I've found a few request for a visualizer as an effect while playing, but I find it really useful if this was added to the editor instead.
The current editor is currently based on determining the BPM, Offset and placing circles all based on your hearing alone.
Now I'm not exactly sure if osu! is capable supporting a visualizer, but if so I got a few things I thought would be interesting.
Ignoring my awful paint skills, I tried making this as simple as possible.
By adding a visualizer like this, you can easily determine the BPM and place the Offset at a correct spot. Of course this does not mean using the current implemented method in osu is dated, but this could make it a lot easier for people that have trouble basing the entire thing on their hearing.
You could also use it to see if your BPM and Offset is consistent throughout the map pretty easily.
You could, of course, also just use a third party app, like Audacity, to find these two values instead of implementing it into osu!, but then comes composing.
The current build has no real issue and is easy to use, but it is still "almost" entirely based on hearing.
Here you can see your beats and hold the power to place your nodes on the right beat, but you don't hold the full visualization you could have to help.
I recommend a toggle (not a replacement) to see the visualizer and beats as you compose. This holds the function to actually see potential spots for sliders, circles, or find an ideal spot for a death stream. This avoids the issue of having to replay certain sections of the map a hundred times before deciding on an action.
This is a combination of hearing and visuals to improve how we make our maps. I believe this would make it much easier for a lot of mappers.
The current editor is currently based on determining the BPM, Offset and placing circles all based on your hearing alone.
Now I'm not exactly sure if osu! is capable supporting a visualizer, but if so I got a few things I thought would be interesting.
Ignoring my awful paint skills, I tried making this as simple as possible.
By adding a visualizer like this, you can easily determine the BPM and place the Offset at a correct spot. Of course this does not mean using the current implemented method in osu is dated, but this could make it a lot easier for people that have trouble basing the entire thing on their hearing.
You could also use it to see if your BPM and Offset is consistent throughout the map pretty easily.
You could, of course, also just use a third party app, like Audacity, to find these two values instead of implementing it into osu!, but then comes composing.
The current build has no real issue and is easy to use, but it is still "almost" entirely based on hearing.
Here you can see your beats and hold the power to place your nodes on the right beat, but you don't hold the full visualization you could have to help.
I recommend a toggle (not a replacement) to see the visualizer and beats as you compose. This holds the function to actually see potential spots for sliders, circles, or find an ideal spot for a death stream. This avoids the issue of having to replay certain sections of the map a hundred times before deciding on an action.
This is a combination of hearing and visuals to improve how we make our maps. I believe this would make it much easier for a lot of mappers.