hello again
Good luck!
General
- 00:25:354 (1) - 00:27:094 (1) - 00:32:311 (1) - 00:34:050 (1) - Missing whistle for kick drum sound
- 00:53:180 (1) - Missing a hitsound like a whistle here for this high pitch note, even a whistle would be fine imo
- 01:08:180 - 01:22:093 - Whistle on these red ticks would match with the ones at 01:07:311 - 01:21:224 -
- Are the Normal sampleset claps at 00:35:789 - in Evanent's Rain intentional? They overpower the song and sound so out of place compared to the other hitsounding, please switch this back to S:C2 like the other diffs. Blooming Flowers also uses N:C1 but the whistles are barely audible and the S:C2 bell finishes sound so much better
- Unsnapped objects in Platter - 00:32:954 (5) - 00:47:943 (1) -
Cup
- 00:14:485 (2,1) - Would like to see some more distance here to emphasise that loud crash cymbal. 00:13:181 (1,2) - doesn't need to be that strong since (2) is quite weak, or you could make (1) more hotizontal
- 00:56:224 (4,1) - Again here could use some more spacing to emphasise the kiai start, it's currently smaller than 00:53:180 (1,2) - and 00:55:789 (3,4) -
Salad
- 00:05:354 (3,1) - Increased spacing is unexpected, especially when combined with antiflow, many players will try to walk this and miss. Reduce the spacing here to ensure this is a clear walk
- 00:07:094 (3,1) - No dash here? This cymbal sound is very strong and the 1/1 spacing is the perfect time to introduce the player to dash
- 00:13:833 (2,3,1) - Again, dash would be better swapped here to emphasise (1) with that loud cymbal, the bpm is quite high to be introducing 1/2 dashes this early, especially on unexpected sounds
- 00:20:790 (2,3,1) - ^ Except this time you combined unexpected dash with the antiflow wiggle on (3) which is so hard to react to. SOmething like this might work if you want to keep it
- 00:28:398 (4,1) - Again, not sure why this doesn't have a dash when the weaker 00:27:528 (2,3) - does
- 00:34:051 (1,2) - Too much antiflow on (1) for my taste, new players will struggle with so many direction changes. Making (1) a bit more vertical would help
- 00:49:267 (1) - Why did you NC just this note? You kept 00:42:746 (1,2,3,4,5) - as all one combo... If you need to break these up, 00:44:485 (3) - 00:47:963 (3) - are the places to do it, as they emphasise the strong downbeats
- 00:49:267 (1,1) - Easy to overshoot, I'd opt for more spacing here. 00:50:572 (2,1) - is also quite big for a walk, so moving 00:49:702 (1,2) - to x-96 fixes both issues
- 00:52:528 (3,1) - Could use more spacing also, this dash is currently weaker than the one mentioned above despite being a stronger sound
- 00:55:789 (3) - Makes no sense for there to be a dash to this. 00:54:920 (1,2) - were the exact same sound and they had no dash. Also, you sacrifice a dash to the strongest sound in the whole song at 00:56:659 (1) - which makes the kiai feel flat right from the beginning.
- Where are all the dashes in the kiai? You only have two clear ones at 01:24:050 (5,1) - as well as 01:09:485 (3,4) - which isn't even a strong note! Everything else is walkable... Some places where you could add clear dashes: 00:59:267 (3,1) - 01:13:180 (3,1) - OR 01:01:006 (2,1) - 01:14:920 (2,1) - depending on whether you want to follow consistency or pitch, 01:03:180 (4,1) - 01:17:528 (1) - and 01:07:963 (2,1) - 01:20:137 (5,1) - for downbeat emphasis, 01:09:702 (4,1) - and 01:21:876 (2,1) - DEFINITELY need a dash to emphasise the kiai midpoint and climax
Platter
- 00:01:876 (3,4,5) - Too high for walkable spacing in the calmest part of the map, and tap dashes don't fit here. 00:02:528 (5,1) - could warrant a dash for the downbeat, but (3) needs to be moved to the right for an easier introduction to the map and denser rhythms. Same applies to 00:03:615 (4,5) - 00:05:354 (4,5,6) -
- 00:06:876 (3,4) - This is the weakest sound in the section but the only one you made a dash to... why? 00:07:311 (4,5) - Is much more justified as a dash for the drum and instrument sounb
- 00:12:963 (7,1) - 00:19:920 (7,1) - 00:26:876 (3,1) - 00:33:833 (3,1) - Would like to see more of a dash on these since this section is mostly walkable right now and feels a bit boring to play
- 00:32:528 (4,5) - Quite a harsh spacing and fast slider repeat, consider lowering this a little and making (5) more vertical
- 00:35:572 (1) - Woah weird rhythm choice here, hyper to the red tick when the strong sound is on the downbeat plays very strangely, Recommend swapping the order of 00:35:354 (3,1) -
- 00:44:050 (5,1) - Missing dash, consistency with 00:37:311 (5,1) -
- 00:51:441 (1,2,3,1,2,3) - Suggest Ctrl+H this section to provide some variety from the surrounding patterns. You'll need to change something in order to regain the hyper at 00:52:746 (3,1) -, but since it's against the wall right now it's unrankable anyway
- 01:01:007 (3,4) - Quite a harsh dash leading onto hyper, consider reducing. Applies to 01:14:920 (3,4) - also
- 01:08:181 (2,3) - More dash into this stream would be cool to give a better flowing motion and emphasise the midpoint of the kiai. Applies to 01:22:094 (2,3) - also
- 01:22:528 (5,6,1) - Considering how strong (1) is here, I'd consider removing (6) so you can add a hyper for more emphasis
Rain
- 00:07:528 (3,4) - Remove the hyper here and stick to a regular dash, this sound is so much weaker than 00:07:963 (1) - which becomes much less important as a result
- 00:10:354 (3,4) - Regular dash here please, this is weaker than 00:08:615 (2,3) - which didn't have a hyper
- 00:14:485 (5,1) - 00:28:398 (8,1) - Aaaahhhh why are you not emphasising strong sounds with hypers they feel so ignored all the time D:
- 00:16:441 (5,1) - 00:17:311 (2,3) - See point above about 1/4 dashes
- 00:24:485 (1,2) - 00:31:442 (1,2) - Unfitting hyper, there's not even a snare sound here to justify this. In fact I'm not even sure why (2) is a 1/4 slider, that set of beats is clearly a triplet...
- 00:39:267 (1,2) - More spacing here please, this is a flowbreak that serves little purpose given your surrounding patterns
- 00:42:746 (1,2) - You didn't hyper this sound anywhere before this so not sure why you're doing it now...
- 00:44:051 (4,5) - Strong sounds need emphasis and walks do not create that. When you dash to weak sounds and walk strong ones they feels so unimportant and ignored and it makes them sad inside
- 00:49:485 (8,1) - Bigger dash or even a hyper here would be nice for the pitch change
- 00:56:659 (1,2,3,4,1,2,3,4) - I dislike how this first pattern in the kiai is a) different to all other kiai patterns which use sliders, and b) exactly the same as the buildup pattern 00:54:920 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) -. It literally feels like you just decided to start kiai early for no reason because nothing distinguishes the mapping to say "hey this is new and interesting please enjoy it!"
- 01:10:572 (1,2,3,4,1,2,3,4) - Same as ^, something like this provides nicer contrast
Evanent's Rain
- 00:13:452 (2,3,4) - 00:20:409 (2,3,4) - 00:27:365 (2,3,4) - 00:34:322 (3,4,5,6) - 1/8 hypers are unrankable in Rain diffs over 120 BPM. Thankfully you're in luck, because these are actually wrongly snapped and should be on 1/6 for the string instrument, which would make them rankable (since the BPM is under 160).
Blooming Flowers
Sorry but this set still needs some more work, there's a lot of poor dash and hyper usage and the playability is weakened greatly because of it. There's also a lot of potential though, so please don't give up!- 00:08:833 (5) - Could really do with more movement, feels plain right now. Try moving 00:07:528 (1,2,1,2,3,4,5) - right a little and making (5) more horizontal like 00:09:702 (2,4) -
- 00:14:485 (3,1) - Once again, strong sounds not being emphasised and I'm never sure why... 00:14:267 (2,3) - Is literally right before it, with a similar finish cymbal sound and it has a hyper, 00:21:767 (4,1) - has a hyper for the same sound, sooo...
- 00:46:007 (8,1) - Missing hyper for consistency with previous sections
- 00:53:072 (8,1) - No hyper, no 1/8 trill, nothing interesting to emphasise this important buildup and loud sound ):
Good luck!