
03:05:151 (1,2) - It's weird.
02:32:718 (1,2,3,4,5) - ^

Please remap the diff.

[Hard]
It's good, but... blankets... e.g.:

00:49:882 (1) - Slider center point (2nd white tick) x: 264 x: 192 and last tick x: 336 y: 128 ? result: http://puu.sh/804pp.jpg
00:50:445 (2) - ^ Copy slider and paste here. After: CTRL + H > CTRL + G > CTRL+SHIFT+R > and rotate 45 degress > and move here: x: 352 y: 220 ? result: http://puu.sh/804DR.jpg (better blankets)
01:31:320 (5) - slider center point (2nd white tick) x: 288, y: 44 last white tick: x: 364 y 72 ?
03:25:259 (1) - Slider center point : x: 316 y: 48, last point: x: 224 y: 160 result: http://puu.sh/805fN.jpg

[Insane]

It's good.. no comment... o_o but 1 suggestion:

00:49:320 (3,1,2) - remove circles and put slider here: 00:49:320. End the blue tick. timeline: http://puu.sh/805Ob.jpg ?


Good luck.
Vuelo Eluko
nice map you got here, i didn't expect the intensity of those jumps on that part a bit before the 3/4 mark on the pie chart. Sorry I'm no mapper I couldn't use the editor to tell you where but... those were actually kind of nice. I like jumps. Even though those killed me the first [and second] time around.

send this one to the rankings once it's polished up a bit with mods and gets an Easy, osu needs more FLLV songs
Athrun
This is a good training map for me. Wish it can be ranked.
Eyenine
Yo.
Ready you butter knife. Sharpen them nicely.

>General
  1. Is it just me or you're not using custom colors? (Just saying)
>Easy
  1. Some NCs feel like randomly assigned, that is, they are inconsistent. As much as possible, add NC only once every 8 white ticks (or 2 measures).
  2. Also, some combos are too long. Again, as much as possible, add NC every 8 white ticks instead of 16.
  3. 00:13:882 (2) - Start spinner at 00:14:070 - it sounds better this way. It is also more expected by the player and plays better. And, this avoids polarity (Ok, I know that a vocal syllable exists at 00:13:882 - but the following syllable needs more emphasis imo because it sits on a white tick and has higher pitch.)
  4. 00:39:570 (1,2,3,4,5,6,7,8,9,10) - Combo too long. Add NC on (3, 5, 7)
  5. 02:08:394 (4,5) - These sliders are a bit too close to each other. Gap might be mistaken by new players as 3/2 instead of 2/1. Move them farther apart.
  6. 02:45:367 (1) - End spinner at 02:47:961 - the white tick just after spinner end. (Pretty difficult to notice, but the scream ends at the white tick. Either that or you just missed this.)
>Normal
  1. Same as Easy. NCs aren't assigned properly. Pretty much the same NC guideline holds for Normal.
  2. 01:17:257 (1,2,3,4) - Might be a bit confusing for players too hit, since notes 1,2,3 are 3/4 ticks apart (polarity issues). Maybe change first three circles to a slider?
  3. 02:32:556 (1) - This hold repeat is a bit unexpected. Replace with something else. Well, you can pretty much map this like the rest of the song add add objects on white ticks instead.
  4. 02:55:421 (1,2) - I'm not sure, but this might be too difficult. The gap between the two sliders is just 1/4 tick, which is a bit too fast for beginners. You can replace slider (1) with a circle instead.
>Hard
  1. 00:16:320 (3,4) - Spacing these two sliders farther would be better.
  2. 01:21:570 (4,1) - These sliders are too close and confusing. You can add a note at 01:22:507 - or space these two objects farther.
  3. 01:33:382 - Add note here. Sounds better. Also, this is similar to 01:21:382 - which was mapped.
And that's it.
Sorry for being a noob modder orz
Good luck~
Topic Starter
renew
Yes,I'm not using custom colors and I suck at NC.
Yumeno Himiko
Sorry for being late, I'm just so lazy these days TUT
You may ask me to mod your maps if you have some in the future owo

[Easy]
One stuff that has a problem with DS , you may check it in Aimod
Also a letterbox problem should be fixed.
It's not suggested to put notes on a blue line in Easy diff.
Try to follow the drums instead of the vocal.


00:09:570 (1,2) - Try to make them look better,maybe make them blanket or parallel
00:16:695 (2,3) - A blanket can be made here.

The later part of this diff seems cleaner than the previous part, try to make some more patterns.
Also make nearly all your sliders start at white/red lines and end at white/red lines.
It's really tricky if you end some sliders on the blue line.

[Normal]
It looks better than your Easy diff.

01:05:445 (4) - redraw it to make them a blanket 01:05:445 (4,1)
02:01:907 (2,3) - I suggest you not putting sliders like this in these part because I can't see what you are following. Just make them long sliders and that will feel better.
02:04:502 (1,2) - ^
02:07:259 (1,2) - ^
02:09:853 (1,2) - ^

[Hard]
Well just one thing I have to emphasize
01:56:070 - 02:47:799 The DS is too big as a Hard diff, you'd better cut down the distance
02:01:259 (1,2,3) - Also some stuffs like this just look like Normal and the same reason,I can't find what you are following. Think twice about these notes.

[Insane]
Well you should consider put notes following the instrumental line and it will make Insane more fun.
What I see is just you are adding notes according to the vocal.
I can't play this diff so I won't comment more.


hmm, after all just one word, try to follow the instrumental line to make your map look better~~
Good luck ~
Minao
Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.

Combo colors suggestions as you asked:

[Set 1 | Background colors light]
Combo1 : 124,134,248
Combo2 : 197,105,105
Combo3 : 46,46,199
Combo4 : 80,177,199

[Set 2 | Background colors dark]
Combo1 : 66,66,255
Combo2 : 158,37,37
Combo3 : 17,27,108
Combo4 : 10,147,154

[Set 3 | Metal-ish]
Combo1 : 215,125,72
Combo2 : 216,216,216
Combo3 : 96,104,108
Combo4 : 210,192,66

Personnaly I prefer the first one.

[Easy]
No things to say espacially, but I feel you can do more imbricated things so that this diff can be more interesting. This is true for all the diffs!. Simple exemples:
00:33:570 (3,4) - You can do this instead: http://puu.sh/9tfi7/3b80ccee26.jpg
00:57:945 (1,2,3,1) : http://puu.sh/9tfuN/063416451d.jpg
01:06:570 (1,2,1) : http://puu.sh/9tfCy/713f1686f0.jpg
It's only exemples, you're not obliged do to it, but it would maybe give you some ideas.

[Normal]
00:40:320 (2) - This is not aligned perfectly with (1)
01:06:570 (1,2,1) - This can be more triangular. Maybe (3) at x:269 y:208 is a good place.
02:16:826 (1,2,3) - A suggestion for here: http://puu.sh/9tgxB/22d48b85bd.jpg
Copy / past (1), use ctrl + shift + r, 120°, and it makes (2). Do the same with -120° and it makes (3). Then place it with the distance snap. Curve all better and it's done!
Check again and again the blankets to do nearly perfect ones. This is true for all the diffs too. Exemples:
00:25:320 (2) , 00:26:070 (3) , 00:26:632 (4) , 00:28:507 (2) , 00:42:195 (5) , there is a lot more so I can't show you everything @_@

[Hard and Insane]
I have nothing to say about these diffs, they are good. You can always try to improve them by trying to do more imbricated things, even if I saw you did some ^_^

Good luck for ranking!
Topic Starter
renew
thank for suggestion
it help me a lot about how to make easy and normal diff
Indeed_old_1
Hello! From my modding queue~

[General]

Open up AiMod, your letterboxes conflict in three of your difficulties. Also, no tags or source?

[Easy]

  • CS-1 (maybe)
    Hitsounds?
    00:24:007 (2) - move this to this time 00:23:820
    00:24:945 - add a circle here
    00:50:257 (3) - replace this with a 1/2 slider
    01:27:570 (1,2,3) - I'm not sure these would read well with the FL mod for people who will 4mod this map. Consider changing it to a 1 1/2 reverse slider
    02:07:259 (1,2) - these feel super awkward to me, maybe you should repeat the pattern you had of doing a circle, circle, reverse 1/2 slider.
[Normal]

  • 00:09:570 (1,2,3,4,5) - this may be too hard of a pattern to follow for a normal difficulty, consider using sliders instead, maybe something like this?
    00:26:632 (4) - maybe change this slider to this, change it up from just curved and straight sliders
    00:28:320 - add a circle here
    00:35:070 (5) - change the shape to this?
    00:36:570 (1,1,1,1) - not sure new combos are really needed, but I understand the effect you were going for
    00:56:070 (4,5) - change it to this?
    01:15:007 (2) - I think another 1/2 reverse slider would look better here, like this
    01:16:320 (4) - change to this?
    01:17:257 (1) - maybe change this to 3/4 reverse slider? sounds better with the music imo
    01:18:195 (2) - delete this
    01:29:070 (3) - add clap to beginning of slider
    01:29:632 (4) - add clap
    01:30:007 (5) - add clap to beginning of slider
    01:42:570 (1,2) - would sound better like this
    02:44:069 (5) - new combo
    watch your combos towards the end, it really shouldn't go above 5
[Hard]

  • Only thing I have to say about this difficulty is the really long time without a break, and watch your circles in the second half of the song, usually people use HDDT on hard maps, so using that many circles would make it really hard to get a fc, so try to keep it at three or less. Also, 02:44:069 (5) - I would have this as a reverse 1/4 slider.
[Insane]

  • Hitsounds?
    There's no breaks in this map! Consider including at least one to allow the player to readjust.
    01:10:507 (7,8,9) - this shouldn't be a triple
    01:42:663 - the spaced streams here may be a little overkill considering the high BPM.
    01:47:820 - spaced streams D:
    02:09:042 (5) - new combo
    02:24:772 - so many circles, makes my head spin, maybe you should include some sliders so it's not so confusing for people using HDHR
Overall very nice! I hope this gets ranked, and good luck!
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