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Mili - world.execute(me); [Taiko]

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Etsu
Hello!

Taiko mod request from my Queue.

[General]
  1. Add tags " miracle milk projectmili rayark electronic classical contemporary japan " check here .
[futsuu;]
  1. 00:14:088 - missing note? add kat and change don in 00:13:165 (22) - better to voice
  2. 00:27:472 - add a note to piano? was somewhat empty imo
  3. 00:30:703 - missing note? better follow the rhythm...
  4. 00:33:934 (20) - delete? for the pattern in this section for relaxation
  5. 00:42:703 (33) - change don?
  6. 01:18:011 (111) - delete? feel better follow to voice imo
  7. 02:27:934 (1,2,3,4,5) - this pattern it looks good on 02:35:318 (25,26,27,28,29) - but 02:27:934 (1,2,3,4,5) - shoud change... maybe delete 02:28:165 (2,9) -
  8. 02:41:318 (4) - change kat?
[muzukashii;]
  1. 00:13:165 (28) - change don?
  2. 00:28:972 - feel triple here to drums... (but also eliminate 00:29:549 (16) - to balance)
  3. 00:49:165 (65,66,67) - control + g... I was somewhat repeated and change don in 00:49:396 (66) -
  4. 01:18:357 (161) - delete... only triple in this diff
  5. 01:36:126 - add to the triple?
  6. 01:39:126 - ^
  7. 01:40:857 (201) - change kat and 01:41:549 (202,203) - change don? the voice increases 01:42:472 (204,205) -
  8. 01:44:549 (208) - change kat?
  9. 01:45:472 (211) - ^
  10. 02:42:249 - missing note?
  11. 02:45:357 (12) - delete... much triple
  12. 03:00:357 (76) - ^
  13. 02:50:780 (35,36,37,39,40,41,43,44,45) - and if you make one color? It is said to be prohibited from using ddk this diff... (check pattern in 03:05:549 (100,101,102,104,105,106) - )
[oni;]
  1. 00:14:549 - missing note?
  2. 00:42:242 (64) - change kat and 00:43:857 (71) - change don?
  3. 00:59:780 (135,136,140,141) - change don? and change kat in 01:00:242 (137) - better for the voice to this diff (if i can "if" ..)
  4. 01:17:318 (218) - change kat?
  5. 01:30:242 (245) - change don? ^ to make different as 01:17:088 (216,217,218) - patern imo
  6. 01:45:703 - maybe add note here... same change kat in 01:44:549 (280,283,285) - (feel similar in muzu)
  7. 01:47:780 (290,291,292,293,294,295) - ^ same patern? (consider too 01:58:857 (332,333,334,335,336,337) - )
  8. 01:56:665 (322) - change kat and change don? It is to make it different
  9. 02:13:280 (378) - change kat? feel better for the piano
  10. 02:22:626 (425,426,427,431,432,433) - maybe make dkd for no repeat in 02:20:780 (415,416,417,421,422,423) -
  11. 02:43:511 (6,7,12,13) - control + g? goes with the rhythm and voice imo (consider in 02:57:934 - )
I liked the song and the map... Good luck :)
Surono
om, avatar lu kalau ga sengaja di liat kek ngefuq nih. tydac perlu mod, tydac mod tydac mengizi
Topic Starter
Volta
"Etsu"
Hello!

Taiko mod request from my Queue.

[General]
  1. Add tags " miracle milk projectmili rayark electronic classical contemporary japan " check here added, thanks! .
[futsuu;]
  1. 00:14:088 - missing note? add kat and change don in 00:13:165 (22) - better to voice intentionally leave blank since the song's pace is increased in next section will be more emphasized
  2. 00:27:472 - add a note to piano? was somewhat empty imo keep to make the break pattern consistent (refer to 00:20:088 - ).
  3. 00:30:703 - missing note? better follow the rhythm... retained to make longer break, new player will need it since previous section is a bit dense
  4. 00:33:934 (20) - delete? for the pattern in this section for relaxation that will be inconsistent with the intro (e.g 00:07:626 (13,14,15) - ) so, i'd like to keep it
  5. 00:42:703 (33) - change don? hmm.. it lacks a reason to use d. k is better to make build-up to next section imo
  6. 01:18:011 (111) - delete? feel better follow to voice imo not bad, but gap with muzu will be larger. will consider again
  7. 02:27:934 (1,2,3,4,5) - this pattern it looks good on 02:35:318 (25,26,27,28,29) - but 02:27:934 (1,2,3,4,5) - shoud change... maybe delete 02:28:165 (2,9) - that is a reverse pattern of 02:29:318 (6,7,8,9,10) - and so with another 5-plets in the section, so no change
  8. 02:41:318 (4) - change kat? i think simplicity is better here
[muzukashii;]
  1. 00:13:165 (28) - change don? retained for consistency with 00:05:780 -
  2. 00:28:972 - feel triple here to drums... (but also eliminate 00:29:549 (16) - to balance) not changed for better spread between futsuu and oni. and i won't introduce triplet until the kiai.
  3. 00:49:165 (65,66,67) - control + g... I was somewhat repeated and change don in 00:49:396 (66) - that will make 3 dkd in a row instead, not fun imo
  4. 01:18:357 (161) - delete... only triple in this diff fun fact: it's actually allowed if used sparingly. will consider again tho..
  5. 01:36:126 - add to the triple? it would make this same with oni, so no
  6. 01:39:126 - ^ ^
  7. 01:40:857 (201) - change kat and 01:41:549 (202,203) - change don? the voice increases 01:42:472 (204,205) - retained for coherency with the drum
  8. 01:44:549 (208) - change kat? it doesn't fit my structure --> all d, then all k, then mixed
  9. 01:45:472 (211) - ^ ^
  10. 02:42:249 - missing note? no, it is to make 2/1 break, because there is no break longer than 1/1 after 02:11:318 - , it is needed especially after the long chain of 'execution'
  11. 02:45:357 (12) - delete... much triple the last kiai is always denser in every diff, so no change for now
  12. 03:00:357 (76) - ^ ^
  13. 02:50:780 (35,36,37,39,40,41,43,44,45) - and if you make one color? It is said to be prohibited from using ddk this diff... (check pattern in 03:05:549 (100,101,102,104,105,106) - ) triplet with different color is allowed in muzu if used it with enough rest moment
[oni;]
  1. 00:14:549 - missing note? same as futsuu
  2. 00:42:242 (64) - change kat and 00:43:857 (71) - change don? monocolour triplet is better to represent the constant guitar sound imo
  3. 00:59:780 (135,136,140,141) - change don? and change kat in 01:00:242 (137) - better for the voice to this diff (if i can "if" ..) no, if you look at the structure, every sequence is a mirror pattern so if i change this sequence, i should change other.
  4. 01:17:318 (218) - change kat? either vocal and drum sounds low, so i'd keep it
  5. 01:30:242 (245) - change don? ^ to make different as 01:17:088 (216,217,218) - patern imo drum sounds same with 01:30:011 (243,244) - and i didn't change above pattern, so.
  6. 01:45:703 - maybe add note here... same change kat in 01:44:549 (280,283,285) - (feel similar in muzu) no color change with same reason with muzu, and i think leaving it empty will emphasis the vocal better (the 'feel' phrase)
  7. 01:47:780 (290,291,292,293,294,295) - ^ same patern? (consider too 01:58:857 (332,333,334,335,336,337) - ) nope, variety is life
  8. 01:56:665 (322) - change kat and change don? It is to make it different hmm wrong timestamp? idk which one you suggest change don and kat lol
  9. 02:13:280 (378) - change kat? feel better for the piano but i prefer simple ddd
  10. 02:22:626 (425,426,427,431,432,433) - maybe make dkd for no repeat in 02:20:780 (415,416,417,421,422,423) - changed the patterns.
  11. 02:43:511 (6,7,12,13) - control + g? goes with the rhythm and voice imo (consider in 02:57:934 - ) it is based on first kiai, so no change
I liked the song and the map... Good luck :)

thanks for mod and star :)
Etsu

Volta wrote:

"Etsu"
[oni;]
  • 8. 01:56:665 (322) - change kat and change don? It is to make it different hmm wrong timestamp? idk which one you suggest change don and kat lol /*haha sorry ;w;
actually if it was in 01:56:665 (322) - to kat it is good for the voice that is something fast and don in 01:58:049 (329) - to make different pattern

that's what i thought.. anyway thanks for your reply~~
Ayyri
Yo, M4M.

[general;]
  1. Consider moving the background down by 10 so the playfield doesn't awkwardly cover part of Kurisu's face.
  2. 02:57:242 - Kiai could be ended here and started again at 02:57:472 - to emphasize the second verse of the vocals here.
[futsuu;]
  1. 00:14:088 - Might want to add something here since the music dies awhile right afterwards, and it would add a bit more impact that just having nothing here.
  2. 00:57:011 - Possibly add a note here to follow the guitar. Because the space between 00:56:549 - and 00:57:703 - feels a bit awkward since the vocal starts again, but you're following the drums. (When you've mostly been following the piano, but there isn't any here so.. D: )
  3. 01:56:549 - Not a must, but it might be cool to make this a k. Since the vocal does change a bit (It would normally be made a triplet, but you can't do that here. ;w; ) So yeah. Try it out fam.
  4. 02:27:934 - to 02:37:626 - Miiiiiight wanna make this a little less dense. This is the densest point so far, and it feels a tad bit out of place, considering how calm everything is right here. (It's even denser than the first kiai.)
  5. 03:12:242 - There's a pretty audible finish here. It'd be pretty neat if you ended the map with a finisher, to be honest.
[muzukashii;]
  1. 00:37:165 - Finisher seems a bit sudden here, since you didn't use this on any of the other "harder" piano sounds, just this one.
  2. 01:07:857 - Consider adding a note here since the rhythm continues here unlike the other times where it only has two phrases to it.
  3. 01:18:357 - This could be removed, the drums aren't that strong here. As well as the fact that just d's make this pattern feel rather bland.
  4. 02:07:626 - How come this is a slider in Oni, but just a note here? Because this follows the same pattern as what you did at 02:05:780 - for both difficulties.
  5. 02:42:703 - to 03:12:242 - I would really suggest toning down the amount of triplets that are used here. Since the rest of the map is mainly 1/2, the 1/4 usage here feels a bit overpowering in relation to the other parts.
  6. 03:12:242 - Same thing as in Futsuu.
[oni;]
  1. 03:12:242 - Same as the other two difficulties.
Topic Starter
Volta

Ayyri wrote:

Yo, M4M.

[general;]
  1. Consider moving the background down by 10 so the playfield doesn't awkwardly cover part of Kurisu's face. fixed
  2. 02:57:242 - Kiai could be ended here and started again at 02:57:472 - to emphasize the second verse of the vocals here. i think it is better to make the whole part a kiai
[futsuu;]
  1. 00:14:088 - Might want to add something here since the music dies awhile right afterwards, and it would add a bit more impact that just having nothing here. i intend to make longer break before the next section, so i prefer to leave it empty.
  2. 00:57:011 - Possibly add a note here to follow the guitar. Because the space between 00:56:549 - and 00:57:703 - feels a bit awkward since the vocal starts again, but you're following the drums. (When you've mostly been following the piano, but there isn't any here so.. D: ) it's possible, but i decide to emphasis the drum since it is different than before.
  3. 01:56:549 - Not a must, but it might be cool to make this a k. Since the vocal does change a bit (It would normally be made a triplet, but you can't do that here. ;w; ) So yeah. Try it out fam. i think simple ddd is better to represent the vocal there. changed 01:56:088 - to k instead
  4. 02:27:934 - to 02:37:626 - Miiiiiight wanna make this a little less dense. This is the densest point so far, and it feels a tad bit out of place, considering how calm everything is right here. (It's even denser than the first kiai.) rearranged the pattern. the 'executions' is supposed to be dense but easy because of the repetitiveness
  5. 03:12:242 - There's a pretty audible finish here. It'd be pretty neat if you ended the map with a finisher, to be honest. fixed
[muzukashii;]
  1. 00:37:165 - Finisher seems a bit sudden here, since you didn't use this on any of the other "harder" piano sounds, just this one. b-but it's finisher in all diff.. and it feels good because it is similar with 00:37:165 (33) - imo
  2. 01:07:857 - Consider adding a note here since the rhythm continues here unlike the other times where it only has two phrases to it. retained for consistent break pattern with 00:37:165 (33) - , 00:37:165 (33) - , and 00:37:165 (33) -
  3. 01:18:357 - This could be removed, the drums aren't that strong here. As well as the fact that just d's make this pattern feel rather bland. ok..
  4. 02:07:626 - How come this is a slider in Oni, but just a note here? Because this follows the same pattern as what you did at 02:05:780 - for both difficulties. because it think this would be a good spot for longer break for futsuu and muzu player, so..
  5. 02:42:703 - to 03:12:242 - I would really suggest toning down the amount of triplets that are used here. Since the rest of the map is mainly 1/2, the 1/4 usage here feels a bit overpowering in relation to the other parts. should be fixed now. made 1st part same as 1st kiai and 2nd part denser.
  6. 03:12:242 - Same thing as in Futsuu. fixed
[oni;]
  1. 03:12:242 - Same as the other two difficulties.fixed
thanks a lot :)
Yuzeyun

Volta wrote:

you have left
you have left
you have left
you have left
groundbreaking news i have up

mate when will you rank this i can offer lua kantan
Topic Starter
Volta
hi gez, give me kantan and i'll revive and find free bn eventually :D
Yuzeyun


click the lua to get luataiko
Topic Starter
Volta
cool
Jonarwhal
hello >w<
here's the M4M return
[General;]
  1. The background drop is inconsistent in Oni. Please change the line saying "0,0,"kurisutina.png",0,0" to "0,0,"kurisutina.png",0,10" to match the other difficulties.
  2. Use a lowercase "g" in the difficulty names so it's more similar to the title.
[Kantan;]
  1. OD3.5 to accommodate a lower density than Futsuu.
[Futsuu;]
  1. 02:27:011 (234) - Consider switching to d because it's a kick there.
[Muzukashii;]
  1. 01:10:857 - / 01:13:165 - I'm a little curious why you inverted the vocal mapping here. This isn't a good idea because it means that all the vocal emphasis will be lost. I recommend you invert this section again to restore the vocal emphasis. This section then repeats 02:53:780 - / 02:57:011 - and 03:08:549 - / 03:10:857 - here too.
[Oni;]
  1. 00:21:011 (18) - & 00:28:395 (15) - Please switch this to k to be consistent with the other times you used k for the snare 00:15:472 (43) - / 00:16:395 (47) - / 00:17:318 (4) - / etc.
  2. 01:10:857 - / 01:13:165 - Same as muzukashii, and the section repeats later
  3. 02:13:165 - / 02:42:703 - plz no pp mapping
call me beep me if you wanna reach me
Topic Starter
Volta

Jonawaga wrote:

hello >w<
here's the M4M return
[General;]
  1. The background drop is inconsistent in Oni. Please change the line saying "0,0,"kurisutina.png",0,0" to "0,0,"kurisutina.png",0,10" to match the other difficulties. fixed
  2. Use a lowercase "g" in the difficulty names so it's more similar to the title. i think i prefer G
[Futsuu;]
  1. 02:27:011 (234) - Consider switching to d because it's a kick there. fixed
[Muzukashii;]
  1. 01:10:857 - / 01:13:165 - I'm a little curious why you inverted the vocal mapping here. This isn't a good idea because it means that all the vocal emphasis will be lost. I recommend you invert this section again to restore the vocal emphasis. This section then repeats 02:53:780 - / 02:57:011 - and 03:08:549 - / 03:10:857 - here too. that would break the mapping concept in the kiai, from 01:03:011~ colors are inverted from 00:59:318~ , and from 01:10:395~ they are inverted from 01:06:703~ . same case with the 2nd kiai. i don't think it's bad, it gives more variation
[Oni;]
  1. 00:21:011 (18) - & 00:28:395 (15) - Please switch this to k to be consistent with the other times you used k for the snare 00:15:472 (43) - / 00:16:395 (47) - / 00:17:318 (4) - / etc. fixed
  2. 01:10:857 - / 01:13:165 - Same as muzukashii, and the section repeats later same concept as muzukashii
  3. 02:13:165 - / 02:42:703 - plz no pp mapping no pp given here
call me beep me if you wanna reach me
thanks for mod~
edit: fixed OD Kantan to 3.5 and Oni to 5.5
Jonarwhal
I checked and it seems that all was fixed

have a well deserved bubble~
Surono
overall okeee, flying pan dem pro.. males gw ngepoint out sugesti dan panjag nih cieg :'C
and the end of kantan is differ with owner diffs but its oke since the overall kantan is simple 1/1 pattern, its bonus.
the longer it gets challenging, for all diffs too

diffnaming omg.. yeah you did like this before on Yellow Splash! map loli maksa gw terapin juga kwkw
qf'd
oh iya posisi bg jadi ,0,100 biar kena yang kanannya https://osu.ppy.sh/ss/8110929 , https://osu.ppy.sh/s/333775 dont
Topic Starter
Volta
done!
dem, kunoichi bg is mistek
Surono

this haunting you!1!!

mapset.getQualified(User("Surotitid"));
Charlotte
Gratz :)
Arzenvald
dem surotid
Yuzeyun
RIP 69 ranked diffs
2017 - 2017

died to a kantan
Surono
kwoek kweke kweff, i can feel it dem. killing 69 ranked diff b4 and now for baby diff asdf
Nwolf
This bg hurts me on so many levels

Considering the song's lyrics, story and the fact there's an official video for this song, it doesn't capture the song at all in my honest opinion. A generic anime girl sleeping randomly in a field of functions doesn't transfer the song's more depressing, helpless atmosphere at all. This is following up fartownik's disqus comment which I 100% agree with.
Kyouren

Nwolf wrote:

This bg hurts me on so many levels

Considering the song's lyrics, story and the fact there's an official video for this song, it doesn't capture the song at all in my honest opinion. A generic anime girl sleeping randomly in a field of functions doesn't transfer the song's more depressing, helpless atmosphere at all. This is following up fartownik's disqus comment which I 100% agree with.
Actually, i'm agree for this. I can't found anything about girl sleeping in the lyrics.

http://lyrics.wikia.com/wiki/Mili:World.Execute(Me);

SPOILER
Switch on the power line
Remember to put on
PROTECTION
Lay down your pieces
And let's begin
OBJECT CREATION

Fill in my data
parameters
INITIALIZATION
Set up our new world
And let's begin the
SIMULATION

If I'm a set of points
Then I will give you my
DIMENSION
If I'm a circle
Then I will give you my
CIRCUMFERENCE
If I'm a sine wave
Then you can sit on all my
TANGENTS
If I approach infinity
Then you can be my
LIMITATIONS

Switch my current
To AC, to DC
And then blind my vision
So dizzy, so dizzy
Oh, we can travel
To A.D., to B.C.
And we can unite
So deeply, so deeply

If I can
If I can give you all the
STIMULATIONS
Then I can
Then I can be your only
SATISFACTION
If I can make you happy
I will run the
EXECUTION
Though we are trapped
In this strange, strange
SIMULATION

If I'm an eggplant
Then I will give you my
NUTRIENTS
If I'm a tomato
Then I will give you
ANTIOXIDANTS
If I'm a tabby cat
Then I will purr for your
ENJOYMENT
If I'm the only god
Then you're the proof of my
EXISTENCE

Switch my gender
To F, to M
And then do whatever
From AM to PM
Oh, switch my role
To S, to M
So we can enter
The trance, the trance

If I can
If I can feel your
VIBRATIONS
Then I can
Then I can finally be
COMPLETION
Though you have left

You have left
You have left
You have left
You have left
You have left me in
ISOLATION

If I can
If I can erase all the pointless
FRAGMENTS
Then maybe
Then maybe you won't leave me so
DISHEARTENED
Challenging your god
You have made some
ILLEGAL ARGUMENTS

EXECUTION
EXECUTION
EXECUTION
EXECUTION
EXECUTION
EXECUTION
EXECUTION
EXECUTION
EXECUTION
EXECUTION
EXECUTION
EXECUTION
EIN
DOS
TROIS
NE
FEM
LIU
EXECUTION

If I can
If I can give them all the
EXECUTION
Then I can
Then I can be your only
EXECUTION
If I can have you back
I will run the
EXECUTION
Though we are trapped
We are trapped, ah

I've studied
I've studied how to properly
LO-O-OVE
Question me
Question me, I can answer all
LO-O-OVE
I know the
algebraic expression of
LO-O-OVE
Though you are free
I am trapped, trapped in
LO-O-OVE
Topic Starter
Volta
seems like many is agreed : (
ok then i'll use other set's bg.
Loctav
Is there any particular reason why it is VOLTA: and not VOLTA. ? I feel ticked when seeing this written with double dots.
The caps usernames are pretty eyesore. Also it should be getMuzukashii (small g) to adhere to common coding standards (which it refers to, looks cleaner)

Psure you can make the same code reference without making it look so horrible.
Topic Starter
Volta
it's lua special syntax for object oriented calls, Gezo suggested it to me. the colon operator is for implementing methods that pass self (in this case, mapper) as the first parameter. will discuss again with him.
Loctav
I just don't think that the song title is even LUA but just a generic object oriented language and using LUA syntax seems very far fetched and you prolly should keep it simple and also use generic syntax instead of such oddly specific one. Especially since it's ugly as hell (from s visual design point vs all other elements of this mapset)
Topic Starter
Volta
all right, we will put it into consideration while i change the bg upon community's feedback.
thank you loctav :)
Doyak
I barely know about lua too but having usernames in full capitals makes them look like they're some constants instead of some objects. Idk, I would stick to the actual username form or just follow "start with lower case, and upper case for first letter of each word" thing.

Just my 2 cents.
Jerry
hi just dropping by to give a suggestion on the BG image since you decided to change it


position 0,40 if you actually decide to use it

kbai
Topic Starter
Volta
oh, thanks Jerry <3
i will change it next monday.
Yuzeyun
rapid feedback, don't need to do my own changes to the set
- i'm okay for the points replacing the lua colons also it's Lua not LUA, it's not an acronym
- mapper name is shown as constant rather than object because you know, mapper is final :^) bye
- methods should stay like that because easy to differentiate
- fuck semicolons they just add nothing but clutter and python works without semicolons
- bg is ok

feel free to dispute my points if needed
Okoratu
isn't world an instance of a class
wouldn't that format make more sense with this particular song
Topic Starter
Volta
  1. changed diffname to mapper.taiko(difficultylevel);
    going from the logic of the title, where the world is executing whatever the "me" object, then the diff name is going by the mapper creating a taiko diff with the difficuly level as the object. (Gezo, 2017, with some changes)
    all lowercase and added semicolon to match the title better and as generic as possible.
  2. changed bg to what jerry suggested, since i don't really want to steal other set's bg and personally i didn't like the illustration.
Jonarwhal

Volta wrote:

  1. changed diffname to mapper.taiko(difficultylevel);
    going from the logic of the title, where the world is executing whatever the "me" object, then the diff name is going by the mapper creating a taiko diff with the difficuly level as the object.
    all lowercase and added semicolon to match the title better and as generic as possible.
  2. changed bg to what jerry suggested, since i don't really want to steal other set's bg and personally i didn't like the illustration.
Nwolf

Volta wrote:

  1. changed bg to what jerry suggested, since i don't really want to steal other set's bg and personally i didn't like the illustration.
https://osu.ppy.sh/s/210682 :P (it really doesn't matter, there are some bgs used on so many sets of different/same songs)

I want to point out that bgs don't really belong to a set anyway unless it was made specifically for that.
Topic Starter
Volta
lmao didn't see that.
well..i guess at least this suits better than prev bg.. xp
Surono
another one bg
soon(tm)

posisi gak kek misteknya kunoicis wibu kan? rip 1muka yg kliatan mulutnya doang, sensor mata sperti di insert investigasi.


maksudnya bg kunoicis ricis krekers es de, ccd lupa mau ngetik apa sbnernya... oh iya dif sepatukaki timezonenya enam semblimanblimbnabmliman
Topic Starter
Volta
diperiksa dulu aja, rasanya sudah pas.
Surono
mapset.getRequalified(User("Surotid"));
Stefan
joke.noIdea(Stefan("noob"));
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