UPDATEI have no idea what happened, I didn't do anything after making this post but the issue seems to have disappeared. It magically managed to launch with OpenGL when I was trying to crash it (So I can click on the crying pippi for the crash report). Updating it internally to the Stable(Latest) worked perfectly fine. So, I have no idea what gives. I'll leave the all my findings below for anyone else having the issue but, I'm honestly at a loss.
System SpecsIntel Core i7 6700 (Skylake)
16GB DDR3 RAM
Gigabyte GeForce GTX 970 (Driver ver. 22.21.13.8165[Latest])
Microsoft Windows 10 Home 64-bit (ver. 10.0.15063)
I've recently updated my Windows (version stated in system specs above) and I'm experiencing the same issue. Instant crash. Adding osu!.exe to the list of exclusions for Windows Defender doesn't work, neither does running it in compatibility mode for Windows 7/8/8.1.
Leaving the exclusion there and removing the compatibility mode, I've attempted
osu!repair to
Stable(fallback) and it launches fine. Updating internally to the
Stable(Latest) crashes it immediately.
Running osu!repair once again to
cutting edge(experimental) crashes it immediately. updating to
Beta this way also crashes it.
It appears that the only version that launches is
Stable(Fallback) as of writing this post. In this version, the game works more or less perfectly fine. I switched from
DirectX rendering (which is on by default in this version) to
OpenGL and it crashed immediately. Starting up osu! again crashes it once again. However this time the crash reporter manages to launch. I will dig around to see if I can find another thread that already has this topic and post my findings there as well.
It appears that the issue is graphics related, so i shall leave my
dxdiag file
hereUntil then, follow these steps to at least get your osu! running again (Read update at top of post)Run
osu!repair located in your
osu!folderSet it to
Stable(Fallback)click
"Repair osu!"Wait for it to finish repairing and launch on its own
DO NOT update it from there
DO NOT change your renderer from DirectX to OpenGL