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Saeko Shuu - Kitto Ashita wa

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Topic Starter
BBB
This beatmap was submitted using in-game submission on Sunday, July 13, 2014 at 20:18:28

Artist: Saeko Shuu
Title: Kitto Ashita wa
Source: Ojamajo Doremi
BPM: 147
Filesize: 22284kb
Play Time: 01:35
Difficulties Available:
  1. Easy (1.44 stars, 77 notes)
  2. Hard? (1.97 stars, 22 notes)
  3. Normal (1.7 stars, 95 notes)
Download: Saeko Shuu - Kitto Ashita wa
Download: Saeko Shuu - Kitto Ashita wa (no video)
Information: Scores/Beatmap Listing
---------------
My first map is resurrected! The troublesome witch returns from the grave!!
Easy and normal done B)
I've tried to map Hard and Insane, but it just doesn't work for this song... If you wanna give a gd a shot, go ahead.
6/4/2014 Made changes according to rammy's easy mod :D
6/6/2014 Made changes according to railgun's easy mod :3
6/7/2014 Fixed Hitsounds on Easy :3
6/8/2014 Did a bit of remapping on Normal with rammy's mod in mind, updated hitsounds for both diffs =w=
6/24/2014 guineaQ's mod <3
6/25/2014 Added Kiai (yuck!) and finally got around to adding Railgun's bookmarks (yum!)
7/11/2014 Made some small changes to normal (improved blanketting, tweaked slider to appease guineaQ)
7/13/2014 mod by the lovely smug- <33
theramdans
Hai Binary!!

let me do some rando mod here :p

[Easy]

AR 5 is too fast for any song in Easy diff . Recommended AR 2 or 3
OD to 3 also, 4 seems too high
Use grid 4 here (the smallest one)
That way you can put the objects more accurate on the playfield and it can avoid unintended DS error
Just do this and move your objects around and make them exactly or close to 1.0 DS and there you go

00:13:753 (3,1) - 3 overlaps 1, move 3 or 1 somewhere?
00:17:835 (4,5,6) - 4 overlaps 6, move 5 and 6 so it makes new linear/triangle patterns?
00:26:814 (2,3,4) - 2 overlaps 4 , same^
00:29:263 - drag the break-start here. It fits with the diminishing vocal line
00:35:794 (5) - ctrl+H? It kinda overlaps the previous 1 and 2
00:38:243 (7) - add NC
00:41:100 (3,4) - 3 overlaps 4 , move them?
00:43:549 (2,3,4) - 4 overlaps 2 , same^
00:56:610 (4) - kiai time here?
01:10:080 (6) - add NC
01:17:426 (4) - you can replace this with a slider and end it at 01:18:651 - fits the long vocal line
01:19:875 (5) - add NC
01:21:100 (3,4) - ctrl + H? coz 3 overlaps 1
01:22:324 (4) - same with 01:17:426 (4) - end it at 01:23:549 - fits the long vocal line
01:30:896 (6) - I better replace this with a spinner, end it at 01:32:120

[Normal]

HP 6? Are you evil? lol. I recommend HP 4
OD to 5 or 4

Dont use tick rate 2, I dont find it fitting
Same issue with Easy diff, just use grid 4 (the smallest one) and you can fix those random 1.1~1.2 random DS error there (since you are using 1.0 DS).
Move the objects around and make them exactly or close to 1.0 and there you go

00:23:141 (1,2) - ctrl +g on 2 ? coz it is sudden 1.3 and a bad flow for this simple symmetry
00:29:263 - drag the break-start here. It fits with the diminishing vocal line
00:34:977 (3,4,5) - 3 ugly overlaps 5 ahue :(
00:41:508 (5) - [342,70] ~ details below
00:43:141 (1) - [108,52] ~ this way, the (1) slider's end will stack with the previous (5) slider's end
00:45:998 (5) - why so sudden 1.5 here? Dont do jumps on Normal
00:55:386 (1,2,3) - really a bad flow and not following DS. Maybe change them to triangle or smth like http://puu.sh/9fHT1/045c02a35f.png
00:56:610 (4) - add NC and kiai time?
00:59:875 (1,2,3) - same with 00:55:386
01:01:508 (5) - add NC?
01:10:488 (1) - why awkward NC here? lol
01:16:202 (4) - add NC?
01:17:426 (5) - weird, try this http://puu.sh/9fI5m/e63b4e0d99.png
01:20:692 (3) - weird, try this http://puu.sh/9fIfl/4f6111c6c5.png
01:25:590 (3) - same^

Thats all, the rest is up to you and good luck \o/
Topic Starter
BBB
Green = I agree; Change made!
Red = I disagree... >.<
Blue = I agree that there should be a change, but I'll do something else :3

theramdans wrote:

Hai Binary!!

let me do some rando mod here :p

Thanks a lot <333

[Easy]

AR 5 is too fast for any song in Easy diff . Recommended AR 2 or 3 I agree, that was a silly mistake -.-
OD to 3 also, 4 seems too high ok
Use grid 4 here (the smallest one) iirc i was leaving gridsnap off
That way you can put the objects more accurate on the playfield and it can avoid unintended DS error
Just do this and move your objects around and make them exactly or close to 1.0 DS and there you go using ~1.05,will make fixes to keep it consistent though :3

00:13:753 (3,1) - 3 overlaps 1, move 3 or 1 somewhere? moved up a bit
00:17:835 (4,5,6) - 4 overlaps 6, move 5 and 6 so it makes new linear/triangle patterns? moved 6 to form triangle with 6, 5, and end of 4
00:26:814 (2,3,4) - 2 overlaps 4 , same^ yup, same fix
00:29:263 - drag the break-start here. It fits with the diminishing vocal line ooh, nice touch
00:35:794 (5) - ctrl+H? It kinda overlaps the previous 1 and 2 I blanketed 5 with 3 and adjusted 4
00:38:243 (7) - add NC geh, i did but bss broke and i couldnt submit that -.-
00:41:100 (3,4) - 3 overlaps 4 , move them?changed that pattern
00:43:549 (2,3,4) - 4 overlaps 2 , same^ moved 1 and 2 as well as prev pattern to fix :3
00:56:610 (4) - kiai time here? I don't think this song should have kiai...
01:10:080 (6) - add NC yep
01:17:426 (4) - you can replace this with a slider and end it at 01:18:651 - fits the long vocal line I tried it, but i don't want to put 2 long sliders next to each other, and I think that a circle works better since I'm using a similar rhythm for the surrounding patterns
01:19:875 (5) - add NC/me runs
01:21:100 (3,4) - ctrl + H? coz 3 overlaps 1 moved 1 down a wee bit
01:22:324 (4) - same with 01:17:426 (4) - end it at 01:23:549 - fits the long vocal line sorry... I like a circle more >.<
01:30:896 (6) - I better replace this with a spinner, end it at 01:32:120 If I put it there, it would make the reverse slider feel lonely ;_; I put a spinner at 01:32:120 (1) - instead

[Normal]

HP 6? Are you evil? lol. I recommend HP 4
OD to 5 or 4

Dont use tick rate 2, I dont find it fitting
Same issue with Easy diff, just use grid 4 (the smallest one) and you can fix those random 1.1~1.2 random DS error there (since you are using 1.0 DS).
Move the objects around and make them exactly or close to 1.0 and there you go

00:23:141 (1,2) - ctrl +g on 2 ? coz it is sudden 1.3 and a bad flow for this simple symmetry
00:29:263 - drag the break-start here. It fits with the diminishing vocal line
00:34:977 (3,4,5) - 3 ugly overlaps 5 ahue :(
00:41:508 (5) - [342,70] ~ details below
00:43:141 (1) - [108,52] ~ this way, the (1) slider's end will stack with the previous (5) slider's end
00:45:998 (5) - why so sudden 1.5 here? Dont do jumps on Normal
00:55:386 (1,2,3) - really a bad flow and not following DS. Maybe change them to triangle or smth like http://puu.sh/9fHT1/045c02a35f.png
00:56:610 (4) - add NC and kiai time?
00:59:875 (1,2,3) - same with 00:55:386
01:01:508 (5) - add NC?
01:10:488 (1) - why awkward NC here? lol
01:16:202 (4) - add NC?
01:17:426 (5) - weird, try this http://puu.sh/9fI5m/e63b4e0d99.png
01:20:692 (3) - weird, try this http://puu.sh/9fIfl/4f6111c6c5.png
01:25:590 (3) - same^

Thats all, the rest is up to you and good luck \o/
Eni
hello my name is RAILGUN

Your map has a nice concept; I really like what you're doing. :)

[General]
  1. Do not turn off Distance Snap. Some of your notes are further apart than others.
  2. Try to use Grid Size 4 when moving objects. This will be more accurate than your current grid size.
  3. Try using a whistle every 2nd white tick for hitsound?
  4. I strongly suggest that you use these bookmarks: (Place this under the [Editor] in the .osu for both Easy and Normal)
    Bookmarks: 10080,12528,14977,19875,22324,24773,33345,38243,43141,48039,51712,55386,60284,65182,70080,74977,79875,84773,89671,90896
I'll mod Easy.

[Easy]
  1. General: You must re-snap all objects with Grid Size 4.
  2. 00:10:080 (1,2,3) - When you Ctrl+H Circle 1 over the Y-axis, you'll see that it isn't symmetrical with Circle 3. Consider fixing this.
  3. 00:12:528 (1) - The distance snap here is a bit off. Can be hard for the novice if you don't use consistent distance snap.
  4. 00:17:426 (4) - Change this slider so it isn't behind slider 1.
  5. 00:16:202 (2,3) - Move this to the left a bit? It would flow better with the slider from my perspective.
  6. 00:17:426 (4,5,6) - Put circle 6 further away from slider 4. The current pattern is a bit confusing.
  7. 00:25:998 (2) - Try Ctrl+G'ing this slider and moving it to x:316 y:240. See how it looks? Slider flow is also a pattern~ everything doesn't need to be blankets. I've provided my example if you want. Feel free to use it by deleting the current 00:24:773 (1,2,3,4,5,6) - and placing the given code under [HitObjects]:
    61,163,24773,6,0,P|240:159|271:182,1,200
    316,240,25998,2,0,P|398:246|429:217,1,99.9999999999999
    480,168,26814,1,0,0:0:0:0:
    409,96,27222,2,0,P|362:79|315:94,1,99.9999999999999
    250,165,28039,1,0,0:0:0:0:
    164,116,28447,1,0,0:0:0:0:
  8. 00:33:345 (1,3) - Try to use the same sliders here instead (it is ok to copy/paste here)
  9. 00:35:794 (5) - Put this on the other side of circle 4. Right now 00:34:569 (3,4,5) - has no flow (both go to the right).
  10. 00:38:243 (7) - Add a New Combo here.
  11. 00:41:508 (4) - Try Ctrl+H here and do something like this:


    ~
  12. 00:43:141 (1,2,3,4,5,6) - ALL of these sliders face the same way. Why not change some?
  13. 00:56:610 (4) - Try to avoid slider 4 being near circle 2.
  14. 01:00:284 (1,2,3,4,5) - This looks like copy/paste. Consider changing the appearance of slider 4.
  15. 01:10:080 (6) - New combo here. (Reference bookmarks)
  16. 01:11:304 (7) - Add a spinner here like you did in Normal for consistency. Also, I personally hate circles that are hidden behind sliders, especially in lower difficulties.
  17. 01:15:794 (1) - Remove new combo.
  18. 01:19:875 (4) - Add new combo
  19. 01:19:875 (4,6) - Don't overlap here, it looks bad and is confusing.
  20. 01:29:671 (5) - New combo here
  21. 01:30:896 (6) - Remove the circle and place a spinner here like you did with Normal.
Note: Some information may conflict with the previous mod (given that you haven't updated?)

Good luck~
Topic Starter
BBB
green = I agree, change made!
Red = I disagree >.<
Blue = In between/ Other

Project Railgun wrote:

hello my name is RAILGUN

Your map has a nice concept; I really like what you're doing. :) Thanks <3 And thanks also for modding!!

[General]
  1. Do not turn off Distance Snap. Some of your notes are further apart than others.Uguu. Since both you and rammy said so, I guess I should after all >.<
  2. Try to use Grid Size 4 when moving objects. This will be more accurate than your current grid size. I'm not using any grid snap :3
  3. Try using a whistle every 2nd white tick for hitsound? I don't know how to do this ;__;
  4. I strongly suggest that you use these bookmarks: (Place this under the [Editor] in the .osu for both Easy and Normal)
    Bookmarks: 10080,12528,14977,19875,22324,24773,33345,38243,43141,48039,51712,55386,60284,65182,70080,74977,79875,84773,89671,90896
I'll mod Easy.

[Easy]
  1. General: You must re-snap all objects with Grid Size 4. Not using grid snap :S
  2. 00:10:080 (1,2,3) - When you Ctrl+H Circle 1 over the Y-axis, you'll see that it isn't symmetrical with Circle 3. Consider fixing this. Yes, thanks for the catch =w=
  3. 00:12:528 (1) - The distance snap here is a bit off. Can be hard for the novice if you don't use consistent distance snap. I've rearranged most of the patterns so almost the entire map is 1.0 8-)
  4. 00:17:426 (4) - Change this slider so it isn't behind slider 1. yes, I changed this pattern quite a bit =w=
  5. 00:16:202 (2,3) - Move this to the left a bit? It would flow better with the slider from my perspective.
  6. 00:17:426 (4,5,6) - Put circle 6 further away from slider 4. The current pattern is a bit confusing.
  7. 00:25:998 (2) - Try Ctrl+G'ing this slider and moving it to x:316 y:240. See how it looks? Slider flow is also a pattern~ everything doesn't need to be blankets. I've provided my example if you want. Feel free to use it by deleting the current 00:24:773 (1,2,3,4,5,6) - and placing the given code under [HitObjects]:
    61,163,24773,6,0,P|240:159|271:182,1,200
    316,240,25998,2,0,P|398:246|429:217,1,99.9999999999999
    480,168,26814,1,0,0:0:0:0:
    409,96,27222,2,0,P|362:79|315:94,1,99.9999999999999
    250,165,28039,1,0,0:0:0:0:
    164,116,28447,1,0,0:0:0:0:
    I used a slightly modified version of that :3
  8. 00:33:345 (1,3) - Try to use the same sliders here instead (it is ok to copy/paste here) not sure why it wasn't like that before...
  9. 00:35:794 (5) - Put this on the other side of circle 4. Right now 00:34:569 (3,4,5) - has no flow (both go to the right). It's a tilted slider to the left now :3
  10. 00:38:243 (7) - Add a New Combo here. I did :S Probably outdated version :cry: I was trying to upload a version with all the same patterns and fixed nc's but it didnt work :(
  11. 00:41:508 (4) - Try Ctrl+H here and do something like this:


    I'm not sure... It does flow better, but it feels like it should have a circle on the end or a slider curling back (though that would break rhythm of course). I might change it back; kept it for now though :3
    ~
  12. 00:43:141 (1,2,3,4,5,6) - ALL of these sliders face the same way. Why not change some? They are not facing the same way though :P Maybe outdated? I changed that pattern :S
  13. 00:56:610 (4) - Try to avoid slider 4 being near circle 2.
  14. 01:00:284 (1,2,3,4,5) - This looks like copy/paste. Consider changing the appearance of slider 4. It is... I like it though, the melody is the same for both those combos, so I made them the same pattern. I will see if there's another way...
  15. 01:10:080 (6) - New combo here. (Reference bookmarks) It's there >.<
  16. 01:11:304 (7) - Add a spinner here like you did in Normal for consistency. Also, I personally hate circles that are hidden behind sliders, especially in lower difficulties. ok :3
  17. 01:15:794 (1) - Remove new combo. broken combos
  18. 01:19:875 (4) - Add new combo broken combos
  19. 01:19:875 (4,6) - Don't overlap here, it looks bad and is confusing. I didn't :P Outdated version? >.<
  20. 01:29:671 (5) - New combo here broken combos
  21. 01:30:896 (6) - Remove the circle and place a spinner here like you did with Normal.Since both you and rammy said so, I guess I will change it >.<
Note: Some information may conflict with the previous mod (given that you haven't updated?) Yeah like I said, bss was bullying me ;_; "Distributing to global network" forever :(

Good luck~
guineaQ
Yawn

Hotel internet sux

[General]
Important: U NO HAVE KIAI TIME?!!

Easy
[Distance Snap Related]
Yeah.... none

[Blankets]
00:16:610 (3) - This is a bit off, try moving the center node closer to the center.
00:50:488 (6) - ;w;

[Patterns/Structure/Flow]
00:35:386 (4,5,6) - Select all 3 and move to x:316 and y:312
01:17:426 (4) - Would move to x:356 and y:212 (to make a triangle with (1) and end of (3) \o/)
01:22:324 (4) - Would move to x:40 and y:104
01:27:222 (4) - Would move to x:140 and y:312

[Timing]
Nobody else pointed out any problem in BPM or offset, so pass~

Normal
[Distance Snap Related]
Null and void

[Blankets]
01:07:631 (6) - ....
01:16:202 (1) - improveeee, change the bsd if needed to just to check
01:17:835 (3) - same story :3
01:21:100 (3) - ;w;

[Patterns/Structure/Flow]
00:16:202 (3) - Uh, vertically flip this slider, so that the slider end flows better into (4)
00:59:876 (1) - Remove this, there is nothing in the music that matches with this.
01:01:508 (5,6) - This bit kinda looks ugly for me ;w; I don't have anything on top of my head that will be better but I would look at this again
01:04:773 (1) - There is absolutely NOTHING in the music that matches with this ;w; remove \o
01:09:671 (1) - ^^
01:14:569 (1) - ^^

binaryfruito can't be thix good at mapping
/me time to run
Topic Starter
BBB

guineaQ wrote:

Yawn

Hotel internet sux

[General]
Important: U NO HAVE KIAI TIME?!! Is it required? I don't think it needs Kiai >.> It is, urgh

Easy
[Distance Snap Related]
Yeah.... none

[Blankets]
00:16:610 (3) - This is a bit off, try moving the center node closer to the center. Okey dokey
00:50:488 (6) - ;w; Not sure what you're looking at... >.< I improved the blanket with 5 and 7 a little bit... is that what you meant?

[Patterns/Structure/Flow]
00:35:386 (4,5,6) - Select all 3 and move to x:316 and y:312 Ohh, that's really nice! 0w0
01:17:426 (4) - Would move to x:356 and y:212 (to make a triangle with (1) and end of (3) \o/) Yeah, looks good to me B)
01:22:324 (4) - Would move to x:40 and y:104 I moved it up to y:108; 104 was a little too high imo =w=;
01:27:222 (4) - Would move to x:140 and y:312 Yes, that plays nice /o/

[Timing]
Nobody else pointed out any problem in BPM or offset, so pass~

Normal
[Distance Snap Related]
Null and void

[Blankets]
01:07:631 (6) - ....
01:16:202 (1) - improveeee, change the bsd if needed to just to check
01:17:835 (3) - same story :3
01:21:100 (3) - ;w; All accepted, good eye 8^)

[Patterns/Structure/Flow]
00:16:202 (3) - Uh, vertically flip this slider, so that the slider end flows better into (4) I changed that pattern a little :3
00:59:876 (1) - Remove this, there is nothing in the music that matches with this. uguu
01:01:508 (5,6) - This bit kinda looks ugly for me ;w; I don't have anything on top of my head that will be better but I would look at this again I agree, but i want to keep that rhythm... cant think of a better way to do place the sliders though >.<;;
01:04:773 (1) - There is absolutely NOTHING in the music that matches with this ;w; remove \o N-no need to flip a table...
01:09:671 (1) - ^^ kk
01:14:569 (1) - ^^ kk


binaryfruito can't be thix good at mapping b-baka!
/me time to run
Good luck with your conference! I hope it goes well <3
Fizz
aherhem

[Normal]

General
  1. OD -> 4 maybe, since Hard would probably be 6
  2. I would add some more interesting (but REASONABLE) slider shapes to make this more interesting

Map
00:13:753 (3) - Perhaps make this a slider that extends to 00:14:569 just so the player isn't stuck there waiting centuries for the map to move on
00:17:426 (5) - Take away one reverse and put a circle
00:23:957 - Put another slider
00:25:998 (2) - Blanket sliderend of 00:24:773 (1) - better
00:27:222 (4) - Blanket 00:26:814 (3) -
00:28:039 (5) - Blanket sliderend of 00:27:222 (4) -
00:29:263 - Don'tcha think it's a bit lazy to have a break in a TV Size song
00:34:569 (3) - Personally I would make this a copy of 00:33:345 (1) - and change pattern accordingly
00:44:773 (4) - Make this same shape as 00:46:406 (6) - for symmetry (you might wanna put 00:45:998 (5) - on the middle line to make it easy to symmetricate)
00:56:610 (4) - NC
01:02:733 (5) - This shape looks a bit off to me, why not try something like this http://puu.sh/a92k2/3418a65209.jpg
01:07:631 (5) - Take off reverse and put coicle
01:11:304 (1) - Remove this and fill the gap pls

01:16:202 (1) - Here to 01:24:773 (1) has really nice structure, I'd like to see more interaction with sliders/circles throughout the whole diff

01:30:488 (3) - Put at x:264 y:180 for triangle

Good luck, and map dat hard... or I could map it for you
Topic Starter
BBB

Smug- wrote:

aherhem *gives some water*

[Normal]

General
  1. OD -> 4 maybe, since Hard would probably be 6 I don't want to make it any easier than it already is >.<;;
  2. I would add some more interesting (but REASONABLE) slider shapes to make this more interesting
I'll keep that in mind ^w^

Map
00:13:753 (3) - Perhaps make this a slider that extends to 00:14:569 just so the player isn't stuck there waiting centuries for the map to move on i think its fine :3
00:17:426 (5) - Take away one reverse and put a circle [color=#00BF00]done :3[/color]
00:23:957 - Put another slider theres nothing there in the music to put a slider to 0.0
00:25:998 (2) - Blanket sliderend of 00:24:773 (1) - better done
00:27:222 (4) - Blanket 00:26:814 (3) -
00:28:039 (5) - Blanket sliderend of 00:27:222 (4) - I changed these two to flow instead :3
00:29:263 - Don'tcha think it's a bit lazy to have a break in a TV Size song If there's nothing to map then no :? but i added a spinner just for you <3
00:34:569 (3) - Personally I would make this a copy of 00:33:345 (1) - and change pattern accordingly did something kinda like that
00:44:773 (4) - Make this same shape as 00:46:406 (6) - for symmetry (you might wanna put 00:45:998 (5) - on the middle line to make it easy to symmetricate) yeah, i like it a lot :)
00:56:610 (4) - NC nah, i consider this to all be part of the same pattern
01:02:733 (5) - This shape looks a bit off to me, why not try something like this http://puu.sh/a92k2/3418a65209.jpg Ok, I replaced it with a flowy version of that :3
01:07:631 (5) - Take off reverse and put coicle Yep, i decided to connect that pattern to the next one
01:11:304 (1) - Remove this and fill the gap pls yep

01:16:202 (1) - Here to 01:24:773 (1) has really nice structure, I'd like to see more interaction with sliders/circles throughout the whole diff oh thanks ^3^ not sure what you mean by interaction... like blanketing and stuff?

01:30:488 (3) - Put at x:264 y:180 for triangle I don't want to break the flow >.<;

Good luck, and map dat hard... or I could map it for you
Thanks a lot <33 I'm working on it, but if it turns out gross I'll let you know ^w^
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