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Shinku Horou - Niji (TV Size)

posted
Total Posts
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Topic Starter
LucyS
This beatmap was submitted using in-game submission on segunda-feira, 23 de novembro de 2015 at 12:17:50

Artist: Shinku Horou
Title: Niji (TV Size)
Source: Naruto Shippuden
Tags: ending Obito Tobi Kakashi Rin ED
BPM: 138
Filesize: 14006kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1,35 stars, 66 notes)
  2. Hard (2,85 stars, 176 notes)
  3. Insane (3,65 stars, 250 notes)
  4. Normal (1,68 stars, 104 notes)
Download: Shinku Horou - Niji (TV Size)
Download: Shinku Horou - Niji (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Remapped :D



Ending 28 !
Alarido

M4M from The Queue of Everlasting Mutual Help

(See the requesting post)



[Hard]
Use Grid Size Tiny
The mods on *Hard* were made with DS disabled.
00:09:011 (1,2,3,4,5,6) - These notes would form a pyramid here. To make this, move 00:09:011 (1) - to x:172 y:320, move 00:09:446 (2) - to x:340 y:320, then unstack (3) and move to x:304 y:244, and move 00:09:881 (4) to x:256 y:172, and 00:10:098 (5) to x:208 y:244 and, finally, move 00:10:315 (6) - to x:172 y:320 (same place of (1)).
00:17:489 (6,1) - This stack could be made perfect: move the last node of 00:17:924 (1) - to x:384 y:176, then move the 2nd node to x:444 y:168.
00:19:663 (5) - Move to x:188 y:216, make spacing equal.
00:20:315 (6,7) - Same reason, move them together to x:200 y:144.
00:20:750 (1,2) - Let's get more intuitive spacing here and blanket the previous (6,7) notes: move them 00:20:750 (1,2) together to x:104 y:92, then adjust the last node of the slider to x:224 y:36.
00:24:446 (5) - Move to x:232 y:64 and then adjust the last anchor to x:364 y:112, so it will make a blanket with the note (4).
00:25:207 (6) - Move to x:488 y:124, then adjust the 3rd anchor to x:448 y:216 and the 2nd anchor to x:480 y:176, so its tail will stack correctly with 00:26:402 (2)'s head.
00:26:402 (2) - To blanket with (1)'s tail, adjust the 2nd node to x:412 y:144 and the 3rd node to x:340 y:128.
00:28:142 (6) - Move to x:384 y:148 and adjust the 2nd anchor to y:188, so the blanket here will get nicer.
00:32:489 (2) - Blanket (3) better by moving the slider to y:220, then adjust the 2nd node to x:324 y:272 and then the 3rd node to x:324 y:328.
00:33:902 (5) - Move to x:324 y:328 (overlap perfectly with (2)'s tail).
00:38:794 (1,2) - They are too far from each other :o >< a 3.39x jump (used to call it Highlander jumps), and the song feels not suggesting it. Would be nice making them more playable by decreasing the distance between them.
00:44:229 to 00:46:620 - Consider inserting a Break here (click in the timeline at this interval and then click "Insert break Time" blue button at the right).
00:59:446 (1) - Too far from (6), a 3.02x jump... the song feels calling for a jump of 1.5x or smaller.

[Normal]
Feels Normal+
00:05:098 (4,5) - Would be nice if you make this >> http://puu.sh/6qC5O.jpg
:?: 00:16:620 (1,2,3) - In doubt about using 1/4 ticks here. Tested with effects silenced and found the beats to support them, but I still doubtful on using blue ticks on Normal diff. Maybe you could rename it to Normal+
00:32:489 (2) - Adjust the 2nd anchor to y:192 and the 3rd anchor to x:296 y:56, so it'll blanket better the next slider head.

:arrow: The most complex section: the aim here is prevent the notes 00:40:968 (4,5) - of getting offscreen.
00:37:924 (5,1) - Rotate them 15º Clockwise (select them and hit Ctrl+Shift+R, then adjust the control to 15 and click OK). After doing this, move them to x:72 y:160, so the next step will be possible (reason after)
00:40:098 (2,3,4,5) - Move them to x:216 y:128 to prevent them of getting offscreen.

00:42:272 (1,2,3,4,5,6) - This rhythm feels not so suitable >< it feels more suitable to the following:

00:45:315 - Add a Break here (as told at Hard diff)
00:50:968 (1) - Move 1 grid to right, blanket better previous note.
01:08:142 (3,4,5,6) - Possibly confusing ~.~ Consider unstacking 01:08:576 (4,5) - from (3) and placing at x:392 y:264, then move 01:09:229 (6) - to x:304 y:320.

[Easy]
00:33:576 (3,4,5,6) - Arrange them better c: what I'm saying is: place 00:33:576 (3) - on x:136 y:304, then place 00:34:011 (4) - on x:72 y:232, then place 00:34:446 (5) - on x:80 y:136 and 00:34:881 (6) - on x:160 y:88.
00:35:315 (1) - Adjust the 2nd anchor to x:272 y:120 and the 3rd anchor to x:256 y:184, so its tail will overlap 00:37:489 (3) nicely.
00:39:663 (2,3,4,5) - The (2,3) are offscreen! Select them together and move them to x:280 y:40.
00:44:011 - As said at other diffs, suggest placing a Break here.
00:52:707 (2) - Its head is almost half-offscreen! You can rearrange this and the further notes in various ways. One of them would be is rotating 00:51:837 (1) - by 45º clockwise and moving it to x:448 y:176, then moving 00:52:707 (2) - to x:352 y:344, moving 00:54:011 (3) - to x:320 y:128 and 00:54:446 (4) - to x:248 y:64, and then moving 00:55:315 (5) - to x:80 y:128 and moving 00:55:750 (6) - to x:112 y:216.
00:58:359 (1) - Move to x:256 y:296, bad spacing with next note ><
01:03:142 (6) - its head is almost half-offscreen! To fix this, move it to x:248 y:48 and rearrange the further notes acording with it. Or, simply select 01:03:142 (6,1,2,3,4,5,6) and move them together to x:248 y:48 (doing this will keep all spacings among the selected objects).

Bem... só agora que vi... eu podia ter modado em português... se quiser, traduzo c:

Muito obrigadoooo ~.~ e espero ter sido útil c:

Att.
Topic Starter
LucyS
Thanks for mod :)
SPOILER

Alarido wrote:

[Hard]
Use Grid Size Tiny
The mods on *Hard* were made with DS disabled.
00:09:011 (1,2,3,4,5,6) - These notes would form a pyramid here. To make this, move 00:09:011 (1) - to x:172 y:320, move 00:09:446 (2) - to x:340 y:320, then unstack (3) and move to x:304 y:244, and move 00:09:881 (4) to x:256 y:172, and 00:10:098 (5) to x:208 y:244 and, finally, move 00:10:315 (6) - to x:172 y:320 (same place of (1)). Eu fiz essa parte um pouco diferente mais formando a piramide
00:17:489 (6,1) - This stack could be made perfect: move the last node of 00:17:924 (1) - to x:384 y:176, then move the 2nd node to x:444 y:168.
00:19:663 (5) - Move to x:188 y:216, make spacing equal.
00:20:315 (6,7) - Same reason, move them together to x:200 y:144.
00:20:750 (1,2) - Let's get more intuitive spacing here and blanket the previous (6,7) notes: move them 00:20:750 (1,2) together to x:104 y:92, then adjust the last node of the slider to x:224 y:36.
00:24:446 (5) - Move to x:232 y:64 and then adjust the last anchor to x:364 y:112, so it will make a blanket with the note (4).
00:25:207 (6) - Move to x:488 y:124, then adjust the 3rd anchor to x:448 y:216 and the 2nd anchor to x:480 y:176, so its tail will stack correctly with 00:26:402 (2)'s head.
00:26:402 (2) - To blanket with (1)'s tail, adjust the 2nd node to x:412 y:144 and the 3rd node to x:340 y:128.
00:28:142 (6) - Move to x:384 y:148 and adjust the 2nd anchor to y:188, so the blanket here will get nicer.
00:32:489 (2) - Blanket (3) better by moving the slider to y:220, then adjust the 2nd node to x:324 y:272 and then the 3rd node to x:324 y:328.
00:33:902 (5) - Move to x:324 y:328 (overlap perfectly with (2)'s tail).
00:38:794 (1,2) - They are too far from each other :o >< a 3.39x jump (used to call it Highlander jumps), and the song feels not suggesting it. Would be nice making them more playable by decreasing the distance between them. Nem sei como eu fiz isso aqui kk
00:44:229 to 00:46:620 - Consider inserting a Break here (click in the timeline at this interval and then click "Insert break Time" blue button at the right).
00:59:446 (1) - Too far from (6), a 3.02x jump... the song feels calling for a jump of 1.5x or smaller.
Tudo arrumado aqui
[Normal]
Feels Normal+
00:05:098 (4,5) - Would be nice if you make this >> http://puu.sh/6qC5O.jpg
:?: 00:16:620 (1,2,3) - In doubt about using 1/4 ticks here. Tested with effects silenced and found the beats to support them, but I still doubtful on using blue ticks on Normal diff. Maybe you could rename it to Normal+
00:32:489 (2) - Adjust the 2nd anchor to y:192 and the 3rd anchor to x:296 y:56, so it'll blanket better the next slider head.

:arrow: The most complex section: the aim here is prevent the notes 00:40:968 (4,5) - of getting offscreen.
00:37:924 (5,1) - Rotate them 15º Clockwise (select them and hit Ctrl+Shift+R, then adjust the control to 15 and click OK). After doing this, move them to x:72 y:160, so the next step will be possible (reason after)
00:40:098 (2,3,4,5) - Move them to x:216 y:128 to prevent them of getting offscreen.

00:42:272 (1,2,3,4,5,6) - This rhythm feels not so suitable >< it feels more suitable to the following:

00:45:315 - Add a Break here (as told at Hard diff)
00:50:968 (1) - Move 1 grid to right, blanket better previous note.
01:08:142 (3,4,5,6) - Possibly confusing ~.~ Consider unstacking 01:08:576 (4,5) - from (3) and placing at x:392 y:264, then move 01:09:229 (6) - to x:304 y:320.
Aqui tambem tudo ok
[Easy]
00:33:576 (3,4,5,6) - Arrange them better c: what I'm saying is: place 00:33:576 (3) - on x:136 y:304, then place 00:34:011 (4) - on x:72 y:232, then place 00:34:446 (5) - on x:80 y:136 and 00:34:881 (6) - on x:160 y:88.
00:35:315 (1) - Adjust the 2nd anchor to x:272 y:120 and the 3rd anchor to x:256 y:184, so its tail will overlap 00:37:489 (3) nicely.
00:39:663 (2,3,4,5) - The (2,3) are offscreen! Select them together and move them to x:280 y:40. Eu pensei que essas coisas apareciam no ai mod lol
00:44:011 - As said at other diffs, suggest placing a Break here. Again xD
00:52:707 (2) - Its head is almost half-offscreen! You can rearrange this and the further notes in various ways. One of them would be is rotating 00:51:837 (1) - by 45º clockwise and moving it to x:448 y:176, then moving 00:52:707 (2) - to x:352 y:344, moving 00:54:011 (3) - to x:320 y:128 and 00:54:446 (4) - to x:248 y:64, and then moving 00:55:315 (5) - to x:80 y:128 and moving 00:55:750 (6) - to x:112 y:216.
00:58:359 (1) - Move to x:256 y:296, bad spacing with next note ><
01:03:142 (6) - its head is almost half-offscreen! To fix this, move it to x:248 y:48 and rearrange the further notes acording with it. Or, simply select 01:03:142 (6,1,2,3,4,5,6) and move them together to x:248 y:48 (doing this will keep all spacings among the selected objects).

Bem... só agora que vi... eu podia ter modado em português... se quiser, traduzo c: Nem precisa eu já acabei tudo, pse eu sempre esqueço de olha a bandeirinha T-T eu tamein modei em ingles

Muito obrigadoooo ~.~ e espero ter sido útil c: Dmais obrigada você :)

Att.
Raisa12
Hi!
[Easy]
00:08:359 (3,4) - move x: 152 y: 224
00:18:794 (2,3,4,5,6) - move x: 384 y: 224
00:25:750 (2) - move x: 200 y: 136
00:26:620 - try this? http://puu.sh/6sqh2.jpg
[Normal]
00:40:259 (4) - try this? http://puu.sh/6sqxY.jpg
00:55:098 (4,5,6) - try this http://puu.sh/6sqVT.jpg
00:57:489 (1,2,3) - if you did the above, move this x:144 y:80
[Hard]
00:42:924 (3) - move x:288 y:236
00:43:576 (4) - ^ x:268 y:168
00:44:299 (5,6) - try this? http://puu.sh/6srnJ.jpg

My mod is rather poor :c , I like this song, good luck with your map :)
Topic Starter
LucyS
Thanks for mod Raisa, later I'll give you a mod too, i love fairy tail xD
SPOILER

Raisa12 wrote:

Hi!
[Easy]
00:08:359 (3,4) - move x: 152 y: 224
00:18:794 (2,3,4,5,6) - move x: 384 y: 224
00:25:750 (2) - move x: 200 y: 136
00:26:620 - try this? http://puu.sh/6sqh2.jpg
[Normal]
00:40:259 (4) - try this? http://puu.sh/6sqxY.jpg
00:55:098 (4,5,6) - try this http://puu.sh/6sqVT.jpg
00:57:489 (1,2,3) - if you did the above, move this x:144 y:80
[Hard]
00:42:924 (3) - move x:288 y:236
00:43:576 (4) - ^ x:268 y:168
00:44:299 (5,6) - try this? http://puu.sh/6srnJ.jpg

thx I fixed everything

My mod is rather poor :c , I like this song, good luck with your map :)Good luck for you too :)
deejaydray
Hello, m4m from my queue ^^

Firstly, it is recommended to keep the same Grid Level for all difficulties (Your EASY and NORMAL diffs have Grid Level 3, while your HARD has Grid Level 4)

EASY:

00:23:142 - add a circle here
00:24:011 - ^ same
Didn't find anything wrong here ^^

NORMAL:

00:30:968 - add circle
00:31:402 - ^ same
00:45:533 - add a slider here that ends at 00:45:750
00:46:185 - add a circle here
00:46:511 - ^ same
00:46:729 - ^ same

HARD:

00:45:533 - add a circle
00:45:750 - ^ same
00:46:185 - ^ same
00:46:620 - ^ same
00:46:837 - ^ same
00:53:142 (4) - this circle would sound better if you moved it at 00:53:033
01:10:315 - add a circle here
01:22:707 - put a circle here, sounds better imo.

That's all, GL! :3
Topic Starter
LucyS
Thanks Deejaydray ^-^

SPOILER

deejaydray wrote:

Hello, m4m from my queue ^^

Firstly, it is recommended to keep the same Grid Level for all difficulties (Your EASY and NORMAL diffs have Grid Level 3, while your HARD has Grid Level 4)

EASY:

00:23:142 - add a circle here Ok
00:24:011 - ^ same
Didn't find anything wrong here ^^ :3

NORMAL:

00:30:968 - add circle
00:31:402 - ^ same
00:45:533 - add a slider here that ends at 00:45:750
00:46:185 - add a circle here I think I'll leave that break here, because this part of the video
00:46:511 - ^ same
00:46:729 - ^ same

HARD:

00:45:533 - add a circle
00:45:750 - ^ same
00:46:185 - ^ same
00:46:620 - ^ same as i said
00:46:837 - ^ same
00:53:142 (4) - this circle would sound better if you moved it at 00:53:033
01:10:315 - add a circle here
01:22:707 - put a circle here, sounds better imo. Ok

That's all, GL! :3 thanks :)
sjoy
M4M from my queue
[Easy]
you had better not use the green line to change the slider speed
00:07:055 (1) - swap NC
00:07:489 (2) - NC
00:10:533 (1) - add fin
00:21:402 (1) - add whistle on the head
00:47:272 (1) - add fin
01:09:337 (1) - ^
[Normal]
OD-1
00:03:576 (4) - try it http://puu.sh/6tLB7.png
00:04:446 (6) - NC
00:07:489 (3) - http://puu.sh/6tLEg.png
00:30:533 (1) - a bit far aftter spinner
00:43:142 (3,4) - conbine into a lider
00:50:968 (1) - add fin
00:48:794 (5) - http://puu.sh/6tLM6.jpg
01:02:707 (1) - the same as00:48:794 (5
01:09:229 (6) - http://puu.sh/6tLQ3.png
[Hard]
AR+1
00:03:142 (4) - delete reapeat add a note on 264,112
00:07:272 (6) - http://puu.sh/6tLWw.png
00:09:446 (2,3) - why stack?
00:37:055 (6,7) -
00:37:055 (6) - the same as http://puu.sh/6tLM6.jpg
00:42:381 (2,3,4) - too closed
00:53:142 (4) - set on 00:53:033
01:01:837 (3) - http://puu.sh/6tM7u.jpg
good luck :D
Topic Starter
LucyS
Thanks Sjoy :)
SPOILER

sjoy wrote:

M4M from my queue
[Easy]
you had better not use the green line to change the slider speed
00:07:055 (1) - swap NC
00:07:489 (2) - NC
00:10:533 (1) - add fin
00:21:402 (1) - add whistle on the head
00:47:272 (1) - add fin
01:09:337 (1) - ^
[Normal]
OD-1
00:03:576 (4) - try it http://puu.sh/6tLB7.png
00:04:446 (6) - NC
00:07:489 (3) - http://puu.sh/6tLEg.png
00:30:533 (1) - a bit far aftter spinner
00:43:142 (3,4) - conbine into a lider
00:50:968 (1) - add fin
00:48:794 (5) - http://puu.sh/6tLM6.jpg
01:02:707 (1) - the same as00:48:794 (5
01:09:229 (6) - http://puu.sh/6tLQ3.png
[Hard]
AR+1
00:03:142 (4) - delete reapeat add a note on 264,112
00:07:272 (6) - http://puu.sh/6tLWw.png
00:09:446 (2,3) - why stack?
00:37:055 (6,7) -
00:37:055 (6) - the same as http://puu.sh/6tLM6.jpg
00:42:381 (2,3,4) - too closed
00:53:142 (4) - set on 00:53:033
01:01:837 (3) - http://puu.sh/6tM7u.jpg Updated!
good luck :D Good luck for you too
kuroanchan


[Easy]

DS keep at 1.21~1.22 :D
00:04:446 (4) - x:256 , y:160
00:18:794 (2) - x:392 , y:232
and many other..
00:24:881 (1) - to far from prev. object

i know it's too lazy for repair it lol, but the rules say like that :(

[Normal]

HP -1, AP -1, OD -1
DS keep at 1.01~1.03 :D
00:30:533 (1) - delete it, need 1 free space after spin
00:45:315 remove break time.

[Hard]

AR -1
00:16:620 (1,2,3,4) - better like this http://puu.sh/6Ccpm.jpg *just recommend
00:45:533 remove break time

i think that's all good luck~ :3
Topic Starter
LucyS
SPOILER

kuroanchan wrote:



[Easy]

DS keep at 1.21~1.22 :D
00:04:446 (4) - x:256 , y:160
00:18:794 (2) - x:392 , y:232
and many other..
00:24:881 (1) - to far from prev. object

i know it's too lazy for repair it lol, but the rules say like that :(

[Normal]

HP -1, AP -1, OD -1
DS keep at 1.01~1.03 :D
00:30:533 (1) - delete it, need 1 free space after spin
00:45:315 remove break time.

[Hard]

AR -1
00:16:620 (1,2,3,4) - better like this http://puu.sh/6Ccpm.jpg *just recommend
00:45:533 remove break time

i think that's all good luck~ :3
Updated, thanks :)
Kinomi
General
I can see some random spacing change in these diffs,fix them
source:NARUTO -ナルト- ?
turn off the letter boxes in all diffs

Easy
add whistle before 1st break as you do in kiai
00:02:055 (1) - finish on head
00:03:576 (3) - finish on tail
00:10:968 (5) - finish on head
00:24:881 (1) - ^
00:29:663 add a note and add finish
00:31:837 (1) - finish
00:38:794 (1) - random spacing change, fix it
00:43:902 add a spinner here?
00:48:794 (3) - finish on head
00:52:707 (2) - ^
01:03:142 (6) - ^
01:04:011 (1) - ^
01:06:185 (4) - ^
01:07:924 (6) - finish on tail
01:09:229 (2) - finish on head and reverse and tail
01:17:055 (1) - move it to middle of the screen, newbie can deal with it easilier
01:20:533 (1) - finsh on head
01:24:011 (6) - ^
check finishes same time points in other diffs

Normal
arrangement is kinda stubborn, use more curve flow will be better
00:02:055 (1,2,3,4,5,1,2) - rhythm is a bit too thick,remove 00:03:359 (3)
00:42:924 (2) - ^ remove it
00:16:620 (1) - 1/4 rhythm is sudden in normal diff, change it
00:46:511 insert a break or add a note at 00:45:533 and add finish
00:50:968 too thick...try to simpllfy the rhythm
01:21:402 (2) - try same rhythm as you do at 01:18:142 (3,4,5,6) -
01:24:011 (1) - finish

Hard
00:08:468 try this rhythm here
00:10:533 - 00:10:968 map this part and move 00:10:533 (1) - to 00:11:076 and shorten it
00:30:968 (3,4,5,6,7,8,9,10) - big spacing moving stream,and it is long, which is too hard in hard diff, decrease the spacing of it
00:44:446 (6,7) - do waht you do at 00:43:576 (4) - , put stream or kick slider here
00:45:533 should be mapped
01:02:272 (4) - change it to a repeat slider, you can hear drum at 01:02:381
00:03:142 (4) - ^
00:48:359 (4) - ^ change rhythm here
00:51:837 (7,1) - ^
01:00:642 add a note
01:03:794 - you can try this rhythm here
01:14:011 rhythm is too simple the end of the map use more 1/2 rhythm plz

rhythm is weak,and arrangement can be improved, you need more work on your map :3
Topic Starter
LucyS

Tsukuyomi wrote:

General
I can see some random spacing change in these diffs,fix them
source:NARUTO -ナルト- ? Ah thanks!
turn off the letter boxes in all diffs

Easy
add whistle before 1st break as you do in kiai
00:02:055 (1) - finish on head
00:03:576 (3) - finish on tail
00:10:968 (5) - finish on head
00:24:881 (1) - ^
00:29:663 add a note and add finish
00:31:837 (1) - finish
00:38:794 (1) - random spacing change, fix it
00:43:902 add a spinner here?
00:48:794 (3) - finish on head
00:52:707 (2) - ^
01:03:142 (6) - ^
01:04:011 (1) - ^
01:06:185 (4) - ^
01:07:924 (6) - finish on tail
01:09:229 (2) - finish on head and reverse and tail
01:17:055 (1) - move it to middle of the screen, newbie can deal with it easilier
01:20:533 (1) - finsh on head
01:24:011 (6) - ^
check finishes same time points in other diffs all fixed ^

Normal
arrangement is kinda stubborn, use more curve flow will be better
00:02:055 (1,2,3,4,5,1,2) - rhythm is a bit too thick,remove 00:03:359 (3)
00:42:924 (2) - ^ remove it
00:16:620 (1) - 1/4 rhythm is sudden in normal diff, change it
00:46:511 insert a break or add a note at 00:45:533 and add finish break add
00:50:968 too thick...try to simpllfy the rhythm Ok
01:21:402 (2) - try same rhythm as you do at 01:18:142 (3,4,5,6) -
01:24:011 (1) - finish Done

Hard
00:08:468 try this rhythm here Sounds nice
00:10:533 - 00:10:968 map this part and move 00:10:533 (1) - to 00:11:076 and shorten it
00:30:968 (3,4,5,6,7,8,9,10) - big spacing moving stream,and it is long, which is too hard in hard diff, decrease the spacing of it done
00:44:446 (6,7) - do waht you do at 00:43:576 (4) - , put stream or kick slider here
00:45:533 should be mapped mapped
01:02:272 (4) - change it to a repeat slider, you can hear drum at 01:02:381 Truth
00:03:142 (4) - ^
00:48:359 (4) - ^ change rhythm here
00:51:837 (7,1) - ^
01:00:642 add a note
01:03:794 - you can try this rhythm here
01:14:011 rhythm is too simple the end of the map use more 1/2 rhythm plz All done

rhythm is weak,and arrangement can be improved, you need more work on your map :3 I'm trying >.<
Thank you :D
[Twinkle]
NM req from my Q

[General]
You may set the offset like this.
volume should be setted below 70% press F6 then audio

[Easy]
ar+1 even ez 2 is too slow ;w;
00:40:098 (3) - the repeater better not traverse more than one time in ez diff
00:43:902 (1) - the beginning of the spinner should be put backwards or forwards one grid.

[Normal]
good

[Hard]
00:11:076 (1) - the beginning of the spinner should be put backwards or forwards one grid.
00:30:533 (2) - empty afther this, add 2 more stream?
00:35:098 (1,2,3,4,5,6,7,8,9,10,11) - not so beautiful here, humm find a way to fix it plz
00:42:055 (1,2,3,4) - not fit the rhythm very well
Topic Starter
LucyS
SPOILER

[Twinkle] wrote:

NM req from my Q

[General]
You may set the offset like this. Offset change to 533

volume should be setted below 70% press F6 then audio right, sounds better

[Easy]
ar+1 even ez 2 is too slow ;w; Ok
00:40:098 (3) - the repeater better not traverse more than one time in ez diff thanks I did not know :)
00:43:902 (1) - the beginning of the spinner should be put backwards or forwards one grid. One grid backwards

[Normal]
good

[Hard]
00:11:076 (1) - the beginning of the spinner should be put backwards or forwards one grid. One forward
00:30:533 (2) - empty afther this, add 2 more stream? yeah think it looks better
00:35:098 (1,2,3,4,5,6,7,8,9,10,11) - not so beautiful here, humm find a way to fix it plz Ok fixed
00:42:055 (1,2,3,4) - not fit the rhythm very well I like it that way

Thanks for the mod :)
bigfrog
hello,from m4m ></

General
hmm...i suggestion to use grid 4 :3
(View→Grid Level→4)
and please fix some distance for more stable...

Easy
00:25:750 (2,3) - try to blanket better
00:35:315 (1,2) - ah..i think change SV in easy is not easy for beginner,please consider about this
01:24:011 (6) - i prefer this pattern :

Normal
00:05:098 (6,7) - blanket better plz ><
00:09:663 (2,3) - try this for better flow :
00:45:098~00:47:054 i think break time is not fit here..
01:03:576 (2,3) - it's too hard for Normal to read QQ

Hard
00:25:206(6) - not fit here...since i think that sound is not very clear,how about this rhythm :
00:34:229 (6) - don't bent this please :<
01:22:055 (1,2,3,4,5) - try this to get better flow c:

that all ovo
Good Luck !!!!~
Topic Starter
LucyS

bigfrog wrote:

hello,from m4m ></

General
hmm...i suggestion to use grid 4 :3
(View→Grid Level→4)
and please fix some distance for more stable... fix some things

Easy
00:25:750 (2,3) - try to blanket better removed the blanket
00:35:315 (1,2) - ah..i think change SV in easy is not easy for beginner,please consider about this Ok, if someone more ask
01:24:011 (6) - i prefer this pattern :
I did a wave here

Normal
00:05:098 (6,7) - blanket better plz ><
00:09:663 (2,3) - try this for better flow :
00:45:098~00:47:054 i think break time is not fit here.. I've moved about 3 times this break, but I think I'll leave it really
01:03:576 (2,3) - it's too hard for Normal to read QQ Updated

Hard
00:25:206(6) - not fit here...since i think that sound is not very clear,how about this rhythm :
Nice!
00:34:229 (6) - don't bent this please :<
01:22:055 (1,2,3,4,5) - try this to get better flow c:
Yeah, this is better

that all ovo Thank you !
Good Luck !!!!~ Good lock for you too !
WingSilent
I will mod this hopefully this week end. I am actually busy with my own life. :/
Thanks for requesting into my Modding Queue.

Do not kudo this post.
Topic Starter
LucyS

Lumina wrote:

I will mod this hopefully this week end. I am actually busy with my own life. :/
Thanks for requesting into my Modding Queue.

Do not kudo this post.
No problem ! take your time
rEdo
From my modding queue.
[General]
I haven't heard the original song, but is this really the best mp3 you could find? It sounds like a low quality one to me.

[Easy]
00:35:315 (1,2,4) - Why are these sliders faster? This doesn't really seem necessary. If you didn't notice the speed-up yourself, delete the 35315 timing section and redo the sliders.
00:44:011 (1) - Start this spinner 1/2 later.
01:10:533 (1) - This spinner's quite long. I'd rather you ended it at 01:16:185 so there's enough time for players to regenerate from the spinning madness you've put them into. ;)

[Normal]
00:34:446 (5,6,1) - Even though the distance snap tells you different, the distance between these notes isn't the same at all. Try to fix that.
00:35:315 (1) - Bah, I really don't know why would you use a higher slider velocity here. Same case as Easy.
00:45:315 - Press the "Insert Break Time" button while setting the timeline in this long gap between notes.

[Hard]
00:30:315 (1,2) - These notes aren't placed good at all and I doubt they're like that on purpose. Try x:16 y:165.
00:31:837 (1) - Unstack this note from (12). Looks a lot better like that.
00:35:098 (1) - Again, such a sudden slider velocity change.


This mapset needs a lot of work, especially with keeping the distance snap spread almost everywhere. Try to take a look by yourself at your difficulties and see if you're using the same distance snap everywhere (I won't do that myself because it would be a huge wall of text consisting of the same things all over again, so I just pointed out the most imporant things). Be careful with slider velocity changes because of these speeding-up sliders, this might be tricky.

Good luck!
Topic Starter
LucyS
Thanks ! All fixed, i checked the distance in all diffs. and changed some parts
Mizukashii
here try to use this wallpaper for your BG ( Suggestion ) ;)


I pick this bcuz

the opening is About

Kakashi,Rin,and Obito
Topic Starter
LucyS

Mizukashii wrote:

here try to use this wallpaper for your BG ( Suggestion ) ;)


I pick this bcuz

the opening is About

Kakashi,Rin,and Obito
Omg, so nice *-*, thanks! i'll use this
Mizukashii
no problem ;)
Comet884
Forget I posted this. Sorry.
Topic Starter
LucyS

Comet884 wrote:

Forget I posted this. Sorry.
I did not see, you made ​​me curious now :o
Sonico Makaron
Hi :3

[General]
MP3 must have 128 or 192 kbps.

[Easy]
00:05:750 (5) - How about make slider like this? It will get better flow. 00:17:924 (1) - Add finish at the head slider.
00:26:620 (3) - Make direct slider for better flow.
00:40:098 (3) - Add finish at the repeat slider.
00:44:011 (1) - Finish at the spinner.
00:54:446 (4) - Add NC, it will get better flow for vocal.
01:10:124 - Unsnapped green section, move to 01:10:098.
01:10:533 (1) - Add finish at the spiner.
01:24:011 (6) - How about this flow?
[Normal]
00:04:011 (4) - Add finish at the head slider.
00:10:532 (1) - I think it will be better if you use soft sound for this spinner.
00:17:924 (1) - Add finish.
00:31:837 (1) - ^.
00:37:272 (4) - Instead of slider put circle here 00:37:489 (4). It will get better flow imo.
00:40:533 (3) - Add finish.
00:44:663 (6) - kinda weird rhythm, how about if you try use this rhythm?
[Hard]
00:02:054 (1) - Add finish.
00:07:055 (5) - Add NC.
00:09:011 (1,2) - Swap NC.
00:11:185 (1) - Use soft sound for this spinner.
00:17:924 (1) - Finish at the head slider.
00:30:750 (1,2) - These notes don't feel here, i recommend remove it. Also if you removed 00:30:968 (7) - add NC here.
00:31:837 (1) - Add finish.
00:40:532 (4) - ^.
00:45:098 (8,9) - This rhythm kind weird for me, how about this rhythm? 01:09:228 (1) - Fix combo colour.

Good luck~
Topic Starter
LucyS
Thanks :3
Mp3 changed for 192kbps, and i change the background too.
Fix somethings, I removed that stream, it was bothering me too

Updated !
Nickelony


[Easy]

Looks Good, but you should disable Widescreen mode.

[Normal]

00:44:011 (4,5) - Remove these circles and add a small slider like this: http://puu.sh/7DGOo.jpg
00:44:663 (6,7) - ^
01:24:011 (1) - Too short spinner.

Disable Widescreen mode.

[Hard]

Looks Good

Sorry, but I couldn't find any unrankable things in easy and hard.

Good Luck! :)
Topic Starter
LucyS
thanks!
ParadoxKevin
This song is amazing! Thank you so much!
Topic Starter
LucyS

ParadoxKevin wrote:

This song is amazing! Thank you so much!
I'm happy that you like it. :)
DakeDekaane
Hi~

Returning the favor :3

[General]
  • :!: Artist: Shinku horou -> Shinku Horou
    Unicode Artist: 真空ホロウ
    Unicode Title: 虹
    :!: Consider a new combo color instead the white one or adding a skinned reverse arrow that doesn't blend with the hitcircles.
    :!: You should change the hitcircle of your skin to make the combos more easy to differentiate, actually it's like having all combos in red. Something I suggest you is use the file you have for the hitcircles for the sliderball, it'd fit better :P
  1. 00:02:054 - 00:12:706 - Maybe add kiai time here.
  2. Disable Widescreen support in all diffs as there's no SB.
  3. Maybe add "ED" in tags for searching in-game.

[Hard]
  1. 00:16:946 (4) - Use a slider here which end sin 00:17:272 (5), this way you'll make this 3/4 more intuitive.
  2. 00:21:620 (1) - Maybe use a slider instead? like you did in 00:28:794 (4).
  3. 00:23:902 (3) - Same as in the first suggestion, a 3/4 slider here.
  4. 00:31:402 (2) - Maybe remove one repeat from this slider and arrange like this, leaving 1/2 beat between this and the next slider would play nice for vocals.
  5. 00:35:315 - 00:37:489 - Considering it's a calm part, this part has more notes density than the previous one which was not calm. Try following vocals a bit here too.
  6. 00:58:794 (1,2,3,4,5,6,7,8,9) - This stream may be a bit too much for a Hard, consider following vocals or simplifying it using sliders.
  7. 01:05:968 (1) - Make this a 1/2 beat slider and put a circle in 01:06:402, this will follow vocals better.

[Normal]
  1. Use AR5 here, it'd be easier to read and allows a better spread for this setting.
  2. 00:17:924 - 00:28:793 - This part is a bit odd considering how you based on vocals to map the rest of the song, try following them here too :P
  3. 00:44:663 (6,7,8) - The flow here is a bit bad, I get you did 00:44:663 (6,7) symmetrical to 00:44:011 (4,5), but how about trying a more smooth flow, like this? Copy 00:43:359 (3,4,5), do Ctrl+G, rotate 60° anticlockwise and put where it corresponds, you can do anything else that you consider better too, this is just an idea.
  4. 00:50:968 (1) - Try moving this in a way the flow to 00:52:272 (2) - is smoother here, like in the screen.

[Easy]
Well, I'm not going to point much here, just a few tips. While the diff is well mapped, using a constant 1/1 rhythm for almost (if not all) the map will make it boring because you'll be playing like the metronome and that's not fun right? I'll suggest some things here.
  1. 00:04:446 (4,5) - Maybe use blankets for these sliders?
  2. 00:21:402 (1,2,3,4) - Long sliders are very appealing in an Easy diff and one should try to use them when possible, and this is a nice spot as vocals hold for a long time, try this rhythm.
  3. 00:27:924 (5,1,2,3) - Same as above.
  4. 00:31:837 - 00:45:750 - This part is quite calm so you could try to make the map calm too. Try using 2/1 rhythm here with a few rhythms in 1/1, maybe like this, the screen it's a bit crowded so if you're confused let me know so I can do separate and zoomed in screens.
And maybe simplify some 1/1 rhythms in 2/1 where possible to make the rhythm have more variety.

Being honest this is a nice mapset, just try fix the issues in the skin and the combo colors, any doubts poke me in-game or forum PM.

I can see potential in you, don't give up on this, good luck \o/
Topic Starter
LucyS

DakeDekaane wrote:

Hi~

Returning the favor :3

[General]
  • :!: Artist: Shinku horou -> Shinku Horou
    Unicode Artist: 真空ホロウ Thank you, I was looking for this
    Unicode Title: 虹
    :!: Consider a new combo color instead the white one or adding a skinned reverse arrow that doesn't blend with the hitcircles.
    :!: You should change the hitcircle of your skin to make the combos more easy to differentiate, actually it's like having all combos in red. Something I suggest you is use the file you have for the hitcircles for the sliderball, it'd fit better :P I changed the color of the hircicle, now the combos are red and white
  1. 00:02:054 - 00:12:706 - Maybe add kiai time here. you're right
  2. Disable Widescreen support in all diffs as there's no SB. Disabled
  3. Maybe add "ED" in tags for searching in-game.
sure

[Hard]
  1. 00:16:946 (4) - Use a slider here which end sin 00:17:272 (5), this way you'll make this 3/4 more intuitive. I do not know, I like that part, to get a little more difficult
  2. 00:21:620 (1) - Maybe use a slider instead? like you did in 00:28:794 (4). I can not fit a slider here
  3. 00:23:902 (3) - Same as in the first suggestion, a 3/4 slider here.
  4. 00:31:402 (2) - Maybe remove one repeat from this slider and arrange like this, leaving 1/2 beat between this and the next slider would play nice for vocals. Hm ok
  5. 00:35:315 - 00:37:489 - Considering it's a calm part, this part has more notes density than the previous one which was not calm. Try following vocals a bit here too. fix
  6. 00:58:794 (1,2,3,4,5,6,7,8,9) - This stream may be a bit too much for a Hard, consider following vocals or simplifying it using sliders.
  7. 01:05:968 (1) - Make this a 1/2 beat slider and put a circle in 01:06:402, this will follow vocals better.

[Normal]
  1. Use AR5 here, it'd be easier to read and allows a better spread for this setting.
  2. 00:17:924 - 00:28:793 - This part is a bit odd considering how you based on vocals to map the rest of the song, try following them here too :P
  3. 00:44:663 (6,7,8) - The flow here is a bit bad, I get you did 00:44:663 (6,7) symmetrical to 00:44:011 (4,5), but how about trying a more smooth flow, like this? Copy 00:43:359 (3,4,5), do Ctrl+G, rotate 60° anticlockwise and put where it corresponds, you can do anything else that you consider better too, this is just an idea.
  4. 00:50:968 (1) - Try moving this in a way the flow to 00:52:272 (2) - is smoother here, like in the screen.

[Easy]
Well, I'm not going to point much here, just a few tips. While the diff is well mapped, using a constant 1/1 rhythm for almost (if not all) the map will make it boring because you'll be playing like the metronome and that's not fun right? I'll suggest some things here.
  1. 00:04:446 (4,5) - Maybe use blankets for these sliders? i do this mirrored
  2. 00:21:402 (1,2,3,4) - Long sliders are very appealing in an Easy diff and one should try to use them when possible, and this is a nice spot as vocals hold for a long time, try this rhythm.
  3. 00:27:924 (5,1,2,3) - Same as above.
  4. 00:31:837 - 00:45:750 - This part is quite calm so you could try to make the map calm too. Try using 2/1 rhythm here with a few rhythms in 1/1, maybe like this, the screen it's a bit crowded so if you're confused let me know so I can do separate and zoomed in screens.
And maybe simplify some 1/1 rhythms in 2/1 where possible to make the rhythm have more variety.
All fix

Being honest this is a nice mapset, just try fix the issues in the skin and the combo colors, any doubts poke me in-game or forum PM.

I can see potential in you, don't give up on this, good luck \o/ thanks, good luck for you too.
pkk
From my modding queue.

The combo colours are too bright, probably because of the contrast it creates with the black and the white. I would make it a darker red, and make the white a little bit grey.

I think you should resnap all notes (timing > resnap all notes) just to be safe because I copied the time stamps over when modding and some of them seem to be off by 1 ms.

[Easy]
  1. 00:12:706 - you have kiai time end here but the notes have already ended and the break has started. Consider ending kiai time at 00:11:402 - instead.
  2. 00:33:576 (2,3,4) - consider putting a repeat slider here instead of 3 hitcircles. This might be more fun for beginners, and it also matches the vocal as the vocal decreases in pitch then goes back up, just like how a repeat slider goes back and forth. \o/
  3. 00:40:532 (1) - you can remove new combo here since the vocal here is part of the same measure that 00:38:794 (1) - is in, so you should make it one combo. Also because 00:38:794 (1) - is a really short combo.
  4. 01:06:185 (1,2) - ctrl + g both of them at the same time, this should switch the positions on the timeline so you will have to reposition them on the map with distance snap. I think having the hit circle first then followed by the repeat slider matches the vocal better.

  5. 01:21:837 (3,4,5) - (4) and (5) are not arranged in a straight line, not sure if this was your intention or not. You would need to move (5) up a bit to y 280.

    [Normal]
  6. 00:46:185 - even though you have this pause here for effect, I still think you should add a slider here to match the vocal.

  7. 00:59:663 (1,2) - not sure about stacking notes under sliders for a normal difficulty, it might confuse players. However it looks like you're running out of room to place objects on the right side so I'm not sure if you are able to un-stack this.

    [Hard]
  8. 00:16:620 (1,2,3,4) - I think having a repeat slider will match the music better here, and also I think it's weird to have streams in a hard difficulty unless it is absolutely needed (usually for parts like drum roll, etc)

  9. 00:36:837 (5,1) - this is a pretty big jump for a hard difficulty and might be unexpected to most players. See if you can stack the heads of the sliders 00:36:185 (4,1) - to make the jump smaller, and maybe it will also look better.
  10. 00:53:033 (2) - you should place this on the white tick instead (00:53:141 - ) to match the vocal.
  11. 01:06:293 (2) - move this forward one tick to 01:06:402 - so that you have two hitcircles and one slider in a row to match the vocal. Right now the gap between the two hit circles just feels awkward.

Solid difficulties, good work. Have fun mapping!
Topic Starter
LucyS
SPOILER

pkmnyab wrote:

From my modding queue.

The combo colours are too bright, probably because of the contrast it creates with the black and the white. I would make it a darker red, and make the white a little bit grey. I do not think this is a big problem, and I like bright things :D

I think you should resnap all notes (timing > resnap all notes) just to be safe because I copied the time stamps over when modding and some of them seem to be off by 1 ms. ok

[Easy]
  1. 00:12:706 - you have kiai time end here but the notes have already ended and the break has started. Consider ending kiai time at 00:11:402 - instead. you're right, i didn't see this
  2. 00:33:576 (2,3,4) - consider putting a repeat slider here instead of 3 hitcircles. This might be more fun for beginners, and it also matches the vocal as the vocal decreases in pitch then goes back up, just like how a repeat slider goes back and forth. \o/ if you say... repeat slider add
  3. 00:40:532 (1) - you can remove new combo here since the vocal here is part of the same measure that 00:38:794 (1) - is in, so you should make it one combo. Also because 00:38:794 (1) - is a really short combo. fix
  4. 01:06:185 (1,2) - ctrl + g both of them at the same time, this should switch the positions on the timeline so you will have to reposition them on the map with distance snap. I think having the hit circle first then followed by the repeat slider matches the vocal better. I did differently but following the vocals

  5. 01:21:837 (3,4,5) - (4) and (5) are not arranged in a straight line, not sure if this was your intention or not. You would need to move (5) up a bit to y 280. fix o.o

    [Normal]
  6. 00:46:185 - even though you have this pause here for effect, I still think you should add a slider here to match the vocal. again haha i put this pause here because of the video.

  7. 00:59:663 (1,2) - not sure about stacking notes under sliders for a normal difficulty, it might confuse players. However it looks like you're running out of room to place objects on the right side so I'm not sure if you are able to un-stack this. unstacked

    [Hard]
  8. 00:16:620 (1,2,3,4) - I think having a repeat slider will match the music better here, and also I think it's weird to have streams in a hard difficulty unless it is absolutely needed (usually for parts like drum roll, etc) ok :(

  9. 00:36:837 (5,1) - this is a pretty big jump for a hard difficulty and might be unexpected to most players. See if you can stack the heads of the sliders 00:36:185 (4,1) - to make the jump smaller, and maybe it will also look better. decreases the jump
  10. 00:53:033 (2) - you should place this on the white tick instead (00:53:141 - ) to match the vocal. right
  11. 01:06:293 (2) - move this forward one tick to 01:06:402 - so that you have two hitcircles and one slider in a row to match the vocal. Right now the gap between the two hit circles just feels awkward.
fix

Solid difficulties, good work. Have fun mapping!
Thank you :)
Don
Hey! From M4M.

Easy
00:09:228 (3,4,5) - http://puu.sh/8bBSN.jpg
00:30:098 (3) - Perhaps make this slider curved?
00:58:359 (2,1) - Perhaps consider making these two sliders curved?
01:03:141 (1) - Readjust the angle so that it flows perfectly in the next note
01:18:359 (3) - http://puu.sh/8bC9X.jpg

Normal
Perhaps stack some notes under the sliders? I think it'd do the map well.
00:07:489 (3) - http://puu.sh/8bChE.jpg
00:20:315 (5) - http://puu.sh/8bCl1.jpg
00:40:532 (3,4,5) - http://puu.sh/8bCnN.png
00:44:663 (5,6,7) - Perhaps a v pattern?

Hard
00:03:141 (4,5) - Reconsider this. This flows very poorly, I feel.
00:10:532 (6) - Perhaps make this slider reverse?
00:20:750 (1,2) - http://puu.sh/8bCxV.jpg
00:27:924 (2,3) - I don't like this anti-jump
00:55:967 (1,2) - http://puu.sh/8bCDt.jpg
Topic Starter
LucyS
Thanks Don, I did some small changes
Abe Nana

Hi. From -Chata- & K.P's Modding Queue

[General]
All difficulty's Kiai end here 00:57:706 . on fit vocalnew combo flow pattern is unstable...
[Easy]
00:04:446 (4) - New combo.00:18:793 (2) - x:384 y:228 In my opinion move here you'll get better.00:27:924 - Heard the drum sound. I suggest add note here.00:30:098 (1) - Conform your flow pattern. Remove new combo.
[Normal]
00:21:837 (6,1) - Swap new combo? I feel the right.00:45:532, 00:45:750 - Add beat here. And 00:45:750 on finish.00:59:663 (1) - Why not new combo?
Normal is very awesome. Can't be denied
[Hard]
00:45:750 - Add beat here on finish. 00:45:532 - Remove finish. Like normal suggestion.00:48:793 (5,1) - Swap new combo.01:00:098 (1,1) - Same as 00:48:793 (5,1).

Sorry to be late, poor mod.

That all. Good luck!
Topic Starter
LucyS
Thanks ^^
All fixed.
BanchoBot
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