As a note, getting 3 mods and spamming your own kudosu starts on your 2nd uploaded map doesn't neccesarily mean it's bubble ready
.
Let's get on this
Anyways
Overall
BG is very low quality. Here's a sample BG that I found:
http://puu.sh/3WBAD.jpg If you don't wanna use that one, it's VERY easy to find. I personally use google images, put the anime name, and then search for images that are 1366x768 (If you're using standard resolution, like the pic I linked, try using 1024x768). You can also look other places, but this is the most convenient.
Timing:
Timing is more than likely wrong. I don't know why any artist would make a .20 change, especially in the verse section, rather than the chorus section where musicians would tend to speed up. Get someone to check that. I can't time for crap (And tried but couldn't find anything), so find someone to look at that
However, first offset should be 00:00:182
Hard:
00:03:632 (1) - Stack this on the beginning of (2) of the previous combo. Might want to adjust (3) so this doesn't become a jump
00:08:432 (1,2,3,4) - Try avoiding repeat sliders with multiple repeats like that
00:21:316 (2,3,4) - What happened with the spacing here? I don't see a reason why it should be shorter
00:46:495 (3) - Consider moving this note BELOW (2) rather than next to it
01:21:820 (1) - Start this 1 tick later so it doesn't show up too early
01:21:820 (1) - End this with a soft hitsound
Normal:
AR +1
00:01:982 (1,2) - You should be able to escape going into a 1/1y pattern and follow the rhythm here. I know it's normal diff and all, but if its with sliders, you should be fine.
00:04:382 (3) - Lower the 1st and endpoint so this curve doesn't look so flat
00:08:882 (3,1) - Avoid sliders with multiple repeats like this
00:16:371 (4) - Move this to avoid overlap when it appears
00:16:371 (4,5) - This doesn't really seem to follow the vocals at all
01:12:145 (1) - This curve looks odd, especially with all of the points you have on it. Consider making it just a regular curve?
01:20:545 (1) - You could probably think of something more creative here :3
01:21:820 (1) - End this with a soft hitsound
Easy:
00:05:282 (4) - This is WAY too close to (3). Especially for easy players, it'll confuse them a lot
00:08:882 (1,2,3) - I like the pattern you have with (2) and (3). However, because of (1)'s odd shape, (2) looks weird until after you finish (1). Consider changing things here so all 3 look natural
00:15:472 (2) - Pull apart the midpoints so the curve isn't so straight
00:24:014 (4) - Remove finish on end of slider
00:45:295 (3) - Adjust this to something on the white ticks? I'm all for red-tick usage in easy diffs. However, the closeness of (3) to the end of (2) made me hit early multiple times, and I'm sure easy players would also be tripped up for the wrong reasons here.
01:04:495 (2) - ^
01:05:245 (1) - Remove NC
01:21:745 (1) - End with soft hitsound
I wish this diff wasn't so "2 and 4". Although it makes the hitsounds sound nice, it's kind of like making the player play a metronome rather than an easy difficulty beatmap. There are creative parts, which are great and fun to play, but there are other parts where I just felt like a metronome
Decent mapset. uguu. Check that timing tho