Just as the title says.
The problem is with sliders and the hitsounds (I tested with finish hitsound). The hitsounds are getting play differently in the CTB game mode, compared to standard and what is audible in the editor.
Is it reproducible? If so, explain the steps to do so:
1. Have a slider using a normal hitsound sample (via a timing section).
2. Change the addition sampleset to Soft and apply a finish to either a start or end. Settings like this: http://puu.sh/1GRu1, having sample set on "Normal" has the same effect though.
After step 2 is complete, a normal hit with a soft finish should be heard as expected, and it indeed is. That is, in editor and test, and osu standard. However in CTB mode a normal-hitfinish will be played instead of a soft one.
This happens only with sliders (heads and tails), circles are completely fine. I have also tried changing the sample set of the slider itself to Soft however that has no effect on this problem.
The problem is with sliders and the hitsounds (I tested with finish hitsound). The hitsounds are getting play differently in the CTB game mode, compared to standard and what is audible in the editor.
Is it reproducible? If so, explain the steps to do so:
1. Have a slider using a normal hitsound sample (via a timing section).
2. Change the addition sampleset to Soft and apply a finish to either a start or end. Settings like this: http://puu.sh/1GRu1, having sample set on "Normal" has the same effect though.
After step 2 is complete, a normal hit with a soft finish should be heard as expected, and it indeed is. That is, in editor and test, and osu standard. However in CTB mode a normal-hitfinish will be played instead of a soft one.
This happens only with sliders (heads and tails), circles are completely fine. I have also tried changing the sample set of the slider itself to Soft however that has no effect on this problem.