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BACK-ON - BLAZE LINE (TV Size)

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Topic Starter
alvinheriadi
This beatmap was submitted using in-game submission on 21 Agustus 2013 at 12:01:02

Artist: BACK-ON
Title: BLAZE LINE (TV Size)
Source: Eyeshield 21
Tags: Opening Sena Hiruma Ya-Ha Deimon Devil Bats Oujou White Knights Amefuto American Football Riichiro Inagaki Yusuke Murata
BPM: 200
Filesize: 13195kb
Play Time: 01:24
Difficulties Available:
  1. Easy (2,04 stars, 77 notes)
  2. Hard (4,98 stars, 212 notes)
  3. Normal (4,23 stars, 113 notes)
Download: BACK-ON - BLAZE LINE (TV Size)
Download: BACK-ON - BLAZE LINE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 2nd attempt of mapping and also my first anime map
READY FOR BUBBLE WOOHOO!!
Please mod my map!! I want my map ranked!!
24/7/2013 Mod by theramdans
25/7/2013 Mod by 10crystalmask01
27/7/2013 Little update, about tags
05/8/2013 Changed video to HD
10/8/2013 Mod by CDFA
theramdans
hai random mod~

timing check~
offset 1 = 1982 ms, bpm = 200
offset 2 = 2582 ms, bpm = 200
offset 3 = 43382 ms , bpm = inherit dari yang sebelumya, kiai on
offset 4 = 62282 ms , bpm = inherit dari yang sebelumya, kiai off
offset 5 = 62582 ms , bpm = inherit dari yang sebelumya, kiai on
jangan lupa centang "snap objects to new timing" biar menyesuaikan notnya lagi ga ribet

Easy
HP Drain dan OD +1
Circle Size -1
Beat Snap Divisor 1/2
Distance Snap coba di 0.8, 1.0 kegedean (secara slidernya pelan)

00:04:082 (3) - hapus, sebagai gantinya, copy slider 2 sebelumnya lalu ctrl+h lalu ctrl+g lalu di resnap
00:12:182 (1) - mulai spinner disini, selesai di 00:14:432
not sisanya tinggal di resnap ke x 0.8 dan coba bikin bentuk slidernya yang lebih rapi, bagus2 bisa bikin pola simetris

Normal
HP dan OD +1
AR +1 atau +
00:12:032 (1) - spinner selesai di 00:13:982
00:16:382 (4,5) - dibuat simetris lebih bagus
01:19:382 (3,4) - <^
diff ini lumayan, flownya lebih enak, cuman masih kurang bagus

Hard
00:33:032 (4~9) - lebih bagus dibikin jump, pola bintang gitu atau garis lurus/lengkung
00:12:032 (1) - spinner selesai di 00:13:982
01:01:382 (4) - dipisah jadi dua slider aja
diff ini udah lumayan enak flow nya , masih bisa dikembangin, dan bentuk2 slidernya harus pada dirapihin

*ngacir~
Topic Starter
alvinheriadi

theramdans wrote:

hai random mod~

timing check~
offset 1 = 1982 ms, bpm = 200 DITOLAK
offset 2 = 2582 ms, bpm = 200 SELESAI
offset 3 = 43382 ms , bpm = inherit dari yang sebelumya, kiai on SELESAI tapi karena bpmnya ditetapkan 200,2 dari 00:12:176 sampai 00:43:045
offset 4 = 62282 ms , bpm = inherit dari yang sebelumya, kiai off
offset 5 = 62582 ms , bpm = inherit dari yang sebelumya, kiai on
jangan lupa centang "snap objects to new timing" biar menyesuaikan notnya lagi ga ribet
Offset 3-5 kurang tepat sedikit

Easy
HP Drain dan OD +1 SELESAI
Circle Size -1 SELESAI
Beat Snap Divisor 1/2 GAK NGARUH
Distance Snap coba di 0.8, 1.0 kegedean (secara slidernya pelan) WADUH REMAP ULANG orz

00:04:082 (3) - hapus, sebagai gantinya, copy slider 2 sebelumnya lalu ctrl+h lalu ctrl+g lalu di resnap SELESAI
00:12:182 (1) - mulai spinner disini, selesai di 00:14:432 SELESAI, TAPI MUNGKIN CIRCLE SETELAH SPINNER DI HAPUS KARENA HIT OBJECT LANGSUNG SETELAH SPINNER GAK BOLEH DI EASY
not sisanya tinggal di resnap ke x 0.8 dan coba bikin bentuk slidernya yang lebih rapi, bagus2 bisa bikin pola simetris SELESAI

Normal
HP dan OD +1 SELESAI
AR +1 atau + SELESAI
00:12:032 (1) - spinner selesai di 00:13:982 DITOLAK
00:16:382 (4,5) - dibuat simetris lebih bagus SELESAI
01:19:382 (3,4) - <^ UDAH SIMETRIS
diff ini lumayan, flownya lebih enak, cuman masih kurang bagus

Hard
00:33:032 (4~9) - lebih bagus dibikin jump, pola bintang gitu atau garis lurus/lengkung SELESAI, WAH NTAR KESUSAHAN BAGI PEMAIN YANG BISANYA CUMA HARD
00:12:032 (1) - spinner selesai di 00:13:982 DITOLAK
01:01:382 (4) - dipisah jadi dua slider aja SELESAI
diff ini udah lumayan enak flow nya , masih bisa dikembangin, dan bentuk2 slidernya harus pada dirapihin

*ngacir~
Makasih, tapi ada yang ditolak karena masalah timing

YAY DUA BINTANG LAGI DI BUBBLE!!
theramdans
wew yakin lo sp 12 bisa di bubble?
ya,kalau ada BAT yang mw bubble, lumayan ini tipisais
Topic Starter
alvinheriadi

theramdans wrote:

wew yakin lo sp 12 bisa di bubble?
ya,kalau ada BAT yang mw bubble, lumayan ini tipisais
Ada BAT yang bisa bubble kalo mapnya 12 SP, ada yang bisanya 25 SP
10crystalmask01
[Easy]
00:14:873 - Add a hit circle.
00:31:656 - New combo (NC)
00:56:845 - Remove New combo
00:58:645 - ^
01:03:445 - ^
01:07:645 - ^

..watch your combo pattern, cause your combos looks really confusing :S

[Normal]
00:03:782 - NC
00:06:332 - Remove slider. Place another slider like the one at 00:05:582 here.
00:10:082 - NC
00:32:555 - ^
00:59:545 - ^
01:20:545 - ^
01:21:745 - Spinner is on the exact time, where the last slider finishes. Move it to start at 01:21:895 instead, please.

[Hard]
...looks good :P

Apart from that, I think your map is almost ready for ranking! xD It just needs a few more mods and then its good to go!

Hope this helps! :)
Topic Starter
alvinheriadi

10crystalmask01 wrote:

[Easy]
00:14:873 - Add a hit circle. OK but how about beginners?
00:31:656 - New combo (NC) OK
00:56:845 - Remove New combo OK These were accidents when i remap for changing DS to 0,8 orz
00:58:645 - ^ OK
01:03:445 - ^ OK
01:07:645 - ^ OK

..watch your combo pattern, cause your combos looks really confusing :S

[Normal] ALL OK
00:03:782 - NC
00:06:332 - Remove slider. Place another slider like the one at 00:05:582 here.
00:10:082 - NC
00:32:555 - ^
00:59:545 - ^
01:20:545 - ^
01:21:745 - Spinner is on the exact time, where the last slider finishes. Move it to start at 01:21:895 instead, please.

[Hard]
...looks good :P

Apart from that, I think your map is almost ready for ranking! xD It just needs a few more mods and then its good to go!

Hope this helps! :)
Yeah this helps me a lot, but

Damn sluggish internet :x
10crystalmask01
Good luck :P
Topic Starter
alvinheriadi

10crystalmask01 wrote:

Good luck :P
You'll need it :p

Need more mods!!

OSU NEEDS MORE EYESHIELD 21, but none of them has been ranked :(
10crystalmask01

alvinheriadi wrote:

10crystalmask01 wrote:

Good luck :P
You'll need it :p

Need more mods!!

OSU NEEDS MORE EYESHIELD 21, but none of them has been ranked :(
heh
LexiaLovesU
ill finish your mod soon i just got back from work so yeah but i will tell you one thing if your map is too perfect and i cant find much then dont getmad. ill give you NyaNyamod Ticket which gives you a free mod anytime
Shohei Ohtani
As a note, getting 3 mods and spamming your own kudosu starts on your 2nd uploaded map doesn't neccesarily mean it's bubble ready :P.

Let's get on this

Anyways

Overall
BG is very low quality. Here's a sample BG that I found: http://puu.sh/3WBAD.jpg If you don't wanna use that one, it's VERY easy to find. I personally use google images, put the anime name, and then search for images that are 1366x768 (If you're using standard resolution, like the pic I linked, try using 1024x768). You can also look other places, but this is the most convenient.

Timing:
Timing is more than likely wrong. I don't know why any artist would make a .20 change, especially in the verse section, rather than the chorus section where musicians would tend to speed up. Get someone to check that. I can't time for crap (And tried but couldn't find anything), so find someone to look at that
However, first offset should be 00:00:182

Hard:
00:03:632 (1) - Stack this on the beginning of (2) of the previous combo. Might want to adjust (3) so this doesn't become a jump
00:08:432 (1,2,3,4) - Try avoiding repeat sliders with multiple repeats like that
00:21:316 (2,3,4) - What happened with the spacing here? I don't see a reason why it should be shorter
00:46:495 (3) - Consider moving this note BELOW (2) rather than next to it
01:21:820 (1) - Start this 1 tick later so it doesn't show up too early
01:21:820 (1) - End this with a soft hitsound

Normal:
AR +1
00:01:982 (1,2) - You should be able to escape going into a 1/1y pattern and follow the rhythm here. I know it's normal diff and all, but if its with sliders, you should be fine.
00:04:382 (3) - Lower the 1st and endpoint so this curve doesn't look so flat
00:08:882 (3,1) - Avoid sliders with multiple repeats like this
00:16:371 (4) - Move this to avoid overlap when it appears
00:16:371 (4,5) - This doesn't really seem to follow the vocals at all
01:12:145 (1) - This curve looks odd, especially with all of the points you have on it. Consider making it just a regular curve?
01:20:545 (1) - You could probably think of something more creative here :3
01:21:820 (1) - End this with a soft hitsound

Easy:
00:05:282 (4) - This is WAY too close to (3). Especially for easy players, it'll confuse them a lot
00:08:882 (1,2,3) - I like the pattern you have with (2) and (3). However, because of (1)'s odd shape, (2) looks weird until after you finish (1). Consider changing things here so all 3 look natural
00:15:472 (2) - Pull apart the midpoints so the curve isn't so straight
00:24:014 (4) - Remove finish on end of slider
00:45:295 (3) - Adjust this to something on the white ticks? I'm all for red-tick usage in easy diffs. However, the closeness of (3) to the end of (2) made me hit early multiple times, and I'm sure easy players would also be tripped up for the wrong reasons here.
01:04:495 (2) - ^
01:05:245 (1) - Remove NC
01:21:745 (1) - End with soft hitsound
I wish this diff wasn't so "2 and 4". Although it makes the hitsounds sound nice, it's kind of like making the player play a metronome rather than an easy difficulty beatmap. There are creative parts, which are great and fun to play, but there are other parts where I just felt like a metronome

Decent mapset. uguu. Check that timing tho
Topic Starter
alvinheriadi

CDFA wrote:

As a note, getting 3 mods and spamming your own kudosu starts on your 2nd uploaded map doesn't neccesarily mean it's bubble ready :P.
I spam because i modded many maps

Let's get on this

Anyways

Overall
BG is very low quality. Here's a sample BG that I found: http://puu.sh/3WBAD.jpg If you don't wanna use that one, it's VERY easy to find. I personally use google images, put the anime name, and then search for images that are 1366x768 (If you're using standard resolution, like the pic I linked, try using 1024x768). You can also look other places, but this is the most convenient. Ok thanks

Timing:
Timing is more than likely wrong. I don't know why any artist would make a .20 change, especially in the verse section, rather than the chorus section where musicians would tend to speed up. Get someone to check that. I can't time for crap (And tried but couldn't find anything), so find someone to look at that
However, first offset should be 00:00:182 OK

Hard:
00:03:632 (1) - Stack this on the beginning of (2) of the previous combo. Might want to adjust (3) so this doesn't become a jump what do you mean?
00:08:432 (1,2,3,4) - Try avoiding repeat sliders with multiple repeats like that Are Etna sliders okay?
00:21:316 (2,3,4) - What happened with the spacing here? I don't see a reason why it should be shorter Fixed
00:46:495 (3) - Consider moving this note BELOW (2) rather than next to it OK
01:21:820 (1) - Start this 1 tick later so it doesn't show up too early OK
01:21:820 (1) - End this with a soft hitsound OK

Normal:
AR +1
00:01:982 (1,2) - You should be able to escape going into a 1/1y pattern and follow the rhythm here. I know it's normal diff and all, but if its with sliders, you should be fine.
00:04:382 (3) - Lower the 1st and endpoint so this curve doesn't look so flat OK
00:08:882 (3,1) - Avoid sliders with multiple repeats like this OK I know that slider that repeats 2 times or more is bad
00:16:371 (4) - Move this to avoid overlap when it appears OK
00:16:371 (4,5) - This doesn't really seem to follow the vocals at all OK
01:12:145 (1) - This curve looks odd, especially with all of the points you have on it. Consider making it just a regular curve? OK
01:20:545 (1) - You could probably think of something more creative here :3 OK
01:21:820 (1) - End this with a soft hitsound OK

Easy:
00:05:282 (4) - This is WAY too close to (3). Especially for easy players, it'll confuse them a lot OK
00:08:882 (1,2,3) - I like the pattern you have with (2) and (3). However, because of (1)'s odd shape, (2) looks weird until after you finish (1). Consider changing things here so all 3 look natural OK
00:15:472 (2) - Pull apart the midpoints so the curve isn't so straight OK
00:24:014 (4) - Remove finish on end of slider OK
00:45:295 (3) - Adjust this to something on the white ticks? I'm all for red-tick usage in easy diffs. However, the closeness of (3) to the end of (2) made me hit early multiple times, and I'm sure easy players would also be tripped up for the wrong reasons here. I changed it to a circle at 00:45:445
01:04:495 (2) - ^ OK
01:05:245 (1) - Remove NC Accident during remapping :(
01:21:745 (1) - End with soft hitsound OK
I wish this diff wasn't so "2 and 4". Although it makes the hitsounds sound nice, it's kind of like making the player play a metronome rather than an easy difficulty beatmap. There are creative parts, which are great and fun to play, but there are other parts where I just felt like a metronome Thanks for a compliment xD, rather than most mapper, who creates easy very similar with normal (placement of circle every 1 beat, especially in 200 BPM song like this. That is hard for beginners, especially who has FC'ed the osu! Tutorial). This easy map may be based on that. That map have circles that are 2 beats apart (if that map mapped with 200 BPM, literally 1 beat apart)

Decent mapset. uguu. Check that timing tho
Getting my map modded means increasing my modding and mapping experience. Thanks a lot
Kagamine_old_1
Good map ^^ espero que lo termines y sea rankiado.
Suerte! :P
CookiesforSanta
great map! hope it gets rannked soon
BanchoBot
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