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Porter Robinson & Madeon - Shelter [CatchTheBeat]

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Topic Starter
Lacrima

-Nya- wrote:

Heya~ NM from my queue. Just saying this is my first mod for CtB >.< Don't bite me.

Escape:
  1. 00:03:402 (2,3,4) –In this section I would rather stay consistent with 00:01:002 (2) – since the rhythm is still the same and it would be nice for consistency. Also leaving a gap here: 00:03:702 – would be nice to emphasize 00:03:852 (5) – and also since there isn’t really an audible beat here: 00:03:702 – I guess keeping the two hitcircles are fine, but rather remove 00:03:552 (4) – Yeah, changed this
  2. 00:03:852 (5,6) –A hyperdash here is too much imo. The song still has a level of calmness and doesn’t really support a hyperdash. A normal dash will be better fitting. Perhaps move it to something around X:160 Agree, so chaned this pattern
  3. 00:07:602 (1,2) –Why did you snap these two to 1/6 but these two: 00:08:802 (3,4) – are snapped to 1/8? Because I am dumb.
  4. 00:07:602 (1,2,3,4) –If you want to gradually raise the distance between these sliders, I suggest increasing the distance of 00:08:202 (2) – a bit more If I'd do that, the jump between 00:08:202 (2,3) - would be pretty harsh for this section, so I gonna keep it how it is for now
  5. 00:07:602 (1,2,3,4) –I suggest following a kind of pattern here with the sliders with the repeat of the sliders. (the middle fruit). The first slider’s middle fruit is at the left, then the second slider’s middle fruit is at the right, the next one is at the left and then the last one should be at the right to complete the pattern. Yours is currently at the left, so perhaps position the slider so the slider’s repeat is pointing to the right instead. Nice catch, also I think the last slider plays a lot easier than others in this patterns, so sure thing changed
  6. 00:10:902 (6,1) –No need for hyperdash here. The vocal on (1) is not that strong so it doesn’t really support it. Normal dash would be better. This hyperdash for example: 00:11:652 (4,1) – is cool since the beat on (1) is strong and distinctive so it benefits nicely from a hyperdash. Yup
  7. 00:13:452 (6) –Quite a strong vocal. Consider placing a dash here to emphasize it. This vocal’s stronger than 00:13:602 (1) – imo so a dash on (6) rather than (1) makes more sense imo. Nah, the emphasize is good here imo, just made in the dash into 1/1 note for better playing
  8. 00:14:802 –Not a good idea to have this important tick/vocal as a slider’s end imo since it would be nice to emphasize it more by placing a hyperdash there like here: 00:10:002 (1) – So rather change 00:14:202 (3) – into a ½ slider and place a circle here: 00:14:652 - and here 00:14:802 – (hyperdash this one) Try to stay consistent. Changed in another way
  9. 00:14:952 (1,2,3) –Why didn’t you space consistently here like you did here: 00:15:852 (1,2,3,4,5) – It would just look better austhetically. I hope I got what you mean, changed xd
  10. 00:19:002 (1) –Would be a good idea to increase the spacing here a bit since the beat is so strong and it would be nice to emphasize it a bit more. It's quite hard to understand which distance do I need to increase when you just said to increase it by mentioning 1 note lol. So, I changed 00:17:202 (1,2,3,4,5,6) - this pattern for increasing a distance between 00:18:802 (6,1)
  11. 00:19:602 –Again, rather not make this important beat be a slider’s end. It should be emphasized. So end 00:19:152 (2) – here: 00:19:452 – and add a circle here: 00:19:602 – (Adding a hyperdash here as well should be fine) Nice suggestion as well cx
  12. 00:19:677 (1) –Listen to this at 25%. I can’t hear a beat here in the background, so rather remove this circle. You are tottaly right there's no beat, but I did place that note for aesthetics. try to removing this and look how awful it looks and plays without it. It doesn't affect the gameplay at all, so I'll keep this. Also that's located in the kiai section, so it's fine to overmap 1 note for aesthetics and gameplay purposes.
  13. 00:22:077 (2) -^ ^
  14. 00:23:202 (1) –The beat here is stronger than on 00:23:052 (2) – so I think it’s more important to emphasize (1) by adding a dash or something here. Adding nothing is a bit weird since this circle needs emphasis. Nerf the dash here: 00:23:052 (2) – a bit and add a dash on (1) Suure
  15. 00:24:477 (2) –Same as 00:19:677 (1) – Etc. Explained why I think it's ok
  16. 00:26:202 –Would be nice if this tick was a single fruit and not a slider’s tail since it’s an important beat. Changed
  17. 00:27:802 (6,1) –Why is the distance between these two objects so small? The beat on (1) is still strong so a bit of a dash would be nice. Right!
  18. 00:29:202 –Same as 00:19:602 – ~
  19. 00:29:277 (1) – Same as 00:19:677 (1) – I’m not gonna point out all of them so I’m stopping here but there’s probably more similar places like this. ~
  20. 00:35:802 (5) –This is so inconsistent with other similar patterns. Like 00:21:402 (7) – Hyperdash would fit here. Yup
  21. 00:35:202 (1) –Remove NC here since it’s inconsistent with 00:20:802 (3) – Ok
  22. 00:37:002 (2) –It would make more sense if the spacing here was bigger than here: 00:38:202 (4) – since the beat on (2) is much stronger. I think it's fine how it is now. Yes, the beat is strong, but the fact what here 00:38:202 (4) - ends all loud music is stronger
  23. 00:38:202 (4,1) –Rather not add a hyperdash here. The beat on 00:38:802 (1) – isn’t strong enough to support it imo. A normal dash would do. The same reason like above, but now I put here a HD for emphasizing the end of the whole section, not just loud music, so yeah, keeping that
  24. 00:43:002 (1,2) –Why add a hyperdash here? The beat on (2) is so soft so a hyperdash doesn’t fit imo. Not even a dash tbh. I would just use consistent spacing here: 00:43:002 (1,2,3) – xD It was, so yeah, let's bring it back how it was ;~;
  25. 00:44:202 (5,6) –The beat on (5) sounds stronger than on (6) tbh, so a hyperdash on (5) would be better and a normal dash would fit better for (6). Changed
  26. 00:45:402 (5) –Bigger spacing here, a bigger dash would be nice to emphasize that strong beat on the head of the slider. Changed by previous suggestion
  27. 00:53:202 (8) –Add NC here and remove NC here: 00:53:352 (1) – for consistency with 00:50:802 (1) – Oki
  28. 00:53:802 (1) –Remove NC here for consistency with 00:52:002 (3) – A E S T H E T I C S oh well I just think 11 fruits are quite high
  29. 00:53:202 (8,1) –The hyperdash here doesn’t really make sense to me since the beat on 00:53:352 (1) – isn’t that strong at all. Rather decrease the spacing. Sure
  30. 00:55:602 (9) –Why not add a dash here as well? It has the same beat as 00:54:402 (1,5) – so stay consistent. Also, add NC here and remove it here: 00:55:752 (1) – since the important beat is on the white tick. I won't place a HD this time, but implented a NC suggestion
  31. 00:57:252 –Consider adding a note here. It feels a bit empty without one. If I'd add a note here, then I need to make one 00:56:952 here as well, which doesn't fit here at all imo
  32. 01:10:902 (2) –Move this slider a few ticks backward so it starts here: 01:10:902 – Follows the rhythm better imo. Not for be :c
  33. 01:11:952 (4) -^ ^
  34. 01:18:402 (3) –Make this dash a bit bigger. The beat on this circle is strong. Yupie
  35. 01:20:202 (1,2) –The beat on (2) isn’t strong enough for a hyperdash here. I highly discourage a hyperdash here. Tried to emphasize vocals here... but let's see how it goes for others, if someone will mention this once again - I'll remove it xd
  36. 01:44:602 (1) –Why is there a NC here? Probably a mistake so rather remove it. x3


Platter:
  1. 00:04:602 –Consider placing a single fruit here to catch that strong vocal. It’ll also support 00:04:902 (4) – so then you have two consecutive fruits to emphasize the vocal. So you can end 00:03:852 (3) – here: 00:04:302 – and add a circle here: 00:04:602 – I don't see any problems with how it is not
  2. 00:10:602 (5,5) –Shouldn’t the spacings here rather be consistent since they have the same beats. Right now the distance of 00:13:002 (5) – is much larger than the distance of 00:10:602 (5) – and it looks inconsistent. Same here: 00:15:402 (3) – etc. So consider adding a hyperdash here: 00:10:452 (4,5) – to be consistent with the rest. You are talking about the distance of the objects just by mentioning 1 slider xD. Welp, I tried to understand what you mean, so put a HD here 00:10:452 (4,5) -
  3. 00:10:602 (5) –There has to be a finish on the head of this slider and not a clap to be consistent with the hitsounding of: 00:13:002 (5) – Doublecheck this in your other diffs as well. whoops
  4. 00:16:002 (1) –To be consistent with the previous combo’ing pattern, shouldn’t you remove the NC here? You won’t cross the 12 object limit so it’s fine. Yup
  5. 00:22:902 –It would be better to map this out imo. Feels weird if you don’t. I suggest extending this slider: 00:22:602 (3) – to this tick: 00:22:902 – I did nice emphasize of the vocal in here in my opinion '~'
  6. 00:23:802 –Same suggestion as 00:04:602 – etc. Not gonna point them all out Emphasizing dude :c
  7. 00:23:202 (2) –Perhaps increase the distance here a bit for a dash. The beat on the head of the slider is strong.
  8. 00:27:402 (2) -^
  9. 00:28:602 (2) -^ Implemented everything, I think, sice you're still telling me to increase the distance between one object xc
  10. 00:31:002 (7) –When you compare this dash with the rest of the similar beat: 00:21:402 (6) - 00:26:202 (4) - it looks out of place. Consider decreasing that dash. Okii
  11. 00:38:202 (2) –The beat/vocal here isn’t that strong so the dash can be decreased a bit. Emphasized the end of loud music
  12. 01:08:202 (3) –This slider is weird.. Is this allowed? Yeah, it is allowed xD
  13. 01:11:202 (1) –You can increase the dash/spacing here a bit. How am I supposed to understand what do you mean to increase again :cc. Increased 01:11:202 (1,2) - between them, dunno if you mentioned them or not, but I think that's the only place here I can increase the distance
  14. 01:26:202 (4) –Why not add a dash here as well to be consistent with 01:25:002 (4,1) – Won't be rankable due anti flow HD
  15. 01:26:802 (1) –A hyperdash can be added here for this strong beat. ^, but increased the distance just a little bit
  16. 01:27:402 (5) –I feel the spacing here can be increased a bit, just to emphasize that strong beat more. Here you increased the distance by a lot: 01:29:802 (3) – so try to be consistent. Just like above~
  17. 01:32:352 (2,3,4) –This is not consistent with the other similar patterns and it seems a bit out of place. It's nice imo
  18. 01:34:002 (1) –Increase the distance of this note a bit. I caaan't increase the distance of one note xDDD But still got what you mean and changed
  19. 01:51:702 (6) –This hyperdash seems weird since there’s no strong beat on: 01:51:702 (6) – and it’s also not fitting for a platter diff imo. Decrease the spacing here. A dash can be added here: 01:52:002 (1) – instead. Revamped the whole section

Salad:
  1. 00:33:702 –Add a fruit/note here. This is an important vocal so map it out. Okii
  2. 00:31:002 (7) – Again, is this allowed, lol >.< Why xd
  3. 01:25:602 (3,4) –It looks a bit weird that the distance here is smaller than here: 01:24:402 (1,2) – since the rhythm remains the same. Consider making the distances similar. Nice pattern in my opinion, so just increase the distance a little bit
  4. 01:21:402 (2,7,7) –You can change these sliders into two fruits/circles to catch those two vocals and you’ll also use a bit more of a variety of pattens in the kiai and not just mostly ½ sliders. Same applies for the first kiai. Don't see any problems with it. Also, variety is a really subjective in such a song xd
  5. There are also places where you didn’t add notes/circles where I think you should since there are vocals. Examples are: 00:21:702 - There is also inconsistency here since you added a circle here: 00:26:502 (8) – but not here: 00:21:702 - Further examples are: 00:33:702 – Also inconsistency here since you added a circle here: 00:24:102 (7) – but not here: 00:33:702 – Just recheck those patterns please and make sure they are consistent. Check the second kiai as well, there are places where circles can be added: 01:19:302 - 01:48:102 – I hope I've made something with that ;-;

Cup:
  1. Uncheck widescreen support.
  2. 00:02:802 (1) –The repeat of this slider is not landing on any beat in particular. The actual beat that you want to catch is: 00:03:852 – Perhaps try something like this: Made something different
  3. 00:06:102 (2) –Shouldn’t this slider start on this tick: 00:06:252 - ? It also feels a bit weird while playing so I highly suggest you don’t place a slider off-beat. Yeah
  4. 00:13:302 (2) -^ I am retarted
  5. 00:17:202 (1) –There is not adequate time between the start and the end of the spinner. It has to be a ½ beat since the song has a BPM of 100 Sooo? I used 1/2 beat k
    I suggest remove 00:16:902 (3) – and end the spinner here: 00:19:002 –
  6. 00:47:802 (1) –Unnecessary NC imo. Nooo, really loud sound so I decided to place a NC here
  7. 01:19:302 –You can add a circle here. There’s a strong vocal.
  8. 01:24:102 - ^
  9. 01:28:902 - ^, etc. Will refrain from this on Cup diff though

Good Luck~ Hopefully this helped a bit. :D This helped a lot, nice first o!c mod <3
Thank you for a mod!
-Nya-
A 1/2 beat is a red tick. So as I understand it, there has to be a red tick between the one object and the start of the spinner.
Topic Starter
Lacrima
So? There is a red tick between note and a spinner xd
-Nya-
Topic Starter
Lacrima
Soooo? It's 1/2 lmao. It would be unrankable if I placed (3) on blue tick
-Nya-

Myle wrote:

Soooo? It's 1/2 lmao. It would be unrankable if I placed (3) on blue tick
Hmm, ok, I think now I understand how it works. I thought the tick had to be precisely in the middle for the time to be adequate but I understand now that it's not the case. Thanks for clearing that up.
Topic Starter
Lacrima
That's fiiine! Also good luck modding o!catch, you're doing really great <3
DeletedUser_6437591
Nice to see a osu!catch version of this song :)
[General]
Not necessary but would be nice to have some colour combos in this, I think these colours work really nicely with the background http://puu.sh/sOGuI.png
00:58:002 - Section is really empty, you have 2 breaks pretty close to each other. I think 1/1 objects on every second tick sounds nice.
[Cup]
Just a question about why 00:05:202 (1) is not a whistle hitsound? You used whistle on all other sliders except this one and I am not sure why you did this.

00:19:602 - The whole first Kiai feels like it is hugging the right side of the screen, you have sliders sometimes go far left but most objects barely cross half way. Would be nice if you moved at least 1 reverse slider to the left side of the grid since there are no reverse sliders there at all. I suggest 00:30:402 (2)

00:23:802 (5) - I know you are following the lyrics with this note, but I think it would sound better to just have it as a single object to emphasise the silence after it, since you did this before and since you weren't following vocals with the portions before this one.
01:35:202 (2) - Ending the slider at 01:35:352 would make more sense since you did it with 01:25:602 (2,3) already.

Okay my concerns with the first Kiai happened in the last Kiai. I am using my Hexchat client to show where half way is on the left side. If you notice very very few objects cross half way whereas there are multiple notes that use the whole right side area. I just want to feel like I am using the whole play area to catch the fruit.

[Salad]
I counted a total of 5 dashes needed for this difficulty. I suggest adding more as this seems very very easy for a platter. I understand this is an introduction to dashing but nearly none of the Kiai required dashing at all. I suggest adding more dashes at least in the Kiai sections.

[Platter]
00:03:702 - No reason to have a beat here. Should just be a single note at 00:03:552. This would keep it consistent with the one before this which used the exact same sounds.
00:05:952 (2) - Again this should just be a single note, I really dislike how it sounds :/
00:22:902 - There is a sound here where you should place an object. It would keep it consistent with the notes before this.
01:38:202 (2,3,4,5,1,2,3,4,5,1) - This starts to get very dense and out of place, I don't think it sounds good just after the 1/4 pattern you were doing. Add a bit of a break in between here. I suggest removing 01:38:352 (3) and 01:38:652 (5) also add a note here 01:39:852
01:40:452 (3) - Is there a reason there is a note here? Seems like it doesn't follow the song at all
I think it would sound better if 01:49:302 (6) was moved over to 01:49:452 since the vocal the slider is following stops, I think there should be a bit of a pause there.

00:33:702 (7) - This hyper is quite difficult to hit as it is used right after a dash.

I have a problem with the ending Kiai. It suddenly has a ton of hypers in it where as the other Kiai do not have as many, I get you want to emphasise density but there are so many un-needed hypers there.

[Escape]
00:22:002 (1,2,3,4,5,6,7,8) - I love the pattern you used here. I would like to see it replace the current stream at 00:29:202 because it feels like you just leave the platter still, it doesn't feel like it requires any movement at all

That's all I have, this diff is nicely done and I love how it plays. It took me awhile to get used to the 1/8 streams you used but I like it a lot :) nice job!

Hopefully my mod was useful, good luck!
wonjae
i should mod this soon.

placeholder, will start modding after you reply to cawub
Topic Starter
Lacrima

Cawub wrote:

Nice to see a osu!catch version of this song :)
[General]
Not necessary but would be nice to have some colour combos in this, I think these colours work really nicely with the background http://puu.sh/sOGuI.png Changed in different way
00:58:002 - Section is really empty, you have 2 breaks pretty close to each other. I think 1/1 objects on every second tick sounds nice. It's fine imo, like it would be really boring just catching 1/1 patterns in every diff
[Cup]
Just a question about why 00:05:202 (1) is not a whistle hitsound? You used whistle on all other sliders except this one and I am not sure why you did this.

00:19:602 - The whole first Kiai feels like it is hugging the right side of the screen, you have sliders sometimes go far left but most objects barely cross half way. Would be nice if you moved at least 1 reverse slider to the left side of the grid since there are no reverse sliders there at all. I suggest 00:30:402 (2) I think that's fine lol you know it's not mania or standart gamemodes, like I just was trying to make a nice flow. Same goes for the concern below

00:23:802 (5) - I know you are following the lyrics with this note, but I think it would sound better to just have it as a single object to emphasise the silence after it, since you did this before and since you weren't following vocals with the portions before this one.
01:35:202 (2) - Ending the slider at 01:35:352 would make more sense since you did it with 01:25:602 (2,3) already. I did it before because there was two 1/4 sounds which I was able to emphasize with 2 different sliders, but this time there's only one 1/4 sound sooo I'll keep this how it is now

Okay my concerns with the first Kiai happened in the last Kiai. I am using my Hexchat client to show where half way is on the left side. If you notice very very few objects cross half way whereas there are multiple notes that use the whole right side area. I just want to feel like I am using the whole play area to catch the fruit.

[Salad]
I counted a total of 5 dashes needed for this difficulty. I suggest adding more as this seems very very easy for a platter. I understand this is an introduction to dashing but nearly none of the Kiai required dashing at all. I suggest adding more dashes at least in the Kiai sections. Changed some distances

[Platter]
00:03:702 - No reason to have a beat here. Should just be a single note at 00:03:552. This would keep it consistent with the one before this which used the exact same sounds. There is a new sound different from the first pattern xd
00:05:952 (2) - Again this should just be a single note, I really dislike how it sounds :/ Saaame
00:22:902 - There is a sound here where you should place an object. It would keep it consistent with the notes before this.
01:38:202 (2,3,4,5,1,2,3,4,5,1) - This starts to get very dense and out of place, I don't think it sounds good just after the 1/4 pattern you were doing. Add a bit of a break in between here. I suggest removing 01:38:352 (3) and 01:38:652 (5) also add a note here 01:39:852 I emphasized the last kiai in every diff with dense increasing :p
01:40:452 (3) - Is there a reason there is a note here? Seems like it doesn't follow the song at all
I think it would sound better if 01:49:302 (6) was moved over to 01:49:452 since the vocal the slider is following stops, I think there should be a bit of a pause there. Changed somehow ;~;

00:33:702 (7) - This hyper is quite difficult to hit as it is used right after a dash.

I have a problem with the ending Kiai. It suddenly has a ton of hypers in it where as the other Kiai do not have as many, I get you want to emphasise density but there are so many un-needed hypers there. But there's a normal amount of HDes, isn't there?

[Escape]
00:22:002 (1,2,3,4,5,6,7,8) - I love the pattern you used here. I would like to see it replace the current stream at 00:29:202 because it feels like you just leave the platter still, it doesn't feel like it requires any movement at all I don't like how the pattern is build right now, thanks for mentioning it. Revamped this

That's all I have, this diff is nicely done and I love how it plays. It took me awhile to get used to the 1/8 streams you used but I like it a lot :) nice job!

Hopefully my mod was useful, good luck!
Thank you for a mod!
wonjae
cool song, PR is a pretty cool guy.

sorry for late mod lol

cup
00:12:402 (1) - needs more movement tbh, maybe curve more?

00:16:302 (2) - there is no big noise worth mapping at the beginning of this slider. i would change to a note at 00:16:602 or make 00:16:602 (2,3) - into a slider.

00:43:002 (1) - i think this is supposed to be a 1/4 slider to fit the rhythm.

01:25:602 (2,3) - i dont think the music here is strong enough to make 1/4 sliders. it sounds more fitting at places like this ( 00:28:602 (3) ) where there are strong clap sounds. Maybe just change to notes?

01:45:402 (3) - yea again, i would change this to just a note tbh.

nice cup


salad
00:09:802 (6,1) - make this a jump?

00:34:002 (1,2,3,4,5,6,7) - i would ctrl+h all of this so maybe give a sense of anitflow?

01:08:802 (2) - i have no idea why but this slider looks a bit off, maybe curve ti a bit more?

01:44:802 (3,4) - maybe tilt these guys for more variety?

01:50:802 (1) - aww come on man, why did you stop using the 4 note stream?


platter
00:00:402 (1) - How about you have this guy curve to the right a bit?

00:24:402 (1) - awkward seeing a back and forth here when all of the other sliders had movement in it.

00:29:802 (2) - imo i think making a 1/4 repeat slider would sound better

00:43:002 (1,2,3) - i really dont like it when you have a dash pattern after a break tbh.

00:49:602 (5) - not enough noise to warrant a hyper being here tbh.

01:08:202 (3,1) - i dont think you should have hypers in the slow/quiet part tbh.

01:10:602 (5) - ^

rain
00:50:802 (1,2,3,4,5,6,7) - i dont think a stream fits here since there is vocals which are stronger imo.


good rain
Topic Starter
Lacrima

Paranoid Grapes wrote:

cool song, PR is a pretty cool guy.

sorry for late mod lol

cup
00:12:402 (1) - needs more movement tbh, maybe curve more?

00:16:302 (2) - there is no big noise worth mapping at the beginning of this slider. i would change to a note at 00:16:602 or make 00:16:602 (2,3) - into a slider. Seems fine to me

00:43:002 (1) - i think this is supposed to be a 1/4 slider to fit the rhythm.

01:25:602 (2,3) - i dont think the music here is strong enough to make 1/4 sliders. it sounds more fitting at places like this ( 00:28:602 (3) ) where there are strong clap sounds. Maybe just change to notes? Naah, just tried to emphasize it

01:45:402 (3) - yea again, i would change this to just a note tbh. Just as above

nice cup


salad
00:09:802 (6,1) - make this a jump?

00:34:002 (1,2,3,4,5,6,7) - i would ctrl+h all of this so maybe give a sense of anitflow? There's nothing in music to put here any antiflow xd

01:08:802 (2) - i have no idea why but this slider looks a bit off, maybe curve ti a bit more? Oki, but just a little bit since I wanted to emphasize this vocal repeat

01:44:802 (3,4) - maybe tilt these guys for more variety?

01:50:802 (1) - aww come on man, why did you stop using the 4 note stream?


platter
00:00:402 (1) - How about you have this guy curve to the right a bit?

00:24:402 (1) - awkward seeing a back and forth here when all of the other sliders had movement in it. That's a stop movement stream, so yeah xd

00:29:802 (2) - imo i think making a 1/4 repeat slider would sound better But there's no 1/4 sound to emphasize ;-; Also in this diff I tried to make only 1/4 streams

00:43:002 (1,2,3) - i really dont like it when you have a dash pattern after a break tbh.

00:49:602 (5) - not enough noise to warrant a hyper being here tbh.

01:08:202 (3,1) - i dont think you should have hypers in the slow/quiet part tbh.

01:10:602 (5) - ^

rain
00:50:802 (1,2,3,4,5,6,7) - i dont think a stream fits here since there is vocals which are stronger imo. I'm pretty sure it does fit in here. Delete this stream and you'll clearly hear 1/8 sounds


good rain
Thank you for a mod!
Tyrell
hi, SECRET SANTA, i guess

Cup
00:47:802 (1,2,3) - would move this to x:264, seems a bit too spaced

Salad
00:03:852 (3,4) - the 1/4 dash here seems a bit much, would make this walkable
00:34:002 (1,2,3,4,5) - for all the parts like this in the section, make the spacing more consistent
01:51:402 (5) - reduce the jump to this

Platter
I dont see much wrong with this diff honestly but i do feel the anti flow patterns, ones that have hypers to one direction then immediate catch and walk to the other may be seen as too difficult for a platter but personally i think it's fine.

Rain
00:57:702 (2,1) - the dash to this and this pattern may be overdose level of challenging, i would make the slider follow left and have the hyper to the right after for easier flow

I think this Rain is quite good and has nice flow. great job :D

Have any questions about this short mod, feel free to message me c:
Topic Starter
Lacrima

Tyrell wrote:

hi, SECRET SANTA, i guess

Cup
00:47:802 (1,2,3) - would move this to x:264, seems a bit too spaced

Salad
00:03:852 (3,4) - the 1/4 dash here seems a bit much, would make this walkable
00:34:002 (1,2,3,4,5) - for all the parts like this in the section, make the spacing more consistent
01:51:402 (5) - reduce the jump to this ? =)

Platter
I dont see much wrong with this diff honestly but i do feel the anti flow patterns, ones that have hypers to one direction then immediate catch and walk to the other may be seen as too difficult for a platter but personally i think it's fine.

Rain
00:57:702 (2,1) - the dash to this and this pattern may be overdose level of challenging, i would make the slider follow left and have the hyper to the right after for easier flow

I think this Rain is quite good and has nice flow. great job :D

Have any questions about this short mod, feel free to message me c:
Thank you for a mod!
Xinely
this mappu is <3
-Sh1n1-
you know dear <3

It took my attention
BoberOfDarkness
Myle you can't complain now for not having BN attention :^
Topic Starter
Lacrima
We will see ^0^
Won't move it to graveyarded if someone still notice this map :)
SYAHME
Lucky Myle \0/
Xinely
hello random mod ~

Cup :
- 00:07:602 (1,2) - how about you copy paste from (1) for (2) slider? so wonderful wonderful is mapped with same pattern? and then 00:10:002 (1) - is using straight slider. imo it fits better
- 00:13:302 (2) - keep use ur normal spacing, imo higher spacing for this time doesnt make sense because music is weak
- 00:24:402 (1) - use higher spacing like x:36 because current spacing is a bit too close for me. if u agree then 00:25:302 (2) - x:296 and 00:26:202 (3) - x:208
- 00:28:152 (2) - clap for consistency with 00:28:752 -
- 00:29:202 - finish for cymbal
- 00:20:502 (2,3) - 00:22:902 (2,3,4,5) - personally imo rhythm doesnt fit here. because redticks are weak sound and skip strong vocal like 00:21:702 - 00:24:102 - , i think rhythm like 00:29:202 (1,2,3,1,2,3,4) - works better
- 00:48:402 (3) - make higher spacing for this pls, the cymbal is strong. imo x:60 would be great
- 01:19:302 - add note for consistency with 01:21:702 (4) -
- 01:25:602 (2,3) - clap for tail, its too empty
- 01:26:802 - 01:46:002 - finish for cymbal
- 01:28:902 - 01:48:102 - add note, same for 01:19:302 -
- for kiai, imo you can use higher spacing for emphasis strong downbeat like 01:50:802 - (mostly in every downbeat)
- all hitsound stuff work for all diffs XD

Salad :
- 00:03:852 (3) - end the slider at 00:04:302 - , extended slider for this time doesnt make sense for me because no vocal or music to follow in bluetick
- 00:08:802 (1,2,3,4,5,6) - you can reduce the normal spacing here like 1,3x. current flow is very sharp especially in 00:09:402 (4) - (when i still can catch w/o dash and dash doesnt fit here)
- if you apply above 00:10:002 (1) - is perfect time for make a dash
- 00:20:202 (5) - 00:22:602 (5) - these 1/4 jump (and for all because too many then i dont mention all), they are still catchable w/o dash and personally i see them like dont need dash to catch so increasing the spacing a bit would be nice
- 00:28:602 - clap, the drum is strong
- 00:38:202 (4) - move the tail a bit to right for better flow
- 00:38:802 (5) - and you can use like 1,6x or 1,7x spacing for emphasis the drum for last note
- 00:44:802 (4) - catchable w/o dash, also i think dash doesnt work nicely here for calm part so better reduce the spacing a bit
- 00:48:402 (1) - x:340. catchable w/o dash lol
- 00:52:002 (3) - catchable w/o dash too but caught in edge of plate. if you plan for dash then increase the spacing a bit, if nope then reduce a bit like x:144
- 00:58:002 (3) - same as above
- 01:16:902 (6) - this time has weak sound, personally i don think dash is needed (also catchable w/o dash) so reducing the spacing is best (like 2,5x)
- 00:21:702 - add note for consistency with 01:19:302 (7) -
- 01:25:002 (2) - catchable w/o dash but in edge of plate again. reduce it a bit
- 01:35:802 (4,5,1) - cool <3
- 01:46:002 (1) - catchable w/o dash but this time is perfect for make dash so pls increase the spacing a bit

Platter :
- 00:01:452 (3) - personally i think the spacing is quite big for non jump part so reduce a bit like 1,4x?
- 00:11:202 (6) - i would say reduce this x:284.. this time doesnt fit for make a dash, its very weak sound on the slider's head
- 00:09:202 (4) - keep use 1,5 spacing? looks inconsistency with 00:09:802 (6) -
- 00:37:002 (3) - hdash for this time? the drum is strong imo its nice time for making hdash here
- 00:28:752 (5) - i think hdash is better to appear at 00:29:202 (1) - for emphasis the cymbal. you can move this (5) to x:188
- 01:10:752 (2,4) - hdashes are totally not fit for this time. the strong sounds are drums when they appear at whitetick not bluetick. pls use normal spacing here
- 01:34:602 (3) - hdash would be nice here for emphasis the kick drum
- 01:36:402 (1) - 01:36:402 (1) - nice time for hdash aaa
- 01:17:202 (1) - at least give a jump here like x:356? if u agree then (2) move to x:152
- 01:25:802 (2,3,5,6) - pls make their spacing are consistent so the design could be better as well (example use 1,0x spacing)
- 01:29:202 (1) - i would say no double hdash for this time, ur hdash usage is kinda high here so reducing 1-3 would be nice
- your hdash usage in kiai are too many imo, you have 59 hdashes for 2 mins song. imo if this diff has around 45 hdash then it would be nice

Rain :
- 00:16:452 (5) - x:160. the flow stop feels so weird here
- 00:28:002 (1) - i would say keep use hdash for consistency, seeing this w/o hdash when other vocals have hdash to catch somehow is so dumb
- 01:45:402 (4) - this can have hdash too the kick drum is strong
- nice Rain

yeah there are some stuff have to be fixed
Topic Starter
Lacrima

Xinely wrote:

hello random mod ~

Cup :
- 00:07:602 (1,2) - how about you copy paste from (1) for (2) slider? so wonderful wonderful is mapped with same pattern? and then 00:10:002 (1) - is using straight slider. imo it fits better
- 00:13:302 (2) - keep use ur normal spacing, imo higher spacing for this time doesnt make sense because music is weak
- 00:24:402 (1) - use higher spacing like x:36 because current spacing is a bit too close for me. if u agree then 00:25:302 (2) - x:296 and 00:26:202 (3) - x:208
- 00:28:152 (2) - clap for consistency with 00:28:752 -
- 00:29:202 - finish for cymbal
- 00:20:502 (2,3) - 00:22:902 (2,3,4,5) - personally imo rhythm doesnt fit here. because redticks are weak sound and skip strong vocal like 00:21:702 - 00:24:102 - , i think rhythm like 00:29:202 (1,2,3,1,2,3,4) - works better
- 00:48:402 (3) - make higher spacing for this pls, the cymbal is strong. imo x:60 would be great
- 01:19:302 - add note for consistency with 01:21:702 (4) -
- 01:25:602 (2,3) - clap for tail, its too empty
- 01:26:802 - 01:46:002 - finish for cymbal
- 01:28:902 - 01:48:102 - add note, same for 01:19:302 -
- for kiai, imo you can use higher spacing for emphasis strong downbeat like 01:50:802 - (mostly in every downbeat) welp actually I was trying to use higher distances on every downbeat
- all hitsound stuff work for all diffs XD

Salad :
- 00:03:852 (3) - end the slider at 00:04:302 - , extended slider for this time doesnt make sense for me because no vocal or music to follow in bluetick
- 00:08:802 (1,2,3,4,5,6) - you can reduce the normal spacing here like 1,3x. current flow is very sharp especially in 00:09:402 (4) - (when i still can catch w/o dash and dash doesnt fit here)
- if you apply above 00:10:002 (1) - is perfect time for make a dash
- 00:20:202 (5) - 00:22:602 (5) - these 1/4 jump (and for all because too many then i dont mention all), they are still catchable w/o dash and personally i see them like dont need dash to catch so increasing the spacing a bit would be nice
- 00:28:602 - clap, the drum is strong
- 00:38:202 (4) - move the tail a bit to right for better flow
- 00:38:802 (5) - and you can use like 1,6x or 1,7x spacing for emphasis the drum for last note
- 00:44:802 (4) - catchable w/o dash, also i think dash doesnt work nicely here for calm part so better reduce the spacing a bit
- 00:48:402 (1) - x:340. catchable w/o dash lol
- 00:52:002 (3) - catchable w/o dash too but caught in edge of plate. if you plan for dash then increase the spacing a bit, if nope then reduce a bit like x:144
- 00:58:002 (3) - same as above
- 01:16:902 (6) - this time has weak sound, personally i don think dash is needed (also catchable w/o dash) so reducing the spacing is best (like 2,5x)
- 00:21:702 - add note for consistency with 01:19:302 (7) -
- 01:25:002 (2) - catchable w/o dash but in edge of plate again. reduce it a bit
- 01:35:802 (4,5,1) - cool <3
- 01:46:002 (1) - catchable w/o dash but this time is perfect for make dash so pls increase the spacing a bit

Platter :
- 00:01:452 (3) - personally i think the spacing is quite big for non jump part so reduce a bit like 1,4x?
- 00:11:202 (6) - i would say reduce this x:284.. this time doesnt fit for make a dash, its very weak sound on the slider's head
- 00:09:202 (4) - keep use 1,5 spacing? looks inconsistency with 00:09:802 (6) -
- 00:37:002 (3) - hdash for this time? the drum is strong imo its nice time for making hdash here meh, it's not pretty good putting 1/3 hdash with antiflow patterns
- 00:28:752 (5) - i think hdash is better to appear at 00:29:202 (1) - for emphasis the cymbal. you can move this (5) to x:188 isn't this quite hard fot a platter?
- 01:10:752 (2,4) - hdashes are totally not fit for this time. the strong sounds are drums when they appear at whitetick not bluetick. pls use normal spacing here
- 01:34:602 (3) - hdash would be nice here for emphasis the kick drum but there is hdash?
- 01:36:402 (1) - 01:36:402 (1) - nice time for hdash aaa
- 01:17:202 (1) - at least give a jump here like x:356? if u agree then (2) move to x:152
- 01:25:802 (2,3,5,6) - pls make their spacing are consistent so the design could be better as well (example use 1,0x spacing)
- 01:29:202 (1) - i would say no double hdash for this time, ur hdash usage is kinda high here so reducing 1-3 would be nice
- your hdash usage in kiai are too many imo, you have 59 hdashes for 2 mins song. imo if this diff has around 45 hdash then it would be nice I think that's a nice training before someone wants to try out rain diff :p

Rain :
- 00:16:452 (5) - x:160. the flow stop feels so weird here
- 00:28:002 (1) - i would say keep use hdash for consistency, seeing this w/o hdash when other vocals have hdash to catch somehow is so dumb
- 01:45:402 (4) - this can have hdash too the kick drum is strong
- nice Rain

yeah there are some stuff have to be fixed
Thank you for a mod!
MBomb
Very late M4M, I'm sorry.

[Cup]

00:10:002 (1) - Slightly higher distance for more emphasis on that strong note would be nice, try x:372.
00:14:802 (1) - x:352 for pitch change emphasis would be nice.
01:26:802 (1) - Should have more emphasis for the strength of the drum here, try x:432 on it, and then change the curve a bit to keep flow afterwards the same.
01:46:002 (1) - Same as above, try x:312 and adjust the curve slightly to maintain flow.

[Salad]

00:22:602 (5) - Slight reduction would be nicer, try x:344 maybe, feels a little neater to play to me.
00:32:202 (5) - Dash to this for consistency please, try x:264 and then curve it to the left to keep flow afterwards playing comfortably.
00:35:202 (6) - A bit uncomfortable for a non-dash distance, maybe do x:324 instead, feels better to me.
00:36:402 (1) - Again, quite uncomfortable for a non-dash distance, and it should be easy to do without dashing for consistency with the earlier section, try a horizontal slider to the right at x:356 here.
00:52:002 (3) - This is uncomfortable to do without dashing right now whilst the note itself isn't really that strong, I'd say decrease the distance to something like x:188 and then curve a bit like this.
00:54:402 (3) - Again, pretty strong for a non-dash, try x:344, feels a lot better to play for a salad player.
00:55:602 (1) - And then this one at like x:324, for lower distance for lowering pitch and such.
01:20:202 (5) - From a consistency standpoint, it's weird to not have a dash to this, try x:376 for consistency, and then make it vertical to keep distances afterwards similar.
01:22:602 (5) - Is a bit of an ambiguous distance right now, try increasing it to like x:424, and then slanting the slider a bit to keep distances afterwards similar, to make sure the player knows to dash here.
01:27:402 (5) - Dash to it would be nice for consistency, try x:228.
01:32:202 (5) - Add a dash in by moving it to x:308.
01:36:402 (1,2,3,4,5) - A dash to 1 would be nice for more emphasis on the strong sound and the start of kiai there, try moving this section to x:180.
01:39:402 (5) - I think a higher distance to this would make it more obvious to a salad player that a dash is intended here, so I'd recommend trying x:116, and then curving it like this to avoid the distance to the next note being too strong.
01:42:402 (6) - Difficult to do without dashing, but you didn't use a dash to similar notes so using one here makes no sense consistency wise, try reducing it to x:192.
01:46:602 (5) - Add a dash to this for consistency, try x:420 and then a curve like this to avoid the distance to the next note from being too strong.
01:48:102 (7) - Backforth movement here feels a bit too strong for a salad, maybe just try reducing it to something like x:392.
01:50:202 (7) - Try to increase it to x:156 to make the intended dashes more obvious to a salad player.
01:52:602 (7) - Note isn't really strong enough for a dash, try reducing it to like x:88 please.

[Platter]

00:14:502 (7) - Slightly smaller distance on this would be nice for flow, maybe try x:376.
00:54:402 (1) - This note isn't really strong enough for a HDash, I'd say just make a normal dash to it here.
00:55:602 (1) - Same with this one, this note isn't really that strong, I'd recommend just getting rid of HDashes, this section has a bit too many for a platter anyway.
00:56:802 (3) - Definitely not strong enough for a HDash on this one. Please just make it a normal dash.
01:20:802 (4) - This note isn't very strong, I'd recommend getting rid of the HDash to this one.
01:26:802 (1) - Would be nice to have a HDash to this for the strong cymbal sound and beginning of a new section.
01:29:202 (1) - You haven't used a HDash to any other notes like this, why use one to this? Make it a normal dash instead.
01:30:402 (6) - This note is pretty weak too, get rid of the HDash to it.
01:32:802 (5) - Another note that feels as if there shouldn't be a HDash to it, please just make it a normal dash.

[Rain]

00:06:252 (4) - Why do you have a HDash to this when you didn't have a HDash to the same note earlier? Either way, it feels weird as a HDash during this calm section anyway, so I'd recommend reducing it.
00:11:502 (3) - A curve would feel a lot nicer for flow than a sharp edge here, maybe just try x:76, it feels more comfortable.
01:48:402 (1,2,3,4,5,6,7,8) - Weaker distance to this would be nice as currently the across screen jump can be pretty unexpected. I think something like x:392 on this section works better.

Alright that's it. Starred because I think it'll be ready after 2 more mods, specifically the platter and rain are the main issues right now. Whilst I didn't actually post much about the rain, there are a lot of things I'm unsure about and would like 1 or 2 more opinions before I'd be willing to push this forward. Call me back after that and everything should be fine!
-Sh1n1-
Yahallo Myle, yeah as I said I wanna help here too



General

  1. 01:55:602 - green line at this point is not necessary if you won't change volume or SV, remove it or reduce to 20% of volume at all difficulties please.
  2. Your current BG has poor quality or my eyes sucks? :3 I feel that is the second one but check it by yourself.

Cup

  1. 00:02:802 (1,2) - reduce the distance between such notes, 1.20x will be a good option and I'll explain why, from 00:00:402 - to 00:10:002 - you can recognize that this is the calmest part of the song right? why you are using the same distances as you did on intense parts like 00:10:002 (1,2) - or parts like kiai time as 00:21:402 (3,1) -, also I can't see a logical reason to have more distance between 00:02:802 (1,2) - than 00:02:202 (2,1) - if instrumental and voice are more pasive.
  2. 00:04:002 (2,3,1) - your current pattern shows more distance between 00:04:002 (2,3) - while the strong sound and vocal pitch is on 00:05:202 -, so you could use 1.30x of distance between 00:04:002 (2,3) - and 1.40x between 00:04:902 (3,1) -.
  3. 00:05:202 (1,2) - as I told you before about distances, reduce here too, depends of what did you decided on 00:02:802 (1,2) - keep consistency.
  4. 00:06:402 (2,3) - 1.30x of distance here will be better too, consistency with 00:04:002 (2,3,1) - if you decided to follow my previous suggestions.
  5. 00:07:602 (1,2) - 1.20x of distance between such notes will create a good prelude to the next high pitch on 00:10:002 -, also consistency with 00:02:802 (1,2) - if you decide to follow my suggestions.
  6. 00:32:502 (2) - remove pls, consistency with 00:30:102 - 00:20:502 - 00:22:902 - 00:25:302 -
  7. 00:43:152 (2) - remove such note for a better spread with higher diffs, remenber that lower diffs like cup and salad should follow only general and basic sounds.
  8. 00:43:302 (3,1) - 1.50x of distance pls, I think that your mapping style is based on quality patterns, so try to keep consistency with your distances.
  9. 00:51:702 (2,3) - should have the same distance as 00:49:902 (2,1) - cause voice pitch are similar, also for consistency with 00:45:702 (4,1) -
  10. 00:57:402 (3) - are u sure about reverse? there is a sound at 00:58:002 - that deserve a note with a little bit of more enphasis, so slider then note with more distance might looks nicer.
  11. 01:26:202 (3,1) - try to add a little bit of more distance, maybe 1.70x could be fine.
  12. 01:33:402 (4,1) - don't you want to add more distance here? keeping consistency with 01:24:102 (4,1) -
  13. 01:38:502 (4,1) - 01:40:602 (4,1) - 01:43:002 (3,1) - you are not enphasizing such high pitches as you were doing previously
  14. 01:45:402 (3,1) - same as 01:26:202 (3,1) -
    basically try to be more constant throught the whole diff pls.


Salad

  1. 00:08:602 (6,1) - 2.0x of distance as you were doing on 00:08:002 (3,4) - 00:09:202 (3,4) -.
  2. 00:10:602 - and 00:11:802 - are very similar, also 00:10:602 - has vocal but... why the distance between 00:10:002 (1,2) - is less than 00:11:202 (3,4) - ? and why at 00:15:402 - you don't enphasize anything... be constant please, I hope that you can rearrange this part based on my advice.
  3. 00:16:002 - no jump? no movement? you were following vocal with a little bit of more distance, take a look at 00:11:202 - 00:13:602 - as a reference, 00:15:702 (2) - change into notes and add a movement keeping consistency with my examples or change in your way but the movement is important.
  4. 00:22:452 (4,5) - try to reduce -0.20x of distance because you have double jump between 00:22:452 (4,5,6) - and could be annoying for newbies.
  5. 00:24:102 (7,1) - don't you want to add more distance here? same as you did on 00:21:702 (8,1) - or viceverse.
  6. 00:24:702 (3,4) - stack looks terrible, unsightly pattern tbh, try to move 00:24:852 (4) - a bit to the right but keep or increase the distance between 00:24:852 (4,5) - around 3.70x
  7. 00:29:502 (3,4) - stack one more time ? uwu, your mapset have lots of quality patterns but this kind of chains ruin that, 00:29:652 (4) - move a bit to the right
  8. 00:29:802 (5,6,7,1) - what a drastic change in your distances, why did you reduce the distances if you are still on kiai part?
  9. 00:32:052 (4,5) - catchable without press dash button, if you compare with 00:20:052 (4,5) - 00:22:452 (4,5) - 00:24:852 (4,5) - etc, you need to press the dash button to catch it, keep consistency?
  10. 00:32:202 (5,6) - 2.0x of distance is enough if you follow my previous advice cause you will have a double jump between 00:32:052 (4,5,6) -
  11. 00:44:802 (4,5) - try to keep the same distance as 00:43:602 (1,2) - cause the sound between 00:44:202 - and 00:45:402 - are very similar and looks weird if they have different distances.
  12. 00:49:302 (2) - move to x:200 to make the movement more confortable.
  13. 01:11:202 (2) - what do you think about move to x:32? it will create a progresive pattern at 01:07:602 (1,2,1,2) -
  14. 01:20:202 (5,6) - why you are breaking your consistency with previous kiai and next patterns? remove 01:20:652 (6) - and finish 01:20:202 (5) - at 01:20:502 -
  15. 01:20:802 - Idk what do you think about the previous point but is NC really necessary here? take a look over your previous NC and compare pls.
  16. 01:24:402 (1,2,3,4) - when you have this kind of pattern, the best movement is when you increase the distance gradually between each slider for example: between 01:24:402 (1,2) - could be 1.60x, between 01:25:002 (2,3) - 1.70x and so on.
  17. 01:43:602 (1,2,3,4) - same as above.
  18. 01:40:602 (7,1) - why the difference on distance with 01:38:202 (7,1) - ?
  19. 01:46:452 (4,5) - this is supposed to be dash right?

Platter

I'm agree with Xinely about the amount of hyper dashes here, there are some unnecessary and randoms, if you wanna keep it be constant please.
  1. 00:01:302 - I'm trying to understand why you skipped this place, but I strongly recommend you to add a note or change 00:01:152 (2) - into slider, there is an audible echo, is very low but still mappable, this is to keep a better spread with Salad and for consistency with next sounds similar to this.
  2. 00:16:452 (7,8) - following your previous patterns there shouldn't be a hyper dash, first of all, why you didn't follow voice at 00:16:002 (4,5,6,7,8) - as you did on 00:13:602 (6) - or at least as you did on 00:11:202 (6) -? that's the reason of why you should remove the current hyperdash between 00:16:452 (7,8) -
  3. 00:18:802 (3,4) - remove hyperdash as a preference and add between
  4. 00:19:002 - keep following vocal and using 1/3 as you did on 00:28:602 (2,3,4) -? tbh I feel that a hyperdash with 00:19:602 (1) - looks much better than 00:18:802 (3,4) -
  5. 00:29:202 (1) - 1/4 pls until 00:29:652 -, cause hyperdash should between 00:29:652 - and 00:29:802 -
  6. 00:30:402 (3,4,5,6,7) - first of all I wanna suggest you to follow vocal instead of intrumental as you were doing the previous half of the kiai and second remove hyperdash between 00:30:852 (6,7) -.
  7. 00:31:002 (7,1) - doesn't deserve hyperdash, be constant pls, if you will emphasize every drum this will be similar as Rain.
  8. 00:35:802 (2,1) - you could add hyperdash here as you did on 00:26:202 (4,1) -.
  9. 00:37:602 (1,2) - there is an important reason called "spread" to remove the current hyperdash, if you take a look at rain, you didn't add hyperdash at this place, quite the opposite you reduced distances gradually.
  10. 00:43:302 (3,1) - Increase the distance a bit, try moving 00:43:002 (1,2,3) - to the right
  11. 00:44:802 (4,5) - very short distance compared with 00:43:602 (1,2) -
  12. 00:54:252 (6,1) - unnecessary hyperdash,
  13. 00:55:002 (2,3) - you could remove 00:55:302 (3) - and add reverse to 00:55:002 (2) - as you did on 00:52:602 (2) -, the main reason is cause 00:55:302 (3,1) - doesn't deserve hyperdash, part from 00:48:402 - to 00:58:002 - feel overdone for a platter diff.
  14. 00:56:502 (2,3) - no hyperdash here too please, the enphasis on 00:56:052 (4,1) - is enough.
  15. 01:16:902 (8,1) - prelude of kiai, the beginning of the most intense pat of the song, deserve hyperdash for sure, move 01:16:002 (1,2,3,4,5,6,7,8) - to x368 and 01:17:202 (1,2) - to x:396.
  16. second and third kiai need a lot of work tbh, try to keep a better balance at least in estructure to make something similar as you did in the first kiai, what I mean? for example: decide if you will add hyperdashes to enphasize drums ( 01:18:852 (6,7) - ) or you will add hyperdash to enphasize vocal ( 01:20:202 (3,4) - ), both of them doesn't keep consistency in any way, 01:22:002 (1) - should be 1/4 with a hyperdash between 01:22:452 - and 01:22:602 - because a hyperdash between 01:23:802 (5,1) - looks better than 01:24:802 (3,4) - ( keeping consistency with 00:26:202 (4,1,2,3,4,1,2,3,4,1) -) and you currently have a hyperdash between 01:23:502 (4,5) - ( that should be removed ), the pattern will be overdone of hyperdashes, and we don't want it on platter diffs, and so on
  17. 01:26:602 (6,1) - you miss a hyperdash to enphasize the beginning of the second half of the kiai.
    I'll stop here cause I want to see this inproved by you, I hope that you can take the best of my mod and understand what I'm trying to do with your diff, pay attention to consistency please, if you want to follow a sound with 1/4, then follow with 1/4 similar sounds please, use 1/2 sliders only when vocal is long and make to follow such vocal every time you hear, not like 01:41:802 (5) - vs 01:37:002 (5,6) - 01:39:402 (5,1,2) -

Rain

  1. This diff took my attention cause I really like it but I wanna see the changes on platter first before modding it.

Sorry for being so picky uwu but I really wanna help you to rank this map, I hope that you think in what I said, regards.

omg MBomb I'm too late too xd
Sc4v4ng3r
sh1n1 did quite a large mod so I'll start modding this when you reply :)
Topic Starter
Lacrima

- Magic Bomb - wrote:

Very late M4M, I'm sorry.

[Cup]

00:10:002 (1) - Slightly higher distance for more emphasis on that strong note would be nice, try x:372.
00:14:802 (1) - x:352 for pitch change emphasis would be nice.
01:26:802 (1) - Should have more emphasis for the strength of the drum here, try x:432 on it, and then change the curve a bit to keep flow afterwards the same.
01:46:002 (1) - Same as above, try x:312 and adjust the curve slightly to maintain flow.

[Salad]

00:22:602 (5) - Slight reduction would be nicer, try x:344 maybe, feels a little neater to play to me. It's fine hdash imo
00:32:202 (5) - Dash to this for consistency please, try x:264 and then curve it to the left to keep flow afterwards playing comfortably.
00:35:202 (6) - A bit uncomfortable for a non-dash distance, maybe do x:324 instead, feels better to me.
00:36:402 (1) - Again, quite uncomfortable for a non-dash distance, and it should be easy to do without dashing for consistency with the earlier section, try a horizontal slider to the right at x:356 here.
00:52:002 (3) - This is uncomfortable to do without dashing right now whilst the note itself isn't really that strong, I'd say decrease the distance to something like x:188 and then curve a bit like this.
00:54:402 (3) - Again, pretty strong for a non-dash, try x:344, feels a lot better to play for a salad player.
00:55:602 (1) - And then this one at like x:324, for lower distance for lowering pitch and such.
01:20:202 (5) - From a consistency standpoint, it's weird to not have a dash to this, try x:376 for consistency, and then make it vertical to keep distances afterwards similar. Isn't it a little bit harsh for an anti flow dash in salad? Moved to x336 instead
01:22:602 (5) - Is a bit of an ambiguous distance right now, try increasing it to like x:424, and then slanting the slider a bit to keep distances afterwards similar, to make sure the player knows to dash here.
01:27:402 (5) - Dash to it would be nice for consistency, try x:228.
01:32:202 (5) - Add a dash in by moving it to x:308.
01:36:402 (1,2,3,4,5) - A dash to 1 would be nice for more emphasis on the strong sound and the start of kiai there, try moving this section to x:180.
01:39:402 (5) - I think a higher distance to this would make it more obvious to a salad player that a dash is intended here, so I'd recommend trying x:116, and then curving it like this to avoid the distance to the next note being too strong.
01:42:402 (6) - Difficult to do without dashing, but you didn't use a dash to similar notes so using one here makes no sense consistency wise, try reducing it to x:192.
01:46:602 (5) - Add a dash to this for consistency, try x:420 and then a curve like this to avoid the distance to the next note from being too strong. The same goes for this dash, moved to x400 instead
01:48:102 (7) - Backforth movement here feels a bit too strong for a salad, maybe just try reducing it to something like x:392.
01:50:202 (7) - Try to increase it to x:156 to make the intended dashes more obvious to a salad player.
01:52:602 (7) - Note isn't really strong enough for a dash, try reducing it to like x:88 please.

[Platter]

00:14:502 (7) - Slightly smaller distance on this would be nice for flow, maybe try x:376.
00:54:402 (1) - This note isn't really strong enough for a HDash, I'd say just make a normal dash to it here.
00:55:602 (1) - Same with this one, this note isn't really that strong, I'd recommend just getting rid of HDashes, this section has a bit too many for a platter anyway.
00:56:802 (3) - Definitely not strong enough for a HDash on this one. Please just make it a normal dash.
01:20:802 (4) - This note isn't very strong, I'd recommend getting rid of the HDash to this one.
01:26:802 (1) - Would be nice to have a HDash to this for the strong cymbal sound and beginning of a new section.
01:29:202 (1) - You haven't used a HDash to any other notes like this, why use one to this? Make it a normal dash instead.
01:30:402 (6) - This note is pretty weak too, get rid of the HDash to it.
01:32:802 (5) - Another note that feels as if there shouldn't be a HDash to it, please just make it a normal dash.

[Rain]

00:06:252 (4) - Why do you have a HDash to this when you didn't have a HDash to the same note earlier? Either way, it feels weird as a HDash during this calm section anyway, so I'd recommend reducing it.
00:11:502 (3) - A curve would feel a lot nicer for flow than a sharp edge here, maybe just try x:76, it feels more comfortable.
01:48:402 (1,2,3,4,5,6,7,8) - Weaker distance to this would be nice as currently the across screen jump can be pretty unexpected. I think something like x:392 on this section works better.

Alright that's it. Starred because I think it'll be ready after 2 more mods, specifically the platter and rain are the main issues right now. Whilst I didn't actually post much about the rain, there are a lot of things I'm unsure about and would like 1 or 2 more opinions before I'd be willing to push this forward. Call me back after that and everything should be fine!
Thank you for a mod!
Benita
Nice map~ Star from me
sxy62146214
Hi-Speed Modding
M4M on this map.
OK

[ Cup]
00:05:202 (1,2) - Make it smoothly?Like if you put the first slider's end at (468,184)?I thought put a slider with 0° is not good in the beginning of the song.
00:43:002 (1,2,3) - Hah? 3: X:156?
I notice that you put most of your note in the right-half of the screen.Well,Nothing.
[ Salad]
00:06:252 (3) - Not a good slider.Make it like a "("? (the first grey point put at (80,200) and the last grey point (176,284)?)
00:31:602 (1,2,3,4) - Put it like 00:29:202 (1,2,3,4) .Because in CtB they look like a line :( .
00:53:202 (1) - Stright?
01:32:802 (6) - Not a good slider.Some sliders you look very well in editor but not good in CtB.Make it like a "("?
01:34:002 (1,2,3) - Same direction?
[ Platter]
00:24:402 (1) - Suddenly a reverse slider O.O
00:31:002 (7) - Maybe we should remake this becasue 3 Hyperdashes here!
01:24:602 (2,3) - (Nearly) Same Xs.
01:38:802 (1,2,3,4) - A sudden Left-Hyperdash.And these notes looks strange...
01:51:252 (4) - Make a Hyperdash here?
[ Escape]
AR looks fast O.O
00:44:802 (1,2,3,4) - Strange.Make it like "("?
01:25:602 (3) - Ctrl+G?

Hope this can be ready for BNcheck.
GL!
Topic Starter
Lacrima

-Sh1n1- wrote:

Yahallo Myle, yeah as I said I wanna help here too



General

  1. 01:55:602 - green line at this point is not necessary if you won't change volume or SV, remove it or reduce to 20% of volume at all difficulties please.
  2. Your current BG has poor quality or my eyes sucks? :3 I feel that is the second one but check it by yourself.

Cup

  1. 00:02:802 (1,2) - reduce the distance between such notes, 1.20x will be a good option and I'll explain why, from 00:00:402 - to 00:10:002 - you can recognize that this is the calmest part of the song right? why you are using the same distances as you did on intense parts like 00:10:002 (1,2) - or parts like kiai time as 00:21:402 (3,1) -, also I can't see a logical reason to have more distance between 00:02:802 (1,2) - than 00:02:202 (2,1) - if instrumental and voice are more pasive.
  2. 00:04:002 (2,3,1) - your current pattern shows more distance between 00:04:002 (2,3) - while the strong sound and vocal pitch is on 00:05:202 -, so you could use 1.30x of distance between 00:04:002 (2,3) - and 1.40x between 00:04:902 (3,1) -.
  3. 00:05:202 (1,2) - as I told you before about distances, reduce here too, depends of what did you decided on 00:02:802 (1,2) - keep consistency.
  4. 00:06:402 (2,3) - 1.30x of distance here will be better too, consistency with 00:04:002 (2,3,1) - if you decided to follow my previous suggestions.
  5. 00:07:602 (1,2) - 1.20x of distance between such notes will create a good prelude to the next high pitch on 00:10:002 -, also consistency with 00:02:802 (1,2) - if you decide to follow my suggestions.
  6. 00:32:502 (2) - remove pls, consistency with 00:30:102 - 00:20:502 - 00:22:902 - 00:25:302 -
  7. 00:43:152 (2) - remove such note for a better spread with higher diffs, remenber that lower diffs like cup and salad should follow only general and basic sounds.
  8. 00:43:302 (3,1) - 1.50x of distance pls, I think that your mapping style is based on quality patterns, so try to keep consistency with your distances.
  9. 00:51:702 (2,3) - should have the same distance as 00:49:902 (2,1) - cause voice pitch are similar, also for consistency with 00:45:702 (4,1) -
  10. 00:57:402 (3) - are u sure about reverse? there is a sound at 00:58:002 - that deserve a note with a little bit of more enphasis, so slider then note with more distance might looks nicer.
  11. 01:26:202 (3,1) - try to add a little bit of more distance, maybe 1.70x could be fine.
  12. 01:33:402 (4,1) - don't you want to add more distance here? keeping consistency with 01:24:102 (4,1) -
  13. 01:38:502 (4,1) - 01:40:602 (4,1) - 01:43:002 (3,1) - you are not enphasizing such high pitches as you were doing previously
  14. 01:45:402 (3,1) - same as 01:26:202 (3,1) -
    basically try to be more constant throught the whole diff pls.


Salad

  1. 00:08:602 (6,1) - 2.0x of distance as you were doing on 00:08:002 (3,4) - 00:09:202 (3,4) -.
  2. 00:10:602 - and 00:11:802 - are very similar, also 00:10:602 - has vocal but... why the distance between 00:10:002 (1,2) - is less than 00:11:202 (3,4) - ? and why at 00:15:402 - you don't enphasize anything... be constant please, I hope that you can rearrange this part based on my advice.
  3. 00:16:002 - no jump? no movement? you were following vocal with a little bit of more distance, take a look at 00:11:202 - 00:13:602 - as a reference, 00:15:702 (2) - change into notes and add a movement keeping consistency with my examples or change in your way but the movement is important.
  4. 00:22:452 (4,5) - try to reduce -0.20x of distance because you have double jump between 00:22:452 (4,5,6) - and could be annoying for newbies.
  5. 00:24:102 (7,1) - don't you want to add more distance here? same as you did on 00:21:702 (8,1) - or viceverse.
  6. 00:24:702 (3,4) - stack looks terrible, unsightly pattern tbh, try to move 00:24:852 (4) - a bit to the right but keep or increase the distance between 00:24:852 (4,5) - around 3.70x
  7. 00:29:502 (3,4) - stack one more time ? uwu, your mapset have lots of quality patterns but this kind of chains ruin that, 00:29:652 (4) - move a bit to the right
  8. 00:29:802 (5,6,7,1) - what a drastic change in your distances, why did you reduce the distances if you are still on kiai part?
  9. 00:32:052 (4,5) - catchable without press dash button, if you compare with 00:20:052 (4,5) - 00:22:452 (4,5) - 00:24:852 (4,5) - etc, you need to press the dash button to catch it, keep consistency?
  10. 00:32:202 (5,6) - 2.0x of distance is enough if you follow my previous advice cause you will have a double jump between 00:32:052 (4,5,6) -
  11. 00:44:802 (4,5) - try to keep the same distance as 00:43:602 (1,2) - cause the sound between 00:44:202 - and 00:45:402 - are very similar and looks weird if they have different distances.
  12. 00:49:302 (2) - move to x:200 to make the movement more confortable.
  13. 01:11:202 (2) - what do you think about move to x:32? it will create a progresive pattern at 01:07:602 (1,2,1,2) -
  14. 01:20:202 (5,6) - why you are breaking your consistency with previous kiai and next patterns? remove 01:20:652 (6) - and finish 01:20:202 (5) - at 01:20:502 -
  15. 01:20:802 - Idk what do you think about the previous point but is NC really necessary here? take a look over your previous NC and compare pls.
  16. 01:24:402 (1,2,3,4) - when you have this kind of pattern, the best movement is when you increase the distance gradually between each slider for example: between 01:24:402 (1,2) - could be 1.60x, between 01:25:002 (2,3) - 1.70x and so on.
  17. 01:43:602 (1,2,3,4) - same as above.
  18. 01:40:602 (7,1) - why the difference on distance with 01:38:202 (7,1) - ?
  19. 01:46:452 (4,5) - this is supposed to be dash right?

Platter

I'm agree with Xinely about the amount of hyper dashes here, there are some unnecessary and randoms, if you wanna keep it be constant please.
  1. 00:01:302 - I'm trying to understand why you skipped this place, but I strongly recommend you to add a note or change 00:01:152 (2) - into slider, there is an audible echo, is very low but still mappable, this is to keep a better spread with Salad and for consistency with next sounds similar to this.
  2. 00:16:452 (7,8) - following your previous patterns there shouldn't be a hyper dash, first of all, why you didn't follow voice at 00:16:002 (4,5,6,7,8) - as you did on 00:13:602 (6) - or at least as you did on 00:11:202 (6) -? that's the reason of why you should remove the current hyperdash between 00:16:452 (7,8) -
  3. 00:18:802 (3,4) - remove hyperdash as a preference and add between
  4. 00:19:002 - keep following vocal and using 1/3 as you did on 00:28:602 (2,3,4) -? tbh I feel that a hyperdash with 00:19:602 (1) - looks much better than 00:18:802 (3,4) -
  5. 00:29:202 (1) - 1/4 pls until 00:29:652 -, cause hyperdash should between 00:29:652 - and 00:29:802 -
  6. 00:30:402 (3,4,5,6,7) - first of all I wanna suggest you to follow vocal instead of intrumental as you were doing the previous half of the kiai and second remove hyperdash between 00:30:852 (6,7) -.
  7. 00:31:002 (7,1) - doesn't deserve hyperdash, be constant pls, if you will emphasize every drum this will be similar as Rain.
  8. 00:35:802 (2,1) - you could add hyperdash here as you did on 00:26:202 (4,1) -.
  9. 00:37:602 (1,2) - there is an important reason called "spread" to remove the current hyperdash, if you take a look at rain, you didn't add hyperdash at this place, quite the opposite you reduced distances gradually.
  10. 00:43:302 (3,1) - Increase the distance a bit, try moving 00:43:002 (1,2,3) - to the right
  11. 00:44:802 (4,5) - very short distance compared with 00:43:602 (1,2) -
  12. 00:54:252 (6,1) - unnecessary hyperdash,
  13. 00:55:002 (2,3) - you could remove 00:55:302 (3) - and add reverse to 00:55:002 (2) - as you did on 00:52:602 (2) -, the main reason is cause 00:55:302 (3,1) - doesn't deserve hyperdash, part from 00:48:402 - to 00:58:002 - feel overdone for a platter diff.
  14. 00:56:502 (2,3) - no hyperdash here too please, the enphasis on 00:56:052 (4,1) - is enough.
  15. 01:16:902 (8,1) - prelude of kiai, the beginning of the most intense pat of the song, deserve hyperdash for sure, move 01:16:002 (1,2,3,4,5,6,7,8) - to x368 and 01:17:202 (1,2) - to x:396.
  16. second and third kiai need a lot of work tbh, try to keep a better balance at least in estructure to make something similar as you did in the first kiai, what I mean? for example: decide if you will add hyperdashes to enphasize drums ( 01:18:852 (6,7) - ) or you will add hyperdash to enphasize vocal ( 01:20:202 (3,4) - ), both of them doesn't keep consistency in any way, 01:22:002 (1) - should be 1/4 with a hyperdash between 01:22:452 - and 01:22:602 - because a hyperdash between 01:23:802 (5,1) - looks better than 01:24:802 (3,4) - ( keeping consistency with 00:26:202 (4,1,2,3,4,1,2,3,4,1) -) and you currently have a hyperdash between 01:23:502 (4,5) - ( that should be removed ), the pattern will be overdone of hyperdashes, and we don't want it on platter diffs, and so on
  17. 01:26:602 (6,1) - you miss a hyperdash to enphasize the beginning of the second half of the kiai.
    I'll stop here cause I want to see this inproved by you, I hope that you can take the best of my mod and understand what I'm trying to do with your diff, pay attention to consistency please, if you want to follow a sound with 1/4, then follow with 1/4 similar sounds please, use 1/2 sliders only when vocal is long and make to follow such vocal every time you hear, not like 01:41:802 (5) - vs 01:37:002 (5,6) - 01:39:402 (5,1,2) -

Rain

  1. This diff took my attention cause I really like it but I wanna see the changes on platter first before modding it.

Sorry for being so picky uwu but I really wanna help you to rank this map, I hope that you think in what I said, regards.

omg MBomb I'm too late too xd
Thank you for a mod! I'm dumb so after completing replying I closed the tab with this reply ;-; But actually I accepted almost everything except for 1 suggestion in platter... I think lol. Also wanted to say, what I revamped the last 2 kiai parts in platter, so should be better for now
Topic Starter
Lacrima

sxy62146214 wrote:

Hi-Speed Modding
M4M on this map.
OK

[ Cup]
00:05:202 (1,2) - Make it smoothly?Like if you put the first slider's end at (468,184)?I thought put a slider with 0° is not good in the beginning of the song. I don't see any problems in it's current state
00:43:002 (1,2,3) - Hah? 3: X:156? I don't quite understand what do you want me to do but I did something better ;~;
I notice that you put most of your note in the right-half of the screen.Well,Nothing.
[ Salad]
00:06:252 (3) - Not a good slider.Make it like a "("? (the first grey point put at (80,200) and the last grey point (176,284)?) It is in the gameplay
00:31:602 (1,2,3,4) - Put it like 00:29:202 (1,2,3,4) .Because in CtB they look like a line :( . Welp fine
00:53:202 (1) - Stright? It doesn't fit in the gameplay screen lol
01:32:802 (6) - Not a good slider.Some sliders you look very well in editor but not good in CtB.Make it like a "("? Oki
01:34:002 (1,2,3) - Same direction? ...Yes?
[ Platter]
00:24:402 (1) - Suddenly a reverse slider O.O ..Variation?
00:31:002 (7) - Maybe we should remake this becasue 3 Hyperdashes here! what
01:24:602 (2,3) - (Nearly) Same Xs.
01:38:802 (1,2,3,4) - A sudden Left-Hyperdash.And these notes looks strange...
01:51:252 (4) - Make a Hyperdash here? Won't reply on these 3 suggestion since I revamped all of this after Sh1n1's mod
[ Escape]
AR looks fast O.O k
00:44:802 (1,2,3,4) - Strange.Make it like "("? Instead of making this flowly, I emphasized zig zag direction a little bit more
01:25:602 (3) - Ctrl+G ? Fine

Hope this can be ready for BNcheck.
GL!
Thank you for a mod! But next time make sure you say to me what you want to do m4m, okay?
sxy62146214

Myle wrote:

But next time make sure you say to me what you want to do m4m, okay?
;w; Maybe I should tell mapper first or book a M4M ;w;
Electoz
[Cup]

  1. 00:08:802 (1) - No need to NC here tho, since you NC on every downbeat anyways.
  2. 00:10:902 - Should be mapped, cuz you didn't skip 00:13:302 (2,2) which have a similar rhythm, also adding a circle here would change the rhythm density which is more proper considering the song's rhythm changed at 00:10:002 .
  3. 00:28:602 - Missing clap.
  4. 00:48:102 (2,3) - Kinda see you're trying to make an emphasis on 00:48:402 (3) but the pattern itself 00:47:802 (1,2,3) is not really friendly for cup imo, changing 00:48:402 (3) into a slider would give a more comfortable emphasis like 01:17:202 and the sound there is strong anyways. You have to change the rhythm around 00:49:002 (1,2) tho if you apply this.
  5. 00:58:002 - Missing whistle.
  6. 00:55:002 - Missing finish?
  7. As for the last chorus, what I don't understand is why 01:18:402 (3,3,3) - 01:28:002 (3,4,3,4,3,4) - are mapped differently despite having a similar rhythm in the same section. If you want to play with the rhythm density then it would make more sense to increase it on this part 01:36:402 which obviously has a more significant change in from the song's rhythm than 01:26:802 .
  8. 01:25:602 (2,3) - Aren't these supposed to be hitsounded in the same way or sth and they’re inconsistent with other diffs too so you might want to recheck it.
  9. 01:38:802 (1) - You started every measure(at least in the last chorus) with a 1/1 slider so what happened to this one zz
[Salad]

  1. 00:04:602 (4,3) - Unintentional whistle on slider bodies I guess?
  2. 00:07:602 (1,2,3,4,5,6,1,2,3,1,2,3) - Not a fan of this tho, sure it might fit the song but this section is calmer than stuff like 00:36:402 (1,2,3,4,5) - 01:34:002 (1,2,3,4,5) and yet the rhythm you used here is a lot denser with circles, so yeah the rhythm here should be nerfed, at least less dense than the other two I mentioned.
  3. 00:27:402 (2,3,4) - aaa imo 00:28:002 (3) - 00:28:602 (4) are the same thing so it should receive a similar scale of spacing, so I expect these spacings 00:27:402 (2,3) - 00:27:402 (2,4) to be in a similar scale too.
  4. 00:31:002 (7) - Is this intentional? Even if it is I still think it doesn't really fit cuz you didn't do this kind of slider anywhere else in the other choruses which has a pretty much the same rhythm as this section.
  5. 00:44:652 - Sure there's a sound here but it's not strong as 00:44:802 so using a whistle instead of a clap would be a better choice here.
  6. 00:47:052 - Same as above I guess, not sure if there's any other spots but you get the general idea of what I'm trying to say.
  7. 00:55:002 - Was expecting a 4 circle pattern here like 00:50:202 (4,5,6,7) - 00:52:002 (3,4,5,6) for the sake of consistency.
  8. 01:07:602 (1,2) - Would be more structurally consistent if these are the same shape like 01:10:002 (1,2) .
  9. 01:16:902 (6,1) - aaa would like to see a dash here since 01:17:202 (1) is on a strong sound.
  10. 01:32:802 (6) - Hitsounds missing.
  11. 01:24:402 (1,2,3,4) - The pattern here isn't stand out as it should be cuz you already have 3 sliders before 01:22:602 (5,6,7) so my suggestion here would be like try having a circle on 01:24:102 so it helps distinguish the pattern 01:24:402 (1,2,3,4) better as they're different kinds of objects.
  12. 01:30:402 (6) - 01:51:402 (5) - Pretty much the same idea as what I mentioned at 00:31:002 . I'm kinda cuious why you treated these sliders differently than the others lol
[Platter]

  1. 00:19:002 (4,5,6) - Ok so I don't know why you ignored the instruments and go for vocals here, you didn't do this in the highest diff tho
  2. 00:20:202 (1) - 00:23:052 (1) - 00:35:202 (1) - These NCs are not intentional right?
  3. 00:27:402 (2,3,4) - 00:28:602 (2,3,4) - Should have a more consistent spacing compared to 00:17:202 (1,2,3,4,5,6) .
  4. 01:07:602 (1,2,3,1,2,1,2,3,4,5,1,2) - I don't understand your idea on this part. In cup and salad you used a consistent rhythm, which is 4 1/1 sliders. So if that's your main idea of mapping this section then the rhythm in this difficulty should show some signs of consistency too, for instance it would be more consistent if you start these parts 01:08:802 - 01:11:202 with 1/4 rhythms like 01:07:602 (1,2,1,2,3,4) . There are other ways to do this but my point is I want to see some consistency in terms of rhythm which you presented it in lower difficulties.
  5. 01:16:902 (8,1) - Eh the hyperdash is kinda overdone here for a platter, I also think the pattern 01:16:302 (4,5,6,7,8) is kinda harsh too since this is clearly harder than other patterns in this difficulty(I know it's for a build up, but still) so my opinion here is that the spacing of that hyperdash and the pattern I mentioned should be decreased.
  6. I'm curious about your rhythm choice on this part 01:36:402 until 01:43:302 because it's full of 1/4 rhythms which you didn't do anywhere else in the choruses so I want to know if you have any reason for using a continuously dense rhythm, if not then you should reconsider your rhythm in this section, I was expecting a more variety in terms of rhythm density tho.
The hitsounds are done pretty inconsistently I strongly recommend to recheck them over again and I think this can be improved more before pushing it any further, I would like to see more consistency in terms of what you're trying to present in each sections, which I already pointed some if not most of them above.
Good luck~
Topic Starter
Lacrima

Electroz wrote:

[Cup]

  1. 00:08:802 (1) - No need to NC here tho, since you NC on every downbeat anyways.
  2. 00:10:902 - Should be mapped, cuz you didn't skip 00:13:302 (2,2) which have a similar rhythm, also adding a circle here would change the rhythm density which is more proper considering the song's rhythm changed at 00:10:002 .
  3. 00:28:602 - Missing clap.
  4. 00:48:102 (2,3) - Kinda see you're trying to make an emphasis on 00:48:402 (3) but the pattern itself 00:47:802 (1,2,3) is not really friendly for cup imo, changing 00:48:402 (3) into a slider would give a more comfortable emphasis like 01:17:202 and the sound there is strong anyways. You have to change the rhythm around 00:49:002 (1,2) tho if you apply this. I don't see many problems in catching this, even for a cup diff, so just decreased a distance between 00:48:102 (2,3)
  5. 00:58:002 - Missing whistle.
  6. 00:55:002 - Missing finish?
  7. As for the last chorus, what I don't understand is why 01:18:402 (3,3,3) - 01:28:002 (3,4,3,4,3,4) - are mapped differently despite having a similar rhythm in the same section. If you want to play with the rhythm density then it would make more sense to increase it on this part 01:36:402 which obviously has a more significant change in from the song's rhythm than 01:26:802 .
  8. 01:25:602 (2,3) - Aren't these supposed to be hitsounded in the same way or sth and they’re inconsistent with other diffs too so you might want to recheck it.
  9. 01:38:802 (1) - You started every measure(at least in the last chorus) with a 1/1 slider so what happened to this one zz
[Salad]

  1. 00:04:602 (4,3) - Unintentional whistle on slider bodies I guess?
  2. 00:07:602 (1,2,3,4,5,6,1,2,3,1,2,3) - Not a fan of this tho, sure it might fit the song but this section is calmer than stuff like 00:36:402 (1,2,3,4,5) - 01:34:002 (1,2,3,4,5) and yet the rhythm you used here is a lot denser with circles, so yeah the rhythm here should be nerfed, at least less dense than the other two I mentioned.
  3. 00:27:402 (2,3,4) - aaa imo 00:28:002 (3) - 00:28:602 (4) are the same thing so it should receive a similar scale of spacing, so I expect these spacings 00:27:402 (2,3) - 00:27:402 (2,4) to be in a similar scale too.
  4. 00:31:002 (7) - Is this intentional? Even if it is I still think it doesn't really fit cuz you didn't do this kind of slider anywhere else in the other choruses which has a pretty much the same rhythm as this section.
  5. 00:44:652 - Sure there's a sound here but it's not strong as 00:44:802 so using a whistle instead of a clap would be a better choice here.
  6. 00:47:052 - Same as above I guess, not sure if there's any other spots but you get the general idea of what I'm trying to say.
  7. 00:55:002 - Was expecting a 4 circle pattern here like 00:50:202 (4,5,6,7) - 00:52:002 (3,4,5,6) for the sake of consistency.
  8. 01:07:602 (1,2) - Would be more structurally consistent if these are the same shape like 01:10:002 (1,2) . Revamped the whole section for the better diff spread, should be better now~
  9. 01:16:902 (6,1) - aaa would like to see a dash here since 01:17:202 (1) is on a strong sound.
  10. 01:32:802 (6) - Hitsounds missing.
  11. 01:24:402 (1,2,3,4) - The pattern here isn't stand out as it should be cuz you already have 3 sliders before 01:22:602 (5,6,7) so my suggestion here would be like try having a circle on 01:24:102 so it helps distinguish the pattern 01:24:402 (1,2,3,4) better as they're different kinds of objects.
  12. 01:30:402 (6) - 01:51:402 (5) - Pretty much the same idea as what I mentioned at 00:31:002 . I'm kinda cuious why you treated these sliders differently than the others lol
[Platter]

  1. 00:19:002 (4,5,6) - Ok so I don't know why you ignored the instruments and go for vocals here, you didn't do this in the highest diff tho
  2. 00:20:202 (1) - 00:23:052 (1) - 00:35:202 (1) - These NCs are not intentional right?
  3. 00:27:402 (2,3,4) - 00:28:602 (2,3,4) - Should have a more consistent spacing compared to 00:17:202 (1,2,3,4,5,6) . They're located in two different section. Yes, they're build on the same vocals, but I emhpasized them in different ways
  4. 01:07:602 (1,2,3,1,2,1,2,3,4,5,1,2) - I don't understand your idea on this part. In cup and salad you used a consistent rhythm, which is 4 1/1 sliders. So if that's your main idea of mapping this section then the rhythm in this difficulty should show some signs of consistency too, for instance it would be more consistent if you start these parts 01:08:802 - 01:11:202 with 1/4 rhythms like 01:07:602 (1,2,1,2,3,4) . There are other ways to do this but my point is I want to see some consistency in terms of rhythm which you presented it in lower difficulties.
  5. 01:16:902 (8,1) - Eh the hyperdash is kinda overdone here for a platter, I also think the pattern 01:16:302 (4,5,6,7,8) is kinda harsh too since this is clearly harder than other patterns in this difficulty(I know it's for a build up, but still) so my opinion here is that the spacing of that hyperdash and the pattern I mentioned should be decreased. Well well... Firstly, the thing itself is that the distance for this 1/2 hdash is almost minimal, so if I'll decrease the density of the whole pattern it would dissapear, but I don't wanna too. I tried to decrease the density of 01:16:302 (4,5,6,7,8) - as much as I was able to, but still I think I'll leave this pattern as it is now for now
  6. I'm curious about your rhythm choice on this part 01:36:402 until 01:43:302 because it's full of 1/4 rhythms which you didn't do anywhere else in the choruses so I want to know if you have any reason for using a continuously dense rhythm, if not then you should reconsider your rhythm in this section, I was expecting a more variety in terms of rhythm density tho. Just listen to the music and went through all diffs once again and you'll realise it's fine. This part is the most dense part in the music, consequently it's the most dense in patterns, too
The hitsounds are done pretty inconsistently I strongly recommend to recheck them over again and I think this can be improved more before pushing it any further, I would like to see more consistency in terms of what you're trying to present in each sections, which I already pointed some if not most of them above. wwww, I think it's time to fix them
Good luck~
Thank you for a mod!
Sc4v4ng3r
Sorry for the late mod aaaaaaaa
Going to take a look at the top 2 diffs for time constraints, I hope you could understand ;w;

[General]
  1. 01:34:002 - Wouldn't be ending the kiai here as the chorus' stanza is still going on until 01:35:802 - , so instead I would be ending it there. If you are doing this you should also extend the second kiai until 01:55:602 - instead of 01:53:202 - for consistency.
[Escape]
  1. 00:04:602 (5) - Somehow this always felt like an edge for me. Maybe reduce the distance a tad bit, or maybe it's just me lol
  2. 00:06:102 (3,4) - This too
  3. 00:07:602 (1,2,3) - The movement here should be identical as no explicit build-up is made here; having a dash (3) really doesn't emphasize anything special(nor there is one in the first place) so I would either make a dash at (2) or remove the dash at (3) for consistency.
  4. 00:10:602 (5) - Right now this is the only one out of the similar notes that doesn't have a hyper for its snare so for consistency you should add it.
  5. 00:11:802 (1) - Remove NC for consistency.
  6. 00:10:602 (5,6) - Right now the current movement is very hard to perfectly time to catch all the objects - if the player's timing is off by a little bit they will miss (6)'s tail. The song doesn't call for a dash either, so a dash towards (6) doesn't make sense as well, so reduce the distance here.
  7. 00:15:852 (1) - Why the hyper here? The previous 2 measures you only placed a hyper the white tick(at 00:16:002 (2) - for this case) so it doesn't really make sense why you are doing this. I would like to see consistency here, so try to have a hyper on (2) instead of (1). And also if you are applying this swap the NC between those 2 notes.
  8. 00:18:202 (4,5) - Like the 3rd point I made, since there's no explicit build-up on the song I don't think a hyper would be justified here. Remove it if you applied my 3rd point(but I still think you should do it nonetheless).
  9. 00:23:202 (1) - Remove NC for consistency.
  10. 00:32:652 (3) - Previously you placed your hyper on the kicks instead of the vocals, so why go off the consistency? It's not like the music changed during that time so I don't see a valid reason why. You should swap the hyper with (4) to make them consistent.
  11. 00:47:202 (4) - While I know this kick is somewhat 'special' I don't think it is that strong to justify as a hyper. I would rather use a dash than a hyper.
  12. 00:50:202 (5) - All this while you have been placing a hyper for snares so why use a walk here? I understand this is an 1/1 rhythm so making a hyper is somewhat overdoing it, so at least add a dash.
  13. 00:52:602 (4) - Same goes here.
  14. 00:54:402 (1) - Remove NC here for consistency again.
  15. 00:55:752 (2) - Why only a dash here when all the other similar hi-hats were hypers? Make a hyper instead, this should be consistent.
  16. 01:08:202 (2,5) - Quite a prominent sound to miss out on the hypers - I suggest you to add hypers to these 2 notes as they feel quite underemphasized right now.
  17. 01:10:002 (1,2,3,4) - There are two things that are wrong with this rhythm :
    First is the fact that the rhythm changed drastically between the previous combo and this. The song have never changed in between - heck their synth is the same. Also the drastic change of note density due to this isn't justified and it makes these notes look lazily made. You should make them consistent to some degree.
    Second is that the hypers on these notes are done weirdly. The strong sound lands on upbeats of every measure, and yet you decided to create a hyper 1/4 tick afterwards - which literally has nothing on it(except the prolonging sound from the prominent sound, which should be emphasized as the main sound was on the white tick), so the gameplay will be really awkward. Especially when this is the most quiet part of the song(except the beginning I guess), missing the hyper on the only prominent sound present could feel weird as no other prominent sound can be heard to 'blanket' this issue. Anyhow, (1) and (3) should be shortened down 1/4 ticks back, and (2) and (4) should be moved back and extended accordingly.
  18. 01:17:727 (8,1) - The distance here for a hyper is... really lower than what I've expected. It actually feels like the beginning of the song had stronger hypers than this. Increase the distance.
  19. 01:22:527 (8,1) - This is like the only hyper that is this strong in the entire 2 last kiais - as all the downbeats were equal to some degree(exceptions to part transitions and such), I don't think this note singularly requires this much distance, so I would reduce down the distance.
  20. 01:29:727 (8,1) - Again this hyper feels really lacking in distance, I would add a little bit more distance to give the emphasis it needs.
  21. 01:31:002 (1,2) - Swap NC
  22. 01:32:127 (9,1) - Same
  23. 01:37:602 (1) - Remove NC aaa
  24. 01:45:802 (6,1) - Why didn't you make a hyper to this note? It is in a strong downbeat so I highly suggest you to add it.(Not sure you forgot it or something but still)
  25. 01:49:002 (1,2,3) - And again with the misplaced hyper - you've been following the kicks instead of the vocals until now so you should swap the hyper to be at (2) to (3) instead of (1) to (2).
  26. 01:52:002 (1) - Another unnecessary NC
[Platter]
  1. Check over your hitsounds they are quite inconsistent currently. Also check your NC, they are inconsistent in a similar manner with rain.
  2. 00:09:777 (6,1) - This is an edge movement which could be quite devastating especially because this is in this beginning. Make clear of the distance please.
  3. 00:12:402 (1,2,3,4,5) - This could be hard for platter level players as the flow of (1,2,3,4) suggests that it goes to the right, but there is a hyper to the left, which can be quite hard to change direction as it is a hyper, and it is somewhat not anticipated. I would flip (1,2,3,4) horizontally then place it back at the original position. Remember that platter is only to give introduction to hypers, so anti-flow hypers like this aren't allowed.
  4. 00:14:802 (1,2,3) - The fact that players might have problems adjusting their movement with the vertical sliders(right now just moving only will induce a miss on the tail of (2)), the hyper will become difficult as short stand-still needs to be made in between, which is hard to time and execute. The anti-flow also made by the 1/2 sliders could induce an anti-flow-ish movement, which isn't allowed in platter. To be safe, I would rather go for a pattern like this which is a lot more simpler.
  5. 00:16:002 (4,5,6,7,8) - Same with 00:12:402 (1,2,3,4,5) - .
  6. 00:17:202 (1,2,3,4,5,6,1,2,3) - Right now the distance between each of the notes feels just like in rain; as they are only introduced to this type of rhythm in this difficulty, having a rain-tier movement will be not intuitive for their level. Reduce the distance between each of the notes so they are clearly walkable.
  7. 00:22:902 (4,5,6) - The overall distance of this pattern could induce a dash in the wrong place; I suggest you to reduce down the distance between (4) and (5) a lot more(then move (6) so that the distance between (5) and (6) remains the same) so that the movement won't be as hard to catch all fruits.
  8. 00:37:002 (3,1,2) - Either have them all have dashes or don't, right now the movement in (3) and (1) is quite ambiguous with how they are placed, but (2) is the only clear dash.
  9. 00:44:652 (3,4) - On face value the snare's sound in this song(in this measure lands in (2) and (5)) is more prominent in terms of pitch and strength than the kick(whilst kick is also prominent, it's dampness doesn't really signify the importance too much), so I believe the movement to (4) shouldn't be a dash. This gets quite inconsistent later on so you've got to set your basis at this part, where a new musical section just started.
  10. 00:49:452 (4,5) - Whilst the distance's value shows that this should be a dash, in play they are quite close together so a dash is not necessary. For this, I would bring them closer as this distance increment is not needed.
  11. 00:54:252 (6,1) - The distance is a lot more clear here that this is a dash; however the vertical shape of (1) could be quite unintuitive; it's not a movement you used conventionally throughout the section so it kinda comes as a surprise, and just in my opinion it feels weird(not meaning that I absolutely hate this or anything). Increasing the distance, and then making (1) more horizontal would smoothen out the movement.
  12. 01:07:602 - 01:12:102 - It's funny that the same type of movement is getting repeated over 2 measures. Sure, the instrument's repeating itself, but you could have at least did some ctrl+h to give a little more variation while keeping the rhythm constant. Of course, it's just 2 measures so it won't be that boring, but to miss out on an obvious way to avoid the same type of movement doesn't feel right - you could've just done it easily.
  13. 01:31:002 (8) - Previously on 01:21:402 (8) - you didn't make a hyper so why do you here? They are having the same synth so I think the hyper isn't justified. I would remove it and instead use a walkable distance(so that it is consistent with 01:21:402 (8) - )
  14. 01:33:402 (10) - Same here, but this time make a dash instead of a walking distance.
  15. 01:38:202 (5) - The previous kiai you made dashes on the 2nd snare of every measure so you should be doing the same here. I know, the song is the most intense here, but hyper every 2 beats will get overwhelming for platter players, especially when there is so little 1/2 spacing to give them a small break. Again, platter is only an introduction to hypers, so hypers every 2 beats(even at this BPM, at least imo) is considered 'overused'. For those reasons I would remove the hyper and instead create a dash instead.
  16. The above point also applies for 01:40:602 (5) - and 01:43:002 (5) - as well.
  17. 01:43:302 (6) - Due to the dash/hyper from the previous note catching this note becomes a challange as the visual distance is ambiguous on whether or not to dash to it or not; and in fact it is pretty hard to catch it when there is such a strong movement a note before. I would reduce the distance.
Wew that's long
Sorry if I misworded or made some weird points, the mod's too long so I lost my focus halfway ;-;
GL!
Topic Starter
Lacrima

Sc4v4ng3r wrote:

Sorry for the late mod aaaaaaaa
Going to take a look at the top 2 diffs for time constraints, I hope you could understand ;w;

[General]
  1. 01:34:002 - Wouldn't be ending the kiai here as the chorus' stanza is still going on until 01:35:802 - , so instead I would be ending it there. If you are doing this you should also extend the second kiai until 01:55:602 - instead of 01:53:202 - for consistency.
[Escape]
  1. 00:04:602 (5) - Somehow this always felt like an edge for me. Maybe reduce the distance a tad bit, or maybe it's just me lol
  2. 00:06:102 (3,4) - This too
  3. 00:07:602 (1,2,3) - The movement here should be identical as no explicit build-up is made here; having a dash (3) really doesn't emphasize anything special(nor there is one in the first place) so I would either make a dash at (2) or remove the dash at (3) for consistency. There is a loud sound on (3)
  4. 00:10:602 (5) - Right now this is the only one out of the similar notes that doesn't have a hyper for its snare so for consistency you should add it.
  5. 00:11:802 (1) - Remove NC for consistency.
  6. 00:10:602 (5,6) - Right now the current movement is very hard to perfectly time to catch all the objects - if the player's timing is off by a little bit they will miss (6)'s tail. The song doesn't call for a dash either, so a dash towards (6) doesn't make sense as well, so reduce the distance here.
  7. 00:15:852 (1) - Why the hyper here? The previous 2 measures you only placed a hyper the white tick(at 00:16:002 (2) - for this case) so it doesn't really make sense why you are doing this. I would like to see consistency here, so try to have a hyper on (2) instead of (1). And also if you are applying this swap the NC between those 2 notes.
  8. 00:18:202 (4,5) - Like the 3rd point I made, since there's no explicit build-up on the song I don't think a hyper would be justified here. Remove it if you applied my 3rd point(but I still think you should do it nonetheless).
  9. 00:23:202 (1) - Remove NC for consistency.
  10. 00:32:652 (3) - Previously you placed your hyper on the kicks instead of the vocals, so why go off the consistency? It's not like the music changed during that time so I don't see a valid reason why. You should swap the hyper with (4) to make them consistent.
  11. 00:47:202 (4) - While I know this kick is somewhat 'special' I don't think it is that strong to justify as a hyper. I would rather use a dash than a hyper.
  12. 00:50:202 (5) - All this while you have been placing a hyper for snares so why use a walk here? I understand this is an 1/1 rhythm so making a hyper is somewhat overdoing it, so at least add a dash.
  13. 00:52:602 (4) - Same goes here.
  14. 00:54:402 (1) - Remove NC here for consistency again.
  15. 00:55:752 (2) - Why only a dash here when all the other similar hi-hats were hypers? Make a hyper instead, this should be consistent.
  16. 01:08:202 (2,5) - Quite a prominent sound to miss out on the hypers - I suggest you to add hypers to these 2 notes as they feel quite underemphasized right now.
  17. 01:10:002 (1,2,3,4) - There are two things that are wrong with this rhythm :
    First is the fact that the rhythm changed drastically between the previous combo and this. The song have never changed in between - heck their synth is the same. Also the drastic change of note density due to this isn't justified and it makes these notes look lazily made. You should make them consistent to some degree.
    Second is that the hypers on these notes are done weirdly. The strong sound lands on upbeats of every measure, and yet you decided to create a hyper 1/4 tick afterwards - which literally has nothing on it(except the prolonging sound from the prominent sound, which should be emphasized as the main sound was on the white tick), so the gameplay will be really awkward. Especially when this is the most quiet part of the song(except the beginning I guess), missing the hyper on the only prominent sound present could feel weird as no other prominent sound can be heard to 'blanket' this issue. Anyhow, (1) and (3) should be shortened down 1/4 ticks back, and (2) and (4) should be moved back and extended accordingly. Actually it's just the same problem I've met in platter, so I've made something with it. I'm sorry you'd written so much on it '~'
  18. 01:17:727 (8,1) - The distance here for a hyper is... really lower than what I've expected. It actually feels like the beginning of the song had stronger hypers than this. Increase the distance.
  19. 01:22:527 (8,1) - This is like the only hyper that is this strong in the entire 2 last kiais - as all the downbeats were equal to some degree(exceptions to part transitions and such), I don't think this note singularly requires this much distance, so I would reduce down the distance.
  20. 01:29:727 (8,1) - Again this hyper feels really lacking in distance, I would add a little bit more distance to give the emphasis it needs.
  21. 01:31:002 (1,2) - Swap NC
  22. 01:32:127 (9,1) - Same ??? (:
  23. 01:37:602 (1) - Remove NC aaa
  24. 01:45:802 (6,1) - Why didn't you make a hyper to this note? It is in a strong downbeat so I highly suggest you to add it.(Not sure you forgot it or something but still)
  25. 01:49:002 (1,2,3) - And again with the misplaced hyper - you've been following the kicks instead of the vocals until now so you should swap the hyper to be at (2) to (3) instead of (1) to (2).
  26. 01:52:002 (1) - Another unnecessary NC
[Platter]
  1. Check over your hitsounds they are quite inconsistent currently. Also check your NC, they are inconsistent in a similar manner with rain.
  2. 00:09:777 (6,1) - This is an edge movement which could be quite devastating especially because this is in this beginning. Make clear of the distance please. aw again this snapping problem '-' moved back to 1/3 and it fixed to hdash
  3. 00:12:402 (1,2,3,4,5) - This could be hard for platter level players as the flow of (1,2,3,4) suggests that it goes to the right, but there is a hyper to the left, which can be quite hard to change direction as it is a hyper, and it is somewhat not anticipated. I would flip (1,2,3,4) horizontally then place it back at the original position. Remember that platter is only to give introduction to hypers, so anti-flow hypers like this aren't allowed.
  4. 00:14:802 (1,2,3) - The fact that players might have problems adjusting their movement with the vertical sliders(right now just moving only will induce a miss on the tail of (2)), the hyper will become difficult as short stand-still needs to be made in between, which is hard to time and execute. The anti-flow also made by the 1/2 sliders could induce an anti-flow-ish movement, which isn't allowed in platter. To be safe, I would rather go for a pattern like this which is a lot more simpler.
  5. 00:16:002 (4,5,6,7,8) - Same with 00:12:402 (1,2,3,4,5) - .
  6. 00:17:202 (1,2,3,4,5,6,1,2,3) - Right now the distance between each of the notes feels just like in rain; as they are only introduced to this type of rhythm in this difficulty, having a rain-tier movement will be not intuitive for their level. Reduce the distance between each of the notes so they are clearly walkable.
  7. 00:22:902 (4,5,6) - The overall distance of this pattern could induce a dash in the wrong place; I suggest you to reduce down the distance between (4) and (5) a lot more(then move (6) so that the distance between (5) and (6) remains the same) so that the movement won't be as hard to catch all fruits.
  8. 00:37:002 (3,1,2) - Either have them all have dashes or don't, right now the movement in (3) and (1) is quite ambiguous with how they are placed, but (2) is the only clear dash.
  9. 00:44:652 (3,4) - On face value the snare's sound in this song(in this measure lands in (2) and (5)) is more prominent in terms of pitch and strength than the kick(whilst kick is also prominent, it's dampness doesn't really signify the importance too much), so I believe the movement to (4) shouldn't be a dash. This gets quite inconsistent later on so you've got to set your basis at this part, where a new musical section just started.
  10. 00:49:452 (4,5) - Whilst the distance's value shows that this should be a dash, in play they are quite close together so a dash is not necessary. For this, I would bring them closer as this distance increment is not needed. I increased the distance instead
  11. 00:54:252 (6,1) - The distance is a lot more clear here that this is a dash; however the vertical shape of (1) could be quite unintuitive; it's not a movement you used conventionally throughout the section so it kinda comes as a surprise, and just in my opinion it feels weird(not meaning that I absolutely hate this or anything). Increasing the distance, and then making (1) more horizontal would smoothen out the movement. I think you've meant (7) instead of (1).. I hope.
  12. 01:07:602 - 01:12:102 - It's funny that the same type of movement is getting repeated over 2 measures. Sure, the instrument's repeating itself, but you could have at least did some ctrl+h to give a little more variation while keeping the rhythm constant. Of course, it's just 2 measures so it won't be that boring, but to miss out on an obvious way to avoid the same type of movement doesn't feel right - you could've just done it easily.
  13. 01:31:002 (8) - Previously on 01:21:402 (8) - you didn't make a hyper so why do you here? They are having the same synth so I think the hyper isn't justified. I would remove it and instead use a walkable distance(so that it is consistent with 01:21:402 (8) - )
  14. 01:33:402 (10) - Same here, but this time make a dash instead of a walking distance.
  15. 01:38:202 (5) - The previous kiai you made dashes on the 2nd snare of every measure so you should be doing the same here. I know, the song is the most intense here, but hyper every 2 beats will get overwhelming for platter players, especially when there is so little 1/2 spacing to give them a small break. Again, platter is only an introduction to hypers, so hypers every 2 beats(even at this BPM, at least imo) is considered 'overused'. For those reasons I would remove the hyper and instead create a dash instead.
  16. The above point also applies for 01:40:602 (5) - and 01:43:002 (5) - as well.
  17. 01:43:302 (6) - Due to the dash/hyper from the previous note catching this note becomes a challange as the visual distance is ambiguous on whether or not to dash to it or not; and in fact it is pretty hard to catch it when there is such a strong movement a note before. I would reduce the distance.
Wew that's long
Sorry if I misworded or made some weird points, the mod's too long so I lost my focus halfway ;-;
GL!
Thank you for a mod!
JBHyperion
Oh stuff was replied to can I mod this now

Cup
  1. 00:31:602 (1,2) - Perhaps try to curve or angle these a bit more? With the low SV they're mostly just vertical sliders so not especially interesting to play atm
  2. 00:43:302 (2) - Not much of a sound here, so I'd remove this and make (1) a 1/4 slider like you did with 00:26:802 (1,2,3) - to cover that synth sound instead
  3. 00:56:202 (1) - This slider could be spiced up a bit too for the same reasons as I mentioned before
perhaps a tiny bit on the plain side, but not bad

Salad
  1. 00:09:402 (4,1) - Feels like this deserves more distance when you compare it to 00:08:802 (3,4) - for example. Not sure if you want a dash there but you could stand to make the walk a little bigger like 1.7x if not
  2. 00:20:052 (4,5) - On the other hand, your introduction to dash being a sharp 1/4 jump is a serious difficulty spike. You could try removing (4), since it's not particularly strong and making a 1/2 dash, or make this walkable and emphasise other sounds with dash such as 00:20:802 (5,6) -. This goes for the other 1/4 dashes in this section also - they're really best left for the later part of the song once the player is more used to dashing
  3. 00:28:002 (3,4,1) - Fitting dashes imo, and the 3/4 spacing makes them quite lenient. Try something like (3) at x-184 and (4) at x-400
  4. 00:48:252 (4,1) - Here would be fine to keep (and introduce) the 1/4 dash, since the player has gotten used to dashing and recovered during the break
  5. 00:50:652 (7,1) - Walkable, but a little bigger than your other 1/4 movements such as 00:53:052 (6,1) - 00:55:452 (6,1) -. Looks a bit neater if you reduce this to a similar size
  6. 00:57:702 (2,3) - Would prefer to avoid the second direction change here, players will tend to leave (2) early and miss the slider tail. Try (3) on the left side instead
  7. 01:20:052 (4,5) - Yikes, antiflow and large spacing will be a real struggle for Salad players. Please reduce this
  8. 01:34:002 (1,2,3,4) - Kinda boring to have antiflow 4 times in a row. A change on 01:35:202 (3,4) - would give those drum sounds more emphasis, so perhaps Ctrl+H 01:35:802 (4,5,1,2,3,4,5) - and move to x-444
  9. 01:46:452 (4,5) - Same as 01:20:052 (4,5)
looks like a lot, but most of it relates to usage of 1/4 spacing. besides that, no major issues

Platter
  1. 00:10:002 - 00:19:152 - Mostly concerns as Salad, except this time applying to 1/4 hypers instead of 1/4 dashes. This section is the perfect place to introduce the player to easy 1/2 hypers on beats such as 00:11:802 (7,1) - 00:14:502 (7,1) - but you used a bunch of 1/4 hypers instead that a Platter player will likely be unprepared for. I suggest rethinking this slightly so that your hypers are more comfortable for new players
  2. 00:16:602 (8,1) - Hyper into antiflow is a major difficulty spike you should remove
  3. 01:45:802 (4,1) - Would have expected a hyper here though for the midpoint of the kiai / strong vocal
nice diff

Rain
  1. 00:50:952 (2,3,4,5,6,7) - 00:53:352 (2,3,4,5,6,7) - 00:55:752 (2) - What are you following with these 1/8 sounds? I got their usage in the kiai for the held synth, but there's just vocal and 1/4 percussion here so it feels unfitting. Distinction between the kiai and non-kiai sections is a good thing
  2. 00:55:602 (1,2) - Even with the above, this plays weirdly since you have no spacing to the downbeat (1), then a hyper to a weak sound. Hyper should definitely be switched here
  3. 01:16:602 (5,6,1) - Variably snapped hyperdashes are unrankable in Rain diffs, and on top of that you have a hyper against the screen border at (6). Considering (6) is weak, it'd be best to remove the hyper between 01:16:602 (5,6) - and focus on emphasising 01:17:202 (1) - for the kiai start only
  4. 01:25:602 (3,4) - Lack of movement makes these feel kinda plain, I get that you're going with the decreasing intensity and then building back up on 01:26:802 (1) - but a little more movement here would be nice
  5. 01:49:602 (3,4,5,6) - Curve looks a bit ugly in play, you could make this smoother for better aesthetic
cool
Hope this helps. Good luck! (:
Topic Starter
Lacrima

JBHyperion wrote:

Oh stuff was replied to can I mod this now

Cup
  1. 00:31:602 (1,2) - Perhaps try to curve or angle these a bit more? With the low SV they're mostly just vertical sliders so not especially interesting to play atm Sure
  2. 00:43:302 (2) - Not much of a sound here, so I'd remove this and make (1) a 1/4 slider like you did with 00:26:802 (1,2,3) - to cover that synth sound instead Oki
  3. 00:56:202 (1) - This slider could be spiced up a bit too for the same reasons as I mentioned before There's something wrong with this slider lol. I tried to to something without making this unwalkable ;-;
perhaps a tiny bit on the plain side, but not bad

Salad
  1. 00:09:402 (4,1) - Feels like this deserves more distance when you compare it to 00:08:802 (3,4) - for example. Not sure if you want a dash there but you could stand to make the walk a little bigger like 1.7x if not
  2. 00:20:052 (4,5) - On the other hand, your introduction to dash being a sharp 1/4 jump is a serious difficulty spike. You could try removing (4), since it's not particularly strong and making a 1/2 dash, or make this walkable and emphasise other sounds with dash such as 00:20:802 (5,6) -. This goes for the other 1/4 dashes in this section also - they're really best left for the later part of the song once the player is more used to dashing The later part of the song uses these 1/4 dashes + more dense patterns in general, so I think it's tottaly fine to have 1/4 dashes in the beginning. Also I don't see any difficulity spikes since it's a simple 1/2 200bpm dash. Every 1/4 jump was less densier when I submitted this mapset, but after receiving some opinions through mods I increased the distance between every dash in salad, so I'll keep them for now
  3. 00:28:002 (3,4,1) - Fitting dashes imo, and the 3/4 spacing makes them quite lenient. Try something like (3) at x-184 and (4) at x-400 Changed
  4. 00:48:252 (4,1) - Here would be fine to keep (and introduce) the 1/4 dash, since the player has gotten used to dashing and recovered during the break But there is a 1/4 dash?..
  5. 00:50:652 (7,1) - Walkable, but a little bigger than your other 1/4 movements such as 00:53:052 (6,1) - 00:55:452 (6,1) -. Looks a bit neater if you reduce this to a similar size Changed
  6. 00:57:702 (2,3) - Would prefer to avoid the second direction change here, players will tend to leave (2) early and miss the slider tail. Try (3) on the left side instead Sure
  7. 01:20:052 (4,5) - Yikes, antiflow and large spacing will be a real struggle for Salad players. Please reduce this Oki
  8. 01:34:002 (1,2,3,4) - Kinda boring to have antiflow 4 times in a row. A change on 01:35:202 (3,4) - would give those drum sounds more emphasis, so perhaps Ctrl+H 01:35:802 (4,5,1,2,3,4,5) - and move to x-444 Nice suggestion, changed
  9. 01:46:452 (4,5) - Same as 01:20:052 (4,5) Yup
looks like a lot, but most of it relates to usage of 1/4 spacing. besides that, no major issues

Platter
  1. 00:10:002 - 00:19:152 - Mostly concerns as Salad, except this time applying to 1/4 hypers instead of 1/4 dashes. This section is the perfect place to introduce the player to easy 1/2 hypers on beats such as 00:11:802 (7,1) - 00:14:502 (7,1) - but you used a bunch of 1/4 hypers instead that a Platter player will likely be unprepared for. I suggest rethinking this slightly so that your hypers are more comfortable for new players I still think there's no problem in catching this even for a newbie platter players, so will keep them
  2. 00:16:602 (8,1) - Hyper into antiflow is a major difficulty spike you should remove Changed
  3. 01:45:802 (4,1) - Would have expected a hyper here though for the midpoint of the kiai / strong vocal Sure
nice diff

Rain
  1. 00:50:952 (2,3,4,5,6,7) - 00:53:352 (2,3,4,5,6,7) - 00:55:752 (2) - What are you following with these 1/8 sounds? I got their usage in the kiai for the held synth, but there's just vocal and 1/4 percussion here so it feels unfitting. Distinction between the kiai and non-kiai sections is a good thing You can hear clear 1/8 sounds in the music on these patterns. And there is a distinction between this pattern and kiai pattern: 00:50:802 (1,2) - here I used 1/4 for emphasizing exact sounds, when 01:17:202 (1,2) - here I intentionally used 1/8 for better emphasizing dense music in kiai sections
  2. 00:55:602 (1,2) - Even with the above, this plays weirdly since you have no spacing to the downbeat (1), then a hyper to a weak sound. Hyper should definitely be switched here Yup, also changed 00:53:052 (7,1,2) -
  3. 01:16:602 (5,6,1) - Variably snapped hyperdashes are unrankable in Rain diffs, and on top of that you have a hyper against the screen border at (6). Considering (6) is weak, it'd be best to remove the hyper between 01:16:602 (5,6) - and focus on emphasising 01:17:202 (1) - for the kiai start only Changed
  4. 01:25:602 (3,4) - Lack of movement makes these feel kinda plain, I get that you're going with the decreasing intensity and then building back up on 01:26:802 (1) - but a little more movement here would be nice Changed
  5. 01:49:602 (3,4,5,6) - Curve looks a bit ugly in play, you could make this smoother for better aesthetic Changed
cool
Hope this helps. Good luck! (:
Thank you for a mod!
Deif
I should've modded this long ago and I remember I had a mod prepared for the last 2 difficulties, but seeing how many people helped out already and after checking your beatmap thoroughly... it went poof.

Your beatmap improved a lot since then and it's definitely worth seeing it into qualified soon. To compensate a bit for my lateness (and because I didn't find anything relevant to get fixed) I'll help you push your beatmap forward:

Bubbled!
-Sh1n1-
yaaaay Gratz Myle >.<
Nelly

Deif wrote:

I should've modded this long ago and I remember I had a mod prepared for the last 2 difficulties, but seeing how many people helped out already and after checking your beatmap thoroughly... it went poof.

Your beatmap improved a lot since then and it's definitely worth seeing it into qualified soon. To compensate a bit for my lateness (and because I didn't find anything relevant to get fixed) I'll help you push your beatmap forward:

Bubbled!
Myle please make history
ZiRoX
Hello there~
Nothing major, just adjusting some distances.

[Cup]
  1. 01:16:902 (4,1) - and 01:36:102 (3,1) - While I get that these distances are larger because they both start their respective Kiais, they felt a bit large to me. I'd just move the (1) sliders a tiny bit closer to the previous objects, e.g. x:300 for 01:17:202 (1) - and x:280 for 01:36:402 (1) - .
[Salad]
  1. 00:02:802 (1) - Can be a bit far from the previous object. I'd move 00:02:802 (1,2,3) - slightly to the left, around x:452.
  2. 00:04:602 (4,1) - Kinda ambiguous distance, either reduce it (if you intended it to be a walk) or increase it (if you intended to make it a dash) to make it clearer.
  3. 00:20:052 (4,5) - I'd reduce this distance a couple gridpsaces, to make it a bit more lenient. I think x:160 works nice for (5).
  4. 00:24:102 (7,1) - A bit ambiguous, so either increase or decrease accordingly.
  5. 00:26:502 (8,1) - ^
  6. 00:33:702 (7,1) - Another ambiguous distance.
  7. 00:36:102 (7,1) - This would be a nice place to add a dash.
  8. 00:43:602 (1,2) - Ambiguous distance.
  9. 00:44:652 (3,4) - Same here. For this one, personally, I'd prefer a walkable distance so I'd move (4) closer.
  10. 00:47:052 (2,3) - I'd put these closer, since it's also ambiguous.
  11. 00:51:702 (2,3) - This distance is ambiguous, so increase or decrease it accordingly. If you go for a dash here, maybe it would be good to remove 00:50:652 (7) - and have a nice dash between 00:50:502 (6,1) - .
  12. 00:53:052 (6,1) - This distance should also be clarified. A dash here could make sense because it's a downbeat.
  13. 01:16:452 (4,5,6) - I'd reduce these distances. It's really ambiguous as it is right now and I don't think having two 1/4 dashes this close is okay in a Salad.
  14. 01:19:302 (7,1) - I'd make this distance larger to make the dash clearer.
  15. 01:19:902 (3,4,5) - I wouldn't put a 1/4 dash combined with an antiflow movement, so I'd put 01:20:202 (5) - to the left of (4).
  16. 01:21:402 (7,1) - It's really weird that you didn't put a dash here. And also on 01:23:802 (7,1) - .
  17. 01:32:052 (4,5) - I'd reduce this a bit to add some leniency.
  18. 01:32:802 (6,7,1) - These distances don't really make sense with the music. It would be expected that (6,7) is shorter than (7,1) because (1) is stronger.
  19. 01:35:802 (4,5) - I'd put these a bit closer by moving (5) to the right. That way the following dash is clearer by comparison.
  20. 01:37:002 (5) - I'd move this a bit to the right to reduce the strength and add some leniency.
  21. 01:41:652 (4,5) - I'd also reduce the strength a bit here too.
  22. 01:46:302 (3,4,5) - Same as previously mentioned, I wouldn't combine an antiflow movement with a 1/4 dash, so I'd move (5) to the left of (4).
[Platter]
  1. 00:01:152 (2,3) - 00:03:552 (2,3) - 00:05:952 (2,3) - I'd try to make these a bit larger to make the dash clearer.
  2. 00:11:802 (7,1) - Personally I expected a larger distance here, because (1) is stronger than (7) IMO.
  3. 00:13:602 (6,7,1) - Again, distances here are weird. I'd put (7) a bit closer to the previous note, considering the antiflow movement, and have a larger distance between (7,1).
  4. 00:23:202 (6,7,1) - It's weird to have similar distances on notes that are different strength. I'd move 00:24:102 (7,1) - a bit to the left, to x:372 or so, to make the distances a bit different.
  5. 00:32:202 (5,6) - This dash isn't really fitting. Also, (6,7) could have a larger distance. Something like this might work:
  6. 00:34:602 (5,6,7) - ^Similar stuff here.
  7. 00:53:652 (4,5) - The dash feels a bit tight, so I'd make it a bit shorter.
  8. 00:54:402 (7,8) - ^Similar stuff. To keep the next dash the way it is, I'd make the (7) slider a bit more vertical.
  9. 01:23:202 (6,7) - This dash also feels a bit tight, so I'd move (7)'s head a bit to the right to reduce the distance a bit.
  10. 01:43:602 (1,2,3,4,1,2,3,4) - Dashes don't feel very defined here. I'd put the circles closer to their previous sliders, increasing the dashes' strength a bit.
  11. 01:52:602 (8) - I'd move this a bit to the right, the current dash feels a bit large.
Topic Starter
Lacrima

ZiRoX wrote:

Hello there~
Nothing major, just adjusting some distances.

[Cup]
  1. 01:16:902 (4,1) - and 01:36:102 (3,1) - While I get that these distances are larger because they both start their respective Kiais, they felt a bit large to me. I'd just move the (1) sliders a tiny bit closer to the previous objects, e.g. x:300 for 01:17:202 (1) - and x:280 for 01:36:402 (1) - .
[Salad]
  1. 00:02:802 (1) - Can be a bit far from the previous object. I'd move 00:02:802 (1,2,3) - slightly to the left, around x:452.
  2. 00:04:602 (4,1) - Kinda ambiguous distance, either reduce it (if you intended it to be a walk) or increase it (if you intended to make it a dash) to make it clearer.
  3. 00:20:052 (4,5) - I'd reduce this distance a couple gridpsaces, to make it a bit more lenient. I think x:160 works nice for (5).
  4. 00:24:102 (7,1) - A bit ambiguous, so either increase or decrease accordingly.
  5. 00:26:502 (8,1) - ^
  6. 00:33:702 (7,1) - Another ambiguous distance.
  7. 00:36:102 (7,1) - This would be a nice place to add a dash.
  8. 00:43:602 (1,2) - Ambiguous distance.
  9. 00:44:652 (3,4) - Same here. For this one, personally, I'd prefer a walkable distance so I'd move (4) closer. Instead I moved (3) closer to (4) by applying previous suggestion
  10. 00:47:052 (2,3) - I'd put these closer, since it's also ambiguous.
  11. 00:51:702 (2,3) - This distance is ambiguous, so increase or decrease it accordingly. If you go for a dash here, maybe it would be good to remove 00:50:652 (7) - and have a nice dash between 00:50:502 (6,1) - .
  12. 00:53:052 (6,1) - This distance should also be clarified. A dash here could make sense because it's a downbeat.
  13. 01:16:452 (4,5,6) - I'd reduce these distances. It's really ambiguous as it is right now and I don't think having two 1/4 dashes this close is okay in a Salad.
  14. 01:19:302 (7,1) - I'd make this distance larger to make the dash clearer.
  15. 01:19:902 (3,4,5) - I wouldn't put a 1/4 dash combined with an antiflow movement, so I'd put 01:20:202 (5) - to the left of (4).
  16. 01:21:402 (7,1) - It's really weird that you didn't put a dash here. And also on 01:23:802 (7,1) - .
  17. 01:32:052 (4,5) - I'd reduce this a bit to add some leniency.
  18. 01:32:802 (6,7,1) - These distances don't really make sense with the music. It would be expected that (6,7) is shorter than (7,1) because (1) is stronger.
  19. 01:35:802 (4,5) - I'd put these a bit closer by moving (5) to the right. That way the following dash is clearer by comparison.
  20. 01:37:002 (5) - I'd move this a bit to the right to reduce the strength and add some leniency.
  21. 01:41:652 (4,5) - I'd also reduce the strength a bit here too.
  22. 01:46:302 (3,4,5) - Same as previously mentioned, I wouldn't combine an antiflow movement with a 1/4 dash, so I'd move (5) to the left of (4).
[Platter]
  1. 00:01:152 (2,3) - 00:03:552 (2,3) - 00:05:952 (2,3) - I'd try to make these a bit larger to make the dash clearer.
  2. 00:11:802 (7,1) - Personally I expected a larger distance here, because (1) is stronger than (7) IMO.
  3. 00:13:602 (6,7,1) - Again, distances here are weird. I'd put (7) a bit closer to the previous note, considering the antiflow movement, and have a larger distance between (7,1).
  4. 00:23:202 (6,7,1) - It's weird to have similar distances on notes that are different strength. I'd move 00:24:102 (7,1) - a bit to the left, to x:372 or so, to make the distances a bit different.
  5. 00:32:202 (5,6) - This dash isn't really fitting. Also, (6,7) could have a larger distance. Something like this might work:
  6. 00:34:602 (5,6,7) - ^Similar stuff here.
  7. 00:53:652 (4,5) - The dash feels a bit tight, so I'd make it a bit shorter.
  8. 00:54:402 (7,8) - ^Similar stuff. To keep the next dash the way it is, I'd make the (7) slider a bit more vertical.
  9. 01:23:202 (6,7) - This dash also feels a bit tight, so I'd move (7)'s head a bit to the right to reduce the distance a bit.
  10. 01:43:602 (1,2,3,4,1,2,3,4) - Dashes don't feel very defined here. I'd put the circles closer to their previous sliders, increasing the dashes' strength a bit.
  11. 01:52:602 (8) - I'd move this a bit to the right, the current dash feels a bit large.
Thank you for a mod!
Xinnoh
No kudosu
Rain
00:27:202 (3,4) - 00:53:727 (7,1) - 01:23:202 (3) - just pointing out these hypers are below x=16, could move them right a bit so it's a bit more rankable

Platter
Not sure if 00:35:802 (8,1) - counts as dash into antiflow on Platter, could change just to be safe
hitsound appreciation team
00:00:402 (1) - tail here has no hs, the other ones do
00:10:602 (5) - should this be a finish
00:28:602 (2) - ^
00:55:002 (8) - check hitsound
01:25:602 (1) - ^
01:29:802 (3) - should tail have whistle
Topic Starter
Lacrima

Sinnoh wrote:

No kudosu
Rain
00:27:202 (3,4) - 00:53:727 (7,1) - 01:23:202 (3) - just pointing out these hypers are below x=16, could move them right a bit so it's a bit more rankable

Platter
Not sure if 00:35:802 (8,1) - counts as dash into antiflow on Platter, could change just to be safe
hitsound appreciation team
00:00:402 (1) - tail here has no hs, the other ones do
00:10:602 (5) - should this be a finish
00:28:602 (2) - ^
00:55:002 (8) - check hitsound
01:25:602 (1) - ^
01:29:802 (3) - should tail have whistle
Thank you for a mod!
ZiRoX
We did some IRC

IRC log
10:04 ZiRoX: boop
10:04 ZiRoX: let's get into the platter first
10:04 Myle: owo
10:05 Myle: ok
10:06 ZiRoX: 00:19:002 (4,5) - this dash feels a tiny bit tight, so I'd make the slider more vertical to reduce the distance to this slider
10:08 Myle: yup
10:08 ZiRoX: that's it for the platter
10:09 ZiRoX: moving to the salad!
10:13 ZiRoX: okay my notepad has 20 rows
10:14 ZiRoX: 00:22:002 (1) - I'd move this to x:84 to make the dash a bit clearer
10:14 Myle: oki
10:16 ZiRoX: 00:24:102 (7,1) - this still feels ambiguous, if you want a dash you should increase the distance more, say x:224 or so for (1)
10:16 ZiRoX: (would be nice if you testplay before and after the change to notice the change)
10:17 Myle: oh I see
10:17 Myle: I think I changed this wrong for the first time ;-;
10:18 Myle: intstead of moving (1) I moved (7), that's why there's no big change in it
10:18 ZiRoX: kek
10:19 Myle: oki, changed
10:19 ZiRoX: 00:26:802 (1) - again, if you want a dash here increasing the distance a bit might be good (x:220 or x:224)
10:24 Myle: woops
10:24 Myle: I got away, soz
10:24 Myle: moved to x220
10:25 ZiRoX: 00:30:402 (6,7) - do you mean this to be dashed?
10:25 ZiRoX: or walked?
10:25 Myle: actually no
10:26 Myle: hm, I think I need to make 6 more vertical?
10:26 ZiRoX: or make (7) more inclined
10:26 ZiRoX: moving (7)'s head to x:400 works nicely
10:28 Myle: but when won't the distance between 00:31:002 (7,1) become ambiguous?
10:28 ZiRoX: if you move the head, nope
10:28 ZiRoX: https://osu.ppy.sh/ss/7962406
10:30 Myle: oh right, changed
10:31 ZiRoX: 00:34:002 (1) - increase the distance to make the dash clearer?
10:32 ZiRoX: (moving it to the right maybe)
10:32 Myle: yup, moved to x476
10:33 ZiRoX: maybe it's a bit much? I would have done 456 or so
10:35 Myle: it is ;-; you're better in this than me xd
10:35 ZiRoX: haha
10:35 ZiRoX: it's not that hard
10:35 ZiRoX: if you check the distance for all these 1/2 dashes we're doing
10:36 ZiRoX: they are in the x2,2-x2,3 range
10:36 ZiRoX: :P
10:36 ZiRoX: 00:36:402 (1) - you know what to do boy!
10:37 Myle: moved to x368?
10:37 Myle: seems not too hard uwu
10:38 ZiRoX: n i c e
10:38 ZiRoX: moving to the next kiai!
10:39 ZiRoX: 01:16:902 (6,1) - 01:17:652 (4,5) - these two dashes feel a bit large, one way to tackle both at the same time is moving 01:17:202 (1,2,3,4) - to x:364
10:39 Myle: niiice, changed
10:40 ZiRoX: 01:22:002 (1,2,3,4) - similar thing for this
10:41 Myle: moved to x148
10:41 Myle: oops
10:41 Myle: I mean 184
10:41 Myle: xd
10:42 ZiRoX: in that case I would move 01:21:402 (7) -'s tail a bit to the left
10:43 ZiRoX: 408 feels fine
10:43 Myle: sure
10:45 ZiRoX: 01:26:202 (4,1) - x2.93 dash feels a bit large, I'd move 01:26:802 (1) - a bit to the left, maybe x:404?
10:46 Myle: true, moved it and curved stream according to this change
10:46 ZiRoX: 01:29:202 (1) - this one falls a bit on the short side, so I'd move (1) a bit to the right
10:46 ZiRoX: 404 also works nicely here
10:48 Myle: it is, changed
10:52 ZiRoX: woops
10:52 ZiRoX: sorry
10:52 ZiRoX: discussing something with MB
10:52 ZiRoX: 01:27:402 (5) - feels a bit large for a 1/4 dash, I'd move to x:236 or so
10:52 Myle: that's fiine, but I'm about to leave ;c
10:52 ZiRoX: not that much left
10:52 ZiRoX: ;;
10:53 ZiRoX: throwing all my left points quick
10:53 Myle: hm
10:53 ZiRoX: 01:38:802 (1) - also falls a bit on the short side
10:53 Myle: yup moved
10:54 ZiRoX: 01:29:802 (5) - a bit large, I'd move it to x:204
10:54 ZiRoX: 01:39:402 (5) - a bit on the large side, I'd move it to x:132
10:55 ZiRoX: 01:41:202 (1) - on the short side, I'd move to x:328
10:55 ZiRoX: 01:43:602 (1) - a bit on the large side, would move the head to x:320 (like [https://osu.ppy.sh/ss/7962664 this])
10:56 ZiRoX: 01:46:002 (1) - a bit on the large side, would move it to x:304
10:56 ZiRoX: 01:48:402 (1) - a bit on the short side, would move to x:176
10:56 ZiRoX: 01:49:002 (5) - a bit large, would move it around x:300
10:56 ZiRoX: and that's it
10:57 Myle: okay, thank you a lot!!! I won't exit from osu but now I'm forced to go afk :cc
10:57 Myle: will reply asap
10:57 ZiRoX: okay
10:58 Myle: but I'll probably accept all of this :pp
10:58 ZiRoX: it's more of the same tbh
13:00 Myle: Im baack
13:04 Myle: fixed everything you mentioned ^^
13:04 ZiRoX: nice
13:04 ZiRoX: is it updated?
13:05 Myle: yup
13:05 ZiRoX: cool
13:05 ZiRoX: let me test the salad once again
13:05 ZiRoX: since the platter was a single change
13:05 Myle: sure
13:05 ZiRoX: then I'll ask deif's opinion on the changes
13:05 ZiRoX: expecting him to be "okay" or "what changes"
13:06 Myle: lmao
13:06 Myle: if you'll find anything just tell me xd
13:07 Myle: wow, now salad is exact 2*
13:07 ZiRoX: yeah
13:07 ZiRoX: one of those 1/4 dashes
13:08 Myle: yup, it was awkward to play uwu
13:13 ZiRoX: uh, there's a sinnoh mod
13:14 Myle: yup
13:14 Myle: just mentioned it
13:14 Myle: let me reply on it :p
13:15 ZiRoX: sure
13:15 Myle: hm
13:15 Myle: I don't quite understand his suggestion on rain
13:15 Myle: oh
13:15 ZiRoX: he wants you to move the triplets
13:15 Myle: yeah like it's dashing right into the border
13:15 ZiRoX: yup
13:15 ZiRoX: the RC says x:32
13:15 ZiRoX: but since this is slow BPM
13:16 ZiRoX: it isn't like crashing against the border
13:16 ZiRoX: oh no
13:16 ZiRoX: says x:16
13:16 ZiRoX: kek
13:16 Myle: fixed! :D
13:17 Myle: lemme see platter suggestions..
13:17 ZiRoX: the last 2 pages of shelter omg
13:17 Myle: 00:35:802 (8,1) - do you think it's unrankable dash?
13:17 ZiRoX: almost only BN mods
13:17 Myle: ?
13:17 Myle: oh yes :P
13:17 ZiRoX: no
13:18 ZiRoX: slow BPM + 1/2
13:18 ZiRoX: it's quite doable
13:18 Myle: it's 1/2 dash on 100bpm sooo
13:18 ZiRoX: if you're unsure
13:18 ZiRoX: just make it slightly more vertical
13:18 ZiRoX: and you can avoid any discussion on it
13:19 ZiRoX: I want to propose a RC change so that type of things isn't unrankable
13:19 Myle: yeah, that's a good idea :)
13:19 Myle: yeah, I think that'd be cool
13:20 Myle: ohoh while you're online
13:20 Myle: can you tell me
13:20 Myle: what "tail has no hs" means?
13:21 ZiRoX: the tail is the ending of a slider
13:21 ZiRoX: you can select it if you double click it, like [https://osu.ppy.sh/ss/7963930 this], and you can set a hitsound there
13:22 Myle: oh so tail = end
13:22 Myle: xd ty
13:22 ZiRoX: yeah
13:33 Myle: phew, updated
13:33 Myle: hs are pain :)
13:33 ZiRoX: same
13:46 ZiRoX: 00:01:152 (2,2,2) - the slider tail on these is overmapped
13:46 ZiRoX: they should be circles
13:47 ZiRoX: you might have to move 00:03:852 (3) - a bit to keep the dash
13:49 Myle: you're talking about rain, right?
13:49 ZiRoX: platter
13:49 ZiRoX: sorry
13:49 ZiRoX: LOL
13:53 Myle: updated
13:53 Myle: do you think it's fine now?
13:54 ZiRoX: I like it
13:54 ZiRoX: let me check with Deif
13:56 Myle: suure

Sinnoh's mod is applied and reviewed the changes with Deif:


Qualified!
Nelly
К Т Б Р А Ш К У С К А Л Е Н
Ascendance
omedetou~
-Sh1n1-
Gratz myle >.<
Tonairu
Hi~
I took a look at your map, only 1 thing I could find. Feel free to change this if your map gets dq'd!


Escape
00:11:945 - Sound is not mapped, but you did map softer versions here 00:11:352 (2,4) -
Topic Starter
Lacrima

Enchant wrote:

Hi~
I took a look at your map, only 1 thing I could find. Feel free to change this if your map gets dq'd!


Escape
00:11:945 - Sound is not mapped, but you did map softer versions here 00:11:352 (2,4) -
It's actually fine, since it's just a way of emphasizing. oh, also you can hear some sounds at 00:11:352 (2,4), when you actually can't at 00:11:945
Tonairu

Myle wrote:

Enchant wrote:

Hi~
I took a look at your map, only 1 thing I could find. Feel free to change this if your map gets dq'd!


Escape
00:11:945 - Sound is not mapped, but you did map softer versions here 00:11:352 (2,4) -
It's actually fine, since it's just a way of emphasizing. oh, also you can hear some sounds at 00:11:352 (2,4), when you actually can't at 00:11:945
You can definitely hear the same sound at 00:11:945 that you did emphasized at 00:11:352 (2,4)
Try listening at 25%.
Xinnoh
aaa i wasn't finished, it was late + didn't think it was going to qualify overnight
@enchant ya 00:11:952 (6) - is fine if it's not mapped

Nothing that is specifically unrankable here, but lots of inconsistent stuff

Easy
00:53:202 (1) - Extra whistle comes from where?

Platter
00:21:702 (9) - 01:19:302 (9) - 01:28:902 (9) - ok so these are mapped on salad but not platter. Yet they're also mapped in other random places too, like 00:24:102 (7) - 00:31:002 (10) - 00:33:702 (8) - etc. all map the sound. Can you make these consistent.
It also wouldn't be a bad idea to reduce the amount of those mapped in cup/salad just so it's a lower density there.
00:43:602 (1) - to 00:46:002 (1) - Everything in this section is a dash, more movement than kiai areas. Can you reduce one or two of them
01:46:002 (1) - This combo goes to 14 fruits, pretty high for a platter when rc suggests 12 max. I'd suggest you use the same NC pattern as the previous part

Just compare the Hitsounds I modded to the other diffs, rain is probably fine so use that as reference
00:44:652 (3) - No clap, rain/salad do. (Although I'd suggest you actually change them both to a whistle or else that part will be inconsistent with 00:47:052 (3) - and it's not even mapped at 00:49:602 (4) - or elsewhere in this section)
00:47:052 (2) - ^, no whistle
00:57:852 (5) - no clap
01:16:002 (1,2,3,4,5) - Missing quite a few claps here
00:28:002 (1,2) - and 01:44:802 (1,3) - Pattern is Clap -> Finish but 01:25:602 (1,3) - is Clap/Finish -> Clap

Not sure how you're using the whistle in kiai areas for platter. I'd guess you're just following vocal but there's a lot of inconsistencies. Rain is clear though.
Can you just explain what kind of pattern you're going for, then I'll follow up on what could be changed for consistency.

Rain
00:28:602 (4,5) - CtB is a rhythm game, there really isn't a clear indicator that you swapped from 1/3 to a 1/4 hyperdash.
+ it's not mapped in any of the other kiai, so inconsistent here.
also slightly annoying that the restart of kiai at 00:29:202 (1) - has no hyper
00:38:202 (4) - Shouldn't have clap on any diff here, didn't even realise it was different at first, can you reduce the HS volume by 10% so that it's more clear. That + can you reduce the distance of this dash so it's walkable to emphasise this.
Kurokami
Since Sinnoh reported this map I took a look at his mod. The hitsounds are really inconsistent among the difficulties. If you want consistent ones without bothering too much there are at least two (three) type of copier at the Developer subforum, p/2287844, p/4564076 or p/5753288.

Other than that:

00:26:802 (1,2,3,4,5,6,1,2,3,4,5) - I'm pretty sure that this is not 1/3 at all (checked JBH's mapset and while he mapped it the same way it is still not 1/3 there as well). Placing them like this follows the vocal much better: http://kurokami.s-ul.eu/u91AX699.png Although I wonder about 00:28:152 because that has the same sound what your followed with 00:28:752 (5). The HyperJump between 00:28:602 (4,5) - is fine though.
JBHyperion
@Sinnoh If you weren't finished looking at the map, it would have been courteous to say so ¯\_(ツ)_/¯

@Kurokami Agree that the section you highlighted sounds better as 3/8. You might also want to check similar instances of this rhythm such as 00:07:602 - 00:17:202 - 00:36:402 - etc. since it is used a number of times throughout the song. I'd need to change these on my own set as well so I'm interested to see what the general opinion is.
Fu Xuan
rip dq
Kurokami
Yeah, each of those is actually 3/8 instead of 1/3. Pretty repetitive song huh

@Myle Fix the snap of 00:07:602 (1,2,3,4) - , 00:17:202 (1,2,3,4,5,6,1,2) - , 00:36:402 (1,2,3,4) - , 01:24:402 (1,2,3,4) - , 01:34:002 (1,2,3,4,5,6) - , 01:43:602 (1,2,3,4,5,6,1,2,3,4,5,6) - as well. They are all following the same 3/8 vocal.
Topic Starter
Lacrima

Sinnoh wrote:

aaa i wasn't finished, it was late + didn't think it was going to qualify overnight
@enchant ya 00:11:952 (6) - is fine if it's not mapped Yeah, Im dumb and now I got what Enchant was trying to say. fixed xd

Nothing that is specifically unrankable here, but lots of inconsistent stuff

Easy
00:53:202 (1) - Extra whistle comes from where?

Platter
00:21:702 (9) - 01:19:302 (9) - 01:28:902 (9) - ok so these are mapped on salad but not platter. I don't understand what's wrong with it lol Yet they're also mapped in other random places too, like 00:24:102 (7) - 00:31:002 (10) - 00:33:702 (8) - etc. all map the sound. Can you make these consistent. Removed 00:33:702 (8) - due there's no music at all, just vocal. But I won't remove 00:31:002 (10) - since there's some growing sound except vocal and this slider fits tottale fine and 00:24:102 (7) - since this vocal is connected to the end of 00:23:202 (6) - and so without (7) it feels kinda awkward to hear
It also wouldn't be a bad idea to reduce the amount of those mapped in cup/salad just so it's a lower density there.
00:43:602 (1) - to 00:46:002 (1) - Everything in this section is a dash, more movement than kiai areas. Can you reduce one or two of them
01:46:002 (1) - This combo goes to 14 fruits, pretty high for a platter when rc suggests 12 max. I'd suggest you use the same NC pattern as the previous part

Just compare the Hitsounds I modded to the other diffs, rain is probably fine so use that as reference
00:44:652 (3) - No clap, rain/salad do. (Although I'd suggest you actually change them both to a whistle or else that part will be inconsistent with 00:47:052 (3) - and it's not even mapped at 00:49:602 (4) - or elsewhere in this section)
00:47:052 (2) - ^, no whistle
00:57:852 (5) - no clap
01:16:002 (1,2,3,4,5) - Missing quite a few claps here
00:28:002 (1,2) - and 01:44:802 (1,3) - Pattern is Clap -> Finish but 01:25:602 (1,3) - is Clap/Finish -> Clap

Not sure how you're using the whistle in kiai areas for platter. I'd guess you're just following vocal but there's a lot of inconsistencies. Rain is clear though.
Can you just explain what kind of pattern you're going for, then I'll follow up on what could be changed for consistency. I think I just forgot to copy them again after applying some mods there I was forced to remove hitcircles uwu. Copied all hitsound from the rain to all difficulties once again just to be sure everything is fine (but still fixed some of your points since the copier can't copy properly). Also checked all whistles on platter and made them clearer. I was placing whistles on every 1/2 red beat in kiai sections, so yeah

Rain
00:28:602 (4,5) - CtB is a rhythm game, there really isn't a clear indicator that you swapped from 1/3 to a 1/4 hyperdash.
+ it's not mapped in any of the other kiai, so inconsistent here.
also slightly annoying that the restart of kiai at 00:29:202 (1) - has no hyper Yup, fixed both!
00:38:202 (4) - Shouldn't have clap on any diff here, didn't even realise it was different at first, can you reduce the HS volume by 10% so that it's more clear. That + can you reduce the distance of this dash so it's walkable to emphasise this. Welp I got ya and I removed clap, but I still don't think it's necessary to reduce HS volume to 10%. Also I see no problem in this dash
Fixed all snaps.
Thank you for you mods!
Xinnoh
we fixed a few more thingies
irc
2017-05-02 20:40 Myle: heeey!!
2017-05-02 20:40 Myle: thank you a lot for your check <33
2017-05-02 20:41 Myle: I think I applied everything, but I'm still not sure about hs
2017-05-02 20:41 Myle: may I ask you to check it once again?
2017-05-02 20:41 Sinnoh: kk
2017-05-02 20:41 Sinnoh: np
2017-05-02 20:41 Myle: ACTION is listening to [https://osu.ppy.sh/b/1137696 Porter Robinson & Madeon - Shelter]
2017-05-02 20:41 Myle: *if I got you right*
2017-05-02 20:44 Myle: why copiers can't copy properly uwu
2017-05-02 20:46 Sinnoh: did you update
2017-05-02 20:46 Sinnoh: ok 00:48:102 (4) - still missing stuff on platter
2017-05-02 20:47 Myle: lol but I remember I put claps on it
2017-05-02 20:47 Myle: :))))))))
2017-05-02 20:47 Sinnoh: 00:55:602 (1) - this is missing whistle spam
2017-05-02 20:48 Myle: riight
2017-05-02 20:49 Sinnoh: for the 3/8s, i don't think you moved any patterns to match the new rhythm (note, this meant the 3/8s)
2017-05-02 20:49 Sinnoh: 01:24:402 (1,2) - is easy but 01:24:852 (2,3) - is harder now
2017-05-02 20:50 Sinnoh: 01:36:102 (2,3) - missing two claps here
2017-05-02 20:52 Myle: changed
2017-05-02 20:52 Myle: also about new patterns
2017-05-02 20:52 Sinnoh: swapped to rain, 00:02:202 (4) - not sure why this has whistle since no vocal, idk
2017-05-02 20:52 Myle: actually I did some changes, but they are not that big since I think it's not that hard
2017-05-02 20:52 Sinnoh: maybe for metronome idk
2017-05-02 20:53 Sinnoh: they're not hard for you bc the platter isn't for your level lol
2017-05-02 20:54 Sinnoh: testplay platter with dt to check playability
2017-05-02 20:54 Myle: I was using whistles in the beginning more than just for emphasizing vocals
2017-05-02 20:55 Myle: still see no problems in new patterns
2017-05-02 20:56 Myle: welp I decreased some distances in them
2017-05-02 20:59 Sinnoh: 00:46:002 (1,2) - unsure if hyper should be this strong here
2017-05-02 20:59 Sinnoh: was afk a bit sry
2017-05-02 20:59 Myle: that's fine
2017-05-02 21:00 Myle: I think it's fine .o.
2017-05-02 21:00 Myle: liiike it's 1/2 after all
2017-05-02 21:04 Sinnoh: um, small confusion on some responses
2017-05-02 21:05 Myle: yes?
2017-05-02 21:05 Sinnoh: for last one on rain, lower by =/= lower to
2017-05-02 21:05 Sinnoh: so i meant lower to 30%
2017-05-02 21:05 Myle: oh!
2017-05-02 21:05 Myle: soz uwu im dumb
2017-05-02 21:05 Myle: hm
2017-05-02 21:06 Myle: yeah, I think 30% would be nice
2017-05-02 21:06 Sinnoh: k that's all i have time for
2017-05-02 21:07 Myle: oki!! thank you again <3
2017-05-02 21:07 Sinnoh: np
ZiRoX
Last few things that we couldn't check on IRC because Myle went to sleep. Do not kudosu this.

[Platter]
  1. 00:36:402 (1,2,3,4,1,2,3,1) - I think you need to make the distances clearer here. For 00:36:852 (2,3) - you're really limited based on (3) direction, so I suggest the following:
  2. 01:24:402 (1,2,3,4,1,2,3,4) - Same for these. In this case, I suggest the following positions: 01:24:852 (2) - x:228, 01:25:002 (3) - x:384, 01:25:452 (4) - x:276, 01:25:602 (1) - x:116, 01:26:052 (2) - x:220, 01:26:202 (3) - x:384, 01:26:652 (4) - x:292
  3. 01:43:602 (1,2,3,4,1,2,3,4) - Some of these feel a bit large. Suggesting the following positions: 01:44:202 (3) - x:352, 01:44:652 (4) - x:272, 01:45:252 (2) - x:248, 01:45:402 (3) - x:412, 01:45:852 (4) - x:296
Topic Starter
Lacrima

ZiRoX wrote:

Last few things that we couldn't check on IRC because Myle went to sleep. Do not kudosu this.

[Platter]
  1. 00:36:402 (1,2,3,4,1,2,3,1) - I think you need to make the distances clearer here. For 00:36:852 (2,3) - you're really limited based on (3) direction, so I suggest the following:
  2. 01:24:402 (1,2,3,4,1,2,3,4) - Same for these. In this case, I suggest the following positions: 01:24:852 (2) - x:228, 01:25:002 (3) - x:384, 01:25:452 (4) - x:276, 01:25:602 (1) - x:116, 01:26:052 (2) - x:220, 01:26:202 (3) - x:384, 01:26:652 (4) - x:292
  3. 01:43:602 (1,2,3,4,1,2,3,4) - Some of these feel a bit large. Suggesting the following positions: 01:44:202 (3) - x:352, 01:44:652 (4) - x:272, 01:45:252 (2) - x:248, 01:45:402 (3) - x:412, 01:45:852 (4) - x:296
Applied everything
Thank you for your check!
ZiRoX
The snaps have been corrected, we reworked those patterns a bit since some distances became too harsh with the snap change, and Sinnoh's satisfied with the hitsounding.

Rebubbled!
Deif
No insta-icon this time:

[Escape]
  1. 00:19:152 (2) - It came to my attention that this slider wasn't following the previous 3/8 ones where the vocals were highlighted. Had a small discussion with other modders and it should be okay to leave it like it is now because the rhythm change into the kiai needs to be more intuitive mapped.
  2. 00:27:402 (4,5,6) - Try to highlight a bit more that 1/4 jump with a hyper. You can try a similar structure as you used on 00:28:602 (4,5,6) - by placing (5) on x:140 and (6) on x:56.
  3. 01:43:602 (1,2,3) - I'm not a huge fan of having (2) and (3) stacked on a very similar position. To have a more natural movement try placing (1) on x:256 and (2) on x:368, a bit more to the left.
[Platter]
  1. 00:19:152 (5) - Same as mentioned on the previous difficulty, the current snap of this slider would be acceptable as a transition into the next section. Other than that, nothing else caught my eye in this difficulty.
[Salad]
  1. 00:32:202 (5) - Not sure if the direction change after the strong dash on that slider is the most appropriate pattern for this kind of difficulty. Try to curve that slider a bit or move the end of it more to the right. If you apply this suggestion, you'd have to adjust the distance of the next slider by moving the beginning more to the right.
  2. 00:44:652 (3) - The beat after this one isn't that relevant to introduce a dash. It feels more natural if you place this note between the end of (2) and the beginning of (4), at x:212.
[Cup]
  1. 00:12:402 (1) - The curve of that slider doesn't flow that well with the next notes. Either make that curve softer or place the objects (2,3) at the left side of the screen instead, (4) probably too.
  2. 00:26:802 (1) - This slider looks somehow odd being so long and suddenly having at the end a 1/4 distanced note. I prefered the alternative you proposed on 01:24:402 (1) - where you avoided placing a repetition and you added a beat at the white tick to create a double. Mind changing this slider to something like that? You can also avoid the repetition of the next example 01:43:602 (1) - .
  3. 00:56:202 (1) - On the other hand, the density of the droplets in this slider is quite high which makes a more conditioned movement of the catcher. Try to soften this one as well by stretching the slider.
[]
To be honest, I couldn't distinguish where the correct snap was when I checked the beatmap for the first time. The ranked version had either 3/8 or 1/3 sliders for those vocals so they didn't help either. Anyway, keeping 1/2 or 1/1 sliders for the lower difficulties for those sections like you did feels way more natural than introducing 1/8 beats.

That should be it! Call me back after checking my mod.
Topic Starter
Lacrima

Deif wrote:

No insta-icon this time:

[Escape]
  1. 00:19:152 (2) - It came to my attention that this slider wasn't following the previous 3/8 ones where the vocals were highlighted. Had a small discussion with other modders and it should be okay to leave it like it is now because the rhythm change into the kiai needs to be more intuitive mapped.
  2. 00:27:402 (4,5,6) - Try to highlight a bit more that 1/4 jump with a hyper. You can try a similar structure as you used on 00:28:602 (4,5,6) - by placing (5) on x:140 and (6) on x:56.
  3. 01:43:602 (1,2,3) - I'm not a huge fan of having (2) and (3) stacked on a very similar position. To have a more natural movement try placing (1) on x:256 and (2) on x:368, a bit more to the left.
[Platter]
  1. 00:19:152 (5) - Same as mentioned on the previous difficulty, the current snap of this slider would be acceptable as a transition into the next section. Other than that, nothing else caught my eye in this difficulty.
[Salad]
  1. 00:32:202 (5) - Not sure if the direction change after the strong dash on that slider is the most appropriate pattern for this kind of difficulty. Try to curve that slider a bit or move the end of it more to the right. If you apply this suggestion, you'd have to adjust the distance of the next slider by moving the beginning more to the right.
  2. 00:44:652 (3) - The beat after this one isn't that relevant to introduce a dash. It feels more natural if you place this note between the end of (2) and the beginning of (4), at x:212.
[Cup]
  1. 00:12:402 (1) - The curve of that slider doesn't flow that well with the next notes. Either make that curve softer or place the objects (2,3) at the left side of the screen instead, (4) probably too.
  2. 00:26:802 (1) - This slider looks somehow odd being so long and suddenly having at the end a 1/4 distanced note. I prefered the alternative you proposed on 01:24:402 (1) - where you avoided placing a repetition and you added a beat at the white tick to create a double. Mind changing this slider to something like that? You can also avoid the repetition of the next example 01:43:602 (1) - .
  3. 00:56:202 (1) - On the other hand, the density of the droplets in this slider is quite high which makes a more conditioned movement of the catcher. Try to soften this one as well by stretching the slider.
[]
To be honest, I couldn't distinguish where the correct snap was when I checked the beatmap for the first time. The ranked version had either 3/8 or 1/3 sliders for those vocals so they didn't help either. Anyway, keeping 1/2 or 1/1 sliders for the lower difficulties for those sections like you did feels way more natural than introducing 1/8 beats.

That should be it! Call me back after checking my mod.
Fixed everything you suggested
Thank you for your check!
Deif
Let's give it another chance...

Qualified!
Nelly

Nelly wrote:

К Т Б Р А Ш К У С К А Л Е Н
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