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Peter Lurye - My Life As A Teenage Robot (TV Size) [CatchThe

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Topic Starter
Nelly
This map has been deleted on the request of its creator. It is no longer available.
REUSE-ABLE
Heyyy
Thanks for request. XD this is my first time mod CTB.
so if there's something wrong. telll me pls

Cup
00:31:624 (2) - make it vertical
00:34:431 (2) - same
00:30:220 (4,5) - put it right 00:30:279 (4,5) - at 1/6 grid

Salad
00:30:220 (2,3) - same part like cup one. use 1/6 grid
other looks cool
i cant really see a problem in the platter

GL with the map.
Topic Starter
Nelly

REUSE-ABLE wrote:

Cup
00:30:220 (4,5) - put it right 00:30:279 (4,5) - at 1/6 grid no, its ruining the ranking criteria

Salad
00:30:220 (2,3) - same part like cup one. use 1/6 grid no, its ruining the ranking criteria
Thank you <3
REUSE-ABLE

Nelly wrote:

REUSE-ABLE wrote:

Cup
00:30:220 (4,5) - put it right 00:30:279 (4,5) - at 1/6 grid no, its ruining the ranking criteria

Salad
00:30:220 (2,3) - same part like cup one. use 1/6 grid no, its ruining the ranking criteria
Thank you <3
owh ok :3
SYAHME
Okay, haha nostalgia
Topic Starter
Nelly

SYAHME wrote:

Okay, haha nostalgia
Indeed
Cowboy
[ General]
  1. Just turn off "Widescreen Support" 'cuz you don't have a SB/ Doesn't matter, but, to avoid problems.
[ Cup]
  1. 00:07:238 (3) - That slider could become a little complicated for new players, so I suggest that your triplets are horizontal, I'll leave you an image as a reference.
  2. In case you have agreed to my suggestion above, I suggest you reduce the distances between 00:07:588 (5,6) - these notes, I would recommend you around 1.40x.
  3. 00:07:940 (4,5,6,1) - I noticed that there is a bit of excess in the notes here, which could make it difficult for the beginner to move more easily, I suggest adding a 1/2 slider to vary slightly.
  4. 00:09:168 (3,1) - This pattern seems a bit uncomfortable, I know you're following the vowel, but you think if you add a 1/2 slider repeat, I feel it would fit a lot better.
  5. 00:13:554 (5,6,7) - I also recommend that you replace that triplet with a 1/2 slider, it shows a little more natural and becomes less complicated.
  6. 00:29:694 (1,2,3,4,5) - Honestly, those notes do not fit, besides, it is very close to the slider and must have at least 1/2 ticks space, therefore, I suggest you remove them.
  7. 00:32:501 (1,2,3,4,5,6,7) - Here is similar to what I mentioned above, only here if you can take advantage of the different sounds that are, not just the vowel, since it becomes very complicated, so a repeat slider of 1/2 is enough.
  8. Nothing more to say, I feel you need a little more work and have consistencies between rhythms and patterns.
[ Salad]
  1. 00:10:571 (2,1) - I'm not sure if I should go a dash between those notes, it looks somewhat complicated and very forced, ask about opinions about that pattern.
  2. Well, iI have no problems with this difficulty, nor with the platter, so, here ends my mod, I hope I have helped a little, luck.
Topic Starter
Nelly

Jusenkyo wrote:

[ General]
  1. Just turn off "Widescreen Support" 'cuz you don't have a SB/ Doesn't matter, but, to avoid problems.
[ Cup]
  1. 00:07:238 (3) - That slider could become a little complicated for new players, so I suggest that your triplets are horizontal, I'll leave you an image as a reference.
  2. In case you have agreed to my suggestion above, I suggest you reduce the distances between 00:07:588 (5,6) - these notes, I would recommend you around 1.40x.
  3. 00:07:940 (4,5,6,1) - I noticed that there is a bit of excess in the notes here, which could make it difficult for the beginner to move more easily, I suggest adding a 1/2 slider to vary slightly.
  4. 00:09:168 (3,1) - This pattern seems a bit uncomfortable, I know you're following the vowel, but you think if you add a 1/2 slider repeat, I feel it would fit a lot better.
  5. 00:13:554 (5,6,7) - I also recommend that you replace that triplet with a 1/2 slider, it shows a little more natural and becomes less complicated.
  6. 00:29:694 (1,2,3,4,5) - Honestly, those notes do not fit, besides, it is very close to the slider and must have at least 1/2 ticks space, therefore, I suggest you remove them.
  7. 00:32:501 (1,2,3,4,5,6,7) - Here is similar to what I mentioned above, only here if you can take advantage of the different sounds that are, not just the vowel, since it becomes very complicated, so a repeat slider of 1/2 is enough.
  8. Nothing more to say, I feel you need a little more work and have consistencies between rhythms and patterns.
[ Salad]
  1. 00:10:571 (2,1) - I'm not sure if I should go a dash between those notes, it looks somewhat complicated and very forced, ask about opinions about that pattern.
  2. Well, iI have no problems with this difficulty, nor with the platter, so, here ends my mod, I hope I have helped a little, luck.
I accepted everything trying to make it just a bit, not completely. I dont like mapping Cups and Salads so ill have an uncomfortable feeling about them.

Thanks for modding!
SYAHME
Normal mod, from my modding queue.
[General]
  1. 아주 NICE
[Cup]
  1. 00:11:273 (1) - consider make this strong sound a walk dash?
  2. 00:14:080 (1,2) - the distance between these notes is large, please reduce a little bit because a weak vocal sound.
  3. 00:17:589 (2,3,4,5) - I think this pattern is too cruel for beginner, please make it easier.
  4. 00:19:168 (4,5,6,1) - ^, you can make like "C" pattern.
  5. 00:23:203 (3,4,5,6) - ^.
  6. 00:27:589 (4,5,6,7) - ^.
  7. 00:28:115 (7,1) - the distance between note and spinner: BPM < 240 - 1 beat.
  8. 00:28:290 (1,1) - ^.
  9. 00:29:694 (1,2,3) - I think this pattern is too cruel for beginner, please make it easier.
[Salad]
  1. I can fc this salad without using dash button.
  2. 00:10:571 (2,1,2,3,4,5,6) - maybe you can make a dash here?
  3. 00:11:185 (6,1) - optional to make a little distance on this strong note.
  4. 00:14:782 (3,1,2) - this 3 in the row backward movements a little bit hard for players that new to salad, consider make the pattern anti backward.
  5. 00:15:834 (2,1) - but still keep a dash here.
  6. 00:16:799 (5,1) - optional to make a little distance on this strong note.
  7. 00:21:273 (1,2,3,4) - same as cup, hard for new salad players.
  8. 00:27:764 (3,1) - same as cup: BPM < 240 - 1 beat.
  9. 00:28:290 (1,1) - ^.
  10. 00:36:887 (7) - move to the right at x:360?
[Platter]
  1. 00:11:185 (6,1) - make the distance more larger?
  2. 00:16:799 (8,1) - make a distance here?
  3. 00:26:887 - 00:26:975 - I can hear a sound here, consider to map it.
Good luck on ranking this, please write your respond one by one.
Topic Starter
Nelly

SYAHME wrote:

Normal mod, from my modding queue.
[General]
  1. 아주 NICE
[Cup]
  1. 00:11:273 (1) - consider make this strong sound a walk dash?
  2. 00:14:080 (1,2) - the distance between these notes is large, please reduce a little bit because a weak vocal sound.
  3. 00:17:589 (2,3,4,5) - I think this pattern is too cruel for beginner, please make it easier.
  4. 00:19:168 (4,5,6,1) - ^, you can make like "C" pattern.
  5. 00:23:203 (3,4,5,6) - ^.
  6. 00:27:589 (4,5,6,7) - ^.
  7. 00:28:115 (7,1) - the distance between note and spinner: BPM < 240 - 1 beat.
  8. 00:28:290 (1,1) - ^.
  9. 00:29:694 (1,2,3) - I think this pattern is too cruel for beginner, please make it easier.
[Salad]
  1. I can fc this salad without using dash button.
  2. 00:10:571 (2,1,2,3,4,5,6) - maybe you can make a dash here?
  3. 00:11:185 (6,1) - optional to make a little distance on this strong note.
  4. 00:14:782 (3,1,2) - this 3 in the row backward movements a little bit hard for players that new to salad, consider make the pattern anti backward.
  5. 00:15:834 (2,1) - but still keep a dash here.
  6. 00:16:799 (5,1) - optional to make a little distance on this strong note.
  7. 00:21:273 (1,2,3,4) - same as cup, hard for new salad players.
  8. 00:27:764 (3,1) - same as cup: BPM < 240 - 1 beat.
  9. 00:28:290 (1,1) - ^.
  10. 00:36:887 (7) - move to the right at x:360?
[Platter]
  1. 00:11:185 (6,1) - make the distance more larger?
  2. 00:16:799 (8,1) - make a distance here?
  3. 00:26:887 - 00:26:975 - I can hear a sound here, consider to map it.
Good luck on ranking this, please write your respond one by one.
Updated, thanks for the mod!
Hareimu
late mod

Eh, I'm noticing by the previous modders that you don't reply saying which of all the suggestions we give are you applying to your mapset, so it's kinda confusing for modders because they don't know where did they gave a helpful tip or where they didn't, therefore they can't learn further on to what to suggest on the following mods they do. Just ranting as of now, but you should really consider pointing out what changes you're applying and which you're not.

[General]
HP Drains at all diffs are wrong and unrankable (HP4 for a cup what)
I'd suggest:
  1. HP3 for Cup
  2. HP4 for Salad
  3. HP5 for Platter
    Since those are ok and good to go for such diffs.

[Hitsounding]
NOTICE: These suggestions apply to all diffs, for consistent timing/hitsounding purposes, since not being consistent between diffs with said stuff is unrankable.
  1. Hitsounding is kinda lazy here, just changing between two samplesets and leaving it there. I've gotta suggest sprucing the mapset up a bit with finishes at every downbeat every 4 measures starting from 00:11:273 - here, and maybe even adding claps every upbeat, it'll really sound better that way in my opinion.
  2. The green inherited timing point 00:11:273 - here should be 00:10:747 - here instead, since here is where the drums first kick in.

[Cup]
  1. 00:28:466 (1) - This spinner is really off to see appearing here, even if the voice of the female singing stretches out from this point onto 3 measures ahead (00:29:519 - until here). I suggest removing it completely and filling up the space with consistent mapping as you did until this point, since such a short spinner isn't the best option to go for.
  2. 00:29:694 (1,2,3) - These three objects sound weird to me, mostly because the lyrics aren't snapping correctly to the beat of the song. This is because the song stops providing beats for the singer to follow from 00:29:519 - here to 00:30:922 - here. If I had to suggest anything, I'd say 00:30:045 (3) - make this a 1/2 repeat slider, like this.
Personal Thoughts: Overall, it seems like a pretty solid Cup due to how simple it is, but I can't help but to think it's really cramped for such a diff. Like, the note density becomes quite high due to the low AR (which is normal), and to the low slider velocity you're using. Consider increasing the SV for all diffs by a tad so that the notes are further apart from each other. Nothing else to add.

[Salad]
  1. 00:08:466 (1) - I'd suggest moving this one to x:192 to create a simple dash between the previous object and this one.
  2. 00:09:694 (1) - Same as before, but to x:352 instead, it plays nicely like this.
  3. 00:10:571 (2) - Move this one to x:288 if you applied the previous suggestion. If you didn't, still do it, since 00:10:571 (2,1) - movement between these two is quite sharp, not to mention that 00:10:747 (1,2,3,4,5,6,1) - this stream is technically too complex for a salad. If you still want to keep that stream, try to follow this tip, it'll be better IMO.
  4. 00:15:308 (4,5) - These two are almost stacked one over the other, so the flow is interrupted abruptly for no reason whatsoever. Consider moving (5) apart from (4) to suggest more movement, to say the least. Also fix 00:16:185 (1,2,3,4,5,1) - this other stream accordingly if you follow this tip of advice.
  5. 00:21:273 (1,2) - These two vertical sliders seem way out of place (to my taste at least). 00:21:273 (1) - Try moving this one to x:400. Also, for aesthetic purposes mostly, try to tilt the two a bit so that they're not completely vertical. Like this.
  6. 00:27:413 (2) - Maybe move it to x:328? This way the dash between sliders is gonna be much more obvious and therefore easy to read.
  7. 00:28:466 (1) - Same as in the other diff, this spinner is weird to have, since it's so short.
Personal Thoughts: Nice salad! I loved those curved streams, they're smooth to play through, and as long as they're easy to catch without any weird sharp dashing, I consider that they're ok to stay there.

[Platter]
  1. 00:28:290 (1) - Even if this is a Platter, having a spinner here still doesn't fit correctly, since the other diffs (if you applied this suggestion at the other diffs) won't have said spinner due to it's short duration. Please remove and fill up with the same mapping style you used until now, it's pretty neat~
Personal Thoughts: I love those streams, not to mention this diff plays beautifully, it has a nice flow and has a good use of hyperdashes whenever they're necessary. Good job!

there, my two cents. good luck on this mapset~

childhood ahoy
Topic Starter
Nelly

Hareimu wrote:

late mod

Eh, I'm noticing by the previous modders that you don't reply saying which of all the suggestions we give are you applying to your mapset, so it's kinda confusing for modders because they don't know where did they gave a helpful tip or where they didn't, therefore they can't learn further on to what to suggest on the following mods they do. Just ranting as of now, but you should really consider pointing out what changes you're applying and which you're not. I mostly accept everything so whats the point of replying

[General]
HP Drains at all diffs are wrong and unrankable (HP4 for a cup what)
I'd suggest:
  1. HP3 for Cup
  2. HP4 for Salad
  3. HP5 for Platter
    Since those are ok and good to go for such diffs. Blame Deif and my logic

[Hitsounding]
NOTICE: These suggestions apply to all diffs, for consistent timing/hitsounding purposes, since not being consistent between diffs with said stuff is unrankable.
  1. Hitsounding is kinda lazy here, just changing between two samplesets and leaving it there. I've gotta suggest sprucing the mapset up a bit with finishes at every downbeat every 4 measures starting from 00:11:273 - here, and maybe even adding claps every upbeat, it'll really sound better that way in my opinion. Forgot to
  2. The green inherited timing point 00:11:273 - here should be 00:10:747 - here instead, since here is where the drums first kick in. Not sure if drum sound will work but I added it

[Cup]
  1. 00:28:466 (1) - This spinner is really off to see appearing here, even if the voice of the female singing stretches out from this point onto 3 measures ahead (00:29:519 - until here). I suggest removing it completely and filling up the space with consistent mapping as you did until this point, since such a short spinner isn't the best option to go for. Ill keep the spinner, I seriously dont know if removing spinner would work but ill see
  2. 00:29:694 (1,2,3) - These three objects sound weird to me, mostly because the lyrics aren't snapping correctly to the beat of the song. This is because the song stops providing beats for the singer to follow from 00:29:519 - here to 00:30:922 - here. If I had to suggest anything, I'd say 00:30:045 (3) - make this a 1/2 repeat slider, like this. k
Personal Thoughts: Overall, it seems like a pretty solid Cup due to how simple it is, but I can't help but to think it's really cramped for such a diff. Like, the note density becomes quite high due to the low AR (which is normal), and to the low slider velocity you're using. Consider increasing the SV for all diffs by a tad so that the notes are further apart from each other. Nothing else to add. I suck mapping lower diffs

[Salad]
  1. 00:08:466 (1) - I'd suggest moving this one to x:192 to create a simple dash between the previous object and this one. 00:16:185 (1) - k
  2. 00:09:694 (1) - Same as before, but to x:352 instead, it plays nicely like this. k
  3. 00:10:571 (2) - Move this one to x:288 if you applied the previous suggestion. If you didn't, still do it, since 00:10:571 (2,1) - movement between these two is quite sharp, not to mention that 00:10:747 (1,2,3,4,5,6,1) - this stream is technically too complex for a salad. If you still want to keep that stream, try to follow this tip, it'll be better IMO. Fixed this but ill keep this stream
  4. 00:15:308 (4,5) - These two are almost stacked one over the other, so the flow is interrupted abruptly for no reason whatsoever. Consider moving (5) apart from (4) to suggest more movement, to say the least. Also fix 00:16:185 (1,2,3,4,5,1) - this other stream accordingly if you follow this tip of advice. k
  5. 00:21:273 (1,2) - These two vertical sliders seem way out of place (to my taste at least). 00:21:273 (1) - Try moving this one to x:400. Also, for aesthetic purposes mostly, try to tilt the two a bit so that they're not completely vertical. Like this. k
  6. 00:27:413 (2) - Maybe move it to x:328? This way the dash between sliders is gonna be much more obvious and therefore easy to read. k
  7. 00:28:466 (1) - Same as in the other diff, this spinner is weird to have, since it's so short. I already replied that
Personal Thoughts: Nice salad! I loved those curved streams, they're smooth to play through, and as long as they're easy to catch without any weird sharp dashing, I consider that they're ok to stay there. >~<

[Platter]
  1. 00:28:290 (1) - Even if this is a Platter, having a spinner here still doesn't fit correctly, since the other diffs (if you applied this suggestion at the other diffs) won't have said spinner due to it's short duration. Please remove and fill up with the same mapping style you used until now, it's pretty neat~ Read again xd
Personal Thoughts: I love those streams, not to mention this diff plays beautifully, it has a nice flow and has a good use of hyperdashes whenever they're necessary. Good job! Because I liked Jenny

there, my two cents. good luck on this mapset~ Here

childhood ahoy
Thanks for modding!
wonjae
small mod, good platter/salad

cup
00:08:817 (2) - - The jump here is a little too big imo because of the flow break it creates. x=272 would fit imo. (also nerfs sr)

00:20:396 (2,3,4,5) - this pattern feels a little too close to the pervious note, i would change the location to x=256

00:28:466 (1) - UNRANKABLE, Spinner has to be 1 full line/beat on both sides for a cup with this bpm. either get rid of this spinner here or snap the end at 00:29:343 (1) -

00:36:009 - the word robot ends here so i would suggest either putting (4) here or adding a new note

salad
00:26:887 - add a note here?

00:28:466 (1) - same problem as the spinner from last time.

wow thats it, i really like this salad
Topic Starter
Nelly

Paranoid Grapes wrote:

small mod, good platter/salad

cup
00:08:817 (2) - - The jump here is a little too big imo because of the flow break it creates. x=272 would fit imo. (also nerfs sr)

00:20:396 (2,3,4,5) - this pattern feels a little too close to the pervious note, i would change the location to x=256

00:28:466 (1) - UNRANKABLE, Spinner has to be 1 full line/beat on both sides for a cup with this bpm. either get rid of this spinner here or snap the end at 00:29:343 (1) -

00:36:009 - the word robot ends here so i would suggest either putting (4) here or adding a new note

salad
00:26:887 - add a note here?

00:28:466 (1) - same problem as the spinner from last time.

wow thats it, i really like this salad
Everything is accepted, thanks for a mod!
JBHyperion
sup

General
  1. Offset seems a little early, try 5675ms (+16)
  2. Going from AR6 to 8 between Salad and Platter is a bit of a jump for newer players, consider AR6.5 on the Salad for better spread
  3. Just a note that mapping all x-axis is really hard to read in editor, makes the modder's job harder usually.

Cup
  1. Tick Rate 1 would provide more slider leniency for newer players, since they don't have to be quite so accurate. You mapped most of the important beats with objects anyway so I feel you can afford to drop TR2 for the sake of playability
  2. The edges of the playfield aren't really used at all, most of the notes are placed in the centre so there's little variety. See for an example: https://osu.ppy.sh/ss/7339402
  3. 00:06:536 (2) - 00:11:975 (2) - New players will find antiflowing repeat sliders like these tough because they require quick direction changes. Would be better to rotate these 180 degrees for better flow. Same could also apply for 00:10:396 (3,4) -
  4. 00:28:466 (1,1) - You'll need to leave at least 1 beat space here to ensure readability after the spinner, so shorten this by 1/2 please
  5. 00:30:044 (2) - Doesn't follow the vocals particularly well since they should actually be following 1/8 ticks - https://osu.ppy.sh/ss/7339232 - would probably be best to leave this unmapped
  6. 00:31:639 (2,1,2) - More awkward antiflowing repeat sliders
  7. 00:36:200 (5,6) - This is a 2/1 spacing, so you can afford a bit more distance for emphasis

Salad
  1. 00:08:466 (1,2) - Hard for a walkable spacing after strong 1/2 dash, consider reducing this
  2. 00:10:747 (1,2,3,4,5,6,1) - Why is this mapped as a full 1/4 stream when it was 1/2 circles in Cup? Presents a spread issue, consider removing at least one of 00:10:834 (2,4)
  3. 00:13:203 (3,4) - Another tough walkable spacing. Considering you have an intended dash at 00:13:729 (4,1) - it would play better to reduce this one and make the dash a little more recognizable by adding a few pixels distance
  4. 00:16:185 (1,1) - ^ the first would be better as a simple 1/2 slider to help create a builing up effect
  5. 00:18:115 (1,2,3) - Much too high for a walkable spacing, and double 1/2 dash at this BPM is serioulsy unexpected, please reduce
  6. 00:20:396 (2,3) - Move (3) to the right side if you want this to be a dash, players will naturally try to walk this in continuing the wiggle on the repeat slider
  7. 00:23:729 (1,2,3) - Same as 00:18:115 (1,2,3)
  8. 00:26:010 (3,4) - Same as 00:20:396 (2,3)
  9. 00:27:413 (2,3) - Would play better as two 1/2 sliders and a circle at 00:28:115 - since this is the strongest sound, you want to be putting the jump there instead of on a slider end with little emphasis
  10. 00:28:466 (1,1) - Same spinner-note issue as in Cup, there needs to be at least a 1/1 gap here for readability
  11. 00:29:869 (1,2,3) - Read what I mentioned for Cup here - either map the vocals accurately (but simply), or leave this unmapped
  12. 00:36:097 (1,3) - Remove one or both of these to balance spread
  13. 00:31:624 (3,1) - 00:33:027 (3,4) - More uncomfortably high walkable spacings, new players will try to dash these and end up missing a lot. Please reduce so that you're only emphasizing the strong sounds such as 00:33:554 (4,1) -

Platter
  1. 00:13:729 (4,1) - Hyper into antiflow is unrankable in Platter difficulties, please remove the hyper or make the slider move to the left for better flow. Also applies to 00:19:343 (4,1) - 00:21:799 (3,1) - 00:24:957 (4,1) - 00:33:378 (2,1) -
  2. 00:27:062 (1,2,3,4) - Overpatterned, there's no need to have so many consecutive hypers when these weren't even regular dashes in the Salad. Reduce the jumps except 00:27:764 (3,4) - to normal dashes please
  3. 00:29:694 (1,2,3) - See snapping concerns in Cup/Salad
  4. 00:34:255 (2,3,4,5,1) - Quite boring to play such a repetitive pattern in the most interesting part of the song. You could vary this up by removing one of the direction changes
Good luck! (:
Topic Starter
Nelly

JBHyperion wrote:

sup

General
  1. Offset seems a little early, try 5675ms (+16)
  2. Going from AR6 to 8 between Salad and Platter is a bit of a jump for newer players, consider AR6.5 on the Salad for better spread
  3. Just a note that mapping all x-axis is really hard to read in editor, makes the modder's job harder usually.

Cup
  1. Tick Rate 1 would provide more slider leniency for newer players, since they don't have to be quite so accurate. You mapped most of the important beats with objects anyway so I feel you can afford to drop TR2 for the sake of playability
  2. The edges of the playfield aren't really used at all, most of the notes are placed in the centre so there's little variety. See for an example: https://osu.ppy.sh/ss/7339402
  3. 00:06:536 (2) - 00:11:975 (2) - New players will find antiflowing repeat sliders like these tough because they require quick direction changes. Would be better to rotate these 180 degrees for better flow. Same could also apply for 00:10:396 (3,4) -
  4. 00:28:466 (1,1) - You'll need to leave at least 1 beat space here to ensure readability after the spinner, so shorten this by 1/2 please
  5. 00:30:044 (2) - Doesn't follow the vocals particularly well since they should actually be following 1/8 ticks - https://osu.ppy.sh/ss/7339232 - would probably be best to leave this unmapped
  6. 00:31:639 (2,1,2) - More awkward antiflowing repeat sliders
  7. 00:36:200 (5,6) - This is a 2/1 spacing, so you can afford a bit more distance for emphasis

Salad
  1. 00:08:466 (1,2) - Hard for a walkable spacing after strong 1/2 dash, consider reducing this
  2. 00:10:747 (1,2,3,4,5,6,1) - Why is this mapped as a full 1/4 stream when it was 1/2 circles in Cup? Presents a spread issue, consider removing at least one of 00:10:834 (2,4)
  3. 00:13:203 (3,4) - Another tough walkable spacing. Considering you have an intended dash at 00:13:729 (4,1) - it would play better to reduce this one and make the dash a little more recognizable by adding a few pixels distance
  4. 00:16:185 (1,1) - ^ the first would be better as a simple 1/2 slider to help create a builing up effect
  5. 00:18:115 (1,2,3) - Much too high for a walkable spacing, and double 1/2 dash at this BPM is serioulsy unexpected, please reduce
  6. 00:20:396 (2,3) - Move (3) to the right side if you want this to be a dash, players will naturally try to walk this in continuing the wiggle on the repeat slider
  7. 00:23:729 (1,2,3) - Same as 00:18:115 (1,2,3)
  8. 00:26:010 (3,4) - Same as 00:20:396 (2,3)
  9. 00:27:413 (2,3) - Would play better as two 1/2 sliders and a circle at 00:28:115 - since this is the strongest sound, you want to be putting the jump there instead of on a slider end with little emphasis
  10. 00:28:466 (1,1) - Same spinner-note issue as in Cup, there needs to be at least a 1/1 gap here for readability
  11. 00:29:869 (1,2,3) - Read what I mentioned for Cup here - either map the vocals accurately (but simply), or leave this unmapped
  12. 00:36:097 (1,3) - Remove one or both of these to balance spread
  13. 00:31:624 (3,1) - 00:33:027 (3,4) - More uncomfortably high walkable spacings, new players will try to dash these and end up missing a lot. Please reduce so that you're only emphasizing the strong sounds such as 00:33:554 (4,1) -

Platter
  1. 00:13:729 (4,1) - Hyper into antiflow is unrankable in Platter difficulties, please remove the hyper or make the slider move to the left for better flow. Also applies to 00:19:343 (4,1) - 00:21:799 (3,1) - 00:24:957 (4,1) - 00:33:378 (2,1) -
  2. 00:27:062 (1,2,3,4) - Overpatterned, there's no need to have so many consecutive hypers when these weren't even regular dashes in the Salad. Reduce the jumps except 00:27:764 (3,4) - to normal dashes please
  3. 00:29:694 (1,2,3) - See snapping concerns in Cup/Salad
  4. 00:34:255 (2,3,4,5,1) - Quite boring to play such a repetitive pattern in the most interesting part of the song. You could vary this up by removing one of the direction changes
Good luck! (:
Updated, thank you so much
ZiRoX
From my queue

[Cup]
  1. 00:10:412 (3,4,5,1) - This is way too much for a Cup. Relatively dense, with lots of direction changes and non-constant distances (those last 3 notes are particularly off). To reduce the difficulty of this pattern, I suggest you Ctrl+H 00:10:412 (3) - , move 00:11:113 (5) - to the left of (4), and Ctrl+H 00:11:289 (1) - and place it to the left of (5). You should end up with something like this:
  2. 00:14:798 (4,1,2,3,4,1) - Same with this, a lot of direction changes. I'd recommend you put 00:16:201 (3) - to the left of (2), and then move the following objects around (for example, you can move 00:16:552 (4) - to the right and 00:16:903 (1,2) - to the left, it really feels better).
  3. Generally speaking, I'd like to see a bit more difference between the Kiai and the non-Kiai section, they currently feel the same. For example, just moving 00:06:552 (2) - to x:368 already makes a difference. Similarly, you could move 00:07:956 (6,7,8,1) - to x:288, and so on.
[Salad]
  1. 00:09:535 (4,1) - This dash feels a bit large to me, I'd move (1) to x:336 to reduce the dash strenght a bit.
  2. 00:11:991 (8,1,2,3,4) - I'm not really fond of this much direction changes, but this is a more personal thing.
  3. 00:13:745 (4,1,2) - If you're going to have a dash like this, I'd prefer you move (2) closer to (1) to add some leniency to the movement after the dash. Remember Salad players are learning to dash, so they might not stop in time to go back to the other note.
  4. 00:18:833 (3,4) - Kinda ambiguous distance, it's not easy (especially for Salad players) to tell whether to walk or to dash. I think you could Ctrl+G 00:19:184 (4) - (to reduce the distance) and then Ctrl+H 00:19:710 (1) - (to create a dash, and you can even move it further right if you think a larger one is adequate).
  5. 00:20:938 (3,1) - Same here, really hard to tell whether to dash or walk, so reduce or increase the distance according to what you prefer (although this doesn't call for a dash, imo)
  6. 00:24:271 (2,3) - Make the distance clearer. I think you intended a dash here for the higher pitch vocal, but it never told me "you have to dash".
  7. 00:25:324 (1,2) - Reduce the distance to add some leniency.
  8. 00:26:552 (4,5) - This dash is really tight, I'd move 00:26:903 (5,1) - to x:192 to make it a bit easier.
  9. 00:27:078 (1,2,3) - This is quite a difficulty spike, too much dashes in a row, the last one ending in an antiflow movement. The previous suggestion already reduces the difficulty a bit, but I think you should also reduce the distance it a bit between 00:27:429 (2,3) - , since it's a dash + quick antiflow movement that might be difficult for Salad players.
  10. 00:32:166 (1) - I think you can move this to x:400 to make the dash clearer.
  11. 00:33:043 (3,4,1) - Both distances before and after (4) are equal, which makes the pattern really hard to read. The first pair looks somewhat walkable, but it's impossible to reach the 2nd object instead. I suggest you move (4) closer to the previous object, and focus the dash completely on the (4,1) pair.
  12. 00:34:447 (3,1) - Same here, I think you could increase the distance to make the dash clearer by moving it to the right. Also, it makes the distance to this slider larger than the distance from it to the next object, which is a lot more consistent with the song.
[Platter]
  1. Personally, I prefer linear CS spreads, so I'd use CS3.5 on the Platter instead of CS4.
  2. By testplaying the diff, I could tell there are a lot of ambiguous distances and a lot of inconsistencies in dash usage. For example, 00:05:659 (1,2,3,1,2,3) - has almost constant distances (the last 3 being 1 grid spaces larger) and none of them call for a dash, yet the last 3 are harder to catch. To fix this particular one, I'd move 00:06:903 (1) - to x:272 (equaling the distances to the previous objects). I'd also Ctrl+H 00:07:605 (3) - and move it to x:304, both to make the distance to it larger, triggering players to dash, and because I think a normal flow movement follows the vocals better in this case.
  3. 00:10:587 (4) - Move to x:128 to make this more easily walkable.
  4. 00:11:289 (1,2,3,1) - Again, constant and ambiguous distances: should I walk them all? should I dash them all? None of these feel correct. I think you should move 00:11:640 (2) - to x:400 to make it clearly walkable. Additionally, you can move 00:12:517 (1) - to x:352 to indicate the dash more clearly.
  5. The previous suggestion will create the same issue on the following pattern so, to fix that, I'd move 00:13:043 (2) - to x:256 and 00:13:219 (3) - to x:400.
  6. 00:18:131 (1,2,3,4) - Distances look really similar and most of them requiring dash, which feels a bit too much dashing in a row. I'd move 00:18:657 (2) - to x:336 (to make it completely walkable), 00:18:833 (3) - to x:160 (to have a dash to it).
  7. For similar reasons, I'd move 00:19:359 (4,1,2,3) - to x:256. It will make the distance to the previous pattern walkable, and also add a more noticeable dash on 00:20:763 (3,1) - which I think goes well with the vocals.
  8. 00:22:517 (1,2) - This is not walkable and I think the song doesn't call for a dash. Additionally, 00:23:745 (1,2,3,4) - are pretty similar, so I think you should do some rebalancing to properly separate into walkable and dashing parts. So let's get going with this: 00:23:219 (2) - Ctrl+G (to reduce the distance to it, making it walkable), 00:23:745 (1) - to x:160 (to create a dash to it), 00:24:271 (2) - x:256 (to make it walkable), 00:24:447 (3) - x:96 (to create a dash to it), 00:24:973 (4) - to x:208 (to make it walkable), 00:25:324 (1) - Ctrl+G (to create a dash to it).
  9. 00:27:429 (2) - I'd move this to x:224 to add some leniency to the dash, making it slightly easier.
  10. The Kiai time suffers from the same ambiguity issue I've constantly mentioned. For example, 00:30:938 (1,2,3) - is hardly walkable, so I'd move 00:31:289 (2) - to x:240 or x:256.
  11. I'd move 00:32:166 (1) - to x:304 to emphasize the dash to it a bit more.
  12. 00:33:043 (1,2) - Again, hardly walkable. I'd move (2) to the left, to x:32.
  13. 00:34:271 (2) - Similar reasons, I'd move this to x:192
  14. 00:34:973 (1) - And once again, for similar reasons (emphasizing the dash), I'd move this to x:320.
Topic Starter
Nelly

ZiRoX wrote:

From my queue

[Cup]
  1. 00:10:412 (3,4,5,1) - This is way too much for a Cup. Relatively dense, with lots of direction changes and non-constant distances (those last 3 notes are particularly off). To reduce the difficulty of this pattern, I suggest you Ctrl+H 00:10:412 (3) - , move 00:11:113 (5) - to the left of (4), and Ctrl+H 00:11:289 (1) - and place it to the left of (5). You should end up with something like this:
  2. 00:14:798 (4,1,2,3,4,1) - Same with this, a lot of direction changes. I'd recommend you put 00:16:201 (3) - to the left of (2), and then move the following objects around (for example, you can move 00:16:552 (4) - to the right and 00:16:903 (1,2) - to the left, it really feels better).
  3. Generally speaking, I'd like to see a bit more difference between the Kiai and the non-Kiai section, they currently feel the same. For example, just moving 00:06:552 (2) - to x:368 already makes a difference. Similarly, you could move 00:07:956 (6,7,8,1) - to x:288, and so on.
[Salad]
  1. 00:09:535 (4,1) - This dash feels a bit large to me, I'd move (1) to x:336 to reduce the dash strenght a bit.
  2. 00:11:991 (8,1,2,3,4) - I'm not really fond of this much direction changes, but this is a more personal thing.
  3. 00:13:745 (4,1,2) - If you're going to have a dash like this, I'd prefer you move (2) closer to (1) to add some leniency to the movement after the dash. Remember Salad players are learning to dash, so they might not stop in time to go back to the other note.
  4. 00:18:833 (3,4) - Kinda ambiguous distance, it's not easy (especially for Salad players) to tell whether to walk or to dash. I think you could Ctrl+G 00:19:184 (4) - (to reduce the distance) and then Ctrl+H 00:19:710 (1) - (to create a dash, and you can even move it further right if you think a larger one is adequate).
  5. 00:20:938 (3,1) - Same here, really hard to tell whether to dash or walk, so reduce or increase the distance according to what you prefer (although this doesn't call for a dash, imo)
  6. 00:24:271 (2,3) - Make the distance clearer. I think you intended a dash here for the higher pitch vocal, but it never told me "you have to dash".
  7. 00:25:324 (1,2) - Reduce the distance to add some leniency.
  8. 00:26:552 (4,5) - This dash is really tight, I'd move 00:26:903 (5,1) - to x:192 to make it a bit easier.
  9. 00:27:078 (1,2,3) - This is quite a difficulty spike, too much dashes in a row, the last one ending in an antiflow movement. The previous suggestion already reduces the difficulty a bit, but I think you should also reduce the distance it a bit between 00:27:429 (2,3) - , since it's a dash + quick antiflow movement that might be difficult for Salad players.
  10. 00:32:166 (1) - I think you can move this to x:400 to make the dash clearer.
  11. 00:33:043 (3,4,1) - Both distances before and after (4) are equal, which makes the pattern really hard to read. The first pair looks somewhat walkable, but it's impossible to reach the 2nd object instead. I suggest you move (4) closer to the previous object, and focus the dash completely on the (4,1) pair.
  12. 00:34:447 (3,1) - Same here, I think you could increase the distance to make the dash clearer by moving it to the right. Also, it makes the distance to this slider larger than the distance from it to the next object, which is a lot more consistent with the song.
Updated, thank you very much!
Topic Starter
Nelly

ZiRoX wrote:

[Platter]
  1. Personally, I prefer linear CS spreads, so I'd use CS3.5 on the Platter instead of CS4.
  2. By testplaying the diff, I could tell there are a lot of ambiguous distances and a lot of inconsistencies in dash usage. For example, 00:05:659 (1,2,3,1,2,3) - has almost constant distances (the last 3 being 1 grid spaces larger) and none of them call for a dash, yet the last 3 are harder to catch. To fix this particular one, I'd move 00:06:903 (1) - to x:272 (equaling the distances to the previous objects). I'd also Ctrl+H 00:07:605 (3) - and move it to x:304, both to make the distance to it larger, triggering players to dash, and because I think a normal flow movement follows the vocals better in this case.
  3. 00:10:587 (4) - Move to x:128 to make this more easily walkable.
  4. 00:11:289 (1,2,3,1) - Again, constant and ambiguous distances: should I walk them all? should I dash them all? None of these feel correct. I think you should move 00:11:640 (2) - to x:400 to make it clearly walkable. Additionally, you can move 00:12:517 (1) - to x:352 to indicate the dash more clearly.
  5. The previous suggestion will create the same issue on the following pattern so, to fix that, I'd move 00:13:043 (2) - to x:256 and 00:13:219 (3) - to x:400.
  6. 00:18:131 (1,2,3,4) - Distances look really similar and most of them requiring dash, which feels a bit too much dashing in a row. I'd move 00:18:657 (2) - to x:336 (to make it completely walkable), 00:18:833 (3) - to x:160 (to have a dash to it).
  7. For similar reasons, I'd move 00:19:359 (4,1,2,3) - to x:256. It will make the distance to the previous pattern walkable, and also add a more noticeable dash on 00:20:763 (3,1) - which I think goes well with the vocals.
  8. 00:22:517 (1,2) - This is not walkable and I think the song doesn't call for a dash. Additionally, 00:23:745 (1,2,3,4) - are pretty similar, so I think you should do some rebalancing to properly separate into walkable and dashing parts. So let's get going with this: 00:23:219 (2) - Ctrl+G (to reduce the distance to it, making it walkable), 00:23:745 (1) - to x:160 (to create a dash to it), 00:24:271 (2) - x:256 (to make it walkable), 00:24:447 (3) - x:96 (to create a dash to it), 00:24:973 (4) - to x:208 (to make it walkable), 00:25:324 (1) - Ctrl+G (to create a dash to it).
  9. 00:27:429 (2) - I'd move this to x:224 to add some leniency to the dash, making it slightly easier.
  10. The Kiai time suffers from the same ambiguity issue I've constantly mentioned. For example, 00:30:938 (1,2,3) - is hardly walkable, so I'd move 00:31:289 (2) - to x:240 or x:256.
  11. I'd move 00:32:166 (1) - to x:304 to emphasize the dash to it a bit more.
  12. 00:33:043 (1,2) - Again, hardly walkable. I'd move (2) to the left, to x:32.
  13. 00:34:271 (2) - Similar reasons, I'd move this to x:192
  14. 00:34:973 (1) - And once again, for similar reasons (emphasizing the dash), I'd move this to x:320.
Double-post incoming but I fixed it all. bubble when
Yumeno Himiko
mod from my queue

[General]
In platter diff the preview time is different from other diffs, and there're two unsnapped objects.

[Cup]
00:07:254 (3) - NC to avoid fruits pile up.
00:11:991 (2) - ctrl+H on this and move this to x:256, then move 00:12:517 (1) to x:208, then you can make the walk better imo, since the current pattern needs to keep players stay.
00:35:499 (2,3,4,5) - I guess you can add a little ds here, at least at a little ds at 00:36:025 (4,5) since it's the finish of the kiai part and you can make more movement.

[Salad]
00:09:710 (1) - it isn't a downbeat and shares same volume with previous flows, you may decrease the ds and make it a normal walk.
00:10:587 (2,1) - and a dash can be made here if you accepted the previous suggestion, the pattern would be like this 00:12:517 (1,2,3) - I would like to see the ds clear here, imo 00:12:517 (1,2) - should be a walk and 00:13:043 (2,3) - should be a dash.
00:17:605 (3) - I don't think the anti-flow is a nice choice here, you'd better make this slider moving left.
00:19:184 (4,1) - increase the ds a bit to make the dash clear
00:24:447 (3,4,1) - I'd like to keep only one dash, tho 2 is also fine.
00:33:570 (4) - x:208
00:36:200 (4) - NC

[Platter]
00:32:166 (1,2,1,2) - I think you'd rather reconsider this pattern, especially that 5.07x jump.
This diff is pretty nice to me. starred

Some additional suggestions:
00:11:289 - 00:36:903 add clap at every 2nd and 4th white line
e.g.:
00:11:640 (2) - clap
00:11:991 (3) - clap on tail
etc.
00:28:306 (1) - finish
00:30:938 (1) - finish
00:36:903 (8) - finish
The hitsounds can be more various if you try.

Nice set, good luck >w<
Topic Starter
Nelly

Yumeno Himiko wrote:

mod from my queue

[General]
In platter diff the preview time is different from other diffs, and there're two unsnapped objects.

[Cup]
00:07:254 (3) - NC to avoid fruits pile up.
00:11:991 (2) - ctrl+H on this and move this to x:256, then move 00:12:517 (1) to x:208, then you can make the walk better imo, since the current pattern needs to keep players stay.
00:35:499 (2,3,4,5) - I guess you can add a little ds here, at least at a little ds at 00:36:025 (4,5) since it's the finish of the kiai part and you can make more movement.

[Salad]
00:09:710 (1) - it isn't a downbeat and shares same volume with previous flows, you may decrease the ds and make it a normal walk.
00:10:587 (2,1) - and a dash can be made here if you accepted the previous suggestion, the pattern would be like this 00:12:517 (1,2,3) - I would like to see the ds clear here, imo 00:12:517 (1,2) - should be a walk and 00:13:043 (2,3) - should be a dash.
00:17:605 (3) - I don't think the anti-flow is a nice choice here, you'd better make this slider moving left.
00:19:184 (4,1) - increase the ds a bit to make the dash clear
00:24:447 (3,4,1) - I'd like to keep only one dash, tho 2 is also fine.
00:33:570 (4) - x:208
00:36:200 (4) - NC

[Platter]
00:32:166 (1,2,1,2) - I think you'd rather reconsider this pattern, especially that 5.07x jump.
This diff is pretty nice to me. starred

Some additional suggestions:
00:11:289 - 00:36:903 add clap at every 2nd and 4th white line
e.g.:
00:11:640 (2) - clap
00:11:991 (3) - clap on tail
etc.
00:28:306 (1) - finish
00:30:938 (1) - finish
00:36:903 (8) - finish
The hitsounds can be more various if you try.

Nice set, good luck >w<
Updated, thanks for a mod!
Benita
General
  1. Hitsounds Issues: If you're not gonna add custom hitsounds, I'd use the drum sampleset from here 00:10:763 - and through the rest of the map and use these custom hitsounds (got two claps for you to choose between) but it's up to you if you wanna use them or not. Though the hitsounds is a bit inconsistent but I'll point stuff out for you to fix so.
  2. Other: Audio Preview should be snapped to 00:29:710 - in Platter as it is in the other diffs.
Cup
  1. I generally think the note density in this diff is a bit high so I'd maybe try simplifying the rhythm a bit by trying to map only the most important beats. This will also make the diff more interesting and not so cramped cause as of now it plays almost exactly like your Salad but without dashes and lower ar... >< I'll point out some stuff and then you can go around and fix stuff yourself.
  2. 00:05:674 - 00:10:762 - here you could try mapping the guitar, trying a rhythm like this
  3. 00:11:990 (2,1) - Rhythm like this can be simplified as well, you can try mapping only the most important beats. A slider starting 00:11:990 - and ending 00:12:517 - is more than enough for a Cup difficulty. same here 00:20:412 (2,3,4,5) - .
  4. You can also remove beats like this 00:13:043 (3) - 00:14:973 (3) - 00:18:657 (2) -
  5. 00:21:289 (1) - Previously you only mapped 1/2 on vocals and strong drums so makes no sense for this to be 1/2.
  6. 00:27:780 (5) - Slider end is a pretty strong beat so would be nice to make it two separate notes for better emphasasis.
  7. So basically try going through your map simplifying the rhythm
Salad
  1. 00:11:200 (5) - I'd delete this and add a note 00:10:850 - instead, that way you can put an easy dash to 00:11:288 (1) -
  2. 00:11:991 (3,1) - this part has a lot of small jumps and this antiflow here doesn't feel good imo, try tilting 1 the opposite direction.
  3. 00:13:218 (3,4,1) - I feel these distances are quite big when there aren't really any strong beats ><
  4. 00:14:798 (3,4) - Make this walkable, not really strong beat so doesn't make sense with a dash
  5. 00:15:675 (5,1) - woaaah 1/2 dash with antiflow is too much for a salad imo, reduce the distance a tiny bit and remove the antiflow
  6. 00:16:201 (1) - Here I'd remove the repeat and put a note with a dash instead cause it's a pretty strong beat. If you apply, also put NC on that note and remove on 00:16:201 (1) -
  7. 00:24:447 (3,4,1) - And again we got a lot of dashes in a row, I'd make them all walkable
  8. 00:26:026 (3,4) - Meanwhile I'd try adding some more distance here due to the strong beat on 4.
  9. 00:27:780 (3) - Again, I'd remove slider repeat and add a note cause it's pretty strong and deserves more than just being a slider end.
  10. 00:33:570 (4,1) - Also very strong dash with antiflow wich might be a bit too much for salad, try removing the antiflow
Platter

  • Gameplay:
  1. 00:07:605 (3,4,1) - This is a bit too much antiflow in a row, try ctrl+g on 4 and putting it at around x208
  2. 00:13:219 (3,4) - Consider adding a bit more distance here to make the pattern flow better
  3. 00:20:587 (2,3,1) - ouuch this is really strong antiflow along with a hyper which is unrankable in platter ): try tilting 1 the other way or make it a C shape
  4. 00:20:938 (1,2) - This flows really weird with the notes being on almost the exact same grid
  5. 00:21:815 (3) - You can here that on 00:22:166 - 00:22:342 - there are snares, so consider making them single notes with dash, a lot like 00:20:587 (2,3) - but bigger distance
  6. 00:21:815 (3,1) - This again is antiflow mixed with hyper which is unrankable, same suggestion as before.
  7. 00:32:692 (2,1,2,1) - More antiflow and hypers ): please remove the antiflow.

    Hitsounds:
  8. 00:05:675 - 00:10:763 - This whole section is without any hitsounds, try adding some whistles
  9. 00:11:289 (1) - A finisher here sounds good
  10. 00:16:201 (1) - wrongly placed clap, it should be placed here and 00:15:850 (2) - and here 00:16:551 (5) -
  11. 00:16:903 (1) - And a finisher here too
  12. 00:19:710 (1) - Remove clap on slider end cause you have on slider repeat and add a clap here 00:20:763 (3) - instead
  13. 00:21:464 (2) - Also missing clap on slider start
  14. 00:22:166 - 00:22:342 - If you listen to the song, there is two snares here, so you can add clap on both, and a finisher here 00:22:517 (1) -
  15. 00:24:271 (2) - 00:24:973 (4) - aaaa more missing claps
  16. 00:26:552 (4) - A finisher here would sound cool
  17. 00:27:429 (2) - You can make this a triplet for the snares and also add clap on the whole thing, same for these two notes 00:26:903 (5,6) -
  18. 00:28:131 (4) - I'd remove clap and add a finisher here instead.
  19. 00:30:938 (1) - Remove finisher on slider end
  20. From this point, you stop hitsounding. Try adding some claps as you've done previously!
  21. Then just use hitsound copier to the other diffs and your hitsounds will be perfect :^) ... or at least better xddd
that's all from me
Topic Starter
Nelly

Benny- wrote:

General
  1. Hitsounds Issues: If you're not gonna add custom hitsounds, I'd use the drum sampleset from here 00:10:763 - and through the rest of the map and use these custom hitsounds (got two claps for you to choose between) but it's up to you if you wanna use them or not. Though the hitsounds is a bit inconsistent but I'll point stuff out for you to fix so.
  2. Other: Audio Preview should be snapped to 00:29:710 - in Platter as it is in the other diffs.
Cup
  1. I generally think the note density in this diff is a bit high so I'd maybe try simplifying the rhythm a bit by trying to map only the most important beats. This will also make the diff more interesting and not so cramped cause as of now it plays almost exactly like your Salad but without dashes and lower ar... >< I'll point out some stuff and then you can go around and fix stuff yourself.
  2. 00:05:674 - 00:10:762 - here you could try mapping the guitar, trying a rhythm like this
  3. 00:11:990 (2,1) - Rhythm like this can be simplified as well, you can try mapping only the most important beats. A slider starting 00:11:990 - and ending 00:12:517 - is more than enough for a Cup difficulty. same here 00:20:412 (2,3,4,5) - .
  4. You can also remove beats like this 00:13:043 (3) - 00:14:973 (3) - 00:18:657 (2) -
  5. 00:21:289 (1) - Previously you only mapped 1/2 on vocals and strong drums so makes no sense for this to be 1/2.
  6. 00:27:780 (5) - Slider end is a pretty strong beat so would be nice to make it two separate notes for better emphasasis.
  7. So basically try going through your map simplifying the rhythm
Salad
  1. 00:11:200 (5) - I'd delete this and add a note 00:10:850 - instead, that way you can put an easy dash to 00:11:288 (1) -
  2. 00:11:991 (3,1) - this part has a lot of small jumps and this antiflow here doesn't feel good imo, try tilting 1 the opposite direction.
  3. 00:13:218 (3,4,1) - I feel these distances are quite big when there aren't really any strong beats ><
  4. 00:14:798 (3,4) - Make this walkable, not really strong beat so doesn't make sense with a dash
  5. 00:15:675 (5,1) - woaaah 1/2 dash with antiflow is too much for a salad imo, reduce the distance a tiny bit and remove the antiflow
  6. 00:16:201 (1) - Here I'd remove the repeat and put a note with a dash instead cause it's a pretty strong beat. If you apply, also put NC on that note and remove on 00:16:201 (1) -
  7. 00:24:447 (3,4,1) - And again we got a lot of dashes in a row, I'd make them all walkable
  8. 00:26:026 (3,4) - Meanwhile I'd try adding some more distance here due to the strong beat on 4.
  9. 00:27:780 (3) - Again, I'd remove slider repeat and add a note cause it's pretty strong and deserves more than just being a slider end.
  10. 00:33:570 (4,1) - Also very strong dash with antiflow wich might be a bit too much for salad, try removing the antiflow
Platter

  • Gameplay:
  1. 00:07:605 (3,4,1) - This is a bit too much antiflow in a row, try ctrl+g on 4 and putting it at around x208
  2. 00:13:219 (3,4) - Consider adding a bit more distance here to make the pattern flow better
  3. 00:20:587 (2,3,1) - ouuch this is really strong antiflow along with a hyper which is unrankable in platter ): try tilting 1 the other way or make it a C shape
  4. 00:20:938 (1,2) - This flows really weird with the notes being on almost the exact same grid
  5. 00:21:815 (3) - You can here that on 00:22:166 - 00:22:342 - there are snares, so consider making them single notes with dash, a lot like 00:20:587 (2,3) - but bigger distance
  6. 00:21:815 (3,1) - This again is antiflow mixed with hyper which is unrankable, same suggestion as before.
  7. 00:32:692 (2,1,2,1) - More antiflow and hypers ): please remove the antiflow.

    Hitsounds:
  8. 00:05:675 - 00:10:763 - This whole section is without any hitsounds, try adding some whistles
  9. 00:11:289 (1) - A finisher here sounds good
  10. 00:16:201 (1) - wrongly placed clap, it should be placed here and 00:15:850 (2) - and here 00:16:551 (5) -
  11. 00:16:903 (1) - And a finisher here too
  12. 00:19:710 (1) - Remove clap on slider end cause you have on slider repeat and add a clap here 00:20:763 (3) - instead
  13. 00:21:464 (2) - Also missing clap on slider start
  14. 00:22:166 - 00:22:342 - If you listen to the song, there is two snares here, so you can add clap on both, and a finisher here 00:22:517 (1) -
  15. 00:24:271 (2) - 00:24:973 (4) - aaaa more missing claps
  16. 00:26:552 (4) - A finisher here would sound cool
  17. 00:27:429 (2) - You can make this a triplet for the snares and also add clap on the whole thing, same for these two notes 00:26:903 (5,6) -
  18. 00:28:131 (4) - I'd remove clap and add a finisher here instead.
  19. 00:30:938 (1) - Remove finisher on slider end
  20. From this point, you stop hitsounding. Try adding some claps as you've done previously!
  21. Then just use hitsound copier to the other diffs and your hitsounds will be perfect :^) ... or at least better xddd
that's all from me
Ill update soon, here, have a cookie
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