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u's - Bokura wa Ima no Naka de(TV Size) [OsuMania]

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Total Posts
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Topic Starter
arcwinolivirus
This beatmap was submitted using in-game submission on Friday, May 05, 2017 at 2:56:26 PM

Artist: u's
Title: Bokura wa Ima no Naka de(TV Size)
Source: ラブライブ! School idol project
Tags: love live muse hata aki mori shintarou sunrise opening
BPM: 196
Filesize: 3662kb
Play Time: 01:26
Difficulties Available:
  1. 4K Expert - 4Key (3.74 stars, 1043 notes)
  2. 4K Hard - 4Key (2.45 stars, 600 notes)
  3. 4K Normal - 4Key (1.81 stars, 449 notes)
  4. 7K Expert - 7Key (3.92 stars, 1137 notes)
  5. 7K Hard - 7Key (2.54 stars, 666 notes)
  6. 7K Normal - 7Key (1.79 stars, 457 notes)
Download: u's - Bokura wa Ima no Naka de(TV Size)
Information: Scores/Beatmap Listing
---------------

Bokura wa Ima no Naka de

The opening song for TV anime season 1! It's the song that made Love Live! take off.



4-Key and 7-Key LN-less Mania Mapset

LYRICS

SPOILER
Massugu na omoi ga minna o musubu
Honki demo bukiyou butsukariau kokoro
Sore demo mitai yo ooki na yume wa
Koko ni aru yo hajimatta bakari

(Wakatteru)
Tanoshii dake janai tamesareru darou
(Wakatteru)
Datte sono kurushisa mo mirai
(Ikunda yo)
Atsumattara tsuyoi jibun ni natteku yo
(Kitto ne) kawari tsuzukete (We'll be star!)

Sorezore ga suki na koto de ganbareru nara
Atarashii (basho ga) gōru dane
Sorezore no sukina koto o shinjite ireba
Tokimeki o (daite) susumeru darou

(Kowagaru kuse wa sutechae) tobikiri no egao de
(Tonde tonde takaku) bokura wa ima no naka de

Change Log


SPOILER
• Finished Love Live U's Anime, decided to map the 1st OP - Feb 8, 2017
• Added 7K Difficulties - Feb 8, 2017
• Added BG - Feb 8, 2017
• Added Hitsounds - Feb 8, 2017
• Applied 1st mod - Feb 8, 2017
• Applied 2nd mod - Feb 9, 2017
• Applied 3rd mod - Feb 10, 2017
• Applied 4th mod - Feb 11, 2017
• Applied 5th mod - Feb 12, 2017
• Applied 6th mod - Feb 13, 2017
• Applied 7th mod - Feb 14, 2017
• Applied 8th mod - Feb 15, 2017
• Applied 9th mod - Feb 16, 2017
• Applied 10th mod - Feb 17, 2017
• Applied 11th mod - Feb 20, 2017
• Applied 12th mod - Feb 21, 2017
• Applied 13th mod - Feb 21, 2017
• Applied 14th mod - Feb 24, 2017
• Applied 15th mod - Feb 25, 2017
• Applied 16th mod - Feb 26, 2017
• Applied 17th mod - Feb 27, 2017
• Applied 18th mod - Feb 27, 2017
• Applied 19th mod - Feb 27, 2017
• Applied BN Check by Sir Rivals 20th mod - March 25, 2017
• Applied BN Re-Check by Sir Rivals - March 29, 2017
• Applied BN Check by Sir Maxus - May 04, 2017
• Applied BN Re-Check by Sir Maxus - May 05, 2017
• Resized BG to 1024x768 - May 05, 2017
• Qualified by Sir Maxus - May 05, 2017
• RANKED - May 12, 2017 THANK YOU SO MUCH!
Eldergleam
Hello, I Modded Your Map from Your Queue Contract, btw im triggered for this song LOL

/1/2/3/4/5/6/7/

7K Nomal
00:10:501 (10501|2) - move to 1
00:45:706 (45706|6,45706|5) - remove one

4K Normal
00:01:777 (1777|0,3001|1) - ctrl+J?
00:21:675 (21675|1,21981|0) - ^

7K Hard
00:09:583 (9583|3) - move to 7
00:26:420 (26420|1) - move to 5
00:51:063 (51063|3) - move to 2
00:53:052 (53052|5) - move to 5, feel empty here

i think some finisher not triple-ed yet, up to you if you want to add or not

4K Hard
00:01:624 (1624|2,1777|1) - ctrl+J?
00:04:226 (4226|1) - move to 4
00:06:522 (6522|1,6675|2,6981|1,7134|2,7440|2,7440|1,7746|1) - lol what is this, try another pattern please
00:30:093 (30093|0) - move to 2
00:45:706 (45706|1,45859|2) - just my suggestion, ctrl+J
01:12:644 (72644|1) - move to 4
01:19:073 (79073|0) - move to 2 or 3 i think


I Think That's Enough From me ( i cant mod Insane, rip me), so i'll wait your mod on my map https://osu.ppy.sh/s/565921. Thank You and Good Luck for Ranking (owo im secure to first post LOL)
Topic Starter
arcwinolivirus

reykuroki wrote:

Hello, I Modded Your Map from Your Queue Contract, btw im triggered for this song LOL Dat triggered LOL

/1/2/3/4/5/6/7/

7K Nomal
00:10:501 (10501|2) - move to 1 the pattern is already smooth as it is.
00:45:706 (45706|6,45706|5) - remove one snare sound - double

4K Normal
00:01:777 (1777|0,3001|1) - ctrl+J? ok!
00:21:675 (21675|1,21981|0) - ^ ok!

7K Hard
00:09:583 (9583|3) - move to 7
00:26:420 (26420|1) - move to 5
00:51:063 (51063|3) - move to 2
00:53:052 (53052|5) - move to 5, feel empty here keeping all

i think some finisher not triple-ed yet, up to you if you want to add or not I hope you mentioned them ;~;

4K Hard
00:01:624 (1624|2,1777|1) - ctrl+J? quite uncomfortable
00:04:226 (4226|1) - move to 4 ok!
00:06:522 (6522|1,6675|2,6981|1,7134|2,7440|2,7440|1,7746|1) - lol what is this, try another pattern please what's the problem on it? its comfortable and neat to execute.
00:30:093 (30093|0) - move to 2 ok!
00:45:706 (45706|1,45859|2) - just my suggestion, ctrl+J keeping
01:12:644 (72644|1) - move to 4 keep.
01:19:073 (79073|0) - move to 2 or 3 i think moved to 2, ok!


I Think That's Enough From me ( i cant mod Insane, rip me), so i'll wait your mod on my map https://osu.ppy.sh/s/565921. Thank You and Good Luck for Ranking (owo im secure to first post LOL) LOL! thanks o/

Thank you so much for the mod! Much appreciated :oops:

1st MOD applied and.. UPDATED
puxtu
from my queueueuehueuheuheuheuehue
[General]

please resize your bg arcwin, rc doesn't allow you to have this in your mapset
[4K Fly High!]

00:05:144 (5144|0,5144|1,5221|2,5297|0,5297|1,5297|3) - might want to flip all of these notes because http://puu.sh/tVkUY/27e0635453.png
00:09:736 (9736|0) - isn't it this note that should be doubled? the kick is right there, not here 00:09:889 (9889|1,9889|3) - (unless you're trying to emphasize something else)
00:11:573 - could use some fancy sv right here mah man
00:13:103 (13103|2) - no beat whatsoever
00:22:899 (22899|0) - same
01:09:889 (69889|0,70042|0) - missed a 1/4 here and I don't think that was intended
01:11:114 - here come the pp
01:16:777 (76777|1,76777|2) - no kick was involved
01:23:282 (83282|2) - what is this 1/4 note doing here :V
[7K Fly High!]

00:13:103 (13103|0) - I really think this is a ghost note, the guitar sound starts here 00:13:257 -
00:19:991 (19991|4,20144|3,20297|2) - maybe add a 1/4 stairs here like you did in your 4k diff
00:22:899 (22899|6) - same thing as I mentioned before
00:25:195 (25195|4,25195|5) - make this a triple chord to emphasize the piano sound?
01:16:777 (76777|2,76777|5) - hm ya proably should use single note instead, no kick here
[4K Hard]

00:05:144 (5144|3,5297|2) - I wouldn't ignore the 1/4 if I were you mah man :v because the gap between this diff and fly high is quite big and this one with the normal diff is so narrow so I think you need to buff up this diff a lil bit in order to get a balanced spread.
00:07:440 (7440|1,7746|1) - there's a kick so add note here between these 2 notes
00:09:583 (9583|1,9889|1,10195|0) - here too mah man, 1/1s are too ez ;(
00:12:644 (12644|3,12644|1) - add 1/2 before this
00:14:175 (14175|1,14481|0) - If I'm reading your pattern correctly (like here 00:16:624 (16624|2,16777|0,16930|2,16930|3,17083|1,17389|2,17542|1,17542|0) - ) then there should be a 1/2 here and thise note 00:14:787 (14787|1) - should at 1/2 before it
00:41:726 (41726|3) - hm maybe make this star a lil bit tricky or add a chord at 1/1, current state is a lil bit too meh :V
00:51:369 (51369|3,51522|0,51675|2,51828|0,51828|1) - add 1/4 or riot
00:59:787 (59787|1,60093|1,60399|0) - add 1/2 or there will be a nuclear bomb heading to your home
01:01:165 (61165|1,61318|3,61471|0,61624|1,61624|2) - 1/4444444
01:08:818 (68818|3,68971|2) - 4444
01:09:889 (69889|2,70042|3) - aaaa
01:20:833 (80833|2) - you put a 1/4 here but not in here 01:21:139 - you kiddin right? :v
[7K Hard]

pretty much same issues as your 4k
00:50:297 (50297|5) - missed a double for snare
[4K and 7K Normal]

01:25:961 - I'm not really sure why you let this empty while there's still a drum roll going on :/
Topic Starter
arcwinolivirus

puxtu wrote:

fom my queueueuehueuheuheuheuehue
[General]

please resize your bg arcwin, rc doesn't allow you to have this in your mapset RC said "Background images must not exceed a width of 1920 pixels and a height of 1200 pixels. Images with lower vertical or horizontal resolutions than that of the player's will be upscaled to fit the entire screen." which means my BG still acceptable~

[4K Fly High!]

00:05:144 (5144|0,5144|1,5221|2,5297|0,5297|1,5297|3) - might want to flip all of these notes because http://puu.sh/tVkUY/27e0635453.png ok!

00:09:736 (9736|0) - isn't it this note that should be doubled? the kick is right there, not here 00:09:889 (9889|1,9889|3) - (unless you're trying to emphasize something else) nice notice! ok!

00:11:573 - could use some fancy sv right here mah man nu to sv! gotta make this LN-less / SV-less mapset~

00:13:103 (13103|2) - no beat whatsoever ok!

00:22:899 (22899|0) - same ok!

01:09:889 (69889|0,70042|0) - missed a 1/4 here and I don't think that was intended nice notice! ok!

01:11:114 - here come the pp b-b-b-but its so low star ;;

01:16:777 (76777|1,76777|2) - no kick was involved nice notice! ok!

01:23:282 (83282|2) - what is this 1/4 note doing here :V nice notice! ok!

[7K Fly High!]

00:13:103 (13103|0) - I really think this is a ghost note, the guitar sound starts here 00:13:257 - ok!
00:19:991 (19991|4,20144|3,20297|2) - maybe add a 1/4 stairs here like you did in your 4k diff ok!
00:22:899 (22899|6) - same thing as I mentioned before ok!
00:25:195 (25195|4,25195|5) - make this a triple chord to emphasize the piano sound? ok!
01:16:777 (76777|2,76777|5) - hm ya proably should use single note instead, no kick here ok!

[4K Hard]

00:05:144 (5144|3,5297|2) - I wouldn't ignore the 1/4 if I were you mah man :v because the gap between this diff and fly high is quite big and this one with the normal diff is so narrow so I think you need to buff up this diff a lil bit in order to get a balanced spread.
00:07:440 (7440|1,7746|1) - there's a kick so add note here between these 2 notes
00:09:583 (9583|1,9889|1,10195|0) - here too mah man, 1/1s are too ez ;(
00:12:644 (12644|3,12644|1) - add 1/2 before this
00:14:175 (14175|1,14481|0) - If I'm reading your pattern correctly (like here 00:16:624 (16624|2,16777|0,16930|2,16930|3,17083|1,17389|2,17542|1,17542|0) - ) then there should be a 1/2 here and thise note 00:14:787 (14787|1) - should at 1/2 before it
00:41:726 (41726|3) - hm maybe make this star a lil bit tricky or add a chord at 1/1, currest state is a lil bit too meh :V
00:51:369 (51369|3,51522|0,51675|2,51828|0,51828|1) - add 1/4 or riot
00:59:787 (59787|1,60093|1,60399|0) - add 1/2 or there will be a nuclear bomb heading to your home
01:01:165 (61165|1,61318|3,61471|0,61624|1,61624|2) - 1/4444444
01:08:818 (68818|3,68971|2) - 4444
01:09:889 (69889|2,70042|3) - aaaa
01:20:833 (80833|2) - you put a 1/4 here but not in here 01:21:139 - you kiddin right? :v accepted all, thanks oniichuan!

[7K Hard]

pretty much same issues as your 4k
00:50:297 (50297|5) - missed a double for snare ok!

[4K and 7K Normal]

01:25:961 - I'm not really sure why you let this empty while there's still a drum roll going on :/ fixed
Thank you so much for the mod Pux mah oniichwuaan! Much appreciated :oops:

2nd MOD applied and.. UPDATED
SurfChu85
Posted since arcwin forced me to post here instead of doing it via IRC (natatakot ako, kapitan aaaaaa)

7K Fly High!

01:04:379 - add 1 note (same sound as 01:00:552 - , 01:01:930 - among others)
01:04:838 - same as above

01:22:593 - , 01:23:818 - , and 01:25:042 - can also get the four note chord treatment for consistency across the whole chart, though a three note chord can suffice since it's part of the outro.

REALLY short one. The chart was just too good for me to even find something to suggest.
Topic Starter
arcwinolivirus

SurfChu85 wrote:

Posted since arcwin forced me to post here instead of doing it via IRC (natatakot ako, kapitan aaaaaa)

7K Fly High!

01:04:379 - add 1 note (same sound as 01:00:552 - , 01:01:930 - among others)
01:04:838 - same as above

01:22:593 - , 01:23:818 - , and 01:25:042 - can also get the four note chord treatment for consistency across the whole chart, though a three note chord can suffice since it's part of the outro.

REALLY short one. The chart was just too good for me to even find something to suggest. Accepted all. Thanks with that, I looked for others and fixed them~
Thank you so much for the mod and that STAR! Much appreciated :oops:

3rd MOD applied and.. UPDATED
Koibenii
Hi arc! Mod requested from #kudosu-farm :D

1|2|3|4 for 4k

1|2|3|4|5|6|7 for 7k


4k Normal

  • 00:28:257 (28257|2,28563|0,28563|3,28716|1,28716|2) - pattern suggestion: https://osu.ppy.sh/ss/7289681 since you did [1] and [4] for the cymbals
    00:30:093 (30093|0) - should be a double to be consistent
7k Hard

  • 00:10:501 (10501|6,10501|0) - should be a triple to emphasize the cymbals :p
7k Fly High!

I think that's pretty it. Sorry for short mod welp ;w; your maps are good as always, man :D and take my star while i'm at it.
Topic Starter
arcwinolivirus

JztCallMeRon wrote:

Hi arc! Mod requested from #kudosu-farm :D

1|2|3|4 for 4k

1|2|3|4|5|6|7 for 7k


4k Normal

  • 00:28:257 (28257|2,28563|0,28563|3,28716|1,28716|2) - pattern suggestion: https://osu.ppy.sh/ss/7289681 since you did [1] and [4] for the cymbals
    00:30:093 (30093|0) - should be a double to be consistent
7k Hard

  • 00:10:501 (10501|6,10501|0) - should be a triple to emphasize the cymbals :p
7k Fly High!

All accepted~ this helped me to find other layer problems. Thanks!


I think that's pretty it. Sorry for short mod welp ;w; your maps are good as always, man :D and take my star while i'm at it. Thank you~ every mod for me is helpful :D
Thank you so much for the mod and that STAR! Much appreciated :oops:

4th MOD applied and.. UPDATED
Syadow-
ay arcwin o// ( u mapped u's song omg xD )
Mod
[General]

Uncheck widescreen support in all diff

[7K Normal]

00:06:828 (6828|3) - little awkward to put here, i think it same like 00:09:124 - so move to 00:06:675 -

00:31:012 - 00:11:420 - quite same i guess

[7K Hard]

00:21:828 - add note

00:31:165 - add note too

[4K hard]

00:49:991 (49991|1,50144|2) - swap col, make them move to left side :>

01:19:379 (79379|3,79532|2) - better to swap col

[4K Fly High]

00:01:471 - add note, almost same sound like 00:01:318 (1318|0) - *ring ring

00:05:221 - etc. double (?) same 00:05:144 -

[7K Fly High]

00:01:471 - add note

00:42:338 (42338|5,42491|4) - swap col

00:51:063 (51063|4,51063|2) - remove a note n other note move to col 4
little mod D: i can't find anything else T.T
Good Luck >w<)b
Topic Starter
arcwinolivirus

Syadow- wrote:

ay arcwin o// ( u mapped u's song omg xD ) oh yes xd I love them now :oops: /hides
Mod
[General]

Uncheck widescreen support in all diff done thanks!

[7K Normal]

00:06:828 (6828|3) - little awkward to put here, i think it same like 00:09:124 - so move to 00:06:675 - no problem with the pattern as it is neatly arranged.

00:31:012 - 00:11:420 - quite same i guess did something on the 11 second mark. thanks!

[7K Hard]

00:21:828 - add note

00:31:165 - add note too those are on-purpose

[4K hard]

00:49:991 (49991|1,50144|2) - swap col, make them move to left side :> ok!

01:19:379 (79379|3,79532|2) - better to swap col ok!

[4K Fly High]

00:01:471 - add note, almost same sound like 00:01:318 (1318|0) - *ring ring nice notice! ok!

00:05:221 - etc. double (?) same 00:05:144 - on purpose to avoid jack

[7K Fly High]

00:01:471 - add note ok!

00:42:338 (42338|5,42491|4) - swap col the jack will be harder to execute if swapped.

00:51:063 (51063|4,51063|2) - remove a note n other note move to col 4 not going to remove as this is the loudest sound in the music.
little mod D: i can't find anything else T.T
Good Luck >w<)b

Thank you so much for the mod! Much appreciated :oops:

5th MOD applied and.. UPDATED
AchsanLovers
m4m from ur q > https://osu.ppy.sh/s/501481

[General]

- your BG is more 1 MB, here my fix http://puu.sh/tYpfQ/7fac9adf06.jpg

- hmm, your resolution is 1366x943, rc said it's not rankable (but actually its fine for me lol, cuz if you play with 1366x768 / 800x600, all of u's personil is visible or maybe i still not re-dl? :3
https://osu.ppy.sh/ss/7293748)

- uncheck widescreen oh was fix it in syadow mod

- check tag pls :^

- T_T this song make me remember u's again, since they was disband a long time ago.

Column : 1>7

[7K Normal]

- 00:11:879 (11879|5,11879|1) - move it to [3,5] cuz 00:11:573 (11573|2,11573|4,12185|2,12185|4) - have a same sound with it.

- 00:13:257 - until 00:19:991 - looked boring pattern, maybe try to re arrange?

- 00:21:675 (21675|5,21675|3,21981|1,21981|3) - move to [1,3] ? to feel vocal impact with 00:21:369 (21369|2,21369|0) -

- 01:00:552 (60552|6) - move to col 5 ? more balance i guess.

- 01:10:654 - maybe try this? osu.ppy.sh/ss/7293864

- 01:16:624 - 01:17:236 - hmm maybe 2 note? for vocal impact?

[4K Normal]

- 00:21:675 (21675|3,21675|0) - same reason with 7K

- 00:31:012 (31012|3,31012|2,31165|0,31165|1) - look weird for me lol, cuz u was make a [34] [34] and u repeat it again in 00:31:012 - (aaaa how to tell u in english ;w;_

- 00:32:542 (32542|2) - move to col 2 ? more easy to push keyboard for a novice player ~ :3

- 01:16:624 - 01:17:236 - same reason with 7k

[7K Hard]

actually it was perfect :D

[4K Hard]

- 00:21:675 (21675|0) - move to col 3 ?

- 01:26:420 (86420|2,86420|1) - maybe move to col [1,4] ? for last challenge for this map

---------------------------------------------------------------------------------------------------------------------

lol you need to increase SR in hard diff, cuz, fly high diff star more 3,50 SR :3

[4K Fly High]

- 00:05:603 - i still not understand why you put 4 note in this part :3

- 00:45:859 (45859|0) - move to col 4 ? u was make a ["14"4] and you make it ["14"4] in here make it unbalance ;w;

- 01:06:675 (66675|3) - hmm why u put clap hitsound in here ?

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

just it, hope my mod help your map and get ranked soon :D
osu! need more Aquors u's ~ u'sic foreverrrrr ~!!!

good luck ~
Topic Starter
arcwinolivirus

AchsanLovers wrote:

m4m from ur q > https://osu.ppy.sh/s/501481

SPOILER
[General]

- your BG is more 1 MB, here my fix http://puu.sh/tYpfQ/7fac9adf06.jpg the total size is still acceptable so I guess I'll keep @@
- hmm, your resolution is 1366x943, rc said it's not rankable (but actually its fine for me lol, cuz if you play with 1366x768 / 800x600, all of u's personil is visible or maybe i still not re-dl? :3
https://osu.ppy.sh/ss/7293748&#41; Noted, though I'll keep the current BG. The BG is already accepted as it says in RC "Background images must not exceed a width of 1920 pixels and a height of 1200 pixels. Images with lower vertical or horizontal resolutions than that of the player's will be upscaled to fit the entire screen."

- uncheck widescreen oh was fix it in syadow mod yep

- check tag pls :^ what's with the tag @@

- T_T this song make me remember u's again, since they was disband a long time ago. I just finished it and currently watching sunshine /hides though I'm still with U's xd and A-RISE as well :P

Column : 1>7

[7K Normal]

- 00:11:879 (11879|5,11879|1) - move it to [3,5] cuz 00:11:573 (11573|2,11573|4,12185|2,12185|4) - have a same sound with it. I'll keep, even with same sound it doesn't mean you should stack or make it the same. Atleast here in 7K with so much columns @@

- 00:13:257 - until 00:19:991 - looked boring pattern, maybe try to re arrange? It doesn't even boring or maybe its too comfy to you? keeping.

- 00:21:675 (21675|5,21675|3,21981|1,21981|3) - move to [1,3] ? to feel vocal impact with 00:21:369 (21369|2,21369|0) - keeping

- 01:00:552 (60552|6) - move to col 5 ? more balance i guess. ok!

- 01:10:654 - maybe try this? osu.ppy.sh/ss/7293864 I'm fine with the current one~ alternative for both hands.

- 01:16:624 - 01:17:236 - hmm maybe 2 note? for vocal impact? I think I'll keep but noted for this one.

[4K Normal]

- 00:21:675 (21675|3,21675|0) - same reason with 7K rearranged some notes here as column is very limited.

- 00:31:012 (31012|3,31012|2,31165|0,31165|1) - look weird for me lol, cuz u was make a [34] [34] and u repeat it again in 00:31:012 - (aaaa how to tell u in english ;w;_ I get your point, rearranged some notes before the selected notes to avoid repetition. thanks!

- 00:32:542 (32542|2) - move to col 2 ? more easy to push keyboard for a novice player ~ :3 keeping. I want the cymbals there to be pressed with both hands~

- 01:16:624 - 01:17:236 - same reason with 7k keep. But highly noted~

[7K Hard]

actually it was perfect :D omg thanks!

[4K Hard]

- 00:21:675 (21675|0) - move to col 3 ? ok!

- 01:26:420 (86420|2,86420|1) - maybe move to col [1,4] ? for last challenge for this map ok
---------------------------------------------------------------------------------------------------------------------

lol you need to increase SR in hard diff, cuz, fly high diff star more 3,50 SR :3 I think its fine as long its in the 1.5 gap range :v

[4K Fly High]

- 00:05:603 - i still not understand why you put 4 note in this part :3 oh shoot, thanks!

- 00:45:859 (45859|0) - move to col 4 ? u was make a ["14"4] and you make it ["14"4] in here make it unbalance ;w; moving to 4 will cause triple stacked jack.

- 01:06:675 (66675|3) - hmm why u put clap hitsound in here ? whoaa! thanks for noticing!

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

just it, hope my mod help your map and get ranked soon :D thanks \o/
osu! need more Aquors u's ~ u'sic foreverrrrr ~!!! Oh boi you got it >w<)/

good luck ~

Thank you so much for the mod! Much appreciated :oops:

6th MOD applied and.. UPDATED
Cokii-
Hey i saw your request in #modreqs and well now I'm here
4-Key and 7-Key LN-less Mania Mapset
rip in pepperonis noodles q.q

first of I'm bad at modding/mapping easy maps and i noticed that some sounds in intro of Fly High! aren't but i assume that's on purpose that's why I didn't add them

4k Normal
didn't notice anything

4k Hard
00:09:889 (9889|0) - consider deleting a note because it's a soft sound

4k Fly High!
00:21:063 (21063|3,21063|0) - this sounds like an guitar sound consider deleting a note
00:21:828 (21828|2) - add a double as drum sound
00:37:899 (37899|1) - add a note
00:50:374 (50374|1) - again missing a drum sound
01:11:879 (71879|0,71879|1) - this sound is quite soft consider deleting a note
01:25:961 (85961|0,85961|2,86114|3,86114|1) - ^
feel free to not give me any kds if my mod wasn't helpful.
good luck with your map :)
Topic Starter
arcwinolivirus

Cokiiplay wrote:

Hey i saw your request in #modreqs and well now I'm here
4-Key and 7-Key LN-less Mania Mapset
rip in pepperonis noodles q.q

first of I'm bad at modding/mapping easy maps and i noticed that some sounds in intro of Fly High! aren't but i assume that's on purpose that's why I didn't add them

4k Normal
didn't notice anything

4k Hard
00:09:889 (9889|0) - consider deleting a note because it's a soft sound there's a synth-like sound same as 00:09:583 (9583|2,9583|1,10195|3,10195|0) -

4k Fly High!
00:21:063 (21063|3,21063|0) - this sounds like an guitar sound consider deleting a note kick sound can be heard here
00:21:828 (21828|2) - add a double as drum sound oh very nice notice! thanks!
00:37:899 (37899|1) - add a note ok!
00:50:374 (50374|1) - again missing a drum sound ok!
01:11:879 (71879|0,71879|1) - this sound is quite soft consider deleting a note ok!
01:25:961 (85961|0,85961|2,86114|3,86114|1) - ^ tom sound can be heard here

also adjusted other difficulties. thanks for noticing those missing drums~
feel free to not give me any kds if my mod wasn't helpful.
good luck with your map :)
Thank you so much for the mod and for that STAR! <3 Much appreciated :oops:

7th MOD applied and.. UPDATED
PP_Aika
hi let's M4M~

my map here >> Horie Yui - Presenter

mod
7K NM

  • 00:22:746 - to 00:28:716 - maybe ctrl+h, for the balance with these two notes 00:23:052 (23052|6,23052|3) -
    umm...just it
7K HD

  • 00:41:726 (41726|6,41726|3,41802|5,41879|4) - this is out of balance, my suggestion is this pattern


    00:49:991 (49991|4,50297|3,50603|4) - too much, maybe remove these three and move these? 00:49:991 (49991|6,50297|5,50603|6) -

    00:53:971 (53971|3) - are you following the drums? if so, remove this

    00:57:644 (57644|6,57797|3,57950|5,57950|4) - out of balance, move 00:57:797 (57797|3) - maybe

    00:51:981 (51981|0) - and 01:01:777 - choose one and fix another one

    01:06:292 - just notice you there is a drum, because you have add one here 01:09:966 -

    01:17:848 (77848|3,78001|6,78154|2,78154|4,78308|0) - fix shape
7K MX

  • 00:06:216 (6216|1,6216|5,6369|2,6522|4,6522|0,6675|5,6675|3,6675|1,6675|6) - maybe change to 2233, not 2124,
    because you add two here 00:06:981 (6981|4,6981|2) - and three here 00:05:910 (5910|4,5910|2,5910|6) -
    also 00:06:675 - no cymbal

    00:17:695 (17695|2) - micro sound, and not the same sound with this 00:18:001 (18001|1) - , so remove

    00:20:068 (20068|3,20221|4) - remove this, because 00:20:068 (20068|3) - is ghost note, and 00:20:221 (20221|4) - is actually at 00:20:195 -

    00:21:675 - another idea, the are same sounds so put them together!


    00:22:517 (22517|3,22517|4) - i can't here any sounds, this must be ghost note
    00:27:491 (27491|4) - ghost note

    00:31:471 - this pattern is not balance for right hand >> 00:31:624 (31624|5,31777|5,31777|3,31777|6,32007|4,32007|3,32083|5,32083|6) - bad shape

    00:51:063 (51063|4,51063|0,51063|2,51063|1,51063|6,51063|5) - overnote

    00:59:328 - three here, you add two in the next sound

thanks, if there is another map need to mod. you can PM me again ! 8-)
Topic Starter
arcwinolivirus

PP_Aika wrote:

hi let's M4M~

my map here >> Horie Yui - Presenter

mod
7K NM

  • 00:22:746 - to 00:28:716 - maybe ctrl+h, for the balance with these two notes 00:23:052 (23052|6,23052|3) -
    umm...just it keeping, seems already comfortable to me. Balance as well since alternate hands and well spread.
7K HD

  • 00:41:726 (41726|6,41726|3,41802|5,41879|4) - this is out of balance, my suggestion is this pattern nice suggestion, applied


    00:49:991 (49991|4,50297|3,50603|4) - too much, maybe remove these three and move these? 00:49:991 (49991|6,50297|5,50603|6) - added note on the singles instead since strong percussion. thanks for pointing this out.

    00:53:971 (53971|3) - are you following the drums? if so, remove this following the vocal and that chime-like sound

    00:57:644 (57644|6,57797|3,57950|5,57950|4) - out of balance, move 00:57:797 (57797|3) - maybe no problem with this as it will goes right-left-right-left (for left thumber).

    00:51:981 (51981|0) - and 01:01:777 - choose one and fix another one Very nice notice! fixed with adding single on the missing one. Thanks!

    01:06:292 - just notice you there is a drum, because you have add one here 01:09:966 - oh my, nice notice! applied on other difficulties~

    01:17:848 (77848|3,78001|6,78154|2,78154|4,78308|0) - fix shape ok
7K MX

  • 00:06:216 (6216|1,6216|5,6369|2,6522|4,6522|0,6675|5,6675|3,6675|1,6675|6) - maybe change to 2233, not 2124,
    because you add two here 00:06:981 (6981|4,6981|2) - and three here 00:05:910 (5910|4,5910|2,5910|6) - ok

    also 00:06:675 - no cymbal I can hear the cymbals in the mp3

    00:17:695 (17695|2) - micro sound, and not the same sound with this 00:18:001 (18001|1) - , so remove ok

    00:20:068 (20068|3,20221|4) - remove this, because 00:20:068 (20068|3) - is ghost note, and 00:20:221 (20221|4) - is actually at 00:20:195 - fixed instead and made it 1/6 to make it exact. Removed the 1st single note though.

    00:21:675 - another idea, the are same sounds so put them together! rearranged on a different way but thanks for the idea


    00:22:517 (22517|3,22517|4) - i can't here any sounds, this must be ghost note I hear the snare here though
    00:27:491 (27491|4) - ghost note

    00:31:471 - this pattern is not balance for right hand >> seems balance for me since both hands will have the same amount of notes
    00:31:624 (31624|5,31777|5,31777|3,31777|6,32007|4,32007|3,32083|5,32083|6) - bad shape fixed

    00:51:063 (51063|4,51063|0,51063|2,51063|1,51063|6,51063|5) - overnote fixed

    00:59:328 - three here, you add two in the next sound ok

thanks, if there is another map need to mod. you can PM me again ! 8-) sure mate!
Thank you so much for the mod~! Much appreciated :oops:

8th MOD applied and.. UPDATED
Ilham
hello arcwin o/ from your M4M queue, M4M with this map


4K & 7K
  • [4K]
    Hard
  1. 00:31:471 (31471|0) - Normal diff has double here xD maybe https://osu.ppy.sh/ss/7337313
  2. 01:01:777 - missing note?

    Fly High!
  3. 00:03:920 (3920|2,4073|1,4226|0,5144|2,5221|1,5297|0) - actually I like your style to make these 2 streams in the different direction like hard diff https://osu.ppy.sh/ss/7337327 so maybe ctrl+H the above one?
  4. 01:10:961 (70961|1,70961|0,70961|2,71114|2,71114|3,71190|0,71190|1,71267|3,71267|2,71343|1,71343|0,71420|2,71420|3,71496|0,71496|1,71573|3,71573|2,71649|0,71649|1,71726|2,71726|3,71879|0,71879|1,72032|2,72032|0,72032|3,72185|1) - I dont know but I have a better aiming when I ctrl+H this, cause of the 12 34 roll continuously with the 2 previous triplets ._.


    [7K]
    Hard
  5. 00:31:471 (31471|2) - hmm, this single note is intentionally?
  6. 01:23:359 (83359|1) - in 4K this snare is single because the previous snare followed by stream -> 01:22:134 (82134|0,82134|2) - is single note but here it's double, so it's supposed to be double?

    Fly High!
  7. 00:17:746 (17746|2) - you map 1/6, and I hear 1/6 sound here ._.
  8. 00:20:144 (20144|3,20246|4) - for me, these is uncomfortable, would suggest something like this https://osu.ppy.sh/ss/7337444 it's pretty empty on the left hand although, at least give a try?
  9. 00:21:675 - https://osu.ppy.sh/ss/7337496 a followed suggestion
  10. 00:31:471 (31471|4) - I think move this note to col7 would be good since the trumpet is high-pitched and -> 00:31:624 (31624|5,31777|5) - I dont know what this jack represent, the last kick seems to be a strong kick, so maybe change it to 5 6? in 4K there's not enough column so it cant be help xD

sorry I cant point much since the note placement made me speechless. best of luck! u's fan here :3
Topic Starter
arcwinolivirus

Ilham wrote:

hello arcwin o/ from your M4M queue, M4M with this map


4K & 7K
  • [4K]
    Hard
  1. 00:31:471 (31471|0) - Normal diff has double here xD maybe https://osu.ppy.sh/ss/7337313 fixed
  2. 01:01:777 - missing note? added

    Fly High!
  3. 00:03:920 (3920|2,4073|1,4226|0,5144|2,5221|1,5297|0) - actually I like your style to make these 2 streams in the different direction like hard diff https://osu.ppy.sh/ss/7337327 so maybe ctrl+H the above one? ok
  4. 01:10:961 (70961|1,70961|0,70961|2,71114|2,71114|3,71190|0,71190|1,71267|3,71267|2,71343|1,71343|0,71420|2,71420|3,71496|0,71496|1,71573|3,71573|2,71649|0,71649|1,71726|2,71726|3,71879|0,71879|1,72032|2,72032|0,72032|3,72185|1) - I dont know but I have a better aiming when I ctrl+H this, cause of the 12 34 roll continuously with the 2 previous triplets ._. keeping, it will give more stack on 3rd column if ctrl H'd


    [7K]
    Hard
  5. 00:31:471 (31471|2) - hmm, this single note is intentionally? ok
  6. 01:23:359 (83359|1) - in 4K this snare is single because the previous snare followed by stream -> 01:22:134 (82134|0,82134|2) - is single note but here it's double, so it's supposed to be double? ok

    Fly High!
  7. 00:17:746 (17746|2) - you map 1/6, and I hear 1/6 sound here ._. fok it, I'm removing all the 1/6 in the map :v just to be safe.
  8. 00:20:144 (20144|3,20246|4) - for me, these is uncomfortable, would suggest something like this https://osu.ppy.sh/ss/7337444 it's pretty empty on the left hand although, at least give a try? removed instead as avoiding 1/6
  9. 00:21:675 - https://osu.ppy.sh/ss/7337496 a followed suggestion I think I'll keep my pattern here. Comfortable to me @@
  10. 00:31:471 (31471|4) - I think move this note to col7 would be good since the trumpet is high-pitched and -> 00:31:624 (31624|5,31777|5) - I dont know what this jack represent, the last kick seems to be a strong kick, so maybe change it to 5 6? in 4K there's not enough column so it cant be help xD rearranged on a different way. Thanks for pointing out!

sorry I cant point much since the note placement made me speechless. best of luck! u's fan here :3 Oh boi, U's is love and life <3
Thank you so much for the mod~! Much appreciated :oops:

9th MOD applied and.. UPDATED
ArcherLove
bakarcwinololivirus aaaaaa
from t/430289/start=0 RMM
1234567

7K normal

00:29:481 (29481|4,29787|3) - ctrl+right arrow 1x?
00:40:195 (40195|2) - to 1?

7k hard

00:02:848 (2848|3) - to 6?
00:46:930 (46930|3,46930|5,47236|4) - http://puu.sh/u6Y01/4871e9e872.png?
01:02:848 (62848|3) - to 1?

7k fly high

00:30:859 (30859|4,30859|2,31012|3,31012|6,31012|1,31165|0,31165|4,31165|5) - http://puu.sh/u6Y5p/72b43d549b.jpg

AAAAAAA bai
GOOD MAP

update your diaryy
Aras
myweebsenpai xDDDD
Topic Starter
arcwinolivirus

ArcherLove wrote:

bakarcwinololivirus aaaaaa
from t/430289/start=0 RMM
1234567

7K normal

00:29:481 (29481|4,29787|3) - ctrl+right arrow 1x? ok
00:40:195 (40195|2) - to 1? rearranged on a different way

7k hard

00:02:848 (2848|3) - to 6? rearranged instead
00:46:930 (46930|3,46930|5,47236|4) - http://puu.sh/u6Y01/4871e9e872.png? rearranged on a different pattern.
01:02:848 (62848|3) - to 1? ok

7k fly high

00:30:859 (30859|4,30859|2,31012|3,31012|6,31012|1,31165|0,31165|4,31165|5) - http://puu.sh/u6Y5p/72b43d549b.jpg rearranged on a different way

AAAAAAA bai
GOOD MAP thanks! <3

update your diaryy xd

Aras25 wrote:

myweebsenpai xDDDD waaat xd

Thank you so much for the mod~! Much appreciated :oops:

10th MOD applied and.. UPDATED
DustMoon
Hi~arcwinolivirus
1}2}3}4}
4k NM
00:03:001 (3001|3,3001|0,4226|3,4226|0) - you need the same mapping*Reference:00:00:706 (706|3,706|0,1777|2,1777|1) -
00:21:216 (21216|3,21216|0) - no bass Why delete it?
00:36:522 (36522|2,36828|1) - Ctrl+h Reference:00:34:991 (34991|2,35603|3,35603|1) -
00:37:440 (37440|2,37440|1) - If you accept the above recommendations, I would suggest that you move these two note to (1,4)
00:39:277 (39277|1,39277|2) - same unity, I would suggest that you move these two note to (1,4)
01:24:583 (84583|3,84736|2,84889|1) -I would suggest that you move these three note to (1,2,3)
Good luck! :)
Topic Starter
arcwinolivirus

DustMoon wrote:

Hi~arcwinolivirus
1}2}3}4}
4k NM
00:03:001 (3001|3,3001|0,4226|3,4226|0) - you need the same mapping*Reference:00:00:706 (706|3,706|0,1777|2,1777|1) - rearranged in different way

00:21:216 (21216|3,21216|0) - no bass Why delete it? snare sound can be heard here.

00:36:522 (36522|2,36828|1) - Ctrl+h Reference:00:34:991 (34991|2,35603|3,35603|1) - keeping for the hand balance

00:37:440 (37440|2,37440|1) - If you accept the above recommendations, I would suggest that you move these two note to (1,4) even I didn't did above, I accept this one. Thanks~

00:39:277 (39277|1,39277|2) - same unity, I would suggest that you move these two note to (1,4) keep

01:24:583 (84583|3,84736|2,84889|1) -I would suggest that you move these three note to (1,2,3) keeping as the previous notes consist of right-both hand execution
Good luck! :)

Thank you so much for the mod~! Much appreciated :oops:

11th MOD applied and.. UPDATED
DDMythical
1/2/3/4/5/6/7

4K Normal
00:05:910 (5910|2,5910|3) - Here you map the drum sound with a double.
00:06:522 (6522|3) - but here the exact same sound is only a single?

7K Normal
00:29:787 (29787|5) - This note creates an awkward "jack". I would recommend moving it to 7. Or just anywhere but there.

4K Hard
All Clear!

7K Hard
01:11:190 (71190|3,71267|5,71343|2,71420|4,71496|1,71573|3,71649|0) - This pattern is very awkward to play. Would suggest changing it into a straight stair.

4K Fly High!
Notelock is incredibly strong within this map, I would recommend increasing the OD to around 8.3 to avoid stacked misses.
00:19:991 (19991|3,20068|2,20144|0,20221|1) - sorry if I'm being deaf, but what sound is justifying this?

7K Fly High!
The same notelock problem in 4K Fly High! is here, but it's effect is lessened alot by the fact that there are less chords on the same keys. It's most visible that it is still a problem at the start of the map, where you can easily choke misses by hitting slightly too late.
Topic Starter
arcwinolivirus

DDMythical wrote:

1/2/3/4/5/6/7

4K Normal
00:05:910 (5910|2,5910|3) - Here you map the drum sound with a double.
00:06:522 (6522|3) - but here the exact same sound is only a single? this is to differentiate the snare to the cymbals which was the double in that case. Then later on the chorus, it will be complete double.

7K Normal
00:29:787 (29787|5) - This note creates an awkward "jack". I would recommend moving it to 7. Or just anywhere but there. rearranged the double above instead.

4K Hard
All Clear! thanks!

7K Hard
01:11:190 (71190|3,71267|5,71343|2,71420|4,71496|1,71573|3,71649|0) - This pattern is very awkward to play. Would suggest changing it into a straight stair. rearranged on a different way, thanks for the idea.

4K Fly High!
Notelock is incredibly strong within this map, I would recommend increasing the OD to around 8.3 to avoid stacked misses.
00:19:991 (19991|3,20068|2,20144|0,20221|1) - sorry if I'm being deaf, but what sound is justifying this? keeping the OD, that's just how I set them in my mapsets. And ya, fixed those notes. I forgot to remove them since 7K removed already.

7K Fly High!
The same notelock problem in 4K Fly High! is here, but it's effect is lessened alot by the fact that there are less chords on the same keys. It's most visible that it is still a problem at the start of the map, where you can easily choke misses by hitting slightly too late. hmm keeping the od, I want it to make it easier to hit, more like an accuracy map.

Thank you so much for the mod~! Much appreciated :oops:

12th MOD applied and.. UPDATED
DDMythical
just an after note on the notelocking, Having the OD lower actually makes it harder to hit the notes!

Because the hitwindows are overlapping, and it causes me to sometimes miss notes that i havent even started hitting!
Topic Starter
arcwinolivirus

DDMythical wrote:

just an after note on the notelocking, Having the OD lower actually makes it harder to hit the notes!

Because the hitwindows are overlapping, and it causes me to sometimes miss notes that i havent even started hitting!
never heard about that.. then you mean EZ difficulties with OD 6.5 are harder to hit? ;v

You might want to look at this:


I never experienced something like hitwindows being overlapped or something, I even played OD lower than 5 (stepmania converts) and they are pretty much easy to accu.

All my ranked maps have the same OD HP so.. yeah keeping the OD / HP rates. :oops:
AyeAries

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
7k P A T T E R N - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[7k Normal]
  1. 00:11:267 (11267|2) - move to column 4 and 00:11:573 (11573|3,11573|5) - move to columns 3 and 5 to emphasize the sound here 00:11:879 -
  2. 00:31:165 - as i said to move the notes in columns 2 an 6 to emphasize the sound here 00:31:471 -
[4k Normal]
  1. 00:21:675 (21675|2) - try to move to column 4 to emphasize the drum sound
[7k Hard]
  1. Try to move the following notes for consistency. 00:07:440 (7440|1,7440|3) - move to columns 4 and 6, 00:07:593 (7593|5) - move to column 2
  2. 00:32:848 (32848|4) - 00:34:685 (34685|1) - 00:35:297 (35297|2) - I guess there some notes that i think you follow vocal sound but if you not follow the vocal sound, the notes are considers as ghost note and recommend to remove these notes.
7k/4k Mapset....Some diffs are seems fine to me. Goodluck to your map and don't forget to mod my map. :)
Topic Starter
arcwinolivirus

Shiro-neechan wrote:

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
7k P A T T E R N - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[7k Normal]
  1. 00:11:267 (11267|2) - move to column 4 and 00:11:573 (11573|3,11573|5) - move to columns 3 and 5 to emphasize the sound here 00:11:879 - the suggested pattern will form a 1/1 stack, but thanks for pointing out I rearranged it in a different way.
  2. 00:31:165 - as i said to move the notes in columns 2 an 6 to emphasize the sound here 00:31:471 - rearranged on a different way
[4k Normal]
  1. 00:21:675 (21675|2) - try to move to column 4 to emphasize the drum sound no problem with this as its clearly the same as the previous double note sound.
[7k Hard]
  1. Try to move the following notes for consistency. 00:07:440 (7440|1,7440|3) - move to columns 4 and 6, 00:07:593 (7593|5) - move to column 2 ok!
  2. 00:32:848 (32848|4) - 00:34:685 (34685|1) - 00:35:297 (35297|2) - I guess there some notes that i think you follow vocal sound but if you not follow the vocal sound, the notes are considers as ghost note and recommend to remove these notes. there are hihat sounds on those measure line. Listen on 25% playback rate. I can hear them clearly on my headphone owo
7k/4k Mapset....Some diffs are seems fine to me. Goodluck to your map and don't forget to mod my map. :)
Thank you so much for the mod~! Much appreciated :oops:

13th MOD applied and.. UPDATED
Emperor of Time
M4M Request


1 | 2 | 3 | 4

4k Hard
00:01:777 (1777|1) - move to 4 to synchronize like this 00:00:706
00:02:848 - move to 3
00:03:001 (3001|2) - move to 1
01:21:522 (81522|1) - move to 1 and 01:21:522 (81522|2) - move to 4
01:22:593 (82593|0,82593|1) - same like above
01:23:818 (83818|3,83818|2) - same like above
01:21:981 (81981|1) - move to 4 to synchronize drum sound
01:24:430 (84430|2) - move to 1 same as above

sorry for my bad modding :D
Arzenvald
you owe me m4m long long ago ><
1/2/3/4/5/6/7


[7K MX]
00:05:144 (5144|6,5144|5,5221|4,5221|3,5297|0,5297|2,5297|1) - i'd ctrl + h this, more fit with the pr i think
00:18:001 (18001|1) - im sure the sound is too faint to be mapped, remove?

00:48:614 (48614|5,48767|3,48920|1,49073|5,49226|3,49379|1) - the finger flows goes from right to left, i think you can use symmetrical pattern to variate the pattern

[7K HD]
i believe the pattern can be more buffed up overally, transitioning from NM to HD would be easy because the gap (note amount & pattern) is smaller, but HD to Fly High is quiet big

00:50:757 (50757|2,50757|0,51063|5,51063|1) - i'd jack this in 2 & 6
01:16:624 (76624|5) - add 1 more note
01:19:073 (79073|5,79532|4,80144|2) - same, each one ^

[7K NM]
00:21:675 (21675|5,21981|1) - isn't this jack too awkward with the note on 2&6? make a simpler jack i think?

nice no ln map papa, good luck and hope it helps /w/
Topic Starter
arcwinolivirus

Emperor of Time wrote:

M4M Request


1 | 2 | 3 | 4

4k Hard
00:01:777 (1777|1) - move to 4 to synchronize like this 00:00:706 ok
00:02:848 - move to 3 ok
00:03:001 (3001|2) - move to 1 ok
01:21:522 (81522|1) - move to 1 and 01:21:522 (81522|2) - move to 4 keeping as I do not always 1 4 the cymbal sounds to have variations
01:22:593 (82593|0,82593|1) - same like above ^
01:23:818 (83818|3,83818|2) - same like above ^
01:21:981 (81981|1) - move to 4 to synchronize drum sound Hand balance, keeping. I don't want it to be only on one hand.
01:24:430 (84430|2) - move to 1 same as above ^

sorry for my bad modding :D

ajeemaniz wrote:

you owe me m4m long long ago ><
1/2/3/4/5/6/7


[7K MX]
00:05:144 (5144|6,5144|5,5221|4,5221|3,5297|0,5297|2,5297|1) - i'd ctrl + h this, more fit with the pr i think keeping
00:18:001 (18001|1) - im sure the sound is too faint to be mapped, remove? its the continuous guitar strum

00:48:614 (48614|5,48767|3,48920|1,49073|5,49226|3,49379|1) - the finger flows goes from right to left, i think you can use symmetrical pattern to variate the pattern keeping. The flow is on-purpose and the patterns are comfortable enough to hit.

[7K HD]
i believe the pattern can be more buffed up overally, transitioning from NM to HD would be easy because the gap (note amount & pattern) is smaller, but HD to Fly High is quiet big quite true but I'll keep it like that. Anyway, noted.

00:50:757 (50757|2,50757|0,51063|5,51063|1) - i'd jack this in 2 & 6 ok
01:16:624 (76624|5) - add 1 more note ok
01:19:073 (79073|5,79532|4,80144|2) - same, each one ^ ok

[7K NM]
00:21:675 (21675|5,21981|1) - isn't this jack too awkward with the note on 2&6? make a simpler jack i think? ok!

nice no ln map papa, good luck and hope it helps /w/ thanks \o/
Thank you so much for the mod~! Much appreciated :oops:

14th and 15th MOD applied and.. UPDATED
tuandi
HELLO..... M4M Contract.....

GENERAL

:arrow: All my mod is only a suggestion and opinion, so u can accept it or not

[7K Normal]
- 01:25:348 (85348|5,85501|2,85654|4,85808|1,85961|5,86114|3) - follow drum fill in+vocal or? if follow the drum fill in and vocal, add note in 01:26:267 to fill vocal
- 01:25:348 (85348|5,85501|2,85654|4,85808|1,85961|5,86114|3) if just follow drum fill in, delete 01:25:961 (85961|5,86114|3) , cause the drum fill in sound is only hearded in 01:25:348 (85348|5,85501|2,85654|4,85808|1)
- 00:56:573 add note?
- 00:51:522

change to

- 00:57:950 (57950|0,57950|2,58103|4,58103|6) Ctrl+H? i mean it's too much double hit left to right
- 00:56:726 (56726|4,56726|1,56879|5,56879|2) Ctrl+H ^
- 00:51:369 add note?
- 01:01:165 ^

[4K Normal]
-1/16 BSD? wt* change back to 1/4 BSD
- 00:33:614 (33614|1,34073|2) i mean u can jack this
- 00:36:063 (36063|0,36522|2) ^
- 00:38:512 (38512|1,38971|3) ^
- 00:50:144 (50144|1,50297|2) Ctrl+H
- 00:51:522

change to

- 01:04:685

change to

it will be same with 00:55:042 (55042|1,55042|2,55501|1,55501|0,55654|3,55654|2) but in 00:55:501 (55501|1,55501|0,55654|3,55654|2) will reverse
- 01:22:058 add note?
- 01:23:282 ^

[4K Hard]
Collum: 1/2/3/4
- 00:14:175 add note
- 00:19:073 ^
- 00:25:042 ^
- 00:26:420 ^
- 00:27:185 (27185|2) move to 00:27:032 collum 3 or 4
- 00:43:716 (43716|3) move to 00:43:563 collum 4
- 00:51:369 (51369|3) move to collum 2, cause the pattern is will shock the player who play this diifs, make it better playlabe

another diff is ok,and sorry i only can mod 7k Normal XD
Topic Starter
arcwinolivirus

tuandi wrote:

HELLO..... M4M Contract.....

GENERAL

:arrow: All my mod is only a suggestion and opinion, so u can accept it or not

[7K Normal]
- 01:25:348 (85348|5,85501|2,85654|4,85808|1,85961|5,86114|3) - follow drum fill in+vocal or? if follow the drum fill in and vocal, add note in 01:26:267 to fill vocal drum only
- 01:25:348 (85348|5,85501|2,85654|4,85808|1,85961|5,86114|3) if just follow drum fill in, delete 01:25:961 (85961|5,86114|3) , cause the drum fill in sound is only hearded in 01:25:348 (85348|5,85501|2,85654|4,85808|1) there are still drum sounds on the selected times. Just low volume.
- 00:56:573 add note? not mapping for the 1/2 drums for Normal difficulty.
- 00:51:522

change to
seems you have the outdated version, I rearranged this already to another one.
- 00:57:950 (57950|0,57950|2,58103|4,58103|6) Ctrl+H? i mean it's too much double hit left to right ok!
- 00:56:726 (56726|4,56726|1,56879|5,56879|2) Ctrl+H ^ since above is already changed, no need for this one.
- 00:51:369 add note? no 1/2 for NM
- 01:01:165 ^ ^

[4K Normal]
-1/16 BSD? wt* change back to 1/4 BSD there's noting wrong with that lol doesnt affect the map.
- 00:33:614 (33614|1,34073|2) i mean u can jack this keeping, I like it spread than jack.
- 00:36:063 (36063|0,36522|2) ^^
- 00:38:512 (38512|1,38971|3) ^ ^
- 00:50:144 (50144|1,50297|2) Ctrl+H pattern already rearranged here
- 00:51:522

change to
they are different in terms of pitch and percussion sound
- 01:04:685

change to
kick sound is only single. No double for NM.
it will be same with 00:55:042 (55042|1,55042|2,55501|1,55501|0,55654|3,55654|2) but in 00:55:501 (55501|1,55501|0,55654|3,55654|2) will reverse those are snare + cymbals.
- 01:22:058 add note? forgot about these, thanks! applied it as well on 7K Normal
- 01:23:282 ^ ^

[4K Hard]
Collum: 1/2/3/4
- 00:14:175 add note single only for kicks
- 00:19:073 ^ ^
- 00:25:042 ^ only following instruments. No vocal mapping in this difficulty.
- 00:26:420 ^ single kick
- 00:27:185 (27185|2) move to 00:27:032 collum 3 or 4 The note is already on the kick sound. Not going to move for the hihat which is weaker sound.
- 00:43:716 (43716|3) move to 00:43:563 collum 4 ^
- 00:51:369 (51369|3) move to collum 2, cause the pattern is will shock the player who play this diifs, make it better playlabe no problem with the triplets here. This is Hard difficulty, not Normal anymore.

another diff is ok,and sorry i only can mod 7k Normal XD no problemo, thanks!
Thank you so much for the mod~! Much appreciated :oops:

16th MOD applied and.. UPDATED
Purrinya
Hello from your Contract
Columns

1|2|3|4|5|6|7

4K Normal
00:31:777 - : I think this part needs to be balance, idk make it like this Picture - I could be wrong
About 01:04:685 - and 01:05:297 - : There should be another note added to each of these sections because the sound is there just like the other parts
7K Normal
00:03:001 - : Change to this Picture to emphasize the two notes bellow
00:31:777 (31777|5,31777|3) - : I wouldn't recommend this - Remove a note
4K Hard
00:09:889 - : Remove 1 note. If you are following the melody then don't
00:49:838 - : Change to this Picture. It make more sense :">
01:09:889 - : Re-pattern to this?
01:19:379 - : Add a note to 2
7K Hard
00:51:828 - : Add to 5?
00:53:971 (53971|3) - : Remove
00:59:328 - : Add a note to 6
01:04:685 - : Add a note same as this 01:05:297 -
4K Fly High!
00:17:695 (17695|1) - : Remove. I don't think there is anysound here
00:21:063 - : Remove a note?
00:25:042 (25042|1) - : I don't know if you are following the voice or not. If so don't remove this
00:45:246 (45246|2) - : Remove
00:47:389 (47389|1) - : Remove - no sound
00:53:206 (53206|2) - : Remove
01:11:879 (71879|1,71879|0,72185|1) - Remove
7K Fly High!
00:13:410 (13410|6) - : Remove
00:23:206 (23206|2) - : ^
00:25:042 (25042|2) - : Remove ?
00:27:797 (27797|3) - : Remove
00:29:328 (29328|0) - : I still don't know whether you map the voice or not :">
00:40:654 (40654|2) - : Remove
00:46:471 - : Add to 3
00:47:389 (47389|6) - Don't know about this one
00:49:838 - : This Picture seems better
01:01:165 - : You use this pattern a lot. Why not switch it up like this?
01:11:879 (71879|5) - Remove this
I would say you look at this Diff and change some of the voice notes in "4K Fly High" Diff "If there are any" . It fits the song
01:26:267 - : Add (a) note(s) - You missed a sound here: Every diff

Sorry for the poor mod on the Normals. Hope this helps.
Goodluck!
Gemu-
Hi! >ww< M4M from your Queue owo

I noob but I try to help owo




Columns:

| 1 | 2 | 3 | 4 |




  • [ 4K Normal]
  1. 00:00:706 (706|1) - Move to the column 3 or move this 00:00:706 (706|1) - to the column 1
  2. 00:05:910 (5910|3,5910|2,6216|1,6522|3,6675|0,6675|1) - Change to --> https://puu.sh/ukN8r/ff825de3e6.png
  3. 00:31:777 (31777|1,31777|3,31930|0,32083|2,32236|1,32389|3,32542|2,32542|0) - Change to --> https://puu.sh/ukNid/b5e3a4c413.png
  4. 00:09:124 (9124|0) - Move to the column 3.
  5. 00:41:267 (41267|1,41420|3,41573|0,41726|3,41726|2) - Change to --> https://puu.sh/ukNnk/cf6357b998.png
  6. 01:10:654 (70654|2,70808|1,70961|0,71114|3,71267|2,71420|0,71573|1,71726|0,71726|3) - Change to --> https://puu.sh/ukNEQ/5e10680034.png

  • [ 4K Hard]

    HP: 7
    OD: 7,5 or 8
  1. 00:02:848 (2848|1) - Move to the column 3.
  2. 00:06:216 (6216|1) - Move to the column 4.
  3. 01:01:471 (61471|3,61547|0,61624|2,61624|3,61777|1,61930|3,61930|0) - Change to --> https://puu.sh/ukO5K/dc1f332858.png
  4. 01:23:359 (83359|1,83512|2) - Ctrl G.

  • [ 4K Fly High!]
  1. 00:32:007 (32007|0,32083|1) - Ctrl G.
  2. 01:05:450 (65450|2) - Move to the column 1.
  3. 01:23:206 (83206|0,83206|1) - Move to right (Columns 2 and 3)

Sorry for short mod ;w; I hope my mod has been helpful :33, Good Luck!
Etsu
Hello o/

Mania mod request from my queue (NM)

oc u's <3
[General]
Columns:
0|1|2|3|4|5|6

  1. You BG height is "943" should be "768"? you should fix it since the dimensions are "1366x768" as it is for a good map quality.
[4K Fly High!]
  1. 00:05:221 - add note for double?
  2. 00:33:767 - missing note?
  3. 00:55:501 (55501|1,55501|2,55501|3) - delete a note no sound strong
  4. 00:51:981 - missing note here you put note in diff hard but here no?
  5. 00:52:593 - i feels note here is better to this diff imo
  6. 01:02:389 - ^
  7. 01:25:501 (85501|0,85654|1) - control + g?
[4K Hard]
  1. 00:02:848 (2848|1) - move column 2 is sound similar that 00:02:236 (2236|2) -
  2. 00:15:552 - add note here
  3. 00:53:818 (53818|2) - move column 3
  4. 00:51:981 (51981|3) - delete?
[4K Normal]
  1. 00:55:348 - add a note?
  2. 00:54:889 - add note like 01:04:685 -
[7K Fly High!]
  1. 00:05:144 (5144|5,5144|6,5221|4,5221|3) - control + g?
  2. 00:10:808 (10808|5,10808|1,10808|3,10808|2) - delete a note? these map 3 note 1/1 to drum like 00:07:746 - , 00:08:359 -
  3. 00:22:440 (22440|2,22440|0,22440|1,22517|3,22517|4,22593|6,22593|5) - i think it is better to make a stairs with a single note 1/4, it is very difficult to read when you have fast bpm imo
  4. 00:51:981 - add note?
  5. 00:51:675 (51675|5) - move column 3?
[7K Hard]
  1. 00:13:716 (13716|1) - move column 0
  2. 01:14:175 (74175|5) - move column 5?
[7K Normal]
  1. 00:04:226 (4226|5,4226|1) - i like column 0|5
  2. 00:29:175 (29175|1) - move column 3 and 00:29:481 (29481|3) - column 2
  3. 00:53:359 (53359|1) - move column 0? considering empty column
Nice map good luck!
Pachiru
Hello there! I'm sorry for coming without a mod ;-;

So I decided to leave a kudosu because the map is really worth, so I want to help as I can, good luck for rank, and good job you did on it!

Keep doing such a good work ! :)
Topic Starter
arcwinolivirus

Purrinya wrote:

Hello from your Contract
Columns

1|2|3|4|5|6|7

4K Normal
00:31:777 - : I think this part needs to be balance, idk make it like this Picture - I could be wrong keeping as there is a drum roll which I only mapped 1/2 for NM

About 01:04:685 - and 01:05:297 - : There should be another note added to each of these sections because the sound is there just like the other parts ok

7K Normal
00:03:001 - : Change to this Picture to emphasize the two notes bellow keeping, they change in pitch

00:31:777 (31777|5,31777|3) - : I wouldn't recommend this - Remove a note keeping. additional sound cymbals can be heard here.

4K Hard
00:09:889 - : Remove 1 note. If you are following the melody then don't following melody
00:49:838 - : Change to this Picture. It make more sense :"> rearranged on a different way.
01:09:889 - : Re-pattern to this? rearranged pattern similar to that
01:19:379 - : Add a note to 2 nice notice! added

7K Hard
00:51:828 - : Add to 5? just a strong clap
00:53:971 (53971|3) - : Remove there's a chime-like sound here.
00:59:328 - : Add a note to 6 no strong cymbals here
01:04:685 - : Add a note same as this 01:05:297 - ok

4K Fly High!
00:17:695 (17695|1) - : Remove. I don't think there is anysound here ok
00:21:063 - : Remove a note? kick here
00:25:042 (25042|1) - : I don't know if you are following the voice or not. If so don't remove this voice + continuous strum of guitar
00:45:246 (45246|2) - : Remove ^
00:47:389 (47389|1) - : Remove - no sound guitar strum can be heard.
00:53:206 (53206|2) - : Remove ^
01:11:879 (71879|1,71879|0,72185|1) - Remove reduced to single, but not removing since guitar strum.
7K Fly High!
00:13:410 (13410|6) - : Remove guitar
00:23:206 (23206|2) - : ^ ^
00:25:042 (25042|2) - : Remove ? ^
00:27:797 (27797|3) - : Remove ^
00:29:328 (29328|0) - : I still don't know whether you map the voice or not :"> ^ in this one its a bass guitar sound.
00:40:654 (40654|2) - : Remove chime sound can be heard here.
00:46:471 - : Add to 3 ok
00:47:389 (47389|6) - Don't know about this one guitar
00:49:838 - : This Picture seems better nice suggestion, applied
01:01:165 - : You use this pattern a lot. Why not switch it up like this? too compressed and not sight friendly.
01:11:879 (71879|5) - Remove this guitar
I would say you look at this Diff and change some of the voice notes in "4K Fly High" Diff "If there are any" . It fits the song I only map the vocals if there are instruments along it. I am quite sensitive on instrument sounds.
01:26:267 - : Add (a) note(s) - You missed a sound here: Every diff done, double checked SIF to confirm this nice one~

Sorry for the poor mod on the Normals. Hope this helps.
Goodluck!

game rock wrote:

Hi! >ww< M4M from your Queue owo

I noob but I try to help owo




Columns:

| 1 | 2 | 3 | 4 |




  • [ 4K Normal]
  1. 00:00:706 (706|1) - Move to the column 3 or move this 00:00:706 (706|1) - to the column 1 keeping
  2. 00:05:910 (5910|3,5910|2,6216|1,6522|3,6675|0,6675|1) - Change to --> https://puu.sh/ukN8r/ff825de3e6.png nice suggestion, applied
  3. 00:31:777 (31777|1,31777|3,31930|0,32083|2,32236|1,32389|3,32542|2,32542|0) - Change to --> https://puu.sh/ukNid/b5e3a4c413.png keeping
  4. 00:09:124 (9124|0) - Move to the column 3. this is already rearranged based on the previous
  5. 00:41:267 (41267|1,41420|3,41573|0,41726|3,41726|2) - Change to --> https://puu.sh/ukNnk/cf6357b998.png too focused on left. keeping.
  6. 01:10:654 (70654|2,70808|1,70961|0,71114|3,71267|2,71420|0,71573|1,71726|0,71726|3) - Change to --> https://puu.sh/ukNEQ/5e10680034.pngkeeping, the current pattern is already balanced for left and right hand.

  • [ 4K Hard]

    HP: 7
    OD: 7,5 or 8
    I always keep my HP and OD the same.
  1. 00:02:848 (2848|1) - Move to the column 3. ok
  2. 00:06:216 (6216|1) - Move to the column 4. ok
  3. 01:01:471 (61471|3,61547|0,61624|2,61624|3,61777|1,61930|3,61930|0) - Change to --> https://puu.sh/ukO5K/dc1f332858.png rearranged on a different way based on that.
  4. 01:23:359 (83359|1,83512|2) - Ctrl G. keeping, already balanced for left and right hand.

  • [ 4K Fly High!]
  1. 00:32:007 (32007|0,32083|1) - Ctrl G. nice one!
  2. 01:05:450 (65450|2) - Move to the column 1. ok
  3. 01:23:206 (83206|0,83206|1) - Move to right (Columns 2 and 3) rearranged instead. Added some notes for the snares seems I forgot those.

Sorry for short mod ;w; I hope my mod has been helpful :33, Good Luck!

Etsu wrote:

Hello o/

Mania mod request from my queue (NM) Thank you for the star!

oc u's <3
[General]
Columns:
0|1|2|3|4|5|6

  1. You BG height is "943" should be "768"? you should fix it since the dimensions are "1366x768" as it is for a good map quality. The BG is totally acceptable now as it says in the Ranking Criteria: "Background images must not exceed a width of 1920 pixels and a height of 1200 pixels. Images with lower vertical or horizontal resolutions than that of the player's will be upscaled to fit the entire screen."
[4K Fly High!]
  1. 00:05:221 - add note for double? im avoiding 1/4 jacks in this map. keeping single.
  2. 00:33:767 - missing note? only vocal here.
  3. 00:55:501 (55501|1,55501|2,55501|3) - delete a note no sound strong its a snare sound, triple which I've been doing.
  4. 00:51:981 - missing note here you put note in diff hard but here no? nice notice! added other diffs as well.
  5. 00:52:593 - i feels note here is better to this diff imo no instrument sound occured here.
  6. 01:02:389 - ^ ^
  7. 01:25:501 (85501|0,85654|1) - control + g? keeping.
[4K Hard]
  1. 00:02:848 (2848|1) - move column 2 is sound similar that 00:02:236 (2236|2) - already done on previous mod
  2. 00:15:552 - add note here no kick sound here
  3. 00:53:818 (53818|2) - move column 3 rearranged on a different way.
  4. 00:51:981 (51981|3) - delete? chime-like sound
[4K Normal]
  1. 00:55:348 - add a note? only focusing on the strong sounds in that part
  2. 00:54:889 - add note like 01:04:685 - nice notice, fixed
[7K Fly High!]
  1. 00:05:144 (5144|5,5144|6,5221|4,5221|3) - control + g?keeping, pattern already comfy.
  2. 00:10:808 (10808|5,10808|1,10808|3,10808|2) - delete a note? these map 3 note 1/1 to drum like 00:07:746 - , 00:08:359 - ok
  3. 00:22:440 (22440|2,22440|0,22440|1,22517|3,22517|4,22593|6,22593|5) - i think it is better to make a stairs with a single note 1/4, it is very difficult to read when you have fast bpm imo somehow true and I made 4K's single as well. Nerfing.
  4. 00:51:981 - add note? already done on previous
  5. 00:51:675 (51675|5) - move column 3? rearranged the patterns instead
[7K Hard]
  1. 00:13:716 (13716|1) - move column 0 too far
  2. 01:14:175 (74175|5) - move column 5? already on 5
[7K Normal]
  1. 00:04:226 (4226|5,4226|1) - i like column 0|5 made it 0|7
  2. 00:29:175 (29175|1) - move column 3 and 00:29:481 (29481|3) - column 2 nice suggestion. applied
  3. 00:53:359 (53359|1) - move column 0? considering empty column rearranged patterns instead.
Nice map good luck!

Pachiru wrote:

Hello there! I'm sorry for coming without a mod ;-;

So I decided to leave a kudosu because the map is really worth, so I want to help as I can, good luck for rank, and good job you did on it!

Keep doing such a good work ! :)

Omg Thank you so much for the star and support > u <)b
Thank you so much for the mods~! Much appreciated :oops:

17th , 18th and 19th MOD applied and.. UPDATED
Eldergleam
This is Very Good Map arcwin, go rank please
Topic Starter
arcwinolivirus

Eldergleam wrote:

This is Very Good Map arcwin, go rank please
Thank you so much for the support!
How I want to rank it so quickly but BNs are either closed or busy :(
_Meep_



<3
Rivals_7
weee

1|2|3|4|5|6|7

[Normal]

(both) - 00:31:165 (31165|0) - feel that there's should be F here
might applied to other diffs

(7K) - 00:05:297 (5297|5) - might be better if its on 4? so the players could feel the emphasis of cymbal - 00:05:603 (5603|1,5603|4) - better

[Hard]

(both) - 00:05:603 (5603|1,5603|4) - delete? i found this doesnt seem to be really worth a highlight with such a low noise

(4K) - 00:51:369 (51369|3,51445|0,51675|1,51751|2) - why is this different in patterning? it seems they revolve around the same 3-sequence-drumroll. why dont make it same?

(4K) - 00:52:134 (52134|2,52134|1) - actually since this is kiai..... Triple?

01:01:930 (61930|3,61930|2) - ^. indicate the new phase of song

(both) - 01:23:052 (83052|1) - same as first suggestion. since you quite focusing yourself at drum, i feel this is kinda misplaced

01:24:277 (84277|3) - ^

[Fly High!]

uh idk what is fly high! even related but eh...xd

(4K) - 00:22:440 (22440|2,22440|0,22440|3,22517|1,22593|3,22670|0) - why dont you make it an usual jumpthrill?

(4K) - 01:04:379 (64379|2,64379|1,64379|3) - quad? considering its kinda far from the notes after and before

(4K) - 01:21:522 (81522|0,81522|1,81522|3) - same?

(7K) - 01:21:522 (81522|4,81522|2,81522|0,81522|6) - would consider this a 5-noter for impact

(4K) - 01:26:420 (86420|1,86420|0,86420|3) - quad for final impact?

(7K) - 01:26:420 (86420|4,86420|6,86420|2,86420|0) - similar thing
Topic Starter
arcwinolivirus

Rivals_7 wrote:

weee

1|2|3|4|5|6|7

[Normal]

(both) - 00:31:165 (31165|0) - feel that there's should be F here
might applied to other diffs applied in all difficulties

(7K) - 00:05:297 (5297|5) - might be better if its on 4? so the players could feel the emphasis of cymbal - 00:05:603 (5603|1,5603|4) - better if I move it to 4, the double will be only pressed by left hand (as most 7K players are left thumb-er)

[Hard]

(both) - 00:05:603 (5603|1,5603|4) - delete? i found this doesnt seem to be really worth a highlight with such a low noise it has crash sound along with the kick sound. Its very loud and even louder than 00:06:675 - @@

(4K) - 00:51:369 (51369|3,51445|0,51675|1,51751|2) - why is this different in patterning? it seems they revolve around the same 3-sequence-drumroll. why dont make it same? rearranged to a different pattern instead.

(4K) - 00:52:134 (52134|2,52134|1) - actually since this is kiai..... Triple? I decided not to add any triples on my 4K hard difficulty so it can have variation for 7K hard in terms of note density

01:01:930 (61930|3,61930|2) - ^. indicate the new phase of song ^

(both) - 01:23:052 (83052|1) - same as first suggestion. since you quite focusing yourself at drum, i feel this is kinda misplaced its actually a hihat but I guess I will remove it. applied.

01:24:277 (84277|3) - ^ ^

[Fly High!]

uh idk what is fly high! even related but eh...xd its actually a part of the lyrics but yeah. With I started playing SIF and noticed the difficulty naming, I decided to change it to "Expert" xd

(4K) - 00:22:440 (22440|2,22440|0,22440|3,22517|1,22593|3,22670|0) - why dont you make it an usual jumpthrill? repattern'd I decided to make it a jumpstream instead (double-single-double-single-triple)

(4K) - 01:04:379 (64379|2,64379|1,64379|3) - quad? considering its kinda far from the notes after and before decided to make the last impact to be the only quad. With this, I removed other quads as well

(4K) - 01:21:522 (81522|0,81522|1,81522|3) - same? ^

(7K) - 01:21:522 (81522|4,81522|2,81522|0,81522|6) - would consider this a 5-noter for impact same as 4k, decided to make the last final impact to be the 5-noter. Rest of impact/cymbals are quads/

(4K) - 01:26:420 (86420|1,86420|0,86420|3) - quad for final impact? applied!

(7K) - 01:26:420 (86420|4,86420|6,86420|2,86420|0) - similar thing applied!
Thank you so much for the check, Sir Rivals! Much appreciated :oops:

20th MOD and BN check applied and.. UPDATED
Rivals_7
[Expert]
(7K) - 00:21:828 (21828|1) - missing clap here. see 4K

(both) - 00:31:471 -

now that i wondering why is this kick getting a triples while all the other are doubles

(4K) - 00:44:940 (44940|1) - remove one. as in 7K doesnt have doubles

(7K) - 00:59:328 - same concern about kick getting a triple

(4K) - 01:09:430 (69430|3,69736|2) - think its quite worth for a double?

[Hard]

(both) - 00:21:828 - feel that the noise is kinda loud to be ignored completely. might recommend to add note

should be all of it. if you confident with all things, you may PM me or lemmeknow on IRC if i'm online
Topic Starter
arcwinolivirus

Rivals_7 wrote:

[Expert]
(7K) - 00:21:828 (21828|1) - missing clap here. see 4K added. Also with this, I added a note with the clap hitsound on 4K/7K Hard.

(both) - 00:31:471 -

now that i wondering why is this kick getting a triples while all the other are doubles its the emphasis for the loud melody sound similar to 00:31:165 - and 00:31:777 - along with the note density of double for kick.

(4K) - 00:44:940 (44940|1) - remove one. as in 7K doesnt have doubles ok!

(7K) - 00:59:328 - same concern about kick getting a triple along with the long sound at the bgm. If this map has long notes, one note here would be LN with the double note kick.

(4K) - 01:09:430 (69430|3,69736|2) - think its quite worth for a double? nice notice! added on 01:09:736 - as well since kick.

[Hard]

(both) - 00:21:828 - feel that the noise is kinda loud to be ignored completely. might recommend to add note added~

should be all of it. if you confident with all things, you may PM me or lemmeknow on IRC if i'm online I'll pm you instead so you can take time sir :3/ Thank you so much again
Thank you so much for the re-check, Sir Rivals! Much appreciated :oops:

Updated!
Rivals_7
well then. Good luck o/
Topic Starter
arcwinolivirus

Rivals_7 wrote:

well then. Good luck o/
Thank you so much again! :oops:
franciskyuun
GOING BACK FOR THE APRIL FEELS EH? Anyways good luck <3 ;)
franciskyuun
seems na wala pa palang hitsounds, ito yung suggested ko na hitsound, https://drive.google.com/open?id=0Bz00P ... ENPZnFwT2M extracted na yan galing sa skin ni -Nitrous pero originally yung hitsound ay sa Love Live School Idol Festival mismo and na try ko na rin yung map at ok lang ang pag test ko :D
Topic Starter
arcwinolivirus

franciskyuun wrote:

seems na wala pa palang hitsounds, ito yung suggested ko na hitsound, https://drive.google.com/open?id=0Bz00P ... ENPZnFwT2M extracted na yan galing sa skin ni -Nitrous pero originally yung hitsound ay sa Love Live School Idol Festival mismo and na try ko na rin yung map at ok lang ang pag test ko :D
may hitsound na to lol, also hindi naman i bu-bubble ng BN to kung hindi pa ready sa rank :)
though thanks sa feedback o/
Nitrous
owo)b
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