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Hiratake - from stargazer

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Total Posts
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Topic Starter
Gelbana
This beatmap was submitted using in-game submission on Monday, April 21, 2014 at 1:19:43 PM

Artist: Hiratake
Title: from stargazer
Source: Touhou
Tags: aftergrow love coloured master spark marisa kirisame
BPM: 172
Filesize: 6335kb
Play Time: 03:12
Difficulties Available:
  1. Easy (1.59 stars, 165 notes)
  2. Hard (4.92 stars, 528 notes)
  3. Lunatic (5 stars, 681 notes)
  4. Normal (3.85 stars, 255 notes)
Download: Hiratake - from stargazer
Information: Scores/Beatmap Listing
---------------
Best Love-coloured Master Spark remix to date :)
Easy- done
Normal- done
Hard- done, as good as cornflakes on the elbow
Lunatic-done, like a carrot on the beach
Besa_old
i think the map is no problem, it's a nice map^ ^
Unsfamiliar

Besa wrote:

i think the map is no problem, it's a nice map^ ^
RandF
Hello~
Random mod here ;)

if not ready to mod, ignore please

[General]
  1. if this map don't be finished, post at not "pending beatmaps" but " Works In Progress/Help"
  2. Airtist: 平茸
    Romanised Airtist: Hiratake
    ("Afterfrow" should be added for Tags)
[Easy]
  1. AR(Aproace Rate) -1~-2
  2. 00:42:142 (2) - symmetric slider about 00:40:746 (1) - is better (Copy 00:40:746 (1) - and Ctrl+< x2)
  3. 01:07:258 (3) - start at 01:07:083 (+finish)
  4. 02:06:909 (1) - add finish
  5. 02:07:258- ^
  6. 02:18:259- remove finish
[Normal]
  1. DS(Distance Spacing) is short for normal. I think 0.9x~1.0x is better.
  2. 00:17:723 (5,2) - stack correctly
  3. 00:21:211 (1,2) - it is better not to stack
  4. 00:26:793 (1,3) - For normal, avoid overlap like this
  5. 00:35:863 (1) - remove NC(New Combo) and add NC at 00:36:560 (2) -
  6. 00:46:328 (1,2,3) - it is better to blanket correctly like this (useful to release Grid Snap )
  7. 00:49:816 (2,3) - For easy~normal, it is better to uniform DS as much as possible
  8. 01:03:770 (3,5,6) - avoid overlap like this, too
  9. 02:13:887 (1) - I prefer to end at 02:16:864- (+finish) but delete 02:16:864 (1) -
  10. 02:30:817 (1,2,3) - like this pattern, it is better to blanket correctly, too
[Hard]
  1. 00:01:677~00:24:002- it is better to reduce hit-sound's volume (Insane is same ,too)
  2. 01:23:828 (4,5,6,7,8) - uniform DS
  3. 02:11:096 (1,2,3,4,5) - if you can blanket correctly, they comes to look better
  4. 02:52:794- add a note
  5. 02:55:584- ^
[Insane]
  1. 00:01:677 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3) - same pattern as hard-diff. it's so boring, imo
  2. 00:56:444 (1,2,3,4,5,6) - how about star pattern?
    SPOILER

    112,264,56444,5,0,0:0:0:0:
    322,170,56618,1,0,0:0:0:0:
    97,122,56793,1,0,0:0:0:0:
    251,293,56967,1,0,0:0:0:0:
    227,64,57142,1,0,0:0:0:0:
    112,264,57316,1,0,0:0:0:0:
  3. 01:06:735- add a note
  4. 02:03:246 (3) - should be curve slider
You have enough mapping skill, imo
please don't write "peanuts" and others on the caption :(
~Good Luck~
Topic Starter
Gelbana
Effect's mod

RandomEffect wrote:

Hello~
Random mod here ;)

if not ready to mod, ignore please

[General]
  1. if this map don't be finished, post at not "pending beatmaps" but " Works In Progress/Help"
  2. Airtist: 平茸 check
    Romanised Airtist: Hiratake check
    ("Afterfrow" should be added for Tags) check
[Easy]
  1. AR(Aproace Rate) -1~-2
  2. 00:42:142 (2) - symmetric slider about 00:40:746 (1) - is better (Copy 00:40:746 (1) - and Ctrl+< x2)
  3. 01:07:258 (3) - start at 01:07:083 (+finish)
  4. 02:06:909 (1) - add finish
  5. 02:07:258- ^
  6. 02:18:259- remove finish
    all check
[Normal]
  1. DS(Distance Spacing) is short for normal. I think 0.9x~1.0x is better.WIP
  2. 00:17:723 (5,2) - stack correctly
  3. 00:21:211 (1,2) - it is better not to stack
  4. 00:26:793 (1,3) - For normal, avoid overlap like this
  5. 00:35:863 (1) - remove NC(New Combo) and add NC at 00:36:560 (2) -
  6. 00:46:328 (1,2,3) - it is better to blanket correctly like this (useful to release Grid Snap )
  7. 00:49:816 (2,3) - For easy~normal, it is better to uniform DS as much as possible pretty sure this is uniform
  8. 01:03:770 (3,5,6) - avoid overlap like this, too
  9. 02:13:887 (1) - I prefer to end at 02:16:864- (+finish) but delete 02:16:864 (1) -
  10. 02:30:817 (1,2,3) - like this pattern, it is better to blanket correctly, too
    the rest, check
[Hard]
  1. 00:01:677~00:24:002- it is better to reduce hit-sound's volume (Insane is same ,too) check
  2. 01:23:828 (4,5,6,7,8) - uniform DS stupid me
  3. 02:11:096 (1,2,3,4,5) - if you can blanket correctly, they comes to look better check
  4. 02:52:794- add a note
  5. 02:55:584- ^ check
[Insane]
  1. 00:01:677 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3) - same pattern as hard-diff. it's so boring, imo WIP
  2. 00:56:444 (1,2,3,4,5,6) - how about star pattern?
  3. 01:06:735- add a note
  4. 02:03:246 (3) - should be curve slider
    all check
You have enough mapping skill, imo
please don't write "peanuts" and others on the caption :( aww :(
~Good Luck~
Thank you for the mod :)

Unsfamiliar wrote:

Besa wrote:

i think the map is no problem, it's a nice map^ ^

Besa wrote:

i think the map is no problem, it's a nice map^ ^
Thank you for your support ;)
Nwolf
woof from my modding queue :3

[Easy]

00:15:630 (3) - Don't you want to use the other slider designs instead?
01:44:235 (4,5,1) - I'm not really sure but I would watch out a bit with these in a Easy diff
02:04:467 (1,2,3) - I think these are a bit hard for Easy, maybe replace with sliders?
02:11:619 (2,3,4,5,6) - ^

[Normal]

00:17:025 (4) - Might want to place it a bit deeper and more to the left so it's not right behind (2)

[Hard]

00:07:083 (1,2,3) - Maybe place them on top of (5) instead? Jump comes quite unexpected
03:06:922 (1,2,3) - Same again, just on 6 instead

[Insane]

yeeeees... no goes above my skill level but looks really nice : )


really nice mapset you have here! gl for rank and... well... take this star : D
Topic Starter
Gelbana
Nwolf

Nwolf wrote:

woof from my modding queue :3

[Easy]

00:15:630 (3) - Don't you want to use the other slider designs instead? WIP
01:44:235 (4,5,1) - I'm not really sure but I would watch out a bit with these in a Easy diff check
02:04:467 (1,2,3) - I think these are a bit hard for Easy, maybe replace with sliders? changed, check
02:11:619 (2,3,4,5,6) - ^ check

[Normal]

00:17:025 (4) - Might want to place it a bit deeper and more to the left so it's not right behind (2) check

[Hard]

00:07:083 (1,2,3) - Maybe place them on top of (5) instead? Jump comes quite unexpected check
03:06:922 (1,2,3) - Same again, just on 6 instead check

[Insane]

yeeeees... no goes above my skill level but looks really nice : )


really nice mapset you have here! gl for rank and... well... take this star : D

Thanks for the mod and star Nwolf :D
Neiji Razuiya
hi from my queue~ .w.

[easy]
not bad

[normal]
same~ not bad :3

[hard]
good :D

[insane]
wow nice mapset and cool jump~ xD

emm i think you need added hit sound~
giving star~
i m a new modder..hope you okay >.<
Kibbleru
from no dap queue

[Lunatic]
  1. 00:02:200 (3,3) - overlap not so pretty here, makes it look messy
  2. 00:01:677 (1) - ctrl g will give better flow
  3. 00:02:897 (2,3) - ^
  4. 00:05:688 (2) - passive slider not so good here (passive slider = strong sound on end)
  5. 00:09:700 - this break is a bit random... the music doesn't really get considerably weaker or anything
  6. 00:19:816 (1,2) - ctrl g separately, better flow
  7. 00:12:839 - i wish you can think of a better rhythm or some more creative ways to place the sliders here, it's a bit boring and repitive, especially for a lunatic difficulty
  8. 00:28:886 (6,7) - try this for better flow
  9. 00:31:328 (6) - ctrl g cuz.. idk i like the pattern better LOL also flows better into (7)
  10. 00:33:421 (5) - passive sliders :(
  11. 00:40:223 (5,6) - try something like this?
  12. 00:51:909 (1,2) - why is this the only place you have an antijump? it's a bit inconsistent
  13. 01:19:293 (1) - i think the drumroll actually starts here 01:19:118 -
  14. 01:44:409 (6,7,8) - not a good place for antijump, music doesn't pause at all
[Hard]
  1. 00:22:432 (7) - don't hide this under the slider
  2. 00:21:211 (1,2,3,4,5) - incredibly confusing to read with your current AR
  3. 00:38:653 (2,1) - again make some more antijumps elsewhere to make this pattern more consistent
  4. 00:39:700 (2,1) - not a good overlap
    check to make sure none of your notes overlap, when i say overlap, as long as they appear a the same time on editor they're considered overlapping so fix those.
  5. 00:48:246 (5,6) - not a good stack
  6. 01:04:816 (2,3) - spacing
[Normal]
  1. 00:19:118 (3,6) - mind your overlaps
  2. 00:21:211 (1) - reversing more than once is hard to expect
  3. 00:25:397 (3,4) - please fix all your spacing issues, normal difficulty MUST be spaced out EVENLY
  4. 00:28:886 (4,5) - Do not put antijumps on normal diff
  5. I see that you are doing NC every 1 downbeat but consider doing it every 2 since your note density is not high
  6. 00:55:049 (7,8,1) - no antijumps remove all your stacks/antijumps on normal
  7. 02:47:561 (1,2) - i would space out more
[Easy]
  1. 00:25:397 (2) - curve opposite way, better flow
    This difficulty is not that bad, i did not point out any of the repetitive issues such as, antijumps, stacks, overlaps, etc i expect you to find them yourselves
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