rest are moph's partsTaeyang wrote:
Good map
- 01:27:174 (1,1) - x467 y230 flow looks better behind at the follow point moved :3/
thanks for checking

Thanks Taeyang!Taeyang wrote:
- 01:03:553 (8,1,2) - try x360 y336 ok sure
- 01:22:174 (3) - i think just circle looks better, because 01:22:260 - i cant find any sound overmapped here to emphasis the sound (vocal?)
- 01:50:622 (4) - x221 y38 checking DS it makes antijump ok sure
Rohit6 wrote:
Easy
- 01:03:726 (1,1) - feel like there's the same problem here as normal , but i dont know the fix tbh moph's decision
Normal
- probably better to ignore 01:05:105 (1) - this spinner and start the kiai 01:06:829 - here than what you have done , it feels really weird when playing moph's decision
- 01:17:519 - Two timing points exist at the same time! oh lol fixed
- 01:33:036 (1,2) - looks really cluttered for normal really? it flows gud for me
- the slidertick thing is neat in easy and normal , well done!
Hard
- 00:29:933 (3,4) - should curve these to complement 00:27:864 (1) - this slider I didn't get what you wanted to mean :p
- 00:59:588 (1) - should avoid this because youre only doing this once throughout the whole map and it kinda throws you off moph's decision
- 01:36:140 (4) - only place where you ignore the kick on 01:36:312 . try and replace the slider with a reverse arrow slider fixed
Insane
- 00:27:174 (1,1) - no need for ncs here i think I removed them
- 01:16:657 (5,6) - stack threw me off because it doesnt match the music like 01:14:760 (1,2,3,4,5,6,7) - where you stack the 2 sounds on the melody , so going by your logic 6 and 1 should be stacked fixed
- 01:21:657 (1) - move to 167|109 so it makes a cool diamond with 01:20:967 (3,4,5) - like this moph's decision
- 01:21:657 (1,2) - dont understand why you stacked the snare , since usually you only stack weaker sounds over strong sounds in this diff moph's decision
- 01:27:691 (2,1) - should probably stack this because atm its confusing because the spacing is the one you use for 1/2 sure \w/
Freedom
- 00:29:415 - could stack a circle with 1 here to emphasize the vocals or a 1/2 slider at 00:29:243 (1) - I did something better w
- 00:30:795 - same as above ^
- 00:35:105 (4,5,6) - 1/4 snap too extreme for this section moph's decision
- 00:58:553 - you could add a slider at 00:58:553 - which is slightly higher sv to emphasize that zap soung moph's decision
- 01:00:105 (2,3,4,5,6) - this having the same ds as 01:02:346 (1,2,3,4,5,6,7,8) - doesnt make much sense because its a build up , so you should reduce the ds imo moph's decision
- 01:14:761 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - 1-2-1-2 patterns dont make sense here with the melody in the background , you could try patterning it like this to make it more fitting done
- also the intro has too many 1/4 snaps imo
good luck!
thanks a lot guysMasya_exe wrote:
Preface: I'm just a beginner in modding, tell me what's wrong .I'm not sure of the correctness of their actionsEasy00:44:415 (1,1) - go "Break" I don't want to let this part empty ><
01:03:726 (1) - Delete spinner startmap from 01:06:484 moph's decisionNormalSlider speed is too large for Normal it is ok ): I took a look at some ranked dnb maps as base to choose this sv
01:06:829 - Starting map from now, dalete spinner moph's decisionHardPreface: Map very beautiful, but i dont undestand some moments
00:24:071 (2,1) - Distance Snap: I do not understand why the distance is more, but the time should be the same distance, but its playng normal, without trouble, But for Hard, Jamps unacceptable, for beginners it's very difficult in hard diffs, the ds doesn't need to be 100% constant, I put some jumps in emphasized parts
00:26:484 (4,1) - Distance Snap, try more I flowed beat's emphasis here
00:27:864 (1,2,3) - as I have said before ^
00:33:381 (1,2,3) - ^ moph's decision
00:38:209 (6,7) - More Distance moph's decision
00:49:933 (1) - Slider starting now, and general i'd rather put "Break" for Hard diff as I said above, I don't want to let this part empty since the song is really short
00:58:209 (1,2) - Music calm, not necessary to use it moph's decision particularly it's ok for me xd
01:06:829 (1,2,3,4) - Distance snap emphasis jump
01:07:864 (1,2,3) - ^ emphasis jump
01:09:243 (1,2,3,4) - ^ emphasis jump
01:11:140 (2,3,4,5) - you sure what it will take a beginner, Jamps hard diffs aren't for beginner people, in my opinion, it is necessary some little jumps to train them to play something worse (insanes extras etc)
01:12:002 (1,2,3) - ^ emphasis jump
01:14:071 (3,4) - ^ emphasis jump
01:22:174 (2,3,4) - very strange picture, or three single or three stack moph's decision
01:23:898 (4) - Distance Snap moph's decision
01:26:657 (3,4) - ^ moph's decision
01:27:174 (5,1,2,1) - this is a very good example for DS
01:30:450 (2,3) - DS emphasis jump
01:31:829 (2,3) - ^ emphasis jump
01:32:346 (4,1) - ^ emphasis jump
01:33:209 (2,3,4) - ^ emphasis jump
01:34:588 (2,3,4) - ^ emphasis jump
01:35:795 (3,4) - ^ emphasis jump
01:36:657 (5,1) - ^ emphasis jump
01:38:726 (2,3) - ^ moph's decision
01:39:243 (4,5,6,1) - I understand your idea, but not in this Diff moph's decision
01:39:933 (1,2) - DS moph's decision
01:41:484 (2,3) - ^ moph's decision
01:47:691 (4,1) - ^ moph's decision
01:49:760 (2,3) - ^ moph's decision
Thanks Rohit6!Rohit6 wrote:
Easy
- 01:03:726 (1,1) - feel like there's the same problem here as normal , but i dont know the fix tbh I think the gap fine in an easy so no change here
Normal
- probably better to ignore 01:05:105 (1) - this spinner and start the kiai 01:06:829 - here than what you have done , it feels really weird when playing ok yeah I'll get rid of the spinner here
Hard
- 00:59:588 (1) - should avoid this because youre only doing this once throughout the whole map and it kinda throws you off I would rather keep this as I think it fits, also it helps break everything from being 1/1s or 1/2s. Changed the rhythm slightly after to make it easier
Insane
- 01:21:657 (1) - move to 167|109 so it makes a cool diamond with 01:20:967 (3,4,5) - like this ok sure
- 01:21:657 (1,2) - dont understand why you stacked the snare , since usually you only stack weaker sounds over strong sounds in this diff I stacked this to emphasis the next triplet as that is more intense imo. Will change if someone else mentions it
Freedom
- 00:35:105 (4,5,6) - 1/4 snap too extreme for this section keeping the 1/4s, but gonna make it easier
- 00:58:553 - you could add a slider at 00:58:553 - which is slightly higher sv to emphasize that zap soung kinda like what I have now, reckon the slider shape expresses it enough
- 01:00:105 (2,3,4,5,6) - this having the same ds as 01:02:346 (1,2,3,4,5,6,7,8) - doesnt make much sense because its a build up , so you should reduce the ds imo
- also the intro has too many 1/4 snaps imo honestly I think the 1/4s fit quite well with the music. Really helps with emphasizing the vocals
moph:diraimur wrote:
freedom
-00:24:071 (1,2,1,2,1,2,1,2) - i wonder if you could NC and place them according to vocals rather than double-packed jumps, like you did on insane, it would be better imo but its nothing big so you can keep it if you want. it would be weird because of the position of the notes
-00:32:346 (1) - two notes instead of a slider perhaps? or 3/4 slider and a note since sound at 00:32:691 - is kinda strong but again you can keep it. I know there is a clap, but I don't feel it is really necessary to deserve this change, sorryu
-01:13:898 (2,3,4,5,6,1,2,1,2,1,2,3,1,2,1,2,3,1,2,1,2,1) - you could really use some sliders here, this kinda looks forced to me. these are notes you could potentially make 1/2 sliders: 01:15:105 (1) - 01:16:484 (2) - 01:17:174 (1) - but up to you. I decided to use only circles because this part of the song really fits with a ''wow intense jumpss'' part imo
-01:34:071 (1) - i wonder if you could rotate this and try to make something like this which i think flows better. yes this slider was bothering me too haha, I put some circles
insane
-01:14:760 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1) - again, too many 1/2's in a row, and this is insane too, i would recommend you to remove some notes and change some of the notes to sliders if possible. same thinking line
-01:28:036 (1,2) - i feel like 01:28:208 (2) - is too strong to be stacked, could you make it a jump if possible? yesss u are right, done
-01:39:415 (5,6,1) - 01:42:174 (6,7,1) - these are only triples in the map and they are in last 19% so perhaps either try adding triples before this or remove this? ;w;
moph:Garden wrote:
[Normal]
- 01:33:036 (1,2) - http://puu.sh/qQX7l/f4f57efa62.jpg blanket thing looks better here oo sems nice
[Hard][Insane]
- 00:18:209 - why no spinner at the beginning? added
- 00:31:312 (5,6,7) - can fix the blanket a bit, also 6,7 dont look equal spaced on two sides of 5 fixed
[Freedom]
- same as hard added
- 01:15:967 (1,2,3,4,5) - imo stack 2,3 & 4,5 instead of current pattern works better for the drumbeat yess changed
- 00:37:519 (3) - forgot to silence the tail? uuh yes, thanks!
- 01:09:243 (1,3) - maybe u can unstack this a bit for more intuitive reading, like 01:00:450 (4,5,6,1) - done
- 01:14:761 (1,2,1,2,1,2,3,1,2,1,2,3,1,2,1,2,1) - the nc pattern doesn't work well with the drum and ur jump pattern imo. i would suggest http://puu.sh/qQYYX/3731216aa2.jpg I didn't change it like the print, but I did something cool
imaikiseta wrote:
-from the kpop modding queue- Insane01:07:519 (4) - Flow looks better if you curve this slider done
01:09:760 (2,3,4,5) - I don't really see a pattern going on here? Make it look like back-and-forth pattern - http://puu.sh/qRKox/a1bb2dc521.jpg currently seems ok for me
01:36:829 (1,2) - These two sliders look awkward together or not. Maybe change this slider 01:36:829 (1) to a curved on under 01:37:174 (2) http://puu.sh/qRKDd/9ae1e59fee.jpg ^Hard01:14:071 (3) - The same situation in Insane; change this slider to a curved one I disagree here
01:15:278 - Why is this empty? oh lol I put a noteNormal01:07:864 (2) - Make this slider into this shape 01:06:829 (1) so that it looks like a blanket together done
I really like this song and beatmap! Good luck
moph:
normal:
- 00:40:967 (4) - Looks better if you put this slider under 00:40:278 (3) http://puu.sh/qRL2B/65467fab41.jpg
- 01:04:071 (4) - Put two circles in place of the start of the slider and the end. The slider looks like it doesn't belong there since it is singled out.
- 01:44:415 (5,6,1) - Instead of repeating the same pattern over and over again, you could separate them out - http://puu.sh/qRLn7/7d6c60741b.jpg or http://puu.sh/qRLnL/63f6c9f1b9.jpg
hard:
- 01:44:760 (3) - Curve this the other way of 01:44:415 (2) http://puu.sh/qRKTR/9922a57b1d.jpg Flow looks weird straight
thanks a lot for everything guys <3
moph:baysman wrote:
Hi
Easy
00:44:415 (1) - Maybe instead that spiner put break it's a repetition so I don't think it is a good idea
Normal
00:44:415 (1) - the same as in Easy same
Hard
00:24:415 (1,2,3) - Try to do somthing like thatI prefer the current 1/1 :p
Insane
01:07:174 (2,3,4,1,2) - What about stream on that place? overmap
moph:Exote wrote:
here I come
Easy
The NCs which start from the 2nd chorus part seem kinda weird, and by weird I mean not really consistent looking with the first chorus part.
Neat diff. tried to improve a bit
Normal
*fixed all ds stuff*
01:30:278 (1,2,3) - rip blankets ; maybe it's ok now? idk xD
Went nitpicky here, overall pretty cool sliderart and diff. <3
Freedom
nic name
jk
01:14:933 - I feel like (plus for overall consistency within similar breaks) if you remove this circle, the whole pattern is gonna get easier and more enjoyable there is a sound on this note :<
01:14:761 (7,8,1,2,3,4,5,6,1,2,3,4,5,6,1) - wooooo huge, I mean HUUUUUUUUUUUUGE. I personally like such back-forth patterns, but that's getting very repetitive in a short duration of time, maybe try some other jumperinos? hey, it's fun!!!!!!!!
01:34:415 (3) - missed clap? yes xd fixed thanks
@Exote nice catch, fixed everythingbaysman wrote:
Normal
01:25:795 (1,2) - What about circle between those sliders ? rather keep it as is sorry
Insane
01:07:174 (2,3,4,1,2) - What about stream on that place? don't think the music supports that
01:18:381 (2,3,1,2,3,4,5,6) - ^
+2 mods and max's sb wwwmoph wrote:
BN time? o3o
Neoskylove wrote:
maybe m4m?
[Easy]
00:24:760 - I think you should add a beat here, It has strong voical, I think. it ruins my rhythm consistency
00:40:278 (2,3) - flow looks little bit hard, Could you make better flow for Easy playing?suggestion moph
00:55:450 (1) - make better wave slider? moph
01:07:864 (1) - http://osu.ppy.sh/ss/6012274looks better than my current slider :3
Nice diff, But your Easy diff looks beginner diff XD
[Normal]
00:32:691 (1) - delete NC. sure
01:16:140 (2,2) - stack looks lottle bit Hard to read. I think it should not to be stacked. moph
[b]Nice diff!
[Hard]
00:58:209 (1,1) - It looks too near, So I think if 00:58:209 (1) - tail is at 318.47, map should be better? moph
01:14:071 (3,1) - overlap seems bad in Here, avoid overlap or try this I remapped this part
01:37:519 (4) - ctrl G here. map will be fun. I remapped this part
01:45:105 (1,5) - Yes,,, overlap looks messt, too. moph
i could see many overlaps, But good map, too.
[Insane]
00:29:243 (1) - why this is in 00:27:864 (1) - sliderbody? stack with slidertail... cuz it's beautiful xd
01:19:415 - add a beat. moph
Really nice diff!
[Freedom]
00:28:553 (1) - It don't need NC. I removed it
01:04:071 (1) - how about put at 313. 175? moph
actually, I can't mod Extra diff lol
Good luck
ok it's back, I'm answering fieryrage tomorrow coz I'm tired now, thanks a lot for the mods guys!BounceBabe wrote:
Small mod ~ Request from my NON-Japanese QueueIcon Meaning
[]
- Suggestion:
- I recommend that you fix this:
- Unrankable, so you have to fix this:
- Not unrankable but I strongly disagree with this:
- I'm not sure why you used this. Explain it to me please:
General
[]
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What difficulty did morph map? You didn't include his name in any of the difficulties to show which one he mapped, nor did you mention it in the beatmap thread. The only thing that you did is add him to the tags. Give him more credit and add his name to the difficulty he mapped and also to the beatmap thread message! he mapped all diffs with me, sb names are coming
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The Hard difficulty partially plays like an Insane due to all the jumps and wide DS in general @.@ Sometimes there are way too many jumps in one section for it to be a Hard. The star rating might disagree but the jump from Normal to Hard gameplay wise is really big. Normal has the standard characteristics of having 1 constant DS setting, while Hard can have more variations and also jump. Definitely not a Hard with so many jumps tho through the whole difficulty. Now and again some jumps is fine for a Hard but not through the whole difficulty. It will make the level much harder, thus making it nearly Insane. I don't know if you'd want to bring up that effort to fix this difficulty so it is less like an Insane and has more characteristics of a Hard difficulty. Personally, I'd reduce the amount of jumps. The AR is also not appropriately chosen for a Hard difficulty. 7+ is already Insane. 6,5 would be better. OD could also be 5,5 considering how hard it's mapped. If you do this, definitely reduce the amount of jumps by at least half to match the difficulty with it's level name. It will also make the mapset spread better, as the gameplay level from Normal to Hard won't be that intense. I remapped some parts, the diff is easier now. About the diff settings, they are perfectly fine since a lot of people choose these settings for their hards, ar 6,5 looks a bit slow for me.
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Add "edm" and "base" to the tags, as they are commonly used as well. edm ok, but what does ''base'' mean?
Freedom
[]
Combo:
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01:08:898 (5) - 01:41:657 (4,6) - 01:43:381 (5) - 01:44:760 (5) - 01:10:105 (4) - 01:10:967 (3) - 01:14:243 (4) - 01:24:071 (5) - These should have a NC as well. Same like here 01:36:829 (1,2,1,2,1,2,1,2) - (you did this perfectly here) since the spacing gradually increases. Would only make more sense and be consistent. It will also help the player to notice the spacing increase better since the NCs will serve as indicators. Your pattern placement / spacing is really consistent and gradually increasing so it would only make sense to indicate them as such. No harm in doing so. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding (01:15:105 (1,2,3,4,5,6,1,2,3,4,5,6) - These for example don't need this kind of indicator as it is clearly visible that the spacing gradually increases with each note)
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00:27:864 (1,1) - Bit too much combo spam here. Remove those to keep it less busy and consistent. The slider also doesn't change it's SV, so no need to add a NC here.
![]()
00:31:312 (1) - (this is still is part of the "whatever it means" sentence) Remove this NC. No SV or spacing change that requires a NC indicator.
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01:39:502 (8,1) - Brown and orange are really close colour combos. To make the SV change more visible use a different colour instead, like the greenish yellow colour that is more highlighting. all applied (except those that are moph's parts)
Other Issues:![]()
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01:12:691 (3) - Slightly overlaps with the HP bar (interface). Move it lower so it doesnt overlap. (Also found some on other difficulties. Go through them and adjust wherever needed. Overlapping isn't recommended as it may cause confusion, especially on easier difficulties. Same goes for other interface elements such as the accuracy bar at the bottom when it's turned on. Please take those into consideration.) oki
Overall
[]
- The whole mapset apart from the Hard difficulty is nicely mapped. Rhythmically correct patterns, wonderful hitsound choice and hitsounding that emphasise the song perfectly, a vast variety of different patterns, consistent and reasonable spacing. Really, really nice mapset! But I strongly recommend that you fix the Hard to make the mapset spread more balanced.
thanksssfieryrage wrote:
hey remember that nm you requested me neither
disable widescreen support on like literally every diff but the top one ya
freeinsane
- i loved it all
00:23:726 (3,1) - idk this is pretty underwhelming considering the vocals start a new verse / line here, i wouldn't stack this tbh ✓
00:26:829 (1) - u dont really need to silence this one cuz of that 1/8 since I'm following the vocal here, I want to keep it muted
00:29:243 (1,2,3) - imo stuff like this would just be better as a repeat slider, the spacing is kind of awkward and big comparatively speaking in my opinion, both style would fit perfectly
00:37:519 (3) - not following vocal track here is kind of weird since u followed it all the way here :p moph
00:38:209 (4) - nc moph
00:39:933 (3) - ^ moph
00:55:450 (1,2) - why is the sv so fast here dam it's x0,60 lol
01:04:071 (1,2) - make this a slider maybe? moph
01:14:761 (7,8) - idk why this isn't the start of a new pattern, it feels like the downbeat should be here I'm following another thing here
01:22:346 (4,5,6,7) - honestly this pattern is pretty awkward to hit, the spacing i feel should be consistent for 01:22:519 (5,6,7) - instead of decreasing sharply at 7; while there's not much emphasis there it's mainly for playability reasons, the pattern here is really hard to hit lol moph
01:34:071 (1,2) - stack here is kind of misleading and bad flow-wise imo, would just make this a tiny jump or smth ✓
01:36:829 (1,2,1,2,1,2,1,2) - idk why these increase in spacing when the song doesn't increase in intensity here I believe it follows this part in a nice way for an extra diffok
- 00:23:726 (3,1) - same thing as freedom ✓
00:26:829 (1,2) - not adding a kickslider here is kind of bleh that 1/4 (or 8th) is really really noticeable I opted to follow only vocal here
00:32:346 (1,2,3) - same deal here same
00:36:829 (2,3) - why stack here tbh moph
01:04:071 (1,2) - move this away from 01:03:553 (4) - the low ar kind of makes this awkward to play on sightread moph
01:09:243 (1,2) - this should be spaced out way more holy nah, the ''2'' circle isn't in a strong beat
01:13:381 (1,2) - ^ ya stuff like this basically tho you do it a lot so idk same
01:15:105 (3,4) - stacking stuff like this during this part of the song is pretty questionable, jumps would fit a lot better here imo for both rhythm and flow these stacks are following the instrumental
01:33:381 (3,1) - why didn't you map the 1/2 here? ✓
01:35:450 (1,2,1,2,1,2,1,2) - same thing as freedom same, there are a lot of strong beats here, jumps fit perfectly
Nhawak wrote:
waiting max finish the sb to move it around
ty man!Aleksander92 wrote:
Hi! Wanna mod this
[General][Freedom]
- There are many files in the folder, some are unused like soft-hitwhistle20, you should manage it up lol yes wtf where the fuck did these files come? LOL
[Hard]
- 01:14:243 (1,2,3) - This 90 degrees jump angle looks wierd (relatively to any other part of the map), maybe even like 2009 jump in 2016(2017) map) I think it was done to make it hard jump at the end of the part but still looks weird :/ oki
- 01:14:761 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3) - Wow, these horizontal jumps are the most strange thing in the map, cause as for me they don't express the music in any way. They could, but this part is so looooong... If it were only 4-8 jumps it might be ok. Maybe you can rework this part, like, change the first/second section into classic jumps, maybe stack some notes it's the best part of the map for me, they follow the instrumental very well imo
- 01:33:036 (1) - 01:38:036 (2) - Many horizontal jumps as well... And I didn't actually get the need of changing combo colours ._. why would horizontal jumps be a problem? it's just my style XD and the NCs are to notify the spacing changes
[Normal]
- 00:22:346 (1,2,1) - Strange change of combo colour, shouldn't there be no combo change at all? NCs are on the beginning of new sections/passage for new patterns
- 00:26:829 (1,2,3) // 00:22:346 (1,2) - Here you try to change combo colour on three notes (i think you got what I mean) and 00:32:346 (6,7,8) // 00:37:864 (5,6,7) - here it's not a separate combo, hmmmm well, yes, I forgot to NC 00:32:346 (6) - , but 00:37:864 (5) - is in moph's part, I need to ask him if he agree to add a NC
- 00:22:346 (1) // 00:27:864 (1) // 00:33:381 (1) - Don't you want to press strong beat at the end of the slider (like doing slider + circle instead of reversed slider or smth like this)? At least for this slider 00:27:864 (1) - nope, it's not necessary, since the vocal asks for these reverses, if you understand what I mean '.'
- 01:16:312 (6) - Something is wrong with this note
Guess it was supposed to be on the big white tick. Or it can (can it??) be start of a new combo, but if so, it should be unstacked with the previous note hm yes, it looks empty
- 01:34:933 (5,6) - Does this jump supposed to be slightly bigger than other in that combo? (other jumps have equal length) these last 2 notes have more emphasis because of the strong beat, so I represented it increasing more spacing
Overall interesting map, good luck further
- 00:59:588 (4) - soft-slidertick60 actually misleaded me, cause it's the same as normal hitsound with whistle (same in hard). But if it differs from normal hs it's cool, like here 01:10:622 (1) - . So maybe you should just change 60 to smth. (I know in kiai part you've used same way but somewhy it doesn't mislead there, at least me) I don't want to change the hitsound here because it would be inconsistent since I used the same hitsound before in a sequence. Break this sequence with another hitsound suddenly would be weird
ty manStrategas wrote:
[g]
Unused hitsounds:
soft-sliderslide20.wav ok
[freedom]
00:32:346 (1) - strange you used a 1/1 slider when you usually follow vocals here and have them clickable I did something that made the strong beat clickable
00:49:933 (1) - could make the shape better nearing it's end, the current curve starting the middle looks lame tbh lol I made a new slider style, looks better
01:30:967 (4) - having a slider end on a powerful downbeat is not the best rhythm choice when there are many other better ways to emphasize that beat fixed
generally most of the diff is good except for the dumb spikes that happen at 01:14:243 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3) - 01:34:071 (1,2,3,4,1,2,1,2) - because they really don't fit with the song here I remapped 01:34:071 (1,2,3,4,5) - , and nerfed 01:15:105 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3) - a bit, should be ok now
[insane]
01:32:691 (1,2,3,4) - probably reconsider rhythm here, it doesn't sound right to me atleast oki
[hard]
00:44:415 (1) - similar thing as in highest diff where the last part of slider looks meh this is ok for my taste, but I tried to improve a bit
01:15:967 (5,6,7) - I mean these are three different sounds and stacking them doesn't really show that fixed
01:34:071 (1,2,3,4,5,6) - like the rhythm is okay but you keep using 1/2 and 1/1 stacks often which look identical, at this AR it really will confuse some players at this level, somehow making them different and staying consistant with it throughout the map makes it easier to read I did something only at 01:34:071 (1,2,3,4,5,6) - since there are a lot of circles in a once, and I agree it can be confuse to read. But the rest I believe they are ok since they are only 1~2 circles, not very challenging
[normal]
00:24:071 (2) - 00:27:519 (6) - 00:35:105 (2) - I mean you really don't need a slider here, circle is enough. put the velocity of the song at 25%, the singer closes the words at these 1/2 ticks
00:39:933 (2) - this one more or less fits because of vocal
00:44:415 (1,1) - you probably forget who is your target audience, spinners for noobs is hard and intense, which completely doesn't fit in a empty part like this, having a break is gooud enough. oki, I removed the spinners
[easy]
00:44:415 (1,1) - same as normal yess
you can call me if you fix the bolded stuff
Applied everything, thanks Strategas!!Strategas wrote:
[insane]
01:25:795 (1,2,3,4) - this whole patern has really weird flow
01:47:519 (1,2,3,4,5,6,7) - flow is weird again
[hard]
01:50:278 (3) - kinda anticlimatic way to end the diff, changing this into 1/2 slider + circle would be much better
all updated~Chaoslitz wrote:
m4m :3 (Sorry for delay)[General]
- Use .jpg instead of .png :v for elemtents without transparent (i.e BG.png, Slider_Blur.png Square.png) changed BG.png and Slider_Blur.png, I saw that Square.png has a bit of transparency on the edges so I didn't change it
[Easy]
- 00:55:450 - Add more hitsounds on objects? Right now only slidertick hitsounds is supporting this section, they give less feedback than the hitsounds on objects as slider ticks are not clickable oki, I added some whistles
[Hard][Insane]
- 00:59:588 (1) - Rather than using the slidertick sound try shorten the slider 00:59:933 - and a note on 01:00:105? It gives proper feedback on vocal 01:00:105 moph allowed me to fix it
- 01:29:760 (4,1) - This jump is too large compared to the others nerfed!!
call me back :3 <3
Kuron-kun wrote:
vsf Nhawak so faz mapa igual mano -_________________________________-''''''
inb4 you get the kudosu and i dontKuron-kun wrote:
thx pappy, lov u
https://liquicity.databeats.com/downloa ... tycomp006dKuron-kun wrote:
Metadata is incorrect, should be Cartoon - Whatever I Do (feat. Kóstja) as you can see in the following official websites:
soundcloud
bandcamp
Even though both are official, the soundcloud states that "Feat" is correct, whereas the bancamp states that "feat." is the correct metadata. I don't know if both are acceptable so I'll leave that to the QATs.
Looks fine to me.Pappy wrote:
https://liquicity.databeats.com/download/liquicitycomp006d
this looks like the most official site
Kuron-kun wrote:
I can't believe my plan to disqualify this didn't work!!!