forum

Russell Velazquez - Gotta Go Fast

posted
Total Posts
75
show more
Sakurauchi Riko
Hello, you know why I'm here

top diff
00:07:624 (1,2,3,4) - this is very hard to read, and uncomfortable to play since its relatively wide angled. you play them as 1/2's so you should try to make comfortable jump pattern with sharp angles to improve playability. e.g. https://puu.sh/xY6de/fec03b110f.png would be so much better to play
00:08:584 (1,2,3) - same visual spacing for different rhythm which causes missreading, decrease the 1/2 jump by at least 1.00x
00:09:544 (1) - a spinner feels missplaced here, the spinner is very short (100's while playing, im sur enot only me) and reaction time to next object is low. in fact so many beats and sounds are covered by the spinner, why not just map them?
00:10:504 - this section is calmer than the intro and the following section, you should indicate that by decreasing the spacing of the jumps to make a clear transition between what is intense and what is less intense. except 00:22:024 - , this ismore intense than before (but currently its same spaced as before). you know what i mean

the sharp angled jumps play well, although they feel a bit over the top in spacing. the most important thing is that you should make a clear transition on whats intense and whats not like i said above in an example. only real issue playing wise where the 1/4 sliders because they were quite linear flow

easy
00:16:264 (4,1) - slight overlap, make this and the sliderend of 00:17:224 (6) - to a triangle for better structure, too
would be neat if 00:23:944 (1,2) - has the same slidertype and 00:25:864 (1) - a different one to indicate new section
00:36:424 (2) - i think a slider fits rather here instead of 00:35:464 (1) - because of the vocals
00:46:024 (1,2) - blanket this correctly

normal
this "normal" would be rather considered as an advanced difficulty because of the high rhythm density. either buff this to an actual advanced or nerf the rhythm density to an actual normal (in fact 2.24* is at the borderline of "Hard" icon)
00:20:824 - the vocal starts effectively here, so start the spinner here

sorry for short mod, by I hate this song sooooooooooo much, it literally gives me a headache now :( . i hope i could give you something in return :D
Good Luck!
Topic Starter
mantasu

Sakurauchi Riko wrote:

Hello, you know why I'm here

top diff
00:07:624 (1,2,3,4) - this is very hard to read, and uncomfortable to play since its relatively wide angled. you play them as 1/2's so you should try to make comfortable jump pattern with sharp angles to improve playability. e.g. https://puu.sh/xY6de/fec03b110f.png would be so much better to play before I remapped it was like that, but anyway fixed
00:08:584 (1,2,3) - same visual spacing for different rhythm which causes missreading, decrease the 1/2 jump by at least 1.00x fixed
00:09:544 (1) - a spinner feels missplaced here, the spinner is very short (100's while playing, im sur enot only me) and reaction time to next object is low. in fact so many beats and sounds are covered by the spinner, why not just map them? fixed
00:10:504 - this section is calmer than the intro and the following section, you should indicate that by decreasing the spacing of the jumps to make a clear transition between what is intense and what is less intense. except 00:22:024 - , this ismore intense than before (but currently its same spaced as before). you know what i mean scaled by -0.1

the sharp angled jumps play well, although they feel a bit over the top in spacing. the most important thing is that you should make a clear transition on whats intense and whats not like i said above in an example. only real issue playing wise where the 1/4 sliders because they were quite linear flow yes, over the top was the first half after 1st kiai I hope this a little scaled sharp angle jump pattern won't require more more effort than the kiais; 1/4s fixed imo now

easy
00:16:264 (4,1) - slight overlap, make this and the sliderend of 00:17:224 (6) - to a triangle for better structure, too
would be neat if 00:23:944 (1,2) - has the same slidertype and 00:25:864 (1) - a different one to indicate new section applied
00:36:424 (2) - i think a slider fits rather here instead of 00:35:464 (1) - because of the vocals it does but since it's after a repeated slider it'd be mapped really bad
00:46:024 (1,2) - blanket this correctly fixed I guess

normal
this "normal" would be rather considered as an advanced difficulty because of the high rhythm density. either buff this to an actual advanced or nerf the rhythm density to an actual normal (in fact 2.24* 2.25* is still normal ( ° ʖ °) is at the borderline of "Hard" icon) shh let's consider it as intensive "Normal" on hold
00:20:824 - the vocal starts effectively here, so start the spinner here fixed

sorry for short mod, by I hate this song sooooooooooo much, it literally gives me a headache now :( you could've not modded it if you hate it that much :3. i hope i could give you something in return :D But you've helped me soo much, TY
Good Luck!
thanks for mod~
Cheri
K from my q


  • Expert
  1. 00:32:104 (5,7) - this would be neater if you move it to X:225 Y:322
    Nothing else I found so far

  • Extreme
  1. 00:01:864 (2,3) - I feel these should be the same (This is minor)
  • Hard
  1. 00:13:384 (5) - tilt the head slightly down so it flow a bit better with 00:14:104 (6) -
  2. 00:14:104 (6) - This is extremely minor but if you do above maybe move it on top of 00:11:944 (6) -
  3. 00:26:344 (2,3,4) - just a hard imo - It would be better if you move it to X: 201 Y:280 (this would need adjustments and slider around it will probably be need to move as well)
I honestly would do more but my brain is literally drain from modding so sorry that ya get this short mod with minor issues being point out

Cool map and gl
Cheri
double post - mean't to edit the post above >.>
Topic Starter
mantasu

Hailie wrote:

K from my q


  • Expert
  1. 00:32:104 (5,7) - this would be neater if you move it to X:225 Y:322 fixed
    Nothing else I found so far

  • Extreme
  1. 00:01:864 (2,3) - I feel these should be the same (This is minor) on hold
  • Hard
  1. 00:13:384 (5) - tilt the head slightly down so it flow a bit better with 00:14:104 (6) - fixed
  2. 00:14:104 (6) - This is extremely minor but if you do above maybe move it on top of 00:11:944 (6) - fixed
  3. 00:26:344 (2,3,4) - just a hard imo - It would be better if you move it to X: 201 Y:280 (this would need adjustments and slider around it will probably be need to move as well) fixed and modified
I honestly would do more but my brain is literally drain from modding so sorry that ya get this short mod with minor issues being point out

Cool map and gl
Tank you so much for the mod and for the star :)
TaliNation
Mod because you ask ;), I saw you update the map 2 hours ago so some element can be already fixed
General
On easy diff it's ok, but I don't know why in the other diff combo colors of combo 2 and combo 3 are the same, you need to
change that


Easy
00:18:184 (1,2) - ctrl+j these 2 sliders for better flow
00:47:944 (3) - ctrl+j so that it introduce the next circle in a better way

Normal
00:18:184 (1,2,3) - slider 2 is too close to slider 3 compared to slider 1, could look better imo ;)
00:31:624 (1,2,3) - ctrl+j for better flow, this pattern is hard enough
00:34:504 (1,2,3,4,5,6,1,2,3,4) - I suggest you to put new combos (NCs) at the 3 reverse slider to add an effect
of distinction between the main voice (represented by slider + circle) and the deeper voice (represented by reverse slider)

Hard
This diff is good man :D

Expert

00:15:784 (3,6) - NCs on these 2 items would be good because we can almost see the gap in the timeline during gameplay
00:28:744 (1,2,3,4,5,6) - Love this pattern :D
00:34:984 (2,3,4) - I think this patterns are too much, at this moment the song is less intense than the rest of it
but there is still some fast spaced jumps, I think you shall nerf this.
Same with all triplets between 00:34:504 (1) and 00:40:264 (1) -
This map is so good, hope it will get ranked !
Here is a kudo
2zz
general

Normal and ez looks not bad, but diffs upper hard is damned ridiculous, idk how to mod stuff like that :D

GAF

it's playable huh
check aimod for slider snapping
00:22:504 (1,1,1,2) - 1/4 is not enough properly
00:49:384 (3,4,5,6) - overspaced even more then needed [lul], hardest moment

xrm

00:59:464 (2) - unrankable, gap needed
00:55:624 (1,2,3,4) - blankets?


xpt

00:59:404 (1) - move to 00:59:464


hrd

00:42:664 (2) - move up for 10-20 points
00:58:864 (1,2) - it's a lil bit far
Topic Starter
mantasu

TaliNation wrote:

Mod because you ask ;), I saw you update the map 2 hours ago so some element can be already fixed
General
On easy diff it's ok, but I don't know why in the other diff combo colors of combo 2 and combo 3 are the same, you need to xDD yes I forgot
change that


Easy
00:18:184 (1,2) - ctrl+j these 2 sliders for better flow fixed & modified
00:47:944 (3) - ctrl+j so that it introduce the next circle in a better way fixed & modified

Normal
00:18:184 (1,2,3) - slider 2 is too close to slider 3 compared to slider 1, could look better imo ;) definitely. fixed
00:31:624 (1,2,3) - ctrl+j for better flow, this pattern is hard enough fixed
00:34:504 (1,2,3,4,5,6,1,2,3,4) - I suggest you to put new combos (NCs) at the 3 reverse slider to add an effect of distinction between the main voice (represented by slider + circle) and the deeper voice (represented by reverse slider) fixed

Hard
This diff is good man :D TY 8-)

Expert

00:15:784 (3,6) - NCs on these 2 items would be good because we can almost see the gap in the timeline during gameplay agreed
00:28:744 (1,2,3,4,5,6) - Love this pattern :D thanks :D
00:34:984 (2,3,4) - I think this patterns are too much, at this moment the song is less intense than the rest of it
but there is still some fast spaced jumps, I think you shall nerf this. on hold, since there are more 1/1 gaps
Same with all triplets between 00:34:504 (1) and 00:40:264 (1) - I might reduce these jumps a bit :)
This map is so good, hope it will get ranked !
Here is a kudo
Thank you very much for the mod and for the star :D



2zz wrote:

general

Normal and ez looks not bad, but diffs upper hard is damned ridiculous, idk how to mod stuff like that :D

GAF

it's playable huh if its a question the yes :3
check aimod for slider snapping
fixed
00:22:504 (1,1,1,2) - 1/4 is not enough properly didn't get this xd
00:49:384 (3,4,5,6) - overspaced even more then needed [lul], hardest moment xD on hold but prob I'll lower

xrm

00:59:464 (2) - unrankable, gap needed fixed
00:55:624 (1,2,3,4) - blankets? fixed I guess


xpt

00:59:404 (1) - move to 00:59:464 fixed


hrd

00:42:664 (2) - move up for 10-20 points fixed
00:58:864 (1,2) - it's a lil bit far fixed
Thanks for mod~ :)
Affirmation
Q

[Extreme]
HS volume is too loud
00:07:624 (1,2,3,4) - overmapping.
00:18:664 (3,4) - try to avoid this linear overlap.
00:46:984 (1,2,3,4) - overmapping too. I suggest removing bluetick's beats.
00:58:864 (1,2) - try to make better blanket https://osu.ppy.sh/ss/9334832
GL
Topic Starter
mantasu

Neoskylove wrote:

Q

[Extreme]
HS volume is too loud fixed on every diff
00:07:624 (1,2,3,4) - overmapping. fixed
00:18:664 (3,4) - try to avoid this linear overlap. reason :?: If it bc of aesthetics then on hold
00:46:984 (1,2,3,4) - overmapping too. I suggest removing bluetick's beats. applied
00:58:864 (1,2) - try to make better blanket https://osu.ppy.sh/ss/9334832 it was good, somehow it corrupted xd
GL
TY
Dubturt
m4m

[General]
  1. tone down the volume, mostly in kiai part pls
  2. where are the hitsounding
  3. you need Insane diff to make spread correct
[easy]
  1. 00:10:744 - empty part feels weird, ye maybe cause its easy diff you need room but it feels weird to play when next object is placed here 00:11:464 -
  2. 00:18:184 (1,2) - idk what you are following here
  3. 00:25:144 (2,1) - sudden 1/1 gap which could confuse noobs because you use 2/1 spacing in entirety of map
  4. 00:43:144 (2,3) - pls make them same x-axis, even 00:45:064 (2,3)
  5. 00:54:664 (2,3,1) - reconsider flow imo
[normal]
  1. jesus christ, i know ar6 is ok for normal but isnt this really too fast (there are still people learning the game when playing normal)
  2. 00:09:544 (2) - i think remove anchor points better
  3. 00:10:744 - same as above, your choice anyway
  4. 00:18:184 (1) - why nc
  5. 00:31:624 (1,2,3) - consecutive repeating sliders could be very dense for players for this skill level, thats what i think
  6. 00:43:624 (4,5,1) - players might think that 1 will be the next object
[hard]
  1. idk about using extended sliders cause i dont really hear anything on blue ticks (applies for top diff aswell) maybe im deaf
  2. 00:20:584 (3) - why spaced differently
  3. i feel like 00:22:024 - should be clickable
  4. 00:53:224 (5,1) - too spaced
i dont mod extra diffs cause im not one to critique on extra diffs ye sorry

all i could say for top diffs are watch out for your overlaps and there are objects that touch the hp bar (testplay with default skin)
Topic Starter
mantasu

Dubturt wrote:

m4m

[General]
  1. tone down the volume, mostly in kiai part pls
  2. where are the hitsounding
  3. you need Insane diff to make spread correct I already have mentioned in my submitted post that GD 4* is coming and hitsounds will be done. As for volume, I want to finish with hitsounds first
[easy]
  1. 00:10:744 - empty part feels weird, ye maybe cause its easy diff you need room but it feels weird to play when next object is placed here 00:11:464 - fixed ur not the first one :D
  2. 00:18:184 (1,2) - idk what you are following here vocals mostly so on hold
  3. 00:25:144 (2,1) - sudden 1/1 gap which could confuse noobs because you use 2/1 spacing in entirety of map ok fixed
  4. 00:43:144 (2,3) - pls make them same x-axis, even 00:45:064 (2,3) owo
  5. 00:54:664 (2,3,1) - reconsider flow imo changed a bit
[normal]
  1. Jesus Christ, i know ar6 is ok for normal but isnt this really too fast (there are still people learning the game when playing normal) As you have already noticed, this is a bit intensive normal bc of the song itself but imao ok, ar5 then
  2. 00:09:544 (2) - i think remove anchor points better imo on hold
  3. 00:10:744 - same as above, your choice anyway where tf you directed me xd
  4. 00:18:184 (1) - why nc vocal intensivity changes almost drastically
  5. 00:31:624 (1,2,3) - consecutive repeating sliders could be very dense for players for this skill level, thats what i think in easy yes, in normal idk
  6. 00:43:624 (4,5,1) - players might think that 1 will be the next object on hold
[hard]
  1. idk about using extended sliders cause i dont really hear anything on blue ticks (applies for top diff aswell) maybe im deaf fixed on hard, on higher diffs that's not the case
  2. 00:20:584 (3) - why spaced differently no idea
  3. i feel like 00:22:024 - should be clickable ok
  4. 00:53:224 (5,1) - too spaced start of kiai
i dont mod extra diffs cause im not one to critique on extra diffs ye sorry

all i could say for top diffs are watch out for your overlaps and there are objects that touch the hp bar (testplay with default skin) fixed I hope
thanks~
Josh123uaJ
From my q.
General: I think the first two seconds of this map could be a bit louder (maybe 45-55%).
There's not much to say in each diff. I'll probably focus on aesthetics (can't find problems in rhythm.)

Easy:
Simple. Nothing to say.

Normal:
00:12:904 (5,6) - Select both and move (5) to x:264|y:122 so that the angles in the pattern are more equal.
00:16:744 (5,6) - Make the path between them parallel to 00:16:264 (3,4). Looks a little better that way.
00:19:624 (3) - Make it like 00:18:184 (1) so it looks better.
00:25:144 (4,5,6,1) - You can arrange these notes so that they're all equally spaced from the slider end of 00:24:664 (3) to improve look.
00:40:264 (1) - You could improve the blanket.

Hard:
00:22:024 (1,2,3) - Make this a perfect triangle.
00:25:624 (3) - Move this closer to the last slider.
00:32:104 (6) - Slider end touches the hit meter. (May not be a big problem tho.)

Expert:
00:19:624 (1,4) - Can move these anchors just a bit away from the slider end.
00:22:024 (4,5,6) - Make the angle a bit sharper.

Extreme:
00:19:624 (1,2) - Align them so that they go straight to 00:20:104 (3).
Not much else.

I can't mod top diff (I do like the hitsounds and bg tho).

Again, these are suggestions to improve aesthetics bcuz there's not many problems with rhythm I found.

Edit: Forgot to say thx for having this song stuck in my head again. :^)
Topic Starter
mantasu

Josh123uaJ wrote:

From my q.
General: I think the first two seconds of this map could be a bit louder (maybe 45-55%). idk I guess I'll leave it as it is (unless anyone else would point this out too) bc if I fixed it, then I'd need to resnap all objects (bc imao music would change a bit after rendering). If ur talking about hitsounds then on hold :D
There's not much to say in each diff. I'll probably focus on aesthetics (can't find problems in rhythm.)

Easy:
Simple. Nothing to say. owo

Normal:
00:12:904 (5,6) - Select both and move (5) to x:264|y:122 so that the angles in the pattern are more equal. fixed
00:16:744 (5,6) - Make the path between them parallel to 00:16:264 (3,4). Looks a little better that way. fixed
00:19:624 (3) - Make it like 00:18:184 (1) so it looks better. fixed
00:25:144 (4,5,6,1) - You can arrange these notes so that they're all equally spaced from the slider end of 00:24:664 (3) to improve look. fixed
00:40:264 (1) - You could improve the blanket. fixed

Hard:
00:22:024 (1,2,3) - Make this a perfect triangle. fixed
00:25:624 (3) - Move this closer to the last slider. made this more in the middle 00:25:384 (2) -
00:32:104 (6) - Slider end touches the hit meter. (May not be a big problem tho.) fixed

Expert:
00:19:624 (1,4) - Can move these anchors just a bit away from the slider end. if you think so
00:22:024 (4,5,6) - Make the angle a bit sharper. fixed

Extreme:
00:19:624 (1,2) - Align them so that they go straight to 00:20:104 (3). on hold bc of the flow
Not much else.

I can't mod top diff (I do like the hitsounds and bg tho). xd

Again, these are suggestions to improve aesthetics bcuz there's not many problems with rhythm I found.

Edit: Forgot to say thx for having this song stuck in my head again. :^) ur welcome ;)
thx for the mod :) and omg ty for the star~ ^^
Fu Xuan
m4m

[General]
  1. Your hitsounds in the intro are so weak.

[Easy]
  1. 00:07:624 (2) - imo ctrl J this, it's killing the flow by making your cursor move up after doing a down slider, and this is an easy diff so it's important to be more flow friendly to new players.
  2. 00:18:184 (1,2) - You were prioritizing instruments before this, if I'm right, I think it's inappropriate to change to vocals as it would confuse players. I'd suggest this type of rhythm but I don't think it'd work for you because of your 2/1 spacing. But this prioritizes both vocal and instrument
  3. 00:20:824 (1) - These can be mapped with circles/sliders instead of a spinner imo. Feels undermapped. Specifically 00:21:784 -
  4. 00:27:784 (3,4) - Make flow friendly(?)
  5. 00:31:144 - I think you missed an important sound here.
  6. There are some parts where you are prioritizing instruments over vocals and vice versa. Imo you should just instead prioritize both as it would make it easier for it to be mapped. Though this is a problem that you've changed from vocals and instruments many times.

[Normal]
  1. 00:00:904 (1,2) - Try blanketing
  2. 00:10:744 - You should map this part. Specially, this is where the vocals starts
  3. 00:20:824 (1) - Same reasoning with Easy
  4. 00:26:344 (2,3) - You should've introduced 1/2 beats in the intro as this would somehow confuse players because they will think it's full of 1/1 beats.
  5. 00:31:624 (1,2) - imo this is too much for players to comprehend, they may not read it properly specially in your case since the song is 250 bpm.

[Hard]
  1. 00:01:504 (3) - I don't think this spacing here is appropriate, as there is no important sound to apply to. try to make spacing consistent even in hard and only put jumps on important/loud sounds
  2. 00:03:304 (2) - ^
  3. etc
  4. 00:18:184 (1,2,3,4,1,2,3,4,1,2,3) - This part is too dense pls. This part is for Insanes or even Extra
  5. 00:28:744 (1,2,3,4,5) - Make your stream more clean, players will just start to learn streams in hard.
  6. 00:29:464 (6) - ctrl j for better flow
  7. 00:31:624 (2,3,4,5,6) - Same point for stream part
  8. 00:33:544 (3,4,5,6,7) - Same
  9. 00:38:824 (2,4) - Blanket
  10. Even if it's a hard you should keep your jumps to a minimum where it's only applied to NCs, important sounds or kiai. The players here are still learning high spacing movement wherein it is a mini insane of some sort.

Can't mod Experts orz. glhf
nice hitsounds btw
Topic Starter
mantasu

-Aqua wrote:

m4m

[General]
  1. Your hitsounds in the intro are so weak. fixed

[Easy]
  1. 00:07:624 (2) - imo ctrl J this, it's killing the flow by making your cursor move up after doing a down slider, and this is an easy diff so it's important to be more flow friendly to new players. fixed
  2. 00:18:184 (1,2) - You were prioritizing instruments before this, if I'm right, I think it's inappropriate to change to vocals as it would confuse players. I'd suggest this type of rhythm but I don't think it'd work for you because of your 2/1 spacing. But this prioritizes both vocal and instrument fixed without prioritizing vocals
  3. 00:20:824 (1) - These can be mapped with circles/sliders instead of a spinner imo. Feels undermapped. Specifically 00:21:784 - on hold
  4. 00:27:784 (3,4) - Make flow friendly(?) fixed
  5. 00:31:144 - I think you missed an important sound here. fixed
  6. There are some parts where you are prioritizing instruments over vocals and vice versa. Imo you should just instead prioritize both as it would make it easier for it to be mapped. Though this is a problem that you've changed from vocals and instruments many times. imo now it is fixed and objects now cover both vocals and music

[Normal]
  1. 00:00:904 (1,2) - Try blanketing if 1 then fixed blanket, if 2 then nope, I can't, earlier there were 2 circles 'blanketed' but to blanket 1/2 slider is just hard so I'll just leave (imo it's easier to read and I use this 2 times in map)
  2. 00:10:744 - You should map this part. Specially, this is where the vocals starts fixed
  3. 00:20:824 (1) - Same reasoning with Easy on hold
  4. 00:26:344 (2,3) - You should've introduced 1/2 beats in the intro as this would somehow confuse players because they will think it's full of 1/1 beats. fixed imo
  5. 00:31:624 (1,2) - imo this is too much for players to comprehend, they may not read it properly specially in your case since the song is 250 bpm. ok

[Hard]
  1. 00:01:504 (3) - I don't think this spacing here is appropriate, as there is no important sound to apply to. try to make spacing consistent even in hard and only put jumps on important/loud sounds it's a bigger space bc it's 1/1 lol
  2. 00:03:304 (2) - ^
  3. etc
  4. 00:18:184 (1,2,3,4,1,2,3,4,1,2,3) - This part is too dense pls. This part is for Insanes or even Extra fixed
  5. 00:28:744 (1,2,3,4,5) - Make your stream more clean, players will just start to learn streams in hard. this wasn't a stream earlier xd but now made it even more like a stream
  6. 00:29:464 (6) - ctrl j for better flow I want to put more emphasis on repeated "go" vocal
  7. 00:31:624 (2,3,4,5,6) - Same point for stream part
  8. 00:33:544 (3,4,5,6,7) - Same ^
  9. 00:38:824 (2,4) - Blanket lel
  10. Even if it's a hard you should keep your jumps to a minimum where it's only applied to NCs, important sounds or kiai. The players here are still learning high spacing movement wherein it is a mini insane of some sort. I thinks jumps are pretty easy here since they're mostly done on 1/1 and since song itself is pretty intense I think it's not really that bad but thanks, I'll keep in mind

Can't mod Experts orz. glhf
nice hitsounds btw I wonder if they'd be appropriate
Thanks a lot :)
Daycore
Hello! ~ From my queue

Expert
00:02:344 (4,6) - stack maybe?
00:06:184 (3,5) - ^
00:11:464 (1) - damn, I thought that I won't see these anymore like in Extreme difficulty
00:26:344 (2,4) - stack?
00:35:464 (5) - new combo here
00:37:384 (1) - ^
00:39:304 (5) - ^^
00:41:704 (1,3) - stack?

Extreme
00:01:264 (1) - new combo here
00:01:864 (2,3) - why is these sliders have middle sliderpoint when previous sliders don't have it?
00:02:824 (1,2) - these sliders looks bad. can you increase the spacing?
00:08:104 (5) - why is whistle here?
00:10:744 (1) - why is this slider so long? set it on RED point
00:11:224 (4,1) - ^
00:11:944 (3,4,1,2) - ^^
00:15:304 (1) - ^^^
00:16:024 (5) - ^^^^ (so I won't write about this. I think you understood.
00:15:544 (2,3) - why is this spacing so big?
00:17:464 (2,3) - same (there's so "big" sound for spacing like this)
00:29:704 (3,4,5,6) - it's REALLY hard to fc. can you reduce the spacing?

Good luck with map! :)
Topic Starter
mantasu

Rus_Brony_osu wrote:

Hello! ~ From my queue

Expert
00:02:344 (4,6) - stack maybe? nah such pattern is used all over the map
00:06:184 (3,5) - ^
00:11:464 (1) - damn, I thought that I won't see these anymore like in Extreme difficulty but it's not bad is it uwu
00:26:344 (2,4) - stack?
00:35:464 (5) - new combo here ok
00:37:384 (1) - ^
00:39:304 (5) - ^^
00:41:704 (1,3) - stack?

Extreme
00:01:264 (1) - new combo here well unless it's for visuals
00:01:864 (2,3) - why is these sliders have middle sliderpoint when previous sliders don't have it? bc they're extended "go's" vocals
00:02:824 (1,2) - these sliders looks bad. can you increase the spacing? lol in the whole map sliders overlap after 3/4 sliders
00:08:104 (5) - why is whistle here? on every important "Fast" I put whistles and that's one of them even though it's "Faster", actually idk about hitsounds xd
00:10:744 (1) - why is this slider so long? set it on RED point 3/4 sliders give more emphasis on 00:10:984 (2) - so I'll just leave it
00:11:224 (4,1) - ^
00:11:944 (3,4,1,2) - ^^
00:15:304 (1) - ^^^
00:16:024 (5) - ^^^^ (so I won't write about this. I think you understood.
00:15:544 (2,3) - why is this spacing so big? ahem bc it's 1/1, not 1/2 xd
00:17:464 (2,3) - same (there's so "big" sound for spacing like this)
00:29:704 (3,4,5,6) - it's REALLY hard to fc. can you reduce the spacing? reduced just a bit

Good luck with map! :)
thanks for mod :)
Zekks
Hi, NM from my queue
[General]
Hitsounds are very quiet, hard to give feedback to player

[Gotta Aim Fast]
00:00:904 (1,2,3,4,1,2,3,4,5,6) - The sliders in the section aren't annoyingly slow, change the SV so the sliders are faster, having slow sliders might sway the player to think those are kicksliders
00:05:224 (3) - Fix overlap so it goes over 00:04:384 (4) - correctly
00:29:704 (1,2,3,4) - These sliders are so quiet, raise the hitsound volume in this section

That's all I can point out without crying, TOO FAST BOI
Good luck! <3
Topic Starter
mantasu

[ - Zekks - ] wrote:

Hi, NM from my queue
[General]
Hitsounds are very quiet, hard to give feedback to player ok increased by 10% on every diff

[Gotta Aim Fast]
00:00:904 (1,2,3,4,1,2,3,4,5,6) - The sliders in the section aren't annoyingly slow, change the SV so the sliders are faster, having slow sliders might sway the player to think those are kicksliders fixed
00:05:224 (3) - Fix overlap so it goes over 00:04:384 (4) - correctly k
00:29:704 (1,2,3,4) - These sliders are so quiet, raise the hitsound volume in this section fixed

That's all I can point out without crying, TOO FAST BOI
Good luck! <3
TY~
makisokk
Hello from my que

[General]
  • Add hitsound in Easy and normal
[Easy]
  • 00:00:904 (1,2) - Lol, you can blanket it?
    00:11:464 (1,2,3) - imo, you can do here triangle
    00:16:264 (4,1) - can avoid overlap
    00:29:704 (1) - This slider look very bad, pls remap him
[Normal]
  • 00:01:504 - here no soudns, Use a different rhythm 00:01:624 - can just add here note
    00:48:544 (2) - ^
    00:08:344 (4,1) - pls fix blanket
    00:26:344 (2,4,5) - Here is the same music, why did not you use the same patterns? It is better to use the same patterns in Easy and Normal
    00:34:504 (1,2,1,1,2,1,1,2,1,2) - bad idea spam nc in Normal, better do nc every 4 or 8 white tick
    00:40:264 (1,2,3,4,5) - There are no sounds at all here, even if you were mapping here on the vocal, I think it's better to pause here
Sorry it' all
i can't mod Extra diff in 250 bpm
Good luck
Topic Starter
mantasu

makisokk wrote:

Hello from my que

[General]
  • Add hitsound in Easy and normal I will xd
[Easy]
  • 00:00:904 (1,2) - Lol, you can blanket it? no
    00:11:464 (1,2,3) - imo, you can do here triangle I did a figure 00:11:464 (1,2,3,4,1) - so no need
    00:16:264 (4,1) - can avoid overlap on hold, imo ar is good enough
    00:29:704 (1) - This slider look very bad, pls remap him okay
[Normal]
  • 00:01:504 - here no soudns, Use a different rhythm 00:01:624 - can just add here note I want to make this comfortable to play and make consistent 1/1 rhythms, so I used slider (earlier there were 2 circles but it was too hard for normal xd), so on hold imo
    00:48:544 (2) - ^
    00:08:344 (4,1) - pls fix blanket fixed
    00:26:344 (2,4,5) - Here is the same music, why did not you use the same patterns? It is better to use the same patterns in Easy and Normal there were same patterns, but nvm too hard too explain xd; fixed
    00:34:504 (1,2,1,1,2,1,1,2,1,2) - bad idea spam nc in Normal, better do nc every 4 or 8 white tick ye (it was like that earlier too xd)
    00:40:264 (1,2,3,4,5) - There are no sounds at all here, even if you were mapping here on the vocal, I think it's better to pause here about this on hold
Sorry it' all
i can't mod Extra diff in 250 bpm
Good luck
Thanks for mod :)
Tralen
Hello here goes m4m

Expert
00:47:944 (1) - Plz map the "go, go, go" Some jumps Symmetrica idkl

Extreme
- 00:00:664 (1) - think the stream like the lastest diff can be here too, staked in 00:00:904 (1) - if u want

- this "go go go" need more speed!

- this 00:02:344 (4) - should be a slider removing this 00:02:464 (5) - . and that vocals "gotta go" slow a little bit and highspeeding in the "fast" 00:02:824 (1) -

- this 00:07:624 (1) - part, ending here 00:07:984 (4) - It is very uncomfortable, think about it change that part

- 00:09:544 (1) - Spinner?? seriusly. Do something like this https://imgur.com/a/t2aSa, or something like the last diff.But please, change the spinner


- 00:47:944 (1) - You should Focus in the "go, go go " i am talking about this 00:49:504 (4,5,6) - First, u break so hard the flow there, and i think, the best way is focusing in the "go, go ,go

-- 00:58:504 (1) - i like the finish in the previusly diff "Expert" why u dont use it , ? represents more the rhythm

Nice map, Nice hit souding :) Gl
Sandrew
m4m
[easy]
00:00:904 (1,2) - blanket if you care it
00:39:304 (1,2,3) - this kind of overlap appears only here, and looks a little crowed, you can keep the structure and use 00:47:944 (3) - this kind of silder instead of the original ones to avoid the overlap
[normal]
check the aimod
00:08:344 (4,1) - blanket
00:08:584 (1,2) - ^
00:15:064 (6,1) - ^
00:28:744 (3,4) - 3 can be two 1/2 slider, this can fit the vocal well, 1/2 beats like 00:27:304 (4,5) - just appears
[hard]
00:20:944 (1) - the spinner follow the vocal? but the previous patterns looks not follow closely to the vocal, like 00:18:184 (1,2) - vocal sound in 00:18:544
00:55:384 (8) - it looks too close to the life frame
not good at modding high bpm map and your map has been mod a lot so my mod may did less help
one kd for you, GL :)
Topic Starter
mantasu

Tralen wrote:

Hello here goes m4m

Expert
00:47:944 (1) - Plz map the "go, go, go" Some jumps Symmetrica idkl applied

Extreme
- 00:00:664 (1) - think the stream like the lastest diff can be here too, staked in 00:00:904 (1) - if u want ok

- this "go go go" need more speed! increased a bit

- this 00:02:344 (4) - should be a slider removing this 00:02:464 (5) - . and that vocals "gotta go" slow a little bit and highspeeding in the "fast" 00:02:824 (1) - in the whole map I didn't cover any vocals with slider tail (in this case "ta" would be covered) so no need for emphasis (smaller spacing is enough)

- this 00:07:624 (1) - part, ending here 00:07:984 (4) - It is very uncomfortable, think about it change that part 1 and 3 were 1/4 sliders instead earlier and sice I use this pattern on every such place imo on hold

- 00:09:544 (1) - Spinner?? seriusly. Do something like this https://imgur.com/a/t2aSa, or something like the last diff.But please, change the spinner okay :lol:


- 00:47:944 (1) - You should Focus in the "go, go go " i am talking about this 00:49:504 (4,5,6) - First, u break so hard the flow there, and i think, the best way is focusing in the "go, go ,go fixed

-- 00:58:504 (1) - i like the finish in the previusly diff "Expert" why u dont use it , ? represents more the rhythm both cases are possible, just this one looks nicer xd but I'll change if anyone else will point this out

Nice map, Nice hit souding :) Gl
Thanks for the mod :)


Sandrew wrote:

m4m
[easy]
00:00:904 (1,2) - blanket if you care it it wasn't uploaded xd
00:39:304 (1,2,3) - this kind of overlap appears only here, and looks a little crowed, you can keep the structure and use 00:47:944 (3) - this kind of silder instead of the original ones to avoid the overlap applied
[normal]
check the aimod lel
00:08:344 (4,1) - blanket ye didn't upload xd
00:08:584 (1,2) - ^ fixed
00:15:064 (6,1) - ^ ^
00:28:744 (3,4) - 3 can be two 1/2 slider, this can fit the vocal well, 1/2 beats like 00:27:304 (4,5) - just appears 00:27:304 (4) - this (4,5) was (again I forgot to upload xd) made a reversed slider and since there's no object left clicked on 1/2, I'll leave it as it is now
[hard]
00:20:944 (1) - the spinner follow the vocal? but the previous patterns looks not follow closely to the vocal, like 00:18:184 (1,2) - vocal sound in 00:18:544 right, fixed
00:55:384 (8) - it looks too close to the life frame fixed
not good at modding high bpm map and your map has been mod a lot so my mod may did less help
one kd for you, GL :)
Thank you for the mod and for the star :D
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Easy]
Nothing Detected!
[Expert]
Object at 00:08:344 - should be placed at: [233, 149] currently at: [234, 150] to move in line with slider at time 00:08:104 -
Object at 00:25:024 - should be placed at: [339, 241] currently at: [340, 242] to move in line with slider at time 00:25:144 -
Object at 00:28:984 - should be placed at: [401, 258] currently at: [402, 259] to move in line with slider at time 00:28:504 -
Object at 00:28:984 - should be placed at: [403, 258] currently at: [402, 259] to move in line with slider at time 00:29:224 -
Object at 00:43:624 - should be placed at: [20, 106] currently at: [21, 107] to move in line with slider at time 00:43:864 -
Object at 00:52:984 - should be placed at: [264, 32] currently at: [265, 31] to move in line with slider at time 00:52:744 -
[Extreme]
Object at 00:00:784 - should be placed at: [52, 137] currently at: [53, 138] to move in line with slider at time 00:00:904 -
Object at 00:05:344 - should be placed at: [203, 28] currently at: [204, 29] to move in line with slider at time 00:05:464 -
Object at 00:33:064 - should be placed at: [325, 45] currently at: [326, 46] to move in line with slider at time 00:33:304 -
[Gotta Aim Fast]
Object at 00:09:544 - should be placed at: [207, 127] currently at: [208, 128] to move in line with slider at time 00:09:784 -
Object at 00:13:984 - should be placed at: [285, 281] currently at: [284, 282] to move in line with slider at time 00:13:624 -
Object at 00:14:944 - should be placed at: [156, 114] currently at: [153, 112] to blanket slider body at time 00:14:584 -
Object at 00:19:384 - should be placed at: [477, 212] currently at: [478, 213] to move in line with slider at time 00:19:144 -
Object at 00:24:424 - should be placed at: [397, 154] currently at: [394, 152] to blanket slider body at time 00:24:664 -
Object at 00:41:704 - should be placed at: [254, 322] currently at: [255, 323] to move in line with slider at time 00:41:944 -
Object at 00:44:344 - should be placed at: [109, 162] currently at: [113, 162] to blanket slider body at time 00:44:104 -
Object at 00:45:544 - should be placed at: [210, 104] currently at: [211, 105] to move in line with slider at time 00:45:784 -
Object at 00:54:184 - should be placed at: [146, 20] currently at: [147, 21] to move in line with slider at time 00:53:944 -
[Hard]
Object at 00:05:224 - should be placed at: [260, 350] currently at: [261, 351] to move in line with slider at time 00:05:704 -
Object at 00:05:344 - should be placed at: [260, 350] currently at: [261, 351] to move in line with slider at time 00:05:704 -
Object at 00:05:464 - should be placed at: [260, 350] currently at: [261, 351] to move in line with slider at time 00:05:704 -
Object at 00:24:184 - should be placed at: [40, 181] currently at: [41, 182] to move in line with slider at time 00:23:944 -
Object at 00:34:984 - should be placed at: [482, 33] currently at: [483, 34] to move in line with slider at time 00:34:504 -
Object at 00:53:224 - should be placed at: [184, 316] currently at: [183, 317] to move in line with slider at time 00:52:744 -
[Normal]
Nothing Detected!
Results for stacked may be wrong, ya can ignore those.
Topic Starter
mantasu
thx
EDIT: oh come on, arphi said I can give him kds
Vovan
NM from my queue

[General]

  1. I think you can add Cosmolade & Ward74 in the tags, even if their GD is not there right now, it'll come anyway ^^
  2. I'd really like to see a light gray color in your combo colors, as the bg of the picture have a lot of light gray/white & sonic's gloves can also deserve it :d
  3. Your hitsound applause.wav have a tiny offset, just look in the box, there is a corrected version
    Click me !

    Here is the corrected version https://puu.sh/yj0Z6/074ff1f46f.wav , you can download it using this button :
[Easy]

  1. 00:00:904 (1,2) - Fix blanket please, that's way too triggering to me xd
  2. 00:09:544 (4,5) - same
  3. 00:14:824 (2,3) - same
  4. 00:16:744 (5,6) - same
  5. 00:53:224 (5,1) - same
  6. 00:55:144 (3,1) - same
  7. The spacing there 00:15:304 (3,5) - feels a bit too big to be a "true" triangle, try to make one using Ctrl+Shift+D, it's easier
  8. 00:19:624 (3) - This slider feels really weird...Like...Why is the reverse on the big tick ? :/ In the box, there is some suggestion about the rythm who can be used here
    Suggestions.
    First, that part is really irregular with the song so we can map it differently, even if we are in Easy diff. The first thing I can hear are the vocals because the volume of the vocals is louder than the previous part of the song, so the vocals follow this rythm (My screen starts at 00:18:184 - )


    The second thing I can hear are the vocals here, so imo they simply do some 1/1 like this


    So you can map any one you want, even if at this bpm the 1st one feels a bit hard imo but fits clearly more than the second, and don't forget to add circles/slider heads on the big ticks to make them fits the song !
  9. 00:29:704 (1) - This slider doesn't need this red tick at the middle, and it makes the blanket after this slider a bit weird, but...just a suggestion
  10. A triangle here ? 00:45:064 (2,3,1) -
  11. No hitsounds ? :/
[Normal]

  1. As there is a lot of hitsounds in a row, the voulume of these hitsounds are really noisy, please concider reducing them of 10% in the song (so 40% in normal parts and 60% in kiais feels good to me)
  2. 00:04:024 (3) - That Finish sound feels really nice on this note, but make the next notes feel bad, like it seems off with the music, and that's really weird especially on the feeling when clicking these notes 00:04:024 (3,4,5) -
  3. Same at the end of 00:05:704 (3) - Maybe try to find another sound because this one is too long :/
  4. 00:43:144 (3) - Please consider changing this hitsound. Aaaaah
  5. 00:45:304 (3) - ^
  6. 00:54:904 (3) - ^
  7. 00:02:824 (1,2) - Blanket is off due to (2)'s curve
  8. 00:08:344 (4,1) - Blanket is off
  9. 00:08:584 (1,2) - Same
[Hard]

  1. 00:03:304 (2,3,4,5) - This flow seems really harsh, maybe a bit too much, don't forget it's only a hard diff, so don't expect too much, these kind of flow are more for an insane, like...I think something like a linear or a curved flow can be as effective as this one and be simpler to read.
  2. 00:05:704 (5,6,7,8) - Same
  3. 00:11:464 (3,4) - Fix blanket
  4. 00:14:344 (1,3,4) - Make the end of (3) a bit further for better blankets
  5. 00:27:784 (1,2,3,4,1,2,3,4,5,6) - Wow maybe make this part less hard, it's clearly something who is really hard : you have jumps & streams, and this clearly feels to intense for a Hard diff gameplay imo. Try to turn this 00:28:744 (1,2,3,4) - into a 1/2 double reverse slider.
  6. 00:31:624 (2,3,4,5) - Turn this into a 1/2 double reverse slider
  7. 00:33:544 (3,4,5,6) - ^
Pituophis
.
Topic Starter
mantasu
ik it's perf, I recorded it from block-square TV with homemade voice recorder
thx
Topic Starter
mantasu

Lexis wrote:

NM from my queue

[General]

  1. I think you can add Cosmolade & Ward74 in the tags, even if their GD is not there right now, it'll come anyway ^^ added even more tags
  2. I'd really like to see a light gray color in your combo colors, as the bg of the picture have a lot of light gray/white & sonic's gloves can also deserve it :d ok
  3. Your hitsound applause.wav have a tiny offset, just look in the box, there is a corrected version thx
    Click me !

    Here is the corrected version https://puu.sh/yj0Z6/074ff1f46f.wav , you can download it using this button :
[Easy]

  1. 00:00:904 (1,2) - Fix blanket please, that's way too triggering to me xd
  2. 00:09:544 (4,5) - same
  3. 00:14:824 (2,3) - same
  4. 00:16:744 (5,6) - same
  5. 00:53:224 (5,1) - same
  6. 00:55:144 (3,1) - same fixed all blankets
  7. The spacing there 00:15:304 (3,5) - feels a bit too big to be a "true" triangle, try to make one using Ctrl+Shift+D, it's easier fixed
  8. 00:19:624 (3) - This slider feels really weird...Like...Why is the reverse on the big tick ? :/ In the box, there is some suggestion about the rythm who can be used here even though I can't really switch between vocals or rhythm bc this is ez diff. in your case rhythm would be more intense while song itself isn't. Since my previous parts covered both instrumental and vocals and never was mapped on red ticks I think it's ok. Also objects are clicked on stronger vocals bc like you said they are heard more than musicI only rearranged this place
    Suggestions.
    First, that part is really irregular with the song so we can map it differently, even if we are in Easy diff. The first thing I can hear are the vocals because the volume of the vocals is louder than the previous part of the song, so the vocals follow this rhythm (My screen starts at 00:18:184 - )


    The second thing I can hear are the vocals here, so imo they simply do some 1/1 like this


    So you can map any one you want, even if at this bpm the 1st one feels a bit hard imo but fits clearly more than the second, and don't forget to add circles/slider heads on the big ticks to make them fits the song !
  9. 00:29:704 (1) - This slider doesn't need this red tick at the middle, and it makes the blanket after this slider a bit weird, but...just a suggestion looks nice as it is for me so for now on hold
  10. A triangle here ? 00:45:064 (2,3,1) - ok
  11. No hitsounds ? :/ coming soon
[Normal]

  1. As there is a lot of hitsounds in a row, the voulume of these hitsounds are really noisy, please concider reducing them of 10% in the song (so 40% in normal parts and 60% in kiais feels good to me) it was like that before, they said increase, you say lower, so I lowered by 5% on every diff
  2. 00:04:024 (3) - That Finish sound feels really nice on this note, but make the next notes feel bad, like it seems off with the music, and that's really weird especially on the feeling when clicking these notes 00:04:024 (3,4,5) - that's what it supposed to be bc they're not that important
  3. Same at the end of 00:05:704 (3) - Maybe try to find another sound because this one is too long :/ since idk about hitsounds I will change if someone else says
  4. 00:43:144 (3) - Please consider changing this hitsound. Aaaaah
  5. 00:45:304 (3) - ^
  6. 00:54:904 (3) - ^
  7. 00:02:824 (1,2) - Blanket is off due to (2)'s curve improved
  8. 00:08:344 (4,1) - Blanket is off ^
  9. 00:08:584 (1,2) - Same
^

[Hard]

  1. 00:03:304 (2,3,4,5) - This flow seems really harsh, maybe a bit too much, don't forget it's only a hard diff, so don't expect too much, these kind of flow are more for an insane, like...I think something like a linear or a curved flow can be as effective as this one and be simpler to read. for me such flow looks easy to follow so on hold
  2. 00:05:704 (5,6,7,8) - Same
  3. 00:11:464 (3,4) - Fix blanket k
  4. 00:14:344 (1,3,4) - Make the end of (3) a bit further for better blankets fixed
  5. 00:27:784 (1,2,3,4,1,2,3,4,5,6) - Wow maybe make this part less hard, it's clearly something who is really hard : you have jumps & streams, and this clearly feels to intense for a Hard diff gameplay imo. Try to turn this 00:28:744 (1,2,3,4) - into a 1/2 double reverse slider. This is bc song itself is pretty intense. If it was like almost 3.75* I would consider but it's 3.3* and seems not that big of a deal. I would rather create a new less intense advanced diff if this will be a problem
  6. 00:31:624 (2,3,4,5) - Turn this into a 1/2 double reverse slider
  7. 00:33:544 (3,4,5,6) - ^
Thanks for mod :)
Behon
You posted this a while back in my mod queue and I'm a Sonic fan, so congrats on catering to my interests XD

General:
I'd ditch the Kiai Time from 00:02:824 to 00:10:504. It feels like it's better saved just for the end with this song.

Easy:
Echoing the need for hitsounds from the last mod. I'd also say you change the default beat snap divisor for this difficulty to 1/2, because 1/4 precision isn't necessary for a purposefully simple map like this.
00:02:824 (2) This slider's slightly crooked. I'd suggest increasing the grid level to make it perfectly vertical or tilting it more. (There are a lot of other examples in this and other diffs that are also probably due to low grid levels.)
00:10:984 (5) I'd make this a new combo instead of the slider right after it.
00:23:944 (1) The timing on the repeat sounds odd, but it's a hard part to pull off considering how wacky the timing is for all the "Don't" lyrics here. Maybe make it a longer slider without a repeat and end it at 00:25:384? It actually matches up with the Spindash sound pretty well.

Normal:
00:18:184 (1) I'd recommend making the slant on this more pronounced. Same with 3 in this combo.
00:59:464 (3) This would feel more satisfying as a circle than a slider.

Hard:
00:22:504 (3) The brief empty spot after this feels odd.
Topic Starter
mantasu

Behonkiss wrote:

You posted this a while back in my mod queue and I'm a Sonic fan, so congrats on catering to my interests XD

General:
I'd ditch the Kiai Time from 00:02:824 to 00:10:504. It feels like it's better saved just for the end with this song. I want to be kind of consistent with kiai so imao it's ok on hold

Easy:
Echoing the need for hitsounds from the last mod. done I'd also say you change the default beat snap divisor for this difficulty to 1/2, because 1/4 precision isn't necessary for a purposefully simple map like this. sure
00:02:824 (2) This slider's slightly crooked. I'd suggest increasing the grid level to make it perfectly vertical or tilting it more. (There are a lot of other examples in this and other diffs that are also probably due to low grid levels.) lol is this even a problem; fixed
00:10:984 (5) I'd make this a new combo instead of the slider right after it. yes
00:23:944 (1) The timing on the repeat sounds odd, but it's a hard part to pull off considering how wacky the timing is for all the "Don't" lyrics here. Maybe make it a longer slider without a repeat and end it at 00:25:384? It actually matches up with the Spindash sound pretty well. one slider just feels a bit boring and empty to me. Since it doesn't break the representation of the music I think I'll leave it as it is or on hold idk

Normal:
00:18:184 (1) I'd recommend making the slant on this more pronounced. Same with 3 in this combo. oki
00:59:464 (3) This would feel more satisfying as a circle than a slider. if you think so

Hard:
00:22:504 (3) The brief empty spot after this feels odd. idk it goes well with music so it's cool :d
Thanks~
Cosmolade
hey
sry the late I'm very slow & I'm in exams, I will die
Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 2284
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Gotta Go Fast
TitleUnicode:Gotta Go Fast
Artist:Russell Velazquez
ArtistUnicode:Russell Velazquez
Creator:seselis1
Version:Cosmo's Insane
Source:Sonic X
Tags:ソニックX speed sanic the hedgehog theme song opening gtg fasta tv size
BeatmapID:0
BeatmapSetID:673857

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
904,240,4,1,3,50,1,0
2824,-83.3333333333333,4,1,4,70,0,1
3064,-83.3333333333333,4,1,3,70,0,1
10504,-100,4,2,2,50,0,0
18184,-100,4,2,2,50,0,0
22024,-100,4,2,2,50,0,0
23944,-100,4,1,3,50,0,0
25864,-100,4,1,4,50,0,0
26104,-100,4,1,3,50,0,0
29704,-66.6666666666667,4,1,4,70,0,1
30184,-83.3333333333333,4,1,4,70,0,1
34504,-100,4,2,2,50,0,0
41704,-100,4,1,3,50,0,0
42184,-83.3333333333333,4,1,4,70,0,1
42424,-83.3333333333333,4,1,3,70,0,1
49864,-100,4,2,2,50,0,0
52264,-100,4,1,3,50,0,0
53704,-83.3333333333333,4,1,4,70,0,1
53944,-83.3333333333333,4,1,3,70,0,1
57544,-100,4,1,3,50,0,0
59464,-100,4,2,2,50,0,0
60184,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,83,83
Combo2 : 128,128,255
Combo3 : 254,208,101

[HitObjects]
109,46,664,5,0,0:0:0:0:
142,55,724,1,0,0:0:0:0:
168,77,784,1,0,0:0:0:0:
183,108,844,1,0,0:0:0:0:
184,142,904,6,0,L|153:188,1,50.000000298023
81,130,1144,1,0,0:0:0:0:
195,259,1264,2,0,L|151:283,1,50.000000298023
78,145,1504,1,0,0:0:0:0:
33,368,1624,2,0,B|60:367|60:367|78:374|78:374|120:372,1,75.0000004470345
141,377,1864,6,0,L|195:340,1,50.000000298023
371,377,2104,2,0,L|332:346,1,50.000000298023
202,199,2344,1,0,0:0:0:0:
256,287,2464,1,0,0:0:0:0:
348,164,2584,2,0,P|323:162|298:166,1,50.000000298023
77,354,2824,6,0,L|78:224,1,119.999997053146
144,180,3184,1,0,0:0:0:0:
220,210,3304,2,0,P|238:233|263:249,1,59.999998526573
298,166,3544,2,0,P|327:161|353:147,1,59.999998526573
252,96,3785,2,0,P|233:72|208:56,1,59.999998526573
182,136,4024,2,0,P|158:154|142:179,1,59.999998526573
256,328,4264,5,0,0:0:0:0:
314,252,4384,1,0,0:0:0:0:
200,250,4504,2,0,P|172:284|163:319,1,59.999998526573
410,305,4744,6,0,L|429:176,1,119.999997053146
421,102,5104,1,0,0:0:0:0:
341,84,5224,2,0,L|330:154,1,59.999998526573
317,226,5464,2,0,L|307:285,1,59.999998526573
204,285,5704,2,0,L|195:226,1,59.999998526573
180,143,5944,2,0,L|171:84,1,59.999998526573
341,84,6184,5,0,0:0:0:0:
291,165,6304,1,0,0:0:0:0:
226,21,6424,2,0,P|255:12|285:12,1,59.999998526573
390,168,6664,6,0,P|378:228|349:293,1,119.999997053146
156,282,7144,2,0,P|133:226|122:168,1,119.999997053146
306,46,7624,2,0,L|370:41,1,59.999998526573
212,68,7864,2,0,L|152:63,1,59.999998526573
338,71,8104,2,0,L|402:66,1,59.999998526573
235,152,8344,2,0,P|215:112|211:67,1,89.9999977898594
220,26,8584,6,0,L|97:21,1,119.999997053146
24,210,9064,2,0,L|143:205,1,119.999997053146
311,184,9544,2,0,P|310:143|303:122,1,59.999998526573
356,58,9784,2,0,P|309:37|285:38,1,59.999998526573
223,3,10024,2,0,P|215:31|219:61,1,59.999998526573
170,132,10264,2,0,P|195:147|224:153,1,59.999998526573
67,39,10504,6,0,L|63:150,1,100.000000596046
34,219,10864,1,0,0:0:0:0:
91,281,10984,2,0,P|120:285|156:275,1,50.000000298023
181,201,11224,2,0,P|209:197|246:211,1,50.000000298023
379,257,11464,2,0,L|382:198,1,50.000000298023
447,152,11704,2,0,L|444:93,1,50.000000298023
380,45,11944,2,0,P|332:40|264:47,1,100.000000596046
205,84,12304,1,0,0:0:0:0:
153,215,12424,6,0,P|235:219|259:207,1,100.000000596046
97,125,12784,1,0,0:0:0:0:
34,189,12904,2,0,L|29:253,1,50.000000298023
103,290,13144,2,0,L|98:354,1,50.000000298023
260,364,13384,2,0,P|293:354|318:329,1,50.000000298023
320,255,13624,2,0,P|341:242|376:238,1,50.000000298023
453,219,13864,2,0,L|452:103,1,100.000000596046
380,63,14224,1,0,0:0:0:0:
177,96,14344,6,0,P|161:144|174:202,1,100.000000596046
282,310,14824,2,0,L|344:312,1,50.000000298023
364,226,15064,2,0,L|428:229,1,50.000000298023
301,111,15304,2,0,L|239:109,1,50.000000298023
219,195,15544,2,0,L|155:192,1,50.000000298023
135,108,15784,2,0,L|73:106,2,50.000000298023
374,52,16264,5,0,0:0:0:0:
374,52,16504,2,0,L|371:111,1,50.000000298023
458,127,16744,2,0,L|455:186,1,50.000000298023
406,253,16984,2,0,P|368:257|323:251,1,75.0000004470345
292,231,17224,2,0,L|283:303,1,50.000000298023
196,293,17464,2,0,L|187:365,1,50.000000298023
50,268,17704,2,0,L|56:218,1,50.000000298023
146,206,17944,2,0,L|152:156,1,50.000000298023
202,58,18184,6,0,P|242:99|254:152,1,100.000000596046
315,235,18544,2,0,P|339:168|378:139,1,100.000000596046
367,308,18904,2,0,P|319:322|261:306,2,100.000000596046
455,145,19624,6,0,P|406:134|359:148,1,100.000000596046
268,144,19984,2,0,P|220:157|172:147,1,100.000000596046
88,111,20344,2,0,L|75:219,1,100.000000596046
140,343,20704,1,0,0:0:0:0:
140,343,20824,2,0,L|165:285,1,50.000000298023
249,307,21064,2,0,L|274:249,1,50.000000298023
359,258,21304,2,0,L|384:200,1,50.000000298023
423,104,21544,6,0,P|385:81|314:82,1,100.000000596046
254,126,21904,1,0,0:0:0:0:
181,77,22024,2,0,L|113:84,1,50.000000298023
274,148,22264,2,0,L|323:152,1,50.000000298023
70,150,22504,6,0,P|40:93|90:0,1,166.666667660077
169,17,23024,2,0,B|206:9|241:15|241:15|285:24|335:10,1,150.000000894069
408,25,23504,2,0,P|420:64|365:171,1,150.000000894069
336,204,23944,6,0,L|406:221,1,50.000000298023
257,255,24184,1,0,0:0:0:0:
172,224,24304,1,0,0:0:0:0:
318,312,24424,2,0,L|387:334,1,50.000000298023
239,363,24664,1,0,0:0:0:0:
154,332,24784,1,0,0:0:0:0:
37,270,24904,6,0,L|57:215,1,50.000000298023
115,47,25144,2,0,L|183:30,1,50.000000298023
176,137,25384,2,0,L|176:197,1,50.000000298023
86,141,25624,2,0,L|34:121,1,50.000000298023
256,110,25864,6,0,L|257:226,1,100.000000596046
333,258,26224,1,0,0:0:0:0:
420,238,26344,2,0,P|432:205|431:172,1,50.000000298023
478,111,26584,2,0,P|454:102|408:100,1,50.000000298023
256,110,26824,6,0,P|292:41|286:1,1,100.000000596046
199,36,27184,1,0,0:0:0:0:
118,75,27304,2,0,P|109:101|115:136,1,50.000000298023
23,147,27544,2,0,P|32:175|56:200,1,50.000000298023
176,325,27784,6,0,L|198:265,1,50.000000298023
303,272,28024,2,0,L|320:225,1,50.000000298023
231,160,28264,2,0,L|253:100,1,50.000000298023
358,107,28504,2,0,L|375:60,1,50.000000298023
462,214,28744,6,0,L|460:166,2,25.0000001490115
430,299,28984,1,0,0:0:0:0:
430,299,29104,1,0,0:0:0:0:
350,341,29224,2,0,P|319:340|285:325,1,50.000000298023
162,338,29464,2,0,P|187:338|211:332,1,50.000000298023
230,187,29704,6,0,B|220:218|250:239|250:239|306:161|222:99,1,225.000009924173
106,43,30184,2,0,P|149:39|181:23,1,59.999998526573
65,120,30424,2,0,P|35:120|6:130,1,59.999998526573
116,328,30664,6,0,B|116:288|116:288|138:263|138:263|137:194,1,119.999997053146
256,35,31144,2,0,L|256:107,1,59.999998526573
341,139,31384,2,0,L|341:211,1,59.999998526573
452,283,31624,6,0,P|439:314|406:351,1,59.999998526573
330,356,31864,1,0,0:0:0:0:
330,356,31984,1,0,0:0:0:0:
250,301,32104,2,0,L|177:303,1,59.999998526573
109,354,32344,2,0,L|36:356,1,59.999998526573
104,118,32584,6,0,B|103:166|103:166|82:189|82:189|82:240,1,119.999997053146
71,12,33064,2,0,P|113:6|149:19,1,59.999998526573
211,61,33304,2,0,P|243:65|275:58,1,59.999998526573
421,17,33544,6,0,L|429:103,1,59.999998526573
433,172,33784,1,0,0:0:0:0:
433,172,33904,1,0,0:0:0:0:
355,228,34024,2,0,P|314:233|279:220,1,59.999998526573
257,140,34264,2,0,P|286:134|315:139,1,59.999998526573
208,322,34504,6,0,P|148:298|211:300,1,175.00000104308
209,294,34984,2,0,L|199:223,1,50.000000298023
253,182,35224,2,0,L|254:120,1,50.000000298023
298,251,35464,2,0,B|293:291|293:291|316:322|356:322,1,100.000000596046
419,297,35824,1,0,0:0:0:0:
419,297,35944,2,0,L|411:178,1,100.000000596046
458,131,36304,1,0,0:0:0:0:
340,42,36424,6,0,B|303:79|303:79|256:37|256:37|212:88,1,175.00000104308
217,82,36904,2,0,L|182:136,1,50.000000298023
260,168,37144,2,0,L|260:228,1,50.000000298023
324,121,37384,2,0,B|303:77|303:77|312:52|346:38,1,100.000000596046
419,41,37744,1,0,0:0:0:0:
419,41,37864,2,0,L|442:156,1,100.000000596046
433,218,38224,1,0,0:0:0:0:
346,306,38344,6,0,B|306:288|259:306|259:306|216:325|172:295,1,175.00000104308
177,298,38824,2,0,L|183:240,1,50.000000298023
256,217,39064,2,0,L|261:158,1,50.000000298023
207,60,39304,2,0,B|202:104|202:104|183:129|142:127,1,100.000000596046
75,112,39664,1,0,0:0:0:0:
75,112,39784,2,0,L|70:182,1,50.000000298023
19,222,40024,2,0,L|15:271,1,50.000000298023
131,361,40264,5,0,0:0:0:0:
259,158,40504,1,0,0:0:0:0:
304,291,40744,1,0,0:0:0:0:
115,122,40984,1,0,0:0:0:0:
379,42,41224,2,0,B|383:17|435:20|372:91|372:91|393:124|382:166,1,175.00000104308
362,203,41704,5,0,0:0:0:0:
299,138,41824,1,0,0:0:0:0:
461,119,41944,2,0,P|462:143|456:177,1,50.000000298023
419,315,42184,6,0,P|363:329|286:304,1,119.999997053146
255,245,42544,1,0,0:0:0:0:
193,301,42664,2,0,L|123:309,1,59.999998526573
99,230,42904,2,0,L|26:216,1,59.999998526573
76,57,43144,2,0,P|118:112|163:132,1,119.999997053146
377,59,43624,5,0,0:0:0:0:
300,23,43744,1,0,0:0:0:0:
378,148,43864,2,0,P|422:136|443:118,1,59.999998526573
291,16,44104,6,0,L|144:18,1,119.999997053146
96,57,44464,1,0,0:0:0:0:
42,121,44584,2,0,P|47:180|58:203,1,59.999998526573
130,194,44824,2,0,P|153:218|192:231,1,59.999998526573
315,236,45064,2,0,L|307:95,1,119.999997053146
86,86,45544,5,0,0:0:0:0:
147,143,45664,1,0,0:0:0:0:
133,13,45784,2,0,P|90:0|53:8,1,59.999998526573
161,164,46024,6,0,L|298:154,1,119.999997053146
451,329,46504,2,0,L|331:320,1,119.999997053146
138,245,46984,2,0,L|199:225,1,59.999998526573
374,245,47224,2,0,L|310:225,1,59.999998526573
154,194,47464,2,0,L|211:178,1,59.999998526573
368,194,47704,2,0,L|310:178,1,59.999998526573
89,145,47944,6,0,P|77:174|82:222,1,59.999998526573
212,194,48184,1,0,0:0:0:0:
98,107,48304,2,0,P|70:122|45:163,1,59.999998526573
219,174,48544,1,0,0:0:0:0:
149,49,48664,2,0,P|111:30|72:33,1,59.999998526573
212,194,48904,2,0,P|272:201|343:189,1,119.999997053146
410,165,49264,1,0,0:0:0:0:
430,246,49384,2,0,L|426:316,1,59.999998526573
350,351,49624,2,0,L|335:290,1,59.999998526573
220,141,49864,6,0,B|193:158|193:158|224:83|315:86,1,175.00000104308
328,112,50344,2,0,P|331:142|326:182,1,50.000000298023
218,190,50584,2,0,P|216:165|219:140,1,50.000000298023
288,295,50824,6,0,P|226:319|123:274,1,175.00000104308
114,249,51304,2,0,L|119:182,1,50.000000298023
219,140,51544,2,0,L|222:189,1,50.000000298023
114,48,51784,6,0,B|77:40|77:40|220:27,1,175.00000104308
248,29,52264,2,0,L|310:34,1,50.000000298023
356,104,52504,2,0,L|418:109,1,50.000000298023
255,252,52744,2,0,P|249:182|272:142,1,100.000000596046
226,355,53224,5,0,0:0:0:0:
160,300,53344,1,0,0:0:0:0:
303,323,53464,2,0,P|308:353|299:392,1,50.000000298023
143,290,53704,6,0,L|138:147,1,119.999997053146
203,116,54064,1,0,0:0:0:0:
263,57,54184,2,0,L|343:48,1,59.999998526573
366,122,54424,2,0,L|436:127,1,59.999998526573
418,209,54664,2,0,L|484:239,1,59.999998526573
435,309,54904,2,0,L|483:361,1,59.999998526573
258,292,55144,5,0,0:0:0:0:
310,226,55264,1,0,0:0:0:0:
284,373,55384,2,0,P|242:374|210:366,1,59.999998526573
328,200,55624,6,0,P|384:193|474:203,1,119.999997053146
183,199,56104,2,0,P|124:192|64:197,1,119.999997053146
305,63,56584,2,0,P|330:57|378:53,1,59.999998526573
201,102,56824,2,0,P|168:96|140:94,1,59.999998526573
275,185,57064,2,0,B|255:243|255:243|235:175,1,119.999997053146
255,104,57424,1,0,0:0:0:0:
256,192,57544,12,0,58444,0:0:0:0:
332,327,58504,6,0,L|357:211,1,100.000000596046
211,101,58864,2,0,L|232:198,1,100.000000596046
325,31,59224,1,0,0:0:0:0:
124,99,59464,6,0,B|135:150|135:150|121:185|57:200|57:200|94:213|144:239|134:297|94:327,1,300.000001788138
remember dont change anything (in mapping stuff) without my permission, you can fix the metadata and tags if them are wrong so go ahead on that, and tell me if you have correctly hitsounded any of the top diffs to copy the hs from there
Topic Starter
mantasu

Cosmolade wrote:

remember dont change anything (in mapping stuff) without my permission, you can fix the metadata and tags if them are wrong so go ahead on that, and tell me if you have correctly hitsounded any of the top diffs to copy the hs from there
yes yes ik hopefully I'm not that dum yet xd
You can copy hitsounds. I've asked to check them; they said it's ok. If there would be any changes I'll let you know
Again, thanks for the diff :D
m3gB3g
hi~ m4m(PM)


General
add failsound
add "Anime" in tags ?

Easy

00:47:944 (3) - try to angle rotate with "Selection centre" with -12 . Slider will look right to 00:49:384 (4) -

Normal

I think ar5 is too low for 250BPM. Song is too fast and too many object approach in one time with this ar. I like to put ar6,approaches gonna be perfect.

Hard / Expert / Extreme / fastest diff


seems good! Tbh im not strong at 250BPM and maybe missing a lot of things. But your patterns seems clean to me.
But would you put OD9 in Extreme and Aim fast diff's? Tbh last diff deserves OD>9

Cosmo Insane

Also seems good!
I'm sorry for short mod but there is really few issues i have. So yeah mapset is pretty cool ! I hope it gonna be ranked. GL! :)
Vovan

Cosmolade wrote:

hey
sry the late I'm very slow & I'm in exams, I will die
Oh finally I can finish my mod \o/

@Seselis1 Don't give a kudo on this post, as I already modded it previously


[Insane]

  1. 00:02:344 (3,4,5) - Imo you can move 00:02:584 (5) - a bit to do a triangle (equilateral) without changing the flow here
  2. 00:06:184 (1,3) - With a blanket the pattern can look less random
  3. 00:07:024 - 00:07:504 - Mappable
  4. 00:13:144 (4,5) - Imo this jump doesn't deserve the same spacing as this one 00:11:224 (4,5) - because there is a cymbal sound here 00:11:464 (5) - who emphasize the beat a lot more than this one 00:13:384 (5) -
  5. 00:24:184 (2,3,4,5) - This flow seems really harsh imo, especially on these notes 00:24:304 (3,4) - where it's really surprising.
  6. The kiais seems to have the same difficulty than the normal parts, I was expecting a bit more spacing but okay o_o
Oh god I already love this diff. (Because it's Cosmolade maybe *-*)
Topic Starter
mantasu

m3gB3g wrote:

hi~ m4m(PM)


General
add failsound replaced with better and added fail bg
add "Anime" in tags ? ok

Easy

00:47:944 (3) - try to angle rotate with "Selection centre" with -12 . Slider will look right to 00:49:384 (4) - I wanted to blanket 3 with 00:46:024 (1) - but fixed in other way

Normal

I think ar5 is too low for 250BPM. Song is too fast and too many object approach in one time with this ar. I like to put ar6,approaches gonna be perfect. fixed

Hard / Expert / Extreme / fastest diff


seems good! Tbh im not strong at 250BPM and maybe missing a lot of things. But your patterns seems clean to me.
But would you put OD9 in Extreme and Aim fast diff's? Tbh last diff deserves OD>9 I made last diff with 9 AR I think it'll be gud

Cosmo Insane

Also seems good!
cosmoincidence? :D
I'm sorry for short mod but there is really few issues i have. So yeah mapset is pretty cool ! I hope it gonna be ranked. GL! :)
Thanks for mod and for the star, I'll do yours soon :)
Lilyanna
hi m4m and im late xd

General

disable widescreen
idk if its important but in the tags there is double space there lmaoo
ソニックX speed sanic the hedgehog [here] theme song..

Easy

00:02:824 (2) - u should nc here for consistency
00:08:584 (3) - same here
i wont mention all nc after ever 2 downbeats all the way
00:19:624 (3) - i think it will fit better if u make a slider from here 00:19:624 - to 00:20:344 - to emphasize that vocal there and then start the spinner here 00:20:824 -

Normal

00:01:864 (3,4,5) - players can get confused between 4 and 5 because they can think they should click 5 before 4 since they both have same ds
i sugest a clear path for 3 / 4 /5 maybe smth like this http://puu.sh/yDlIN/a99894f404.jpg
00:03:304 (2,3,4) - same here
00:16:264 (3,4,5,6) - too much of these seems too dence for a normal with such high bpm maybe consider making few repeat sliders
00:34:504 (1) - remove nc again ur nc is not consistent 00:33:544 (1,2) - this combo is at one downbeat while the rest is 00:34:504 (1,2,3) - two downbeats
00:41:704 (5) - the placement of 5 is unexpected, sharp and doesnt look appealing maybe x185 y93 is nice and smoother and then move next objects for ds
00:51:784 (3) - nc

overall u could use less hitcircles and 1/2 sliders they seemed too much for this normal

hard

00:12:664 - here would feel right if its mapped as 00:10:744 - since they both sound same
00:36:904 (2,3) - make the space between those equal as these 00:36:904 (2,6) -

cosmo's insane

00:23:024 (2) - i think it be better if u stack the head of that slider with the head of this 00:22:024 (3) - and then blanket 00:23:504 (3) - with the tail of 2
00:21:904 (2) - there is no an audible clickable sound here while the vocal land here 00:21:784 - this one should be clickable i suggest this http://puu.sh/yE94p/6a5bdf5533.jpg

expert

00:00:664 - why ignore these drumps espacially that its expert difficulty they are pretty much strong its better that u map them
00:27:784 (1,2,3,4,1,2,3,4,5,6) - if u want rotate these combo 33degree because the sliders has big angles and they dont look or play good
00:31:144 (2,3) - 00:33:064 (3,4) - u can make these repeat 1/2 it express more the guitar sounds also since this part is not so hype also it makes it better for the transition to these jumps 00:31:624 (1,2,3,4,5,6,7) -
00:45:544 (3,5) - space them out to avoid that overlap its not appealing
00:53:344 (2,1) - can fix blanket

i cant mod the other difficulties they to hard for me even my eyes cant keep up with XD i hope this help the set looks good overall
good luck!!
Noffy
hi m4m from my queue~
my map: https://osu.ppy.sh/beatmapsets/703515
mod back however much you find fair

i'll do my best!!


[General]
Where is applause.wav used? beatmap skinning doesn't apply to the score screen. is this a storyboarded hitsound somewhere that i failed to find?

combobreak.wav is really distracting..
normal-hitfinish4.wav is really long, this becomes a problem because if you pause, it just.. keeps going. I'd suggest shortening that one.



[Easy]
00:29:704 (1) - semi wave with the visible angle in the middle looks rather weird, I suggest something like http://puu.sh/yEdWF/97ba1b6dfb.jpg to make a strong wave shape without the visible angle


[Normal]
00:08:344 (4,1) - hecked blanket please,
00:15:304 (1,2) - barely having these angled looks, meh. they're practically straight. http://puu.sh/yEgPk/e28a4f9006.jpg maybe? Similar applies to the red anchored sliders you use throughout the difficulty :s
00:41:224 (4,5) - this movement seems unneccessarily difficult, with 4 going in a totally different direction to where 5 is, I suggest finding a way to have the two just be a regular straight line.

[Hard]
00:19:144 (1,2,1) - move 00:20:104 (1) - to x:54 y:261 so that this pattern overall can be more nicely symmetrical ~
00:58:864 (1,2) - how about making 1 wrap around 2 like this? I think it'd look quite nice, be consistent with the kind of idea you used in expert and normal, and flow a bit better too.

[Cosmo's Insane]
where are the hitsounds????????????????????????
00:10:504 (1,2) - the sliderend of 1 is weird, since it goes over a really strong vocal and drumbeat, then you map the weaker red tick :s I suggest figuring a way you could have a 1/2 slider at 00:10:744 - :)

[Expert]
00:00:664 - considering how fast the diff is already, why not map these drums :c? both of the difficulties above and below it have them mapped so..
00:11:344 - feels pretty empty without a note here, I feel like adding a circle at this time could help the next two 3/4 sliders stand out even more~
>00:13:264 - same
00:45:544 (3,5) - pretty unusually close for all the spacing this diff has, looks really odd aaa
00:57:544 - weird this is mapped out when all other difficulties besides normal had a spinner here...

[Extreme]
00:29:704 (3,4,5,6) - consider shortening these by 1 reverse each, it'll play mostly the same but make it more accomplishable without combobreaking (:<
00:57:544 (1) - I'd consider shortening this to end at 00:58:384 - like in the top diff, and adding a circle at 00:58:504 - with a position of something like this since right now you're skipping over having this 00:58:504 - really loud drum be clicked, and it leads into the next drums that you mapped with sliders as well, making it additionally awkward.

[Gotta Aim Fast]
00:08:584 (1) - why not extend this to end at 00:09:004 - with some nutty slidershape, similar to how the slider at this time in extreme ended at that later time, to really emphasise the held note?
00:29:704 (1,2,3,4) - same as in extreme
show more
Please sign in to reply.

New reply