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Touyama Nao - Heart Pattern (TV Size)

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Topic Starter
Nukedboom
This beatmap was submitted using in-game submission on Thursday, 13 March 2014 at 4:59:32 p.m.

Artist: Touyama Nao
Title: Heart Pattern (TV Size)
Source: ニセコイ
Tags: Nisekoi False Fake Love Kirisaki Chitoge
BPM: 135
Filesize: 22335kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.35 stars, 76 notes)
  2. Hard (4.88 stars, 199 notes)
  3. Normal (3.25 stars, 113 notes)
Download: Touyama Nao - Heart Pattern (TV Size)
Download: Touyama Nao - Heart Pattern (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Redownload as of 09/03/2014 - New Skin
Ending theme for Nisekoi!
Mapset
Easy - 100%
Normal - 100%
Hard - 100%
A thanks to the people who modded my map and to 2D girl lover who let me use their skin in my map. :D
(Which you can get here, if you want it: https://osu.ppy.sh/forum/t/180772/start=0 )
FromCS
[General]
artist name:東山奈央
Romanised Artist:Touyama Nao
sorce:ニセコイ
tag nisekoi
Topic Starter
Nukedboom

FromCS wrote:

[General]
artist name:東山奈央
Romanised Artist:Touyama Nao
sorce:ニセコイ
tag nisekoi
Done and thank you. ^.^
Unsfamiliar
:3
Some general things
16:11 Unsfamiliar: hey o/
16:12 Nukedboom: Hiya ^.^
16:12 Unsfamiliar: can i do a quick irc mod?
16:13 Unsfamiliar: from my queue :3
16:14 Nukedboom: Sure :)
16:14 Unsfamiliar: ok~
16:15 *Unsfamiliar is listening to [http://osu.ppy.sh/b/364408 Touyama Nao - Heart Pattern (TV Size)]
16:15 Unsfamiliar: Just some general things:
16:15 Unsfamiliar: I think the audio file volume is too low? Don't you?
16:16 Nukedboom: Hmm, yeah atually.
16:16 Nukedboom: actually*
16:16 Unsfamiliar: i think you should increase it by 1 or 2 dB and that should fix it
16:20 Nukedboom: There we go, I got that cleared.
16:21 Unsfamiliar: cool
16:22 *Unsfamiliar is editing [http://osu.ppy.sh/b/364409 Touyama Nao - Heart Pattern (TV Size) [Hard]]
16:22 Unsfamiliar: do you prefer circle size 5?
16:23 Unsfamiliar: size 4 might work better imo
16:23 Nukedboom: I don't mind either way.
16:23 Unsfamiliar: lol xD
16:23 Unsfamiliar: it's your map
16:24 Unsfamiliar: anyway,
16:24 Nukedboom: Hehe. I don't really prefer either is what I mean.
16:24 Unsfamiliar: 00:00:525 - I find it strange you have gaps like here
16:25 Unsfamiliar: why not try to map the percussion you can hear in the song? incorporating the drums, instruments and vocal is vital for a map that plays well
16:27 Nukedboom: Getting that covered.
16:28 Unsfamiliar: oh
16:30 Unsfamiliar: btw, your offset (the red line) is at the wrong time
16:30 Unsfamiliar: 00:00:525 - Move it here
16:30 Unsfamiliar: that way the big white ticks on the timeline match the new measures in the song
16:36 Nukedboom: Done.
16:36 Unsfamiliar: sweet
16:36 Unsfamiliar: as for the map itself, it's not bad. Though, it could do with some more interesting patterns and a more logical use of combo colours
16:37 Unsfamiliar: your first map right?
16:38 Nukedboom: It's my third. :I
16:38 Nukedboom: I have another pending one and my first was disasterous.
16:40 Unsfamiliar: hmm, well we all have to start somewhere :P
16:41 Unsfamiliar: well i can't really say anything else for general advice
16:47 Unsfamiliar: good luck with the map :D
16:48 Nukedboom: Good advice, I'll try to put it to use.
16:48 Nukedboom: Thanks. :D
Winek
Hello. My mod as you requested.

Since It's no suggestion, i'll tell you rapidly.

00:00:636 (1) - This note in all difficulty is wrongly timed. Place it at the first Downbeat.

[Easy]
00:08:524 - Add a note here, it feel too blank.
00:20:970 (3) - One grid right. The spacing is weird if not.
01:12:525 (1) - Wrong Spacing
You're ignoring a bit too much the Downbeat.

I don't really know how to improve this diff.. Really, I feel like something is missing...

[Normal]
CS is too small. Have 3, It's okay.
00:12:081 (2) - Could be a spinner up to 00:13:858

[Hard]
00:31:414 (7,9) - Not Timed properly. Use 1/2
00:35:414 (7) - Time properly on 1/2.
There are other sliders not timed properly, try finiding them yourself.

Sorry, my mod is small, but there is something bugging me with your map, and I don't know what it is... It just distribut me and I can't give out correct suggestions...
I'm really sorry. But if you get 1 or 2 more mods, feel free to call again by PM, i'll try modding it atm.

So yeah, I reall don't know what is happening :( , so *star* Good luck about that :oops:
Topic Starter
Nukedboom

Unsfamiliar wrote:

:3
Some general things
16:11 Unsfamiliar: hey o/
16:12 Nukedboom: Hiya ^.^
16:12 Unsfamiliar: can i do a quick irc mod?
16:13 Unsfamiliar: from my queue :3
16:14 Nukedboom: Sure :)
16:14 Unsfamiliar: ok~
16:15 *Unsfamiliar is listening to [http://osu.ppy.sh/b/364408 Touyama Nao - Heart Pattern (TV Size)]
16:15 Unsfamiliar: Just some general things:
16:15 Unsfamiliar: I think the audio file volume is too low? Don't you?
16:16 Nukedboom: Hmm, yeah atually.
16:16 Nukedboom: actually*
16:16 Unsfamiliar: i think you should increase it by 1 or 2 dB and that should fix it
16:20 Nukedboom: There we go, I got that cleared.
16:21 Unsfamiliar: cool
16:22 *Unsfamiliar is editing [http://osu.ppy.sh/b/364409 Touyama Nao - Heart Pattern (TV Size) [Hard]]
16:22 Unsfamiliar: do you prefer circle size 5?
16:23 Unsfamiliar: size 4 might work better imo
16:23 Nukedboom: I don't mind either way.
16:23 Unsfamiliar: lol xD
16:23 Unsfamiliar: it's your map
16:24 Unsfamiliar: anyway,
16:24 Nukedboom: Hehe. I don't really prefer either is what I mean.
16:24 Unsfamiliar: 00:00:525 - I find it strange you have gaps like here
16:25 Unsfamiliar: why not try to map the percussion you can hear in the song? incorporating the drums, instruments and vocal is vital for a map that plays well
16:27 Nukedboom: Getting that covered.
16:28 Unsfamiliar: oh
16:30 Unsfamiliar: btw, your offset (the red line) is at the wrong time
16:30 Unsfamiliar: 00:00:525 - Move it here
16:30 Unsfamiliar: that way the big white ticks on the timeline match the new measures in the song
16:36 Nukedboom: Done.
16:36 Unsfamiliar: sweet
16:36 Unsfamiliar: as for the map itself, it's not bad. Though, it could do with some more interesting patterns and a more logical use of combo colours
16:37 Unsfamiliar: your first map right?
16:38 Nukedboom: It's my third. :I
16:38 Nukedboom: I have another pending one and my first was disasterous.
16:40 Unsfamiliar: hmm, well we all have to start somewhere :P
16:41 Unsfamiliar: well i can't really say anything else for general advice
16:47 Unsfamiliar: good luck with the map :D
16:48 Nukedboom: Good advice, I'll try to put it to use.
16:48 Nukedboom: Thanks. :D
Thanks once again Unsfamiliar~

Winek wrote:

Hello. My mod as you requested.

Since It's no suggestion, i'll tell you rapidly.

00:00:636 (1) - This note in all difficulty is wrongly timed. Place it at the first Downbeat.

[Easy]
00:08:524 - Add a note here, it feel too blank.
00:20:970 (3) - One grid right. The spacing is weird if not.
01:12:525 (1) - Wrong Spacing
You're ignoring a bit too much the Downbeat.

I don't really know how to improve this diff.. Really, I feel like something is missing...

[Normal]
CS is too small. Have 3, It's okay.
00:12:081 (2) - Could be a spinner up to 00:13:858

[Hard]
00:31:414 (7,9) - Not Timed properly. Use 1/2
00:35:414 (7) - Time properly on 1/2.
There are other sliders not timed properly, try finiding them yourself.

Sorry, my mod is small, but there is something bugging me with your map, and I don't know what it is... It just distribut me and I can't give out correct suggestions...
I'm really sorry. But if you get 1 or 2 more mods, feel free to call again by PM, i'll try modding it atm.

So yeah, I reall don't know what is happening :( , so *star* Good luck about that :oops:
Thanks for the mod and star! :) The sliders were just a little mistake with me changing the bpm and forgetting them, whoops. I'm not sure what you mean by the map being weird though but I'll see what I can do. :?
Winek
it's not that it's weird, but there is like something bugging me with it, it distribut me, I can't mod properly.. Is it because of an error? An Unrankkable? Who knows. I'm sorry. But feel free to calll back again on PM if you need another mod.
Eni
Hi~ I will mod easy. :)
[Easy]
  1. 00:08:969 - Do this instead?


    ~
  2. 00:12:080 - Add spinner here (to 00:14:302 -)?
  3. 00:14:747 (1, 2, 3) - move slider 3 up a few spaces to match slider 1
  4. 00:16:080 (2, 3) - try this instead


    ~
  5. 01:07:191 - use short 1/1 slider here instead?
  6. 01:12:969 (2, 3, 4, 1, 2, 1) - this is confusing in Easy
  7. 01:21:858 - do this so you can have a consistent final spinner

Good luck!
Swayzo_old
General:
It feels like there's a timing error with the song

Insane:
00:14:302 7 new combo, repeat 2 times
00:23:858 add note
00:32:747 add note
00:32:747 add note
00:32:969 2 should be a 1/2 beat slider

Normal:
00:32:302 add note
00:32:747 and 00:33:191 add note
00:34:080 ^
00:36:302 ^
00:36:302 ^
00:39:413 ^
00:41:191 ^
00:41:524 ^
00:54:080 ^
00:33:413 remove note
00:41:413 ^
01:18:524 and 01:19:413 and 01:20:302 Add note
Make sure your notes go along with the rhythm, not the beat.

Easy:
00:00:525 to 00:12:080, hit claps don't go along with song
00:43:636 1,2,3 are off screen abit
00:47:191 ^
Pacze
Hi-Ya~ Just a little comment!
I just played your map and I think the offset is too early, I would suggest 570 (may still need a further adjustment but definitely 525 is too early, with 570 it feels a lot better imo :) )
That's it :3 I don't think this is worth a kudosu so don't give me xD
And good luck!
Topic Starter
Nukedboom

Project Railgun wrote:

Hi~ I will mod easy. :)
[Easy]
  1. 00:08:969 - Do this instead?


    ~
  2. 00:12:080 - Add spinner here (to 00:14:302 -)?
  3. 00:14:747 (1, 2, 3) - move slider 3 up a few spaces to match slider 1
  4. 00:16:080 (2, 3) - try this instead


    ~
  5. 01:07:191 - use short 1/1 slider here instead?
  6. 01:12:969 (2, 3, 4, 1, 2, 1) - this is confusing in Easy
  7. 01:21:858 - do this so you can have a consistent final spinner

Good luck!

Swayzo wrote:

General:
It feels like there's a timing error with the song

Insane:
00:14:302 7 new combo, repeat 2 times
00:23:858 add note
00:32:747 add note
00:32:747 add note
00:32:969 2 should be a 1/2 beat slider

Normal:
00:32:302 add note
00:32:747 and 00:33:191 add note
00:34:080 ^
00:36:302 ^
00:36:302 ^
00:39:413 ^
00:41:191 ^
00:41:524 ^
00:54:080 ^
00:33:413 remove note
00:41:413 ^
01:18:524 and 01:19:413 and 01:20:302 Add note
Make sure your notes go along with the rhythm, not the beat.

Easy:
00:00:525 to 00:12:080, hit claps don't go along with song
00:43:636 1,2,3 are off screen abit
00:47:191 ^
Thanks, you two. :)

Pacze wrote:

Hi-Ya~ Just a little comment!
I just played your map and I think the offset is too early, I would suggest 570 (may still need a further adjustment but definitely 525 is too early, with 570 it feels a lot better imo :) )
That's it :3 I don't think this is worth a kudosu so don't give me xD
And good luck!
That's actually a big help, it feels a lot smoother and more well timed now. Thanks!
I thinks it's worth a kudosu. :u
Raiku
Just another Raiku post!

[Easy]

00:55:237 (4) - Move the slider down one level on grid level 3 to keep the spacing consistent on that combo (http://puu.sh/6ZCcF.jpg).

01:10:348 (3) - Similarly here, grid level 3, right 1 space down one space (http://puu.sh/6ZCfh.jpg).

01:11:237 (4,2) - Slider 4's tail is overlapping slider 2's head. I suggest this as an alternative as it also flows into 3 in the pink combo (http://puu.sh/6ZCka.jpg).

01:14:792 (3,4,5) - Move 3,4 and 5 up one space on grid level 3 to be consistent with my suggestion for slider 2's tail end (http://puu.sh/6ZCmN.jpg).

[Normal]

00:14:347 (1,3) - 1 and 3 are overlapping, I feet you should blanket 1 and 2 like so to avoid this (http://puu.sh/6ZCvG.jpg).

00:25:013 (1,2,3) - Move these sliders right 1 and down 2 on grid level 3 to make the start of slider 1 stack with 3 of the last combo. Looks neater and you avoid an overlap (http://puu.sh/6ZCBZ.jpg).

00:29:458 (2) - Move down and to the left a touch to avoid an overlap with 1 (http://puu.sh/6ZCFR.jpg).

00:37:903 (2,3) - I suggest giving 2 a sharper curve to give a blanket effect with 1. This would mean moving 3 up a tad to become in line with the exit of slider 2 which would promote flow (http://puu.sh/6ZCLa.jpg).

00:47:236 (1,2) - Blanket 1 and 2 a little neater, maybe something like this (http://puu.sh/6ZCQ5.jpg).

01:01:903 (4,5,1) - This trio of notes look a lot neater in my opinion if pieced together like this (http://puu.sh/6ZCYD.jpg).

[Hard]

00:00:569 (1) - I would suggest placing this in line with slider 4 and also with the exit facing the direction of your 2nd note (http://puu.sh/6ZD1P.jpg).

00:04:125 (1) - Same here.

00:13:903 (1) - Sounds more in time if it were placed like this in my opinion (http://puu.sh/6ZDa3.jpg).

00:16:347 (4) - The tail of the slider is overlapping the body, here is my suggestion (http://puu.sh/6ZDbU.jpg).

00:17:903 (4) - I feel it would flow better if you moved this slider up to meet in line with the triplets such as this (http://puu.sh/6ZDdt.jpg).

00:27:236 (5) - Move 5 to the right a touch to be in line with 6, 7 and 8 (http://puu.sh/6ZDho.jpg). Then move 5, 6, 7 and 8 to the right 2 spaces on grid level 3 to be in line with 4's tail (http://puu.sh/6ZDjA.jpg).

00:34:792 (7,8) - 7 overlaps 8. I suggest this alternative (http://puu.sh/6ZDmT.jpg).

00:37:236 (5,6) - Have 5's start stack on 6's start (http://puu.sh/6ZDq0.jpg).

00:54:792 (2,3,4) - 3's tail is overlapping 5's head. A suggestion would be to move 2,3 and 4 down a touch (http://puu.sh/6ZDsX.jpg).

01:22:347 - I would move 1 back a little to flow into the next note. Also 5 and 2 are overlapping. Also try and line up slider 5 with slider 1 and 4 using precise grid level like I have. Here is my final suggestion for the final combo (http://puu.sh/6ZDB3.jpg).

Great map and fun to mod, good luck!
Topic Starter
Nukedboom

Raiku wrote:

Just another Raiku post!

[Easy]

00:55:237 (4) - Move the slider down one level on grid level 3 to keep the spacing consistent on that combo (http://puu.sh/6ZCcF.jpg).

01:10:348 (3) - Similarly here, grid level 3, right 1 space down one space (http://puu.sh/6ZCfh.jpg).

01:11:237 (4,2) - Slider 4's tail is overlapping slider 2's head. I suggest this as an alternative as it also flows into 3 in the pink combo (http://puu.sh/6ZCka.jpg).

01:14:792 (3,4,5) - Move 3,4 and 5 up one space on grid level 3 to be consistent with my suggestion for slider 2's tail end (http://puu.sh/6ZCmN.jpg).

[Normal]

00:14:347 (1,3) - 1 and 3 are overlapping, I feet you should blanket 1 and 2 like so to avoid this (http://puu.sh/6ZCvG.jpg).

00:25:013 (1,2,3) - Move these sliders right 1 and down 2 on grid level 3 to make the start of slider 1 stack with 3 of the last combo. Looks neater and you avoid an overlap (http://puu.sh/6ZCBZ.jpg).

00:29:458 (2) - Move down and to the left a touch to avoid an overlap with 1 (http://puu.sh/6ZCFR.jpg).

00:37:903 (2,3) - I suggest giving 2 a sharper curve to give a blanket effect with 1. This would mean moving 3 up a tad to become in line with the exit of slider 2 which would promote flow (http://puu.sh/6ZCLa.jpg).

00:47:236 (1,2) - Blanket 1 and 2 a little neater, maybe something like this (http://puu.sh/6ZCQ5.jpg).

01:01:903 (4,5,1) - This trio of notes look a lot neater in my opinion if pieced together like this (http://puu.sh/6ZCYD.jpg).

[Hard]

00:00:569 (1) - I would suggest placing this in line with slider 4 and also with the exit facing the direction of your 2nd note (http://puu.sh/6ZD1P.jpg).

00:04:125 (1) - Same here.

00:13:903 (1) - Sounds more in time if it were placed like this in my opinion (http://puu.sh/6ZDa3.jpg).

00:16:347 (4) - The tail of the slider is overlapping the body, here is my suggestion (http://puu.sh/6ZDbU.jpg).

00:17:903 (4) - I feel it would flow better if you moved this slider up to meet in line with the triplets such as this (http://puu.sh/6ZDdt.jpg).

00:27:236 (5) - Move 5 to the right a touch to be in line with 6, 7 and 8 (http://puu.sh/6ZDho.jpg). Then move 5, 6, 7 and 8 to the right 2 spaces on grid level 3 to be in line with 4's tail (http://puu.sh/6ZDjA.jpg).

00:34:792 (7,8) - 7 overlaps 8. I suggest this alternative (http://puu.sh/6ZDmT.jpg).

00:37:236 (5,6) - Have 5's start stack on 6's start (http://puu.sh/6ZDq0.jpg).

00:54:792 (2,3,4) - 3's tail is overlapping 5's head. A suggestion would be to move 2,3 and 4 down a touch (http://puu.sh/6ZDsX.jpg).

01:22:347 - I would move 1 back a little to flow into the next note. Also 5 and 2 are overlapping. Also try and line up slider 5 with slider 1 and 4 using precise grid level like I have. Here is my final suggestion for the final combo (http://puu.sh/6ZDB3.jpg).

Great map and fun to mod, good luck!
Done and thanks for the mod, I appreciate it! :)
arviejhay
hi from my modding queue
sorry for late mod
[Easy]


[Normal]

Try to arrange this white box to this one (up)
00:29:014(1) - slider end - add finish
00:41:903(6) - move this slider to timeline 00:41:569 (blue tick)

[Hard]
00:12:792(6) - slider start - remove clap and add finish?


sorry for a short mod
Good luck mapping :)
Topic Starter
Nukedboom

arviejhay wrote:

hi from my modding queue
sorry for late mod
[Easy]
- Woops, fixed.

[Normal]
- Not sure what you mean here.
Try to arrange this white box to this one (up)
00:29:014(1) - slider end - add finish - Done!
00:41:903(6) - move this slider to timeline 00:41:569 (blue tick) - That whole slider was in an odd place, I removed it completely.

[Hard]
00:12:792(6) - slider start - remove clap and add finish? - Done.


sorry for a short mod
Good luck mapping :)
Thanks for the mod. ^.^
neonat
General

There is requirement of at least 1500ms of Audio Lead-in before the first note starts in the song. Currently there is only about 570ms which is not rankable. For each difficulty, go and open the .osu on Notepad and change AudioLeadin to 1500

Easy

00:00:570 (1) - finish on start of slider
00:06:793 (2) - finish on end of slider
00:29:014 (1) - finish on start of slider
00:18:346 (4) - NC here (Basically usually around every 8 beats)
So for example, 00:22:792 (4) - also NC
00:57:459 (1) - add a finish to the start of the slider
01:24:125 (1) - shift to start at 01:23:903 end at 01:26:569

Honestly rhythm is fine, but it really is quite weird lol, somehow, it fits yet doesn't fit to the song.

Normal

00:00:569 (1) - finish on start of slider
00:04:125 (7) - NC here and not at 00:05:458 (1) - and then NC again at 00:07:680 (4) - (NC every 8 beats)
00:07:680 (4) - finish
00:14:347 (1) - remove, let spinner end at 00:14:347 and have a note at 00:14:792
00:40:125 - add a note
00:57:014 (3) - finish on the end of the slider
01:04:569 (2) - finish
01:11:680 (7) - finish on start of slider
01:15:236 (4) - ^
01:22:347 (1) - finish
01:24:125 (1) - move spinner to start at 01:23:903 - it should end at 01:26:569

Hard

Try and use a constant pattern of combos, like when a new phrase in music starts, usually every 4 to 8 beats
00:00:569 (1) - finish on start of slider
00:07:236 (3) - finish on end of slider
01:22:347 (1) - finish on start of slider
01:24:125 (1) - spinner ends at 01:26:569

Good luck
Topic Starter
Nukedboom

neonat wrote:

General

There is requirement of at least 1500ms of Audio Lead-in before the first note starts in the song. Currently there is only about 570ms which is not rankable. For each difficulty, go and open the .osu on Notepad and change AudioLeadin to 1500 - That's useful. Thanks!

Easy

00:00:570 (1) - finish on start of slider
00:06:793 (2) - finish on end of slider
00:29:014 (1) - finish on start of slider - Done these three.
00:18:346 (4) - NC here (Basically usually around every 8 beats)
So for example, 00:22:792 (4) - also NC - I did this throughout the whole map past this point.
00:57:459 (1) - add a finish to the start of the slider - Done~
01:24:125 (1) - shift to start at 01:23:903 end at 01:26:569 - And done!

Honestly rhythm is fine, but it really is quite weird lol, somehow, it fits yet doesn't fit to the song. - I'm not sure how to go about fixing this feeling, I mean it feels fine for me.

Normal

00:00:569 (1) - finish on start of slider
00:04:125 (7) - NC here and not at 00:05:458 (1) - and then NC again at 00:07:680 (4) - (NC every 8 beats)
00:07:680 (4) - finish
00:14:347 (1) - remove, let spinner end at 00:14:347 and have a note at 00:14:792
00:40:125 - add a note
00:57:014 (3) - finish on the end of the slider
01:04:569 (2) - finish
01:11:680 (7) - finish on start of slider
01:15:236 (4) - ^
01:22:347 (1) - finish
01:24:125 (1) - move spinner to start at 01:23:903 - it should end at 01:26:569 - I did pretty much all of these/

Hard

Try and use a constant pattern of combos, like when a new phrase in music starts, usually every 4 to 8 beats
00:00:569 (1) - finish on start of slider
00:07:236 (3) - finish on end of slider
01:22:347 (1) - finish on start of slider
01:24:125 (1) - spinner ends at 01:26:569 - And these too.

Good luck
Thanks for your mod, you really got some specific points in there. :)
Edd
Finally getting around to the modding queue. Moving houses suck. x.x

Whilst the BPM offset is fine, moving it to 566 just puts it as near as exact as you can get. (Not that anyone is ever going to notice 4ms...)
Just remember to then resnap all notes and green timing points etc etc.

hard
00:21:236 (3) - Missing clap on the 2nd bit of the slider.
00:27:680 (2) - Add clap here.
00:28:569 (4) - Add drumnormal on 1st and 2nd parts. A little fill would be nice. ^^
00:57:458 (1) - Remove the clap, and place one on the slider tick.

00:31:680 (7,8) - Weird placement, something like this following your pattern already fits much better.
00:33:680 (6,7) - The 7 concealed by the slider isn't particularly fun to play. 00:36:013 (2) I would stack (7) on here.
00:37:680 (6,7) - Both the vocals and the placement makes me want to hit (7) in the gap. Either a rhythm like this or a more noticeable gap like 01:02:347 (5,6) is needed.
01:06:347 (5,6) - Note spacing a little short.
01:09:236 (3,4) - Same as 00:37:680 (6,7)

normal
00:17:014 (4,1) - Be sure to distance snap.
00:32:791 (5,1) - I'd be wary of having a note on a white tick end after the slider ending on the red tick especially since you've already done it just did it here already 00:32:791 (5,1). I would do something like this just as a quick example.
00:40:569 (5,6) - Be sure to distance snap.
00:50:347 (6) - Missing clap at the end of the slider.
00:59:236 (1) - Whilst 3 over 4 rhythms are badass. They don't really have a place in this song. :/ This fits the rhythm better as well as playing similar to what you've mapped before.
01:01:903 (6,7) - Not distance snapped.
01:03:680 (1,2) - Another little snapping hiccup.
01:06:347 (5) - Same as 00:59:236 (1)
01:15:236 (2) - ^

easy
Just due to the amount of claps you are missing either due to sliders or breaks. I'd be a little cautious about putting the claps in at all starting from 00:18:346 (1) till here just because they are either just too infrequent or even on the wrong beats like 00:29:014 (3)here.
00:41:014 (3) - You can put claps on the other points of the sliders like 00:49:015 (3)here.

00:09:015 (1,2) - Care with distance snap.
00:12:125 (1,1) - With easy difficulties, be sure to leave enough space between the spinner and the next note. These guys aren't at a level where they can cleanly spin around the center and recover in just one beat yet.
00:24:124 (2,3) - Blanket is a little off, just try and reposition the middle anchor in the slider to make it look nicer.
00:27:236 (2,3) - Make sure to distance snap this too.
01:12:570 (2,3) - Stack seems out of place. Stacking is already iffy in an easy mode and you haven't done it anywhere else in the map.

I'm done gl with the rest of the map!
Topic Starter
Nukedboom

spaminabox wrote:

Finally getting around to the modding queue. Moving houses suck. x.x

Whilst the BPM offset is fine, moving it to 566 just puts it as near as exact as you can get. (Not that anyone is ever going to notice 4ms...)
Just remember to then resnap all notes and green timing points etc etc.

hard
00:21:236 (3) - Missing clap on the 2nd bit of the slider. - Woops, done.
00:27:680 (2) - Add clap here. - Done!
00:28:569 (4) - Add drumnormal on 1st and 2nd parts. A little fill would be nice. ^^ - I actually did some drum claps, it sounded a bunch nicer. ^^
00:57:458 (1) - Remove the clap, and place one on the slider tick. - Done.

00:31:680 (7,8) - Weird placement, something like this following your pattern already fits much better. - Hmm, good idea. Done.
00:33:680 (6,7) - The 7 concealed by the slider isn't particularly fun to play. 00:36:013 (2) I would stack (7) on here. - I was kinda unsure about this but you're right. Done.
00:37:680 (6,7) - Both the vocals and the placement makes me want to hit (7) in the gap. Either a rhythm like this or a more noticeable gap like 01:02:347 (5,6) is needed. - Did the first option.
01:06:347 (5,6) - Note spacing a little short. - Fixed.
01:09:236 (3,4) - Same as 00:37:680 (6,7) - and fixed!

normal
00:17:014 (4,1) - Be sure to distance snap. - Fixed.
00:32:791 (5,1) - I'd be wary of having a note on a white tick end after the slider ending on the red tick especially since you've already done it just did it here already 00:32:791 (5,1). I would do something like this just as a quick example. - Oh, alrighty. Done.
00:40:569 (5,6) - Be sure to distance snap. - Fixed.
00:50:347 (6) - Missing clap at the end of the slider. - Placed that.
00:59:236 (1) - Whilst 3 over 4 rhythms are badass. They don't really have a place in this song. :/ This fits the rhythm better as well as playing similar to what you've mapped before. - I disagree, I think they sound much better than the above example especially after I insert the clap (which I did).
01:01:903 (6,7) - Not distance snapped. - Changed this part up a bit, in turn fixing the snap.
01:03:680 (1,2) - Another little snapping hiccup. - ^
01:06:347 (5) - Same as 00:59:236 (1) - My opinion holds.
01:15:236 (2) - ^ - ^

easy
Just due to the amount of claps you are missing either due to sliders or breaks. I'd be a little cautious about putting the claps in at all starting from 00:18:346 (1) till here just because they are either just too infrequent or even on the wrong beats like 00:29:014 (3)here.
00:41:014 (3) - You can put claps on the other points of the sliders like 00:49:015 (3)here. - Fixed a lot of that with slidertick claps.

00:09:015 (1,2) - Care with distance snap. - Yes sir.
00:12:125 (1,1) - With easy difficulties, be sure to leave enough space between the spinner and the next note. These guys aren't at a level where they can cleanly spin around the center and recover in just one beat yet. - Yikes, those poor guys. :o Fixed!
00:24:124 (2,3) - Blanket is a little off, just try and reposition the middle anchor in the slider to make it look nicer. - Fixed.
00:27:236 (2,3) - Make sure to distance snap this too. - Gotcha.
01:12:570 (2,3) - Stack seems out of place. Stacking is already iffy in an easy mode and you haven't done it anywhere else in the map. - Welp, fixed.

I'm done gl with the rest of the map!
Thanks for the mod and have a nice time in your new house. ^.^
Midge
Hey man, doing random mods just to practice :3

[Easy]
00:02:788 (3) Add another note after the 3. http://puu.sh/7pqEG.jpg
00:45:010 (2,3) Remove 2 and make 3 a little farther.
00:46:788 (2,1) Add another note after the 2 and make it flow into the 1.
00:48:565 (3,4) Same as 00:45:010
00:51:232 (3) Add another note after 3. http://puu.sh/7prbC.jpg
01:21:899 (1) This slider goes over a pretty crucial beat. Maybe do something else with that area?

[Normal]
00:41:454 I feel like this is a really promising area, and it'd be a shame to leave it blank.
00:50:788 (6) Add another note after 6. http://puu.sh/7pq7e.jpg
00:59:232 (1) Turn this into this? http://puu.sh/7pqrV.jpg Idk how it'd flow after, but just a suggestion.
01:06:343 ^^same

[Hard]
00:07:010 (6,7) Add another note before the 8, like this: http://puu.sh/7pokf.jpg
00:12:010 (1) Curve it? It'd flow better into 2-6. http://puu.sh/7pppd.jpg
00:13:121 (6) Add one more note after the 6 http://puu.sh/7pptY.jpg

Good luck man :3
Winnie
Tari and Kocari's Modding Queue


[Easy]

01:18:344 (1) - Move that down a unit to match up with the previous note

Really well done difficulty

[Normal]

00:01:453 (2) - Move the note here to be in between both of the sliders http://puu.sh/7ptdu.jpg

00:41:343 - Maybe add a spinner like this http://puu.sh/7pu8K.jpg

Nothing else wrong nicely done

[Hard]

00:22:343 (6,7,8) - Add a little space like this http://puu.sh/7pukK.jpg

00:55:010 (3,4,5) - Move that repeat (5) like this to give even spacing http://puu.sh/7puqt.jpg

01:07:010 (6,7,8) - Using DS would fit really well here and move the notes after that to match like this http://puu.sh/7puuv.jpg

01:23:232 (4,5) - Create a little more space between those two sliders without having them closely touch before http://puu.sh/7puyI.jpg

Really well done map I liked it very much hope this gets ranked :)
Topic Starter
Nukedboom

Midge wrote:

Hey man, doing random mods just to practice :3

[Easy]
00:02:788 (3) Add another note after the 3. http://puu.sh/7pqEG.jpg - Done
00:45:010 (2,3) Remove 2 and make 3 a little farther. - Done
00:46:788 (2,1) Add another note after the 2 and make it flow into the 1. - Done
00:48:565 (3,4) Same as 00:45:010 - I won't remove this not because if I do it will disrupt that little rhythm going on in the background with the soft whistle.
00:51:232 (3) Add another note after 3. http://puu.sh/7prbC.jpg - Done
01:21:899 (1) This slider goes over a pretty crucial beat. Maybe do something else with that area? - Made it a shorter and repeating slider. 8-)

[Normal]
00:41:454 I feel like this is a really promising area, and it'd be a shame to leave it blank. - Made it good with 2 nice sliders.
00:50:788 (6) Add another note after 6. http://puu.sh/7pq7e.jpg - Done.
00:59:232 (1) Turn this into this? http://puu.sh/7pqrV.jpg Idk how it'd flow after, but just a suggestion. - It just doesn't sound as good, I'll keep it the same.
01:06:343 ^^same

[Hard]
00:07:010 (6,7) Add another note before the 8, like this: http://puu.sh/7pokf.jpg - Done!
00:12:010 (1) Curve it? It'd flow better into 2-6. http://puu.sh/7pppd.jpg - Done~
00:13:121 (6) Add one more note after the 6 http://puu.sh/7pptY.jpg - Aaand done.

Good luck man :3
Thanks! :)

Kocari wrote:

Tari and Kocari's Modding Queue


[Easy]

01:18:344 (1) - Move that down a unit to match up with the previous note - Done.

Really well done difficulty - Thanks. ;)

[Normal]

00:01:453 (2) - Move the note here to be in between both of the sliders http://puu.sh/7ptdu.jpg - Done

00:41:343 - Maybe add a spinner like this http://puu.sh/7pu8K.jpg - Oh I added some sliders there earlier instead.

Nothing else wrong nicely done

[Hard]

00:22:343 (6,7,8) - Add a little space like this http://puu.sh/7pukK.jpg - Done.

00:55:010 (3,4,5) - Move that repeat (5) like this to give even spacing http://puu.sh/7puqt.jpg - Done

01:07:010 (6,7,8) - Using DS would fit really well here and move the notes after that to match like this http://puu.sh/7puuv.jpg - Not sure what you mean here :?:

01:23:232 (4,5) - Create a little more space between those two sliders without having them closely touch before http://puu.sh/7puyI.jpg - And done.

Really well done map I liked it very much hope this gets ranked :)
Thanks for the support, the BATs are so hard to get a hold of since they're very busy and all . :o
I'll try my best though. :)
Winnie
Ye I'd ask the mod through PM's instead of BAT request not much people really watch those
Neta
Hi~ from my modding Queue

my mod is all suggestion

[General]
  1. Uncheck Widescreen support and Letterbox during breaks

[Easy]
  1. 00:40:566 (2,3) - overlapped 00:41:010 (3) move this to 80,232
  2. 00:59:677 (1) - move to 120, 152 ( distance is not same with 00:57:455 (3) - and 01:00:122 (2) -
  3. 01:09:900 (2,3) - move this to 2(336, 168) , 3(416, 152) will be very clear
  4. 01:18:344 (1) - i recommend this one http://puu.sh/7slCN.jpg (change plz if this is better)
  5. 01:23:899 (1) - volume down

[Normal]
  1. 00:29:454 (1,3) - make same shape these two
  2. 00:37:899 (2) - move slider's reverse point to 352, 288
  3. 00:50:343 (6,1) - same reason as first one
  4. 01:18:564 (1,2) - i don't recommend overlapping like this better change pattern
  5. 01:23:899 (1) - volume down

[Hard]
  1. 00:14:343 (1) - i recommend this slider reverse once http://puu.sh/7slT4.jpg
  2. 00:19:454 (3,4) - move this two to 3(256, 192), 4(328, 160)
  3. 00:21:010 (1,2,3,4,5) - this overlapping is not good. better change pattern
  4. 00:29:898 (3,4,5,6) - why is this four's distance is not same? make these same will be better
  5. 01:09:899 (5,6,7,8) - players can confused with this pattern better don't overlap these
  6. 01:24:121 (1) - volume down

GOOD LUCK~
Topic Starter
Nukedboom

Neta wrote:

Hi~ from my modding Queue

my mod is all suggestion

[General]
  1. Uncheck Widescreen support and Letterbox during breaks - not sure why to uncheck widescreen support, is it bad and how?

[Easy]
  1. 00:40:566 (2,3) - overlapped 00:41:010 (3) move this to 80,232 - Done.
  2. 00:59:677 (1) - move to 120, 152 ( distance is not same with 00:57:455 (3) - and 01:00:122 (2)) - Done
  3. 01:09:900 (2,3) - move this to 2(336, 168) , 3(416, 152) will be very clear - Done
  4. 01:18:344 (1) - i recommend this one http://puu.sh/7slCN.jpg (change plz if this is better) - Yeah, I think it's kind of better too, done.
  5. 01:23:899 (1) - volume down
- Done.


[Normal]
  1. 00:29:454 (1,3) - make same shape these two - Done.
  2. 00:37:899 (2) - move slider's reverse point to 352, 288 - Done~
  3. 00:50:343 (6,1) - same reason as first one - Done.
  4. 01:18:564 (1,2) - i don't recommend overlapping like this better change pattern - The other overlapping at the start was fine so the player might ger confused if I start to use different overlapping.
  5. 01:23:899 (1) - volume down - Done!

[Hard]
  1. 00:14:343 (1) - i recommend this slider reverse once http://puu.sh/7slT4.jpg - Done.
  2. 00:19:454 (3,4) - move this two to 3(256, 192), 4(328, 160) - Done.
  3. 00:21:010 (1,2,3,4,5) - this overlapping is not good. better change pattern - Done.
  4. 00:29:898 (3,4,5,6) - why is this four's distance is not same? make these same will be better - Done.
  5. 01:09:899 (5,6,7,8) - players can confused with this pattern better don't overlap these - Changed the pattern.
  6. 01:24:121 (1) - volume down
- And done.


GOOD LUCK~
Thank you! :)
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