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Endevor - Forget, Don't Pray

posted
Total Posts
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Topic Starter
AlexaBM
This beatmap was submitted using in-game submission on 5 апреля 2014 г. at 23:57:14

Artist: Endevor
Title: Forget, Don't Pray
Tags: atmospheric post-hardcore 296 Above Parallels ZLOdeuka-
BPM: 105
Filesize: 10107kb
Play Time: 03:10
Difficulties Available:
  1. Easy (0,73 stars, 123 notes)
  2. Hard (4,17 stars, 290 notes)
  3. Normal (2,98 stars, 206 notes)
Download: Endevor - Forget, Don't Pray
Information: Scores/Beatmap Listing
---------------
All diffs by me.
SB by ZLOdeuka-, thank you <333
If you have a weak computer, turn off the SB
BigWilly
Hey ! Found this map when you put in #modreq earlier!

I Decided to Move stuff around to Make it look nicer. I didn't change anything to do with timing Unless I thought Nessisary!

I did the first 30% of Begginer


[Begginer]

osu file format v12

[General]
AudioFilename: Endevor - Forget, Don't Pray.mp3
AudioLeadIn: 0
PreviewTime: 121316
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Forget, Don't Pray
TitleUnicode:Forget, Don't Pray
Artist:Endevor
ArtistUnicode:Endevor
Creator:AlexaBM
Version:Beginner
Source:
Tags:atmospheric post-hardcore 296 Above Parallels
BeatmapID:347153
BeatmapSetID:139021

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,94628,106943
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 147,136,238
Combo3 : 249,136,145
Combo4 : 85,113,244

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Topic Starter
AlexaBM

Feverie wrote:

Hey ! Found this map when you put in #modreq earlier!

I Decided to Move stuff around to Make it look nicer. I didn't change anything to do with timing Unless I thought Nessisary!

I did the first 30% of Begginer


[Begginer]

code
osu file format v12

[General]
AudioFilename: Endevor - Forget, Don't Pray.mp3
AudioLeadIn: 0
PreviewTime: 121316
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Forget, Don't Pray
TitleUnicode:Forget, Don't Pray
Artist:Endevor
ArtistUnicode:Endevor
Creator:AlexaBM
Version:Beginner
Source:
Tags:atmospheric post-hardcore 296 Above Parallels
BeatmapID:347153
BeatmapSetID:139021

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,94628,106943
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo4 : 85,113,244

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96,340,151576,2,0,L|48:272,1,62.9999980773926,0|2,0:0|0:0,0:0:0:0:
92,220,152147,2,0,L|64:144,1,62.9999980773926
76,84,152719,6,0,P|112:64|204:96,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
256,220,153862,1,2,0:0:0:0:
320,82,154433,2,0,P|378:60|436:84,2,125.999996154785,0|2|2,0:0|0:0|0:0,0:0:0:0:
208,184,156148,6,0,P|160:176|124:104,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
200,108,157005,2,0,L|56:272,1,188.999994232178,0|2,0:0|0:0,0:0:0:0:
208,324,158434,2,0,P|260:328|280:320,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
336,288,159005,2,0,P|366:282|397:288,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
468,320,159577,6,0,P|496:260|496:140,2,188.999994232178,4|2|0,0:0|0:0|0:0,0:0:0:0:
320,340,161862,2,0,B|256:336|256:336|184:356,1,125.999996154785
44,340,163005,6,0,P|24:272|64:208,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
112,184,163863,2,0,P|124:236|112:260,2,62.9999980773926
45,148,164720,1,2,0:0:0:0:
192,112,165291,2,0,B|256:104|256:104|324:132,1,125.999996154785
376,168,166149,1,0,0:0:0:0:
431,219,166434,6,0,P|369:246|315:209,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
264,172,167292,2,0,P|224:168|188:184,2,62.9999980773926,0|2|0,0:0|0:0|0:0,0:0:0:0:
336,144,168149,1,4,0:0:0:0:
440,252,168720,2,0,L|492:328,1,62.9999980773926,0|2,0:0|0:0,0:0:0:0:
428,364,169292,2,0,L|392:312,1,62.9999980773926
348,252,169863,6,0,P|300:232|224:372,2,251.999992309571,4|0|0,0:0|0:0|0:0,0:0:0:0:
460,152,172721,2,0,L|444:72,1,62.9999980773926
384,52,173292,6,0,P|356:100|284:120,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
248,60,174149,2,0,L|256:204,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
268,260,175007,2,0,B|312:308|312:308|384:324,2,125.999996154785,2|0|0,0:0|0:0|0:0,0:0:0:0:
196,236,176435,1,2,0:0:0:0:
136,284,176721,6,0,P|72:316|20:296,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
4,224,177578,2,0,P|20:188|52:164,1,62.9999980773926,0|2,0:0|0:0,0:0:0:0:
108,152,178150,1,0,0:0:0:0:
184,156,178436,1,2,0:0:0:0:
324,208,179007,6,0,L|400:256,1,62.9999980773926,0|2,0:0|0:0,0:0:0:0:
452,252,179578,2,0,P|444:208|428:188,1,62.9999980773926
376,148,180150,2,0,P|312:132|252:176,2,125.999996154785,4|0|0,0:0|0:0|0:0,0:0:0:0:
432,196,181579,1,0,0:0:0:0:
452,268,181864,5,0,0:0:0:0:
316,336,182436,1,2,0:0:0:0:
164,320,183007,1,2,0:0:0:0:
124,172,183579,6,0,P|158:120|217:100,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
294,100,184436,2,0,P|353:120|388:172,1,125.999996154785
400,248,185293,1,2,0:0:0:0:
252,268,185865,2,0,P|212:220|128:232,1,125.999996154785,2|2,0:0|0:0,0:0:0:0:
178,288,186722,1,0,0:0:0:0:
256,192,187008,12,4,190437,0:0:0:0:
No changes. I don't really like it and your version is unrankable, cuz you don't use Distance Snap. It's really important, sry.
All the same, thanks for checking!
captin1
hi

SPOILER
[TimingPoints]
2349,571.428571428571,4,2,1,25,1,0
2349,-100,4,2,1,25,0,0
12601,-133.333333333333,4,2,1,25,0,0
13743,-153.846153846154,4,2,1,25,0,0
13777,659.340659340659,4,2,1,25,1,0
15065,-181.818181818182,4,2,1,25,0,0
15095,759.493670886076,4,2,1,25,1,0
16601,-105.263157894737,4,2,1,25,0,0
16613,618.556701030928,4,2,1,25,1,0
17850,576.923076923077,4,2,1,25,1,0
20029,-125,4,2,1,25,0,0
20157,582.52427184466,4,2,1,25,1,0
21279,-100,4,2,1,34,0,0
21322,571.428571428571,4,2,1,34,1,0
30422,-100,4,2,1,39,0,0
38423,-105.263157894737,4,2,1,39,0,0
39566,-100,4,2,1,39,0,0
48710,-95.2380952380952,4,2,1,39,0,0
49853,-95.2380952380952,4,2,1,41,0,0
50996,-95.2380952380952,4,2,1,43,0,0
52139,-95.2380952380952,4,2,1,45,0,0
57853,-90.9090909090909,4,2,1,48,0,0
94428,-100,4,2,1,41,0,0
94464,571.428571428571,3,2,1,48,1,0
108143,-111.111111111111,3,2,1,38,0,0
121287,-111.111111111111,3,2,1,38,0,0
121859,-111.111111111111,3,2,1,36,0,0
128716,-111.111111111111,3,2,1,38,0,0
129574,-111.111111111111,3,2,1,38,0,0
132145,-111.111111111111,3,2,1,41,0,0
133860,-111.111111111111,3,2,1,43,0,0
135003,-111.111111111111,3,2,1,47,0,0
135574,-83.3333333333333,3,2,1,50,0,1
190437,-111.111111111111,3,2,1,30,0,0

remember to resnap all of your green points, and then all of your notes

good luck!
Topic Starter
AlexaBM
thank you, captin! ^^
Zamaro_old
Hay! From my modding queue!

That's a realy nice map! I like the rising volume effect you put during playtime ^^
I'm not 100% sure, but I think I've read somewhere that if you want a map to be ranked, you should have at least 3 diffs... Though I can't find where I've read that in the first place :? (And since I've since maps with 2 diffs being ranked... I may just be wrong...)


Beginner :

For a beginner diff, the circles should be bigger, CS3 should be fine
02:15:606 (1) - Change sampleset to drum.... Better effect for Kiai time ;)


Medium :

Not sure if jumps like 01:20:713 (1,2,3,4) - or 01:55:925 (2,3,4,5) - fits for a "medium" diff, if others are ok then leave as it is. But I think you could almost rename this diff to "hard" and make another diff more relaxed and easy. "Beginner" then become "medium"... Oww... I'm confused :cry: :cry: :cry:
00:16:636 (1) - Decrease speed of this slider, the music does not suggest a speed-up at this point
01:11:569 (1,2,3,4,5) - That's too hard for a normal diff, change combo
02:15:574 (1) - Same as beginer, for Kiai Time, use drum sampleset.


And well... That's all.
Topic Starter
AlexaBM

Zamaro wrote:

Hay! From my modding queue!

That's a realy nice map! I like the rising volume effect you put during playtime ^^
I'm not 100% sure, but I think I've read somewhere that if you want a map to be ranked, you should have at least 3 diffs... Though I can't find where I've read that in the first place :? (And since I've since maps with 2 diffs being ranked... I may just be wrong...) It's wrong, I saw many mapsets with 2 diffs that were ranked some days ago


Beginner :

For a beginner diff, the circles should be bigger, CS3 should be fine My CS is rankable, I don't want to change it. I really hate big circles ._.
02:15:606 (1) - Change sampleset to drum.... Better effect for Kiai time ;) no changes


Medium :

Not sure if jumps like 01:20:713 (1,2,3,4) - or 01:55:925 (2,3,4,5) - fits for a "medium" diff, if others are ok then leave as it is. But I think you could almost rename this diff to "hard" and make another diff more relaxed and easy. "Beginner" then become "medium"... Oww... I'm confused :cry: :cry: :cry:
About diffnames.. I named it Beginner, because it's something between Easy and Normal and I named it Medium because it's smth like Normal+. It's not fully Easy or Hard diffs
00:16:636 (1) - Decrease speed of this slider, the music does not suggest a speed-up at this point no changes
01:11:569 (1,2,3,4,5) - That's too hard for a normal diff, change combo It's not a Normal diff, no changes
02:15:574 (1) - Same as beginer, for Kiai Time, use drum sampleset. no


And well... That's all.
sry, no changes T.T anyway thanks for checking!
[Akito]
Hey-ho :D !

[Beginner Difficult]
From 01:55:035 (1) to 02:02:178 (1) .. mhh i dont know but i think a bit random Hitsounds ? Anything just sounds like not in the Rhytmn it should be~ (Thats how i think)
02:41:892 (2) - Make it more curvy :3 !
02:45:321 (4) - ^
It just Looks a bit Ugly in Kiai time - it should flow <3

[Medium Difficult]
01:16:179 (1) - Add Finish & Delete Whistle


Okay..Short Mod but theres not a lot to improve.
Nice map Alexa :) !
Topic Starter
AlexaBM

Sebo-Chan wrote:

Hey-ho :D ! hi~~

[Beginner Difficult]
From 01:55:035 (1) to 02:02:178 (1) .. mhh i dont know but i think a bit random Hitsounds ? Anything just sounds like not in the Rhytmn it should be~ (Thats how i think) It's not random. I put whistles on the circles, when piano sounds louder
02:41:892 (2) - Make it more curvy :3 ! changed slider's shape
02:45:321 (4) - ^ here too
It just Looks a bit Ugly in Kiai time - it should flow <3

[Medium Difficult]
01:16:179 (1) - Add Finish & Delete Whistle okay


Okay..Short Mod but theres not a lot to improve.
Nice map Alexa :) !
Thank you! :)
riffy
Yo, as requested.

[General]
  1. Okay, firt of all, try to mute your slider-slide sound, so it will fit with the song much better. It kinda bugs me when I hear that noise. Song is too relaxing, to keep it unmuted. :<
  2. Also, you should disable the Widescreen Support. It is for Widescreen SB only. See?
  3. You can make an easier diff, to make it 3 diffs mapset. Seriously the song is so relaxing, you can manage to make something even easier!
[Basic]
  1. It's better to use HP4 and OD3 to make these iming changes more playable for beginners. I'm sure that timing changes are confusing for beginners, and OD3 will help them to stay alive. This is the easiest diff of the mapset, keep it in mind!
  2. I'm unsure about x1.05 and x0.95 SV multipliers. They are not really noticeable but they may bug DT-players a bit.
  3. 00:20:157 (2) - honestly, I'd consider placing a new combo here to emphasize BPM changes. Even for some pretty experienced players it is a bit difficult to notice BPM changes sometimes. :P Also, it'd help us to understand that you've used lower spacing distance here.
  4. 00:42:464 (2,3,4,5,6) - to be honest, I kinda disapprove this pattern.. It is cute, but it doesn't really fits here. Star patterns are mainly for cheerful/energetic songs, it looks out of place here. :(
  5. 01:48:178 (1) - are you suire about a finish sound here? I feel like you should replace it with a whistle, finish doesn't sound soft enough for me here!
  6. 02:25:321 (2,1) - well, this patternis a bit confusing. since this diff is the easiest, it should be friendly towards beginners, nevertheless, this pattern is confusing. 02:25:892 (1) - is too close to 02:22:463 (1), so players probably won't notice (2) and click on the nearest slider instead. :< as long as this diff is the easiest, aim to make a bit friendlier towards beginners!

    Nothing else to say. Well designed diff.
[Medium]
  1. Feels a little bit harder than medium. Also, Medium diffs normally don't use 1/8 beats ( @ 00:07:920 (3) ). How about renaming it to Hard? (then rename Basic to Normal)
    Note: i'm not really sure about the new rule, so you should ask some BAT's, but as far as I know they don't allow us to use custom diff names anymore.
  2. 00:46:464 (5) - have you missed a new combo here? feels like it'd actually fit here.
  3. 00:49:321 (2) - it happens quite often, I'm sure it is not okay. You follow nothing here. Listen closer to the music, there's nothing in music, so there shouldn't be any objects. Try to reflect beats of the music to make. That's an example of something we call overmapping.
    Note: mapping is a process of making a beat map, you shouldn't put any object if there's no beats! Please, check your objects once again, i bet you'll find some extra ones!
  4. 00:59:035 (3,5) - llet me complain about your blankets a bit! This one looks kinda messy. You could improve your blanket slider if you care about making your diff prettier.
  5. 01:11:607 (1,2,3,4,5) - uh.. another star pattern here. I believe that this kind of pattern looks confusing here, I'd prefer to avoid this kind of things for post-hardcore songs :<
  6. 01:31:893 (6) - uh.. huh. another NC suggestion. It is needed here for consistency, vocals and music. Please, consider adding it here!
  7. 01:48:177 (1) - try to replace finish with a whistle, that'd ft here better, imo! (only if you've done the same for your Basic diff)
  8. 01:55:892 (2,3,4) - the jump here is unfitting, imo. It should fit the music, and reflect the song. This jump is totally random, imo. Sorry.
  9. 02:16:464 (2,3,4) - first of all, it is a unreasonable jump wich is very confusing to play. Secondly, it sounds overmapped! :(
  10. 02:31:034 (5,6,7) - nazi - comeee oooooon, you can make a perfect triangle here, this one looks kinda strange and doesn't looks like an intentional pattern :(

    Some of your patterns could be more enjoyable if your try to work on your flow a bit more. Poke me if you want some of the flow-suggestions. They're totally based on my opinion, so you may disagree with it.
Pretty nice mapset! Good job!

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Edit: oh well, the mapset deserves a star. :)
Topic Starter
AlexaBM

-Bakari- wrote:

Yo, as requested. hi~~

[General]
  1. Okay, firt of all, try to mute your slider-slide sound, so it will fit with the song much better. It kinda bugs me when I hear that noise. Song is too relaxing, to keep it unmuted. :< Hmm, really. Added a new hitsound
  2. Also, you should disable the Widescreen Support. It is for Widescreen SB only. See? Okay, disabled
  3. You can make an easier diff, to make it 3 diffs mapset. Seriously the song is so relaxing, you can manage to make something even easier! I'll think about it c:
[Basic]
  1. It's better to use HP4 and OD3 to make these iming changes more playable for beginners. I'm sure that timing changes are confusing for beginners, and OD3 will help them to stay alive. This is the easiest diff of the mapset, keep it in mind! Okay, changed!
  2. I'm unsure about x1.05 and x0.95 SV multipliers. They are not really noticeable but they may bug DT-players a bit. I'll leave it at that atm. If some more people will say about it, I'll change it
  3. 00:20:157 (2) - honestly, I'd consider placing a new combo here to emphasize BPM changes. Even for some pretty experienced players it is a bit difficult to notice BPM changes sometimes. :P Also, it'd help us to understand that you've used lower spacing distance here. yes, changed!
  4. 00:42:464 (2,3,4,5,6) - to be honest, I kinda disapprove this pattern.. It is cute, but it doesn't really fits here. Star patterns are mainly for cheerful/energetic songs, it looks out of place here. :( Remapped this moment
  5. 01:48:178 (1) - are you suire about a finish sound here? I feel like you should replace it with a whistle, finish doesn't sound soft enough for me here! Removed finish, added whistle
  6. 02:25:321 (2,1) - well, this patternis a bit confusing. since this diff is the easiest, it should be friendly towards beginners, nevertheless, this pattern is confusing. 02:25:892 (1) - is too close to 02:22:463 (1), so players probably won't notice (2) and click on the nearest slider instead. :< as long as this diff is the easiest, aim to make a bit friendlier towards beginners! Changed that moment

    Nothing else to say. Well designed diff.
[Medium]
  1. Feels a little bit harder than medium. Also, Medium diffs normally don't use 1/8 beats ( @ 00:07:920 (3) ). How about renaming it to Hard? (then rename Basic to Normal)
    Note: i'm not really sure about the new rule, so you should ask some BAT's, but as far as I know they don't allow us to use custom diff names anymore. Я переименовала их, но кастомные имена ранкабильны, если используя их будет понятна сложность диффы.
  2. 00:46:464 (5) - have you missed a new combo here? feels like it'd actually fit here. Really, added a NC
  3. 00:49:321 (2) - it happens quite often, I'm sure it is not okay. You follow nothing here. Listen closer to the music, there's nothing in music, so there shouldn't be any objects. Try to reflect beats of the music to make. That's an example of something we call overmapping. I hear piano here, no changes. Piano sounds here, but very quiet! This moment isn't overmapped!
    Note: mapping is a process of making a beat map, you shouldn't put any object if there's no beats! Please, check your objects once again, i bet you'll find some extra ones!
  4. 00:59:035 (3,5) - llet me complain about your blankets a bit! This one looks kinda messy. You could improve your blanket slider if you care about making your diff prettier. Yeah, my fault
  5. 01:11:607 (1,2,3,4,5) - uh.. another star pattern here. I believe that this kind of pattern looks confusing here, I'd prefer to avoid this kind of things for post-hardcore songs :< I want to leave it at that here
  6. 01:31:893 (6) - uh.. huh. another NC suggestion. It is needed here for consistency, vocals and music. Please, consider adding it here! Added
  7. 01:48:177 (1) - try to replace finish with a whistle, that'd ft here better, imo! (only if you've done the same for your Basic diff) Done
  8. 01:55:892 (2,3,4) - the jump here is unfitting, imo. It should fit the music, and reflect the song. This jump is totally random, imo. Sorry. Okay, changed
  9. 02:16:464 (2,3,4) - first of all, it is a unreasonable jump wich is very confusing to play. Secondly, it sounds overmapped! :( Changed!
  10. 02:31:034 (5,6,7) - nazi - comeee oooooon, you can make a perfect triangle here, this one looks kinda strange and doesn't looks like an intentional pattern :( Made a perfect triangle c:

    Some of your patterns could be more enjoyable if your try to work on your flow a bit more. Poke me if you want some of the flow-suggestions. They're totally based on my opinion, so you may disagree with it.
Pretty nice mapset! Good job!

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Edit: oh well, the mapset deserves a star. :)
Yay, thanks!
10crystalmask01
Ello, mod as requested o̿ ̭ o̿
[General]
*Remember to turn on epilepsy warning on all your diffs.
*Filesize exceeds 10Mb.
[Easy]
00:57:893 - Turn on Kai?
02:20:749 - 02:24:178 Rhythm suggestion:

That way, the blue slider will hit the long hold on the 'gan' in began
[Normal]

01:07:607 (2) - Can blanket 01:07:036 (1) - as shown:

244,80,67607,2,0,P|300:112|308:168,2,120
01:52:749 (4,5) - Same suggestion as above, but it's up to you.
02:46:463 (1) - move the middle point to 324/228 for a better blanket
[Hard]
02:11:320 (6) - move the tail point to 252/144

My feels :( Gah, take a star.
Good luck!
Topic Starter
AlexaBM

10crystalmask01 wrote:

mod
Ello, mod as requested o̿ ̭ o̿
[General]
*Remember to turn on epilepsy warning on all your diffs.
*Filesize exceeds 10Mb.
[Easy]
00:57:893 - Turn on Kai?
02:20:749 - 02:24:178 Rhythm suggestion:

That way, the blue slider will hit the long hold on the 'gan' in began
[Normal]

01:07:607 (2) - Can blanket 01:07:036 (1) - as shown:

244,80,67607,2,0,P|300:112|308:168,2,120
01:52:749 (4,5) - Same suggestion as above, but it's up to you.
02:46:463 (1) - move the middle point to 324/228 for a better blanket
[Hard]
02:11:320 (6) - move the tail point to 252/144

My feels :( Gah, take a star.
Good luck!
Thank you! ^^
Narcissu
[hard]


your offest , timming and bpm …… maybe wrong

00:17:540 (2) - Sound here 00:17:618 -

00:12:634 - 00:13:777 - 00:15:095 - 00:16:613 - I think you do not need to change SV by green line , because red line change SV yet

00:20:157 - red line in slider is illicit ? and the slider unsnap , i think it's 00:19:941 - 00:21:103 -

00:22:464 (2) - why not same as 00:03:349 (2) - ?

00:26:892 (2) - ^

02:47:321 (2) - out of range

03:25:606 - i think you should compose till here

about distance , i suggest you use 1.0~1.2 instead of 0.9

good luck ……
Topic Starter
AlexaBM
Thanks for the mod!
Squichu
wow, I typed the mod, wanted to post and got "bad gateway".. so everything's gone.
sorry, this pisses me off so much, I won't do it again. <__<
wanted to shoot some stars anyway, you'll get one extra for missing mod.. orz
Sorry, really. :\

feel free to ask for irc mod next week/whenever/~ if you want.. - .. sooo superpissed. ò.ó
Topic Starter
AlexaBM

Squirrel wrote:

wow, I typed the mod, wanted to post and got "bad gateway".. so everything's gone.
sorry, this pisses me off so much, I won't do it again. <__<
wanted to shoot some stars anyway, you'll get one extra for missing mod.. orz
Sorry, really. :\

feel free to ask for irc mod next week/whenever/~ if you want.. - .. sooo superpissed. ò.ó
Sad story :<
Kodora
as requested

[General]

  1. Перебей .jpg в .png для лучшего качества
  2. Попроси кого-нибудь речекнуть тайминг - у тебя он очень сильно то спешит, то запаздывает, особенно в начале.
[Hard]

*OD 5 ну слишком уж смотрится как нормал. Подними до 6

  1. 00:07:872 (3) - Мисснапнут(?) Должен быть 1/6, если тайминг правильный (начинаться должен на 00:07:872 - )

  2. 00:16:613 (1) - cделай на этом слайдере x0.85 SV, так переход будет более плавным и приятным
  3. 00:17:618 (2) - Мисснапнут. Должен начинаться на 00:17:618 - , и это 1/8 рипит, а не 1/4 последняя нота в этом триплете запаздывает, но это уже проблемы с таймингом

  4. 00:20:013 (3) - Начни его лучше на сильном бите, а именно на 00:20:157 -
  5. 00:21:322 (1) - Ненужное НК я думаю?
  6. 00:37:321 (4,5,1) - Поправь спейсинг между ними, с таким АР даже подобные мелочи заметны.
  7. 00:54:749 (3,4,5,1) - Может сделать что-то типа звёздочки чтоб игралось интереснее?

  8. 01:04:464 (5) - Сдвинь слайдер так, чтоб он начилсялся с сильного бита - так и играться, и звучать будет лучше

  9. 01:09:321 (4) - Может искривить его немного чтобы не было оверлапа с 01:07:608 (2) - ? Смотрится красивее как по мне.

  10. 01:20:179 (4,1,2,3,4) - Попробуй его с меньшим спейсингом сделать (х1.80) - будет легче играться с этим АР, имхо

    SPOILER


    148,156,80179,2,0,L|192:219,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
    307,296,80750,5,2,0:0:0:0:
    433,239,81035,1,0,0:0:0:0:
    321,156,81321,1,0,0:0:0:0:
    355,290,81607,2,0,L|408:356,1,77.0000023498536,0|2,0:0|0:0,0:0:0:0:
  11. 01:23:036 (2) - свисток мб?
  12. 01:27:035 (5) - Cвисток на голову, а с хвоста убери
  13. 01:29:607 (2) - Отсюда свисток удали, а на хвост предыдущего слайдера добавь. При делании повесь ещё на голову 01:29:892 (3) - если хочешь
  14. 01:31:893 (1) - свисток на голову
  15. 01:33:893 (4) - ^ на хвост
  16. 01:48:749 (2) - Удали с головы
  17. 01:51:606 (1,2,3,4) - Спейсинг между нотами чувствуется очень зажатым, да и сам паттерн чувствуется плохо, репит не очень тут звучит. Может попробуешь как-нибудь так?

    SPOILER


    148,64,111606,5,2,0:0:0:0:
    272,100,111892,1,0,0:0:0:0:
    200,122,112177,1,2,0:0:0:0:
    118,217,112463,1,0,0:0:0:0:
    127,142,112749,1,0,0:0:0:0:
    240,248,113035,1,0,0:0:0:0:
  18. 01:52:463 (4) - Удали свисток с рипита и повесь на хвост
  19. 01:53:892 (2) - Удали свисток с головы
  20. 01:56:178 (3) - Удали свисток. Вообще, старайся делать так чтобы один и тот же хитсаунд не повторялся слишком часто, это раздражает.
  21. 02:05:035 - Добавь ноту - под пианино
  22. 02:07:035 (3) - Добавь свисток на голову этого слайдера, а с головы следующего удали.
  23. 02:32:749 (1) - Ctrl+G смотрится лучше
  24. 02:47:321 (2) - Удали свисток с рипита
  25. 02:57:605 (2) - Добавь свисток
  26. 03:00:177 (1) - Мне совсем не нравится флоу от этого линейного слайдера, может просто как-нибудь так изогнуть?

  27. 03:06:463 (5,6) - может лучше вот так чтоб красивей было?

[Normal]

*AR6 на харде и AR5 на нормале? Сбей до 4. Кстати, OD4 неплохо смотрелся бы тут тоже.

  1. 00:05:777 (4) - Свисток на хвост слайдера
  2. 00:13:777 (3) - Дoбавь НК как в харде т.к. тут меняется тайминг
  3. 00:20:157 (1) - Хвост слайдера мисснапнут. Кстати, может стоит заглушить его тут? Всё равно ведь нет бита.
  4. 01:16:464 (1,2) - Подровняй их так чтобы оба были слегка выгнуты
  5. 01:27:036 (2) - Удали свисток с головы и добавь на хвост
  6. 01:29:893 (1) - Свисток на хвост
  7. 01:33:893 (7) - ^. В принципе дальше по хитсаундам всё то же самое что и в харде, они тут всё равно такие же
  8. 02:29:321 (1) - Свисток на хвост
  9. 02:34:463 (4) - Свисток на голову
  10. 02:57:606 (2) - Удали с хвоста и добавь на голову
  11. 03:01:892 (1) - Добавь
  12. 03:04:463 (2) - На голову
[Easy]

  1. 00:57:893 (1) - Алсо, такие манипуляции с якорями слайдеров очень их искривляют и портят симметрию "волн". Сделай как ты сделала с 00:20:157 (1) -
  2. 01:10:464 (1) - Удали свисток с рипита и добавь на хвост
  3. 01:12:179 (2) - Удали свисток и добавь на голову следующего слайдера.
  4. 01:59:035 (2) - Удали свисток с головы
  5. 02:22:463 (1) - Свисток на хвост
  6. 02:25:892 (1) - ^
  7. 02:32:178 (2) - Удали свисток и добавь на голову следующего слайдера.
  8. 02:46:463 (5,6) - Может как-нибудь вот так?

  9. 03:05:892 (2) - Свисток на голову
Хорошая мапа, но нужна работа над хитсаундами и нормальный тайминг.
Удачи с ранком.
Topic Starter
AlexaBM
Спасибки большое :3 Поменяла почти все, с генералом разберусь чуть позже С:
Chloe
req from my queue.

[Hard]
  1. 00:07:920 (3) - should be set in 00:07:872 - it's acctually a 1/6 rythem
  2. 00:17:618 (2) - remove the reverse and add a note in the after red line
  3. 00:23:606 (3,4,5) - perfect traingle here plz and 00:25:321 (6) - 1.0x http://puu.sh/7q0RJ.jpg
  4. 01:21:607 (4) - move to 377 282
  5. 01:55:892 (2,3,4,5) - should be more smooth http://puu.sh/7q14W.jpg
  6. 02:16:464 (2) - 220 103 02:16:749 (3) - 282 47 02:17:035 (4) - 365 58

this map is fine, but normal maybe need a little work again and I don't know if it's too hard as a normal.
Topic Starter
AlexaBM

Chloe wrote:

req from my queue.

[Hard]
  1. 00:07:920 (3) - should be set in 00:07:872 - it's acctually a 1/6 rythem
  2. 00:17:618 (2) - remove the reverse and add a note in the after red line
  3. 00:23:606 (3,4,5) - perfect traingle here plz and 00:25:321 (6) - 1.0x http://puu.sh/7q0RJ.jpg
  4. 01:21:607 (4) - move to 377 282
  5. 01:55:892 (2,3,4,5) - should be more smooth http://puu.sh/7q14W.jpg
  6. 02:16:464 (2) - 220 103 02:16:749 (3) - 282 47 02:17:035 (4) - 365 58

this map is fine, but normal maybe need a little work again and I don't know if it's too hard as a normal.
Thanks for the mod! I did almost all
Neta
Hi~ from my modding Queue

All my mod is suggestion

[General]
  1. uncheck Widescreen Support plz http://puu.sh/7r9KB.png

[Easy]
  1. 00:47:607 (4) - move to 20, 264
  2. 01:04:750 (3,4) - overlapping is not good for easy diff better change this
  3. 01:17:893 (2) - move to 312, 328
  4. 01:25:321 (1,2) - little overlapped i recommend not to overlap it's more clear
  5. 01:59:035 (2) - move reverse point to 20, 60
  6. 03:07:035 (1) - i think make spinners end to 03:11:035 is better (your choice)

[Normal]
  1. 00:13:777 (1,2) - make these two's shape same will be better
  2. 00:33:321 (4) - move reverse point to 484, 328
  3. 01:33:893 (7) - bend one will be better like 01:33:321 (6)
  4. 03:07:035 (1) - same reason as easy diff

[Hard]
  1. 01:20:750 (1,4) - overlapping like this is not good
  2. 02:01:035 (7) - move to 268, 192
  3. 02:04:749 (8) - i think 304, 92 is better (your choice)
  4. 03:08:749 (1) - same reason as easy diff

NICE JOB

GOOD LUCK :)
Topic Starter
AlexaBM
Thank you a lot! :) :)
AstralPhnx
Ok, so after having a look I can say a few things

Firstly in all modes hitcircles are getting dangeroisly close to the end of the grid. If a hit circle or slider goes off the grid then it won't be seen by a player using a 4:3 monitor. Albeit i can still play the whole map in 4:3 mode so its ok. Just keep that in mind for future refrence.
I don't really see any problems in design for easy and normal so your all good there.
Hard mode has a few problems. Firstly combo colours being changed when they don't need to be. Its just not nessicary. Also some combo colours are still used when a new combo would have been more practical instead. For example at 00:20:157
Secondly, ai mod raised a few distance snap issues in hard mode that you may want to look over.
Theirs an overlapping slider at 00:53:321 which you might want to fix.
The circles at 01:51:606 are just placed quite spasticly. It just doesn't look normal and would probably trip up a few players.
Another overlapping slider at 02:53:323

Thats about it. Its looking good so far. You just need to fix up some of the things in hard mode and then you should be good to go.
Topic Starter
AlexaBM

Tuxdude143 wrote:

Ok, so after having a look I can say a few things

Firstly in all modes hitcircles are getting dangeroisly close to the end of the grid. If a hit circle or slider goes off the grid then it won't be seen by a player using a 4:3 monitor. Albeit i can still play the whole map in 4:3 mode so its ok. Just keep that in mind for future refrence.
I don't really see any problems in design for easy and normal so your all good there.
Hard mode has a few problems. Firstly combo colours being changed when they don't need to be. Its just not nessicary. Also some combo colours are still used when a new combo would have been more practical instead. For example at 00:20:157
Secondly, ai mod raised a few distance snap issues in hard mode that you may want to look over.
Theirs an overlapping slider at 00:53:321 which you might want to fix.
The circles at 01:51:606 are just placed quite spasticly. It just doesn't look normal and would probably trip up a few players.
Another overlapping slider at 02:53:323

Thats about it. Its looking good so far. You just need to fix up some of the things in hard mode and then you should be good to go.
My monitor is 4:3 and it's good for me, all objects are visible and I always control it, so it's always visible. Thanks for the checking, I changed some NCs :)
Squichu
2nd try.. ~ xD

[General]
  1. hmmh. weird request, but please write in description that the SB load is rather high and ppl with not so good PCs should turn it off? x:
    my PC isn't bad at all but at some points I started lagging, .. ._. (when the screen flashes white eg)
[Easy]
diff looks great as it is. <3
just some thoughts, cause of personal taste, mostly design related (and minor placement issues):
  1. would have preferred DS 1.1, cause at some parts when you get below 1.0 distance the objects look kinda crowded
    few examples: 00:48:750 (1,2,3) - 00:57:893 (1,2) - 01:04:750 (3,4) -
    I think you get what I mean. xD Don't change DS now, it'd be sooo much work,
    but if you have some spare time you could fix some 1-2 pixel issues.
    it's really just 1-2 pixels, but they can make everything look so much better.. '^' (imo)
  2. 00:23:607 (3,1,2) - they're not really connected to each other. maybe use a different shape for 1?
    or change up 2 + 00:29:321 (3) to match 1?
  3. 00:33:893 (3) - move a bit to the left, it's clearly further away from the circle than 00:30:464 (1).
  4. 00:57:893 (1) - if you place this a bit further down (~ 290|282) it flows slightly better I think
    (and if you move 01:01:321 (3) to 75|242 then, the three objects form such a nice triangle.. .o.)
  5. 01:04:750 (3,4) - mentioned above, please increase the distance between them a bit.
  6. 01:25:321 (1) - move a bit to the left
  7. 01:25:321 (1,2) - personally I love intentional working overlaps like this, but atm it looks a bit random
    maybe you could increase the overlap a bit.. it'd mess up the following pattern, tho.. T_T
  8. 02:04:178 (3,1,2) - a bit too close to each other.. fix only if you want to, doesn't matter that much. >w<
  9. 02:07:035 (3) - I'd prefer a different shape for this onecause it's not connected with the previous object and cuts off the following (cause of nearly 90° angle). (in the example it's connected to previous cause of shape. ><)
  10. 02:12:178 (1,2,1) - looks great but the flow is not as good as it could be..
    that'd work better if you move 2 to 154|225 and the following slider accordingly
and that's all. :3

[Normal]
I like your mapping style. .o. the diff doesn't flow as nicel as Easy, tho.. I'll mention that stuff somewhere down below ~
  1. 00:16:613 (1) - even if you use more than one DS, this should be placed a bit further down I think? (~ 199|261)
    It'd look 'best' (to me) if you place it at 184|271, tho. regardless of symmetry, it's 'parallel' to 00:15:095 (2) then.
  2. 00:20:157 (1) - I'd feel more comfortable with shorter slider + circlethe same goes for 00:38:464 (4), but both works, so that's up to you
  3. 00:39:607 (1,2,3,4) - form a square? :c
    or a polygon with 00:44:179 (5)? o:
  4. 00:48:750 - furthermore I'm not sure about that change in DS.. it does fit, but (imo) it's really hard to read.
    espescially at this part, cause there are more objects and.. well, as a beginner I wouldn't expect that.
  5. 00:52:179 (7,1) - movement flow... meeeeh. >< it's pertty much non-existent here. (no offense! it's just they're in no way connected..)
    you could change up the shape. or shorten 7 and use a reverse?
    - added a circle between them.. dunno why. o_o
  6. 01:03:036 (3) - ctrl+G two times (!) and move middle anchor to 225|168
  7. 01:07:607 (2) - fix DS? .o. and
  8. 01:12:750 (2) - use mirrored version of 01:11:607 (1), maybe? adds consistency and still works with following objects
  9. 01:57:606 (4,1) - increase distance between them a bit, looks so crowded
  10. 03:05:892 (4,5) - use mirrored version of the two previous? the slider kinda 'excludes' the previous objects atm :c
and that's all. o,o
what I really don't get is the DS thing.. but well. ><

[Hard]
I loved playing the diff. owo
  1. hmmh, I think the NCs in the beginning are kinda unnecessary. o.o
    speed changed are readable without them and it's look better with less, I think. up to you!
  2. 00:25:321 (6) - I know it's placed there to have it perfectly between 3 and 4,
    but it might have a nicer feeling if you move it to 219|301. it's the exact same distance from 5 to 1, so you'd get a repetitive movement here.
  3. 00:26:893 (2) - kinda miss the reverse here. .o. (you could change Beat Snap to 1/8 to create one..)
    same here - 00:45:179 (4) -
  4. 00:33:322 (5,6,7) - distance looks a bit random, you could half-stack (don't know how to phrase it atm, orz..).. I'll screen it.hope you get what I'm trying to say. ><
  5. 00:38:464 (5) - I think I said this in Normal as well, I'd prefer slider + circle here
  6. 00:42:464 (2) - look at the slider follow circle of previous and blanket?you might wanna use a mirrored version of this then for 00:44:179 (3), if you change it.
  7. 00:48:179 (4) - .. I like repetitive movements, so you could place this above 2 to get one.
    (imo it flows nicer with 00:48:750 (1) as well, cause you have this whole circular movement, or triangle movemet, Idk what to call it..
    I mea the movement from 1-2-3 is triangle/circle and from 3-4-1 it's as well. I'm bad at exaplaining. xD)
  8. 00:52:178 (3,4) - increase the curve slightly? looks more dynamic
    same here - 02:07:035 (3,4) and 02:10:463 (5) -
  9. 00:59:035 (3,4,5,6,7) - this is awesome. I love it. please never ever change it. >__<
  10. 02:00:464 (6) -
  11. 03:03:606 (1,2) - refine the shape?
  12. 03:08:463 (4) - move to 62|115 for triangle with 1,2 .. it's a triangle... <3 (sorry.)
Reaaaally nice mapset. <3
Hope I was of some help.. |D
And good luck ranking it!

*squee*
Topic Starter
AlexaBM

Squirrel wrote:

2nd try.. ~ xD

[General]
  1. hmmh. weird request, but please write in description that the SB load is rather high and ppl with not so good PCs should turn it off? x:
    my PC isn't bad at all but at some points I started lagging, .. ._. (when the screen flashes white eg) okay, I'll write something like this xD
[Easy]
diff looks great as it is. <3 thanks~
just some thoughts, cause of personal taste, mostly design related (and minor placement issues):
  1. would have preferred DS 1.1, cause at some parts when you get below 1.0 distance the objects look kinda crowded
    few examples: 00:48:750 (1,2,3) - 00:57:893 (1,2) - 01:04:750 (3,4) -
    I think you get what I mean. xD Don't change DS now, it'd be sooo much work,
    but if you have some spare time you could fix some 1-2 pixel issues.
    it's really just 1-2 pixels, but they can make everything look so much better.. '^' (imo) I have some time, so I'll work in it
  2. 00:23:607 (3,1,2) - they're not really connected to each other. maybe use a different shape for 1?
    or change up 2 + 00:29:321 (3) to match 1? no changes
  3. 00:33:893 (3) - move a bit to the left, it's clearly further away from the circle than 00:30:464 (1). really, moved
  4. 00:57:893 (1) - if you place this a bit further down (~ 290|282) it flows slightly better I think
    (and if you move 01:01:321 (3) to 75|242 then, the three objects form such a nice triangle.. .o.) Replaced
  5. 01:04:750 (3,4) - mentioned above, please increase the distance between them a bit. changed
  6. 01:25:321 (1) - move a bit to the left no changes
  7. 01:25:321 (1,2) - personally I love intentional working overlaps like this, but atm it looks a bit random changed
    maybe you could increase the overlap a bit.. it'd mess up the following pattern, tho.. T_T no problem (:
  8. 02:04:178 (3,1,2) - a bit too close to each other.. fix only if you want to, doesn't matter that much. >w< I want to keep this, no changes
  9. 02:07:035 (3) - I'd prefer a different shape for this onecause it's not connected with the previous object and cuts off the following (cause of nearly 90° angle). (in the example it's connected to previous cause of shape. ><) yes, it looks better
  10. 02:12:178 (1,2,1) - looks great but the flow is not as good as it could be..
    that'd work better if you move 2 to 154|225 and the following slider accordingly changed
and that's all. :3

[Normal]
I like your mapping style. .o. the diff doesn't flow as nicel as Easy, tho.. I'll mention that stuff somewhere down below ~
  1. 00:16:613 (1) - even if you use more than one DS, this should be placed a bit further down I think? (~ 199|261)
    It'd look 'best' (to me) if you place it at 184|271, tho. regardless of symmetry, it's 'parallel' to 00:15:095 (2) then. I don't know if the spacing in all diffs is right because it's a multi timing song, someone experienced in it can check the distance, but okay, moved
  2. 00:20:157 (1) - I'd feel more comfortable with shorter slider + circlethe same goes for 00:38:464 (4), but both works, so that's up to you no changes
  3. 00:39:607 (1,2,3,4) - form a square? :c no changes
    or a polygon with 00:44:179 (5)? o:
  4. 00:48:750 - yes, removed furthermore I'm not sure about that change in DS.. it does fit, but (imo) it's really hard to read.
    espescially at this part, cause there are more objects and.. well, as a beginner I wouldn't expect that.
  5. 00:52:179 (7,1) - movement flow... meeeeh. >< it's pertty much non-existent here. (no offense! it's just they're in no way connected..)
    you could change up the shape. or shorten 7 and use a reverse?
    - added a circle between them.. dunno why. o_o changed, but I did it different
  6. 01:03:036 (3) - ctrl+G two times (!) and move middle anchor to 225|168 done
  7. 01:07:607 (2) - fix DS? .o. and
  8. 01:12:750 (2) - use mirrored version of 01:11:607 (1), maybe? adds consistency and still works with following objects okay
  9. 01:57:606 (4,1) - increase distance between them a bit, looks so crowded no changes
  10. 03:05:892 (4,5) - use mirrored version of the two previous? the slider kinda 'excludes' the previous objects atm :c no changes
and that's all. o,o
what I really don't get is the DS thing.. but well. ><

[Hard]
I loved playing the diff. owo wow thanks \:D/
  1. hmmh, I think the NCs in the beginning are kinda unnecessary. o.o
    speed changed are readable without them and it's look better with less, I think. up to you! no, i like to put NC when SV changes
  2. 00:25:321 (6) - I know it's placed there to have it perfectly between 3 and 4,
    but it might have a nicer feeling if you move it to 219|301. it's the exact same distance from 5 to 1, so you'd get a repetitive movement here. no changes, I want to keep this
  3. 00:26:893 (2) - kinda miss the reverse here. .o. (you could change Beat Snap to 1/8 to create one..)
    same here - 00:45:179 (4) - done
  4. 00:33:322 (5,6,7) - distance looks a bit random, you could half-stack (don't know how to phrase it atm, orz..).. I'll screen it.hope you get what I'm trying to say. >< I understand what you wanted to say, but I'll keep that moment atm
  5. 00:38:464 (5) - I think I said this in Normal as well, I'd prefer slider + circle here no, I prefer to keep this
  6. 00:42:464 (2) - look at the slider follow circle of previous and blanket?you might wanna use a mirrored version of this then for 00:44:179 (3), if you change it. changed
  7. 00:48:179 (4) - .. I like repetitive movements, so you could place this above 2 to get one.
    (imo it flows nicer with 00:48:750 (1) as well, cause you have this whole circular movement, or triangle movemet, Idk what to call it..
    I mea the movement from 1-2-3 is triangle/circle and from 3-4-1 it's as well. I'm bad at exaplaining. xD) no changes
  8. 00:52:178 (3,4) - increase the curve slightly? looks more dynamic
    same here - 02:07:035 (3,4) and 02:10:463 (5) - ifIf this was a dynamic song (like DnB or smth like this) I would do this, but it's a calm song and I want to keep more right shape
  9. 00:59:035 (3,4,5,6,7) - this is awesome. I love it. please never ever change it. >__< okay-okay \:DD/
  10. 02:00:464 (6) - changed, but not that way
  11. 03:03:606 (1,2) - refine the shape? done
  12. 03:08:463 (4) - move to 62|115 for triangle with 1,2 .. it's a triangle... <3 (sorry.) changed
Reaaaally nice mapset. <3
Hope I was of some help.. |D
And good luck ranking it!

*squee*
Mod was awesome <3 Thank you! :)
Sonnyc
Random modding~

Easy:

00:42:464 (2) - Though whistles in a row may not sound nice, I think you should add one at the head to match the piano sound.
02:25:321 - There's a both a lyric and a beat in the song, I think adding a note will be nice!

Normal:

01:24:179 (6) - Imo making a linear curve along 01:23:036 (5) would look better.
01:28:750 (5) - Lessen the curve as 01:28:179 (4). Currently is too curvy.
01:49:321 (3) - Hope you can adjust the spacing difference here.
02:29:321 (1) - Remove Whistle at the reverse, since there is no beat in the song?
03:03:606 (1,2) - Imo even the spacing gets a little off, making a perfect symmetry would be better..

Hard:

00:20:157 (3) - I don't think it's a good idea to leave such a long time gap in combo, since the combo ends at 00:17:618 (2) from the song. (It's just my opinion, but I suggest you an NC there..)
01:23:321 (3) - Make the spacing consistent please.
02:34:177 (2,3) - Make these a better blanket.
03:08:178 (3) - Imo the current distance to (4) was too far. Reduce a bit by placing at (76,312)?

Cool storyboard and nicely mapped. Good luck, and take a star.
Topic Starter
AlexaBM
Thank you Sonnyc, changed all!
eeezzzeee
Hi, from modding queue

[Easy]
02:11:035 (3) - move to x164 y252 to make a straight line here
02:11:606 (4) - move to x80 y280

[Normal]
CS = 3, AR = 5 bigger CS is mainly because i think it would look better
00:02:349 (1,2,3,4,5,6) - try new combos at (3) and (5) to break this 1 combo
00:48:750 (1,3) - i think adjusting the direction these are facing to point at the circle would look better
01:18:750 - 01:34:464 there is a different distance snap in this section, its minor but should be easy to fix
02:19:606 (1,2,3,4,5,6) - i dont like the way this plays, might be too tricky for normal

[Hard]
AR = 7 i know the bpm is low but i think this would play better, also since there is no insane difficulty
00:11:492 (1,1,1,1) - maybe try 2 per combo instead of all different combos like in normal. i think would look better too
00:17:618 (2) - snap this to 00:17:540
00:44:179 (3,1) - new combo on (3) remove on (1)
01:22:464 (1,2) - new combo on (2) remove on (1)
01:48:178 - 02:01:035 i think this section would be nice if you divide all the combos by the downbeat rather than just the one section with piano harmony
01:49:892 (4) - nc
01:56:749 (5) - ^
02:00:178 (5) - ^
02:35:606 (5,1) - this is a little far, try ctrl+g on 02:36:178 (1,3) or a different pattern with the triangle

That's all. Very nice storyboard! Best of luck :)
Hinsvar
Hi; modding as requested!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:36:179 - Add a whistle here to follow the piano? It makes the hitsound pattern here consistent, too. Did you miss that one?
  2. 00:49:893 (2) - ^. The piano notes here and there are strong, you know... Even if they're intentional, I'd still object to the choice of leaving them unhitsounded because of how notable they are.
  3. 01:04:750 - ^
  4. 01:07:607 (1) - Remove the whistle here and add one at 01:08:179 instead since the piano is stronger there?
  5. 01:11:036 - Add a whistle here too because the piano here is as strong as 01:11:607? The whistles should fit with each other perfectly. (Won't gonna bother suggesting more of this since it's starting to look like everything is intentionally arranged. If you followed at least some of these suggestions, though, try to look for similar cases.)
  6. 01:59:035 (2) - I'd say to give this a slight curve like this. Feels more comfortable to play, somehow.
>Normal
  1. Generally, CS4 is thought of as too small (and thus a little too difficult) for a Normal diff. I'd say to make it larger (CS3), but it'd break the pattern that you've made here, so just take this as a small advice.
  2. 02:03:606 (4) - Move the middle node to (100,344) so the flow here will be nicer?
  3. 02:22:463 (1) - What are you trying to follow with this slider? It feels very weird because there's nothing at 02:23:606 and 02:24:749, and you skipped the strong piano note at 02:24:178. Just lengthen this slider to be a 3/1 one and leave it with no repeat. That'd be far more accurate and it won't feel awkward to play anymore.
  4. 02:29:321 (1) - Kinda similar to the case above. Try making this a 2/1 slider with no repeat, followed by two circles or a slider at 02:30:749 - 02:31:035?
  5. 02:49:892 (1) - Same as 02:22:463 (1). It just feels forced, you know...
>Hard
  1. Looking at how intense the map is overall, try AR7 to support it?
  2. 01:51:606 (1,2,3,4,5,6) - Try to make a hexagon that is (roughly) positioned like this? They would flow well compared to the current pattern, IMO.
  3. 02:41:321 (5) - Make the slider curved as shown in the picture here? Again, it'd make a better flow.
Yeah, that's all. This map's very good already. Just needs a little more polishing and it should be ready to be ranked.

Good luck on the way! 8-)
Topic Starter
AlexaBM
eeezzzeee's mod

eeezzzeee wrote:

Hi, from modding queue

[Easy]
02:11:035 (3) - move to x164 y252 to make a straight line here done
02:11:606 (4) - move to x80 y280 no

[Normal]
CS = 3, AR = 5 bigger CS is mainly because i think it would look better I really HATE big circles. I have Easy diff in this mapset, so I can make Normal diff a bit harder
00:02:349 (1,2,3,4,5,6) - try new combos at (3) and (5) to break this 1 combo done
00:48:750 (1,3) - i think adjusting the direction these are facing to point at the circle would look better fixed
01:18:750 - 01:34:464 there is a different distance snap in this section, its minor but should be easy to fix I use DS 1,2 here. DS changes some times in the diff. I change it because of speed changes
02:19:606 (1,2,3,4,5,6) - i dont like the way this plays, might be too tricky for normal if you were offered a way how to change it, I would have changed something. As I said before, I want to make Normal a bit harder then Easy

[Hard]
AR = 7 i know the bpm is low but i think this would play better, also since there is no insane difficulty changed
00:11:492 (1,1,1,1) - maybe try 2 per combo instead of all different combos like in normal. i think would look better too I put NCs here because of abrupt speed changes, speed changes in Normal are not very noticeable
00:17:618 (2) - snap this to 00:17:540 no
00:44:179 (3,1) - new combo on (3) remove on (1) added NC at (3) but not removed on (1)
01:22:464 (1,2) - new combo on (2) remove on (1) done
01:48:178 - 02:01:035 i think this section would be nice if you divide all the combos by the downbeat rather than just the one section with piano harmony I tried \:D/
01:49:892 (4) - nc ok
01:56:749 (5) - ^ ^
02:00:178 (5) - ^ ^
02:35:606 (5,1) - this is a little far, try ctrl+g on 02:36:178 (1,3) or a different pattern with the triangle no changes

That's all. Very nice storyboard! Best of luck :)

Hinsvar's mod

Hinsvar wrote:

Hi; modding as requested!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:36:179 - Add a whistle here to follow the piano? It makes the hitsound pattern here consistent, too. Did you miss that one? yes, added!
  2. 00:49:893 (2) - ^. The piano notes here and there are strong, you know... Even if they're intentional, I'd still object to the choice of leaving them unhitsounded because of how notable they are.
  3. 01:04:750 - ^
  4. 01:07:607 (1) - Remove the whistle here and add one at 01:08:179 instead since the piano is stronger there?
  5. 01:11:036 - Add a whistle here too because the piano here is as strong as 01:11:607? The whistles should fit with each other perfectly. done (Won't gonna bother suggesting more of this since it's starting to look like everything is intentionally arranged. If you followed at least some of these suggestions, though, try to look for similar cases.)
  6. 01:59:035 (2) - I'd say to give this a slight curve like this. Feels more comfortable to play, somehow. changed
>Normal
  1. Generally, CS4 is thought of as too small (and thus a little too difficult) for a Normal diff. I'd say to make it larger (CS3), but it'd break the pattern that you've made here, so just take this as a small advice. In previous mod I told that I hate big circles. Why lfj in this map can do so, but i don't xD
  2. 02:03:606 (4) - Move the middle node to (100,344) so the flow here will be nicer? no changes
  3. 02:22:463 (1) - What are you trying to follow with this slider? It feels very weird because there's nothing at 02:23:606 and 02:24:749, and you skipped the strong piano note at 02:24:178. Just lengthen this slider to be a 3/1 one and leave it with no repeat. That'd be far more accurate and it won't feel awkward to play anymore. I hear piano at 02:23:606, but it's quiet, I want to leave it at that
  4. 02:29:321 (1) - Kinda similar to the case above. Try making this a 2/1 slider with no repeat, followed by two circles or a slider at 02:30:749 - 02:31:035? ^
  5. 02:49:892 (1) - Same as 02:22:463 (1). It just feels forced, you know... no changes
>Hard
  1. Looking at how intense the map is overall, try AR7 to support it? changed
  2. 01:51:606 (1,2,3,4,5,6) - Try to make a hexagon that is (roughly) positioned like this? They would flow well compared to the current pattern, IMO. Hexagon is a mainstream xDD just don't want to change
  3. 02:41:321 (5) - Make the slider curved as shown in the picture here? Again, it'd make a better flow. done
Yeah, that's all. This map's very good already. Just needs a little more polishing and it should be ready to be ranked.

Good luck on the way! 8-)
Thank you both very much! :)
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