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HanatabaP - GIFT

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OmgHahaLOLxD
This beatmap was submitted using in-game submission on February-12-14 at 3:40:48 PM

Artist: HanatabaP
Title: GIFT
Tags: Grandma's Gift obaachan no okurimono Cookie Clicker GUMI
BPM: 126
Filesize: 24482kb
Play Time: 03:06
Difficulties Available:
  1. Easy (1.08 stars, 140 notes)
  2. Hard (4.41 stars, 269 notes)
  3. Normal (1.94 stars, 143 notes)
Download: HanatabaP - GIFT
Download: HanatabaP - GIFT (no video)
Information: Scores/Beatmap Listing
---------------
The original song GIFT, but with a Cookie Clicker twist!
Special Thanks to Cataku for the Cookie Clicker v1.2 beatmap skin.
5eania
[General]
bpm just 126. not 126.06
need kiai time.

[Easy]
00:09:340 (3) - use slider velocity multiplier.
00:19:097 (1,2) - ^ same
00:31:710 (6) - out of screen
01:29:301 (2) - ^ same
02:51:167 (6) - ^ same
00:45:989 (4) - use slider repeat(reverse).

[Normal]
00:19:097 (1,2) - use slider velocity multiplier.
00:45:989 (2) - use slider repeat(reverse).
01:39:773 (1) - reduce 1/2 snap
Your Good Self
but first, a quick timing fix :P
Try something like this for your timing:

^ Quick method: Paste the following into an empty Timing Setup Panel (F6):
3628,476.190476190476,4,2,0,100,1,0
49342,-100,4,2,0,100,0,1
64580,-100,4,2,0,100,0,0
102675,-100,4,2,0,100,0,1
117913,-100,4,2,0,100,0,0
165532,-100,4,2,0,100,0,1
180770,-100,4,2,0,100,0,0
Afterwards, resnap all your notes to fall on white or red ticks (1/2 Beat Snap Divisor):

Remember to recheck that all your notes are still in time to the music and make relevant changes.
[Easy]
00:11:247 to 00:14:342 - Break here?
00:14:342 (4) - Make a New Combo (NC) here, it's quite some time since the previous note
00:22:913 (1) - I suggest flipping this vertically. It's a bit confusing to play a note, and then have the exact same note pop up again.
00:30:294 (5,7) - Add NCs here, to signify new sections. Also keep in mind that Easy/Normal difficulties should have shorter combos than harder difficulties.
00:35:532 (2) - Flip this vertically, to go with the flow of the cursor. Also you might want to make it more symmetrical, symmetry and patterns are always good in easier difficulties. Plus, this note doesn't look like it has proper distance snapping, do fix it.
00:49:342 (1) - The cursor is coming from the right, so I suggest flipping this horizontally. Heck, you can flip the rest of the notes up to the break to match it.
00:56:961 (1,3) - Same issue as 00:22:913 (1)
01:39:818 (1) - In easier difficulties it isn't quite recommended to have notes right after a spinner. Do fix.
SPOILER

Standard Ranking Criteria Guidelines wrote:

Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
taken from https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
02:47:437 (2) - Same issue as 00:22:913 (1)
[Normal]
Is circle size 5 a bit too small for a Normal? :?
00:11:247 to 00:14:342 - Break here? (same as Easy)
00:32:199 (3,4) - I think you can make a proper Beat Blanket for this. See t/37194 for methods on how to do them.
01:46:485 (1,2,3,4) - Nice, but consider reversing 01:48:389 (3) for better distance snapping.
01:51:247 (2) - Make it stack a bit nicer? (helps to go to a smaller grid level)
02:13:151 (1,1) - Those are some long sliders, might want to break them up.
wait a minute...
...
02:50:294 (2,3,4) - Kinda liked them, but 02:49:342 (1,2) broke it :(
02:57:913 (1) - Remove the NC on this, you didn't have one at 01:55:056 (2) either
[Side Notes]
  1. Check AIMod on both difficulties for a list of stuff you can (and should) fix.
  2. Distance snapping doesn't seem very consistent. This is very important in easier difficulties.
  3. You could use some more interesting slider patterns (especially with longer ones): t/37194 <- a guide
  4. Just Easy/Normal? technically that's fine, just uncommon. (well, at least until someone complains that you CAN do a Hard)
That's about it from me. Good luck with your map! :D
Ultima Fox
Cookie Clicker? Lol

[Easy]

00:09:340 (3) - Last beat is off
00:19:097 (1) - Doesnt go with the song
00:30:282 (5) - New Combo
00:34:090 (7) - ^
00:45:989 (4) - Doenst go with the song
01:32:157 (2,3,4) - Small Distance Problem
01:36:441 (1) - No new combo
01:38:345 (2) - New Combo
01:38:821 (1) - No new combo
01:53:338 (3) - Make the slider in another direction to keep flow
02:17:374 (1) - Doesn't go with song
02:47:360 (2,3) - Too Far Away from each other
02:49:263 (4) - New Combo

[Normal]

00:06:484 (3) - New Combo
00:07:436 (6) - New Combo
00:08:388 (1) - No New Combo
00:51:224 (3) - New Combo
00:55:032 (6) - New Combo
00:54:556 (5,6,7) - 7 too far away from 6
02:13:090 (1) - Doesn't go with song
02:17:374 (1) - ^
02:22:609 (2) - New Combo
02:51:167 (3) - ^
02:53:071 (1,2) - Too far away
02:57:831 (1) - Take Off New Combo

Check AIMod for more problems (Ctrl, Shift, A)
Lanturn
I don't think I'll be able to get around to modding this, mostly because you need to resnap all your notes in your diffs, and such.

Few things to get you started.

Title: GIFT
Romanised Title: GIFT

Artist: 花束P
Romanised Artist: HanatabaP

The video was fan-made for this song, as from what I can tell. The lyrics are perfectly identical.
http://www.nicovideo.jp/watch/sm15552359

You can add tags like:
Grandma's Gift obaachan no okurimono Cookie Clicker GUMI

Maybe a few others, but these should be the main ones. I'm not entirely sure who created the video. It was uploaded on Nico Nico Douga/Youtube by MBP or MasterBallP but I have no clue if he actually was the one who made the video or not.


Your video has sound in it, so it needs to be removed. There are a bunch of different tutorials using avidemux or other programs on the forums. So either start there, or find someone that can remove the audio.

Your Hit 300, 300g, 300k and 100, 100g all look the same. Its important that they look different.



This is just a basic start. You also really need to lower the AR OD and HP on normal to below 5.

Good luck.
Nya Nya Neko
Normal diff

00:05:056 (1) - place this one at:
x=320, y=192
or:
x=460, y=192 UKWIM (u know what I mean)

00:06:723 (2,3) - claps please
02:48:787 (2) - ^
00:50:532 (2,3) - ^
00:08:388 (1) - replace this one with something like that: 00:07:436 (4) - then place a circle here 00:09:342
00:10:291 (4) - ^ then make a slider or spinner here: 00:11:008
00:19:335 (1) - plece this one here: 00:18:866 meke the slider a bit shorter.
00:22:675 (1) - ^ put it somewhere else its boring hitting the exact same slider
02:13:330 (1) - ^ place it here 02:13:151
02:17:330 (1) - ^ place it here 02:16:961
00:27:902 (3) - it would fit better to the music if you remove this one
00:28:378 (4,5) - plece this somewhere else
00:36:247 place another circle here or replace 00:35:755 (4,5) - with a slider with one reverse arrow
00:50:532 (2,3) - y are u placing a jump in a normal map?
00:32:186 (3) - make this slider shorter and maybe you could place a circle here 00:33:627
01:04:580 !break!
01:12:199 i would continue the map here with a low slider velocity
03:00:687 (1) - do not make that slider too long you will gain to many points by that

youve got the right BPM and the right offset. so why are you using so strange beat snap divisors?
make whistle hitsounds on every 1st and 3rd tick or 2nd and 4th.
hp=8 on a normal map? WTF! please use hp=4 or 3
ar should be around 4 or 5
od is in need to be around 4 or 5

I hope I could help you.^^
Groumiezi


Hi, from my queue

[General]
  1. the preview time is different at easy and normal.
  2. At easy, the offset is 3628. then THE BPM IS 126.06.
[Normal]
  1. considering Reduce inherited points volume. it's kinda high volume.

    00:05:056 (1) - remove NC
    00:09:342 (3,4) - Ctrl + G at this
    00:06:485 (1,2,3) - Bad overlap.
    00:18:866 (1) - Finish.
    00:26:961 (2,4) - the last node have red? please remake it again
    00:38:151 (2) - Bad overlap
    00:39:818 (4) - ^
    00:39:818 (4) - the last node have red too. remake it again
    00:43:627 (4) - delete this finish
    00:44:104 (5) - Bad overlap
    00:49:342 (1) - Finish at head slider
    00:56:008 (2) - Stack
    01:29:342 (4) - the object end is out screen *check aimod
    01:36:961 (3) - add nc
    01:37:437 (1) - remove nc
    01:42:675 (1) - Add finish at head slider. the Nodes little ugly.
    01:44:104 (2) - Stack
    01:45:532 (5) - NC, Clap?
    01:48:389 (3) - Bad overlap
    02:45:532 (1) - Finish at head slider. and nodes ugly too
    02:47:437 (3) - the nodes ugly too
    02:48:627 (1) - remove NC
    02:49:342 (1,2,1,2) - the last node is red. remake all it again
    02:55:056 (3) - node properly
    02:56:247 (1) - Remove NC
    03:06:485 (1) - the node really ugly.
Good luck. :)
GuiltyGecko
From Gecko's Modding Queue!
Easy:
00:34:125 (2, 3) - This silder ends on blue tick polarity, an the next starts on red. I suggest moving the 3 slider over to the next blue tick. If you listen at 50% speed, you can hear that's where the next sound starts anyway.
01:02:750 (5) - This slider sounds off compared to the music. If you move the whole slider back 1 tick, and listen to 50% speed you can hear how it matches up better 1 tick back. Then, if you move the whole slider back a tick, you can add a slider on the next blue tick up to the break so there isn't a large blank space. Also the 5 silder sounds better with claps instead of finishes sounds IMO.
01:45:750 (3) - The end of this slider doesn't end on either the red or blue tick. I suggest it be placed on the red, so that it goes with the song and doesn't get confusing with the next slider.
01:56:000 (4) - Sounds better with clap hitsounds. A suggestion would be to either make the last hitsound on the slider a finish, or add another note.
02:13:125 (1) - This should start on the next blue tick. Slowing down the music, that's where the best starts. HOWEVER, the issue is that this section ends on a red tick. Perhaps making this two sliders, instead of 1 that goes back a forth would be more appropriate.

Normal:
00:06:723 (2, 3) - Both of these should have clap hitsounds.
02:26:485 (2) - I think it needs a finish at the end. of the slider.
02:48:866 (6) - Needs clap hitsound

Final Thoughts:
The Normal Difficulty is pretty good, and I would say nearing completion. The Easy one has a bit of polarity issues, where sounds end and begin on different color ticks making it hard to accurately hit the notes. I would take a listen at 75% speed the whole way through, and if something sounds off then take it doesn to 50% and listen closely.

Otherwise, goodluck on your map! I think you could make a great hard mode for this as well!
RatedNC17
Hello~ from M4M

[General]
add the same timing from normal to easy and use different beat snap divisors to put notes on the right spot. Also this map made me want cookies.

[Normal]
00:05:532 (2) - Move slider start to x:256 y:156 to align with (1)
00:42:675 (3) - move to x:132 y:96
00:43:627 (4) - x:300 y:192
01:11:723 - i think the break should end here and map the break
01:45:532 (1) - remove the clap
02:27:913 - map instead of putting a break helps make the map more enjoyable to play
02:31:961 - ^
01:57:913 - add a spinner until 01:59:818
02:48:627 (5,6) - move these 2 to x:176 y:192
02:49:342 (1,2,1,2) - move to x:336 y:192

[Easy]
seems like you forgot to add the same timing in easy. this would definitely help and try using different beat snap divisors and see which one would make notes sound spot on. PM me if you want me to help put the notes in the right spot
aonkub555
Hi , from my m4m queue

DS = distance snap

easy

use BPM and OFFSET like as normal diff
can't mod anything because the bpm and offset not good yet

normal

00:31:247 (2) not stack at head slider , this note can be stack for neat
00:32:199 (3) -^
may be 00:55:056 (1,2,3,1) place this will be good flow and look prety better http://puu.sh/5K5dF.jpg
01:01:723 (3,4) not stack yet , can be stack for neat
01:35:056 (1) use DS
01:45:532 (1) remove clap will be accord sound clap in song better
01:48:389 (3) add finish at tail
01:49:342 (4) at finish at head and tail
02:58:866 (3) at finish

good luck~ :)
Nickelony
Hi! M4M here! :D

[General]
The BIGGEST problem is: The circles/sliders are really bad timed. This makes this map unrankable.
I'm really sorry, but you need to learn more.
BTW. This map needs a Hard/Insane. :P

That's all!

Good Luck!
Pandiar
hi~ M4M !

[General]
uncheck widescreen support

It is recommended that you down Slider Velocity.
because Easy,Normal are played almost Beginner.
and we should make simple map in E,N diffs
  1. Easy → about 0.8
  2. Normal → about 1.0
[Easy]
00:14:262 (1) - 00:14:104~00:14:580
00:15:056 (2) - add note
00:19:183 (1) - move 00:18:866 and endpoint is 00:21:723
00:23:151 (1) - shuld fit white line
00:27:278 (2,3) - ^
00:31:723 (2) - ^
00:35:374 (4) - move 00:35:056

i think there is much more problem
it should check once

[Normal]
Useing overlap is not good in E,N diffs
because it confound the beginner

for example :
00:33:627 (4) - overlap
00:38:151 (2) - ^
00:38:866 (3) - ^
00:52:437 (2,3) - ^
00:53:389 (2,3) - ^
01:00:056 (4,5) - ^
01:01:723 (3,4) - ^
01:34:580 (6,1) - ^

and much more

but it diff's sound up is not bad :D
Easy should be made like this sound up
i think you can do it!

[Hard]
00:18:866 - add note
00:19:223 (1) - move 00:19:104
00:22:675 - add note
00:29:818 - add note
00:33:627 - spinner end is here
00:34:580 - add note?
01:00:770 (1) - tail is 01:01:485
01:04:580 - add note and finish
01:28:270 (6) - move 01:28:151
01:29:104 - how about this
01:38:389 (3) - finish is here
01:57:913 - add note
02:13:151 - add note
02:13:270 (1) - move 02:13:389
02:17:080 (1) - move 02:16:961
02:56:961 (1) - tail is not fit
[ Raphael ]
Hi~!

[Easy]
  • Why use 1/3 Beat snap divisior?? try use 1/4 or 1/2
    There is a need to change the distance

    00:10:294 (4) - move to (160,256) for symmetry with 00:07:437 (1)
    00:14:262 (1,2) - distance
    00:22:675 (1,1) - remove that overlap lightly
    00:30:294 (1,2) - bad overlap D:
    00:34:104 (3) - distance
    00:35:056 (4) - ^
    00:35:056 (4,1) - bad overlap. try blanket
    00:39:818 (3) - bad overlap D:
    00:42:516 (2,3) - distance and strange rhythm..
    00:53:151 (3) - distance
    00:54:104 (4,1) - bad overlap
    00:56:961 (1) - distance
    01:28:389 - add circle
    01:28:866 (2) - try use another shape
    01:34:104 (4) - distance
    01:37:437 - add circle
    01:39:818 (1) - end on 01:42:675 -
    01:44:580 (2,1) - bad overlap
    01:51:723 (3) - same like 01:50:294 (1) -
    01:53:151 - add circle
    01:53:945 (4) - start on 01:54:104 -
    02:17:437 (1,2) - use another pattern.
    02:22:913 ~ 02:24:342 - add something
    02:31:405 (1) - start on 02:31:485 -
    02:51:247 (2) - use another shape
    02:51:247 (2,1) - bad overlap
    02:55:056 (2,1) - ^
    02:56:961 (1,2) - ^

    [Normal]
    • 00:32:199 (3,4) - bad overlap
      00:36:008 (4,2) - ^
      00:52:437 (2) - distance
      00:53:151 (1,2) - it is too confuse. try another pattern
      00:55:056 (1) - distance
      01:01:008 (2,4) - accurate overlap
      01:34:580 (6,1) - bad overlap
      01:37:437 (2,1) - try blanket
      01:42:675 (1,2) - accurate overlap
      01:50:294 (1,2) - ^
      01:50:294 (1,2,3,4) - distance is ruined
      02:13:151 (1,2) - bad overlap
      02:24:580 (1,2) - ^
      02:46:961 (3) - distance
      02:55:056 (3) - ^

      [Hard]
      • 00:04:580 (3,1) - accurate overlap
        00:10:770 (4) - accurate placing
        00:35:770 (4) - rhythm error
        00:37:437 (4) - distance
        00:39:818 (7) - ^
        00:53:151 (1,2) - accurate blanket
        00:54:104 (1,2) - ^
        00:53:151 (1,1) - accurate overlap
        01:29:104 (1,2,3,4) - distance
        01:36:247 (1,2,3) - accurate placing
        01:46:485 (1,2,1,2) - accurate blanket and accurate overlap
        01:55:056 (2) - accurate overlap
        02:22:199 (1) - rhythm error
        02:49:342 (1,2,1,2) - accurate blanket and accurate overlap
        02:54:580 (4) - distance
AlexaBM
hi~ M4M here
Your mod wasn't very helpful, so fast check
I can't mod it well, cuz you don't have much experience in mapping, so, I'll list here some unrankable issues

[Easy]
You should use Distance Snap in every diff, if you will not use it in Easy diff, nobody will rank your map.
00:30:294 (1,2) - Bad overlap
You shouldn't have breaks in the kiai time, it's unrankable. Fill out the most mart of the breaks, you have a lot
01:48:389 (1) - It's hard for beginners to read it
02:20:770 (1,1) - ^
02:47:437 (2) - ^
02:17:437 (1,2) - Make (2) not invisible

[Normal]
DS again
Circle Size +1
00:51:247 (1) - too near from the HP bar
00:52:675 (3,2) - Bad overlap
00:58:389 (2,3) - It's unrankable, cuz the circle overlaps with the reverse arrow

[Hard]
And again DS
CS +1
00:19:104 (2,2) - Sliders don't fit with music
It would be more better if you will not copy-paste objects in the Kiai Time.

You should get more experience in mapping if you want to get it ranked.
GL~
[ Joey ]
Hey, thanks for your mod. :)
Lets see if I can help you with your map a bit

Easy
00:38:747 (2) - This slider should be moved over a tick, so it's on a white tick. Also make it a 1/1 slider.
00:38:866 (2,3) - Make the 2 sliders parallel, it would look better. And don't have them overlap each other.
00:42:199 (2,3) - These are not spaced nicely. You should be using distance snap for every note on an easy difficulty.
00:45:532 (4) - I little boring, maybe split into 2 sliders.
01:08:389 - VERYYY long break...consider shortening it.
01:48:389 (1) - I don't personally like this slider, but if you want to keep it, make it end on a white tick.
02:24:580 (1) - Reverses too many times, split up into more hit circles or sliders.
02:47:437 (2) - I don't like this overlap =/

Normal
The hit circles should be a little bigger in my opinion.
You should also you more distance snapping.
00:46:485 (2) - Sliders that reverse this many times are kind of boring.
01:33:032 (3) - Should be moved over a bit to the white tick
01:49:342 (4) - I would make this 3 hit circles instead of a reverse slider.
01:53:151 (4) - Weird place for a new combo.

Insane
Personally, I prefer larger hit circles, even though it is a harder difficulty.
And you should still use distance snapping most of the time, even if it is a harder difficulty.
00:35:770 (4) - I would shorten this slider by 2 ticks, and at a hit circle here : 00:36:247 -
00:41:723 (1,2,3,1,2,3,1,2,3,4,5) - Make these combos more stylish. Don't make them so straight.
00:53:151 (1,2) - Blanket this better.
01:08:389 - Break is way too long.
01:30:056 (6) - Put this slider on the red tick, and make it a 1/1 slider.
01:36:008 (1) - I think this hit circle should be on the white tick.
02:23:389 - Maybe add a slider here instead?

I think the main problem with your maps is that you don't use the distance snap enough.
Also, the breaks you have are too long.
Anyways, thanks for the mod on my map, and I hope this helps!
P A N
hi from m4m.

you need silent slider, use this >>>>>> http://puu.sh/5RgUy.wav

[Easy]
  1. 00:31:723 (2) - please use a balance spacing on easy diff.
  2. 00:49:342 (1) - please not put the note behind slider like this, very confuse for beginner and no good :'(
  3. 00:50:770 - add note here.
  4. 00:55:056 (1) - please don't let a repeat behind slider too, same reason as above.
  5. 00:58:389 - add note.
  6. 02:17:437 (1,2,1) - please fix them ;w; they behind slider, will confuse. here is example for you
[Normal]
  1. CS-2 (make the circle bigger)
  2. 00:35:056 - fix spacing to balance.
[Hard]
  1. please check spacing :3 but this diff don't need to balance for all note, you can make a jump when it fit the song :D
don't worry, just learn a bit a bit and you will pro XD
Alarido
M4M From Queue (:



[Easy]
:!: Spacing here surely does not good >< considering it's an Easy diff, it's supposed to go through the song with DS enabled, keeping safe spacing along the song. Maybe you want apply DS = 0.8 instead of 0.7, so many notes would be made readable without need violate correct spacing.

* Just a comment on SV. It's 1.4x and DS is 0.7. They would feel more compatible if, for example, DS around 0.8~1.0x and SV = 1.0, more recommendable to an Easy diff.

:!: 00:09:342 (3,4) - Move these two to y:292, for make spacing regular.

:!: 00:14:580 (2) - Move to x:176, same reason.

:!: 00:53:151 (4) - An anti-jump here >< compare spacing on (3,4) = 0.35x with spacing on (4,5) = 0.71x for the same time distance (2/1) = two white ticks. Compare the visual distance between notes in the screen with the same notes at timeline and see how they look inconsistent. It's not bad at all, but such patterns are more intended to be used at Hard/Insane/Extra diffs, since they agree with the song's rhythm feeling. The almost same goes on 00:55:056 (1,1,2) -

:!: 01:07:596 (1) - Unsnapped slider. It should be at 01:07:674 and end at 01:07:912.

Well, not much to say here (or too many...). The diff would be remapped with DS around 0.8~1.0x and SV around 1.0x.


[Normal]

* The same about spacing I said at Easy diff could be applied here, just by sticking to DS, since the current SV feels good here.

:!: 00:36:008 (4) - Spacing! Move to y:224 to fix it.

:!: 00:36:008 (1,2) - This kind of overlap (note (1) under slider (4) path) is not good. It's covering the note (1) what make this pattern unrankable. Try this, instead → http://puu.sh/5TWhK.jpg

:!: 00:41:723 (1) - This note is being covered by the slider (4) path. Would be good position this note in other place.

02:13:151 (1) - I miss the hole on this loop ><

[Hard]

SV would be 1.6x
OD would be raised by 1
CS would be 5, since CS 6 does not allow people play with HR, because CS 6 + HR mod = CS 7, what is way too small, like an one cent coin, while sliders become almost like crayon-drawn lines (on thickness).

00:48:866 (1,2,3) - Move 00:48:866 (1) - to x:432 and move 00:49:342 (2,3) - to x:336, so spacing irregularity will fixed -- even though it's not feels so bad as those at Easy (it's a good-to-see one). Perhaps you don't like move the (2,3), then in this case, 00:48:866 (1) - would be at x:384 for more intuitivity.

:!: 00:56:008 (3,4,5,6,1,2,3) - This pattern is very confuse, with the notes (4,5,6) covering the slider (2) at all >< Surely unrankable! → Would try this instead → http://puu.sh/5TXdf.jpg ← and even though it brokes a little the spacing on 00:57:913 (3,4), the whole pattern becomes more readable.

01:19:818 - This part of break starting here would be mapped.

01:28:747 - Add a note here, it's missing.

01:35:294 (2,1) - There's a jump of 2.10x here, not suggested by the song and so big :O would consider reducing it (at least), or sticking to DS.

01:46:723 (2,1) - ^ jump of 1.75x, also not suggested by the song.

02:23:270 (3) - This note feels not good to be here because it does not fit the main rhythm as would be 02:23:151 (2,4,5). Consider removing it

That's it ^^

Really, there's a very, very long way to tread ahead. Much work is needed to get the map ranked, so still requesting mods/M4M in order to get more suggestions.

Nice song and nice cookies ♥

Att.
okamiratsu
[Easy]
00:06:485 last two notes add clap
00:14:262 move to 00:14:342
00:38:707 move to 00:38:866
00:42:516 move to 00:42:675 and end slider at 00:43:151
00:43:945 move to 00:44:104
01:02:675 new color
01:04:580 add note and finish
01:07:596 move to 01:07:675 and end slider at 01:07:913 and also add clap
01:39:818 end at 01:42:199 and add finish
01:52:675 add note
01:53:151 add one more repeat and give the last two claps
01:53:945 move to 01:54:104
02:31:405 move to 02:31:485 and add clap
It seems your spacing in this diff is based off of 1/3 change it to 1/4
Chamelo
Hi! :) From mod queue.

Overview
  1. A beatmap skin looks somewhat messy and confusing, especially an approach circle. It must be a plain circle, not a several hands chaining together. (Although it's a theme of cookie clicker.) By the way, nice beatmap skin! :D

Easy
  1. Remove a inherited timing point at offset 45532. (the second red line)
  2. Some(several) notes don't follow the song.
  3. 00:14:342 (1,2) - Too tough for a beginner player?
  4. 00:18:866 (1) - There's a way you can make a perfect curve slider. Take a look here: http://osu.ppy.sh/forum/t/37194
  5. 00:52:198 (3,4) - I usually never put a note in 1/2 beat because this is a difficulty for a beginner. A beginner normally uses mouse and click/tap with a slow speed. Which is mean they can't click/tap a 1/2 beat correctly. You can compensate this on with this: http://puu.sh/5W5Fy.jpg
  6. 00:58:865 (3,4) - This one too.
  7. 02:13:151 (1,2) - Just some overlap. Apart from that is okay.
  8. 02:31:484 (1,2) - You know what I wanna say?
  9. 02:55:055 (4,5) - Yeah, this one too.

Normal
  1. A bunch of distant spacing. It's really important to have a correct distant spacing. Even it's a Normal difficulty. Why? Because beginner player moves their cursor at constant speed. So that the change of distant space might make them miss a note. (And fail.)
  2. 00:22:675 (1) - You can end this slider on a the next red tick. (Like the first one.)
  3. 02:13:151 (1) - A knot? You can choose either a) Reshape it or b) Remove it.
  4. This difficulty is pretty okay and playable. But still some issues to be fixed.

Hard
  1. There're several issues in this difficulty. Firstly, some notes doesn't follow with the song.
  2. Please consider adds some clap/whistle or finish hitsound. It really spice up your beatmap.
  3. 00:18:866 (1) - A slider is in weird shape and doesn't end on a white tick.
  4. 00:22:675 (1) - Same as above
  5. 00:26:961 (4) - A slider ends on the next red tick.
  6. 00:40:770 (8) - Ends on a white tick.
  7. 01:00:770 (1) - Ends on a red tick.
  8. 01:29:104 (1,2,3,4,5,6) - Distant spacing. You can't line them that straight because it's not in a equal rhythm.
  9. 01:35:294 (2) - Slider doesn't snap.
  10. 02:13:389 (2) - Keep changing its shape until you get this: http://puu.sh/5W55m.jpg and ends on a red tick.
  11. 02:16:961 (2) - Same as above.
  12. Most of the slider don't snap. Fix it please.

There are several issues that you have to working on it. A distant spacing on Normal need to be fixed. You can take a look how to make an awesome slider here: http://osu.ppy.sh/forum/t/37194
You should add some clap/whistle or finish hitsound too. (In fact, it's really important.)
A beatmap skin is need to be considered. You can take a look on a recently ranked beatmap and learn how they map. (I didn't say copy. XD) You also can read some important information here: http://osu.ppy.sh/wiki/Music_Theory It's really useful. :)

Good luck! :)
AruOtta
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