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Yunomi - Otogi Banashi no Hibi (ft. nicamoq)

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Topic Starter
Flare-kun
This beatmap was submitted using in-game submission on Monday, January 9, 2017 at 1:54:36 PM

Artist: Yunomi
Title: Otogi Banashi no Hibi (ft. nicamoq)
Tags: moe yunomi cute future bass electronic vocals japanese waifu pop j-pop
BPM: 115
Filesize: 8976kb
Play Time: 03:20
Difficulties Available:
  1. Moe (6.56 stars, 826 notes)
Download: Yunomi - Otogi Banashi no Hibi (ft. nicamoq)
Information: Scores/Beatmap Listing
---------------
dead, leaving for graveyard

Background credit:
冬の葦 by Anmi - http://www.pixiv.net/whitecube/user/212 ... t/40513774
Julie
Keep it up x3!

had a fun irc session x3
2016-12-14 00:31 Julie: I'm kinda bored xD
2016-12-14 00:31 Julie: are you up for an irc? xD
2016-12-14 00:32 Julie: for your map?
2016-12-14 00:32 Flare-kun: yo you're gonna have to like, talk me through it cus like
2016-12-14 00:32 Flare-kun: *this is my first req for modding so like*
2016-12-14 00:32 Julie: I'm kinda willing to teach some few stuff for new mapper xD
2016-12-14 00:32 Julie: I know
2016-12-14 00:32 Flare-kun: i'm down for anythin
2016-12-14 00:32 Julie: I've been helping out tons of first timer x3
2016-12-14 00:32 Julie: since I did suffer 2 years ago
2016-12-14 00:32 Julie: ights :D
2016-12-14 00:32 Flare-kun: bless your soul
2016-12-14 00:32 Julie: ACTION is editing [https://osu.ppy.sh/b/1142248 Yunomi - Otogi Banashi no Hibi (ft. nicamoq) [Moe]]
2016-12-14 00:32 Julie: just took a quick peek just now
2016-12-14 00:33 Julie: and I'll give you a gj on the rhythm for a first timer
2016-12-14 00:33 Flare-kun: relivied that it's not a total trainwreck, though i'm sure there's a _lot_ of bad things lmao
2016-12-14 00:33 Flare-kun: relieved*
2016-12-14 00:33 Julie: and that is where you learn owo
2016-12-14 00:34 Flare-kun: teach me oh wise one
2016-12-14 00:34 Julie: 00:09:188 (1,2) - ok let's start here
2016-12-14 00:34 Flare-kun: ye
2016-12-14 00:34 Julie: 00:09:710 (2) - you know why you put this so close to the end of this 00:09:188 (1) - ? Is due to this drum sound 00:09:580 - you are probably hearing
2016-12-14 00:34 Julie: there like a triplet loud bass at 00:09:449 - , 00:09:580 - and 00:09:710 - .
2016-12-14 00:35 Julie: try it yourself, add a note there just to listen to the rhythm x3
2016-12-14 00:35 Flare-kun: ohhh
2016-12-14 00:36 Julie: you can fix your pattern there owo
2016-12-14 00:36 Flare-kun: do i leave it as 3 hits or space out the original hits?
2016-12-14 00:36 Julie: add a note at 00:09:580 - , and try to play with the pattern
2016-12-14 00:37 Flare-kun: done.
2016-12-14 00:38 Julie: ok now let's look at here 00:10:493 (1,2,3,4) -
2016-12-14 00:38 Flare-kun: okay
2016-12-14 00:38 Julie: 00:10:493 (1,2,3) - pretty fun, but when it come to here 00:10:754 (3,4) - it look so close, player might be hitting the slider(4) too fast
2016-12-14 00:38 Flare-kun: ah that's what i was about to ask
2016-12-14 00:38 Julie: mostly because it already appear on the playfield while player play this 00:10:493 (1,2,3) -
2016-12-14 00:38 Julie: yes
2016-12-14 00:39 Julie: mostly on Hidden
2016-12-14 00:39 Julie: people can't see the approach circle xD
2016-12-14 00:39 Julie: and make this 00:11:014 (4) - a bit more closer to 00:11:406 (1) -
2016-12-14 00:40 Julie: look same part 00:14:667 (2,3,4,1) - , but the distance is a bit more separate, is a bit better xD
2016-12-14 00:40 Flare-kun: done
2016-12-14 00:40 Julie: x3
2016-12-14 00:40 Julie: ok now let's look at this 00:19:362 (1,2,3,4,5,1) -
2016-12-14 00:41 Julie: this look like some kind of train pattern, player have to go fast and consistently hit on the same rhythm for these notes 00:19:362 (1,2,3,4,5) - right?
2016-12-14 00:41 Flare-kun: yeah
2016-12-14 00:41 Julie: what about when it come to here ? 00:20:145 (5,1) -
2016-12-14 00:41 Flare-kun: is it out of place?
2016-12-14 00:41 Julie: player will probably still follow the same rhythm
2016-12-14 00:41 Julie: tap the same beat
2016-12-14 00:41 Julie: but
2016-12-14 00:41 Julie: http://puu.sh/sOW6W/7d62fa91f2.jpg is different
2016-12-14 00:42 Julie: they should wait a bit before tapping this 00:20:406 (1) - .
2016-12-14 00:43 Flare-kun: so would i add the similar pattern or change it to be slower to fit the section of the song better?
2016-12-14 00:44 Julie: 00:20:145 (5,1) - make these bigger spacing
2016-12-14 00:44 Julie: longer spacing
2016-12-14 00:44 Julie: so is more visual, that they have to tap this 00:20:406 (1) - later~
2016-12-14 00:44 Flare-kun: ohhh i get ti now
2016-12-14 00:44 Julie: x3
2016-12-14 00:45 Julie: I probably won't be able to mention each point, but is with time, the more you get mods, the more you self mods, you will spot issue on your own and fix them x3
2016-12-14 00:46 Julie: oh and good job on hitsound here 00:24:580 (4,1,2,3) -
2016-12-14 00:46 Flare-kun: okay, and thank you <: i try to follow the music as best i can in terms of hitsounding
2016-12-14 00:46 Julie: hehe which is not something most new mapper have
2016-12-14 00:47 Julie: even myself, when I first hitsounded, oh gawd, I didn't understand the basic at all haha
2016-12-14 00:47 Julie: oki now let's go here 00:25:884 (1,2,3,4) - owo
2016-12-14 00:47 Flare-kun: am there
2016-12-14 00:47 Julie: ok, now here the tricky part, there is 2 kind of player
2016-12-14 00:48 Julie: one that is visual, the other that is more of a listener type
2016-12-14 00:48 Julie: Now listen the song in slow-mo (25%), do you hear something here 00:25:949 - ?
2016-12-14 00:49 Flare-kun: i hear the sound i'm following but also a hi-hat hitting those at the same time
2016-12-14 00:51 Julie: yeahh, and mostly when you hear in 100% you do hear some kind of stream, now here the problem is that, some player might hit at the same rhythm as what they are hearing
2016-12-14 00:51 Julie: that mean they would hear a 5 notes stream
2016-12-14 00:51 Julie: yet you only did 1 notes and a triplet after
2016-12-14 00:51 Julie: they might not know when the triplet exactly start
2016-12-14 00:52 Julie: I kinda understand why you did a triplet only, because that instrument pitch is more clear at 00:26:014 - , 00:26:080 - , 00:26:145 -
2016-12-14 00:52 Julie: but it look way too similar to 00:25:949 - .
2016-12-14 00:53 Flare-kun: would a 5 stream work better, you think? It still has the triplet in it
2016-12-14 00:53 Julie: yes due to the instrument being nearly the same volume on that stream
2016-12-14 00:54 Julie: also add a note here 00:26:275 - , the same instrument is also here so you don't break the rhythm
2016-12-14 00:54 Flare-kun: same for 00:30:058 - ?
2016-12-14 00:54 Julie: yep
2016-12-14 00:55 Julie: and here 00:30:449 -
2016-12-14 00:56 Flare-kun: fixed
2016-12-14 00:56 Julie: oki now let's go here
2016-12-14 00:56 Julie: 00:31:493 (2,3,4) -
2016-12-14 00:56 Julie: try to avoid a straight line like that http://puu.sh/sOWLY/109314df96.jpg
2016-12-14 00:57 Julie: when the rhythm is like different http://puu.sh/sOWOt/15ae52332e.jpg
2016-12-14 00:57 Flare-kun: oh
2016-12-14 00:57 Flare-kun: i fixed that in my version
2016-12-14 00:57 Julie: is way too confusing and it doesn't play well either
2016-12-14 00:57 Julie: oh
2016-12-14 00:57 Julie: nice!
2016-12-14 00:57 Flare-kun: i didnt wanna be updating every 5 seconds if you get what i mean haha
2016-12-14 00:57 Flare-kun: thank you!
2016-12-14 00:57 Julie: hahaha np x3
2016-12-14 00:58 Julie: 00:34:232 - ok now I kinda don't understand your small slider
2016-12-14 00:59 Julie: it does look cool, you're kinda changing the song a bit
2016-12-14 00:59 Flare-kun: the original intention was to be as close to the sound of the bass as i could
2016-12-14 00:59 Julie: yes
2016-12-14 00:59 Flare-kun: and i didnt want my beatmap to be like
2016-12-14 00:59 Julie: I know that your hitsound is mostly focus on the bass
2016-12-14 00:59 Flare-kun: generic or boring without a memorable part
2016-12-14 00:59 Flare-kun: if you get what i mean
2016-12-14 01:00 Julie: yep
2016-12-14 01:00 Julie: but here the part where you are changing the song
2016-12-14 01:01 Julie: your end of slider 00:34:232 (1) - is having a hitnormal hitsound
2016-12-14 01:01 Julie: which kinda make it like as if is a fast double bass sound
2016-12-14 01:01 Julie: everytime player play those small slider
2016-12-14 01:02 Flare-kun: so would i mute the slider end?
2016-12-14 01:02 Julie: nah we are not allow to mute the slider
2016-12-14 01:02 Julie: hmm
2016-12-14 01:02 Julie: wait
2016-12-14 01:03 Julie: actually leave it for the moment since you also did add your bass hitsound on part where there is no bass like here : 00:36:188 (2) -
2016-12-14 01:04 Julie: and I kinda understand a bit more your intention in this part xD
2016-12-14 01:04 Julie: 00:43:362 (3,4) - these kind of stuff seriously ruin the fun for the lastest diff of the mapset
2016-12-14 01:05 Flare-kun: fixed
2016-12-14 01:05 Julie: is fun if is stack to match the song, but here, you can pretty much make a jump or something that is more fitting for the song
2016-12-14 01:06 Julie: 00:44:406 (1,2,3,4) - here again, spacing look too alike, while the rhythm is different
2016-12-14 01:06 Julie: and then here 00:45:188 (4,5) - is like way too close
2016-12-14 01:07 Flare-kun: i looked through 00:42:580 - 00:49:884 - and fixed spacing issues
2016-12-14 01:07 Flare-kun: thank you, though
2016-12-14 01:07 Julie: np~
2016-12-14 01:07 Julie: oki now here 00:50:797 (8,1) - this can totally be more fun
2016-12-14 01:07 Julie: 00:50:797 (8,1) - same rhythm as 00:50:275 (4,5,6,7,8) - right?
2016-12-14 01:08 Julie: but this loud drum at 00:50:927 - , you can totally make this 00:50:797 (8,1) - higher spacing then these 00:50:275 (4,5,6,7,8) -
2016-12-14 01:08 Julie: like a bigger jump :D
2016-12-14 01:08 Julie: to show a new section or something~
2016-12-14 01:08 Flare-kun: ohhh i see
2016-12-14 01:08 Flare-kun: do i keep it as a slider?
2016-12-14 01:09 Julie: yeah sure xD
2016-12-14 01:09 Flare-kun: i actually might change the jumps in that section completely, i'm not very happy with the way they are now
2016-12-14 01:09 Julie: owo
2016-12-14 01:10 Julie: if you think is bad, then yes you should change it!!!
2016-12-14 01:10 Julie: Most important is to improve the set x3
2016-12-14 01:11 Flare-kun: okay, changed it to a larger spaced star pattern
2016-12-14 01:12 Julie: sure x3
2016-12-14 01:12 Julie: probably more fun to play as well haha
2016-12-14 01:12 Flare-kun: fun was my main priority in mapping this so i really hope so hahah
2016-12-14 01:12 Julie: hehe :D
2016-12-14 01:12 Julie: ok so this 00:57:710 (1,2,3,4,5) - is not fun at all :D
2016-12-14 01:13 Flare-kun: i was having a lot of issues with that since i first mapped it
2016-12-14 01:13 Flare-kun: i can't figure out how to do it right
2016-12-14 01:13 Julie: due to this slider 00:57:710 (1) - , all the sound here 00:57:710 (1,2,3,4,5) - is like one huge stream
2016-12-14 01:13 Julie: but you are not letting player follow the stream
2016-12-14 01:13 Julie: they have to be stuck in the begining of the stream on a reverse slider @.@
2016-12-14 01:13 Julie: but is really hard to know when that reverse slider end
2016-12-14 01:14 Julie: seriously if you make a normal stream, yeah there is more button to tap, but trust me
2016-12-14 01:14 Julie: is way more easier
2016-12-14 01:14 Julie: and easier to not lose combo
2016-12-14 01:14 Julie: and way more fun, and player can follow the song better by tapping the full stream.
2016-12-14 01:14 Flare-kun: i tried making a full stream before but it ended up being hard to read
2016-12-14 01:14 Flare-kun: maybe it was just me
2016-12-14 01:14 Julie: cant be hard to read
2016-12-14 01:15 Julie: just make it all same spacing
2016-12-14 01:15 Julie: near each other
2016-12-14 01:15 Julie: like you did here 00:57:971 (2,3,4,5) -
2016-12-14 01:16 Flare-kun: okay, added
2016-12-14 01:16 Julie: add a clap hitsound here, same instrument then 00:58:754 (2) - except is way louder :D
2016-12-14 01:16 Julie: 00:59:014 (3,1) - this is too close for the same rhythm http://puu.sh/sOXCu/b0400bf873.jpg
2016-12-14 01:18 Flare-kun: if i flipped 2 and 3 would that fix the issue?
2016-12-14 01:19 Julie: sure x3
2016-12-14 01:19 Julie: ok now
2016-12-14 01:19 Julie: delete this 01:05:145 (8) - , not an important sound, since you been mathcing the main sound here 01:04:754 (5,6,7) - , and hitting this note 01:05:145 (8) - feel like you are hitting an empty sound
2016-12-14 01:20 Julie: you can turn this 01:05:014 (7) - into a slider to 01:05:145 - if you dont want any break
2016-12-14 01:20 Julie: same for here 01:13:493 (5) -
2016-12-14 01:21 Flare-kun: fixed
2016-12-14 01:21 Julie: 01:22:232 (1) - end the spinner at 01:23:014 -
2016-12-14 01:21 Julie: since thats where the instrument in the spinner finish
2016-12-14 01:22 Flare-kun: done
2016-12-14 01:22 Flare-kun: oh gosh the bad reverses coming up
2016-12-14 01:22 Julie: hey new kind of slider :D
2016-12-14 01:22 Julie: Omg the rhythm is tricky 01:24:319 (1,2,3) -
2016-12-14 01:23 Julie: there like a HUGE bass sound here 01:24:710 - , yet no note
2016-12-14 01:23 Julie: ppl will be hitting this 01:24:840 (2) - too early
2016-12-14 01:23 Julie: 01:24:710 (2) - move this to 01:24:710 -
2016-12-14 01:24 Flare-kun: fixed
2016-12-14 01:24 Julie: same for here 01:29:014 (2) -
2016-12-14 01:24 Flare-kun: and fixed the other one
2016-12-14 01:24 Flare-kun: yea
2016-12-14 01:24 Julie: too close suddenly 01:30:319 (1,2) - =w=
2016-12-14 01:25 Flare-kun: fixed, and adding 5 stream to 01:30:319 (1) -
2016-12-14 01:25 Julie: hmm same spacing but different rhythm 01:31:623 (1,2,3,4) - ? Kinda weird to play
2016-12-14 01:25 Julie: maybe try something like this http://puu.sh/sOXWO/93d68470c4.jpg?
2016-12-14 01:25 Julie: http://puu.sh/sOXWO/93d68470c4.jpg
2016-12-14 01:27 Flare-kun: okay, fixed, and ty
2016-12-14 01:27 Julie: 01:33:058 - important sound here
2016-12-14 01:27 Julie: should add a notes
2016-12-14 01:27 Flare-kun: fixed
2016-12-14 01:27 Flare-kun: 01:35:145 - and here
2016-12-14 01:27 Julie: 01:37:623 (6,7,1) - http://puu.sh/sOY3F/9e17d4f3d6.jpg
2016-12-14 01:27 Julie: this look ugly to play =w=, they dont have the same rhythm
2016-12-14 01:27 Julie: while spacing feel like is showing the same rhythm
2016-12-14 01:28 Flare-kun: fixed
2016-12-14 01:28 Julie: same for here 01:43:101 (2,3,4) - , mostly when these 3 have the same rhythm and you are making this 01:42:840 (1,2,3) - the same spacing
2016-12-14 01:29 Flare-kun: fixed
2016-12-14 01:29 Julie: 01:43:884 (1,2) - could improve the look of it a bit better http://puu.sh/sOY8c/6cff873ba4.jpg
2016-12-14 01:29 Julie: turn off grid snapping http://puu.sh/sOY8R/2692a46568.jpg if is on
2016-12-14 01:30 Flare-kun: it's not on, that was just a mistake on my part
2016-12-14 01:30 Flare-kun: fixed
2016-12-14 01:30 Julie: distance these 2 a bit 01:45:188 (1,2) - , same rhythm here 01:45:188 (1,2,3) -
2016-12-14 01:30 Julie: same here 01:47:014 (1,2,3) -
2016-12-14 01:31 Flare-kun: done and done
2016-12-14 01:31 Flare-kun: and fixed for all the other slider + circles in that same pattern
2016-12-14 01:32 Julie: alright x3
2016-12-14 01:32 Julie: 01:48:319 (1,2,3,4,5,6) - this looook really messy in-game
2016-12-14 01:32 Julie: http://puu.sh/sOYeb/a8d9a8ec1a.jpg check out the follow point
2016-12-14 01:32 Julie: can see that is not a perfect square, but it feel really random
2016-12-14 01:32 Julie: http://puu.sh/sOYg8/4182177b11.jpg x.x
2016-12-14 01:32 Julie: 01:49:884 (2,3,4) - you know what to do here x3
2016-12-14 01:33 Flare-kun: is there an easy way to make a perfect square?
2016-12-14 01:33 Flare-kun: and yes, fixed
2016-12-14 01:33 Julie: sorry if Ill probably be pointing out fast, since is 1:30am, I'll have to go to sleep xD
2016-12-14 01:33 Julie: hmm
2016-12-14 01:33 Julie: http://puu.sh/sOYju/d5e92c4984.jpg
2016-12-14 01:34 Julie: perfect square? XD
2016-12-14 01:34 Julie: in compose -> create polygon
2016-12-14 01:34 Flare-kun: woah
2016-12-14 01:34 Julie: http://puu.sh/sOYl9/f4b20c2ff7.png
2016-12-14 01:34 Julie: owo
2016-12-14 01:35 Julie: haha, is pretty fun
2016-12-14 01:36 Julie: ok now 02:05:536 - +
2016-12-14 01:36 Julie: all the stream are wrong snap xD
2016-12-14 01:36 Julie: it should be 1/3 http://puu.sh/sOYqM/3ff271e848.jpg
2016-12-14 01:37 Julie: try hearing it in solo (25%) owo
2016-12-14 01:38 Flare-kun: ohh i hear the issue
2016-12-14 01:38 Flare-kun: okay, fixed, thank you
2016-12-14 01:38 Flare-kun: i would've never caught that
2016-12-14 01:38 Julie: 02:06:840 - this one is right 1/4
2016-12-14 01:38 Julie: 02:09:058 - this one is right 1/4
2016-12-14 01:38 Julie: 02:09:971 - right, 02:11:014 -
2016-12-14 01:39 Julie: oki all stream is right was just the first one, my bad when I said "all the stream are wrong snap" I went a bit too fast
2016-12-14 01:39 Julie: xD
2016-12-14 01:39 Flare-kun: it's fine <:
2016-12-14 01:41 Julie: thanks x3
2016-12-14 01:41 Julie: 02:22:623 (6,1) - gahh
2016-12-14 01:41 Julie: too close! is even touching!
2016-12-14 01:42 Flare-kun: fixed, my bad
2016-12-14 01:42 Julie: 02:22:754 - + oh shoot, the HYPE PART!!
2016-12-14 01:42 Julie: omg I wanna test it but parents sleeping
2016-12-14 01:42 Julie: 02:22:754 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - TOO RAINBOW
2016-12-14 01:42 Flare-kun: haha dont get caught but feel free to test it
2016-12-14 01:43 Julie: how about
2016-12-14 01:43 Julie: cut it in 2 combo http://puu.sh/sOYIl/c0b0ad879c.jpg
2016-12-14 01:43 Flare-kun: shuold i lessen the amount of NC i put
2016-12-14 01:43 Julie: so ppl can see the symetry owo
2016-12-14 01:43 Julie: on your slider
2016-12-14 01:43 Flare-kun: okay
2016-12-14 01:43 Julie: :DDD
2016-12-14 01:44 Flare-kun: fixed
2016-12-14 01:44 Julie: 02:28:884 (4,1,2,3,4) - low spacing but GOOD JOB
2016-12-14 01:44 Julie: song is less intense owo
2016-12-14 01:44 Julie: lower spacing owob
2016-12-14 01:44 Julie: this is where rhythm is different, way different, but spacing can be way more close
2016-12-14 01:45 Julie: 02:31:493 - important sound here, dont break the rhythm
2016-12-14 01:46 Julie: 02:32:667 (1,2) - uhh I honestly hate how you suddenly make it 2x speed
2016-12-14 01:46 Julie: the song is so consistent
2016-12-14 01:46 Julie: begining till end
2016-12-14 01:46 Julie: these slider feel way too fast to play suddenly
2016-12-14 01:47 Julie: 02:35:667 - add a note
2016-12-14 01:47 Julie: 02:39:840 - same
2016-12-14 01:47 Julie: 02:39:971 (5) - hmmm wrong snap at the end, woops http://puu.sh/sOYSP/654b60ff4a.jpg
2016-12-14 01:48 Flare-kun: fixed and fix and oops how'd that happpen
2016-12-14 01:48 Julie: hahaha
2016-12-14 01:48 Julie: accident x3
2016-12-14 01:49 Julie: 02:44:014 - add a note, same reason
2016-12-14 01:49 Flare-kun: fix
2016-12-14 01:49 Julie: 02:51:449 (3) - ctrl+g this
2016-12-14 01:50 Julie: since the head is probably too close to the end of 02:51:188 (2) -
2016-12-14 01:50 Flare-kun: done
2016-12-14 01:50 Flare-kun: ah, okay
2016-12-14 01:50 Julie: 02:57:188 (4,5) - this feel rushed
2016-12-14 01:50 Julie: make these 2 slider similar
2016-12-14 01:50 Julie: it look different and random xD
2016-12-14 01:51 Flare-kun: fixed, i see what you mean haha
2016-12-14 01:51 Julie: x3
2016-12-14 01:51 Julie: 03:04:884 - add a note here
2016-12-14 01:52 Julie: actually
2016-12-14 01:52 Julie: it work without notes
2016-12-14 01:52 Julie: but if you dont wanna add a note there um
2016-12-14 01:52 Julie: 03:04:753 (4,5) - space them a bit more
2016-12-14 01:53 Julie: since it have the same spacing as 03:04:493 (1,2) - , while the rhythm is different
2016-12-14 01:53 Flare-kun: i think it works better w/ a note
2016-12-14 01:53 Julie: yeahh so change spacing
2016-12-14 01:54 Julie: 03:10:492 (1,2,3) - spacing too confusing
2016-12-14 01:54 Flare-kun: fixed
2016-12-14 01:54 Julie: oki x33
2016-12-14 01:55 Julie: well that's all for today i guess, try to self mods owo
2016-12-14 01:55 Julie: remember what I told you about some spacing and lazy slider
2016-12-14 01:55 Julie: I gotta go to sleep now, waking up in 3 hours for work xD
2016-12-14 01:55 Flare-kun: okay, you should have slept awhile ago haha. thank you a lot for this!
2016-12-14 01:55 Julie: and after self modding
2016-12-14 01:55 Julie: get more modder again owo
2016-12-14 01:56 Flare-kun: okay <:
2016-12-14 01:56 Julie: improve the map bit by bit
2016-12-14 01:56 Julie: no one become pro mapper in 1 day
2016-12-14 01:56 Julie: if you have any question feel free to poke me owo
2016-12-14 01:56 Flare-kun: okay o7
oweel
yunomi ❤
BounceBabe
🕓⌛ TWENTY MINUTES ⌛🕓

a single difficulty that is shorter than 5 minutes is unrankable. read the RC.

you didnt set any combo colours

http://puu.sh/sSQh0/dbd22dcd24.png

normal-sliderwhistle.wav is an unused hitsound so remove it and normal-slidertick.wav has a delay thats unrankable

as for combo patterns, they are pretty random placed and need cleaning up. follow this : "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding

you used the wrong bpm, its 115 bpm actually. fix this and double SV

remove the green line and set soft sampleset on the red timing line http://puu.sh/sSQsw/e2fcd3ebdd.png

[]

work on your aesthetics and arrangement. things like this 00:12:840 (3,1) - look unappealing. better : http://puu.sh/sSQyc/0c597411ff.jpg or strong curves on short sliders like these 00:03:710 (7) - also dont look good

using the same spacing for 00:35:536 (2,3) - and 00:34:232 (1,2,3) - isnt good. 00:35:536 (2,3) - needs to be closer to avoid confusion. same for 00:36:319 (3,4,5,1,2,3) - pretty much all of this lol 00:38:406 (2,3,4,1,2,3,1,2,3,4,5) - thing is, when you already used one spacing on one pattern and use the same visual spacing on the next pattern that is placed the same and this varies between normal and visual makes it all confusing.

^ 00:44:406 (1,2,3,4,5) - same here, dont use same visual spacing for the circles from 00:44:406 (1,2) - . its highly irritating. try to just ctrl +g these 00:44:927 (2,3,4) - and it will be better

^ 00:47:797 (2,1) - compare this with 00:48:319 (3,4) - . polish this up 00:48:058 (1,2,3,4) - and make spacing from 3 to 4 bigger

^ 00:51:449 (3,4) - 00:52:493 (6,1) - you can also try stacking like this http://puu.sh/sSQXU/14140ebaea.jpg (for reference: this is much better 00:55:493 (2,3,4,5) - )

either use smaller spacing for 00:43:362 (3,4) - or larger spacing for 00:42:580 (1,2,3) - since its not even a jump

00:45:449 (5,6) - needs to be spaced out more too

00:56:927 (1,1,2,3,4) - try this, spacing is messed again http://puu.sh/sSR2F/180fcebe43.jpg

00:58:493 (1) - stack onto 00:58:167 (4) -

SV change doesnt fit in the kiai imo, music stays the same, better without. sudden change from 0,75 to 1,5 is also too drastic and then to 1,00. id say use 1,00 for the kiais overall.

try to apply what i pointed out so far on the rest of your map, especially the visual spacing thing and sv.
Topic Starter
Flare-kun
SPOILER

BounceBabe wrote:

🕓⌛ TWENTY MINUTES ⌛🕓

a single difficulty that is shorter than 5 minutes is unrankable. read the RC. I have someone making a GD, and I also plan on making a normal/hard difficulty (which I really should start soon.)

you didnt set any combo colours Will get on it

http://puu.sh/sSQh0/dbd22dcd24.png I would've never even thought to check that, thank you for that

normal-sliderwhistle.wav is an unused hitsound so remove it and normal-slidertick.wav has a delay thats unrankable I'll fix the delay on tick.wav, and remove whistle

as for combo patterns, they are pretty random placed and need cleaning up. follow this : "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding I'll try and follow it as best I can, but it doesn't really explain much to me. I don't really get it, tbh

you used the wrong bpm, its 115 bpm actually. fix this and double SV Fixed, raised SV

remove the green line and set soft sampleset on the red timing line http://puu.sh/sSQsw/e2fcd3ebdd.png Fixed, thank you

[]

work on your aesthetics and arrangement. things like this 00:12:840 (3,1) - look unappealing. better : http://puu.sh/sSQyc/0c597411ff.jpg or strong curves on short sliders like these 00:03:710 (7) - also dont look good Will fix short sliders having strong curves, and going through the whole thing trying to make everything look more appealing based off of your example

using the same spacing for 00:35:536 (2,3) - and 00:34:232 (1,2,3) - isnt good. 00:35:536 (2,3) - needs to be closer to avoid confusion. same for 00:36:319 (3,4,5,1,2,3) - pretty much all of this lol 00:38:406 (2,3,4,1,2,3,1,2,3,4,5) - thing is, when you already used one spacing on one pattern and use the same visual spacing on the next pattern that is placed the same and this varies between normal and visual makes it all confusing. I got no idea what do to with that section, tbh. I want to make it not boring but what i have there is bad, frankly. Regardless, I don't really understand what you're pointing out. ;__;

^ 00:44:406 (1,2,3,4,5) - same here, dont use same visual spacing for the circles from 00:44:406 (1,2) - . its highly irritating. try to just ctrl +g these 00:44:927 (2,3,4) - and it will be better Ctrl+g'd, will look through to see if I have more sections with that same issue

^ 00:47:797 (2,1) - compare this with 00:48:319 (3,4) - . polish this up 00:48:058 (1,2,3,4) - and make spacing from 3 to 4 bigger Raised spacing, and fixed

^ 00:51:449 (3,4) - 00:52:493 (6,1) - you can also try stacking like this http://puu.sh/sSQXU/14140ebaea.jpg (for reference: this is much better 00:55:493 (2,3,4,5) - ) Redid the stack and made it more like the stack here 00:55:493 (2,3,4,5) -

either use smaller spacing for 00:43:362 (3,4) - or larger spacing for 00:42:580 (1,2,3) - since its not even a jump Used smaller spacing

00:45:449 (5,6) - needs to be spaced out more too s p a c e d

00:56:927 (1,1,2,3,4) - try this, spacing is messed again http://puu.sh/sSR2F/180fcebe43.jpg Fixed, used your example

00:58:493 (1) - stack onto 00:58:167 (4) - I've got no idea what you mean by this ;_;

SV change doesnt fit in the kiai imo, music stays the same, better without. sudden change from 0,75 to 1,5 is also too drastic and then to 1,00. id say use 1,00 for the kiais overall. I'll change it to be more consistent throughout Kiai sections, thank

try to apply what i pointed out so far on the rest of your map, especially the visual spacing thing and sv. I'll try best I can o7

Thank you ヽ༼ຈل͜ຈ༽ノ
BounceBabe

Flare-kun wrote:

BounceBabe wrote:

🕓⌛ TWENTY MINUTES ⌛🕓

as for combo patterns, they are pretty random placed and need cleaning up. follow this : "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding I'll try and follow it as best I can, but it doesn't really explain much to me. I don't really get it, tbh

I haven't noticed before but your offset should be 1.101 for the first section. http://puu.sh/sToBE/ec71f57e84.png If you go into timing and listen to the beats you will understand. You need to change this in order to understand my explanation and examples. Once you fixed that follow what I will tell you now.

The big white tick is the next measure or bar. It's the 4 beats that repeat until the end of the song. If you want check the first minute of this video, it explains it again: https://youtu.be/x3BoMgQn_Eg?t=12s

Essentially this means (common combo pattern usage) that you place a new combo on every big white tick = next bar. Means for example that these two 00:02:667 (1,5) - need to be reversed since 00:03:187 - is the first beat of the next bar. However, you can place your NCs to certain musical phrases (instruments that differ from usual rhythm) or vocals too, depending on the song type, rhythm etc. When combo patterns have longer numbers (up to 8ish is okay but if you hit 10 you should think of starting a NC) its good to divide them with a NC in the middle or where it suits. You can place them on every 2nd beat too, that's for more fast paced songs or when you have too long combos though. You can do this http://puu.sh/sToGe/6deb07981c.jpg http://puu.sh/sToIk/f37de22a1a.jpg since the melody repeats on the next bar and makes the combos not so long. Which means this http://puu.sh/sToKL/bc7eeede42.jpg

There are cases in which you place NCs to indicate a SV change that is very drastic and unnoticeable. For example when the visual slider length from a 1,00 SV and 1,5 look the same but ofc 1,5 is a lot faster. That's the same for spacing. If you have outstanding spacing changes that differ a lot from usual spacing, you can use NCs as indicatior. You shouldn't overuse this though.

using the same spacing for 00:35:536 (2,3) - and 00:34:232 (1,2,3) - isnt good. 00:35:536 (2,3) - needs to be closer to avoid confusion. same for 00:36:319 (3,4,5,1,2,3) - pretty much all of this lol 00:38:406 (2,3,4,1,2,3,1,2,3,4,5) - thing is, when you already used one spacing on one pattern and use the same visual spacing on the next pattern that is placed the same and this varies between normal and visual makes it all confusing. I got no idea what do to with that section, tbh. I want to make it not boring but what i have there is bad, frankly. Regardless, I don't really understand what you're pointing out. ;__;



This repeats for the whole section 00:34:232 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5) - and makes reading this hard because you vary the time when they are clicked a lot but visually they always are in the same place, which is wrong and hard to read. You can use 1 spacing for the first that has 2 ticks between the objects but then the next one has to be smaller since they only have 1 tick time between them. Which means from this to this.

00:58:493 (1) - stack onto 00:58:167 (4) - I've got no idea what you mean by this ;_;

Like this: http://puu.sh/sTnV2/2ab1e840d0.jpg
I hope this clarified most of it ^^ If you need further help just contact me.
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