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bibuko - Ikemen wa Minna Shineba Ii Noni

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Topic Starter
ichivictus
This beatmap was submitted using in-game submission on Wednesday, November 13, 2013 at 1:17:43 AM

Artist: bibuko
Title: Ikemen wa Minna Shineba Ii Noni
Tags: Hatsune Miku Vocaloid
BPM: 215
Filesize: 5992kb
Play Time: 01:50
Difficulties Available:
  1. Easy (1.67 stars, 83 notes)
  2. Extra (5 stars, 505 notes)
  3. Hard (4.8 stars, 258 notes)
  4. Insane (5 stars, 330 notes)
  5. Normal (4.46 stars, 153 notes)
Download: bibuko - Ikemen wa Minna Shineba Ii Noni
Information: Scores/Beatmap Listing
---------------
Remapping stuff. Moved back to WIP 11/13.
EneDZakura
From my mod queue!

General
Need background!

Insane
00:15:189 (1) - confused
00:19:793 (1,2,3,4,5,6,1) - an uneven
00:20:491 - break? no, no, no.
00:31:096 (10) - NC
00:33:328 (13) - NC
00:32:770 (9,10,11) - an uneven. so it is necessary or an accident?
00:33:049 (12) - NC
00:35:561 (11) - NC
00:35:003 (7,8,9) - an uneven
00:37:793 (4,5,6) - ^
01:26:212 (1,1) - error rhythm
01:50:212 (1,2,3,4,5,6,7) - an uneven

Hard
00:12:398 (2) - error rhythm
00:31:375 (3,4,5,6) - replace please 2 long sliders
00:40:305 (1,2,3,1,2) - Revise
00:50:770 (8,9,10,11,12) - an uneven
01:17:142 (9) - NC
01:27:468 (7,8) - error rhythm
01:35:700 (2) - an uneven

Sorry, I m cant easy.
I m watch you map again!
Good Luck!!!
Topic Starter
ichivictus

DnJeiser wrote:

From my mod queue!

General
Need background!

Insane
00:15:189 (1) - confused
00:19:793 (1,2,3,4,5,6,1) - an uneven
00:20:491 - break? no, no, no.
00:31:096 (10) - NC
00:33:328 (13) - NC
00:32:770 (9,10,11) - an uneven. so it is necessary or an accident?
00:33:049 (12) - NC
00:35:561 (11) - NC
00:35:003 (7,8,9) - an uneven
00:37:793 (4,5,6) - ^
01:26:212 (1,1) - error rhythm
01:50:212 (1,2,3,4,5,6,7) - an uneven

Hard
00:12:398 (2) - error rhythm
00:31:375 (3,4,5,6) - replace please 2 long sliders
00:40:305 (1,2,3,1,2) - Revise
00:50:770 (8,9,10,11,12) - an uneven
01:17:142 (9) - NC
01:27:468 (7,8) - error rhythm
01:35:700 (2) - an uneven

Sorry, I m cant easy.
I m watch you map again!
Good Luck!!!
Thanks for the mod :)
Nickelony
Hello! M4M here!

[Easy]
00:18:956 (2) - Will be better at 00:19:026
00:30:258 (2) - to 00:30:189
00:33:189 (1) - to 00:33:328
00:57:049 (2) - to 00:56:979
01:13:793 (1,2,3,4,1,2,3,4) - This is WAY to hard for easy!
01:50:631 (1) - For easy this this overmapped!

[Hard]
This map is just a bit too hard.
and too much not correctly timed objects! (Hint 1: use 25% slowdown and check the complete song!)

00:19:793 (1,2,3) - Use distance snap!

That's all I can do. Good luck! :)
Topic Starter
ichivictus

iNickel wrote:

Hello! M4M here!

[Easy]
00:18:956 (2) - Will be better at 00:19:026 Nah. The red tick at 18:956 is when the short guitar riff starts.
00:30:258 (2) - to 00:30:189 Moved it to 00:30:119 instead. I don't want it on a blue tick for easy.
00:33:189 (1) - to 00:33:328 I like it the way it is so far.
00:57:049 (2) - to 00:56:979 - I kinda redid a few things around here.
01:13:793 (1,2,3,4,1,2,3,4) - This is WAY to hard for easy! I aksed a QAT and (s)he said it's good.
01:50:631 (1) - For easy this this overmapped! That note or the whole map? o.o

[Hard]
This map is just a bit too hard. If you checked out insane, it's also harder than most insanes. I made it that way for all diffs on purpose. Plus it's 215bpm so it's going to be much harder naturally you'd think. I think the spread is even, especially the way normal is turning out so far.

and too much not correctly timed objects! (Hint 1: use 25% slowdown and check the complete song!) Sounds okay to me. Do you think timing is off?

00:19:793 (1,2,3) - Use distance snap! Fixed. Nice catch!

That's all I can do. Good luck! :)
Thanks for modding!
Nickelony

ichivictus wrote:

iNickel wrote:

Hello! M4M here!

and too much not correctly timed objects! (Hint 1: use 25% slowdown and check the complete song!) Sounds okay to me. Do you think timing is off?
Yes. It's sometimes off, or the flow is just bad.
Chamelo
Hi! :)
From my mod queue.
Sorry for the wait. I'm so busy fixing my map. ._.

Easy
Nothing. Just fix some distant spacing. Check AiMod.

Normal
  1. It's like jumping from Easy to Hard immediately. Consider reducing difficulty. (Such as remove 1/2 slider, remove stacks.)
  2. If you use 1.0x distant snap. It gonna has lots of unavoidable overlap. So I won't take a look at it so much.
  3. Some distant spacing.
  4. 00:55:933 (1,2) - Overlap, maybe change it into this : http://puu.sh/4S7Jt.jpg
  5. 01:16:026 (1,2,3,4,5,6) - The flow doesn't look nive here. And also distant spacing. (Check AiMod.) Maybe change distant snap to 1.3x and then make it a little more curve : http://puu.sh/4S80N.jpg (If you still want 6 to be in the center.)

Hard
  1. More like Insane. ._.
  2. AR-2 ? And then reserve 8 and 9 for Insane/Extra.
  3. Bunch of distant spacing. You may change distant snap between note set. But not inside them.
  4. 00:55:933 (1,2,3,4,5,6) - 5 overlap with 2. Maybe you change from U-turn to circle? : http://puu.sh/4S8eU.jpg
  5. 01:50:351 (1,1) - Remove NC (or only the first (1) if you want to finish with that.)

This is beyond my skill. ._.
Extra/Insane
  1. Again, distant spacing. But I'm not serious with this one because it's Insane.
  2. (I'm not sure about this.) Some pattern's hard to read. It's too scatter (or in weird arrangement) Consider re-arrange some of them. (Again, I'm really not sure about this. You may leave it unchanged if you want.)

Overall, your map is almost perfect and the music is great! ;) Just fix some distant spacing and lower some difficulty. (In Normal/Hard) and that'll do.
Good luck! ^ ^
Topic Starter
ichivictus

CTs-Th wrote:

Hi! :)
From my mod queue.
Sorry for the wait. I'm so busy fixing my map. ._. No problem. :3

Easy
Nothing. Just fix some distant spacing. Check AiMod.

Normal
  1. It's like jumping from Easy to Hard immediately. Consider reducing difficulty. (Such as remove 1/2 slider, remove stacks.) Changed a few stacks into 1/2 sliders. I think it's easier now. I can HD+HR+DT it like I can do with most normals but no hard diffs so that's how I can tell :P
  2. If you use 1.0x distant snap. It gonna has lots of unavoidable overlap. So I won't take a look at it so much.
  3. Some distant spacing.
  4. 00:55:933 (1,2) - Overlap, maybe change it into this : http://puu.sh/4S7Jt.jpg Thanks! fixed.
  5. 01:16:026 (1,2,3,4,5,6) - The flow doesn't look nive here. And also distant spacing. (Check AiMod.) Maybe change distant snap to 1.3x and then make it a little more curve : http://puu.sh/4S80N.jpg (If you still want 6 to be in the center.)Nice suggestion. I'll take it :) fixed.

Hard
  1. More like Insane. ._.
  2. AR-2 ? And then reserve 8 and 9 for Insane/Extra. I'll consider messing with the difficulty settings later. Thanks for pointing this out. I might just make it AR7.
  3. Bunch of distant spacing. You may change distant snap between note set. But not inside them.
  4. 00:55:933 (1,2,3,4,5,6) - 5 overlap with 2. Maybe you change from U-turn to circle? : http://puu.sh/4S8eU.jpg Nice. I like the way this flows. fixed.
  5. 01:50:351 (1,1) - Remove NC (or only the first (1) if you want to finish with that.) Alright. fixd.

This is beyond my skill. ._. I meant this to be extra. I am mapping a different diff for insane XD. Redownload :P
Extra/Insane
  1. Again, distant spacing. But I'm not serious with this one because it's Insane.
  2. (I'm not sure about this.) Some pattern's hard to read. It's too scatter (or in weird arrangement) Consider re-arrange some of them. (Again, I'm really not sure about this. You may leave it unchanged if you want.)

    Still working on it now and then. There are certain parts I plan on redoing where there's like no pattern at all. Thanks for checking it out :)

Overall, your map is almost perfect and the music is great! ;) Just fix some distant spacing and lower some difficulty. (In Normal/Hard) and that'll do.
Good luck! ^ ^
Thanks for modding!
HabiHolic
[Insane]

00:19:793 (1) - x :256 y :112
00:36:258 (3) - spacing
00:57:049 (4) - ^
00:59:003 - add note please
01:01:375 (9) - NC
01:35:421 (2) - spacing
01:37:793 (4) - ^
01:44:770 - add note

here my short mod

Good Luck
Topic Starter
ichivictus

HabiHolic wrote:

[Insane]

00:19:793 (1) - x :256 y :112 fixed
00:36:258 (3) - spacing fixed
00:57:049 (4) - ^ This one not too sure if I fixed or not but I raised it a little.
00:59:003 - add note please I like the short pause here.
01:01:375 (9) - NC Fixed
01:35:421 (2) - spacing Fixed
01:37:793 (4) - ^ Fixed
01:44:770 - add note Fixed

here my short mod

Good Luck
Thanks! It was very helpful <3
10crystalmask01
Ello o3o Random mod

[Easy]
00:16:305 (1,2) - Switch objects to keep the rhythm consistent (As I've noticed how you've placed a slider with a reverse, then 1 note consecutively).
00:26:910 (1) - Ends way to near the next slider, new players won't be able to catch this in-time so easily. Try ending it at 00:29:142 - instead, with a finish and remove 00:29:142 (1) -
00:33:886 (1) - Move to 00:33:607 so you can help emphasize the start of a new rhythm cycle with a finish. Also add a reverse.
01:00:119 - Add a note here with a finish, or add a 1/1 slider and remove 01:00:398 (1) -
01:11:561 (1) - Extend tail to 01:13:793 with a finish, and remove 01:13:793 (1) -
01:40:445 (3) - Blanket the 1 better?


[Normal]
00:09:468 (1,1) - Don't see the reason for these NCs
00:10:724 (1) - This may be tricky but try adding a finish to the tail, and move the timing point at 11282 to this point.
00:14:072 (2) - Add finish on the reverse.
00:43:514 (1) - I prefer you using a slider here til 00:44:491 instead of a spinner, since it may be difficult...
00:45:468 - ?

01:40:445 (1) - Replace with a slider.

[Hard]
00:30:119 (2,3) - Bad overlap, move 00:30:817 (3) - outta there :/
00:39:049 (3) - less curve, please.
00:50:770 (8,9,10,11,12) - Stack properly please, or make a path with them.
01:49:375 (6,7) - Bad overlap.

...Sorry, that's all I can really mod in this mapset :(

Hope this helps~!
Topic Starter
ichivictus

10crystalmask01 wrote:

Ello o3o Random mod

[Easy]
00:16:305 (1,2) - Switch objects to keep the rhythm consistent (As I've noticed how you've placed a slider with a reverse, then 1 note consecutively). Fixed
00:26:910 (1) - Ends way to near the next slider, new players won't be able to catch this in-time so easily. Try ending it at 00:29:142 - instead, with a finish and remove 00:29:142 (1) - Fixed but I also placed a circle on 00:29:700 - and I hope that's okay. Thanks!

00:33:886 (1) - Move to 00:33:607 so you can help emphasize the start of a new rhythm cycle with a finish. Also add a reverse. Made it a slider. Good suggestion :)

01:00:119 - Add a note here with a finish, or add a 1/1 slider and remove 01:00:398 (1) - Eh I'd really like to start the notes at that spot so I made the spinner a little shorter. I see the AR problem.

01:11:561 (1) - Extend tail to 01:13:793 with a finish, and remove 01:13:793 (1) - Fixed, but I took reverse off instead of deleting
01:40:445 (3) - Blanket the 1 better? Fixed


[Normal]
00:09:468 (1,1) - Don't see the reason for these NCs Eh okay fine took em off.
00:10:724 (1) - This may be tricky but try adding a finish to the tail, and move the timing point at 11282 to this point. Not tricky at all, fixed! Sounds a little better for this diff.
00:14:072 (2) - Add finish on the reverse. Did it on this and the other ones in this kiai time.
00:43:514 (1) - I prefer you using a slider here til 00:44:491 instead of a spinner, since it may be difficult... Removed spinner and messed around a bit. Fixed.
00:45:468 - ?

01:40:445 (1) - Replace with a slider. Fixed and redid the entire last 15 seconds too.

[Hard]
00:30:119 (2,3) - Bad overlap, move 00:30:817 (3) - outta there :/ Fixed
00:39:049 (3) - less curve, please. Fine I guess :P
00:50:770 (8,9,10,11,12) - Stack properly please, or make a path with them. Made a path.
01:49:375 (6,7) - Bad overlap. Made it pretty :3

...Sorry, that's all I can really mod in this mapset :(

Hope this helps~!
Thanks it was super helpful!!!
yurunneram
Mojing Taimu!~ Requested for M4M at your Q (https://osu.ppy.sh/s/86100)

GENERAL

Please display elipsy warning. It's under

EASY

00:29:700 (1) - No. This is illegal. Space it correctly

00:33:607 (1) - ^

01:00:119 (3) - ^

NORMAL

00:16:305 (2) - Bring tail down a bit

00:45:468 (2) - Spacing infringement

00:49:235 (1,4) - ^

01:00:258 (1) - ^

01:21:747 (6) - ^

01:35:979 (3) - Would end half a beat earlier if I were you 01:36:398

Hard

01:17:142 (9) - Maybe you could consider NC ing here?

01:22:724 (6) - NC

01:47:003 (5) - Would call this overmapping and would not

Wow, this diff sure has a lotta circles

Whee~ was that a good mod? ._. It's ok you can send me a crappy one too.

Have a nice day ^^
Topic Starter
ichivictus

yurunneram wrote:

Mojing Taimu!~ Requested for M4M at your Q (https://osu.ppy.sh/s/86100)

GENERAL

Please display elipsy warning. It's under

fixed. Thinking of removing the SB >_> it's not that good haha

Fixed

EASY

00:29:700 (1) - No. This is illegal. Space it correctly

00:33:607 (1) - ^

01:00:119 (3) - ^

NORMAL

00:16:305 (2) - Bring tail down a bit fixed

00:45:468 (2) - Spacing infringement

00:49:235 (1,4) - ^

01:00:258 (1) - ^

01:21:747 (6) - ^

01:35:979 (3) - Would end half a beat earlier if I were you 01:36:398 I messed around here a bit. I think I ended up taking your suggestion tho when I did. Thanks :)


All spacing infringements have been okay'd by a BAT who I asked to check before I messed with it. I think it plays very well even though these are easy/normal diffs. The BAT said there's nothing wrong with it and thinks it is good but my blankets need a bit of touchup to look nicer.

Hard

01:17:142 (9) - Maybe you could consider NC ing here? Fixed. Thanks! good suggestion

01:22:724 (6) - NC

01:47:003 (5) - Would call this overmapping and would not I guess there is a small pause there, not just for vocals but also that bass drum beat which I was putting whistle on. Deleted. Thanks.

Wow, this diff sure has a lotta circles

Whee~ was that a good mod? ._. It's ok you can send me a crappy one too.

Have a nice day ^^
Thanks!
eniyan
Hi!
M4M~

[Easy]
  1. In Easy,as for note, all the spacing must be worked as constantly...
    I recommend that I make all ×1.1
[Normal]
  1. In Normal,as for note, all the spacing must be worked as constantly...
  1. 00:10:724 (1) - The return of many several times is too difficult in Normal.
  1. 00:36:817 (3) - 00:38:072 (1) - You should avoid this overlap.
  1. 01:00:956 (2) - 01:02:631 (1) - ^
  1. 01:18:258 (1,2) - ^
  1. 01:19:375 (1,2) - ^
  1. 01:48:677 (1) - Two times of returns are too difficult in Normal.
[Hard]
  1. this dif has no problem!
[Insane]
  1. 00:57:328 (5) - ctrl+g
  1. 01:50:072 (2) - increase one time of return
This is a very nice map! :)
[Extra]
  1. 01:24:538 (4,5) - I suggest that replace (5) with (4)
  1. 01:28:584 (2) ~ 01:32:072 (12) - 1/4 circle follows too much.You should think about some different idea.
  1. 01:49:375 (1,1,1) - stack a end carefully

good luck~ :)
Topic Starter
ichivictus

EnixYuki wrote:

Hi!
M4M~

[Easy]
  1. In Easy,as for note, all the spacing must be worked as constantly...
    I recommend that I make all ×1.1

    Alright fixed. Made it all 1.1 DS
[Normal]
  1. In Normal,as for note, all the spacing must be worked as constantly...

    Not all of normal though. It's okay to have different DS as long as it is still not hard. No full screen jumps :P My DS changes are for blanketting and I only have one that's a regular jump and is relatively easy to read.
  1. 00:10:724 (1) - The return of many several times is too difficult in Normal.

    Since it's the beginning I'm leaving it. Something I noticed with normal players trying to get better, they never learn to play stuff like this. I think it's a good opportunity to have it.
  1. 00:36:817 (3) - 00:38:072 (1) - You should avoid this overlap. Made it look a little better.
  1. 01:00:956 (2) - 01:02:631 (1) - ^ This one is okay. I'm ending it at the same place.
  1. 01:18:258 (1,2) - ^ Plays better this way imo or else it would be challenging because of spacing issues.
  1. 01:19:375 (1,2) - ^
  1. 01:48:677 (1) - Two times of returns are too difficult in Normal. fixed.
[Hard]
  1. this dif has no problem!

    8-)
[Insane]
  1. 00:57:328 (5) - ctrl+g
  1. 01:50:072 (2) - increase one time of return
fixed both. Nice suggestions!

This is a very nice map! :) Thanks!

[Extra]
  1. 01:24:538 (4,5) - I suggest that replace (5) with (4)
  1. 01:28:584 (2) ~ 01:32:072 (12) - 1/4 circle follows too much.You should think about some different idea.
  1. 01:49:375 (1,1,1) - stack a end carefully

    fixed all, except that part with the circles. I like that part :3 Jumps <3

good luck~ :)
captin1
omg bibuko :3

yea cool m4m will come next few days probably, just wanted to say.

(btw quick note, if you refer to val's ranked maps there are no capital letters in the artist)
Topic Starter
ichivictus

captin1 wrote:

omg bibuko :3

yea cool m4m will come next few days probably, just wanted to say.

(btw quick note, if you refer to val's ranked maps there are no capital letters in the artist)
Never noticed that. Thanks!
El SolarBeam
from M4M

SPOILER
Easy

00:46:584 make the slider longer
01:13:793 just suggestion, don't make it too plain
01:25:933 (1) better move it to 01:26:072 for consistency (and because it's an easy diff)
01:26:770 (2) move it to 01:26:910



Normal

00:45:747 (3) Make it smoother
01:04:445 (1,2,3,4) You sure want to use stream in normal?
01:16:026 (1,2,3,4) This kind of sliders are too hard for normal
01:25:793 I prefer it to be like this (well, you know, putting notes on red tick in normal diff just way too frustating)

01:29:142 Don't use too many short sliders in normal diff. I prefer this

01:39:468 (1,2) Too hard, make it to be reverse slider instead
Well, there's still many inapproppriate pattern which doesn't fit normal diff but.. well, it's up to you~


Hard

00:16:724 (3,4,5) Cmon, it's uncomfortable to see this kind of spacing
00:35:840 (1,2,3) ^same reason
00:40:305 (1) Could you make half of it to be circles?
00:50:770 NC
00:58:724 NC too, since it's hard to be seen (moreover this is not insane diff yet)
00:59:561 (7,8,9) Frustating spacing
01:02:631 (1,2,3,4,5) The pattern's too plain and.. somehow I don't want to see some overlap here
01:18:677 (3) Change shape into a better flowing slider
01:20:491 Somehow super short reverse slider here doesn't fit hard diff. Make the sliders to be longer I guess
01:36:398 Just suggestion, create a wider spacing to create better flow
01:44:910 (6,7,8) You sure with the pattern here? It doesn't fit the flow somehow


Extra

00:15:189 (1) Don't you think the sv gap is just too big?! (it can still be tolerated if 1,25x.. but 1,50?!)
00:41:003 NC
00:42:398 NC here and remove NC here, I can't see the circle
00:46:305 NC, since the spacing different
00:47:561 Rotate slider's end clockwise a bit since it's still seems like a full overlap
00:50:351 (5,6) Don't stack it with (7,8,9) because it makes the flow bad
00:51:468 to 00:53:561 ...Dunno about this, could you reshape it? Maybe it will become a more vivid shape
01:28:165 (1) the shape still feels weird
01:30:956 NC
01:40:584 ^
01:43:096 ^


Insane

00:41:282 (2) Please mind the symmetry
00:42:398 Reduce the slider length to here and 00:42:538 add cirle (oh, you can create a blanket with next slider)
00:46:584 (2,3,4) Just suggestion, change it to reverse slider
00:54:677 (5) Make it closer
01:30:119 NC
01:32:910 (1,2) You sure it doesn't feel so far?
01:45:886 (4,1) Bad flow here
Topic Starter
ichivictus

El SolarBeam wrote:

from M4M

SPOILER
Easy

00:46:584 make the slider longer Fixed
01:13:793 just suggestion, don't make it too plain eh,
01:25:933 (1) better move it to 01:26:072 for consistency (and because it's an easy diff) This actually sounds better too, fixed.
01:26:770 (2) move it to 01:26:910 ^



Normal

00:45:747 (3) Make it smoother worked on it a bit. Not sure if it's good or not.
01:04:445 (1,2,3,4) You sure want to use stream in normal? It's just 1/2 so it's not really a stream. Changed 2 of the circles into a slider, should make it a little easier.
01:16:026 (1,2,3,4) This kind of sliders are too hard for normal Changed to 1/1 sliders. Thanks ;p
01:25:793 I prefer it to be like this (well, you know, putting notes on red tick in normal diff just way too frustating) It is following the guitar track right there. I don't think it's difficult for normal diff.

01:29:142 Don't use too many short sliders in normal diff. I prefer this I like that too, fixed.

01:39:468 (1,2) Too hard, make it to be reverse slider instead fixed
Well, there's still many inapproppriate pattern which doesn't fit normal diff but.. well, it's up to you~
I see what you mean, I worked on a bit in it and hope I fixed a lot. Thanks ;3

Hard

00:16:724 (3,4,5) Cmon, it's uncomfortable to see this kind of spacing.
00:35:840 (1,2,3) ^same reason
00:40:305 (1) Could you make half of it to be circles?
00:50:770 NC
00:58:724 NC too, since it's hard to be seen (moreover this is not insane diff yet)
00:59:561 (7,8,9) Frustating spacing
01:02:631 (1,2,3,4,5) The pattern's too plain and.. somehow I don't want to see some overlap here
01:18:677 (3) Change shape into a better flowing slider
01:20:491 Somehow super short reverse slider here doesn't fit hard diff. Make the sliders to be longer I guess
01:36:398 Just suggestion, create a wider spacing to create better flow
01:44:910 (6,7,8) You sure with the pattern here? It doesn't fit the flow somehow

Fixed all (not sure about a few but I took all your suggestions)

Extra

00:15:189 (1) Don't you think the sv gap is just too big?! (it can still be tolerated if 1,25x.. but 1,50?!)
00:41:003 NC
00:42:398 NC here and remove NC here, I can't see the circle Little confused by what you mean here. Should it not be stacked underneath the previous circle then? Or should it actually have NC? :/ I repositioned it a little to the left to be seen easier.
00:46:305 NC, since the spacing different
00:47:561 Rotate slider's end clockwise a bit since it's still seems like a full overlap
00:50:351 (5,6) Don't stack it with (7,8,9) because it makes the flow bad
00:51:468 to 00:53:561 ...Dunno about this, could you reshape it? Maybe it will become a more vivid shape
01:28:165 (1) the shape still feels weird
01:30:956 NC
01:40:584 ^
01:43:096 ^

Fixed everything. ;3

Insane

00:41:282 (2) Please mind the symmetry
00:42:398 Reduce the slider length to here and 00:42:538 add cirle (oh, you can create a blanket with next slider) I changed the slider a bit, but didnt reduce length.
00:46:584 (2,3,4) Just suggestion, change it to reverse slider
00:54:677 (5) Make it closer
01:30:119 NC
01:32:910 (1,2) You sure it doesn't feel so far?
01:45:886 (4,1) Bad flow here

Fixed all
Amazing mod thank you very much <3 <3 <3

Gonna mod your map tomorrow. ;3
captin1
lol, I meant to do this earlier, but then some people decided they wanted to rank my map, so I got stuck doing irc mods during my free time @.@

[General]

Your title is incorrect. Generally, we put the originally intended characters into the "Title" box, and then the accepted form of translation into the "Romanised Title" box, which in this case would be the Romaji.

イケメンはみんなしねばいいのに

should be the Title, and

Ikemen wa Minna Shineba Ii Noni

should be the Romanised Title

[Easy]

00:16:724 (4) - I think this note will be very unexpected, as prior to this you have been keeping very well to the 1st and 3rd white ticks, yet suddenly you start a slider on a red tick. I highly recommend not doing so in this difficulty, and keeping simply to the white ticks for circles and starts of sliders. Ending a slider on a red tick like you did with 00:09:049 (1) - is acceptable, as the player does not have to feel this beat with a click, and it fits with where the music stops.

00:29:700 (1) - I think this note should be removed, since it is very close to the spinner before hand it appears very early in the spinner's duration, and can be confusing

00:38:351 - In my opinion, you should stick to either just the drums or just the vocals for each phrase, swapping back and forth makes the map seem inconsistent. Switching to another idea at a significant phrase change, like going from verse to chorus, makes sense since there is a new musical idea going on, and the mapping should reflect that

00:54:956 (1) - this spinner has a couple issues, 1. it comes in too soon after the note before, so the spinner is showing up before the slider even ends, and 2. it is too short for this difficulty, resulting in beginners who don't have the dexterity built up to spin 400 quite yet getting a 100 or 50 on it, which should never happen with a spinner. Also, once again afterwards the note coming in two beats later 00:56:491 (1) - is too soon, so all in all this spinner would be better off being removed.

00:56:910 (2) - these slider shapes generally don't look very good in play, with a single straight section and then an awkwardly shaped curve. Try to find a shape that has less drastic curves and looks a bit nicer :3

00:56:491 (1,2,1,2) - this is a good example of rhythmic inconsistency. At first you have the rather awkward red line slider after a circle, and then followed by a much more comfortable 2/1 rhythm, the first is more suited for more advanced players, while the second

01:19:096 (1) - hmmmm I'm a little unsure about stacking this note under the slider before, it might cause a couple reading issues, I would keep it safe and unstack

01:23:282 (1,2) - here I would definitely say you should unstack, having two notes in succession stacked is usually not recommended, as the hitburst from the first note will make timing the second one difficult.

there are also points within the map that it seems like you suddenly switch to more normal difficulty-esque rhythms, like 01:13:793 - and 01:25:933 - try to avoid these, simple consistency is the name of the game when it comes to easies.

[Normal]

00:10:724 (1,1) - I'm going to be honest and shoot down what you said about normals being fine having "distance inconsistencies" as things like this are not good in a normal diff. Large 1/1 jumps are too difficult to be included in a normal diff, especially one that is this high of a bpm. Please keep a consistent distance spread, for your first maps I would recommend not breaking it at all

00:19:514 (3,4) - While stacks may be somewhat acceptable in a normal diff, having two consecutive 1/2 notes is not, again you're mapping a very high bpm and you need to be considerate of the players who do not yet have a good understanding of the game

00:59:840 (1,1) - very jarring transition, using more connected slider flow will help, instead of going against the direction of the sliders

01:24:956 (1,2) - here's what we call a polarity issue, since the first slider is all on white ticks, that rhythm gets ingrained to the players mind as what is going on for this section, and then when you suddenly shift to the red tick on 2 without a clear transition, like a 1/1 space from ending the previous slider on a red tick, it'll be very confusing and they'll probably try to hit this 2 circle like it was on a white tick. This is exaggerated by the fact that the white and red ticks are so close together

01:33:747 (3,4) - this here, is a good example of the slider flow I just mentioned. This is a very good white to red tick transition, as it keeps the distance spacing, and 4 starts where the length of 3 points at.

[Hard]
Why is the sv in this the same as Normal? You should definitely raise this to at least 1.3 to have logical spread between insane and normal

I won't make any more comments beyond that, as that will drastically alter the design of the map, you seem to have a fairly decent idea how to map a hard difficulty though, using mostly consistent distance, jumps where appropriate, and clean, readable design

I hope you don't mind if I stop here for now, those are the difficulties that require the most work so I wanted to make sure that you get a good understanding of what your difficulties need as a whole. Don't be afraid of a remap, it's not a bad thing at all, and will most likely improve the quality of your map better than a hundred mods ever will. Good luck!
Topic Starter
ichivictus

captin1 wrote:

lol, I meant to do this earlier, but then some people decided they wanted to rank my map, so I got stuck doing irc mods during my free time @.@

No prob. Grats on the rank!

[General]

Your title is incorrect. Generally, we put the originally intended characters into the "Title" box, and then the accepted form of translation into the "Romanised Title" box, which in this case would be the Romaji.

イケメンはみんなしねばいいのに

should be the Title, and

Ikemen wa Minna Shineba Ii Noni

should be the Romanised Title

FIXED thanks!

[Easy]

00:16:724 (4) - I think this note will be very unexpected, as prior to this you have been keeping very well to the 1st and 3rd white ticks, yet suddenly you start a slider on a red tick. I highly recommend not doing so in this difficulty, and keeping simply to the white ticks for circles and starts of sliders. Ending a slider on a red tick like you did with 00:09:049 (1) - is acceptable, as the player does not have to feel this beat with a click, and it fits with where the music stops.

Fixed

00:29:700 (1) - I think this note should be removed, since it is very close to the spinner before hand it appears very early in the spinner's duration, and can be confusing

00:38:351 - In my opinion, you should stick to either just the drums or just the vocals for each phrase, swapping back and forth makes the map seem inconsistent. Switching to another idea at a significant phrase change, like going from verse to chorus, makes sense since there is a new musical idea going on, and the mapping should reflect that

I'll remap this part. I thought it fit that part well but perhaps it is too random there.

00:54:956 (1) - this spinner has a couple issues, 1. it comes in too soon after the note before, so the spinner is showing up before the slider even ends, and 2. it is too short for this difficulty, resulting in beginners who don't have the dexterity built up to spin 400 quite yet getting a 100 or 50 on it, which should never happen with a spinner. Also, once again afterwards the note coming in two beats later 00:56:491 (1) - is too soon, so all in all this spinner would be better off being removed.

Removed spinner and added a circle where kiai time starts. Much better!


00:56:910 (2) - these slider shapes generally don't look very good in play, with a single straight section and then an awkwardly shaped curve. Try to find a shape that has less drastic curves and looks a bit nicer :3



00:56:491 (1,2,1,2) - this is a good example of rhythmic inconsistency. At first you have the rather awkward red line slider after a circle, and then followed by a much more comfortable 2/1 rhythm, the first is more suited for more advanced players, while the second

Made a new slider.

01:19:096 (1) - hmmmm I'm a little unsure about stacking this note under the slider before, it might cause a couple reading issues, I would keep it safe and unstack

fixed



01:23:282 (1,2) - here I would definitely say you should unstack, having two notes in succession stacked is usually not recommended, as the hitburst from the first note will make timing the second one difficult.

fixed

there are also points within the map that it seems like you suddenly switch to more normal difficulty-esque rhythms, like 01:13:793 - and 01:25:933 - try to avoid these, simple consistency is the name of the game when it comes to easies.

Going to remap those parts. :) You convinced me.

[Normal]

00:10:724 (1,1) - I'm going to be honest and shoot down what you said about normals being fine having "distance inconsistencies" as things like this are not good in a normal diff. Large 1/1 jumps are too difficult to be included in a normal diff, especially one that is this high of a bpm. Please keep a consistent distance spread, for your first maps I would recommend not breaking it at all

Never noticed that jump. What I was talking about before were things like http://osu.ppy.sh/ss/1098405 but I fixed that one you mentioned.

00:19:514 (3,4) - While stacks may be somewhat acceptable in a normal diff, having two consecutive 1/2 notes is not, again you're mapping a very high bpm and you need to be considerate of the players who do not yet have a good understanding of the game

Alright. I'll look into redoing some of those parts.

00:59:840 (1,1) - very jarring transition, using more connected slider flow will help, instead of going against the direction of the sliders

01:24:956 (1,2) - here's what we call a polarity issue, since the first slider is all on white ticks, that rhythm gets ingrained to the players mind as what is going on for this section, and then when you suddenly shift to the red tick on 2 without a clear transition, like a 1/1 space from ending the previous slider on a red tick, it'll be very confusing and they'll probably try to hit this 2 circle like it was on a white tick. This is exaggerated by the fact that the white and red ticks are so close together

01:33:747 (3,4) - this here, is a good example of the slider flow I just mentioned. This is a very good white to red tick transition, as it keeps the distance spacing, and 4 starts where the length of 3 points at.

[Hard]
Why is the sv in this the same as Normal? You should definitely raise this to at least 1.3 to have logical spread between insane and normal

I won't make any more comments beyond that, as that will drastically alter the design of the map, you seem to have a fairly decent idea how to map a hard difficulty though, using mostly consistent distance, jumps where appropriate, and clean, readable design

I hope you don't mind if I stop here for now, those are the difficulties that require the most work so I wanted to make sure that you get a good understanding of what your difficulties need as a whole. Don't be afraid of a remap, it's not a bad thing at all, and will most likely improve the quality of your map better than a hundred mods ever will. Good luck!
Thanks for the honest mod. I'll look into remapping quite a bit when I have time.
Nickelony
ichivictus Got banned? D:

That's sad :(
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