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RQ - TOUCH TOUCH

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Shii
Hello from my queue!
I can't really mod low difficulties, but i'll try and give pointers for them anyways.
MEGA
00:49:391 (10) - I understand that you've changed to spacing from the triple, and the way you've done so kinda makes sense. However, the small spacing makes this just a bit awkward to play, especially since i actually mistook it for part of the triple/burst
00:54:534 (7,8,9,10) - Whilst I'm pretty sure this is still rankable in an Insane difficulty, it reads a bit awkwardly
00:57:448 (9,10,11) - This triple has a curve which leads into 00:58:134 (3) - despite there being jumps (00:57:791 (1,2) )
00:57:791 (1,2) - Are these jumps supposed to have a very slight variation in height?
01:05:505 (7,8,9,10,11) - Messy stream for an Insane. Makes plenty of sense because of the music, but maybe a kickslider could work better here?
01:19:734 to 01:30:705 Why is this the kiai time, and not the section after it. Yes, there might be more going on in this section, but this is a buildup, not the equivalent to a chorus. Also not a huge fan of the jump-to-double thing you have going on here, but it's mapped well enough.
01:40:562 - You overmapped 01:40:905 (3) , so I would have though this one would have also been mapped.
01:43:048 (1,2,3,4,5,6,7,8,9,10,11,12) - I like this triple thing you have going on. The verticality of the triples matches with the varying intensity you can hear in the track.
01:52:648 (1,2,3) - Not a fan of these 1/8 sliders, yes they are mapped to the noises in the track, but I don't generally like 1/8's in an Insane. Feel free to explain this though >.<
01:54:362 (4) - This 1/8 is mapped to the chime, but it would play better just as a circle. That and it sounds nicer when you don't have the buzz of the 1/8
02:05:334 (5) - Another potentially unnecessary 1/8 slider, maybe replace with circle blanketed by 02:05:505 (6)
02:09:105 (2,3,4,5) - Not a fan of the sliderlengths here. You could get away with mapping these to 1/2 whilst still achieving the same effect because of the hitsounds.
02:51:277 (7) - Interesting slider shape owo
02:54:020 (7) - A love heart slide huh? Pretty rare. I'm glad the start and end points are clear as it makes it a bit more obvious how the slider flows. It's a bit lopsided though >.<
02:55:734 (1,2,3,4,5,6) - A normal triangle pattern or star pattern would have conveyed the same information imo

Hard
Whilst I'm not hugely fluent in the guidelines and ruling for Hard maps, I recommend keeping the spacing a bit small, since large spacing can be a deterrent for lower skill players.
Likewise, I believe patterns like 00:48:362 (1,2) might be a bit of an issue, although changing them might over-simplify the map :/

Normal
00:14:419 (2) - Whilst this does make the spacing for the next note more awkward (It no longer keeps the ~0.9x spacing you set out with), i feel like this might play better if it is blanketed by 00:14:934 (3) , maybe by moving the position of the circle to 296,160.
00:23:505 (3) - Not sure if this slider shape is appropriate for a normal difficulty.
00:57:276 (3,1,2,3) - Whilst this pattern looks pretty nice, it might be off-putting for a normal difficulty.
01:02:248 (4,5,6) - I would have simplified this into more of an L shape, rather than 01:02:591 (5) not following directly down from 01:02:248 (4)
01:07:562 (1) - You want to keep spinners long If you're going to use them in a normal difficulty. 1.2~ seconds might be a bit too short for someone who still can't spin properly. It was good that you at least tried to map it to the sound 01:08:762 , as it's at least intuitive to play.
01:29:334 (1) - ^
01:40:305 (4) - Avoid using long reverse sliders, since most newer players still won't quite understand the concept of multiple-reverse sliders.
01:43:048 (3) - ^
01:46:476 (5) - This slider shape is a bit unappealing, and might be hard for lower difficulty players to play.
01:48:534 (4) - Once again, reverse sliders are probably not a good idea on a low difficulty (2*) map, as most people playing won't have a good understanding of how they work. I'm not as annoyed at this point, since players on this map would probably pick it up and realise this time round.
01:58:134 (1) - This slider ends facing the wrong direction, which will probably confuse newer players, especially since it creates unconventional flow, and uses reverse arrows which could confuse players more.
02:09:105 (1) - So many reverse sliders for a 2.12* >.<
02:13:219 (1) - Still a pretty short spinner
02:40:305 (4) - This slider shape :/
02:45:791 (4) - ^
02:48:534 (4) - A pretty slow reverse slider, and given that it's different to some of the others, I assume players might not expect there to be multiple reverse arrows in this slider.
02:51:276 (3) - I advise not using this slider shape in low difficulty maps in general.
02:56:762 (1) - Another short spinner imo.

Most of my complaints with this map probably just stem from the music itself, because I don't feel like it's that good a map for lower difficulties, unless you want to further oversimplify rhythms.

I hope this has helped atleast a bit buddy! Good luck with this map and any other projects you may have. If you need anymore help, feel free to repost to my queue, or pm me ingame
Topic Starter
RanthFox

ShiiTsuin wrote:

Hello from my queue!
I can't really mod low difficulties, but i'll try and give pointers for them anyways.
MEGA
00:49:391 (10) - I understand that you've changed to spacing from the triple, and the way you've done so kinda makes sense. However, the small spacing makes this just a bit awkward to play, especially since i actually mistook it for part of the triple/burst Replaces 00: 49: 220 (9) - 00: 49: 391 (10) and I added a slider, I think it might make more sense
00:54:534 (7,8,9,10) - Whilst I'm pretty sure this is still rankable in an Insane difficulty, it reads a bit awkwardly ^
00:57:448 (9,10,11) - This triple has a curve which leads into 00:58:134 (3) - despite there being jumps (00:57:791 (1,2) )Fixed
00:57:791 (1,2) - Are these jumps supposed to have a very slight variation in height? Changed
01:05:505 (7,8,9,10,11) - Messy stream for an Insane. Makes plenty of sense because of the music, but maybe a kickslider could work better here? Changed
01:19:734 to 01:30:705 Why is this the kiai time, and not the section after it. Yes, there might be more going on in this section, but this is a buildup, not the equivalent to a chorus. Also not a huge fan of the jump-to-double thing you have going on here, but it's mapped well enough. Changed
01:40:562 - You overmapped 01:40:905 (3) , so I would have though this one would have also been mapped. Fixed
01:43:048 (1,2,3,4,5,6,7,8,9,10,11,12) - I like this triple thing you have going on. The verticality of the triples matches with the varying intensity you can hear in the track. Thanks! :3
01:52:648 (1,2,3) - Not a fan of these 1/8 sliders, yes they are mapped to the noises in the track, but I don't generally like 1/8's in an Insane. Feel free to explain this though >.< I was a bit confused about what to do in this part, I thought it was good because other players would accept ^^", but I removed all 1/8 sliders, switching to circles and 1/4 slider
01:54:362 (4) - This 1/8 is mapped to the chime, but it would play better just as a circle. That and it sounds nicer when you don't have the buzz of the 1/8 Changed
02:05:334 (5) - Another potentially unnecessary 1/8 slider, maybe replace with circle blanketed by 02:05:505 (6) Changed
02:09:105 (2,3,4,5) - Not a fan of the sliderlengths here. You could get away with mapping these to 1/2 whilst still achieving the same effect because of the hitsounds. Changed
02:51:277 (7) - Interesting slider shape owo owo
02:54:020 (7) - A love heart slide huh? Pretty rare. I'm glad the start and end points are clear as it makes it a bit more obvious how the slider flows. It's a bit lopsided though >.< Thanks, I tried to improve the shape of the slider this time.
02:55:734 (1,2,3,4,5,6) - A normal triangle pattern or star pattern would have conveyed the same information imo Changed

Hard
Whilst I'm not hugely fluent in the guidelines and ruling for Hard maps, I recommend keeping the spacing a bit small, since large spacing can be a deterrent for lower skill players.
Likewise, I believe patterns like 00:48:362 (1,2) might be a bit of an issue, although changing them might over-simplify the map :/ Maybe it's better to keep like this for now.

Normal
00:14:419 (2) - Whilst this does make the spacing for the next note more awkward (It no longer keeps the ~0.9x spacing you set out with), i feel like this might play better if it is blanketed by 00:14:934 (3) , maybe by moving the position of the circle to 296,160. Fixed
00:23:505 (3) - Not sure if this slider shape is appropriate for a normal difficulty. Fixed
00:57:276 (3,1,2,3) - Whilst this pattern looks pretty nice, it might be off-putting for a normal difficulty. Fixed
01:02:248 (4,5,6) - I would have simplified this into more of an L shape, rather than 01:02:591 (5) not following directly down from 01:02:248 (4) Fixed
01:07:562 (1) - You want to keep spinners long If you're going to use them in a normal difficulty. 1.2~ seconds might be a bit too short for someone who still can't spin properly. It was good that you at least tried to map it to the sound 01:08:762 , as it's at least intuitive to play. Spinner removed
01:29:334 (1) - ^ Removed²
01:40:305 (4) - Avoid using long reverse sliders, since most newer players still won't quite understand the concept of multiple-reverse sliders.
Fixed
01:43:048 (3) - ^ Fixed
01:46:476 (5) - This slider shape is a bit unappealing, and might be hard for lower difficulty players to play. Fixed
01:48:534 (4) - Once again, reverse sliders are probably not a good idea on a low difficulty (2*) map, as most people playing won't have a good understanding of how they work. I'm not as annoyed at this point, since players on this map would probably pick it up and realise this time round. Fixed
01:58:134 (1) - This slider ends facing the wrong direction, which will probably confuse newer players, especially since it creates unconventional flow, and uses reverse arrows which could confuse players more. Fixed
02:09:105 (1) - So many reverse sliders for a 2.12* >.< All fixed :P
02:13:219 (1) - Still a pretty short spinner Fixed
02:40:305 (4) - This slider shape :/ Fixed
02:45:791 (4) - ^ Fixed
02:48:534 (4) - A pretty slow reverse slider, and given that it's different to some of the others, I assume players might not expect there to be multiple reverse arrows in this slider. Fixed
02:51:276 (3) - I advise not using this slider shape in low difficulty maps in general. Fixed
02:56:762 (1) - Another short spinner imo. Fixed

Most of my complaints with this map probably just stem from the music itself, because I don't feel like it's that good a map for lower difficulties, unless you want to further oversimplify rhythms.

I hope this has helped atleast a bit buddy! Good luck with this map and any other projects you may have. If you need anymore help, feel free to repost to my queue, or pm me ingame
No problem, and thanks for the mod! >w<
Sorry if I wrote something wrong in the explanations (I'm depending on Google Translate). :p
Bastionior
Olá bem desculpa pelo delay, facul consome minha pobre alma

Mega

Embora eu goste da estética do mapa, em cada diff tem uma coisa a aprimorar vamos ver se consigo ajudar:
  1. 00:04:477 (4) - poderia começar transformando a shape (forma) desse slider em curvada para que tenha uma similaridade em relação as anteriores 00:02:934 (1,2,3) -
  2. 00:07:734 (5) - aqui a mesma coisa, só que o inverso haha.
  3. 00:08:248 (6) - tinha que distancia-la para dar a mesma consistência na nota utilizada nesse ponto 00:05:506 (6,1) - certo?
  4. 00:13:220 (5) - e aqui transformar em 2 single notes 1/2 para pegar a mesma capturação de combo referente aqui 00:09:962 (4,5,6,7) -
  5. 00:13:905 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - bem aqui precisa de mais polimento, pelo que entendi voce queria fazer alguns squares e triangulos, bem seja livre mas nao deixe notas encostar com outras notas por exemplo: 00:14:248 (3,4,7,8) - no caso pode ter um encoste se forem "perfeitamente" distanciadas e etc.. mas isso é subjetivo é apenas uma sugestão
  6. 00:25:391 (3) - creio que ao meu ver esse slider 1/2 deveria começar nesse ponto 00:25:562 - porque justamente começa a falar outra coisa e a batida forte ocorre nesse ponto citado.
  7. 00:28:134 (3,5) - a mesma coisa acima ^
  8. 00:34:305 - lol por que essa pausa sendo quea sessão durante 6-7 segundos nao tinha?
  9. 00:39:448 (5) - , 00:44:934 (5) - Bem tenta encurta-lo até esse ponto 00:39:791 - pois o atual ocorre outra transição do vocal de certo modo.
  10. 00:58:134 (3,4,5) - bem, poderia equalizar a distancia porque ao meu ver nao tem um padrao exato de distancia onde aparenta ser inconsistente.
  11. 01:07:562 (1,3,4,5) - move para onde está localizada essa nota 01:06:534 (4) - creio que fica bem melhor geez xd
  12. 01:08:591 (6) - creio que tem que distanciar um pouco mais essa nota devido a pausa 1/2 ocorrida 01:08:419 (5,6) - veja o quao proximos estão. então acho melhor mover ele um pouco longe do 5
  13. 01:15:191 (5) - bem esse parece estar um pouquinho afastado dos demais 01:14:420 (2,3,4) - melhor aproxima-lo!
  14. 01:19:734 - essa sessão creio que tem que ser trabalhada mais um pouco, precisa bastante de polimento, tem mta nota se encostando fazendo overlap (sobreposição) que é algo dificil de ser rankable
  15. 01:51:277 (1,2,3,4,5,6,7,8,9) - bem, acho que fixaria de acordo com o ritmo e batidas se fossem sliders 1/4 conforme fizeste aqui 01:52:648 (1,2,3,4) -
  16. 01:58:134 (5) - bem, eu gostei da slider art, porém voce ignora muitas beats ocasionadas nesses pontos : 01:58:305 - 01:58:477 - 01:58:648 - bem eu recomendo reformular para que tenha notas nesses pontos.
  17. 02:01:220 - e outro ponto que deveria ter algo clicável ao meu ver..
  18. 02:03:620 - poderia aplicar um slider longo para capturar o som do drum existente, fica estranho essa parte vasta sendo que tem beat nela
  19. 02:20:077 (1,4) - um overlap (a sobreposição que mencionei) só distancie de modo que nao se encostem.
  20. 02:47:848 (3,4,1) - ^
  21. 02:56:762 - bem, pra finalizar nessa diff bote numa nota nesse ponto e começe o spinner nesse 02:56:848 -

Hard

  1. o detalhe dessa está bem consistente apesar das shapes dos sliders serem muito retas tente curva-las um pouco sério, tem que dar mais forma, o que chamamos de vivacidade :d/
  2. tinha que ter nota nesses pontos 00:44:934 - até 00:45:276 - e começar o spinner aqui 00:45:448 -
  3. 00:53:848 (1,2,3) - bem esses triplets nao condizem ao atual ritmo da musica, raramente voce os utiliza
  4. 01:26:076 (3,4,5,6) - tinha que stacka-los conforme a anterior presumo 01:23:334 (2,3,4,5) -
  5. 01:48:705 (4,5,6) - bem de certo modo esses sliders ficam melhor se forem começados no tick branco, tente só
  6. 01:58:134 (2) - que tal transformar em 2 sliders 1/2 e adicionar uma single note nesse ponto 01:58:819 - para realçar mais o ritmo?
  7. 02:37:562 (4) - , 02:43:048 (5) - 02:45:791 (4) - voce realmente tem que mudar esse slider e encurta-los drasticamente, digo isso pq isso nunca pode ser encontrado numa diff como "hard" voce pode utiliza-los em low diff como normal e afins, eu digo isso porque voce deixa muito ritmo faltando na musica referente a essa dificuldade atual
Parabéns pelo normal, eu n achei nenhum problema, está ótimo e consistente

Easy
  1. bem do inicio até aqui 00:13:905 - está super 10, seguindo os padroes de um easy mas logo em seguida eu percebo uma vasta repetição de pattern, sem um intuito direito a um jogador de easy, digo está repetitivo ao meu ver, eu gostaria que tivesse uma variação igual no inicio que de certo modo é possivel
  2. 01:39:962 (3) - encurte-o conforme o 01:32:076 (3) - esse foi o unico slider longo visto na dificuldade, sendo que os demais sao de menor duração é mais fixavel a dificuldade.

bem espero ter ajudado, se tiver interesse temos um servidor de discord onde eu estou la junto com outros mappers brasileiros experientes, se caso tivver interesse em improvar mais seu mapa de um Toque nuns cara aqui do Osu chamado Net0, Ataraxia ou Trynna para lhe invitarem pro servidor tudo bem?

Boa sorte
Topic Starter
RanthFox

Kalindraz wrote:

Olá bem desculpa pelo delay, facul consome minha pobre alma

Mega

Embora eu goste da estética do mapa, em cada diff tem uma coisa a aprimorar vamos ver se consigo ajudar:
  1. 00:04:477 (4) - poderia começar transformando a shape (forma) desse slider em curvada para que tenha uma similaridade em relação as anteriores 00:02:934 (1,2,3) -
  2. 00:07:734 (5) - aqui a mesma coisa, só que o inverso haha.
  3. 00:08:248 (6) - tinha que distancia-la para dar a mesma consistência na nota utilizada nesse ponto 00:05:506 (6,1) - certo?
  4. 00:13:220 (5) - e aqui transformar em 2 single notes 1/2 para pegar a mesma capturação de combo referente aqui 00:09:962 (4,5,6,7) -
  5. 00:13:905 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - bem aqui precisa de mais polimento, pelo que entendi voce queria fazer alguns squares e triangulos, bem seja livre mas nao deixe notas encostar com outras notas por exemplo: 00:14:248 (3,4,7,8) - no caso pode ter um encoste se forem "perfeitamente" distanciadas e etc.. mas isso é subjetivo é apenas uma sugestão
  6. 00:25:391 (3) - creio que ao meu ver esse slider 1/2 deveria começar nesse ponto 00:25:562 - porque justamente começa a falar outra coisa e a batida forte ocorre nesse ponto citado.
  7. 00:28:134 (3,5) - a mesma coisa acima ^
  8. 00:34:305 - lol por que essa pausa sendo quea sessão durante 6-7 segundos nao tinha?
  9. 00:39:448 (5) - , 00:44:934 (5) - Bem tenta encurta-lo até esse ponto 00:39:791 - pois o atual ocorre outra transição do vocal de certo modo.
  10. 00:58:134 (3,4,5) - bem, poderia equalizar a distancia porque ao meu ver nao tem um padrao exato de distancia onde aparenta ser inconsistente.
  11. 01:07:562 (1,3,4,5) - move para onde está localizada essa nota 01:06:534 (4) - creio que fica bem melhor geez xd
  12. 01:08:591 (6) - creio que tem que distanciar um pouco mais essa nota devido a pausa 1/2 ocorrida 01:08:419 (5,6) - veja o quao proximos estão. então acho melhor mover ele um pouco longe do 5
  13. 01:15:191 (5) - bem esse parece estar um pouquinho afastado dos demais 01:14:420 (2,3,4) - melhor aproxima-lo!
  14. 01:19:734 - essa sessão creio que tem que ser trabalhada mais um pouco, precisa bastante de polimento, tem mta nota se encostando fazendo overlap (sobreposição) que é algo dificil de ser rankable
  15. 01:51:277 (1,2,3,4,5,6,7,8,9) - bem, acho que fixaria de acordo com o ritmo e batidas se fossem sliders 1/4 conforme fizeste aqui 01:52:648 (1,2,3,4) -
  16. 01:58:134 (5) - bem, eu gostei da slider art, porém voce ignora muitas beats ocasionadas nesses pontos : 01:58:305 - 01:58:477 - 01:58:648 - bem eu recomendo reformular para que tenha notas nesses pontos.
  17. 02:01:220 - e outro ponto que deveria ter algo clicável ao meu ver..
  18. 02:03:620 - poderia aplicar um slider longo para capturar o som do drum existente, fica estranho essa parte vasta sendo que tem beat nela
  19. 02:20:077 (1,4) - um overlap (a sobreposição que mencionei) só distancie de modo que nao se encostem.
  20. 02:47:848 (3,4,1) - ^
  21. 02:56:762 - bem, pra finalizar nessa diff bote numa nota nesse ponto e começe o spinner nesse 02:56:848 -

Hard

  1. o detalhe dessa está bem consistente apesar das shapes dos sliders serem muito retas tente curva-las um pouco sério, tem que dar mais forma, o que chamamos de vivacidade :d/
  2. tinha que ter nota nesses pontos 00:44:934 - até 00:45:276 - e começar o spinner aqui 00:45:448 -
  3. 00:53:848 (1,2,3) - bem esses triplets nao condizem ao atual ritmo da musica, raramente voce os utiliza
  4. 01:26:076 (3,4,5,6) - tinha que stacka-los conforme a anterior presumo 01:23:334 (2,3,4,5) -
  5. 01:48:705 (4,5,6) - bem de certo modo esses sliders ficam melhor se forem começados no tick branco, tente só
  6. 01:58:134 (2) - que tal transformar em 2 sliders 1/2 e adicionar uma single note nesse ponto 01:58:819 - para realçar mais o ritmo?
  7. 02:37:562 (4) - , 02:43:048 (5) - 02:45:791 (4) - voce realmente tem que mudar esse slider e encurta-los drasticamente, digo isso pq isso nunca pode ser encontrado numa diff como "hard" voce pode utiliza-los em low diff como normal e afins, eu digo isso porque voce deixa muito ritmo faltando na musica referente a essa dificuldade atual
Parabéns pelo normal, eu n achei nenhum problema, está ótimo e consistente

Easy
  1. bem do inicio até aqui 00:13:905 - está super 10, seguindo os padroes de um easy mas logo em seguida eu percebo uma vasta repetição de pattern, sem um intuito direito a um jogador de easy, digo está repetitivo ao meu ver, eu gostaria que tivesse uma variação igual no inicio que de certo modo é possivel
  2. 01:39:962 (3) - encurte-o conforme o 01:32:076 (3) - esse foi o unico slider longo visto na dificuldade, sendo que os demais sao de menor duração é mais fixavel a dificuldade.

bem espero ter ajudado, se tiver interesse temos um servidor de discord onde eu estou la junto com outros mappers brasileiros experientes, se caso tivver interesse em improvar mais seu mapa de um Toque nuns cara aqui do Osu chamado Net0, Ataraxia ou Trynna para lhe invitarem pro servidor tudo bem?

Boa sorte
Muito obrigado pelo mod, já alterei/consertei todas as partes mencionadas. :D
Sobre o discord, eu vou ver aqui, é porque quase não uso rsrs
Maxylan
NM From my "Modding Madness!" queue!
Generally, since this is your first beatmap, and it's been worked on for a year, I hope you're at least re-mapping this from time to time as your skill is getting better and you're still practicing on beatmaps at the side =p

Also I will only mention mistakes once even if they are repeated, to avoid nazi-mod level walls of text haha
This means that you'll have to go through the map and find repeated mistakes mentioned here ^^
[]

MEGA

00:24:877 (1,2,3) - 00:34:305 (5,1,2,3) - Avoid straight lines wide angles following flow like this, you can instead innovate it with nice patterns that still follows flow with distance and angles more appropriately to the rhythm.
00:33:448 (2) - 00:33:962 (4) - Don't end sliders on a stronger sound than it begins.
00:35:505 (9) - 00:37:905 (9) - Avoid combos longer than 8, also try and keep consistant with your combos because at this point some of them feels pretty random.
00:39:277 (4,5) - Fix visual flow.
01:01:048 (2,3,4,5,6) - 00:55:048 (1,2,3,4,5,6,7,8,9) - Same sounds in the song yet mapped differently both in pattern and rythm choices, you need to keep up consistency a little more without making it feel repetitive. Ranking Criteria Guidelines recommends using the same patterns and rhythm to some extent during repeated sections of music just switch the patterns and rhythm up a *little* bit to avoid said repetetiveness.
01:16:134 (4,5,6,7,8,9) - This stream does follow another instrument, even if it's a feint one I get that, but it really does feel like the stream is mapped on top of nothing when you follow the same instrument here 01:15:620 (1,2,3) - And here 01:16:734 (10,1,2) . IN other words overmapped.
01:15:620 (1) - This cirlce is on a sound that is barely audible as well, in other words overmapped.
01:35:505 (4) - 01:46:477 (4) - Typical slider breaking repeat slider. People don't expect a slow one and when a slow one hits them they don't expect it to repeat more than once, othervise it breaks expectations since seeing the amount of times a 1/3 or 1/4 slider repeats is barely possible. Also this doesn't follow sound very well, so I recommend changing it up to a 1/6 kickslider by doing this:

01:35:505 (4,4) - 01:44:591 (2,5) - Iffy overlap.
01:54:962 (5,7) - 01:56:248 (5) - These three are held sounds so they're better represented with 1/4 sliders.
02:02:591 (2,3) - You should add something to better communicate the time gap to the player here, distance or some breaking of pattern would work, othervise players just press early and either fail or gain 100's and 50's
02:13:220 (1,5,7) - These can be replaced with 1/4 sliders in the middle of the stream to better ephasise sounds, the sound the stream is supposed to emphasise is barely audible in the beggining anyways.
02:40:820 (2,3) - 02:38:077 (5,6) - These two are inconsistant, also the way you did it on 2,3 with adding distance is much better to emphasise the sound than on 5,6.
[]

Ay I can't believe you've actually worked on this for an entire year, I'm very proud of you! I wish I had the same dedication ~
Topic Starter
RanthFox

Maxylan wrote:

NM From my "Modding Madness!" queue!
Generally, since this is your first beatmap, and it's been worked on for a year, I hope you're at least re-mapping this from time to time as your skill is getting better and you're still practicing on beatmaps at the side =p

Also I will only mention mistakes once even if they are repeated, to avoid nazi-mod level walls of text haha
This means that you'll have to go through the map and find repeated mistakes mentioned here ^^
[]

MEGA

00:24:877 (1,2,3) - 00:34:305 (5,1,2,3) - Avoid straight lines wide angles following flow like this, you can instead innovate it with nice patterns that still follows flow with distance and angles more appropriately to the rhythm.
00:33:448 (2) - 00:33:962 (4) - Don't end sliders on a stronger sound than it begins.
00:35:505 (9) - 00:37:905 (9) - Avoid combos longer than 8, also try and keep consistant with your combos because at this point some of them feels pretty random.
00:39:277 (4,5) - Fix visual flow.
01:01:048 (2,3,4,5,6) - 00:55:048 (1,2,3,4,5,6,7,8,9) - Same sounds in the song yet mapped differently both in pattern and rythm choices, you need to keep up consistency a little more without making it feel repetitive. Ranking Criteria Guidelines recommends using the same patterns and rhythm to some extent during repeated sections of music just switch the patterns and rhythm up a *little* bit to avoid said repetetiveness.
01:16:134 (4,5,6,7,8,9) - This stream does follow another instrument, even if it's a feint one I get that, but it really does feel like the stream is mapped on top of nothing when you follow the same instrument here 01:15:620 (1,2,3) - And here 01:16:734 (10,1,2) . IN other words overmapped.
01:15:620 (1) - This cirlce is on a sound that is barely audible as well, in other words overmapped.
01:35:505 (4) - 01:46:477 (4) - Typical slider breaking repeat slider. People don't expect a slow one and when a slow one hits them they don't expect it to repeat more than once, othervise it breaks expectations since seeing the amount of times a 1/3 or 1/4 slider repeats is barely possible. Also this doesn't follow sound very well, so I recommend changing it up to a 1/6 kickslider by doing this:

01:35:505 (4,4) - 01:44:591 (2,5) - Iffy overlap.
01:54:962 (5,7) - 01:56:248 (5) - These three are held sounds so they're better represented with 1/4 sliders.
02:02:591 (2,3) - You should add something to better communicate the time gap to the player here, distance or some breaking of pattern would work, othervise players just press early and either fail or gain 100's and 50's
02:13:220 (1,5,7) - These can be replaced with 1/4 sliders in the middle of the stream to better ephasise sounds, the sound the stream is supposed to emphasise is barely audible in the beggining anyways.
02:40:820 (2,3) - 02:38:077 (5,6) - These two are inconsistant, also the way you did it on 2,3 with adding distance is much better to emphasise the sound than on 5,6.
[]

Ay I can't believe you've actually worked on this for an entire year, I'm very proud of you! I wish I had the same dedication ~

All fixed and changed. Thanks for the mod! :D
Pok0555
Hi, from my NM q
General
- I think your third combo color kind of blend in with the background and therefore making the combos hard to see, I suggest you changing it
Easy
Your approach rate is a bit high, it should be 3 or lower, I also recommend lowering the hp drain
01:42:705 (2) - This is a bit offscreen
02:02:248 (3) - I recommend changing this slider into a simpler pattern, it's hard for new players to predict this kind of slider pattern
02:09:105 (1,3) - Need aethetics
02:45:791 (3,6) - ^ try to create more beautiful sliders but also try not to make it a hard pattern (02:51:276 (3) like this)

Normal
00:23:505 (3) - aethetics
01:29:334 (7) - ^
01:51:276 (4) - ^
00:55:048 (3,4,5) - These sliders doesn't look good, try to make them less curvy
01:59:848 (5) - ^
02:08:076 (5) - ^
02:45:791 (4) - A bit offscreen
02:55:734 - You missed an important beat here
That's all, in general, your map is pretty good, but it might needs some improvements on aesthetics
Good luck!
Saltssaumure
Hi from my modqueue. First off, that's a very lewd background. You should change it, as I don't think it is acceptable for ranked.

[MEGA]
00:02:934 (1,2,3,1,2) - The flow here seems random and doesn't feel comfortable or intuitive to play. 00:02:934 (1,2,3) is an anticlockwise circle which is fine. But then 00:03:963 (3,1,2) changes back and forth between clockwise and anticlockwise, while having no visual pattern (which would make predicting direction change easier).
00:09:962 (1,2,3,4,5) - Could be made into a star-shaped jump pattern (or similar), with larger spacing to give the circles more emphasis.
00:13:905 (1,2,3,4,5,6,7,8) - Needs a much clearer way of expressing the difference between 3/4 rhythm and 1/2 rhythm. 00:14:248 (3,4) could be replaced with a 1/2 slider so that the player does not need to click the end. Or a jump pattern where the distance for 3/4 is much larger than 1/2.
01:19:734 (1,2,3,4,5,6,7,8) - ^
00:15:534 (2,3,4,5,6,7,8) - Rhythm here is incorrect - it should be the same rhythm as the previous bars.
00:18:020 (1,2,3,4,5,6,7,8) - ^
00:20:762 (1,2,3,4,5,6,7,8) - ^
00:26:248 (1,2,3,4) - Make 3,4 parallel with 1,2.
00:26:591 (3,4,5,6) - blanket 6 around 3
00:27:620 (1,2,3,4,5) - move 1,2,3,4 so that it forms a perfect pentagon with 5.
02:42:362 (3,4,5,6,7) - ^
00:28:477 - Strong sound here, it would be better mapped as a sliderstart or circle.
00:30:020 (5) - replace with 2 circles, as both head and tail are equally important notes.
00:30:362 (1,2) - replace with slider
00:37:220 (1,2,3,4) - lacks pattern
00:34:991 (4,5,6,7,8,9,10,11) - hitsounds here make this feel overmapped, the clap circles are far louder than the non-clap circles. 02:46:648 (3,4,5,6,7,8,9,10) does it better.
00:51:105 (2,3,4) - keep the same amount of spacing between each.
01:02:762 (8,9,10,11,12) - would work better as a stream.
01:10:991 (5,6) - replace with 3 1/4 sliders with 1/4 gap.
01:31:220 (3,4,5) - blanket
01:32:248 (1,2,3,4) - ^
01:38:248 (4,5,1) - ^
01:39:620 (3,4) - would look better if symmetrical
01:51:620 (3,4,5) - consider changing to a 1/8 repeating slider?
02:02:934 (3,4,5,6) - make 5,6 parallel with 3,4
02:06:705 (3) - ctrl+g
02:25:562 (1,2,3,4,5,6,7,8) - changing from mapping loud vocals to mapping very quiet drums, with a huge change in rhythm, is not ideal.
02:44:934 (2,6) - stack
02:50:248 (1,2,3,4,5,6) - increase jump distance to match 02:47:505 (1,2,3,4,5,6).

[Hard]
00:02:933 (1,2) - replace slider 1 with a copy of slider 2
00:05:676 (2,3,4) - move 4 so that it's not touching 2
00:08:934 (3,5) - ^
00:11:676 (3,4) - could be circular
00:17:505 (2,3) - copy paste sliders
00:21:619 (2,3) - blanketing
00:44:419 (3,4,5) - move 5 down to make pattern symmetrical
00:49:562 (1,2,3,4,5,6) - would be better arranged so that the angles are consistent.
01:54:876 (1,2,3) - 3/4 rhythm is not immediately apparent here. change to a reversing slider?
02:00:362 (1,2,3) - ^
02:05:848 (1,2,3) - ^
02:25:562 (1) - does not start or end on a note

[Normal]
00:13:905 (1,2) - 3/2 spacing is quite difficult to count correctly (esp. when combined with 1/2 sliders), it may be unsuitable for this difficulty level.
02:25:562 (1,2) - ^
00:23:505 (3) - Could use better/more interesting slider shape.
01:29:334 (7) - ^
02:13:219 (4) - ^
02:40:305 (4) - ^
02:56:762 (9) - ^
00:56:591 (1,2,3) - clicking on red ticks when the white ticks have stronger sounds is unintuitive
01:20:248 (2,3,4,5) - make 2,3 parallel with 3,4. make 5 so that the pattern is symmetrical
01:52:648 (1) - replace with 1/2 slider

[Easy]
00:13:905 (1,2) - 3/2 spacing, as stated in Normal
02:25:562 (1,2) - ^
00:37:219 (3,4,1) - blanket could be improved
01:20:762 (3,4,5) - would look better if symmetrical
01:26:934 (3,4) - ^
01:33:448 (1,2,3) - no overlaps at Easy, new players can't read this.
02:02:248 (3) - ^ the lack of a clear sliderborder makes the slider speed hard to determine.

Good luck with your map!
Topic Starter
RanthFox

Pok0555 wrote:

Hi, from my NM q
General
- I think your third combo color kind of blend in with the background and therefore making the combos hard to see, I suggest you changing it Changed
Easy
Your approach rate is a bit high, it should be 3 or lower, I also recommend lowering the hp drain Changed
01:42:705 (2) - This is a bit offscreen Fixed
02:02:248 (3) - I recommend changing this slider into a simpler pattern, it's hard for new players to predict this kind of slider pattern Fixed
02:09:105 (1,3) - Need aethetics Fixed
02:45:791 (3,6) - ^ try to create more beautiful sliders but also try not to make it a hard pattern (02:51:276 (3) like this) Changed

Normal
00:23:505 (3) - aethetics Fixed
01:29:334 (7) - ^ Fixed
01:51:276 (4) - ^ Fixed
00:55:048 (3,4,5) - These sliders doesn't look good, try to make them less curvy Fixed
01:59:848 (5) - ^ Fixed
02:08:076 (5) - ^ Fixed
02:45:791 (4) - A bit offscreen Fixed
02:55:734 - You missed an important beat here Fixed
That's all, in general, your map is pretty good, but it might needs some improvements on aesthetics
Good luck!
Thanks for the mod! :3
Topic Starter
RanthFox

Saltssaumure wrote:

Hi from my modqueue. First off, that's a very lewd background. You should change it, as I don't think it is acceptable for ranked. Changed

[MEGA]
00:02:934 (1,2,3,1,2) - The flow here seems random and doesn't feel comfortable or intuitive to play. 00:02:934 (1,2,3) is an anticlockwise circle which is fine. But then 00:03:963 (3,1,2) changes back and forth between clockwise and anticlockwise, while having no visual pattern (which would make predicting direction change easier). Fixed
00:09:962 (1,2,3,4,5) - Could be made into a star-shaped jump pattern (or similar), with larger spacing to give the circles more emphasis. Changed
00:13:905 (1,2,3,4,5,6,7,8) - Needs a much clearer way of expressing the difference between 3/4 rhythm and 1/2 rhythm. 00:14:248 (3,4) could be replaced with a 1/2 slider so that the player does not need to click the end. Or a jump pattern where the distance for 3/4 is much larger than 1/2. Fixed
01:19:734 (1,2,3,4,5,6,7,8) - ^ Fixed
00:15:534 (2,3,4,5,6,7,8) - Rhythm here is incorrect - it should be the same rhythm as the previous bars. Fixed
00:18:020 (1,2,3,4,5,6,7,8) - ^ Fixed
00:20:762 (1,2,3,4,5,6,7,8) - ^ Fixed
00:26:248 (1,2,3,4) - Make 3,4 parallel with 1,2. Fixed
00:26:591 (3,4,5,6) - blanket 6 around 3 Fixed
00:27:620 (1,2,3,4,5) - move 1,2,3,4 so that it forms a perfect pentagon with 5. Fixed
02:42:362 (3,4,5,6,7) - ^ Fixed
00:28:477 - Strong sound here, it would be better mapped as a sliderstart or circle. Fixed
00:30:020 (5) - replace with 2 circles, as both head and tail are equally important notes. Fixed
00:30:362 (1,2) - replace with slider Fixed
00:37:220 (1,2,3,4) - lacks pattern Fixed
00:34:991 (4,5,6,7,8,9,10,11) - hitsounds here make this feel overmapped, the clap circles are far louder than the non-clap circles. 02:46:648 (3,4,5,6,7,8,9,10) does it better. Fixed
00:51:105 (2,3,4) - keep the same amount of spacing between each. Fixed
01:02:762 (8,9,10,11,12) - would work better as a stream. Fixed
01:10:991 (5,6) - replace with 3 1/4 sliders with 1/4 gap. Changed
01:31:220 (3,4,5) - blanket Fixed
01:32:248 (1,2,3,4) - ^ Fixed
01:38:248 (4,5,1) - ^ Fixed
01:39:620 (3,4) - would look better if symmetrical Fixed
01:51:620 (3,4,5) - consider changing to a 1/8 repeating slider? Changed
02:02:934 (3,4,5,6) - make 5,6 parallel with 3,4 Fixed
02:06:705 (3) - ctrl+g Fixed
02:25:562 (1,2,3,4,5,6,7,8) - changing from mapping loud vocals to mapping very quiet drums, with a huge change in rhythm, is not ideal. Changed
02:44:934 (2,6) - stack Was already stacked, unless it was not to be stacked, I did not change it here
02:50:248 (1,2,3,4,5,6) - increase jump distance to match 02:47:505 (1,2,3,4,5,6). Fixed

[Hard]
00:02:933 (1,2) - replace slider 1 with a copy of slider 2 Fixed
00:05:676 (2,3,4) - move 4 so that it's not touching 2 Fixed
00:08:934 (3,5) - ^ Fixed
00:11:676 (3,4) - could be circular Fixed
00:17:505 (2,3) - copy paste sliders Fixed
00:21:619 (2,3) - blanketing Fixed
00:44:419 (3,4,5) - move 5 down to make pattern symmetrical Fixed
00:49:562 (1,2,3,4,5,6) - would be better arranged so that the angles are consistent. Fixed
01:54:876 (1,2,3) - 3/4 rhythm is not immediately apparent here. change to a reversing slider? Changed
02:00:362 (1,2,3) - ^ Changed
02:05:848 (1,2,3) - ^ Changed
02:25:562 (1) - does not start or end on a note Fixed

[Normal]
00:13:905 (1,2) - 3/2 spacing is quite difficult to count correctly (esp. when combined with 1/2 sliders), it may be unsuitable for this difficulty level. Fixed
02:25:562 (1,2) - ^ Fixed
00:23:505 (3) - Could use better/more interesting slider shape. Changed
01:29:334 (7) - ^ Changed
02:13:219 (4) - ^ Changed
02:40:305 (4) - ^ Changed
02:56:762 (9) - ^ Changed
00:56:591 (1,2,3) - clicking on red ticks when the white ticks have stronger sounds is unintuitive Fixed
01:20:248 (2,3,4,5) - make 2,3 parallel with 3,4. make 5 so that the pattern is symmetrical Fixed
01:52:648 (1) - replace with 1/2 slider Changed

[Easy]
00:13:905 (1,2) - 3/2 spacing, as stated in Normal Fixed
02:25:562 (1,2) - ^ Fixed
00:37:219 (3,4,1) - blanket could be improved Changed
01:20:762 (3,4,5) - would look better if symmetrical Fixed
01:26:934 (3,4) - ^ Fixed
01:33:448 (1,2,3) - no overlaps at Easy, new players can't read this. Fixed
02:02:248 (3) - ^ the lack of a clear sliderborder makes the slider speed hard to determine. Fixed

Good luck with your map!
Apart from all the changes, I removed some notes in Easy, making it an easier pattern. I also changed the shapes of some sliders
Thanks for the mod! :D
PIECEofTOAST
God I love this map, shot my only kudosu your way. Hope this thing gets ranked soon :)
Topic Starter
RanthFox

PIECEofTOAST wrote:

God I love this map, shot my only kudosu your way. Hope this thing gets ranked soon :)
Thank you! :D
TaliNation
Hi ! Normal mod because you ask to ^^

Easy

The overall do not play very bad, however it look like you want to simplify the gameplay too much, even if it don't clearly translate the song.

When the rhythm is too complex, it's better to simplify the overall than adding objects at wrong places. Typical example is this note 00:06:362 (2) - this
circle is clearly misplaced because the strong sound is 1/2 beat before. In situations like this just simplify the whole thing with a 4/1 slider like before,
it's much more correct
00:09:791 (2,3) - same


00:07:048 (3,1,2) - Meh, don't like these sliders


I suggest something like this to replace this pattern 00:13:905 (1,2,3,4,1,2) - as well as the next one because like this you can map the green beats with a slider head to add more impact to the rhythm.


00:48:191 (2,2,3,2,3,3) - Put all these slider 1 beat to the left and leave 2 beats with no objects after these, so that you map the 2 most important sounds of the combo
with slider heads and you leave the complex moment empty to help the noobs player recover and simplify your work ;)



00:52:305 (1,2) - This pattern is no really really relevant because the slider head translate almost anything. If you want to had variety do it with slider shapes to leave
the rhythm simple enough.



00:55:048 (1,2,3,4) - If you want to keep the original objects, I suggest to reorganize them like this more correct imo



From 01:19:734 (1) to 01:26:248 (2) - Be very careful with 1/2 beats (red ticks). A noob player can be confused and mess up his game because of this sudden change of rhythm.
If you want to use 1/2 rhythm you have 2 choices: Introduce it to player at the beginning of the map and the regularly use it (don't do that unless you want to remap the whole
song) or map red tick only with slider end, which are way more readable than circles and slider heads.
But the remap of this section is unavoidable :/

Same thing from 02:25:562 (1) to 02:34:134 (1) -



01:28:305 (1) - Turn this slider 2/1 slider into a 3/1 one and put it 1 beat to the left


01:32:076 (2) - What you can do to fill the strong bass sounds you can add circles at theses positions: 01:31:734 (2) - 01:37:219 (2) - 01:39:962 (2) - 01:42:705 (3) -
01:45:448 (2) - 01:48:191 (2) - 01:50:934 (2) . You can do a little difficulty spike here because of kiai.

01:56:076 (1,1) - For these 2 objects I suggest you to make sharp curves with them to respect a sort of consistency with all the other sliders

Normal
This map have a lot of problems that repeat themself all along the map. I will take some examples but a think a complete review of the map is necessary :(.


The flow is pretty much dead, I mean that a lot of movement a very uncomfortable, too much for a Normal difficulty. Some examples for you to understand what I mean:
00:14:934 (3,4,5,6,7) - Angle very weird, insane for a noob player.
00:19:048 (7,1) - A simple thing but slider 1 is too much on the left, do the full slider with your mouse and then go to slider head 1, you will see that the movement
do not feel right
00:53:848 (1,2) - This kind of elements can work in a higher diff but in Normal movements have to feel natural.


The visuals: Making good visuals is not easy at all when you begin to map but they are important, again some examples:
00:14:762 (2,6,2,6) - Stack these objects in their following sliders. They have no real reason to be like this because they don't help the flow or gameplay
00:19:734 (1,2,3,1,2,3,1) - It really look like randomly placed sliders, you need to think about a structure when you are making a map, think about why you placed a slider
here and not anywhere else ;)


00:46:819 (1,2,3) - This pattern is good: It have a structure and a concept behind it, I like that :D



00:52:819 (5,6) - Don't add reading gimmicks in a Normal difficulty, it have to be intuitive.


01:03:276 (1,2,3) - I understand you want to add variety in your map but sometimes, it make less impact than the original pattern. Just keep the original ;)


Still didn't mention it but the map is very, very straight. For example between 01:52:648 (1) and 02:03:276 (7) - the rhythm is complex and it could have been a
opportunity to break the flow of the map (a little), however the map is never as straight as this point. Don't know if I express myself well but I think it could have been
done better.


02:26:419 (2,6,2,6) - The return !


02:39:276 (1,2,3) - Something like this would fit better imo
02:42:019 (1,2,3) - ^
02:44:762 (1,2,3) - ^

02:52:991 (1,2,3) - 02:55:734 (1,2,3) - and 02:47:505 (1,2,3) - are acceptable because the song is more complex than before :)
Hard

The visuals again: when the map is not straight, it look like objects where randomly placed. Examples:
From 00:02:933 (1) to 00:13:219 (6) - It look like a mess of random 3/4 sliders, this part don't really have problems but aesthetic is more important than we can think ;)


Still some problems with variety, don't worry I had the same problem when I made my maps ^^". In general we want to had variety to not make the map boring but sometimes
it produce the inverted effect:
00:20:248 (3,4,1) - Small detail but why did you change the sliders here ? It do not make the map better and it's not very aesthetic, this is what I call a variety mistake ;)


You are on a hard difficulty where distance snap (DS) may not be respected. It's good but beware of reading problems ! 01:04:648 (5) - and 01:05:848 (4) - for example you
put gaps, and I'm sure a lot of newbies will click the next circles during these gaps. 2 choices: You introduce these gaps earlier in the map so that player can be prepared
to them, or you make it more readable.
01:56:076 (8) - Another gap that can confuse players, I suggest you to extend the previous slider to a 1/1 slider


01:24:705 (3) - To stay in readability, here you did it good ! Because you prepared the player to 4 consecutive sounds thanks to these objects 01:20:591 (2,3) ,
01:21:962 (3,4) and 01:23:334 (2,3,4,5) - so that when a player see this slider, he is prepared to a slider with a slider head, 2 reverse arrows and 1 slider end = 4 sounds.


01:30:876 (1) - 01:51:276 (1) - You absolutely have to map the bass sounds in the kiai because of how loud they are ! The better is to map them with slider heads and
circles because they are the two objects that have the most impact in the rhythm
02:03:619 (7) - 02:04:305 (8) - Once again a huge gap with some loud bass sounds, but not mapped :/



02:09:105 (2) - Be careful with theses reverse arrows, it had a lot of reading difficulties

MEGA
The map is very very very straight forward, I mean too much DS. Strict DS is good in Hard, Normal and Easy diff but in general almost nobody use strict DS to make a full section of
the map in Insane or higher, only to make some isolated patterns. I say this because DS clearly bridle creativity you can put in your map :/



00:40:305 (3) - This slider have no real reason to be a 3/4, it don't really translate the song and it break the overall consistency of the map. Short it to a 1/2


You seem to start to use copy pasting to make better visual and this is a good thing. However why didn't you copy and paste these 2 circles 00:17:505 (6,7) - to make
these 2 00:17:848 (8,1) . Same thing multiple time in the map (see advices)


You shall stack 02:42:191 (2) - in the slider head 7 for better visuals (like you did with these 2 circles 02:44:934 (2,6) - )


Some jump patterns still look really random like this one 02:47:505 (1,2,3,4,5,6) - , add more consistency to them.


02:51:277 (7,7) - I use to see poorly made slider art in map from beginner mapper but here it's very well made ! GG


02:55:734 (1,2,3,4,5,6,7) - What I like in a map is when there is an idea behind it. These jumps are well structured and give an feeling of repetition, this is what I mean
when I talk about concepts in a map, good thing :)
And because this mod is not long enough, here are some advices, hope they will help !
  1. Use the editor's tool ! There is a lot of tool that deserve to be used and can really increase the quality of a map: copy and paste, rotation, symmetry, DS editing... these are you best friends
  2. Don't place objects randomly, why did I place this objects here and not there ? is an important question when you make a map, and if you look at experienced mappers, they always have good reason to place objects as they do. Mapping ask more reflection than we can think ;)
  3. Even in easy you have to justify your object placements compared to the song. I know it's not easy at all mainly in easy diff when the possibilities are limited, but it is a rule in mapping
  4. Use high difficulty to express your creativity in mapping since it have less rules in ranking criteria :D
  5. Don't push this map to hard, if you don't rank it even after countless mods that's normal, good maps come after experience, and experience come after training. Learn and go forward ;)
That's it boy, good luck with mapping :D
Topic Starter
RanthFox

TaliNation wrote:

Hi ! Normal mod because you ask to ^^

Easy

The overall do not play very bad, however it look like you want to simplify the gameplay too much, even if it don't clearly translate the song.

When the rhythm is too complex, it's better to simplify the overall than adding objects at wrong places. Typical example is this note 00:06:362 (2) - this
circle is clearly misplaced because the strong sound is 1/2 beat before. In situations like this just simplify the whole thing with a 4/1 slider like before,
it's much more correct
00:09:791 (2,3) - same


00:07:048 (3,1,2) - Meh, don't like these sliders


I suggest something like this to replace this pattern 00:13:905 (1,2,3,4,1,2) - as well as the next one because like this you can map the green beats with a slider head to add more impact to the rhythm.


00:48:191 (2,2,3,2,3,3) - Put all these slider 1 beat to the left and leave 2 beats with no objects after these, so that you map the 2 most important sounds of the combo
with slider heads and you leave the complex moment empty to help the noobs player recover and simplify your work ;)



00:52:305 (1,2) - This pattern is no really really relevant because the slider head translate almost anything. If you want to had variety do it with slider shapes to leave
the rhythm simple enough.



00:55:048 (1,2,3,4) - If you want to keep the original objects, I suggest to reorganize them like this more correct imo



From 01:19:734 (1) to 01:26:248 (2) - Be very careful with 1/2 beats (red ticks). A noob player can be confused and mess up his game because of this sudden change of rhythm.
If you want to use 1/2 rhythm you have 2 choices: Introduce it to player at the beginning of the map and the regularly use it (don't do that unless you want to remap the whole
song) or map red tick only with slider end, which are way more readable than circles and slider heads.
But the remap of this section is unavoidable :/

Same thing from 02:25:562 (1) to 02:34:134 (1) -



01:28:305 (1) - Turn this slider 2/1 slider into a 3/1 one and put it 1 beat to the left


01:32:076 (2) - What you can do to fill the strong bass sounds you can add circles at theses positions: 01:31:734 (2) - 01:37:219 (2) - 01:39:962 (2) - 01:42:705 (3) -
01:45:448 (2) - 01:48:191 (2) - 01:50:934 (2) . You can do a little difficulty spike here because of kiai.

01:56:076 (1,1) - For these 2 objects I suggest you to make sharp curves with them to respect a sort of consistency with all the other sliders

Normal
This map have a lot of problems that repeat themself all along the map. I will take some examples but a think a complete review of the map is necessary :(.


The flow is pretty much dead, I mean that a lot of movement a very uncomfortable, too much for a Normal difficulty. Some examples for you to understand what I mean:
00:14:934 (3,4,5,6,7) - Angle very weird, insane for a noob player.
00:19:048 (7,1) - A simple thing but slider 1 is too much on the left, do the full slider with your mouse and then go to slider head 1, you will see that the movement
do not feel right
00:53:848 (1,2) - This kind of elements can work in a higher diff but in Normal movements have to feel natural.


The visuals: Making good visuals is not easy at all when you begin to map but they are important, again some examples:
00:14:762 (2,6,2,6) - Stack these objects in their following sliders. They have no real reason to be like this because they don't help the flow or gameplay
00:19:734 (1,2,3,1,2,3,1) - It really look like randomly placed sliders, you need to think about a structure when you are making a map, think about why you placed a slider
here and not anywhere else ;) I changed the pattern between 00:19:734 - 00:23:162 / 01:25:562 - 01:28:991 and 02:31:391 - 02:34:819 because of 2/1 beats , which has a louder sound than other beats in this part.


00:46:819 (1,2,3) - This pattern is good: It have a structure and a concept behind it, I like that :D



00:52:819 (5,6) - Don't add reading gimmicks in a Normal difficulty, it have to be intuitive.


01:03:276 (1,2,3) - I understand you want to add variety in your map but sometimes, it make less impact than the original pattern. Just keep the original ;)


Still didn't mention it but the map is very, very straight. For example between 01:52:648 (1) and 02:03:276 (7) - the rhythm is complex and it could have been a
opportunity to break the flow of the map (a little), however the map is never as straight as this point. Don't know if I express myself well but I think it could have been
done better.


02:26:419 (2,6,2,6) - The return !


02:39:276 (1,2,3) - Something like this would fit better imo
02:42:019 (1,2,3) - ^
02:44:762 (1,2,3) - ^

02:52:991 (1,2,3) - 02:55:734 (1,2,3) - and 02:47:505 (1,2,3) - are acceptable because the song is more complex than before :)
Hard

The visuals again: when the map is not straight, it look like objects where randomly placed. Examples:
From 00:02:933 (1) to 00:13:219 (6) - It look like a mess of random 3/4 sliders, this part don't really have problems but aesthetic is more important than we can think ;)


Still some problems with variety, don't worry I had the same problem when I made my maps ^^". In general we want to had variety to not make the map boring but sometimes
it produce the inverted effect:
00:20:248 (3,4,1) - Small detail but why did you change the sliders here ? It do not make the map better and it's not very aesthetic, this is what I call a variety mistake ;)


You are on a hard difficulty where distance snap (DS) may not be respected. It's good but beware of reading problems ! 01:04:648 (5) - and 01:05:848 (4) - for example you
put gaps, and I'm sure a lot of newbies will click the next circles during these gaps. 2 choices: You introduce these gaps earlier in the map so that player can be prepared
to them, or you make it more readable.
01:56:076 (8) - Another gap that can confuse players, I suggest you to extend the previous slider to a 1/1 slider


01:24:705 (3) - To stay in readability, here you did it good ! Because you prepared the player to 4 consecutive sounds thanks to these objects 01:20:591 (2,3) ,
01:21:962 (3,4) and 01:23:334 (2,3,4,5) - so that when a player see this slider, he is prepared to a slider with a slider head, 2 reverse arrows and 1 slider end = 4 sounds.


01:30:876 (1) - 01:51:276 (1) - You absolutely have to map the bass sounds in the kiai because of how loud they are ! The better is to map them with slider heads and
circles because they are the two objects that have the most impact in the rhythm
02:03:619 (7) - 02:04:305 (8) - Once again a huge gap with some loud bass sounds, but not mapped :/ Remapped.



02:09:105 (2) - Be careful with theses reverse arrows, it had a lot of reading difficulties

MEGA
The map is very very very straight forward, I mean too much DS. Strict DS is good in Hard, Normal and Easy diff but in general almost nobody use strict DS to make a full section of
the map in Insane or higher, only to make some isolated patterns. I say this because DS clearly bridle creativity you can put in your map :/



00:40:305 (3) - This slider have no real reason to be a 3/4, it don't really translate the song and it break the overall consistency of the map. Short it to a 1/2


You seem to start to use copy pasting to make better visual and this is a good thing. However why didn't you copy and paste these 2 circles 00:17:505 (6,7) - to make
these 2 00:17:848 (8,1) . Same thing multiple time in the map (see advices)


You shall stack 02:42:191 (2) - in the slider head 7 for better visuals (like you did with these 2 circles 02:44:934 (2,6) - )


Some jump patterns still look really random like this one 02:47:505 (1,2,3,4,5,6) - , add more consistency to them.


02:51:277 (7,7) - I use to see poorly made slider art in map from beginner mapper but here it's very well made ! GG


02:55:734 (1,2,3,4,5,6,7) - What I like in a map is when there is an idea behind it. These jumps are well structured and give an feeling of repetition, this is what I mean
when I talk about concepts in a map, good thing :)
And because this mod is not long enough, here are some advices, hope they will help !
  1. Use the editor's tool ! There is a lot of tool that deserve to be used and can really increase the quality of a map: copy and paste, rotation, symmetry, DS editing... these are you best friends
  2. Don't place objects randomly, why did I place this objects here and not there ? is an important question when you make a map, and if you look at experienced mappers, they always have good reason to place objects as they do. Mapping ask more reflection than we can think ;)
  3. Even in easy you have to justify your object placements compared to the song. I know it's not easy at all mainly in easy diff when the possibilities are limited, but it is a rule in mapping
  4. Use high difficulty to express your creativity in mapping since it have less rules in ranking criteria :D
  5. Don't push this map to hard, if you don't rank it even after countless mods that's normal, good maps come after experience, and experience come after training. Learn and go forward ;)
That's it boy, good luck with mapping :D
Sorry for the delay.
I corrected and changed all the parts mentioned, correcting some errors consistency, flow, stacks, slider shape, mapping beats without notes, and correcting the spacing in some parts.
Thanks for helping me with your mod. :)
Daycore
Hello! ~ From my queue

Mega
00:03:448 (2) - overlapped with 00:04:477 (1) -
00:04:991 (2) - overlapped with 00:05:677 (1) -
00:08:420 (1,2) - maybe you'll make something like this? ~ https://osu.ppy.sh/ss/9483734 (and replace 00:09:448 (3))
00:10:220 (2) - overlapped with 00:10:220 (2) (ok, it was the last time when I said about overlaps)
00:28:991 (1,2,3) - odd spacing here
00:29:848 (4,5,6,1) - if you wanted to make square here, it uneven
00:33:620 (3,4,5,6) - this diff have many similiar problems (^^^ (and overlaps))
00:48:962 - why is empty here? there's a sound for this note
00:51:705 - ^^^
00:54:448 - ^^^ (ok then, it was a last time when I said about it)
01:40:305 (1,2,3,4,5,6,7,8,1) - this moment is bad, because on other moments with same sounds you've got THIS - 00:56:591 (2,3,4,5,6,7,8,9,10,11,12).

This diff have mant similiar problems and I hope that you will fix. If you want I can make Extra diff for you because I really like this song. (you can pm me if you'll want)

Good luck! :)
Topic Starter
RanthFox

Rus_Brony_osu wrote:

Hello! ~ From my queue

Mega
00:03:448 (2) - overlapped with 00:04:477 (1) - Fixed
00:04:991 (2) - overlapped with 00:05:677 (1) - Fixed
00:08:420 (1,2) - maybe you'll make something like this? ~ https://osu.ppy.sh/ss/9483734 (and replace 00:09:448 (3)) Fixed
00:10:220 (2) - overlapped with 00:10:220 (2) (ok, it was the last time when I said about overlaps) Fixed all bad overlaps
00:28:991 (1,2,3) - odd spacing here Fixed
00:29:848 (4,5,6,1) - if you wanted to make square here, it uneven Replaced the circles in parallel
00:33:620 (3,4,5,6) - this diff have many similiar problems (^^^ (and overlaps)) Fixed
00:48:962 - why is empty here? there's a sound for this note I changed the pattern a bit to fill this empty space
00:51:705 - ^^^ Fixed ^^^
00:54:448 - ^^^ (ok then, it was a last time when I said about it) Fixed ^^^
01:40:305 (1,2,3,4,5,6,7,8,1) - this moment is bad, because on other moments with same sounds you've got THIS - 00:56:591 (2,3,4,5,6,7,8,9,10,11,12).
Changed

This diff have mant similiar problems and I hope that you will fix. If you want I can make Extra diff for you because I really like this song. (you can pm me if you'll want)

Good luck! :)
I would like an extra diff, but I do not know if it's a good idea to add a new diff after so many mods.
If you want you can send me a message so we can talk more about it.

Thanks for the mod and the star! :3
Daycore
DON'T GIVE KDS FOR THIS POST


Hey, here's my diff for your mapset (I'M REALLY BAD AT HITSOUNDING:
Diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35848
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2934,13905,24534,35848,46820,68762,79734,90705,112648,124305,128848,134591,145562,156534,167505
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:TOUCH TOUCH
TitleUnicode:TOUCH TOUCH
Artist:RQ
ArtistUnicode:RQ
Creator:RanthFox
Version:Daycore's Night
Source:
Tags:rq renard ren queenston trappy hardcore lapfox trax mega megax5 mx5
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:3.8
OverallDifficulty:8.7
ApproachRate:9.4
SliderMultiplier:1.79999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rq.png",0,0
//Break Periods
2,134791,144978
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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263,205,130991,1,0,0:0:0:0:
281,125,131162,1,8,0:0:0:0:
153,225,131334,2,0,L|238:325,1,67.499998998642,0|8,0:0|0:0,0:0:0:0:
132,329,131591,2,0,L|88:277,1,67.499998998642,0|8,0:0|0:0,0:0:0:0:
52,168,131848,5,0,0:0:0:0:
52,168,132020,1,0,0:0:0:0:
128,32,132191,2,0,B|256:96|256:96|416:32,1,269.999995994568,0|8,0:0|0:0,0:0:0:0:
478,134,132705,5,0,0:0:0:0:
392,238,132877,2,0,L|322:163,1,67.499998998642
203,135,133048,2,0,L|248:227,1,67.499998998642
41,38,133220,5,0,0:0:0:0:
74,70,133305,1,0,0:0:0:0:
119,84,133391,1,0,0:0:0:0:
164,71,133477,1,0,0:0:0:0:
123,106,133562,5,0,0:0:0:0:
101,155,133648,1,0,0:0:0:0:
110,208,133734,1,0,0:0:0:0:
144,249,133820,1,0,0:0:0:0:
155,183,133905,5,0,0:0:0:0:
203,135,133991,1,0,0:0:0:0:
270,129,134077,1,0,0:0:0:0:
322,170,134162,1,0,0:0:0:0:
281,107,134248,5,0,0:0:0:0:
339,61,134334,1,0,0:0:0:0:
392,113,134420,2,0,P|449:139|463:175,1,67.499998998642
268,287,134591,1,8,0:0:0:0:
75,47,145562,5,8,0:0:0:0:
113,128,145734,1,0,0:0:0:0:
113,128,145820,1,0,0:0:0:0:
149,210,146076,1,8,0:0:0:0:
195,132,146333,1,0,0:0:0:0:
195,132,146420,1,0,0:0:0:0:
242,55,146591,1,8,0:0:0:0:
295,127,146762,1,0,0:0:0:0:
355,60,146934,5,8,0:0:0:0:
407,132,147190,1,0,0:0:0:0:
407,132,147277,1,0,0:0:0:0:
460,203,147448,1,8,0:0:0:0:
371,220,147705,1,0,0:0:0:0:
371,220,147791,1,0,0:0:0:0:
437,280,147962,1,8,0:0:0:0:
351,309,148134,1,0,0:0:0:0:
286,246,148305,5,8,0:0:0:0:
268,334,148562,1,0,0:0:0:0:
268,334,148647,1,0,0:0:0:0:
203,269,148820,1,8,0:0:0:0:
181,356,149076,1,0,0:0:0:0:
181,356,149162,1,0,0:0:0:0:
118,290,149334,1,8,0:0:0:0:
141,203,149505,1,0,0:0:0:0:
203,269,149677,5,8,0:0:0:0:
141,203,149934,1,0,0:0:0:0:
119,183,150020,1,0,0:0:0:0:
116,45,150191,1,8,0:0:0:0:
169,120,150362,1,0,0:0:0:0:
116,45,150705,5,8,0:0:0:0:
249,65,150877,1,0,0:0:0:0:
381,86,151048,1,8,0:0:0:0:
287,183,151305,1,0,0:0:0:0:
297,174,151390,1,0,0:0:0:0:
427,209,151562,1,8,0:0:0:0:
381,86,151819,5,0,0:0:0:0:
381,86,151906,1,0,0:0:0:0:
329,295,152077,1,8,0:0:0:0:
165,113,152248,1,0,0:0:0:0:
314,280,152420,5,8,0:0:0:0:
89,271,152676,1,0,0:0:0:0:
89,271,152762,1,0,0:0:0:0:
165,113,152934,1,8,0:0:0:0:
206,271,153190,1,0,0:0:0:0:
206,271,153277,1,0,0:0:0:0:
92,168,153448,1,8,0:0:0:0:
159,29,153620,1,0,0:0:0:0:
247,153,153791,5,8,0:0:0:0:
330,25,154048,1,0,0:0:0:0:
330,25,154134,1,0,0:0:0:0:
242,159,154306,1,8,0:0:0:0:
408,127,154562,1,0,0:0:0:0:
408,127,154649,1,0,0:0:0:0:
159,29,154820,1,8,0:0:0:0:
159,29,154992,1,0,0:0:0:0:
256,192,155162,12,8,156191,0:0:0:0:
136,134,156534,5,2,0:0:0:0:
171,263,156705,1,0,0:0:0:0:
273,173,156877,1,0,0:0:0:0:
106,210,157048,5,8,0:0:0:0:
253,252,157220,1,0,0:0:0:0:
214,104,157391,1,0,0:0:0:0:
106,210,157562,6,0,B|69:251|69:251|81:280|82:280|82:280|49:303|30:339|30:339|62:328|106:328|131:344|131:344,1,269.999985694885,2|8,0:0|0:0,0:0:0:0:
181,269,158762,1,0,0:0:0:0:
230,344,158934,1,0,0:0:0:0:
264,271,159105,1,0,0:0:0:0:
401,349,159277,5,2,0:0:0:0:
401,191,159448,1,0,0:0:0:0:
264,271,159620,1,0,0:0:0:0:
452,272,159791,5,8,0:0:0:0:
316,192,159962,1,8,0:0:0:0:
314,340,160134,1,0,0:0:0:0:
316,192,160305,6,0,B|281:172|267:126|294:76|294:76|234:106|234:106|201:83|166:90,1,269.999985694885,2|8,0:0|0:0,0:0:0:0:
50,139,161505,5,0,0:0:0:0:
126,277,161677,1,0,0:0:0:0:
55,121,161848,1,0,0:0:0:0:
207,43,162020,5,2,0:0:0:0:
355,127,162191,1,0,0:0:0:0:
278,279,162362,1,0,0:0:0:0:
287,78,162534,5,8,0:0:0:0:
327,215,162705,1,0,0:0:0:0:
280,49,162877,1,0,0:0:0:0:
375,128,163048,6,0,B|401:172|424:226|386:266|386:266|442:233|442:233|428:204|426:159,1,269.999985694885,2|8,0:0|0:0,0:0:0:0:
199,34,164249,5,0,0:0:0:0:
110,169,164420,5,0,0:0:0:0:
271,180,164592,1,0,0:0:0:0:
136,88,164763,1,2,0:0:0:0:
85,246,164935,5,0,0:0:0:0:
256,103,165105,1,0,0:0:0:0:
59,74,165277,1,8,0:0:0:0:
86,265,165448,5,0,0:0:0:0:
268,89,165620,1,0,0:0:0:0:
269,340,165791,6,0,P|276:299|295:265,1,67.4999964237214,2|0,0:0|0:0,0:0:0:0:
357,244,166134,5,0,0:0:0:0:
432,111,166305,1,0,0:0:0:0:
381,123,166391,1,0,0:0:0:0:
331,107,166477,1,8,0:0:0:0:
285,200,166648,5,8,0:0:0:0:
321,222,166734,1,0,0:0:0:0:
357,244,166820,1,8,0:0:0:0:
392,266,166905,1,8,0:0:0:0:
428,289,166991,1,8,0:0:0:0:
141,278,167162,6,0,L|129:199,1,67.499998998642,8|0,0:0|0:0,0:0:0:0:
33,124,167334,1,8,0:0:0:0:
33,124,167420,6,0,L|126:109,1,67.499998998642,8|4,0:0|0:0,0:0:0:0:
155,63,167591,1,0,0:0:0:0:
198,82,167677,1,0,0:0:0:0:
244,90,167762,1,0,0:0:0:0:
306,50,167848,5,0,0:0:0:0:
319,88,167934,1,0,0:0:0:0:
307,127,168020,1,0,0:0:0:0:
276,153,168105,1,0,0:0:0:0:
321,222,168191,6,0,P|356:201|390:177,3,67.499998998642,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
401,111,168534,5,0,0:0:0:0:
443,179,168620,6,0,P|410:188|359:178,13,67.499998998642,0|0|0|0|0|0|0|0|0|0|0|8|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
369,260,169820,1,0,0:0:0:0:
369,260,169905,2,0,P|314:287|226:263,1,134.999997997284
65,78,170248,5,0,0:0:0:0:
72,110,170334,1,0,0:0:0:0:
74,143,170420,1,0,0:0:0:0:
69,176,170506,1,0,0:0:0:0:
76,235,170591,5,0,0:0:0:0:
101,212,170677,1,0,0:0:0:0:
133,204,170763,1,0,0:0:0:0:
173,206,170848,1,0,0:0:0:0:
168,145,170934,6,0,P|153:99|163:48,2,67.499998998642,8|0|0,0:0|0:0|0:0,0:0:0:0:
233,96,171191,5,0,0:0:0:0:
233,96,171277,2,0,P|277:109|338:81,14,67.499998998642,0|0|0|0|0|0|0|0|0|0|0|0|8|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
374,78,172562,1,0,0:0:0:0:
374,78,172648,2,0,P|391:158|437:179,1,134.999997997284
414,332,172991,5,0,0:0:0:0:
385,314,173077,1,0,0:0:0:0:
351,310,173162,1,0,0:0:0:0:
319,321,173248,1,0,0:0:0:0:
255,344,173334,5,0,0:0:0:0:
286,284,173420,1,0,0:0:0:0:
283,217,173505,1,0,0:0:0:0:
240,164,173591,1,0,0:0:0:0:
234,197,173677,5,8,0:0:0:0:
222,228,173762,2,0,P|196:263|166:283,2,67.499998998642
147,205,174019,5,0,0:0:0:0:
147,205,174105,2,0,P|98:202|43:178,13,67.499998998642,0|0|0|0|0|0|0|0|0|0|0|8|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
123,124,175305,1,0,0:0:0:0:
123,124,175391,2,0,P|156:43|226:38,1,134.999997997284
388,311,175734,5,8,0:0:0:0:
264,168,175905,1,2,0:0:0:0:
183,338,176077,1,2,0:0:0:0:
398,330,176248,5,2,0:0:0:0:
262,143,176420,1,8,0:0:0:0:
173,354,176591,1,8,0:0:0:0:
464,27,176762,6,0,B|384:86|384:86|521:151|451:270|451:270|491:371|491:371|417:348,1,506.249992489815,2|0,0:0|0:0,0:0:0:0:
376,292,178134,6,0,L|356:255,1,22.4999988079071
Daycore
Damn, I forgot about hitsounds: https://puu.sh/yCODI/06767e7e31.rar

(You can don't add my diff, because it looks bad like I think, but if you like it, add it and try to rank it)

Good luck. ;)
realy0_
Heya, Christmas mod
a
Easy

the main problem with this difficulty is that there is no solid pattern, the rhythms choice isn't that bad but the placement of these is really unintresting and somewhat random, you should take a look on ranked easys and get inspiration from them to map a solid easy difficulty.

00:02:933 (1) - rotate it by 1° with selection centre, it's not aligned in the x-axis
00:04:305 (2) - ^
00:07:048 (2,1) - move a bit the slider's end of 1 to for a better blanket
00:12:534 (2,1) - make a blanket ?
00:23:505 (3) - moving to x227 y343 would be better
01:24:876 (4,1) - make the blanket better
02:27:962 (4,1) - ^
02:33:448 (4,1) - ^
01:51:276 (3) - rotate it by 1° with selection centre

Normal

check aimod for 02:35:162 (1,1) -

owow, this is not okay, this just look like a easy difficulty but you add a stacked circle on red ticks which show that the works you put seems effortless, sorry for saying that but this part 00:13:905 (1) is technically rankable but too low quality to be rankable.
the slider velocity seems just to be too high, reducing to 1x would give a breath to newer players. also it have some similar general problems as easy

00:37:562 (2,3) - something like this is just 1000% better : https://i.imgur.com/EOgMlqj.png
00:39:276 (3) - rotate it by -6° with selection centre and placing it at x386 y344 fit a lot better the flow and delete the overlap with 00:41:334 (1) -
00:46:819 (1) - this part looks like a 2009 map xd
00:49:562 (1,2,2) - the overlap doesn't look pretty
01:30:876 (1) - move this to 01:30:705 (1) and extend it to the red tick, you skip a strong sound in the white tick.
01:33:619 (4) - ^
01:39:105 (1) - ^

Hard

this difficulty is better than the precedent one, i'm proud of you 8-)

00:13:734 (5,1) - rotate it by -20° with selection centre for a better flow
02:48:534 (1) - this spinner is kind of unexpected, delete it

Mega

Rename it to insane, this is not the hardest difficulty unless if there is a difficulty spread that have "mega" in it

00:03:962 (3,1) - you could use variations instead of using sliders to represent the same sounds like sliders that last 1 blue ticks or circles for example
00:06:705 (3,1,2) - ^ it's good to use variations but if you use them, try to stay consistant with them. (and not adding 999 variations)
00:13:220 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - it looks really boring to play...
00:25:220 (2,3,4) - distance snap is not consistant here
00:27:620 (1,2,3,4,5,6) - ^
01:10:991 (5,6,7) - they don't look pretty to see
01:19:220 (4,5) - you used 01:18:534 (2,3) before, they should be the same here for consistancy. but 01:18:877 (3) - doesn't have a sound on the blue tick so it should be replaced by 2 circles or 1 slider.
01:19:734 (1) - same boring part...
01:35:505 (4) - the volume is wayy too high here because of the buzz slider, reduce it by a lot.
01:46:477 (4) - ^
02:34:648 (5) - you should probably stop making slider like this, this is really unpleasant to see

i'm not gonna mod the last one because it seems really good when i take a look at it and it's late for me.


it's the 8th map that i mod today xd
gl
Topic Starter
RanthFox

realy0_ wrote:

Heya, Christmas mod
a
Easy

the main problem with this difficulty is that there is no solid pattern, the rhythms choice isn't that bad but the placement of these is really unintresting and somewhat random, you should take a look on ranked easys and get inspiration from them to map a solid easy difficulty. Fixed

00:02:933 (1) - rotate it by 1° with selection centre, it's not aligned in the x-axis Fixed
00:04:305 (2) - ^ Fixed
00:07:048 (2,1) - move a bit the slider's end of 1 to for a better blanket Fixed
00:12:534 (2,1) - make a blanket ? Fixed
00:23:505 (3) - moving to x227 y343 would be better idk, I changed the shape of the slider, maybe it's better
01:24:876 (4,1) - make the blanket better Fixed
02:27:962 (4,1) - ^ Fixed
02:33:448 (4,1) - ^ Fixed
01:51:276 (3) - rotate it by 1° with selection centre Fixed

Normal

check aimod for 02:35:162 (1,1) - There is no problem here. o_O

owow, this is not okay, this just look like a easy difficulty but you add a stacked circle on red ticks which show that the works you put seems effortless, sorry for saying that but this part 00:13:905 (1) is technically rankable but too low quality to be rankable.
the slider velocity seems just to be too high, reducing to 1x would give a breath to newer players. also it have some similar general problems as easy Reduced slider speed, and some stacked circles were removed

00:37:562 (2,3) - something like this is just 1000% better : https://i.imgur.com/EOgMlqj.png Fixed
00:39:276 (3) - rotate it by -6° with selection centre and placing it at x386 y344 fit a lot better the flow and delete the overlap with 00:41:334 (1) - Fixed
00:46:819 (1) - this part looks like a 2009 map xd Changed
00:49:562 (1,2,2) - the overlap doesn't look pretty Fixed
01:30:876 (1) - move this to 01:30:705 (1) and extend it to the red tick, you skip a strong sound in the white tick. Fixed
01:33:619 (4) - ^ Fixed
01:39:105 (1) - ^ Fixed

Hard

this difficulty is better than the precedent one, i'm proud of you 8-) Thanks! ^^'

00:13:734 (5,1) - rotate it by -20° with selection centre for a better flow Fixed
02:48:534 (1) - this spinner is kind of unexpected, delete it Fixed

Mega

Rename it to insane, this is not the hardest difficulty unless if there is a difficulty spread that have "mega" in it Changed to Insane

00:03:962 (3,1) - you could use variations instead of using sliders to represent the same sounds like sliders that last 1 blue ticks or circles for example
00:06:705 (3,1,2) - ^ it's good to use variations but if you use them, try to stay consistant with them. (and not adding 999 variations) Fixed
00:13:220 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - it looks really boring to play... I think not, but I accept suggestions
00:25:220 (2,3,4) - distance snap is not consistant here This is the idea, the sound is stronger here 00:25:562 (4)
00:27:620 (1,2,3,4,5,6) - ^
01:10:991 (5,6,7) - they don't look pretty to see Changed pattern
01:19:220 (4,5) - you used 01:18:534 (2,3) before, they should be the same here for consistancy. but 01:18:877 (3) - doesn't have a sound on the blue tick so it should be replaced by 2 circles or 1 slider. Fixed
01:19:734 (1) - same boring part... No changes here for now.
01:35:505 (4) - the volume is wayy too high here because of the buzz slider, reduce it by a lot. Reduced to 30%
01:46:477 (4) - ^ Reduced to 30%
02:34:648 (5) - you should probably stop making slider like this, this is really unpleasant to see Fixed

i'm not gonna mod the last one because it seems really good when i take a look at it and it's late for me.


it's the 8th map that i mod today xd
gl
Thanks for the mod!
MyAngelHelen
[From quueueue]
Easy
  1. 00:19:391 (1) - Sliders in easy difficulties should generally point towards the next object.
  2. 00:22:134 (1) - ^
  3. 00:37:219 (3) - ^ Here especially. Sliders facing completely away from the next object are really just too gimmicky for Easy difficulties.
  4. 00:42:705 (3,1,2,3) - I find this bad for the same reasons.
  5. 00:46:819 (1,2) - These sliders don't align which looks aesthetically displeasing.
  6. 00:46:819 (1,2,1,2,1,2,1,2,3) - Having a whole section with just sliders is quite fatiguing to new players since they aren't as simple as just clicking and have different properties like SV and tick rate etc.
  7. 00:58:819 (3,1) - Things like this are really too complicated for Easies in my opinion, due to the above reasons.
  8. 01:46:476 (4) - This slider doesn't follow the implied curve from 01:44:419 (1,2,3) - . *picture*
  9. 01:54:705 (3,1) - Same kind of angles thing
  10. 02:00:876 (1) - The slight drop in angle looks ugly. *picture*
  11. 02:09:105 (1) - This looks asymmetrical.
  12. 02:25:562 (1,2,3,4) - Looks kinda like a failed square. *picture*
  13. 02:36:534 (1) - This isn't distance snapped which makes the rhythmical gap between this and 02:34:819 (2) - look a lot smaller than it actually is.
  14. 02:40:305 (3,1,2,3) - Also looks ugly for angles reasons.
Normal
  1. 00:13:905 (1,2,3) - 2 should be moved up to fit with the curve made by the sliders. *picture*
  2. 00:14:762 (2,3) - 00:15:619 (1,2) - 00:16:134 (3,4) - The constant changes from stacking 1/2 to spacing 1/2 is quite gimmicky and honestly awkward to play. (I do realise you stack them for circle+circle and space them for circle+slider, but this makes it quite hard to sightread for Normal players)
  3. 00:23:505 (1) - It would be better if the end of the slider was more circular. *picture*
  4. 00:39:619 - There's quite a prominent sound here which you ignored.
  5. 00:46:819 (1,2) - 00:49:562 (1,2) - etc - These are kind of fast imo.
  6. 00:54:362 (2) - The short repeat will most likely confuse players at this level.
  7. 01:08:076 (2) - Preferably use a 3 point slider for "perfect" curves. Holy I just tried to use a 3 point slider in your map and nvm.
  8. 01:19:734 (1,2,3) - 3 doesn't follow the implied curve made by 1&2. *picture*
  9. 01:25:562 (1,2,3,1,2,3,1,2,3) - This stops following the hitsound pattern you had before. (It's quite noticable imo)
  10. 01:35:505 (2) - This slidershape looks quite ugly. Maybe curve it in more? *slider with anchors*
  11. 01:46:476 (2) - This slider is very different, in terms of design, to the one you used at 01:35:505 (2) - but it's the same sound.
  12. 02:03:276 (4,1) - A stack like this might be quite hard to read.
  13. 02:07:734 (1) - Not perfectly stacked with the tail of 02:05:848 (3) - . *picture*
  14. 02:56:762 (4) - This slidershape could definitely be neater.
Hard
  1. 00:09:962 (1,2,3,4,1) - These jumps are on the same sounds as 00:04:476 (1,2,3,4,5) - these but they (the first jumps that I linked) are at acute angles whilst the second group of jumps that I linked are at obtuse angles.
  2. 00:37:734 - It would be worth it adding an object here for filler rhythm. (Like you did here 00:38:762 (2) - )
  3. 00:52:305 (1,2,3) - These don't match the rhythm.
  4. 00:55:219 (2,3) - Using sliders here means that the important sounds are misemphasised (not sure if that's a word but w/e). Using sliders means that the important sounds (00:55:562 - and 00:56:076 - ) aren't clicked, since they are mapped to slidertails.
  5. 01:05:505 (3) - This should be a 1/2 slider, not a repeating 1/4 slider.
  6. 01:21:447 (1,2) - This rhythm is unexpected since you are essentially repeating this pattern 01:19:734 (1,2,3) - , but with a slight alteration (01:21:447 (1) - ).
  7. 01:24:705 (4) - This is fundamentally impossible to read since the repeats are too fast and players expect 1 repeat (the same amount as was used here 01:19:734 (1) - )
  8. 01:25:562 (1,2,3,4) - Switching between 2 different ways of representing 1/2 rhythms is kind of a bad idea in Hards, especially considering that Hards are the difficulty to introduce 1/4 rhythms (which are often stacked).
  9. 01:35:676 (4) - In my opinion, using just a normal curved slider doesn't really represent this slider properly, since curved sliders were also used for lots of other non-important sounds (01:33:448 (1,3,5,3,3,5) - ).
  10. 01:59:505 (1) - This is spaced less than these (01:58:819 (3,4,5,6) - ) but it's an important sound so it should be spaced more.
  11. 02:08:419 (4) - A completely different slider for essentially the same sound. (Other instances of the same sound: 02:00:362 (4) - 02:05:848 (4) - ).
  12. 02:10:476 (1,2) - Stacks in this map mean that it is a 1/2 rhythm. Using a 1/1 stack towards the end of the map will be unreadable to players.
  13. 02:29:162 (2,3,4,1) - Players will expect 2 stacks of 2 rather than 2 back and forth jumps. Stack (2+3) and (4+1).
  14. 02:34:648 (3,4,5) - Spacing out 3 but stacking 4&5 looks unaesthetic. Space them all out?
  15. 02:48:191 (3,3) - These aren't stacked properly.
Insane
  1. 00:04:734 (2) - I'd stack this on the tail of 00:03:448 (2) - and move the rest of 00:04:477 (1,2,3,4,5) - accordingly.
  2. 00:04:991 (3,4,5) - Switching flow direction here doesn't make much sense.
  3. 00:05:677 (1,2) - This looks ugly. *picture*
  4. 00:16:905 (2,3,4) - 4 should be on the right of the stack in order to break flow.
  5. 00:34:991 (4) - 00:35:505 (9) - Personally, would add NCs here.
  6. 00:38:934 (3,4) - Ctrl+G-ing this would make this pattern more predictable and also add emphasis on 00:39:277 (5) - .
  7. From 00:48:191 - to 00:55:048 - :
    +00:48:362 (2,3,4) - 00:51:105 (2,3,4) - 00:53:848 (2,3,4) - : Keep spacing the same.
    +00:48:705 (5,6,7) - 00:51:448 (5,6,7) - 00:54:191 (5,6,7) - : Space out a bit.
    +00:49:048 (8,9,10) - 00:51:791 (8,9,10) - 00:54:534 (8,9,10) - : Space out a lot.
  8. 01:08:420 (6) - Rotate by 15 degrees (clockwise, selection centre) for aesthetics.
  9. 01:19:734 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Flow here is very much random.
  10. 01:34:991 (1,2,3,4) - Use sharp angles like 01:32:248 (1,2,3,4) - . (Suggestion: If you Ctrl+G 01:35:162 (2,3) - and ignore the next suggestion, this could look quite nice.)
  11. 01:35:505 (4) - Should be closer to 01:34:991 (1,2,3) - .
  12. 01:40:305 (1,2,3,4,5,6,7,8,9,10,11) - This doesn't properly represent the rhythm that it's mapped to. *More accurate rhythm*
  13. 01:46:134 (2,3) - Ctrl+G for same reasons as 01:35:162 (2,3) - .
  14. 02:08:420 (4) - Doesn't really represent the song properly.
  15. 02:10:991 (3,4) - Ctrl+G for same reasons as 01:46:134 (2,3) - 01:35:162 (2,3) - etc.
  16. 02:39:277 (1,2,3,4,5) - Star is uneven.
  17. 02:47:505 (1,2,3,4,5,6) - Hexagon is uneven.
  18. 02:51:277 (7) - Looks kinda weird and is uneven as far as I can tell.
Daynight core day?
  1. 00:05:420 (3,4) - No reason to stack.
  2. 00:05:934 (5,6,7) - Same sounds as 00:02:934 (1,2,3,4) - but mapped differently for no apparent reason.
  3. 00:05:934 (5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,6) - This whole section is essentially just the same as 00:02:934 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4) - in terms of rhythm and intensity but it's mapped much less intensely than 00:02:934 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4) - .
  4. 00:16:905 (2,3) - Stacking this stack with 00:16:134 (7) - looks really bad. Move down-left a bit to make it look like they are all stacked in the same stack. *picture*
  5. 00:18:362 (2,3,4,5) - This is honestly quite weird/random.
  6. 00:19:905 (3,4,5,6) - ^
  7. 00:23:505 (1) - There is literally no way for players to be able to tell that this slider is slower. Also, the slider isn't designed in a way to help reduce sliderbreaks on it.
  8. 00:27:620 (2,3,4) - Quite wide angled jumps
  9. 00:30:877 (3,1,2) - Looks pretty much the same as 00:19:905 (3,4,5) - which was constant 1/2.
  10. 00:34:991 (5,6) - Please space these less, they look like 1/2 jumps. The song doesn't support that kind of spacing.
  11. 00:38:077 (1,2,3,4,5) - No
  12. 00:39:877 (9,1,3) - Move up-left a bit to make it look like they are all stacked in the same stack.
  13. 00:40:991 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - In my opinion, Slider Velocity changes aren't handled properly here and most likely, players will break here.
  14. 01:08:334 (4,5) - No reason to stack these.
  15. 01:12:448 (5,6) - 1/4 stack Keep
  16. 01:12:877 (1,2) - 1/2 stack stacking
  17. 01:13:820 (1,2) - 1/4 stack consistent
  18. 01:43:048 (1,2,3,1,2,3,1,2,3,1,2,3) - Literally the only part of the map I like.

    This diff is generally just a mess of jumps and badly done gimmicks. If you want to get this difficulty ranked, it needs to be remapped.
Daycore
As I said, my diff is bad. :|
Topic Starter
RanthFox

MyAngelHelen wrote:

[From quueueue]
Easy
  1. 00:19:391 (1) - Sliders in easy difficulties should generally point towards the next object. Fixed
  2. 00:22:134 (1) - ^ Fixed
  3. 00:37:219 (3) - ^ Here especially. Sliders facing completely away from the next object are really just too gimmicky for Easy difficulties. Fixed
  4. 00:42:705 (3,1,2,3) - I find this bad for the same reasons. Fixed
  5. 00:46:819 (1,2) - These sliders don't align which looks aesthetically displeasing. Fixed
  6. 00:46:819 (1,2,1,2,1,2,1,2,3) - Having a whole section with just sliders is quite fatiguing to new players since they aren't as simple as just clicking and have different properties like SV and tick rate etc. Fixed
  7. 00:58:819 (3,1) - Things like this are really too complicated for Easies in my opinion, due to the above reasons. Fixed
  8. 01:46:476 (4) - This slider doesn't follow the implied curve from 01:44:419 (1,2,3) - . *picture* Fixed
  9. 01:54:705 (3,1) - Same kind of angles thing Fixed
  10. 02:00:876 (1) - The slight drop in angle looks ugly. *picture* Fixed
  11. 02:09:105 (1) - This looks asymmetrical. Fixed
  12. 02:25:562 (1,2,3,4) - Looks kinda like a failed square. *picture* Fixed
  13. 02:36:534 (1) - This isn't distance snapped which makes the rhythmical gap between this and 02:34:819 (2) - look a lot smaller than it actually is. Fixed
  14. 02:40:305 (3,1,2,3) - Also looks ugly for angles reasons. Fixed
Normal
  1. 00:13:905 (1,2,3) - 2 should be moved up to fit with the curve made by the sliders. *picture* Fixed
  2. 00:14:762 (2,3) - 00:15:619 (1,2) - 00:16:134 (3,4) - The constant changes from stacking 1/2 to spacing 1/2 is quite gimmicky and honestly awkward to play. (I do realise you stack them for circle+circle and space them for circle+slider, but this makes it quite hard to sightread for Normal players) Fixed
  3. 00:23:505 (1) - It would be better if the end of the slider was more circular. *picture* Fixed
  4. 00:39:619 - There's quite a prominent sound here which you ignored. Fixed
  5. 00:46:819 (1,2) - 00:49:562 (1,2) - etc - These are kind of fast imo. Maybe I'll change it.
  6. 00:54:362 (2) - The short repeat will most likely confuse players at this level. Replaced by a slider 1/1
  7. 01:08:076 (2) - Preferably use a 3 point slider for "perfect" curves. Holy I just tried to use a 3 point slider in your map and nvm.
  8. 01:19:734 (1,2,3) - 3 doesn't follow the implied curve made by 1&2. *picture* Fixed
  9. 01:25:562 (1,2,3,1,2,3,1,2,3) - This stops following the hitsound pattern you had before. (It's quite noticable imo) I did it that way to emphasize the strongest 2/1 beats in the 00:19:739 - 00:23:162 , 01:25:562 - 01:28:991 , 02:31:391 - 02:34:819
  10. 01:35:505 (2) - This slidershape looks quite ugly. Maybe curve it in more? *slider with anchors* Replaced
  11. 01:46:476 (2) - This slider is very different, in terms of design, to the one you used at 01:35:505 (2) - but it's the same sound. Replaced
  12. 02:03:276 (4,1) - A stack like this might be quite hard to read. Fixed
  13. 02:07:734 (1) - Not perfectly stacked with the tail of 02:05:848 (3) - . *picture* Fixed
  14. 02:56:762 (4) - This slidershape could definitely be neater. Changed
Hard
  1. 00:09:962 (1,2,3,4,1) - These jumps are on the same sounds as 00:04:476 (1,2,3,4,5) - these but they (the first jumps that I linked) are at acute angles whilst the second group of jumps that I linked are at obtuse angles. Changed
  2. 00:37:734 - It would be worth it adding an object here for filler rhythm. (Like you did here 00:38:762 (2) - ) Added
  3. 00:52:305 (1,2,3) - These don't match the rhythm. Fixed
  4. 00:55:219 (2,3) - Using sliders here means that the important sounds are misemphasised (not sure if that's a word but w/e). Using sliders means that the important sounds (00:55:562 - and 00:56:076 - ) aren't clicked, since they are mapped to slidertails. Changed
  5. 01:05:505 (3) - This should be a 1/2 slider, not a repeating 1/4 slider. Changed
  6. 01:21:447 (1,2) - This rhythm is unexpected since you are essentially repeating this pattern 01:19:734 (1,2,3) - , but with a slight alteration (01:21:447 (1) - ). Changed
  7. 01:24:705 (4) - This is fundamentally impossible to read since the repeats are too fast and players expect 1 repeat (the same amount as was used here 01:19:734 (1) - ) Changed
  8. 01:25:562 (1,2,3,4) - Switching between 2 different ways of representing 1/2 rhythms is kind of a bad idea in Hards, especially considering that Hards are the difficulty to introduce 1/4 rhythms (which are often stacked). Changed
  9. 01:35:676 (4) - In my opinion, using just a normal curved slider doesn't really represent this slider properly, since curved sliders were also used for lots of other non-important sounds (01:33:448 (1,3,5,3,3,5) - ). Changed
  10. 01:59:505 (1) - This is spaced less than these (01:58:819 (3,4,5,6) - ) but it's an important sound so it should be spaced more. Fixed
  11. 02:08:419 (4) - A completely different slider for essentially the same sound. (Other instances of the same sound: 02:00:362 (4) - 02:05:848 (4) - ). Fixed
  12. 02:10:476 (1,2) - Stacks in this map mean that it is a 1/2 rhythm. Using a 1/1 stack towards the end of the map will be unreadable to players. Fixed
  13. 02:29:162 (2,3,4,1) - Players will expect 2 stacks of 2 rather than 2 back and forth jumps. Stack (2+3) and (4+1). Fixed
  14. 02:34:648 (3,4,5) - Spacing out 3 but stacking 4&5 looks unaesthetic. Space them all out? Changed
  15. 02:48:191 (3,3) - These aren't stacked properly. Fixed
Insane
  1. 00:04:734 (2) - I'd stack this on the tail of 00:03:448 (2) - and move the rest of 00:04:477 (1,2,3,4,5) - accordingly. Fixed
  2. 00:04:991 (3,4,5) - Switching flow direction here doesn't make much sense. Fixed
  3. 00:05:677 (1,2) - This looks ugly. *picture* Fixed
  4. 00:16:905 (2,3,4) - 4 should be on the right of the stack in order to break flow. Replaced
  5. 00:34:991 (4) - 00:35:505 (9) - Personally, would add NCs here. Added
  6. 00:38:934 (3,4) - Ctrl+G-ing this would make this pattern more predictable and also add emphasis on 00:39:277 (5) - . Changed
  7. From 00:48:191 - to 00:55:048 - :
    +00:48:362 (2,3,4) - 00:51:105 (2,3,4) - 00:53:848 (2,3,4) - : Keep spacing the same. Fixed
    +00:48:705 (5,6,7) - 00:51:448 (5,6,7) - 00:54:191 (5,6,7) - : Space out a bit. Fixed
    +00:49:048 (8,9,10) - 00:51:791 (8,9,10) - 00:54:534 (8,9,10) - : Space out a lot. Fixed
  8. 01:08:420 (6) - Rotate by 15 degrees (clockwise, selection centre) for aesthetics. Fixed
  9. 01:19:734 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Flow here is very much random. Fixed
  10. 01:34:991 (1,2,3,4) - Use sharp angles like 01:32:248 (1,2,3,4) - . (Suggestion: If you Ctrl+G 01:35:162 (2,3) - and ignore the next suggestion, this could look quite nice.) Changed
  11. 01:35:505 (4) - Should be closer to 01:34:991 (1,2,3) - . Fixed
  12. 01:40:305 (1,2,3,4,5,6,7,8,9,10,11) - This doesn't properly represent the rhythm that it's mapped to. *More accurate rhythm* The notes are representing the accelerated beats before the next section. The pattern you showed seemed a little strange and confusing, I had already tested other patterns in this part, but they did not look so good. I decided to leave it because there are identical sounds in these sections: 00: 34: 477 (1) - 00: 56: 420 (1) - 02: 46: 305 (1)
  13. 01:46:134 (2,3) - Ctrl+G for same reasons as 01:35:162 (2,3) - . Changed
  14. 02:08:420 (4) - Doesn't really represent the song properly. Fixed
  15. 02:10:991 (3,4) - Ctrl+G for same reasons as 01:46:134 (2,3) - 01:35:162 (2,3) - etc. Changed
  16. 02:39:277 (1,2,3,4,5) - Star is uneven. Fixed
  17. 02:47:505 (1,2,3,4,5,6) - Hexagon is uneven. Fixed
  18. 02:51:277 (7) - Looks kinda weird and is uneven as far as I can tell. It's just a symmetric slider
Daynight core day?
  1. 00:05:420 (3,4) - No reason to stack.
  2. 00:05:934 (5,6,7) - Same sounds as 00:02:934 (1,2,3,4) - but mapped differently for no apparent reason.
  3. 00:05:934 (5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,6) - This whole section is essentially just the same as 00:02:934 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4) - in terms of rhythm and intensity but it's mapped much less intensely than 00:02:934 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4) - .
  4. 00:16:905 (2,3) - Stacking this stack with 00:16:134 (7) - looks really bad. Move down-left a bit to make it look like they are all stacked in the same stack. *picture*
  5. 00:18:362 (2,3,4,5) - This is honestly quite weird/random.
  6. 00:19:905 (3,4,5,6) - ^
  7. 00:23:505 (1) - There is literally no way for players to be able to tell that this slider is slower. Also, the slider isn't designed in a way to help reduce sliderbreaks on it.
  8. 00:27:620 (2,3,4) - Quite wide angled jumps
  9. 00:30:877 (3,1,2) - Looks pretty much the same as 00:19:905 (3,4,5) - which was constant 1/2.
  10. 00:34:991 (5,6) - Please space these less, they look like 1/2 jumps. The song doesn't support that kind of spacing.
  11. 00:38:077 (1,2,3,4,5) - No
  12. 00:39:877 (9,1,3) - Move up-left a bit to make it look like they are all stacked in the same stack.
  13. 00:40:991 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - In my opinion, Slider Velocity changes aren't handled properly here and most likely, players will break here.
  14. 01:08:334 (4,5) - No reason to stack these.
  15. 01:12:448 (5,6) - 1/4 stack Keep
  16. 01:12:877 (1,2) - 1/2 stack stacking
  17. 01:13:820 (1,2) - 1/4 stack consistent
  18. 01:43:048 (1,2,3,1,2,3,1,2,3,1,2,3) - Literally the only part of the map I like.

    This diff is generally just a mess of jumps and badly done gimmicks. If you want to get this difficulty ranked, it needs to be remapped.
Thanks for the mod! :)
Topic Starter
RanthFox
Daycore's Night diff removed, R.I.P. :cry:

Insane diff name changed back to "Mega".
LemonSnail
so lets see here

{Insane}
00:05:248 (4,5) - the spacing between these two should be the same from the notes before it
00:07:991 (4,5) - same
00:25:391 (3,4) - same
00:26:763 (4,5) - same
00:28:305 (5,6)- same
00:28:305 (5,6) - same
00:30:020 (5,6) - same
00:32:077 (3,4) - same
00:32:420 (4,5) - same
00:41:848 (3,4) - same
00:43:048 (3,4) - same
00:44:762 (4,5) - same
00:49:562 (1,2) - same
01:11:934 (3,4) - same
01:47:848 (4) - same
well just make sure that the spacing is consistant
00:30:36 - 00:35:848 - the spacing seems to increase even though there is no change in the music
00:35:848 - 00:46:134 - although a change in spacing here would be a better representation of the music
00:39:105 (4,5) - there no need for the large jump
00:45:620 (2,3) - same
00:52:648 (2,3) - same
00:53:848 (2,3,4) (5,6,7) - these tripelits has a space (timing not spacing) in between but...
00:54:191 (5,6,7) (8,9,10) - these don't, either fill in the space or join 00:54:191 (5,6,7) (8,9,10) together
01:02:077 (2,3,4,5,6,7,8,9,10,11,12) - same
01:04:820 (2,3,4,5,6,7,8,9,10) - same also it should have the same notes as the previous time this rhythm has shown up
01:00:534 (1) - there is no need for the repeat
01:48:534 (1,2,3,4,5,6,7,8,9) - using the sliders make this part wierd
02:36:534 (1) - 02:37:562 (4) it would be cool if these would overlap and then you did the same for the other time this rhythm shows up

This was actually very nitpicky but hey...
the map is fairly decent
I hope this was helpful
( ^∇^)
Topic Starter
RanthFox

oskargames wrote:

so lets see here

{Insane}
00:05:248 (4,5) - the spacing between these two should be the same from the notes before it
00:07:991 (4,5) - same
00:25:391 (3,4) - same
00:26:763 (4,5) - same
00:28:305 (5,6)- same
00:28:305 (5,6) - same
00:30:020 (5,6) - same
00:32:077 (3,4) - same
00:32:420 (4,5) - same
00:41:848 (3,4) - same
00:43:048 (3,4) - same
00:44:762 (4,5) - same
00:49:562 (1,2) - same
01:11:934 (3,4) - same
01:47:848 (4) - same
well just make sure that the spacing is consistant
This is an insane difficulty, can not have so many constant notes, only in some sections, the notes you cited are to emphasize.

00:30:36 - 00:35:848 - the spacing seems to increase even though there is no change in the music
If you notice, the vocal in 00:24:877 (1) until 00:35:162 (3) is gradually getting stronger, this also happens in 00:35:848 (1) - 00:46:134 6) and 02:14:591 (1) - 02:30:362 (4) , 02:30:705 (5) - 02:36:020 (1)

00:35:848 - 00:46:134 - although a change in spacing here would be a better representation of the music
Explained above

00:39:105 (4,5) - there no need for the large jump
00:45:620 (2,3) - same
00:52:648 (2,3) - same
00:53:848 (2,3,4) (5,6,7) - these tripelits has a space (timing not spacing) in between but...
Emphasis

00:54:191 (5,6,7) (8,9,10) - these don't, either fill in the space or join 00:54:191 (5,6,7) (8,9,10) together
I already tried this pattern, it did not work very well

01:02:077 (2,3,4,5,6,7,8,9,10,11,12) - same
01:04:820 (2,3,4,5,6,7,8,9,10) - same also it should have the same notes as the previous time this rhythm has shown up
01:00:534 (1) - there is no need for the repeat
01:48:534 (1,2,3,4,5,6,7,8,9) - using the sliders make this part wierd
No changes here

02:36:534 (1) - 02:37:562 (4) it would be cool if these would overlap and then you did the same for the other time this rhythm shows up
I have lined them in parallel, maybe it is not very good to stack them, because they do not represent the same sound

This was actually very nitpicky but hey...
the map is fairly decent
I hope this was helpful
( ^∇^)
Thank you very much, I know you've tried to help, but I think you'd better get a little more experience, especially with spacing and emphasis, I hope you understand.
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Easy]
01:23:504 - should be placed at: [24, 321] (currently at: [25, 322]) to move in line with slider at time 01:22:476 -
[Hard]
Nothing Detected!
[Mega]
00:54:191 - should be placed at: [249, 265] (currently at: [248, 266]) to move in line with slider at time 00:54:362 -
01:11:677 - should be placed at: [173, 261] (currently at: [172, 260]) to move in line with slider at time 01:11:162 -
[Normal]
02:30:019 - should be placed at: [183, 151] (currently at: [180, 152]) to blanket slider body at time 02:30:705 -
02:30:191 - should be placed at: [183, 151] (currently at: [180, 152]) to blanket slider body at time 02:30:705 -
02:37:562 - should be placed at: [317, 98] (currently at: [318, 99]) to move in line with slider at time 02:37:048 -
02:38:076 - should be placed at: [292, 242] (currently at: [293, 243]) to move in line with slider at time 02:38:248 -
02:43:562 - should be placed at: [303, 15] (currently at: [304, 16]) to move in line with slider at time 02:43:734 -
Stacked objects won't work correctly often, so take those with salt.
Topic Starter
RanthFox

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats
[Easy]
01:23:504 - should be placed at: [24, 321] (currently at: [25, 322]) to move in line with slider at time 01:22:476 -
[Hard]
Nothing Detected!
[Mega]
00:54:191 - should be placed at: [249, 265] (currently at: [248, 266]) to move in line with slider at time 00:54:362 -
01:11:677 - should be placed at: [173, 261] (currently at: [172, 260]) to move in line with slider at time 01:11:162 -
[Normal]
02:30:019 - should be placed at: [183, 151] (currently at: [180, 152]) to blanket slider body at time 02:30:705 -
02:30:191 - should be placed at: [183, 151] (currently at: [180, 152]) to blanket slider body at time 02:30:705 -
02:37:562 - should be placed at: [317, 98] (currently at: [318, 99]) to move in line with slider at time 02:37:048 -
02:38:076 - should be placed at: [292, 242] (currently at: [293, 243]) to move in line with slider at time 02:38:248 -
02:43:562 - should be placed at: [303, 15] (currently at: [304, 16]) to move in line with slider at time 02:43:734 -
Stacked objects won't work correctly often, so take those with salt.
Thanks!
Electoz
mm not bad for a first beatmap but like you picked a song that's not really easy to map lol

[Mega]

  1. 00:05:248 (4,5,1) - 00:07:991 (4,5,1) - 00:13:477 (3,4,1) - Things like these won't play well when you spaced 3/4 stuff visually the same with 1/2 or 1/1. Normally when you space things more for emphasis you do it in a way that it's obvious for players to see intuitively that the beat spacings are different, something like 00:10:734 (4,5,1) - would do
  2. 00:28:305 (5) - should be treated with more emphasis from 00:27:620 (1,2,3,4) - cuz it's more prominent, when you’re spamming circles try to map different sounds differently. The most common way to differentiate sounds with circles would be spacing, other than that can be comboing, patterning, etc too but that’s more complicated so I’ll leave them there.
  3. 00:28:477 (6) - Could've been a 1/1 slider?
  4. 00:33:962 (5,6) - And you're giving a different emphasis from the slider I pointed out above, if you fix above then you can change these into a 1/1 slider too for consistency.
  5. 00:29:334 (3,4) - 2 1/2 sliders instead?
  6. 00:34:991 (1,2,3,4,5) - For this case you know the thing 00:35:162 (3) - is the most prominent but it's in the middle of the stream so it's not really emphasized, try a 1/4 slider instead of 00:34:991 (1,2) - so you can make a little jump on 00:35:162 (3) - . This also applies at 00:56:934 (4,5,6,7,8) -
  7. 00:47:335 (3,4) - 00:50:077 (3,4) - 00:52:820 (3,4) - 00:55:563 (3,4) - These are spaced differently despite being the same thing. You know the song’s rhythm is repeating like 4 times so you have to check whether what you did between these loops are consistent. Because if the song stays the same then your mapping should be the same too for consistency
  8. 01:08:762 (1,2,3,4,5) - Something like https://puu.sh/z4jSV/76ac53c624.png plays much better, a pattern like what you have currently would only work if all sounds are the same (in this case it's not)
  9. 01:11:505 (1,2,3,4,5) - 01:14:420 (2,3,4,5) - etc could apply as mentioned above too
also pay attention that stuff like 00:46:820 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1) - could be super boring cuz you're using the same circular flow over and over. Most of the time you don't really need to intend on how your flow will be in each section but at least try not to make it visibly repetitive.

your main problem is aesthetics:

  1. 00:25:562 (4,5) - 00:26:934 (5,6) - etc would look cleaner if these are the exact same sliders, knowing when to copy-paste sliders is important.
  2. 00:30:362 (1,2,3) - So this looks more like a pattern than everything else in that section (which is more or less ok) but like try to group up objects in the same musical parts and make them visually a pattern (aka what this timestamp does) consistently throughout the map, for example:
    1. 00:32:077 (3,4,5) - These are the same sound so you link them visually by making them in a single pattern like https://puu.sh/z4kAI/b25ed8b253.jpg would work, there are other ideas you can play with too but this is just an example
    2. 02:14:591 (1,2,3,4) - 4 1/2 sliders with the same sound, 02:14:934 (2,3,4) - are placed in entirely different degrees from 02:14:591 (1) - which isn't supposed to happen cuz [same sound = similar/same idea of placements] while this one is not (cuz the degrees/angles between 02:14:591 (1) - 02:14:934 (2,3,4) - aren’t the same)
note that the most important thing from these things I mentioned is to get the general idea of what I'm trying to say rather than just fixing them

so for the lower diffs, try thinking on what you did in each part in the highest diff: what kind of idea did you use, what patterns/rhythms are used in each section. Then try to simplify the ideas you used in the highest diff into lower ones
there's also a rough guideline on each diffs I guess so I'll link it here in case you're not aware of it https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
with that you can simplify your ideas into lower diffs according to the guideline

if I explained anything unclear or whatever you can PM me back with questions, good luck!
Topic Starter
RanthFox
I just got back from the trip, I'll fix everything soon.
Topic Starter
RanthFox

Electoz wrote:

mm not bad for a first beatmap but like you picked a song that's not really easy to map lol

[Mega]

  1. 00:05:248 (4,5,1) - 00:07:991 (4,5,1) - 00:13:477 (3,4,1) - Things like these won't play well when you spaced 3/4 stuff visually the same with 1/2 or 1/1. Normally when you space things more for emphasis you do it in a way that it's obvious for players to see intuitively that the beat spacings are different, something like 00:10:734 (4,5,1) - would do
  2. 00:28:305 (5) - should be treated with more emphasis from 00:27:620 (1,2,3,4) - cuz it's more prominent, when you’re spamming circles try to map different sounds differently. The most common way to differentiate sounds with circles would be spacing, other than that can be comboing, patterning, etc too but that’s more complicated so I’ll leave them there.
  3. 00:28:477 (6) - Could've been a 1/1 slider?
  4. 00:33:962 (5,6) - And you're giving a different emphasis from the slider I pointed out above, if you fix above then you can change these into a 1/1 slider too for consistency.
  5. 00:29:334 (3,4) - 2 1/2 sliders instead?
  6. 00:34:991 (1,2,3,4,5) - For this case you know the thing 00:35:162 (3) - is the most prominent but it's in the middle of the stream so it's not really emphasized, try a 1/4 slider instead of 00:34:991 (1,2) - so you can make a little jump on 00:35:162 (3) - . This also applies at 00:56:934 (4,5,6,7,8) -
  7. 00:47:335 (3,4) - 00:50:077 (3,4) - 00:52:820 (3,4) - 00:55:563 (3,4) - These are spaced differently despite being the same thing. You know the song’s rhythm is repeating like 4 times so you have to check whether what you did between these loops are consistent. Because if the song stays the same then your mapping should be the same too for consistency
  8. 01:08:762 (1,2,3,4,5) - Something like https://puu.sh/z4jSV/76ac53c624.png plays much better, a pattern like what you have currently would only work if all sounds are the same (in this case it's not)
  9. 01:11:505 (1,2,3,4,5) - 01:14:420 (2,3,4,5) - etc could apply as mentioned above too
also pay attention that stuff like 00:46:820 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1) - could be super boring cuz you're using the same circular flow over and over. Most of the time you don't really need to intend on how your flow will be in each section but at least try not to make it visibly repetitive.

your main problem is aesthetics:

  1. 00:25:562 (4,5) - 00:26:934 (5,6) - etc would look cleaner if these are the exact same sliders, knowing when to copy-paste sliders is important.
  2. 00:30:362 (1,2,3) - So this looks more like a pattern than everything else in that section (which is more or less ok) but like try to group up objects in the same musical parts and make them visually a pattern (aka what this timestamp does) consistently throughout the map, for example:
    1. 00:32:077 (3,4,5) - These are the same sound so you link them visually by making them in a single pattern like https://puu.sh/z4kAI/b25ed8b253.jpg would work, there are other ideas you can play with too but this is just an example
    2. 02:14:591 (1,2,3,4) - 4 1/2 sliders with the same sound, 02:14:934 (2,3,4) - are placed in entirely different degrees from 02:14:591 (1) - which isn't supposed to happen cuz [same sound = similar/same idea of placements] while this one is not (cuz the degrees/angles between 02:14:591 (1) - 02:14:934 (2,3,4) - aren’t the same)
note that the most important thing from these things I mentioned is to get the general idea of what I'm trying to say rather than just fixing them

so for the lower diffs, try thinking on what you did in each part in the highest diff: what kind of idea did you use, what patterns/rhythms are used in each section. Then try to simplify the ideas you used in the highest diff into lower ones
there's also a rough guideline on each diffs I guess so I'll link it here in case you're not aware of it https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
with that you can simplify your ideas into lower diffs according to the guideline

if I explained anything unclear or whatever you can PM me back with questions, good luck!
Fixed all the problems mentioned.

I remapped some patterns in Mega and Hard diffs, mostly following a certain rhythm of the music in each section but without ignoring the beats, making them more consistent.
I decided to keep the patterns in Normal and Easy diffs, because as you said, this is not an easy song to map, having several sounds and beats played at the same time, so in the lower diffs I gave priority mainly to the beats.
I correct all the blankets possible in all the difficulties, and fixed the flow problem.
All the difficulties already follow all the criteria for ranking, I guess.

I think it's just that, thanks a lot for the mod. :)
pw384
from my queue

[Mega]

- 01:19:047 (4) - Unsnapped object

- 00:02:934 - 00:23:334 - reduce the volume of this section?

- 00:08:420 (1,2) - buff the spacing, it is way too small currently

- 00:39:105 (4,5) - this jump makes the pattern look weird imo. consider revamping 00:38:591 (1,2,3,4,5,6) - these 6 notes. a symmetrical pattern is quite nice here imo: https://osu.ppy.sh/ss/10149119

- 00:45:448 (1,2,3,4,5,6) - rearrange the spacing or it looks quite random

- 01:05:162 (4,5,6) - spacing

- 01:05:334 (6,7,8) - also i think the spacing between 7&8 should be increased, or that will be strange compared with 6&7 as 678 share same instrument with equal strength

- 01:08:420 (5) - weird slider lol. try something like this? https://osu.ppy.sh/ss/10149151 (I adjusted 01:07:048 (6,7,8,1) - in the screenshot as well)

- 01:47:334 (1,2,3,4,5,6) - seems that they are randomly placed and thus not good-looking imo

- 01:50:420 (2,3,4,5) - also i can't get your idea about spacing here

- 02:18:877 (2,3) - spacing

- not bad as a new mapper. the issues i'm mainly concerned about are the following two:
- pattern choices. being both visually enjoyable and interesting for playing is what makes a pattern outstanding. thus try varying and polishing your patterns if possible (the more you map and look into others' map, the more ideas you'll get about how to do that). currently your circular patterns are too many and it makes some sections boring to play
- spacing. spacing varies when different rhythms/melodies/strengthes/etc are represented. try keeping a general logic about your spacingthroughout the beatmap (e,g, 00:14:677 - 00:24:191 - this section is good while 01:47:334 (1,2,3,4,5,6) - this makes little sense). also try to stay consistent with your spacing. things such as 00:45:448 (1,2,3,4,5,6) - and 01:50:420 (2,3,4,5) - is just weird and random in my opinion (and bad spacing choice makes ugly patterns. pay attention to this in the future!)

good luck with your map!
Topic Starter
RanthFox

pw384 wrote:

from my queue

[Mega]

- 01:19:047 (4) - Unsnapped object

- 00:02:934 - 00:23:334 - reduce the volume of this section?

- 00:08:420 (1,2) - buff the spacing, it is way too small currently

- 00:39:105 (4,5) - this jump makes the pattern look weird imo. consider revamping 00:38:591 (1,2,3,4,5,6) - these 6 notes. a symmetrical pattern is quite nice here imo: https://osu.ppy.sh/ss/10149119

- 00:45:448 (1,2,3,4,5,6) - rearrange the spacing or it looks quite random

- 01:05:162 (4,5,6) - spacing

- 01:05:334 (6,7,8) - also i think the spacing between 7&8 should be increased, or that will be strange compared with 6&7 as 678 share same instrument with equal strength

- 01:08:420 (5) - weird slider lol. try something like this? https://osu.ppy.sh/ss/10149151 (I adjusted 01:07:048 (6,7,8,1) - in the screenshot as well)

- 01:47:334 (1,2,3,4,5,6) - seems that they are randomly placed and thus not good-looking imo

- 01:50:420 (2,3,4,5) - also i can't get your idea about spacing here

- 02:18:877 (2,3) - spacing

- not bad as a new mapper. the issues i'm mainly concerned about are the following two:
- pattern choices. being both visually enjoyable and interesting for playing is what makes a pattern outstanding. thus try varying and polishing your patterns if possible (the more you map and look into others' map, the more ideas you'll get about how to do that). currently your circular patterns are too many and it makes some sections boring to play
- spacing. spacing varies when different rhythms/melodies/strengthes/etc are represented. try keeping a general logic about your spacingthroughout the beatmap (e,g, 00:14:677 - 00:24:191 - this section is good while 01:47:334 (1,2,3,4,5,6) - this makes little sense). also try to stay consistent with your spacing. things such as 00:45:448 (1,2,3,4,5,6) - and 01:50:420 (2,3,4,5) - is just weird and random in my opinion (and bad spacing choice makes ugly patterns. pay attention to this in the future!)

good luck with your map!
All fixed, changed and polished.
Several sections were remapped again.
Thanks for the mod!
Marianna
General
  1. Remover Widescreen Support das diffs.
Easy
  1. 00:09:791 (1) - Remover NC, em toda essa sessão você colocou NC de dois em dois sliders, não vejo motivos para mudar aqui.

  2. 00:56:419 (2,3,4,1) - Aqui seria melhor usar dois sliders 1/1 e um circle no final pois você mappeou toda a diff de um modo em que esta sessão parece ser um tanto intensa se comparada as outras, no caso, você acostumou os players iniciantes a esperarem apenas coisas como nessa sessão 00:35:847 - no seu mapa inteiro e mudar a intensidade assim é algo bem inesperado.

  3. 01:27:962 (1) - Não vejo porque mudar o ritmo aqui sendo que o instrumental continua o mesmo, sugiro continuar com isto 01:24:876 (4,1,2) - para manter a consistência e a coerência pelo mapa. 01:28:990 - aqui deveria ter um clap também, está no instrumental.

  4. 01:40:305 (3) - Não é nada aconselhável usar whistle no meio de sliders, é um som considerado irritante pelos players, aconselho você a tira-los.

  5. 02:52:991 (1,2,3) - Porque essa é a unica sessão no kiai que muda? Não vejo motivo para fazer algo assim tão repentinamente, aconselho usar a mesma pattern do resto da sessão para arrumar esta inconsistência.
Normal
  1. 00:44:762 (1) - Não vejo motivo para um spinner tão aleatório, por assim dizer, essa é a unica diff que tem este spinner, é algo inconsistente, além de que o break entre o spinner e o circle é algo unrankeble já que o bpm é de 175, o break deveria ser de no mínimo três ticks brancos, ou seja 00:46:133 - até 00:48:190 -

  2. 00:53:333 (3,1) - Você deveria manter a consistência com as anteriores 00:47:847 (3,1) -


  3. O gap entre o Easy e o Normal é meio prejudicial ao mapset, o easy não tem literalmente nenhum 1/2, já no Normal os 1/2 são muitos e até onde não tem 1/2 audível como aqui 01:33:447 (4,5) - poderia ser facilmente substituído por um slider 2/1, aconselho a dar uma nivelada na diff normal pra que ela fique mais coerente com o Easy.
Topic Starter
RanthFox

Marianna wrote:

General
  1. Remover Widescreen Support das diffs. Consertado
Easy
  1. 00:09:791 (1) - Remover NC, em toda essa sessão você colocou NC de dois em dois sliders, não vejo motivos para mudar aqui. Removido

  2. 00:56:419 (2,3,4,1) - Aqui seria melhor usar dois sliders 1/1 e um circle no final pois você mappeou toda a diff de um modo em que esta sessão parece ser um tanto intensa se comparada as outras, no caso, você acostumou os players iniciantes a esperarem apenas coisas como nessa sessão 00:35:847 - no seu mapa inteiro e mudar a intensidade assim é algo bem inesperado. Consertado

  3. 01:27:962 (1) - Não vejo porque mudar o ritmo aqui sendo que o instrumental continua o mesmo, sugiro continuar com isto 01:24:876 (4,1,2) - para manter a consistência e a coerência pelo mapa. 01:28:990 - aqui deveria ter um clap também, está no instrumental. Consertado

  4. 01:40:305 (3) - Não é nada aconselhável usar whistle no meio de sliders, é um som considerado irritante pelos players, aconselho você a tira-los. Todos foram removidos dos sliders

  5. 02:52:991 (1,2,3) - Porque essa é a unica sessão no kiai que muda? Não vejo motivo para fazer algo assim tão repentinamente, aconselho usar a mesma pattern do resto da sessão para arrumar esta inconsistência. Consertado
Normal
  1. 00:44:762 (1) - Não vejo motivo para um spinner tão aleatório, por assim dizer, essa é a unica diff que tem este spinner, é algo inconsistente, além de que o break entre o spinner e o circle é algo unrankeble já que o bpm é de 175, o break deveria ser de no mínimo três ticks brancos, ou seja 00:46:133 - até 00:48:190 - Removido

  2. 00:53:333 (3,1) - Você deveria manter a consistência com as anteriores 00:47:847 (3,1) - Consertado


  3. O gap entre o Easy e o Normal é meio prejudicial ao mapset, o easy não tem literalmente nenhum 1/2, já no Normal os 1/2 são muitos e até onde não tem 1/2 audível como aqui 01:33:447 (4,5) - poderia ser facilmente substituído por um slider 2/1, aconselho a dar uma nivelada na diff normal pra que ela fique mais coerente com o Easy. Remapeei algumas patterns que senti que não precisava de 1/2, mas mantive em algumas seções da música porque acho que já está bom, qualquer coisa eu altero novamente.
Obrigado pelo mod!
leo16834
owo
Cute Eevee avatar

I try to mod low difficulty



Normal

  • About your NC , I think it can lower some because frequently transform new conbo that may cause new players Visual fatigue. For example: 00:37:219 (1) - delete this NC and 00:40:304 (1) - delete this NC and so on

    Many 1/2 Rhythm :o

    00:20:419 (3) - the silder Expand to 00:20:762 - , because 00:16:304 (3) - and 00:19:047 (3) - has use 1/1 silder. I know you want to end on heavy voice but I think rhythm must be Consistency on Normal diff.

    00:21:790 (3) - ^

    00:24:876 - I think the break shortener here doesn't make sense... it's too short

    00:40:990 (2,1) - blanket not perfect

    00:44:762 (3,4) - How about try this? https://puu.sh/znosS/cad07ce216.png


    I think it can use some 1/1 silder back like this 01:02:247 (1,2,3) - and this 01:04:990 (1,2,3) - for the new players , too many circle is a little hard. Personally I would think use silder better than use circle





Hard


  • 00:22:647 (2,3,4,5) - because I'm mouse player. Personally I would think the flow angle is a little uncomfortable

    00:24:876 - the same with Normal

    01:44:419 (1,5) - stack them :(

    01:48:019 (4,5) - blanlet

    01:49:219 (3,4) - this part's silder. I think it is a little misleading because it's too close. Maybe can added some spacing

    01:54:876 (4) - this silder is not good because it have some heavy voice on 01:54:962 - and 01:55:219 - . Maybe can use another method

    02:00:362 (4) - ^

    02:05:847 (4) - ^



Overall, not bad

but need to focus on how to flow more fluent


Good luck with this map~ :)
Topic Starter
RanthFox

leo16834 wrote:

owo
Cute Eevee avatar

I try to mod low difficulty



Normal

  • About your NC , I think it can lower some because frequently transform new conbo that may cause new players Visual fatigue. For example: 00:37:219 (1) - delete this NC and 00:40:304 (1) - delete this NC and so on Fixed

    Many 1/2 Rhythm :o

    00:20:419 (3) - the silder Expand to 00:20:762 - , because 00:16:304 (3) - and 00:19:047 (3) - has use 1/1 silder. I know you want to end on heavy voice but I think rhythm must be Consistency on Normal diff. Remapped

    00:21:790 (3) - ^

    00:24:876 - I think the break shortener here doesn't make sense... it's too short Mapped

    00:40:990 (2,1) - blanket not perfect Fixed

    00:44:762 (3,4) - How about try this? https://puu.sh/znosS/cad07ce216.png Changed


    I think it can use some 1/1 silder back like this 01:02:247 (1,2,3) - and this 01:04:990 (1,2,3) - for the new players , too many circle is a little hard. Personally I would think use silder better than use circle I will consider this and try to change something.





Hard


  • 00:22:647 (2,3,4,5) - because I'm mouse player. Personally I would think the flow angle is a little uncomfortable Changed

    00:24:876 - the same with Normal Mapped

    01:44:419 (1,5) - stack them :( Fixed

    01:48:019 (4,5) - blanlet Fixed

    01:49:219 (3,4) - this part's silder. I think it is a little misleading because it's too close. Maybe can added some spacing Fixed

    01:54:876 (4) - this silder is not good because it have some heavy voice on 01:54:962 - and 01:55:219 - . Maybe can use another method Changed

    02:00:362 (4) - ^

    02:05:847 (4) - ^



Overall, not bad

but need to focus on how to flow more fluent


Good luck with this map~ :)
Thanks! :3
Mitsuna-
[Easy]

00:24:876 - to 00:35:847 - why break here ? xd
there is a build up just before, you should map this part xd

00:42:705 (3,1) - this blanket can be improved

[Normal]

00:41:333 (1) - fix blanket

00:48:533 (4) - 00:51:276 (4) - 01:04:304 (3) - 01:08:076 (5) - 01:33:447 (1) - all these blankets can be improved

[Mega]

00:10:219 (2,1) - should be stacked

00:37:733 (4,1) - should be stacked too
Topic Starter
RanthFox

Mitsuna- wrote:

[Easy]

00:24:876 - to 00:35:847 - why break here ? xd
there is a build up just before, you should map this part xd Mapped

00:42:705 (3,1) - this blanket can be improved Fixed

[Normal]

00:41:333 (1) - fix blanket Fixed

00:48:533 (4) - 00:51:276 (4) - 01:04:304 (3) - 01:08:076 (5) - 01:33:447 (1) - all these blankets can be improved All fixed

[Mega]

00:10:219 (2,1) - should be stacked Fixed

00:37:733 (4,1) - should be stacked too Fixed
Thanks for the mod! :3
[MTF] Wolfette
General: You shouldn't use grid snap

Hard:

01:32:247 (1,2,3,4) - This pattern is a little questionable for hard difficulty. The flow feels a little complex.
01:33:447 (1,2,3,4,5) - This looks wrong aesthetically
02:10:819 (2,3) - Inconsistency. There's a stack here, but there isn't a stack for similar sounds previously in this diff
02:36:533 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,3,4) - This kiai section could use some SV changes to make it a little less boring to play. At present, it feels pretty underwhelming considering that kiai time is supposed to be a more intense part of the music, yet in this diff, the kiai section is way less energetic.
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