2017-11-05 11:13 Regou: hello!
2017-11-05 11:13 MaridiuS: hey
2017-11-05 11:13 MaridiuS: also maybe you can think of some epic name
2017-11-05 11:14 Regou: ehhhh epic name......
2017-11-05 11:14 Regou: that's pretty hard to think ;w;
2017-11-05 11:14 MaridiuS: lemme try finding lyrics
2017-11-05 11:14 Regou: the only one i can think of would be to use our team name but that's super long
2017-11-05 11:14 Regou: sure!!
2017-11-05 11:17 Regou: how about "sakimashita"?
2017-11-05 11:17 Regou: it's in the lyrics and it means blooming
2017-11-05 11:17 MaridiuS: efflorescence wew
2017-11-05 11:18 MaridiuS: synonym for bloom
2017-11-05 11:18 MaridiuS: Efflorescence
2017-11-05 11:18 MaridiuS: and song name is refering to a flower
2017-11-05 11:19 MaridiuS: also having a collab in name is not even necessary I think
2017-11-05 11:19 MaridiuS: as long as the collab members are mentioned
2017-11-05 11:20 Regou: alright
2017-11-05 11:20 Regou: i'll change the diffname
2017-11-05 11:20 MaridiuS: noice
2017-11-05 11:21 Regou: but i guess i'd use sakimashita instead because when i search for what efflorescence means in google it tells me it means " migration of a salt to the surface of a porous material" as well which is kind of awkward lol
2017-11-05 11:21 MaridiuS: SaKiMaShiTa would be funny since Mei is singing it like that
2017-11-05 11:22 Regou: too edgy xD
2017-11-05 11:23 Regou: okay updated!
2017-11-05 11:24 MaridiuS: okay so reason why I'm up for iconing this is because I couldn't think of a better way to express this song
2017-11-05 11:24 MaridiuS: its so in tone with the song
2017-11-05 11:25 MaridiuS: also have you thought about ar 8.5?
2017-11-05 11:25 Regou: lemme try it
2017-11-05 11:25 MaridiuS: the jumps feel better that way
2017-11-05 11:26 Regou: true
2017-11-05 11:26 Regou: i will change it
2017-11-05 11:26 MaridiuS: alright
2017-11-05 11:26 MaridiuS: 02:01:621 (1,2) - also this
2017-11-05 11:26 MaridiuS: not sure if you've accidentaly got some old info
2017-11-05 11:26 MaridiuS: but its still 1/8
2017-11-05 11:27 Regou: that's a bug lol fixed
2017-11-05 11:27 MaridiuS: hopefully their sliderend are close
2017-11-05 11:27 MaridiuS: bcs spacing would still be big if you just reduced the gap ;d
2017-11-05 11:28 Regou: yeah i fixed the spacing as well ;p
2017-11-05 11:29 MaridiuS: 00:53:318 (1,1,2) - okay this was pretty weird
2017-11-05 11:29 MaridiuS: i mean weirder than the base weirdness of the map ;d
2017-11-05 11:29 MaridiuS: got few testplays everybody got 100's on that
2017-11-05 11:30 MaridiuS: probably because the slider is ending on a snare as strong as 00:53:987 (1,2) - these two
2017-11-05 11:30 Regou: didn't think it would be that difficult lol
2017-11-05 11:30 MaridiuS: yeah thats why its weird
2017-11-05 11:30 Regou: how about stacking them?
2017-11-05 11:31 MaridiuS: ec
2017-11-05 11:32 MaridiuS: https://imgur-archive.ppy.sh/TGguLTd.jpg the idea is to use this rhythm. Because all snares of same intensity will be clicked
2017-11-05 11:32 MaridiuS: 00:47:961 (1,2,1) - like these were
2017-11-05 11:33 Regou: oh you are right
2017-11-05 11:33 Regou: ok changed!
2017-11-05 11:33 MaridiuS: noice
2017-11-05 11:33 MaridiuS: 01:18:228 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - okay so this pattern was a bit weird
2017-11-05 11:33 MaridiuS: since the spike from the first 4 notes which were stacked to jumps was too strong
2017-11-05 11:34 MaridiuS: even though the song doesn't change all that much in intensity
2017-11-05 11:35 MaridiuS: 01:18:228 (1,4) - so CTRL+G would make it back and forth
2017-11-05 11:35 MaridiuS: which will suggest that further circles would also be jumps and not stacked note
2017-11-05 11:35 Regou: i'm thinking of https://puu.sh/yfdzb/3b0bdd870b.png
2017-11-05 11:35 Regou: which the flow might be better o.o...
2017-11-05 11:36 MaridiuS: that will be super comfy and suggest that the harder pattern would have flow like that
2017-11-05 11:36 MaridiuS: but they switch to sharp jumps
2017-11-05 11:37 MaridiuS: maybe a small square like the second two group of jumps are
2017-11-05 11:37 Regou: sure
2017-11-05 11:38 Regou: https://puu.sh/yfdDV/755f79b9a4.png like this?
2017-11-05 11:38 MaridiuS: yea i think that works
2017-11-05 11:39 MaridiuS: 01:24:925 (1,2,1) - I know that the map has weird patterns but this is just ultra weird lol
2017-11-05 11:40 Regou: maybe i should space them out lol
2017-11-05 11:40 Regou: https://puu.sh/yfdHD/3fdfcb598e.png would this be better?
2017-11-05 11:41 MaridiuS: https://imgur-archive.ppy.sh/sZuyYcf.jpg think this should be better since it will be consistent to 01:24:523 (5,6) - and other hithat spacing
2017-11-05 11:42 MaridiuS: 01:25:728 (1,2,3) - actually since this structure for 1/8 snapped notes notes was not repeated I suggest making it like 03:55:728 (1,2,3) - spaced
2017-11-05 11:43 Regou: 01:24:925 (1,2) - i still prefer mine as the instrument is louder at 01:24:523 (5,6) - so I'd like to make a contrast here, changed 01:25:728 (1,2,3) -
2017-11-05 11:44 MaridiuS: oki
2017-11-05 11:44 MaridiuS: 01:31:086 (1,1) - this is new, usually you give 0 spacing after the mega slow note like 01:22:514 (1,1) -
2017-11-05 11:44 MaridiuS: and this is inconsistent with a really huge jump and uncomfy flow
2017-11-05 11:45 Regou: i think i accidentally did it because i forgot to adjust the spacing after changing jumps at 01:30:818 (2,3,1) - lol
2017-11-05 11:46 MaridiuS: 01:33:764 (1) - ugh drum sampleset at sliderend
2017-11-05 11:46 MaridiuS: 01:52:514 (1) - yeah this one is a bit inconsistent since every other sound of this is 0.5x sv
2017-11-05 11:47 Regou: all fixed
2017-11-05 11:49 MaridiuS: 01:21:978 (1) - this might be a bit overkill forgot to mention this
2017-11-05 11:49 MaridiuS: 4x would be more ideal, its too sudden imo
2017-11-05 11:50 Regou: fixed!
2017-11-05 11:52 MaridiuS: 02:49:032 (1,2) - not that its really important but the idea that this is not stacked like 02:48:228 (1,2) - bothers me
2017-11-05 11:52 MaridiuS: lol
2017-11-05 11:52 Regou: fixed lol
2017-11-05 11:53 MaridiuS: 03:38:318 (4,1) - not fixed in this version
2017-11-05 11:53 MaridiuS: 03:42:603 (4,5) - ame for this
2017-11-05 11:53 MaridiuS: probs the bug again
2017-11-05 11:54 Regou: yeah my edit was gone ;w;
2017-11-05 11:54 Regou: idk why but i fixed it (again)
2017-11-05 11:55 MaridiuS: 03:39:657 (1,2,3,4,5) - this is nailing the hp bar
2017-11-05 11:55 MaridiuS: Humbly suggest in moving it down lol
2017-11-05 11:55 MaridiuS: btw never saw circles out of grid before
2017-11-05 11:55 MaridiuS: stacking seems to be off lol
2017-11-05 11:56 Regou: did both stacking is off at 03:39:657 (1) -
2017-11-05 11:57 MaridiuS: 03:51:978 (1) - why is the slider not here
2017-11-05 11:57 MaridiuS: its where the synth and vocal starts
2017-11-05 11:59 Regou: idk why fish did that but it seems that starting slider at 03:51:978 is better
2017-11-05 11:59 Regou: changed!
2017-11-05 12:00 MaridiuS: btw who is fish
2017-11-05 12:00 MaridiuS: she made did a pretty nice job
2017-11-05 12:00 MaridiuS: even though never heard of her
2017-11-05 12:00 MaridiuS: she did*
2017-11-05 12:01 Regou: she just don't push maps for ranked
2017-11-05 12:01 Regou: she has been mapping for a while and her maps are pretty neat
2017-11-05 12:01 MaridiuS: if she maps so neatly she can ask me for checks ;3
2017-11-05 12:02 MaridiuS: 03:58:541 (2,1,2,3,4,5) - uh this doesn't look appealing, with stacking being enable the 3stack looks uncanny
2017-11-05 12:02 MaridiuS: other than that I've realized that the cirles could get better placement
2017-11-05 12:02 MaridiuS: and this is my idea
2017-11-05 12:02 MaridiuS: https://imgur-archive.ppy.sh/Mp4XBSU.jpg
2017-11-05 12:02 MaridiuS: could also make maps first blanket ;d
2017-11-05 12:03 MaridiuS: but the idea is on that pattern mostly to make the 3stack properly stacked
2017-11-05 12:04 Regou: done
2017-11-05 12:05 MaridiuS: 04:13:943 (3) - the non nced should be 0.5x SV I was talking about
2017-11-05 12:06 Regou: oh i forgot that one
2017-11-05 12:06 Regou: fixed
2017-11-05 12:07 MaridiuS: 04:23:452 (7,8) - ugh I couldn't realize at all that this was 1/4 gap
2017-11-05 12:07 MaridiuS: until I looked at the timeline
2017-11-05 12:07 MaridiuS: just space it away
2017-11-05 12:09 Regou: sure
2017-11-05 12:09 Regou: https://puu.sh/yferT/75134e6b68.png would this do?
2017-11-05 12:09 MaridiuS: maybe a tad bit more
2017-11-05 12:09 MaridiuS: and it'd be just right
2017-11-05 12:10 MaridiuS: 04:43:943 - oh hey first general stuff that I could mention about a whole section that could be improved
2017-11-05 12:10 MaridiuS: this section doesn't feel right with the map
2017-11-05 12:10 MaridiuS: since when there is a large gap in the timeline
2017-11-05 12:10 MaridiuS: it is most usually followed up by large spacing
2017-11-05 12:11 MaridiuS: 02:24:388 (3,1) - like this stuff
2017-11-05 12:11 MaridiuS: 02:25:461 (3,1) -
2017-11-05 12:11 Regou: maybe ill space them up just like what i did in my section
2017-11-05 12:12 MaridiuS: Since they're a group of 4
2017-11-05 12:12 MaridiuS: you can place each 3 notes on every large square of the grid
2017-11-05 12:12 MaridiuS: bottom right to bottom left to top left etc
2017-11-05 12:13 MaridiuS: quarter of the grid yea
2017-11-05 12:13 MaridiuS: or quadrant note sure what is the wording on english
2017-11-05 12:13 MaridiuS: not*
2017-11-05 12:13 Regou: i'm doint a large square right now
2017-11-05 12:14 MaridiuS: https://imgur-archive.ppy.sh/m3kkX1g.png aka this is one quadrant ;d
2017-11-05 12:14 MaridiuS: https://imgur-archive.ppy.sh/BoNvj86.png this is the other lmao
2017-11-05 12:14 Regou: oh i get what you mean
2017-11-05 12:15 Regou: https://puu.sh/yfeCi/7c07f6fe88.png im doing this right now as putting them at the corner of each quadrat looks pretty overkilling
2017-11-05 12:16 MaridiuS: you don't have to put them in corner
2017-11-05 12:16 MaridiuS: like in the middle of it
2017-11-05 12:16 MaridiuS: oh wait
2017-11-05 12:16 MaridiuS: jump from 2 to 3
2017-11-05 12:16 MaridiuS: shouldn't be big
2017-11-05 12:16 MaridiuS: just the jump from 3 to 1
2017-11-05 12:18 Regou: yes i know the notes are placed like this indeed https://puu.sh/yfeGr/a3fa4ee7c7.png
2017-11-05 12:18 Regou: i just changed the ar to 0 to showcase the whole pattern
2017-11-05 12:18 MaridiuS: oh
2017-11-05 12:18 MaridiuS: so yeah balance out the distance if you feel like it
2017-11-05 12:18 MaridiuS: doesn't have to be corner to corner
2017-11-05 12:19 Regou: okay :3
2017-11-05 12:19 Regou: this applys to 04:52:782 (1,2,3,1,2,3,1,2,3,1,2,3) - as well right?
2017-11-05 12:19 MaridiuS: yeah
2017-11-05 12:19 MaridiuS: oh its hexagrid structuring
2017-11-05 12:19 MaridiuS: rip
2017-11-05 12:20 MaridiuS: inb4 fish comes in and is like WHERE IS MY HEXAGRID REEE
2017-11-05 12:20 Regou: ;-;
2017-11-05 12:21 MaridiuS: okay now that's left is NCing. It seems like it is a bit inconsistent lol. And hitsound check
2017-11-05 12:23 MaridiuS: relating hitsounds, I think it would be a pretty good idea to Clap the snares
2017-11-05 12:24 Regou: we were just out of time to add some custom hitsounds as the submission deadline was coming at that time lol
2017-11-05 12:24 MaridiuS: lol
2017-11-05 12:25 MaridiuS: so do u feel like hitsounding ;d
2017-11-05 12:25 MaridiuS: think it'd be sweet since it sounds like you had something planned
2017-11-05 12:25 Regou: ;w;
2017-11-05 12:25 Regou: i think it's currently okay but i guess ill add a silence sliderslide as it's too loud
2017-11-05 12:26 Regou: at the beginning of the map
2017-11-05 12:26 MaridiuS: and idk but I think you should clap notes like 00:08:050 (4) -
2017-11-05 12:26 MaridiuS: 00:09:121 (3) -
2017-11-05 12:26 MaridiuS: 00:10:193 (3) - etc
2017-11-05 12:27 MaridiuS: 00:47:961 (1,2,1) - including all snares
2017-11-05 12:28 MaridiuS: 01:39:657 (1) - also finishes
2017-11-05 12:28 MaridiuS: 01:43:943 (1) - etc
2017-11-05 12:30 MaridiuS: let's not make it hasty, the map being this weird, I'd rather not have my supervisors complaining about basic stuff too ;d
2017-11-05 12:30 Regou: i added finishes back but adding clap should take some time :d
2017-11-05 12:30 MaridiuS: also I never thought I would be saying this
2017-11-05 12:30 MaridiuS: but
2017-11-05 12:30 MaridiuS: Disable countdown lmao
2017-11-05 12:31 Regou: lol
2017-11-05 12:31 Regou: oops
2017-11-05 12:31 Regou: okay
2017-11-05 12:31 MaridiuS: and maybe you could add one more combo colour ?
2017-11-05 12:32 Regou: sure
2017-11-05 12:32 MaridiuS: maybe some light pink
2017-11-05 12:32 MaridiuS: you go fix hitsounding ill think of a colour
2017-11-05 12:33 Regou: i prefer blue it fits the background more
2017-11-05 12:34 MaridiuS: https://imgur-archive.ppy.sh/LileCpI.png found ideal one
2017-11-05 12:35 Regou: cool
2017-11-05 12:44 Regou: added claps
2017-11-05 12:45 MaridiuS: 00:54:657 (3) - what the actual fuck
2017-11-05 12:45 Regou: i have to go out for dinner now if there's more stuff to fix let me now by leaving it in forum!
2017-11-05 12:45 MaridiuS: check this slider anchors
2017-11-05 12:45 MaridiuS: okay update the map
2017-11-05 12:45 Regou: lol