Base / Skeletal Version: http://qme-up.tk/base.zip (VB.net)
Server Status: Online (Closed Alpha Testing-Phase)
Website: http://qmeup.de/
Forum: http://forum.qmeup.de/
Ranking: All
Map-Pool: http://osu.qmeup.de/map_pool.php
Connection Check / Error Handler: http://forum.qmeup.de//viewtopic.php?f=13&t=31&sid=8c86938f61e10585d881e408495c4c3b
Screenshots: http://k1x.qmeup.de/index.php?dir=screens%2F
if you are interested, contact me via priivate message or message me on Skype: k1xybr1xy
Hello everybody,
let me introduce you to my idea, Q!(Queue!) me up! - And accept the Challenge!
This client is meant to bring competitive-play to osu!, where players are able to fight head on head to see who is the best.
You can compete in:
Standard Queue
Because we are currently in alpha-testing, we need YOUR help.
It is currently on developing, bug fixing etc. and we would be pleased if you can post any bugs/Suggestions or anything else
about the client on this thread or on our forums: http://forum.qme-up.tk/
Please be accurate as possible if you post something. (Screenshot, Error-Message, Log.txt)
If you have any questions feel free to message me ingame, via pm or reply on this thread.
Other Planned Things:
------------------------------------------
------------------------------------------
Update History
Server Status: Online (Closed Alpha Testing-Phase)
Website: http://qmeup.de/
Forum: http://forum.qmeup.de/
Ranking: All
Map-Pool: http://osu.qmeup.de/map_pool.php
Connection Check / Error Handler: http://forum.qmeup.de//viewtopic.php?f=13&t=31&sid=8c86938f61e10585d881e408495c4c3b
Screenshots: http://k1x.qmeup.de/index.php?dir=screens%2F
Info:
This client is in an early Alpha testing phase.
I will develop more & more functions into it, so please suggest me anything you think THIS needs Q! me up!
Current Version: 0.0.0.3
Team Setup:We're currently looking for Alpha/Beta testers and someone who is experience with graphic design / HTML/CSS Styling.
There - [PHP/HTML]
Cookiiezii - [Promotion]
[ Lionheart ] - [Alpha/Beta Tester]
if you are interested, contact me via priivate message or message me on Skype: k1xybr1xy
Hello everybody,
let me introduce you to my idea, Q!(Queue!) me up! - And accept the Challenge!
This client is meant to bring competitive-play to osu!, where players are able to fight head on head to see who is the best.
You can compete in:
Standard Queue
- One versus One (Single Elimation)
- TAG2 (Single Elimination)
- TAG4 (Single Elimination)
- Team Versus (2 vs 2, 3 vs 3, 4 vs 4, 5 vs 5) (Single Elimination)
- Tournaments (8 Players, 16 Players) (Single & Double Elimination, Best of Three)
- Team Tournaments (8 Teams, 16 Teams) (Single & Double Elimination, Best of Three)
- TAG2 Team Tournaments (8 Teams, 16 Teams) (Single & Double Elimination, Best of Three)
- TAG4 Team Tournaments (8 Teams, 16 Teams) (Single & Double Elimination, Best of Three)
- Nothing to add yet (A Ladder is planned, it is handled per League splitted into division, but the date is unknown.)
- A Secretly programmed tool to make awesome things :3 (More infos can come at any time!)
Because we are currently in alpha-testing, we need YOUR help.
It is currently on developing, bug fixing etc. and we would be pleased if you can post any bugs/Suggestions or anything else
about the client on this thread or on our forums: http://forum.qme-up.tk/
Please be accurate as possible if you post something. (Screenshot, Error-Message, Log.txt)
If you have any questions feel free to message me ingame, via pm or reply on this thread.
Other Planned Things:
- integrating osu!API / Maybe Some parts of the SDK
- Website Login / Forum / UserCP
- Do a tutorial video
------------------------------------------
How the osu!API is integrated
/api/get_user
- Integrated into the Login TCP server.
User-datas will be fetched by a Net.HttpWebRequest with the request method "GET" on a users-login.
the returned JSON Array is being deserialized with the System.Web.Script.Serialization.JavaScriptSerializer class.
a string which is encoded with base64 will be send to the user, decoded and splitted into an array.
it's length is 5 (0 - 5) and stored into the login.ini
/api/get_match
-Integrated into the Matchmaking TCP server.
MatchID is being used to gather the points from the first map that has been played.
by using
a string which is encoded with base64 will be returned to the user who has requested it and will be decoded.
it's a single-line-string and is globally used.
- Integrated into the Login TCP server.
User-datas will be fetched by a Net.HttpWebRequest with the request method "GET" on a users-login.
the returned JSON Array is being deserialized with the System.Web.Script.Serialization.JavaScriptSerializer class.
a string which is encoded with base64 will be send to the user, decoded and splitted into an array.
it's length is 5 (0 - 5) and stored into the login.ini
/api/get_match
-Integrated into the Matchmaking TCP server.
MatchID is being used to gather the points from the first map that has been played.
by using
if(matchid==array(14)){objectpoints==array(15);}array(15) contains the reached points from the first map that has been played.
a string which is encoded with base64 will be returned to the user who has requested it and will be decoded.
it's a single-line-string and is globally used.
------------------------------------------
2013-11-20 15:36:26 UTC
- Removed Friends- and the Ranking server (Will be updated to php)
- Added some translation to exceptions.
- Added clientside exception handler.
2013-11-17 16:46:29 UTC
Updates are listed below:
- osu! profile infos are now fetched by the server (I love peppy for giving me such a powerful resource #nohomo )
- osu! match-stats can now be fetched by entering the matchid!
- Everything runs smoothly so far! (good signs for an closed alpha test )
2013-11-14 00:10:39 UTC
moooooooooooore updates!
Updates for a brighter tomorrow:
tomorrow i will do some tests again to see if the server is stable and the client loads everything fine.
stay tuned!
Sir k1x
//EDIT:
somehow i fixed the random crashes at the server lolz
How:
Updates for a brighter tomorrow:
- Matchinfos are now delivered by web instead of TCP (Which gives a sh*tload of ram free :p(Server side))
- Fixed an very old bug where the pictures of you and your enemy aren't displayed (Thanks Full-Tablet and Abel!)
- The queue for matchmaking is now divided into divisions (Sadly this didn't fixed the server crashes )
- Profile is now placed at the header, profile will be used for viewing others profile!
- New Rank-badges / division badges
tomorrow i will do some tests again to see if the server is stable and the client loads everything fine.
stay tuned!
Sir k1x
//EDIT:
somehow i fixed the random crashes at the server lolz
How:
using(MySqlCommand cmd = new MySqlCommand(commandLine, connect))
{
//CODE
}
2013-11-11 20:33:48 UTC
Update Day!
im so sorry to tell you that my pc crashed on saturday and didnt saved like 70% of the codes which i have written for the sunday-alpha-test.
anyways, before i can do a public alpha test i need like 4 Players that are willing to test the client and play like 3-4 Matches.
If you are interested in testing the client, you can contact me Online (osu!) or send me an PM!
The Updates are listed below:
it's time for some pictures!
PM System
Options Panel
[/spoiler
Recent Matches
[spoiler]
Team Panel
see ya soon!
Sir k1x
im so sorry to tell you that my pc crashed on saturday and didnt saved like 70% of the codes which i have written for the sunday-alpha-test.
anyways, before i can do a public alpha test i need like 4 Players that are willing to test the client and play like 3-4 Matches.
If you are interested in testing the client, you can contact me Online (osu!) or send me an PM!
The Updates are listed below:
- Chat is now working properly (Lounge, Match-Chat) (Fixed some bugs where the message were displayed as your name, weird ikr)
- Map pool is now protected by SSL
- Map's now have the info about bpm and the mapper. (By clicking on the label you will be forwarded to the beatmaps listing entry)
- Recent Matches are now viewable.
- Private Messages are integrated but not enabled yet.
- Settings have been redesigned (Yes, a bit!)
- Team Panel added. (Not working yet)
it's time for some pictures!
PM System
Options Panel
[/spoiler
Recent Matches
[spoiler]
Team Panel
see ya soon!
Sir k1x
2013-11-09 03:13:59 UTC
hello there!
something is keeping me from finishing the site and client, it's not like im not working on it, its more like the more i program, the more work is
anyways, i think sunday i can do some "alpha-stage testing inserkeyintoregistration playsomematches" thing!
aaand if you didnt notice the website is getting more and more good looking (Compared to the last theme XD)
You should take a look, because i already implemented something which is really good for users that are excited!.
Anyways, i also finished the new Map-Pool~
Updates goes where V
some eye info:
so far for now!
Sir k1x
something is keeping me from finishing the site and client, it's not like im not working on it, its more like the more i program, the more work is
anyways, i think sunday i can do some "alpha-stage testing inserkeyintoregistration playsomematches" thing!
aaand if you didnt notice the website is getting more and more good looking (Compared to the last theme XD)
You should take a look, because i already implemented something which is really good for users that are excited!.
Anyways, i also finished the new Map-Pool~
Updates goes where V
- Map-pool now can be extend without server-shutdown.
- Map Info's are now displayed (Picture & BPM(BPM is just a click away)) (And yes they are hosted on the server itself)
- Maps can be downloaded again.
- osu! directory. Start osu! Install maps! Install Skins?
- Friendlist
- Serverstability (The Matchmaking-server is crashing like every 2 hours because: i dont know)
some eye info:
so far for now!
Sir k1x
2013-11-07 01:47:30 UTC
Yes!
I've made a little bit of cleanup on the client like removing active tournaments / active matches
they will be implemented on the website so they don't eat any ram we need :p
The Top 10 is working like a charm again! but still i have problems with the friendserver.
and don't be lazy to check out the website for yourself! :p
[ Lionheart ] wrote:
Very nice! Been waiting for weeks now
By the way, maybe we should reset the scores achieved up until now?
No offense against the 6 players that already have got score, i just think it's fairer that way ._.
Yes!
I've made a little bit of cleanup on the client like removing active tournaments / active matches
they will be implemented on the website so they don't eat any ram we need :p
The Top 10 is working like a charm again! but still i have problems with the friendserver.
and don't be lazy to check out the website for yourself! :p
2013-10-26 22:37:41 UTC
more & more & more updates!
I've updated the Tournament Editor, now it is a real editor still needs some fixes (I blocked the most of malicious code like iframe or scripting/java &&&)
Tournament Editor:
some eye info
so far for now,
k1x
ps: i pushed to early, mercy me pls :<
I've updated the Tournament Editor, now it is a real editor still needs some fixes (I blocked the most of malicious code like iframe or scripting/java &&&)
Tournament Editor:
- You can now use normal html code for text/fonts (eg. Bold Text, Cursive Text, Underlined Text, Font Color, font style (Not on Screen) and Headline)
- Add Images
- Add Urls
- Save a local copy to your hdd / open it
- Previewable within the client (!!!)
- if you join a tournament it locks yourself, so you cant join another tournament or join the matchmaking queue (If you are on pause because you've already played your match you can queue yourself up in the matchmaking client) while the one you've joined is still active.
- Minute-Check if a tournament is on Start-Date
- Minute-Check if a tournaments registration has ended
some eye info
so far for now,
k1x
ps: i pushed to early, mercy me pls :<
2013-10-25 23:54:38 UTC
- You now can edit the Info's for your tournament.
- Also tournaments are now joinable.
i will edit this text with some more updates which i have made.
but for now im to lazy
cheers
- Also tournaments are now joinable.
i will edit this text with some more updates which i have made.
but for now im to lazy
cheers
2013-10-24 17:29:10 UTC
Update:
New design for the Matchmaking Tab:
- Integrated Map download.
- osu! one-click-starter (lolz)
- Client now gathers points from the matchlink.
Update's Matchmaking Queue:
- Fixed a bug where you challanged yourself or getting a new enemy even if you accepted the match.
- Better performance on matchmaking.
- Now uses single elo integer instead of points (e.g: 599 - 399 points = Elo 5)
- several mysql updates
Update's on Profiling server:
- Friendlist is now available.
- Users can be blocked (Auto delete from friendlist)
- Userpic is now stored in mysql.
New Tournament server:
- Creating Tournaments are now available.
- Showing all active tournaments are now available.
- Editing the rules / informations of your tournament.
Tournament Preview:
More updates will follow soon.
cheers
sir k1x
New design for the Matchmaking Tab:
- Integrated Map download.
- osu! one-click-starter (lolz)
- Client now gathers points from the matchlink.
Update's Matchmaking Queue:
- Fixed a bug where you challanged yourself or getting a new enemy even if you accepted the match.
- Better performance on matchmaking.
- Now uses single elo integer instead of points (e.g: 599 - 399 points = Elo 5)
- several mysql updates
Update's on Profiling server:
- Friendlist is now available.
- Users can be blocked (Auto delete from friendlist)
- Userpic is now stored in mysql.
New Tournament server:
- Creating Tournaments are now available.
- Showing all active tournaments are now available.
- Editing the rules / informations of your tournament.
Tournament Preview:
More updates will follow soon.
cheers
sir k1x