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Demetori - The Grimoire of Alice ~ Fushigi no Kuni no Arisu

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Topic Starter
ObeseManatee
This beatmap was submitted using in-game submission on 02 February 2017 at 01:28:29

Artist: Demetori
Title: The Grimoire of Alice ~ Fushigi no Kuni no Arisu
Source: 東方Project
Tags: alice margatroid le grimoire de reve demetori touhou mystic square
BPM: 175
Filesize: 11764kb
Play Time: 05:08
Difficulties Available:
  1. Extra Stage (5.77 stars, 2165 notes)
Download: Demetori - The Grimoire of Alice ~ Fushigi no Kuni no Arisu
Information: Scores/Beatmap Listing
---------------


Thanks to...
Modders:
LuckyTowk
Zel
FuruSatori
TheKingHenry
Lilu
Azulae
Pachiru
Arutsuki
Osuology
Toehoe
My Angel RangE
_orange
Wishkey
Metaku
Fenza
direday
Xinying
Hysteria
Feb
lazyboy007

My friends:
YCCY
Crowman123
Senpaii Henttai

Rohulk for playtesting and a suggestion.
-Sylvari
Hello ! I want to help you with a map :D

Parameters


CS : I don't think that CS 4.5 fits here i prefer to make here CS 4.8 or even CS 5
AR: The 9.4 is perfect not too fast or not too slow
OD: I think that because this map is streamy the OD [7.5/8] could be better
HP : 6 is good choise


The Mapping


00:09:132 (6) - In my opinion this circle is too far from the streams
01:35:704 (7) - 01:36:218 (12) - Maybe more spacing between this 3 circles
01:37:075 (1) - 01:37:590 (6) - Same ^^
01:38:447 (1) - 01:38:962 (6) - Same ^^
01:52:847 - 02:03:132 - This is made in 1/6 Snap Divisor , you should make longer length between circles , it's looking like stream when you can tap it (I can)
02:36:732 (5) - I would start a spinner right here
03:34:332 - Maybe do here a break ?

Final Thoughts


Well , this map is mapped on very good level , with a few things to improve . I feel the flow here . Streams are great placed .

Thank you for a next Stream Practise map :D

Everything in this post is my personal opinion , if you not agree with this just skip it . :P

Regards,
LuckyTowk
Topic Starter
ObeseManatee

LuckyTowk wrote:

Hello ! I want to help you with a map :D

Parameters


CS : I don't think that CS 4.5 fits here i prefer to make here CS 4.8 or even CS 5 I think CS 4.8 or 5 would be a little too hard with the spacing on some streams.
AR: The 9.4 is perfect not too fast or not too slow
OD: I think that because this map is streamy the OD [7.5/8] could be better Changed it to 8
HP : 6 is good choise


The Mapping


00:09:132 (6) - In my opinion this circle is too far from the streams Moved this up a bit, also did it with 00:09:818 (6) - so its to the right of the stream.
01:35:704 (7) - 01:36:218 (12) - Maybe more spacing between this 3 circles Done
01:37:075 (1) - 01:37:590 (6) - Done
01:38:447 (1) - 01:38:962 (6) - Done in the same way as ^^
01:52:847 - 02:03:132 - This is made in 1/6 Snap Divisor , you should make longer length between circles , it's looking like stream when you can tap it (I can) Done
02:36:732 (5) - I would start a spinner right here There is still the symbal crash on 02:36:732 (5) - so I think this is fine.
03:34:332 - Maybe do here a break ? I don't think a one second break is necessary, plus I also think no break here give's the feeling that something hard is coming up (kiai part).


Final Thoughts


Well , this map is mapped on very good level , with a few things to improve . I feel the flow here . Streams are great placed .

Thank you for a next Stream Practise map :D

Everything in this post is my personal opinion , if you not agree with this just skip it . :P

Regards,
LuckyTowk
Thank you so much for the first mod on my first ever map!
Zel
m4m
00:05:875 (9) - NC
00:01:418 (8) - NC here instead of 00:01:932 (1) - (or you can keep this NC because you repeated this look afterwards)
00:08:189 (5) - I think this would work better as a stream because of the music
00:11:361 (5) - I dont know how I feel about these sliders you put here, because there is a drum beat in the middle and it feels and sounds awkward. I can see why you put these here but I think they would work better as return sliders.
00:14:104 (2) - ^
00:14:790 (3) - ^
00:16:847 (5) - ^
00:17:532 (8) - ^ (Also no hitsound in the middle? Kind of throws you off)
00:19:590 (1) - These streams are one of the few exceptions to not NCing in the middle, well done
00:20:961 (17) - NC here instead though

Overall I can see so far you are using NC very peculiarly, I think this might be a gimmick?

00:27:132 (9) - NC here because the change in timing, you should always NC when changing timing or SV
00:29:704 (1,2,1) - This NC looks weird, un-NC 00:29:875 (1) -
00:35:618 (3,5) - Weird overlap, looks ugly
00:38:104 (1,2,3,4,5,6,7,8) - I think you should slightly shrink these stacks
00:43:504 (8) - Odd timing on a blue tick to be changing direction of stream, should be to music not just random like this
00:47:875 (6,7,8) - please dont do this
01:22:332 (10,11,12,2,3,4) - These are a little too close imo, should be spaced like 01:21:990 (7,8,9,10,11,12) -
01:27:304 (10) - These is a blatant sound in the middle of this slider and it throws everything off

01:53:190 (1) - This whole next section is really cool, I like it
02:24:390 (9) - I see what you are trying to do here with the guitar, but I think they should be streams personally. You could still justify these though.
02:44:961 (1) - This is very clearly a triple and it should be one.

I think this map is cool and I can see the gimmicks you are trying to use, and I wish you luck with the ranking process!
Topic Starter
ObeseManatee

Zel wrote:

m4m
00:05:875 (9) - NC Done.
00:01:418 (8) - NC here instead of 00:01:932 (1) - (or you can keep this NC because you repeated this look afterwards) Keeping this one
00:08:189 (5) - I think this would work better as a stream because of the music I repeat this concept all over the map so I'm gonna keep it like this.
00:11:361 (5) - I dont know how I feel about these sliders you put here, because there is a drum beat in the middle and it feels and sounds awkward. I can see why you put these here but I think they would work better as return sliders. Mapping the long guitar riff(?) here so I think these sliders fit. Didn't change this one and the one below.
00:14:104 (2) - ^
00:14:790 (3) - ^
00:16:847 (5) - ^
00:17:532 (8) - ^ (Also no hitsound in the middle? Kind of throws you off) What do you mean? There is a hitsound in the middle.
00:19:590 (1) - These streams are one of the few exceptions to not NCing in the middle, well done Thanks!
00:20:961 (17) - NC here instead though Done.

Overall I can see so far you are using NC very peculiarly, I think this might be a gimmick? Didn't really pay that much attention to where NC's are, so I really appreciate you telling me.

00:27:132 (9) - NC here because the change in timing, you should always NC when changing timing or SV Done, thanks for the tip.
00:29:704 (1,2,1) - This NC looks weird, un-NC 00:29:875 (1) - Don't know why this was NC, fixed now.
00:35:618 (3,5) - Weird overlap, looks ugly Flipped this slider so no more overlap with 00:35:618 (3) -
00:38:104 (1,2,3,4,5,6,7,8) - I think you should slightly shrink these stacks Done, same as the 1/6th stack from earlier.
00:43:504 (8) - Odd timing on a blue tick to be changing direction of stream, should be to music not just random like this Fixed, the sound actually changes on the red tick so the stream does too now.
00:47:875 (6,7,8) - please dont do this Not entirely sure what you mean here but I changed the jumps a bit.
01:22:332 (10,11,12,2,3,4) - These are a little too close imo, should be spaced like 01:21:990 (7,8,9,10,11,12) - Done.
01:27:304 (10) - These is a blatant sound in the middle of this slider and it throws everything off Made the slider half as long and added a jump.

01:53:190 (1) - This whole next section is really cool, I like it Thank you!
02:24:390 (9) - I see what you are trying to do here with the guitar, but I think they should be streams personally. You could still justify these though. I also think there could be streams there but there is a deathstream right after so putting a stream before the deathstream would be a little too stamina taxing for this difficulty.
02:44:961 (1) - This is very clearly a triple and it should be one. Added the triple.

I think this map is cool and I can see the gimmicks you are trying to use, and I wish you luck with the ranking process!
Thank you for the mod and the kind words.
rock time
hi from my q

00:05:190 (1,2,3,4,5,6,7,8,1) why the increase in spacing? i hear no increase in intensity
00:07:161 (11,1) the angle between these two is crazy, plz try fixing
00:07:246 (1,2,3) i dont like the spacing between these since you cant tell really if its 1/4 jump or 1/2 jump,
not something you have to fix but consider
00:18:218 (2,3,4) same as above
00:22:332 (17,1) NC on 17, no NC on 1 maybe? do this for other spots where 17 and 1 exist
00:27:132 (1,2,3,4,5,6,7,8) i wouldnt recommend doing this. Try replacing these with repeat sliders so that players know in the future that this map uses 1/6 and they can more easily identify when it comes
02:20:103 (1) weird slider shape, remake so it looks better :3
02:24:989 (9,10) mute 9's sliderend and try and blanket it better with 10
02:33:303 (3) rotate slightly so its parallel with 1
also maybe increase spacing on that triple thingy
02:47:703 (1) increase spacing between this and 16
from 04:19:589 to 04:21:303 what is with small spacing lol
oh also

press crtl+shift+a to view

good map! intense and super hard too
good luck!
TheKingHenry
Hello mod from my queue~
I might be saying same things as the last guy since it looks like his mod isn't applied yet
General
  1. yeah check the AiMod. Not only are there several not snapped objects, there are things like two timing points at same place or preview point not being set.
  2. use custom combo colors. The default combo colors in a skin (if it has those) can look retarded with the other visual aspects of the map, such as this cool bg you have.
  3. even tho there are few playability things I'll prob mention here, it was mostly fun, and I'll therefore be focusing on the visuals. If there are multiple occasions of a pattern I mention here, do the same things to them too even if I don't mention.
Extra Stage
  1. 00:04:332 (1) - first of all, I would put the NC to the white tick, leaving this slider to the last combo. Not only is the emphasis on the white tick, but there is longer slider before this, NCing the white tick will make this pattern and it's rhythm more clear. Also I recommend changing the flow a little. Now the flow is relatively straight when coming from the last slider to this short slider and then continuing to the stream. Since it's unlikely the speed of the slider + the distance are equal to the speed of stream, it could play better by having the flow turn like it's commonly done with kicksliders, like 180 angles for example. With it the pattern becomes also more interesting, and open possibilities for visual aspects such as blanketing the stream with the slider.
  2. 00:06:390 (2,3,4,5,6,7,8,9,10,11,1) - I like cool stream shapes yeah, but it needs to base on smth in the music and look nice. Here it clearly bases on music, but the visual is kinda meh. The turn is hella sharp for the music, more like it's literally overlapping itself immediately. From 00:07:161 (11,1) - it also breaks the shape again. I suggest making the initial turn lower, having the last 4 curve little more and then position the following slider according to the curve, as if continuing it, looks good.
  3. 00:08:618 (1,2,3,4,5,6,1,2,3,4,5,6) - with these kind of stream patterns you should definitely blanket some objects if possible
  4. 00:11:361 (5) - NC this one, and start the next NC from 00:12:047 - not 00:11:875 (1) - or just have longer combo and next NC in 00:12:732 (11) - ; might actually be better that way
  5. 00:42:904 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - while this is fine the way it is, it could interpret the music better if the change in spacing had more levels according to the song
  6. 00:51:475 (1,2,3,4,5) - could move this little so that it blankets 00:51:132 (9) - more than the whole triple. Also flow from 00:51:990 (6,7,8,9,10) - goes kinda past the next triple, would work better if it would lead little lower
  7. 00:55:247 (17) - NC white tick
  8. 01:11:360 (5,6,7,8) - dis not straight
  9. 01:29:875 (5) - you should definitely put this slider at 01:30:047 (1,2) - instead. It would make the 3 "parts" of the stream equal in length, making it more logical to play. But not only that, it would follow the guitar sound at that place, which is much more dominant than the sounds you have followed with the current pattern
  10. 01:34:332 (1,2,3) - fix blanket, fix triangle
  11. 01:37:075 (1,1) - could blanket. Also currently overlapping for no reason
  12. 01:38:275 (3,6) - overlap fix. Overall decent amount of blankets to be made and unnecessary overlaps to fix
  13. 01:43:247 (1,1,1) - - all these sliders could be leading more towards the next objects instead of somewhere else. Would flow better and look better
  14. 01:44:447 (2,3,4,5,6,7,8,9,10) - this "about straight" part could look better if you curved it more like first make it go higher and then lead to 01:45:218 (1) - about the same way it atm is, since it's coming from higher it will form a curve there too. Nothing too drastic needed here tho, tune it slightly so it looks better
  15. 01:48:732 (1,2) - could use 180 degree turn instead of this, then blanketing em. Also triangle with 01:49:247 (3) - and perhaps stack the continuation with 01:48:990 (2) -
  16. 01:51:475 (1,2,3,4) - while it works nicely, it's pretty lame comparing to the climax the music has here. Could maybe use some triplets with these sliders too.
  17. 02:02:961 - burst not mapped here. Would be cool addition since it fits to the pattern, like slider after it and atm there's just unnecessary short pause in objects
  18. 02:12:047 (1) - don't begin mapping new section by overlapping the last pattern like this lol
  19. 02:13:418 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I would space out this stream a little, it's more intense than this imo. It's even followed by slider to get shit together again
  20. 02:17:190 (6,7,1) - keep the spacing equal at times like these
  21. 02:18:047 (2,6) - unnecessary overlap
  22. 02:24:390 (9) - the pattern this is in is cool, same with the last pattern. But when this slider comes out it goes like over half screen sliders, you could make this go other way so it doesn't overlap em all, perhaps even make some visual with em since this is long slider
  23. 02:25:075 (10,1) - - doesn't look intended. Fix how the stream begins lol
  24. 02:35:018 (4) - use same slider shape as the 3 before.
  25. 02:35:361 (1,2,3,4,1,2,3,4,5) - these could use some spacing as well, it's the climax of this solo part
  26. 03:08:275 (1,2,3) - same drill, except instead of spacing you could trade parts of these kicksliders for circles
  27. 03:15:304 (2,3,4) - blanket with 03:14:790 (13) -
  28. 03:27:132 (13,14,15,16,17,18) - fix the stream shape around here
  29. 03:32:961 (14,15) - parts of these could be streams as well
  30. 03:35:704 - since the slider velocity has been pretty decent already from the beginning, here it is hella fast. Like, so fast, that imo instead of making it feel more intense it made it kinda uncomfortable and overdone instead. If you want to express the intensity, slightly increasing overall spacing works fine. Tho increasing velocity is okay too, just keep it slight as well
  31. 03:45:904 (8,9,10,11,12,13,14,15,16) - again pretty disinteresting shape and spacing for the part of the music. What makes this more questionable is tho the fact that while it is thematically borish, it doesn't let the player rest at all in the face of the deathstream. If you want to build up contrast, use kicksliders here so that the player can prepare for the deathstream at the same time.
  32. 03:59:704 (11,12,13,14,15,16,17) - here you have expressed the musical intensity with these fast streams. Tho you could blanket this stream with 03:59:361 (10) -
  33. 04:42:904 (7,1,2,3,4,5,6,7) - if you want to map according the slider, just use the "Convert slider to stream" - function from the "Compose" tab
  34. lot of short fast bursts (intentionally?) not mapped in the last part of the map, your choice. Other than that a lots of already-seen patterns and the problems I have mentioned considering stuff
Good luck!
Topic Starter
ObeseManatee
FuruSatori

FuruSatori wrote:

hi from my q

00:05:190 (1,2,3,4,5,6,7,8,1) why the increase in spacing? i hear no increase in intensity I do.
00:07:161 (11,1) the angle between these two is crazy, plz try fixing Fixed.
00:07:246 (1,2,3) i dont like the spacing between these since you cant tell really if its 1/4 jump or 1/2 jump,
not something you have to fix but consider I can see what you mean, will consider fixing this.
00:18:218 (2,3,4) same as above ^
00:22:332 (17,1) NC on 17, no NC on 1 maybe? do this for other spots where 17 and 1 exist Done everywhere except here 04:00:047 (17) -
00:27:132 (1,2,3,4,5,6,7,8) i wouldnt recommend doing this. Try replacing these with repeat sliders so that players know in the future that this map uses 1/6 and they can more easily identify when it comes I think it's fine considering it's still early in the map.
02:20:103 (1) weird slider shape, remake so it looks better :3 Done.
02:24:989 (9,10) mute 9's sliderend and try and blanket it better with 10 Done and done.
02:33:303 (3) rotate slightly so its parallel with 1
also maybe increase spacing on that triple thingy Done and done.
02:47:703 (1) increase spacing between this and 16 Done.
from 04:19:589 to 04:21:303 what is with small spacing lol Increased spacing.
oh also

press crtl+shift+a to view Fixed all, forgot to look at this.

good map! intense and super hard too
good luck!
Thank you very much!

TheKingHenry

TheKingHenry wrote:

Hello mod from my queue~
I might be saying same things as the last guy since it looks like his mod isn't applied yet
General
  1. yeah check the AiMod. Not only are there several not snapped objects, there are things like two timing points at same place or preview point not being set. Fixed now.
  2. use custom combo colors. The default combo colors in a skin (if it has those) can look retarded with the other visual aspects of the map, such as this cool bg you have. Added.
  3. even tho there are few playability things I'll prob mention here, it was mostly fun, and I'll therefore be focusing on the visuals. If there are multiple occasions of a pattern I mention here, do the same things to them too even if I don't mention.
Extra Stage
  1. 00:04:332 (1) - first of all, I would put the NC to the white tick, leaving this slider to the last combo. Not only is the emphasis on the white tick, but there is longer slider before this, NCing the white tick will make this pattern and it's rhythm more clear. Also I recommend changing the flow a little. Now the flow is relatively straight when coming from the last slider to this short slider and then continuing to the stream. Since it's unlikely the speed of the slider + the distance are equal to the speed of stream, it could play better by having the flow turn like it's commonly done with kicksliders, like 180 angles for example. With it the pattern becomes also more interesting, and open possibilities for visual aspects such as blanketing the stream with the slider. Fixed the NC but I'm not quite sure what you mean with the flow part.
  2. 00:06:390 (2,3,4,5,6,7,8,9,10,11,1) - I like cool stream shapes yeah, but it needs to base on smth in the music and look nice. Here it clearly bases on music, but the visual is kinda meh. The turn is hella sharp for the music, more like it's literally overlapping itself immediately. From 00:07:161 (11,1) - it also breaks the shape again. I suggest making the initial turn lower, having the last 4 curve little more and then position the following slider according to the curve, as if continuing it, looks good. Made the stream different so the angle is not as sharp and it flows better into the slider.
  3. 00:08:618 (1,2,3,4,5,6,1,2,3,4,5,6) - with these kind of stream patterns you should definitely blanket some objects if possible What objects though?
  4. 00:11:361 (5) - NC this one, and start the next NC from 00:12:047 - not 00:11:875 (1) - or just have longer combo and next NC in 00:12:732 (11) - ; might actually be better that way Made the combo longer and put it at 00:12:732 (1) -
  5. 00:42:904 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - while this is fine the way it is, it could interpret the music better if the change in spacing had more levels according to the song I think this is fine, I don't really hear much more spacing changes in the song.
  6. 00:51:475 (1,2,3,4,5) - could move this little so that it blankets 00:51:132 (9) - more than the whole triple. Also flow from 00:51:990 (6,7,8,9,10) - goes kinda past the next triple, would work better if it would lead little lower Blanketed and moved the stream, great suggestions.
  7. 00:55:247 (17) - NC white tick Fixed.
  8. 01:11:360 (5,6,7,8) - dis not straight Fixed.
  9. 01:29:875 (5) - you should definitely put this slider at 01:30:047 (1,2) - instead. It would make the 3 "parts" of the stream equal in length, making it more logical to play. But not only that, it would follow the guitar sound at that place, which is much more dominant than the sounds you have followed with the current pattern Done.
  10. 01:34:332 (1,2,3) - fix blanket, fix triangle Not sure what you mean here.
  11. 01:37:075 (1,1) - could blanket. Also currently overlapping for no reason Blanketed and not overlapping anymore.
  12. 01:38:275 (3,6) - overlap fix. Overall decent amount of blankets to be made and unnecessary overlaps to fix Fixed.
  13. 01:43:247 (1,1,1) - - all these sliders could be leading more towards the next objects instead of somewhere else. Would flow better and look better The guitar sound that these sliders are on kind of implies negative flow so I think this is fine. Besides it's a very small slider so it won't really be follow anyway. These are more for aesthetic purposes.
  14. 01:44:447 (2,3,4,5,6,7,8,9,10) - this "about straight" part could look better if you curved it more like first make it go higher and then lead to 01:45:218 (1) - about the same way it atm is, since it's coming from higher it will form a curve there too. Nothing too drastic needed here tho, tune it slightly so it looks better Done, gave it more curve in the beginning.
  15. 01:48:732 (1,2) - could use 180 degree turn instead of this, then blanketing em. Also triangle with 01:49:247 (3) - and perhaps stack the continuation with 01:48:990 (2) - I like it this way, nothing changed.
  16. 01:51:475 (1,2,3,4) - while it works nicely, it's pretty lame comparing to the climax the music has here. Could maybe use some triplets with these sliders too. The climax just ended though, so I think this fits.
  17. 02:02:961 - burst not mapped here. Would be cool addition since it fits to the pattern, like slider after it and atm there's just unnecessary short pause in objects I don't think a burst fits here because this is the slow part of the song.
  18. 02:12:047 (1) - don't begin mapping new section by overlapping the last pattern like this lol Of course, fixed now.
  19. 02:13:418 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I would space out this stream a little, it's more intense than this imo. It's even followed by slider to get shit together again This spacing is used earlier in the song with the same sound so I like to keep it consistent. (same hitsounds too)
  20. 02:17:190 (6,7,1) - keep the spacing equal at times like these Fixed.
  21. 02:18:047 (2,6) - unnecessary overlap Fixed.
  22. 02:24:390 (9) - the pattern this is in is cool, same with the last pattern. But when this slider comes out it goes like over half screen sliders, you could make this go other way so it doesn't overlap em all, perhaps even make some visual with em since this is long slider I think this is fine.
  23. 02:25:075 (10,1) - - doesn't look intended. Fix how the stream begins lol Fixed.
  24. 02:35:018 (4) - use same slider shape as the 3 before. Done.
  25. 02:35:361 (1,2,3,4,1,2,3,4,5) - these could use some spacing as well, it's the climax of this solo part Done, increased spacing.
  26. 03:08:275 (1,2,3) - same drill, except instead of spacing you could trade parts of these kicksliders for circles Replaced one kickslider with a short 1/6th stream.
  27. 03:15:304 (2,3,4) - blanket with 03:14:790 (13) - Done.
  28. 03:27:132 (13,14,15,16,17,18) - fix the stream shape around here Fixed.
  29. 03:32:961 (14,15) - parts of these could be streams as well Replaced one kickslider with a short 1/6th stream.
  30. 03:35:704 - since the slider velocity has been pretty decent already from the beginning, here it is hella fast. Like, so fast, that imo instead of making it feel more intense it made it kinda uncomfortable and overdone instead. If you want to express the intensity, slightly increasing overall spacing works fine. Tho increasing velocity is okay too, just keep it slight as well I agree, changed SV to 1.3x like the chorus earlier.
  31. 03:45:904 (8,9,10,11,12,13,14,15,16) - again pretty disinteresting shape and spacing for the part of the music. What makes this more questionable is tho the fact that while it is thematically borish, it doesn't let the player rest at all in the face of the deathstream. If you want to build up contrast, use kicksliders here so that the player can prepare for the deathstream at the same time. Kept the stream but gave it a little curve for a more interesting shape.
  32. 03:59:704 (11,12,13,14,15,16,17) - here you have expressed the musical intensity with these fast streams. Tho you could blanket this stream with 03:59:361 (10) - Blanketed it a little bit. Kinda hard to do properly because the timing between the kickslider and the stream is very small so it should be really close.
  33. 04:42:904 (7,1,2,3,4,5,6,7) - if you want to map according the slider, just use the "Convert slider to stream" - function from the "Compose" tab I actually did use that here but it messed up, fixed now.
  34. lot of short fast bursts (intentionally?) not mapped in the last part of the map, your choice. Other than that a lots of already-seen patterns and the problems I have mentioned considering stuff
Good luck!
Thanks for the huge mod, this helped a lot!
[ Lilu ]
Hey there! :3

Extra Stage

00:01:675 (11,12,13) - Spacing is inconsistent here, maybe move 12 and 13 away from the end of the stream just a tad so it looks separate, and not like its an inconsistent stream https://puu.sh/sYBkf/19c84dd4ee.jpg alternatively, you can nc on 12.

00:15:304 (4,1) - large spacing, you could melt the slider end into the stream for better flow.

00:27:132 (1,2,3,4,5,6,7,8) - i played the map once before modding, and boy were all of these just ridiculous to play. idk if it was me being shit at playing or the map, I think its just because 4 stacks on 1/6 aren't really all that comfortable to play. maybe if it were a triple then smol slider? (apply this suggestion wherever there is those, in case you do agree with me)

00:54:475 (8,9,10,11,12,13,14,15,16,1) - with this sectrion of the stream, i think the whole thing could be rotated a little, The stream goes from clockwise motion to linear (for notes 7,8 and 9) then back to clockwise. if 7,8 and 9 were a little more rounded, and the rest of the stream a little bit rotated, you could eliminate that linear motion.

02:21:132 (9,10,11,12,13,14) - this boring linear motion doesn't suit the wild guitar its mapped to, spice it up a little maybe? (dont make it linear, maybe make it more curved)

02:50:704 (1,1) - there is a really big jump in the middle of these back and forths, maybe move some sliders around so its more consistent.

02:51:732 (4,1) - spacing here is bigger than it needs to be

03:07:332 (6,7) - 6 to 7 doesnt look very nice maybe just reshape it a little so the 7 isnt completely overlapped.

03:47:961 (32) - 32? maybe add a nc in that stream somewhere

03:59:818 (13,14,15,16,17) - spacing in this stream is a bit wonky

04:43:675 (8,9,10,11,12,13,14) - THINK OF ALL THE HIDDEN PLAYERS MY MAN! Im kidding :P but still i think the slider stacked ontop of the stream is a bit hard to read, maybe move the stream out from under there

The rest looks pretty good to me!
It was also really fun to play :P
Good luck with future mods and possibly getting it ranked! :D
Alpe
o/
M4M

[General]
Use more combo colours that fit to the background image
Activate widescreen support
I am not sure if the title is correct or incorrect. Ask someone to check it

[Extra Stage]
00:07:504 (2) - Why dont you use the same slider as 00:07:247 (1)
00:08:189 (5) - ^
00:16:847 (5) - Bad slider curve
00:23:704 (9) - New combo
00:24:390 (1) - Remove combo
00:22:332 - 00:44:275 has weird new combos
00:56:447 (1,2,1,2,3,1,1,2,1,2,3,4,5,6) - Do it like this http://puu.sh/sYGS5/bfb1568115.jpg
01:01:761 (1,2,3,4) - 1/6 very bad readable because of the overlaps
01:04:847 (1) - Dont start at 5% volume. You can start at 30%.
02:56:961 (5) - New combo because of the pattern.

A really nice map! Good luck with it.
\o
Alpe
Im waiting for your mod you said M4M
Topic Starter
ObeseManatee

Azulae wrote:

Im waiting for your mod you said M4M
Yep, coming up.
Topic Starter
ObeseManatee
Lilu

[ Lilu ] wrote:

Hey there! :3

Extra Stage

00:01:675 (11,12,13) - Spacing is inconsistent here, maybe move 12 and 13 away from the end of the stream just a tad so it looks separate, and not like its an inconsistent stream https://puu.sh/sYBkf/19c84dd4ee.jpg alternatively, you can nc on 12. The spacing is inconsistent because 12 and 13 are not actually part of the stream but part of the triple-with-a-slider-at-the-end pattern that happens at this part and throughout the map. Nothing changed.

00:15:304 (4,1) - large spacing, you could melt the slider end into the stream for better flow. Done, slider end now has the same spacing as the circles in the streams.

00:27:132 (1,2,3,4,5,6,7,8) - i played the map once before modding, and boy were all of these just ridiculous to play. idk if it was me being shit at playing or the map, I think its just because 4 stacks on 1/6 aren't really all that comfortable to play. maybe if it were a triple then smol slider? (apply this suggestion wherever there is those, in case you do agree with me) I think it's fine. It fits the music.

00:54:475 (8,9,10,11,12,13,14,15,16,1) - with this sectrion of the stream, i think the whole thing could be rotated a little, The stream goes from clockwise motion to linear (for notes 7,8 and 9) then back to clockwise. if 7,8 and 9 were a little more rounded, and the rest of the stream a little bit rotated, you could eliminate that linear motion. Done.

02:21:132 (9,10,11,12,13,14) - this boring linear motion doesn't suit the wild guitar its mapped to, spice it up a little maybe? (dont make it linear, maybe make it more curved) Done, added curve.

02:50:704 (1,1) - there is a really big jump in the middle of these back and forths, maybe move some sliders around so its more consistent. Done, made the spacing consistent between the kicksliders.

02:51:732 (4,1) - spacing here is bigger than it needs to be Done, decreased spacing a bit.

03:07:332 (6,7) - 6 to 7 doesnt look very nice maybe just reshape it a little so the 7 isnt completely overlapped. Done.

03:47:961 (32) - 32? maybe add a nc in that stream somewhere Oops, forgot to fix combo here after applying a mod. Fixed now.

03:59:818 (13,14,15,16,17) - spacing in this stream is a bit wonky Fixed.

04:43:675 (8,9,10,11,12,13,14) - THINK OF ALL THE HIDDEN PLAYERS MY MAN! Im kidding :P but still i think the slider stacked ontop of the stream is a bit hard to read, maybe move the stream out from under there Screw hidden players. :P Nah jk. I like this a lot though so I'm keeping it. I'll consider changing it though if more people tell me to.

The rest looks pretty good to me!
It was also really fun to play :P
Good luck with future mods and possibly getting it ranked! :D
Thanks for the mod!


Azulae

Azulae wrote:

o/
M4M

[General]
Use more combo colours that fit to the background image Done, added white.
Activate widescreen support Done.
I am not sure if the title is correct or incorrect. Ask someone to check it I hope it's correct or other maps are wrong too :P

[Extra Stage]
00:07:504 (2) - Why dont you use the same slider as 00:07:247 (1)
00:08:189 (5) - ^ No reason to use the same slider, no reason to use a different one either. I don't think it matters much.
00:16:847 (5) - Bad slider curve Changed the slider.
00:23:704 (9) - New combo
00:24:390 (1) - Remove combo I think this one and ^ are fine.
00:22:332 - 00:44:275 has weird new combos Changed some combo's around.
00:56:447 (1,2,1,2,3,1,1,2,1,2,3,4,5,6) - Do it like this http://puu.sh/sYGS5/bfb1568115.jpg Done.
01:01:761 (1,2,3,4) - 1/6 very bad readable because of the overlaps Removed overlaps.
01:04:847 (1) - Dont start at 5% volume. You can start at 30%. Done, changed it here and on other parts of the map.
02:56:961 (5) - New combo because of the pattern. Why a combo of 1, and what pattern?

A really nice map! Good luck with it.
\o
Thanks for the mod.
Alpe
Just to clarify you

02:56:961 (5) - Add new combo because of these 02:55:932 (1,2,3,4,1,2,3,4,1,2,3,4) - They all have New combos.
Seni
Your timing is off by around -25 ms

also just lacks structure imo uwu
Pachiru
  1. 00:02:275 (1,2,3,1,2,3,1) - try to avoid this kind of things, this is very hard to clear since it's high bpm + very spaced. so be careful with that, and reduce the snap.
  2. 00:19:418 (7) - move it to avoid overlap with stream
  3. 00:38:104 (1,2,3,4,5,6,7,8) - replace those two by two reversed instead, because it's too hard to do for usual players it, you made a double time here, so it's making it harder / don't forget to do it for all patterns like that
  4. 01:01:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - that's litterally impossible to achieve this part without getting a 100, why? because there is 4 triplets with 1/6 patterns
  5. 02:25:761 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - that's a pretty long stream, why not placing some reversed sliders inside to give a pause to the player? + don't forget to change the nc
  6. 03:56:275 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - it's impossible to read perfectly the stream since it's completly overlapping itself.
  7. to be honest, the map overall isn't bad, because rhythm is pretty well used, instead for those 1/6 patterns that imo, it would be better if they are replaced by reverse sliders. but if it's okay for other people like that, you can keep it like that. don't forget to reset NC into streams because sometimes, there is 16 combo into a streams, so if the player chain 100 his notes, he can get an free lose, so keep that in mind. also, becareful with the distance spacing. otherwise, it's a good song, with a good base. so good luck for rank! :3
Topic Starter
ObeseManatee

Seni wrote:

Your timing is off by around -25 ms

also just lacks structure imo uwu
Could you please elaborate?
Topic Starter
ObeseManatee

Pachiru wrote:

  1. 00:02:275 (1,2,3,1,2,3,1) - try to avoid this kind of things, this is very hard to clear since it's high bpm + very spaced. so be careful with that, and reduce the snap. The bpm isn't that high and it fits the intensity of the music at this point. Later on in the map I repeat the same concept but with less spacing when the music is less intense.
  2. 00:19:418 (7) - move it to avoid overlap with stream Done.
  3. 00:38:104 (1,2,3,4,5,6,7,8) - replace those two by two reversed instead, because it's too hard to do for usual players it, you made a double time here, so it's making it harder / don't forget to do it for all patterns like that Reverse sliders would be too easy.
  4. 01:01:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - that's litterally impossible to achieve this part without getting a 100, why? because there is 4 triplets with 1/6 patterns I can do it fine but if more people tell me to change it I'll consider it.
  5. 02:25:761 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - that's a pretty long stream, why not placing some reversed sliders inside to give a pause to the player? + don't forget to change the nc It's not that long for this bpm.
  6. 03:56:275 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - it's impossible to read perfectly the stream since it's completly overlapping itself. I don't think it's hard to read. Same as above though I'll consider changing it.
  7. to be honest, the map overall isn't bad, because rhythm is pretty well used, instead for those 1/6 patterns that imo, it would be better if they are replaced by reverse sliders. but if it's okay for other people like that, you can keep it like that. don't forget to reset NC into streams because sometimes, there is 16 combo into a streams, so if the player chain 100 his notes, he can get an free lose, so keep that in mind. also, becareful with the distance spacing. otherwise, it's a good song, with a good base. so good luck for rank! :3
Thanks for the mod!
Arutsuki
heyo returning m4m

stage extra
•00:00:904 - you should choose which instrument you wanna map here, alternating like this is pretty weird since 00:00:904 (2,11) - is the same sounds as 00:03:818 (3) -
•00:27:132 (1,2,3,4) - nc all of these or just put a return slider at first to indicate the 1/6 rhythm, the spacing alone isnt enough as it's almost the same as 00:26:618 (5,6,7) -
•00:54:390 (7) - sharp turns should be done usually on white ticks,- on important notes or generally just on an odd note (5th, 10th, 15th, etc)
•00:56:790 (4,5,7,8,2,3) - I would just make these into kicksliders as well and create some jump pattern with them, to epathise the guitar better here
•02:57:904 (2) - now it's on a blue tick wew
•02:57:304 (1) - also why so many random NC's here? seems unnecessary
•just look for the same issues throughout the map and fix them, other than that it seems fine

good luck
vrnl
offset feels off, if u got the mp3 from the this map https://osu.ppy.sh/s/277279 use the same offest which is 410
Topic Starter
ObeseManatee

Arutsuki wrote:

heyo returning m4m

stage extra
•00:00:904 - you should choose which instrument you wanna map here, alternating like this is pretty weird since 00:00:904 (2,11) - is the same sounds as 00:03:818 (3) - I think it fits.
•00:27:132 (1,2,3,4) - nc all of these or just put a return slider at first to indicate the 1/6 rhythm, the spacing alone isnt enough as it's almost the same as 00:26:618 (5,6,7) - Changed to return sliders.
•00:54:390 (7) - sharp turns should be done usually on white ticks,- on important notes or generally just on an odd note (5th, 10th, 15th, etc) Fixed.
•00:56:790 (4,5,7,8,2,3) - I would just make these into kicksliders as well and create some jump pattern with them, to epathise the guitar better here Remapped this part.
•02:57:904 (2) - now it's on a blue tick wew Fixed.
•02:57:304 (1) - also why so many random NC's here? seems unnecessary Fixed
•just look for the same issues throughout the map and fix them, other than that it seems fine

good luck
Thanks for the mod.
Topic Starter
ObeseManatee

Sharo- wrote:

offset feels off, if u got the mp3 from the this map https://osu.ppy.sh/s/277279 use the same offest which is 410
Done that, thanks.
Osuology
Sorry I was so late, but at least I'm here, right?

[only diff]
00:23:895 (10,11,12) - So, the distance between these doesn't look the same. It looks kinda... messy I would say. But I would say that, coupled with the fact that 11 literally overlaps with like 5 hitcircles, makes it look not so good. Spacing it out more would remove both.

I can clearly see you put time and effort into this map. Lot's of things are very onpoint with structure and quality type stuff. (And yes I know one person said structure is bad, I completely disagree.)

01:26:810 (7,8,9,10) - This type of pattern doesn't really fit with this map, it isn't like any other pattern you've used before.

To be honest, I think you did very well with this map! :)

If I am BN this coming january, I will probably come back here and look into possibly getting you a bubble!
Topic Starter
ObeseManatee

Osuology wrote:

Sorry I was so late, but at least I'm here, right?

[only diff]
00:23:895 (10,11,12) - So, the distance between these doesn't look the same. It looks kinda... messy I would say. But I would say that, coupled with the fact that 11 literally overlaps with like 5 hitcircles, makes it look not so good. Spacing it out more would remove both. Fixed this and also made the spacing the same with the same pattern a little later.

I can clearly see you put time and effort into this map. Lot's of things are very onpoint with structure and quality type stuff. (And yes I know one person said structure is bad, I completely disagree.) Thanks for the kinds words.

01:26:810 (7,8,9,10) - This type of pattern doesn't really fit with this map, it isn't like any other pattern you've used before. Fixed.

To be honest, I think you did very well with this map! :)

If I am BN this coming january, I will probably come back here and look into possibly getting you a bubble! Now I'm excited!
Thanks for the mod!
x incoming
Extra Stage
  1. 00:00:000 - Remove the Kiai here
  2. 00:18:067 (1,2) - Spacing here is same as 00:18:495 (3,4) - despite being further in timeline, make consistent
  3. 00:23:038 (6,7,8,9,10,11,12,1,2) - You switch between short slider for low guitar and long slider for high guitar, I think you should focus on only one at a time like here 00:27:838 (1,2,3,4,5,6,7,1,2,3,4)
  4. 00:31:953 (1,2) - So this is same combo and you have big space, but here 00:32:895 (5,6) timeline is closer but another big space. I think make a new combo on (6) to make sure to show different pattern and spacing
  5. 00:55:267 (1,2,3) - You map single beats here but I think it worked better like this 00:58:010 (1,2,3,4,5)
  6. 01:10:352 (4,5,6,7) - I think triple is mistimed and should be on (4) instead
  7. 02:21:667 (15) - Add a new combo, long stream is hard and needs HP bonus
  8. 02:58:695 (17) - Again here (happens some more I won't point out each time)
Topic Starter
ObeseManatee

Toehoe wrote:

Extra Stage
  1. 00:00:000 - Remove the Kiai here Keeping it.
  2. 00:18:067 (1,2) - Spacing here is same as 00:18:495 (3,4) - despite being further in timeline, make consistent Made spacing here 00:18:067 (1,2) - further.
  3. 00:23:038 (6,7,8,9,10,11,12,1,2) - You switch between short slider for low guitar and long slider for high guitar, I think you should focus on only one at a time like here 00:27:838 (1,2,3,4,5,6,7,1,2,3,4) Not quite sure what you mean here.
  4. 00:31:953 (1,2) - So this is same combo and you have big space, but here 00:32:895 (5,6) timeline is closer but another big space. I think make a new combo on (6) to make sure to show different pattern and spacing I see the mistake here but instead of NC'ing 6 I'll just put it closer to 00:32:895 (5) - to make the spacing consistent with 00:28:781 (5,6,7) - .
  5. 00:55:267 (1,2,3) - You map single beats here but I think it worked better like this 00:58:010 (1,2,3,4,5) I see what you mean but I think this is fine.
  6. 01:10:352 (4,5,6,7) - I think triple is mistimed and should be on (4) instead Completely true, fixed.
  7. 02:21:667 (15) - Add a new combo, long stream is hard and needs HP bonus Done.
  8. 02:58:695 (17) - Again here (happens some more I won't point out each time) Done.
Thanks for the mod.
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