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soraru x Lon - Snow Song Show

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Total Posts
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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Saturday, December 24, 2016 at 1:25:13 AM

Artist: soraru x Lon
Title: Snow Song Show
Tags: sasakure.UK DECO*27 utaite
BPM: 138
Filesize: 3593kb
Play Time: 01:44
Difficulties Available:
  1. Hard (2.51 stars, 193 notes)
  2. Insane (3.51 stars, 300 notes)
  3. na na na na! (4.22 stars, 338 notes)
  4. Normal (1.34 stars, 101 notes)
Download: soraru x Lon - Snow Song Show
Information: Scores/Beatmap Listing
---------------
merry merry merry ne!

ty pho for mp3 <3
flgmjr
Good beatmap there! I do not love theese kind of songs but the beatmap is actually good. Good job OP. :D
pishifat
well done op
SPOILER
9:58 AM - pishizor`: circles only part in the kiai
9:58 AM - pishizor`: dont get why it's circles
9:58 AM - pishizor`: would make more sense to me if intro stream thing didnt have sliderends too
9:59 AM - Naho~: u mean these circles 00:29:656 (1,2,1,2,1,2,1) -
9:59 AM - Naho~: ?
10:00 AM - pishizor`: 01:25:308 (1) -
10:00 AM - pishizor`: those

timing in the intro zzz at least have first object of each group be correct (1,2,and 4)

01:06:177 (1,2,3,4,5,6,1,2,3,4,5,6) - movement more extreme than it should be in baby section lol. if you ctrlg each of the two circle groupings it becomes less mlg but still mlg. perfect amount of mlg https://i.gyazo.com/67ec5079fdb1f2190fe ... 931b68.png
01:42:263 (5) - hitsound
01:44:221 (7,8,1) - 00:43:351 (8,9,1) - these are cute

00:33:134 (6) - comboing
01:12:047 (3) - pixels

01:42:265 (4) - somehow hitsound even tho other difsf have it

01:01:829 (1,1) - dont really need the double comboing thing. 5 circlecombo>
Monstrata
BOUYAAA
naaaa naaa naaa naaa naa naaaaa na
cute song >////<

Ez pz :


00:27:916 - i wish you did something to emphasize vocals on red tick since it's kind of the gimmick of this part. I'd say it's a bit more intuitive that way. 01:28:786 - you do it here milan pls

01:11:395 (1,3) - make em completely vertical like 01:14:873 (1) - or tilt all of them xd. Same would go for 01:06:177 (1,2) - tilt is barely noticeable maybe you wanna tilt more so that the map is 100% 2k16(7?) meta!!! or make them vertical

01:18:351 - déjà vu !!!

Hard :

00:17:176 (3) - my brain sais this is confusing but maybe that's because usually when you see these patterns they are symmetrical, maybe it's just better to ctrl+G that object. I'm not sure how beginners read those patterns though idk

idk

i n s a n e :

00:29:439 (4) - i think it'd be better if sliders where emphasizing that "naaaaa >////<" sound here. Apart from here every naaa is mapped with a slider so not having that feels a bit out of place i think. I'd do this http://puu.sh/sViCE/a531c7b223.jpg

01:06:612 (3,4) - i think it'd be better to ctrlg both so player has a bit of movement between them. Or space them so that they don't touch idk. Kinda works how they are now though so up to you

double bpm extra! :

I'm bad at the game issues :
- unreadable : 00:43:351 (8,9,1) - 01:44:221 (7,8,1) - Mostly due to them looking exactly like the previous triple
- 01:06:829 (5,6,1,2,3,4,5,6) - this also spikes rly hard for noreal reason but it's mostly because it's very hard to read so uh idk (didn't miss on those but definately felt like wth is happening)

I don't think anything else is worth mentionning here. Double bpm really fits the song though!!

gl!!! >/////////<
pkhg
combo colors pls

[Normal]
  1. 01:02:699 (1) - sacale el nc
  2. 01:30:525 (4,5) - podrias hacer un blanket en lugar de ese overlap
[Hard]
  1. 00:16:850 (2) - podrias moverlo a 352|38 para que quede alineado con el slider siguiente
  2. 00:28:351 (2) - hitnormal en la cabeza
  3. 00:28:786 (3) - clap en la cola
[Insane]
  1. 00:33:134 (6) - nc
    :!: necesita ser de 3.75 como minimo para ser insane :!:
hay varias partes que suenan mas como 1/6
Pho
where's your lover
Topic Starter
Milan-

BOUYAAA wrote:

Hard :

00:17:176 (3) - my brain sais this is confusing but maybe that's because usually when you see these patterns they are symmetrical, maybe it's just better to ctrl+G that object. I'm not sure how beginners read those patterns though idk i think it'd look like a multi reverse if i do that, not sure either xd

idk

i n s a n e :

00:29:439 (4) - i think it'd be better if sliders where emphasizing that "naaaaa >////<" sound here. Apart from here every naaa is mapped with a slider so not having that feels a bit out of place i think. I'd do this http://puu.sh/sViCE/a531c7b223.jpg offset slider sounds so weird to me ;(

01:06:612 (3,4) - i think it'd be better to ctrlg both so player has a bit of movement between them. Or space them so that they don't touch idk. Kinda works how they are now though so up to you i just copy pasted 01:06:177 (1,2) - and ctrl g, like 01:07:047 (1,2,3,4) - xd

double bpm extra! :

I'm bad at the game issues :
- unreadable : 00:43:351 (8,9,1) - 01:44:221 (7,8,1) - Mostly due to them looking exactly like the previous triple

pishifat wrote:

01:44:221 (7,8,1) - 00:43:351 (8,9,1) - these are cute
changed everything else
thank youall!
Kagetsu
no
2016-12-17 17:10 Milan-: ACTION is listening to [https://osu.ppy.sh/b/1157945 Soraru x Lon - Snow Song Show]
2016-12-17 17:10 Milan-: mod req
2016-12-17 17:10 Milan-: ty
2016-12-17 17:10 Kagetsu: na
2016-12-17 17:10 Kagetsu: nanana
2016-12-17 17:10 Milan-: na la nala anla
2016-12-17 17:10 Milan-: anal
2016-12-17 17:11 Kagetsu: mapeando cosas navideñas
2016-12-17 17:11 Kagetsu: yo pense que eras algo asi como el grinch
2016-12-17 17:11 Kagetsu: xd
2016-12-17 17:11 Milan-: xd
2016-12-17 17:11 Milan-: la encontre de casualidad
2016-12-17 17:11 Milan-: y pu que nu dije yo
2016-12-17 17:13 Kagetsu: o
2016-12-17 17:13 Kagetsu: pero que quieres que modee
2016-12-17 17:13 Kagetsu: si ta bien
2016-12-17 17:13 Milan-: dale icono entonces
2016-12-17 17:13 Milan-: xd
2016-12-17 17:14 Milan-: y muchas estrellitas
2016-12-17 17:14 Kagetsu: le faltan diffs
2016-12-17 17:14 Milan-: y polvo azucar
2016-12-17 17:15 Milan-: se haran
2016-12-17 17:15 Milan-: en media hora
2016-12-17 17:15 Kagetsu: 01:11:286 (5,1) -
2016-12-17 17:16 Kagetsu: vas a confundir a la gente ahi
2016-12-17 17:17 Milan-: verdad
2016-12-17 17:18 Milan-: igual esos 1/8 sonfeos
2016-12-17 17:19 Kagetsu: hmm si
2016-12-17 17:20 Kagetsu: pero yo lo decia igual por el spacing
2016-12-17 17:21 Kagetsu: que los 1/4 antes eran overlaps
2016-12-17 17:21 Milan-: sip lo dejare como 00:37:047 (2,3,4) -
2016-12-17 17:21 Kagetsu: y pasa ahi a no overlap y despues usas otro concepto de spacing
2016-12-17 17:21 Kagetsu: entonces puede ser como rara la transicion xd
2016-12-17 17:21 Milan-: que no estaba seguro como se veria
2016-12-17 17:21 Milan-: xd
2016-12-17 17:22 Kagetsu: creo que eso no ma
2016-12-17 17:22 Kagetsu: y me molesta un poco el ritmo al final
2016-12-17 17:22 Kagetsu: 01:32:917 (3) -
2016-12-17 17:23 Kagetsu: es como mejor 01:39:874 (3,4) - asi creo
2016-12-17 17:23 Milan-: algo asi dices tu http://puu.sh/sSO8R/344e2661b9.jpg ?
2016-12-17 17:24 Kagetsu: eso igual es bueno
2016-12-17 17:25 Kagetsu: o sea mejor
2016-12-17 17:25 Kagetsu: xd
2016-12-17 17:25 Kagetsu: creo yo
2016-12-17 17:25 Milan-: xd
2016-12-17 17:26 Kagetsu: es como raro porque las reverse
2016-12-17 17:26 Kagetsu: son paora seguir ese sonidito
2016-12-17 17:26 Kagetsu: pero despues no lo sigues entonces puede ser confuso
2016-12-17 17:26 Kagetsu: supongo
2016-12-17 17:27 Milan-: si creo que solo estaba copiando la seccion del principio
2016-12-17 17:27 Milan-: y no queria dejarlo mas denso o algoa si
2016-12-17 17:28 Milan-: pero puedo hacer lo de la foto
2016-12-17 17:28 Milan-: suena mejor xd
2016-12-17 17:28 Milan-: cuale ra la resolucion maxima ahora?
2016-12-17 17:29 Kagetsu: 1920x1200
2016-12-17 17:30 Kagetsu: 00:59:004 (8,1) -
2016-12-17 17:30 Kagetsu: quieres morir
2016-12-17 17:30 Milan-: xd
2016-12-17 17:30 Milan-: shhhh
2016-12-17 17:30 Milan-: no se lo digas a kagetsu
2016-12-17 17:31 Kagetsu: te quedaste sin espacio
2016-12-17 17:31 Kagetsu: quizas
2016-12-17 17:31 Milan-: queri cambiar el tempo
2016-12-17 17:31 Milan-: y eso lo hace bien creo
2016-12-17 17:31 Milan-: xd
2016-12-17 17:32 Kagetsu: 00:52:047 (8,1) -
2016-12-17 17:32 Kagetsu: pero igual funcioona
2016-12-17 17:32 Kagetsu: yo creo
Karen
na na na nal
  1. 00:40:960 - normal-whistle
  2. 00:42:916 (5,6,7,8,9) - flow is a bit weird, should change the angle after 00:43:134 (7) - this slider i think, try something else like http://puu.sh/sWfw8/66407afb50.jpg
  3. 01:25:525 - normal-whistle
  4. 01:26:395 - ^ dunno if it's on purpose
  5. 01:43:134 - hitsound
Insane
  1. lower od please
  2. 00:17:373 (6,1) - why ds change
Hard
  1. 00:44:003 (1,1,1,1,1,1) - nc spam looks unnecessary and it sounds like stacking 00:43:568 (1,1) - 00:44:438 (1,1) - 00:45:308 (1,1) - fits much better
  2. 01:25:199 (5,1) - make the circle stack perfectly :s
Normal
  1. 00:29:221 (3,4) - ds error
metadata please
Topic Starter
Milan-

Karen wrote:

na na na nal
  1. 00:40:960 - normal-whistle
  2. 00:42:916 (5,6,7,8,9) - flow is a bit weird, should change the angle after 00:43:134 (7) - this slider i think, try something else like http://puu.sh/sWfw8/66407afb50.jpg tried moving 00:42:916 (5,6,7) - using a similar angle to the picture
  3. 01:25:525 - normal-whistle used clap on these instead
  4. 01:26:395 - ^ dunno if it's on purpose
  5. 01:43:134 - hitsound
Insane
  1. lower od please
  2. 00:17:373 (6,1) - why ds change
Hard
  1. 00:44:003 (1,1,1,1,1,1) - nc spam looks unnecessary and it sounds like stacking 00:43:568 (1,1) - 00:44:438 (1,1) - 00:45:308 (1,1) - fits much better didnt stack the first one cuz may be annoying to read for how easy the diff is, rest didtho
  2. 01:25:199 (5,1) - make the circle stack perfectly :s it's meant to be a curved stack xd curved a bit more
Normal
  1. 00:29:221 (3,4) - ds error
metadata please
for metadata i asked kwan http://puu.sh/sXSpi/c179e62d0f.png ty kwan

thank you karen ww
Karen
b
pishifat
B
Topic Starter
Milan-
ne ne
Kyouren
Gratzz!
Mint
cute
Karen
it's
ringo chan
Sotarks

appleeaterx wrote:

cute
Logic Agent
did someone say ringo

congrats milan
hi-mei
Alright, Im a bit tired to see how Qualification gets worse and worse every month.

I just took a quick look on it, and it felt like nobody even tried to check it. I just pinpoint out some super obvious things:

Nanana:
00:43:568 (1,1,1,1,1,1,1) - the x/y change isnt equal at all,
Just look at this:


How couldnt you check it yourself?

00:49:874 (5,3) - you could make (5) to cover entire sliderbody of (3)


Like this I guess?

Insane:
00:20:742 (7) - why is (7) mapped under (5)? how is this representing the song and keeping the zig-zag flow?
...
here is obvious example of how "fastmapped" it is:
00:47:047 (1,2) - - basically it has the same shape, but its completely different sounds. like idk even... how couldnt you see that?
00:47:047 - and 00:47:264 - are equal sounds and should be mapped as notes, not slider
slider is usually representing strong into weak sound.
1 into 2
but you got 1 into 1
????

Hard:
00:16:829 (2) - you are not RRTYUI to put a hit-object off the playfield (in a HARD diff)
00:48:134 (2,3,4) - inconsistent triplet, the difference inbetween the (2) and (3) is 17 by X and 4 by Y
so you have to move 00:48:568 (4) - to 119/161


00:51:612 (2,3,4) - same issue as above
00:55:090 (2,3,4) - ^
01:18:786 (2) - i think it should has the same shape as 3 and 4? why is this curved like 1, which has different sound?
01:24:873 (4,5,1) - please fix it! same issue with triplet as above
01:36:612 (3,4) - they arent even parallel

I wont even look on Normal cuz I have no clue how to mod it.
Topic Starter
Milan-

appleeaterx wrote:

cute
you ww

-himei wrote:

Alright, Im a bit tired to see how Qualification gets worse and worse every month.

I just took a quick look on it, and it felt like nobody even tried to check it. I just pinpoint out some super obvious things:

Nanana:
00:43:568 (1,1,1,1,1,1,1) - the x/y change isnt equal at all, they're not meant to be equal tho ):
Just look at this:


How couldnt you check it yourself?

00:49:874 (5,3) - you could make (5) to cover entire sliderbody of (3) you can't even notice it ingame, objects disappear faster ingame than editor, so stacking is enough


Like this I guess?

Insane:
00:20:742 (7) - why is (7) mapped under (5)? how is this representing the song and keeping the zig-zag flow? na-na-na? fits well i think
...
here is obvious example of how "fastmapped" it is:
00:47:047 (1,2) - - basically it has the same shape, but its completely different sounds. like idk even... how couldnt you see that?
00:47:047 - and 00:47:264 - are equal sounds and should be mapped as notes, not slider
slider is usually representing strong into weak sound.
1 into 2
but you got 1 into 1
???? that's like the basic way of interpreting a song, following specific sounds i mean. i'd rather try to cover the melody, momentum, etc

Hard:
00:16:829 (2) - you are not RRTYUI to put a hit-object off the playfield (in a HARD diff) it's inside the playfield(?
00:48:134 (2,3,4) - inconsistent triplet, the difference inbetween the (2) and (3) is 17 by X and 4 by Y even tho most of these triples arent meant to be lineal, but curved instead.. and even if they were supposed to be lineal 2 pixels is nothing ingame
so you have to move 00:48:568 (4) - to 119/161


00:51:612 (2,3,4) - same issue as above
00:55:090 (2,3,4) - ^
01:18:786 (2) - i think it should has the same shape as 3 and 4? why is this curved like 1, which has different sound? the whole pattern is a 4 slider group, so i separete them by 2, kinda usual 4/4 patterning
01:24:873 (4,5,1) - please fix it! same issue with triplet as above
01:36:612 (3,4) - they arent even parallel uh i put 4 over 3 and doesnt seem to be that bad, maybe like 1 pixel off? but that's nothing for osu

I wont even look on Normal cuz I have no clue how to mod it.

dont forget to try to understand mapper's point of view before saying it's low effort or stuff like that, it's not a good thing ):
hi-mei
> inconsistency is intended
> its my style, you cant understand
> polished aesthetics doesnt matter for osu


wow, okay then! hope you will rank more maps like this in the future!
with such behavior ranked quality gonna get worse and worse. and the most hilarious thing is, you didnt even provide some strong arguments, except those i mentioned above, which arent arguments at all. lmao.

and yes, the sliderend of 00:16:829 (2) - is off the play-field
https://osu.ppy.sh/ss/6898173

have a good day!
Pho
-himei, the concerns you've raised are based on nothing but your beliefs of what is right or wrong - have you ever thought about the reasons behind your arguments? Always try to understand what the mapper tries to achieve with each pattern before jumping at conclusions and ask for clarification if you are unsure. Based on the depth of your mod on this set, Milan's answer should be more than appropriate. There are many different ways to make a good map to a song, don't get stuck in your ideals of mapping only. Also, 00:16:829 (2) - there's a difference between being off the play-field and being off the grid. While the first is unrankable, the latter certainly is not.

It's good that you check out maps in qualification, it's bad if you start insulting people while doing so. So please, stop putting words into people's mouths and acting in such an arrogant and provocative manner. Here's a nice reference for you.

I hope you can improve your attitude in the future. Until then, have a good day sir!
hi-mei

Pho wrote:

-himei, the concerns you've raised are based on nothing but your beliefs of what is right or wrong - have you ever thought about the reasons behind your arguments? Always try to understand what the mapper tries to achieve with each pattern before jumping at conclusions and ask for clarification if you are unsure. Based on the depth of your mod on this set, Milan's answer should be more than appropriate. There are many different ways to make a good map to a song, don't get stuck in your ideals of mapping only. Also, 00:16:829 (2) - there's a difference between being off the play-field and being off the grid. While the first is unrankable, the latter certainly is not.

It's good that you check out maps in qualification, it's bad if you start insulting people while doing so. So please, stop putting words into people's mouths and acting in such an arrogant and provocative manner. Here's a nice reference for you.

I hope you can improve your attitude in the future. Until then, have a good day sir!
Dude, I can dig even more in this map, and find even more inconsistent flaws. Its just up to mapper and BN who doesnt care about the fact that the map will be untouched for years, and many ppl (including mapper himself) will be getting triggered by it in,. lets say, 5 years.
Maybe Milan will be checking it in few years and say to himself "damn, i could make this better".
But well, as you could see, this map got qualified in 6 days after submission, which is clearly not enough to polish all things.

But my main point is, map should be perfect in every single aspect mapper could find. And as you could see, Ive found tons of questionable stuff there.

uh at the end of the day, its up to mapper's conscience.
you will be living with that, Milan. you will be living knowing that you could do this thing better, but you were too lazy and afraid to dq it and fix things yourself.

well, thats your mindset, I cant change it unfortunately!
-Nya-

-himei wrote:

Dude, I can dig even more in this map, and find even more inconsistent flaws. Its just up to mapper and BN who doesnt care about the fact that the map will be untouched for years, and many ppl (including mapper himself) will be getting triggered by it in,. lets say, 5 years.
Maybe Milan will be checking it in few years and say to himself "damn, i could make this better".
But well, as you could see, this map got qualified in 6 days after submission, which is clearly not enough to polish all things.

But my main point is, map should be perfect in every single aspect mapper could find. And as you could see, Ive found tons of questionable stuff there.

uh at the end of the day, its up to mapper's conscience.
you will be living with that, Milan. you will be living knowing that you could do this thing better, but you were too lazy and afraid to dq it and fix things yourself.

well, thats your mindset, I cant change it unfortunately!
I highly doubt this is how Milan thinks. It's not a good thing to form this kind of opinion about someone that you hardly know. Also, inconsistency in stuff like spacing as well as slidershapes isn't something that should always be questioned. In some instances there are good reason for these inconsistencies (and Milan already said it was intentional)

Sorry, I just had to say something. This was bothering me.
hi-mei
Alright I gave up, this "intended inconsistency" argument has no counter at all.

It basically means ... "this thing is garbage, and I wanted it to be garbage. its my style, you dont understand"

ok then, i have nothing against it. i dont want to scroll through tons of guides/rc which all tells you that map is something that should be consistent and well polished to be able to be ranked.

its an axiom that can not be proven. if you are against it, then i have nothing to say.

and yes, if you think that i just showed you only aesthetic flaws, you are wrong. im 100% confident that theres tons of hitsounds/object or angle placement flaws in every diff that wasnt checked.

but all you guys are fighting for is just to keep that pure image of qualified maps, and that just random people cant just come and dq it with some minor mods.
I guess if Doyak or Sonnyc would check this, they wont even mod it for sure.

it just makes me sad seeing that the purpose of that icons isnt to show how good this map could be, but rather to rank it faster instead.
Doyak

-himei wrote:

Alright I gave up, this "intended inconsistency" argument has no counter at all.

It basically means ... "this thing is garbage, and I wanted it to be garbage. its my style, you dont understand"

ok then, i have nothing against it. i dont want to scroll through tons of guides/rc which all tells you that map is something that should be consistent and well polished to be able to be ranked.

its an axiom that can not be proven. if you are against it, then i have nothing to say.

and yes, if you think that i just showed you only aesthetic flaws, you are wrong. im 100% confident that theres tons of hitsounds/object or angle placement flaws in every diff that wasnt checked.

but all you guys are fighting for is just to keep that pure image of qualified maps, and that just random people cant just come and dq it with some minor mods.
I guess if Doyak or Sonnyc would check this, they wont even mod it for sure.

it just makes me sad seeing that the purpose of that icons isnt to show how good this map could be, but rather to rank it faster instead.
Don't bring me into this. I haven't checked the map, so don't jump into conclusion that I'll think same as you.
hi-mei
Sorry
SecretSquirrel
What version of the song is this? I can't find this anywhere.
Link plz? :D Great map btw
Topic Starter
Milan-
Not sure what you mean but I got this from http://www.nicovideo.jp/watch/sm25192181 and cut it xd
SecretSquirrel
Thanks! If you search for the song on youtube its a different version, they sound different slightly from the song you used.
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